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authorTor Andersson <tor@ccxvii.net>2023-12-17 22:26:28 +0100
committerTor Andersson <tor@ccxvii.net>2024-01-08 16:36:48 +0100
commit91d6d6fbc8243eb544f15e10bd756924e8c720b6 (patch)
tree570fdd420b27e96158256b17bd6040bdfe7b3f56
parent07ad3d0deaf49aaa8655ead84f96046f0b3bdb6f (diff)
downloadtable-battles-91d6d6fbc8243eb544f15e10bd756924e8c720b6.tar.gz
terse effect texts
-rw-r--r--data.js1883
-rw-r--r--info/ref.html1072
-rw-r--r--info/s_1.html10
-rw-r--r--info/s_10.html16
-rw-r--r--info/s_11.html4
-rw-r--r--info/s_12.html24
-rw-r--r--info/s_13.html16
-rw-r--r--info/s_14.html22
-rw-r--r--info/s_15.html12
-rw-r--r--info/s_16.html22
-rw-r--r--info/s_17.html24
-rw-r--r--info/s_18.html20
-rw-r--r--info/s_19.html30
-rw-r--r--info/s_2.html12
-rw-r--r--info/s_20.html26
-rw-r--r--info/s_21.html24
-rw-r--r--info/s_22.html20
-rw-r--r--info/s_23.html32
-rw-r--r--info/s_24.html26
-rw-r--r--info/s_25.html38
-rw-r--r--info/s_26.html32
-rw-r--r--info/s_27.html22
-rw-r--r--info/s_28.html16
-rw-r--r--info/s_29.html28
-rw-r--r--info/s_3.html2
-rw-r--r--info/s_30.html16
-rw-r--r--info/s_31.html26
-rw-r--r--info/s_32.html22
-rw-r--r--info/s_3201.html22
-rw-r--r--info/s_3202.html18
-rw-r--r--info/s_33.html38
-rw-r--r--info/s_34.html34
-rw-r--r--info/s_35.html28
-rw-r--r--info/s_36.html22
-rw-r--r--info/s_37.html18
-rw-r--r--info/s_38.html20
-rw-r--r--info/s_39.html20
-rw-r--r--info/s_4.html10
-rw-r--r--info/s_40.html20
-rw-r--r--info/s_41.html30
-rw-r--r--info/s_42.html20
-rw-r--r--info/s_43.html16
-rw-r--r--info/s_44.html28
-rw-r--r--info/s_45.html22
-rw-r--r--info/s_46.html20
-rw-r--r--info/s_47.html34
-rw-r--r--info/s_48.html14
-rw-r--r--info/s_49.html32
-rw-r--r--info/s_5.html12
-rw-r--r--info/s_6.html12
-rw-r--r--info/s_7.html20
-rw-r--r--info/s_8.html10
-rw-r--r--info/s_9.html10
-rw-r--r--play.js4
-rw-r--r--rules.js373
-rw-r--r--tools/cards.csv1452
-rw-r--r--tools/gendata.js40
-rw-r--r--tools/messages.txt123
58 files changed, 3484 insertions, 2535 deletions
diff --git a/data.js b/data.js
index 59ddb4c..f0847a2 100644
--- a/data.js
+++ b/data.js
@@ -1731,6 +1731,7 @@ cards: [
"type": "Attack",
"requirement": "Triplet",
"target": "Schlick",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
9
@@ -1760,7 +1761,8 @@ cards: [
{
"type": "Attack",
"target": "Hohenlohe, Schlick",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
8,
9
@@ -1782,6 +1784,7 @@ cards: [
"type": "Attack",
"requirement": "Triplet",
"target": "Protestant Cavalry",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
7
@@ -1812,7 +1815,8 @@ cards: [
{
"type": "Attack",
"target": "Thurn, Hohenlohe",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
6,
8
@@ -1834,7 +1838,8 @@ cards: [
{
"type": "Attack",
"target": "Thurn, Hohenlohe",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
6,
8
@@ -1858,7 +1863,8 @@ cards: [
{
"type": "Attack",
"target": "Liechtenstein, Tiefenbach",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
4,
5
@@ -1881,6 +1887,7 @@ cards: [
"type": "Attack",
"requirement": "Triplet",
"target": "Imperial Cavalry",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
3
@@ -1912,7 +1919,8 @@ cards: [
{
"type": "Attack",
"target": "Catholic League Foot, Liechtenstein, Tiefenbach",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
2,
4,
@@ -1935,6 +1943,7 @@ cards: [
"type": "Attack",
"requirement": "Triplet",
"target": "Catholic League Cavalry",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
1
@@ -1965,6 +1974,7 @@ cards: [
"type": "Attack",
"requirement": "Pair",
"target": "Fairfax",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
23
@@ -1997,7 +2007,8 @@ cards: [
{
"type": "Attack",
"target": "Baillie, Lumsden",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
21,
22
@@ -2043,7 +2054,8 @@ cards: [
{
"type": "Attack",
"target": "Crawford, Manchester",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
18,
19
@@ -2066,6 +2078,7 @@ cards: [
"type": "Attack",
"requirement": "Pair",
"target": "Crawford, Manchester",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
18,
@@ -2091,6 +2104,7 @@ cards: [
"type": "Attack",
"requirement": "Two Pairs",
"target": "Cromwell",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
17
@@ -2134,6 +2148,7 @@ cards: [
{
"type": "Attack",
"target": "Byron, Northern Horse",
+ "effect_text": "1 hit per die.",
"effect": "1 hit per die.",
"target_list": [
15,
@@ -2167,7 +2182,8 @@ cards: [
{
"type": "Attack",
"target": "Tillier's Right, Whitecoats",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
13,
14
@@ -2189,7 +2205,8 @@ cards: [
{
"type": "Attack",
"target": "Tillier's Right, Whitecoats",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
13,
14
@@ -2238,7 +2255,8 @@ cards: [
{
"type": "Attack",
"target": "Tillier's Left, Tillier's Right, Whitecoats",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
11,
13,
@@ -2261,7 +2279,8 @@ cards: [
{
"type": "Attack",
"target": "Tillier's Left, Tillier's Right, Whitecoats",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
11,
13,
@@ -2287,6 +2306,7 @@ cards: [
"type": "Attack",
"requirement": "Pair",
"target": "Northern Horse",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
10
@@ -2318,6 +2338,7 @@ cards: [
{
"type": "Attack",
"target": "French Right",
+ "effect_text": "1 hit per die.",
"effect": "1 hit per die.",
"target_list": [
30
@@ -2327,6 +2348,7 @@ cards: [
{
"type": "Counterattack",
"target": "French Right",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
30
@@ -2347,6 +2369,7 @@ cards: [
{
"type": "Attack",
"target": "French Center",
+ "effect_text": "1 hit per die.",
"effect": "1 hit per die.",
"target_list": [
29
@@ -2356,7 +2379,8 @@ cards: [
{
"type": "Counterattack",
"target": "French Center",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
29
],
@@ -2376,6 +2400,7 @@ cards: [
{
"type": "Attack",
"target": "French Left",
+ "effect_text": "1 hit per die.",
"effect": "1 hit per die.",
"target_list": [
28
@@ -2385,6 +2410,7 @@ cards: [
{
"type": "Counterattack",
"target": "French Left",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
28
@@ -2435,6 +2461,7 @@ cards: [
"type": "Attack",
"requirement": "Pair",
"target": "British Right",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
26
@@ -2444,6 +2471,7 @@ cards: [
{
"type": "Counterattack",
"target": "British Right",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
26
@@ -2464,6 +2492,7 @@ cards: [
{
"type": "Attack",
"target": "British Center",
+ "effect_text": "1 hit per die.",
"effect": "1 hit per die.",
"target_list": [
25
@@ -2473,6 +2502,7 @@ cards: [
{
"type": "Counterattack",
"target": "British Center",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
25
@@ -2494,6 +2524,7 @@ cards: [
"type": "Attack",
"requirement": "Pair",
"target": "British Left",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
24
@@ -2503,6 +2534,7 @@ cards: [
{
"type": "Counterattack",
"target": "British Left",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
24
@@ -2552,7 +2584,8 @@ cards: [
{
"type": "Attack",
"target": "Oxford, Richmond",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
35,
36
@@ -2586,7 +2619,8 @@ cards: [
{
"type": "Attack",
"target": "Oxford, Richmond",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
35,
36
@@ -2618,7 +2652,8 @@ cards: [
{
"type": "Attack",
"target": "Oxford, Richmond",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
35,
36
@@ -2651,7 +2686,8 @@ cards: [
{
"type": "Attack",
"target": "Norfolk, King Richard III",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
33,
32
@@ -2662,6 +2698,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Any enemy attacking it",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
32,
@@ -2685,6 +2722,7 @@ cards: [
"type": "Attack",
"requirement": "Pair",
"target": "Norfolk, King Richard III",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
33,
@@ -2717,7 +2755,8 @@ cards: [
"type": "Absorb",
"requirement": "Pair, Voluntary",
"target": "Oxford, Richmond",
- "effect": "When target suffers Hits, this card suffers them instead.",
+ "effect_text": "Suffers hits.",
+ "effect": "Suffers hits.",
"target_list": [
35,
36
@@ -2741,6 +2780,7 @@ cards: [
{
"type": "Attack",
"target": "Schulenburg, Lottum, Orkney",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
44,
@@ -2778,7 +2818,8 @@ cards: [
{
"type": "Attack",
"target": "Lottum, Orkney, Marlborough",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
45,
46,
@@ -2800,7 +2841,8 @@ cards: [
{
"type": "Attack",
"target": "Orange, Marlborough",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
42,
43
@@ -2832,7 +2874,8 @@ cards: [
"type": "Absorb",
"requirement": "Pair, Voluntary",
"target": "Any friendly formation",
- "effect": "When target suffers Hits, this card suffers them instead.",
+ "effect_text": "Suffers hits.",
+ "effect": "Suffers hits.",
"target_list": [
38,
39,
@@ -2844,6 +2887,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Withers",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
47
@@ -2864,7 +2908,8 @@ cards: [
{
"type": "Attack",
"target": "Boufflers, Center",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
40,
39
@@ -2886,6 +2931,7 @@ cards: [
"type": "Attack",
"requirement": "Pair",
"target": "Boufflers, Center",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
40,
@@ -2917,7 +2963,8 @@ cards: [
{
"type": "Attack",
"target": "Villars, Center",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
38,
39
@@ -2928,6 +2975,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Villars, Center",
+ "effect_text": "1 hit per die.",
"effect": "1 hit per die.",
"target_list": [
38,
@@ -2949,7 +2997,8 @@ cards: [
{
"type": "Attack",
"target": "Villars, Center",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
38,
39
@@ -2960,6 +3009,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Villars, Center",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
38,
@@ -2983,6 +3033,7 @@ cards: [
"type": "Attack",
"requirement": "Pair",
"target": "Villars, Center",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
38,
@@ -3007,6 +3058,7 @@ cards: [
{
"type": "Attack",
"target": "French Reserves",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
41
@@ -3028,6 +3080,7 @@ cards: [
{
"type": "Attack",
"target": "Light Horse, Nemours",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
61,
@@ -3058,6 +3111,7 @@ cards: [
{
"type": "Attack",
"target": "Nemours, Egmont",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
60,
@@ -3114,7 +3168,8 @@ cards: [
"type": "Attack",
"requirement": "Pair",
"target": "Egmont, Mercenaries, Mayenne",
- "effect": "1 hit. 1 self per action.",
+ "effect_text": "1 hit. 1 self.",
+ "effect": "1 hit. 1 self.",
"target_list": [
59,
57,
@@ -3145,7 +3200,8 @@ cards: [
{
"type": "Attack",
"target": "Mercenaries, Mayenne",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
57,
56
@@ -3175,6 +3231,7 @@ cards: [
{
"type": "Attack",
"target": "Aumale, Mayenne",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
55,
@@ -3206,7 +3263,8 @@ cards: [
"type": "Absorb",
"requirement": "Pair, Voluntary",
"target": "Any friendly formation",
- "effect": "When target suffers Hits, this card suffers them instead.",
+ "effect_text": "Suffers hits.",
+ "effect": "Suffers hits.",
"target_list": [
48,
49,
@@ -3231,6 +3289,7 @@ cards: [
{
"type": "Attack",
"target": "Schomberg",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
53
@@ -3260,7 +3319,8 @@ cards: [
{
"type": "Attack",
"target": "Henri IV",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
52
],
@@ -3290,6 +3350,7 @@ cards: [
"type": "Attack",
"requirement": "Triplet",
"target": "Henri IV",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
52
@@ -3300,6 +3361,7 @@ cards: [
"type": "Counterattack",
"requirement": "Triplet",
"target": "Henri IV",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
52
@@ -3345,7 +3407,8 @@ cards: [
{
"type": "Attack",
"target": "Montepensier, Baron de Biron",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
49,
51
@@ -3375,7 +3438,8 @@ cards: [
{
"type": "Attack",
"target": "Montepensier",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
49
],
@@ -3404,6 +3468,7 @@ cards: [
{
"type": "Attack",
"target": "D'Aumont",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
48
@@ -3484,6 +3549,7 @@ cards: [
"type": "Attack",
"requirement": "Pair",
"target": "Spanish Right Cavalry",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"short": 1,
"target_list": [
@@ -3501,7 +3567,7 @@ cards: [
"choice": 1
}
],
- "rule_text_1": "May only take this action if target is not in Reserve."
+ "rule_text_1": "May only attack if target is not in Reserve."
},
{
"scenario": 7,
@@ -3515,7 +3581,8 @@ cards: [
{
"type": "Attack",
"target": "Don Juan Jose, Duke of York",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
73,
72
@@ -3525,7 +3592,8 @@ cards: [
{
"type": "Counterattack",
"target": "Don Juan Jose",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
73
],
@@ -3545,7 +3613,8 @@ cards: [
{
"type": "Attack",
"target": "Duke of York, Don Juan Jose",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
72,
73
@@ -3566,6 +3635,7 @@ cards: [
{
"type": "Attack",
"target": "Walloons, Duke of York",
+ "effect_text": "1 hit per die.",
"effect": "1 hit per die.",
"target_list": [
71,
@@ -3576,7 +3646,8 @@ cards: [
{
"type": "Counterattack",
"target": "Walloons",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
71
],
@@ -3597,6 +3668,7 @@ cards: [
"type": "Attack",
"requirement": "Pair",
"target": "Conde, Spanish Left Cavalry",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
70,
@@ -3629,7 +3701,8 @@ cards: [
"type": "Absorb",
"requirement": "Pair, Voluntary",
"target": "Any friendly formation",
- "effect": "When target suffers Hits, this card suffers 1 hit ONLY instead.",
+ "effect_text": "Suffers 1 hit only.",
+ "effect": "Suffers 1 hit only.",
"target_list": [
62,
63,
@@ -3656,6 +3729,7 @@ cards: [
"type": "Attack",
"requirement": "Triplet",
"target": "De Crequi",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
68
@@ -3676,6 +3750,7 @@ cards: [
{
"type": "Attack",
"target": "Swiss Guard, Turenne's Center",
+ "effect_text": "1 hit per die.",
"effect": "1 hit per die.",
"target_list": [
67,
@@ -3705,7 +3780,8 @@ cards: [
{
"type": "Attack",
"target": "Turenne's Center, Lockhart",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
66,
65
@@ -3726,7 +3802,8 @@ cards: [
{
"type": "Attack",
"target": "Lockhart, Turenne's Center",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
65,
66
@@ -3736,7 +3813,8 @@ cards: [
{
"type": "Counterattack",
"target": "Lockhart",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
65
],
@@ -3757,7 +3835,8 @@ cards: [
"type": "Absorb",
"requirement": "Pair, Voluntary",
"target": "Any friendly formation",
- "effect": "When target suffers Hits, this card suffers 1 hit ONLY instead.",
+ "effect_text": "Suffers 1 hit only.",
+ "effect": "Suffers 1 hit only.",
"target_list": [
70,
71,
@@ -3783,6 +3862,7 @@ cards: [
"type": "Attack",
"requirement": "Pair",
"target": "De Crequi, Swiss Guard",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
68,
@@ -3818,6 +3898,7 @@ cards: [
"type": "Attack",
"requirement": "Pair",
"target": "Lockhart, De Castelnau",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
65,
@@ -3852,6 +3933,7 @@ cards: [
{
"type": "Attack",
"target": "Stirling, The Maryland 400",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
81,
@@ -3863,7 +3945,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Stirling",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
81
],
@@ -3883,7 +3966,8 @@ cards: [
{
"type": "Attack",
"target": "Sullivan",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
80
],
@@ -3893,7 +3977,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Sullivan",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
80
],
@@ -3913,7 +3998,8 @@ cards: [
{
"type": "Attack",
"target": "Sullivan",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
80
],
@@ -3934,6 +4020,7 @@ cards: [
{
"type": "Attack",
"target": "Hessians",
+ "effect_text": "1 hit per die.",
"effect": "1 hit per die.",
"target_list": [
78
@@ -3944,6 +4031,7 @@ cards: [
"type": "Attack",
"requirement": "Triplet",
"target": "Clinton",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
79
@@ -3964,6 +4052,7 @@ cards: [
{
"type": "Attack",
"target": "Grant",
+ "effect_text": "1 hit per die.",
"effect": "1 hit per die.",
"target_list": [
77
@@ -4005,6 +4094,7 @@ cards: [
"type": "Attack",
"requirement": "Pair",
"target": "Grant",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
77
@@ -4012,7 +4102,7 @@ cards: [
"choice": 0
}
],
- "rule_text_2": "This card ALWAYS suffers one less Hit when Attacked, and NEVER suffers more than one Hit in any given Attack.",
+ "rule_text_2": "This card ALWAYS suffers one less hit when Attacked, and NEVER suffers more than one hit in any given Attack.",
"lore_text": "This small group, actually numbering about 260, saved the Continental Army with a rearguard action against two thousand. Less than a dozen made it out.",
"rules": {
"suffer_1_less_1_max": 1
@@ -4033,7 +4123,8 @@ cards: [
{
"type": "Attack",
"target": "Sopwell Lane",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
89
],
@@ -4043,6 +4134,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Sopwell Lane",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
89
@@ -4063,7 +4155,8 @@ cards: [
{
"type": "Attack",
"target": "Shropshire Lane",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
88
],
@@ -4073,7 +4166,8 @@ cards: [
"type": "Attack",
"requirement": "Two Pairs",
"target": "Henry VI",
- "effect": "1 hit. Warwick Retires upon completing this Attack Action.",
+ "effect_text": "1 hit. Warwick retires upon completing this attack.",
+ "effect": "1 hit.",
"target_list": [
90
],
@@ -4098,7 +4192,8 @@ cards: [
{
"type": "Attack",
"target": "Shropshire Lane, Sopwell Lane",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
88,
89
@@ -4109,6 +4204,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Shropshire Lane",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
88
@@ -4152,6 +4248,7 @@ cards: [
"type": "Attack",
"requirement": "Pair",
"target": "York, Warwick",
+ "effect_text": "1 hit per pair.",
"effect": "1 hit per pair.",
"target_list": [
86,
@@ -4163,6 +4260,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "York, Warwick",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
86,
@@ -4185,7 +4283,8 @@ cards: [
"type": "Attack",
"requirement": "Pair",
"target": "Salisbury, Warwick, York",
- "effect": "1 hit per pair. 1 self per action.",
+ "effect_text": "1 hit per pair. 1 self.",
+ "effect": "1 hit per pair. 1 self.",
"target_list": [
84,
85,
@@ -4197,6 +4296,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Salisbury",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
84
@@ -4229,7 +4329,8 @@ cards: [
{
"type": "Attack",
"target": "Neville's Right, Neville's Center",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
100,
99
@@ -4259,7 +4360,8 @@ cards: [
{
"type": "Attack",
"target": "Neville's Left, Neville's Center",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
98,
99
@@ -4319,7 +4421,8 @@ cards: [
{
"type": "Attack",
"target": "Neville's Right, Neville's Center",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
100,
99
@@ -4343,7 +4446,8 @@ cards: [
{
"type": "Attack",
"target": "Neville's Left, Neville's Center",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
98,
99
@@ -4368,7 +4472,8 @@ cards: [
"type": "Absorb",
"requirement": "Pair",
"target": "Any friendly Pink formation",
- "effect": "When target suffers Hits, this unit suffers them instead.",
+ "effect_text": "Suffers hits.",
+ "effect": "Suffers hits.",
"target_list": [
93,
94,
@@ -4414,7 +4519,8 @@ cards: [
{
"type": "Attack",
"target": "Audley's Right, Dudley's Right",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
92,
95
@@ -4425,6 +4531,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Audley's Right",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
92
@@ -4445,7 +4552,8 @@ cards: [
{
"type": "Attack",
"target": "Audley's Left, Audley's Right, Dudley's Left, Dudley's Right",
- "effect": "1 hit, PLUS 1 hit per die. 1 self per action.",
+ "effect_text": "1 hit plus 1 hit per die. 1 self.",
+ "effect": "1 hit plus 1 hit per die. 1 self.",
"target_list": [
91,
92,
@@ -4472,7 +4580,8 @@ cards: [
{
"type": "Attack",
"target": "Audley's Left, Dudley's Left",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
91,
94
@@ -4483,6 +4592,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Audley's Left",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
91
@@ -4523,6 +4633,7 @@ cards: [
{
"type": "Attack",
"target": "Devereaux, York's Center",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
107,
@@ -4534,6 +4645,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Devereaux",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
107
@@ -4554,7 +4666,8 @@ cards: [
{
"type": "Attack",
"target": "York's Center",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
106
],
@@ -4564,6 +4677,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "York's Center",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
106
@@ -4584,7 +4698,8 @@ cards: [
{
"type": "Attack",
"target": "Herbert, York's Center",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
105,
106
@@ -4595,6 +4710,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Herbert",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
105
@@ -4615,6 +4731,7 @@ cards: [
{
"type": "Attack",
"target": "Tudor, Pembroke",
+ "effect_text": "1 hit per die.",
"effect": "1 hit per die.",
"target_list": [
104,
@@ -4645,6 +4762,7 @@ cards: [
{
"type": "Attack",
"target": "Pembroke, Wiltshire, Tudor",
+ "effect_text": "1 hit per die.",
"effect": "1 hit per die.",
"target_list": [
103,
@@ -4678,6 +4796,7 @@ cards: [
{
"type": "Attack",
"target": "Wiltshire, Pembroke",
+ "effect_text": "1 hit per die.",
"effect": "1 hit per die.",
"target_list": [
102,
@@ -4722,7 +4841,8 @@ cards: [
{
"type": "Attack",
"target": "Warwick's Right, Warwick's Left, Wenlock",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
118,
117,
@@ -4734,6 +4854,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Warwick's Right",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
118
@@ -4754,7 +4875,8 @@ cards: [
{
"type": "Attack",
"target": "Warwick's Right, Wenlock, Dinham",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
118,
121,
@@ -4791,7 +4913,8 @@ cards: [
{
"type": "Attack",
"target": "Warwick's Left, Warwick's Right, Dinham",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
117,
118,
@@ -4803,6 +4926,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Warwick's Left",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
117
@@ -4848,7 +4972,8 @@ cards: [
{
"type": "Attack",
"target": "Warwick's Right, Wenlock",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
118,
121
@@ -4859,6 +4984,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Wenlock",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
121
@@ -4882,7 +5008,8 @@ cards: [
{
"type": "Attack",
"target": "Warwick's Right, Wenlock, Dinham",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
118,
121,
@@ -4922,7 +5049,8 @@ cards: [
{
"type": "Attack",
"target": "Warwick's Left, Dinham",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
117,
120
@@ -4933,6 +5061,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Dinham",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
120
@@ -4957,7 +5086,8 @@ cards: [
"type": "Absorb",
"requirement": "Pair, Voluntary",
"target": "Any friendly formation",
- "effect": "When target suffers Hits, this unit suffers 1 hit ONLY instead.",
+ "effect_text": "Suffers 1 hit only.",
+ "effect": "Suffers 1 hit only.",
"target_list": [
109,
110,
@@ -4983,7 +5113,8 @@ cards: [
{
"type": "Attack",
"target": "Somerset's Right, Somerset's Center, Exeter's Right",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
111,
110,
@@ -4995,6 +5126,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Somerset's Right, Somerset's Center",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
111,
@@ -5016,7 +5148,8 @@ cards: [
{
"type": "Attack",
"target": "Somerset's Left, Somerset's Center, Exeter's Left",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
109,
110,
@@ -5028,6 +5161,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Somerset's Left, Somerset's Center",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
109,
@@ -5079,7 +5213,8 @@ cards: [
{
"type": "Attack",
"target": "Somerset's Right, Somerset's Center, Exeter's Right, Exeter's Center",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
111,
110,
@@ -5115,7 +5250,8 @@ cards: [
{
"type": "Attack",
"target": "Somerset's Left, Somerset's Center, Exeter's Left, Exeter's Center",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
109,
110,
@@ -5177,6 +5313,7 @@ cards: [
"type": "Attack",
"requirement": "Pair",
"target": "Somerset's Left, Somerset's Center, Exeter's Left, Exeter's Center",
+ "effect_text": "1 hit per die.",
"effect": "1 hit per die.",
"short": 1,
"target_list": [
@@ -5191,7 +5328,8 @@ cards: [
"type": "Absorb",
"requirement": "Pair, Voluntary",
"target": "Any friendly formation",
- "effect": "When target suffers Hits, this unit suffers 1 hit ONLY instead.",
+ "effect_text": "Suffers 1 hit only.",
+ "effect": "Suffers 1 hit only.",
"short": 1,
"target_list": [
117,
@@ -5218,7 +5356,8 @@ cards: [
{
"type": "Attack",
"target": "Redesdale, Clapham",
- "effect": "1 hit, PLUS 1 hit per die. 1 self per action.",
+ "effect_text": "1 hit plus 1 hit per die. 1 self.",
+ "effect": "1 hit plus 1 hit per die. 1 self.",
"target_list": [
129,
132
@@ -5239,7 +5378,8 @@ cards: [
{
"type": "Attack",
"target": "Redesdale, Clapham",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
129,
132
@@ -5250,7 +5390,8 @@ cards: [
"type": "Absorb",
"requirement": "Pair",
"target": "Pembroke",
- "effect": "When target suffers Hits, this unit suffers 1 hit ONLY instead.",
+ "effect_text": "Suffers 1 hit only.",
+ "effect": "Suffers 1 hit only.",
"target_list": [
124
],
@@ -5269,7 +5410,7 @@ cards: [
"actions": [
{
"type": "Command",
- "requirement": "3 cubes",
+ "requirement": "Three Cubes",
"target": "Devon and Devon's Archers",
"target_list": [
127,
@@ -5295,7 +5436,8 @@ cards: [
{
"type": "Attack",
"target": "Redesdale, Clapham",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
129,
132
@@ -5344,7 +5486,8 @@ cards: [
{
"type": "Attack",
"target": "Pembroke, Herbert, Devon",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
124,
125,
@@ -5356,6 +5499,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Pembroke, Herbert",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
124,
@@ -5399,7 +5543,7 @@ cards: [
"actions": [
{
"type": "Command",
- "requirement": "3 cubes",
+ "requirement": "Three Cubes",
"target": "Clapham",
"target_list": [
132
@@ -5424,7 +5568,8 @@ cards: [
{
"type": "Attack",
"target": "Pembroke, Herbert, Devon",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
124,
125,
@@ -5447,7 +5592,8 @@ cards: [
{
"type": "Attack",
"target": "Edward IV",
- "effect": "1 hit. 1 self per action.",
+ "effect_text": "1 hit. 1 self.",
+ "effect": "1 hit. 1 self.",
"target_list": [
139
],
@@ -5467,7 +5613,8 @@ cards: [
{
"type": "Attack",
"target": "Hastings, Edward IV",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
138,
139
@@ -5478,7 +5625,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Edward IV",
- "effect": "1 hit. Additionally, this unit only suffers one hit.",
+ "effect_text": "1 hit. Suffers 1 hit only.",
+ "effect": "1 hit. Suffers 1 hit only.",
"target_list": [
139
],
@@ -5498,7 +5646,8 @@ cards: [
{
"type": "Attack",
"target": "Hastings, Edward IV",
- "effect": "1 hit, PLUS 1 hit per die. 1 self per action.",
+ "effect_text": "1 hit plus 1 hit per die. 1 self.",
+ "effect": "1 hit plus 1 hit per die. 1 self.",
"target_list": [
138,
139
@@ -5519,7 +5668,8 @@ cards: [
{
"type": "Attack",
"target": "Edward IV, Gloucester",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
139,
140
@@ -5574,7 +5724,8 @@ cards: [
{
"type": "Attack",
"target": "Montagu, Warwick",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
134,
136
@@ -5585,6 +5736,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Montagu",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
134
@@ -5605,7 +5757,8 @@ cards: [
{
"type": "Attack",
"target": "Exeter, Montagu, Warwick",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
133,
134,
@@ -5617,7 +5770,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Montagu",
- "effect": "1 hit. Additionally, this unit only suffers one hit.",
+ "effect_text": "1 hit. Suffers 1 hit only.",
+ "effect": "1 hit. Suffers 1 hit only.",
"target_list": [
134
],
@@ -5637,7 +5791,8 @@ cards: [
{
"type": "Attack",
"target": "Exeter, Warwick",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
133,
136
@@ -5659,7 +5814,8 @@ cards: [
"type": "Absorb",
"requirement": "Pair, Voluntary",
"target": "Edward IV",
- "effect": "When target suffers Hits, this unit suffers 1 hit ONLY instead.",
+ "effect_text": "Suffers 1 hit only.",
+ "effect": "Suffers 1 hit only.",
"short": 1,
"target_list": [
139
@@ -5687,7 +5843,8 @@ cards: [
"type": "Attack",
"requirement": "Full House",
"target": "Oxford",
- "effect": "Oxford immediately Routs. This cannot be Screened.",
+ "effect_text": "Oxford immediately routs. This attack cannot be screened.",
+ "effect": "Oxford immediately routs. This attack cannot be screened.",
"target_list": [
135
],
@@ -5734,7 +5891,7 @@ cards: [
"strength": 1,
"dice": "Doubles",
"actions": [],
- "rule_text_2": "If there are dice on this card, Attacks you make against Somerset inflict one extra Hit. <p>When Somerset Routs, remove this card from play (this does not constitute a Rout) and place any dice back into your dice pool.",
+ "rule_text_2": "If there are dice on this card, Attacks you make against Somerset inflict one extra hit. <p>When Somerset Routs, remove this card from play (this does not constitute a Rout) and place any dice back into your dice pool.",
"rules": {
"remove_with": [
151
@@ -5753,7 +5910,8 @@ cards: [
{
"type": "Attack",
"target": "Somerset, Wenlock",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
151,
150
@@ -5783,6 +5941,7 @@ cards: [
{
"type": "Attack",
"target": "Somerset, Wenlock",
+ "effect_text": "1 hit per die.",
"effect": "1 hit per die.",
"target_list": [
151,
@@ -5813,7 +5972,8 @@ cards: [
{
"type": "Attack",
"target": "Devon, Wenlock",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
149,
150
@@ -5869,7 +6029,8 @@ cards: [
{
"type": "Attack",
"target": "Hastings, Edward IV",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
147,
146
@@ -5899,7 +6060,8 @@ cards: [
{
"type": "Attack",
"target": "Edward IV, Gloucester",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
146,
145
@@ -5931,7 +6093,8 @@ cards: [
{
"type": "Attack",
"target": "Edward IV, Gloucester",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
146,
145
@@ -5975,7 +6138,8 @@ cards: [
{
"type": "Attack",
"target": "Scales, Oxford, Strange",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
159,
158,
@@ -5987,6 +6151,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Scales",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
159
@@ -6007,6 +6172,7 @@ cards: [
{
"type": "Attack",
"target": "Oxford, Strange",
+ "effect_text": "1 hit per die.",
"effect": "1 hit per die.",
"target_list": [
158,
@@ -6015,7 +6181,7 @@ cards: [
"choice": 0
}
],
- "rule_text_2": "This Formation ALWAYS suffers one less Hit when being Attacked, and NEVER suffers more than one Hit in any given Attack.",
+ "rule_text_2": "This Formation ALWAYS suffers one less hit when being Attacked, and NEVER suffers more than one hit in any given Attack.",
"rules": {
"suffer_1_less_1_max": 1
}
@@ -6032,7 +6198,8 @@ cards: [
{
"type": "Attack",
"target": "Oxford, Strange",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
158,
163
@@ -6043,7 +6210,8 @@ cards: [
"type": "Absorb",
"requirement": "Pair",
"target": "Any friendly formation",
- "effect": "When target suffers Hits, this unit suffers them instead.",
+ "effect_text": "Suffers hits.",
+ "effect": "Suffers hits.",
"target_list": [
153,
154,
@@ -6065,7 +6233,8 @@ cards: [
{
"type": "Attack",
"target": "Savage, Oxford, Strange",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
157,
158,
@@ -6077,6 +6246,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Savage",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
157
@@ -6097,7 +6267,8 @@ cards: [
{
"type": "Attack",
"target": "Lincoln's Right",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
156
],
@@ -6127,7 +6298,8 @@ cards: [
{
"type": "Attack",
"target": "German Mercenaries, Lincoln's Left, Lincoln's Right",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
154,
153,
@@ -6139,7 +6311,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "German Mercenaries",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
154
],
@@ -6159,7 +6332,8 @@ cards: [
{
"type": "Attack",
"target": "Lincoln's Left",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
153
],
@@ -6189,6 +6363,7 @@ cards: [
{
"type": "Attack",
"target": "Irish Kerns",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
155
@@ -6236,7 +6411,8 @@ cards: [
"type": "Absorb",
"requirement": "Pair, Voluntary",
"target": "Any friendly formation",
- "effect": "When target suffers Hits, this unit suffers them instead.",
+ "effect_text": "Suffers hits.",
+ "effect": "Suffers hits.",
"target_list": [
157,
158,
@@ -6261,7 +6437,8 @@ cards: [
{
"type": "Attack",
"target": "German Mercenaries, Lincoln's Right, Lincoln's Left",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
154,
156,
@@ -6286,7 +6463,8 @@ cards: [
{
"type": "Attack",
"target": "A.P. Hill, Longstreet",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
169,
170
@@ -6297,7 +6475,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "A.P. Hill, Longstreet",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
169,
170
@@ -6319,7 +6498,8 @@ cards: [
{
"type": "Attack",
"target": "A.P. Hill, Longstreet",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
169,
170
@@ -6330,7 +6510,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "A.P. Hill, Longstreet",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
169,
170
@@ -6354,7 +6535,8 @@ cards: [
{
"type": "Attack",
"target": "D.H. Hill, A.P. Hill",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
171,
169
@@ -6365,7 +6547,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "D.H. Hill, A.P. Hill",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
171,
169
@@ -6409,7 +6592,8 @@ cards: [
"type": "Absorb",
"requirement": "Pair, Voluntary",
"target": "Any friendly formation",
- "effect": "When target suffers Hits, this unit suffers 1 hit ONLY instead.",
+ "effect_text": "Suffers 1 hit only.",
+ "effect": "Suffers 1 hit only.",
"target_list": [
164,
165,
@@ -6432,7 +6616,8 @@ cards: [
{
"type": "Attack",
"target": "Morell, McCall, Sykes",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
164,
165,
@@ -6444,6 +6629,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Morell, McCall",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
164,
@@ -6465,7 +6651,8 @@ cards: [
{
"type": "Attack",
"target": "Morell, McCall, Sykes",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
164,
165,
@@ -6477,6 +6664,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Morell, McCall",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
164,
@@ -6498,7 +6686,8 @@ cards: [
{
"type": "Attack",
"target": "Sykes, Morell, McCall",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
166,
164,
@@ -6510,6 +6699,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Sykes",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
166
@@ -6530,7 +6720,8 @@ cards: [
{
"type": "Attack",
"target": "Sykes",
- "effect": "1 hit, PLUS 1 hit per die. 1 self per action.",
+ "effect_text": "1 hit plus 1 hit per die. 1 self.",
+ "effect": "1 hit plus 1 hit per die. 1 self.",
"target_list": [
166
],
@@ -6551,7 +6742,8 @@ cards: [
{
"type": "Attack",
"target": "Boulogne, German Infantry",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
180,
178
@@ -6580,7 +6772,8 @@ cards: [
{
"type": "Attack",
"target": "German Infantry",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
178
],
@@ -6590,6 +6783,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "German Infantry",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
178
@@ -6611,7 +6805,8 @@ cards: [
{
"type": "Attack",
"target": "Flanders, German Infantry",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
177,
178
@@ -6641,6 +6836,7 @@ cards: [
"type": "Attack",
"requirement": "Pair",
"target": "German Infantry, German Knights",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
178,
@@ -6674,7 +6870,8 @@ cards: [
{
"type": "Attack",
"target": "Burgundy",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
175
],
@@ -6684,6 +6881,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Burgundy",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
175
@@ -6704,7 +6902,8 @@ cards: [
{
"type": "Attack",
"target": "Philip Augustus, French Knights",
- "effect": "1 hit per die (but see below). 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.<br>Take dice from Saxon Infantry.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
174,
176
@@ -6712,7 +6911,7 @@ cards: [
"choice": 0
}
],
- "rule_text_2": "Whenever this Formation takes an Action, BEFORE resolving it, take all the dice from the Saxon Infantry card and place it on this one: these dice are also expended, and also score Hits. There must be at least one die on this card to take the action however.",
+ "rule_text_2": "Whenever this Formation takes an Action, BEFORE resolving it, take all the dice from the Saxon Infantry card and place it on this one: these dice are also expended, and also score hits. There must be at least one die on this card to take the action however.",
"rules": {
"take_from": [
179
@@ -6732,7 +6931,8 @@ cards: [
"type": "Absorb",
"requirement": "Pair",
"target": "German Infantry",
- "effect": "When target suffers Hits, this unit suffers them instead.",
+ "effect_text": "Suffers hits.",
+ "effect": "Suffers hits.",
"target_list": [
178
],
@@ -6758,7 +6958,8 @@ cards: [
{
"type": "Attack",
"target": "Ponthieu",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
173
],
@@ -6768,6 +6969,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Ponthieu",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
173
@@ -6788,7 +6990,8 @@ cards: [
{
"type": "Attack",
"target": "French Knights",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
176
],
@@ -6822,6 +7025,7 @@ cards: [
{
"type": "Attack",
"target": "Sacred Band, Thebans, Allies",
+ "effect_text": "1 hit per die.",
"effect": "1 hit per die.",
"target_list": [
191,
@@ -6855,7 +7059,8 @@ cards: [
{
"type": "Attack",
"target": "Thebans, Allies",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
190,
189
@@ -6866,7 +7071,8 @@ cards: [
"type": "Absorb",
"requirement": "Pair, Voluntary",
"target": "Center Phalanx",
- "effect": "When target suffers Hits, this unit suffers them instead.",
+ "effect_text": "Suffers hits.",
+ "effect": "Suffers hits.",
"target_list": [
184
],
@@ -6886,7 +7092,8 @@ cards: [
{
"type": "Attack",
"target": "Allies",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
189
],
@@ -6896,7 +7103,8 @@ cards: [
"type": "Absorb",
"requirement": "Pair, Voluntary",
"target": "Left Phalanx or Right Phalanx",
- "effect": "When target suffers Hits, this unit suffers them instead.",
+ "effect_text": "Suffers hits.",
+ "effect": "Suffers hits.",
"target_list": [
183,
185
@@ -6917,7 +7125,8 @@ cards: [
{
"type": "Attack",
"target": "Athenian Right, Allies",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
188,
189
@@ -6928,7 +7137,8 @@ cards: [
"type": "Absorb",
"requirement": "Pair, Voluntary",
"target": "Center Phalanx",
- "effect": "When target suffers Hits, this unit suffers them instead.",
+ "effect_text": "Suffers hits.",
+ "effect": "Suffers hits.",
"target_list": [
184
],
@@ -6949,6 +7159,7 @@ cards: [
"type": "Attack",
"requirement": "Pair",
"target": "Athenian Left, Athenian Right",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
187,
@@ -6967,7 +7178,7 @@ cards: [
"choice": 1
}
],
- "rule_text_2": "This Formation ALWAYS suffers one less Hit when Attacked and NEVER suffers more than one Hit in any given Attack.",
+ "rule_text_2": "This Formation ALWAYS suffers one less hit when Attacked and NEVER suffers more than one hit in any given Attack.",
"rules": {
"suffer_1_less_1_max": 1
},
@@ -6985,7 +7196,8 @@ cards: [
{
"type": "Attack",
"target": "Philip's Hypaspists",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
186
],
@@ -7016,7 +7228,8 @@ cards: [
{
"type": "Attack",
"target": "Right Phalanx, Center Phalanx",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
185,
184
@@ -7027,6 +7240,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Right Phalanx",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
185
@@ -7047,7 +7261,8 @@ cards: [
{
"type": "Attack",
"target": "Center Phalanx",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
184
],
@@ -7057,6 +7272,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Center Phalanx",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
184
@@ -7077,7 +7293,8 @@ cards: [
{
"type": "Attack",
"target": "Left Phalanx, Center Phalanx",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
183,
184
@@ -7088,6 +7305,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Any enemy attacking it",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
182,
@@ -7112,6 +7330,7 @@ cards: [
{
"type": "Attack",
"target": "Left Phalanx, Alexander",
+ "effect_text": "1 hit per die.",
"effect": "1 hit per die.",
"target_list": [
183,
@@ -7123,7 +7342,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Alexander",
- "effect": "1 hit. This unit suffers TWO less hits and never more than one.",
+ "effect_text": "1 hit. Suffers 2 less hits and never more than 1.",
+ "effect": "1 hit. Suffers 2 less hits and never more than 1.",
"target_list": [
182
],
@@ -7144,6 +7364,7 @@ cards: [
"type": "Attack",
"requirement": "Pair",
"target": "Companions, Hypaspists",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
204,
@@ -7177,6 +7398,7 @@ cards: [
"type": "Attack",
"requirement": "Pair",
"target": "Hypaspists, Right Phalanx",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
203,
@@ -7208,6 +7430,7 @@ cards: [
"type": "Attack",
"requirement": "Pair",
"target": "Center Phalanx",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
201
@@ -7242,6 +7465,7 @@ cards: [
"type": "Attack",
"requirement": "Pair",
"target": "Thessalians, Left Phalanx",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
199,
@@ -7273,6 +7497,7 @@ cards: [
"type": "Attack",
"requirement": "Pair",
"target": "Thessalians, Left Phalanx",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
199,
@@ -7304,7 +7529,8 @@ cards: [
{
"type": "Attack",
"target": "Hypaspists, Right Phalanx",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
203,
202
@@ -7315,6 +7541,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Hypaspists",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
203
@@ -7338,7 +7565,8 @@ cards: [
{
"type": "Attack",
"target": "Left Phalanx",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
200
],
@@ -7348,6 +7576,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Left Phalanx",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
200
@@ -7371,7 +7600,8 @@ cards: [
{
"type": "Attack",
"target": "Persian Far Right, Persian Right, Memnon's Right",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
196,
195,
@@ -7383,6 +7613,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Persian Far Right, Persian Right",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
196,
@@ -7404,7 +7635,8 @@ cards: [
{
"type": "Attack",
"target": "Persian Far Right, Persian Right, Memnon's Right",
- "effect": "1 hit, PLUS 1 hit per die. 1 self per action.",
+ "effect_text": "1 hit plus 1 hit per die. 1 self.",
+ "effect": "1 hit plus 1 hit per die. 1 self.",
"target_list": [
196,
195,
@@ -7416,7 +7648,8 @@ cards: [
"type": "Absorb",
"requirement": "Pair, Voluntary",
"target": "Center Phalanx",
- "effect": "When target suffers Hits, this unit suffers 1 hit ONLY instead.",
+ "effect_text": "Suffers 1 hit only.",
+ "effect": "Suffers 1 hit only.",
"target_list": [
201
],
@@ -7436,7 +7669,8 @@ cards: [
{
"type": "Attack",
"target": "Persian Center",
- "effect": "1 hit, PLUS 1 hit per die. 1 self per action.",
+ "effect_text": "1 hit plus 1 hit per die. 1 self.",
+ "effect": "1 hit plus 1 hit per die. 1 self.",
"target_list": [
194
],
@@ -7446,7 +7680,8 @@ cards: [
"type": "Absorb",
"requirement": "Pair, Voluntary",
"target": "Left Phalanx or Right Phalanx",
- "effect": "When target suffers Hits, this unit suffers 1 hit ONLY instead.",
+ "effect_text": "Suffers 1 hit only.",
+ "effect": "Suffers 1 hit only.",
"target_list": [
200,
202
@@ -7467,7 +7702,8 @@ cards: [
{
"type": "Attack",
"target": "Persian Left, Persian Center",
- "effect": "1 hit, PLUS 1 hit per die. 1 self per action.",
+ "effect_text": "1 hit plus 1 hit per die. 1 self.",
+ "effect": "1 hit plus 1 hit per die. 1 self.",
"target_list": [
193,
194
@@ -7478,7 +7714,8 @@ cards: [
"type": "Absorb",
"requirement": "Pair, Voluntary",
"target": "Center Phalanx",
- "effect": "When target suffers Hits, this unit suffers 1 hit ONLY instead.",
+ "effect_text": "Suffers 1 hit only.",
+ "effect": "Suffers 1 hit only.",
"target_list": [
201
],
@@ -7498,7 +7735,8 @@ cards: [
{
"type": "Attack",
"target": "Persian Far Left, Persian Left, Memnon's Left",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
192,
193,
@@ -7510,6 +7748,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Persian Far Left, Persian Left",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
192,
@@ -7531,6 +7770,7 @@ cards: [
{
"type": "Attack",
"target": "Persian Far Left, Persian Left, Memnon's Left",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
192,
@@ -7543,6 +7783,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Persian Far Left",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
192
@@ -7585,7 +7826,8 @@ cards: [
{
"type": "Attack",
"target": "Companions, Hypaspists",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
219,
218
@@ -7606,7 +7848,8 @@ cards: [
{
"type": "Attack",
"target": "Hypaspists, Right Phalanx",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
218,
216
@@ -7617,6 +7860,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Right Phalanx",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
216
@@ -7637,7 +7881,8 @@ cards: [
{
"type": "Attack",
"target": "Center Phalanx, Left Phalanx",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
215,
214
@@ -7648,6 +7893,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Center Phalanx",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
215
@@ -7668,7 +7914,8 @@ cards: [
{
"type": "Attack",
"target": "Left Phalanx",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
214
],
@@ -7688,7 +7935,8 @@ cards: [
{
"type": "Attack",
"target": "Thessalians, Left Phalanx",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
212,
214
@@ -7719,6 +7967,7 @@ cards: [
"type": "Attack",
"requirement": "Pair",
"target": "Hypaspists, Companions",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
218,
@@ -7730,7 +7979,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Companions",
- "effect": "1 hit. This unit suffers ONE less hit and never more than one.",
+ "effect_text": "1 hit. Suffers 1 less hit and never more than 1.",
+ "effect": "1 hit. Suffers 1 less hit and never more than 1.",
"target_list": [
219
],
@@ -7753,7 +8003,8 @@ cards: [
{
"type": "Attack",
"target": "Persian Horse, Cardaces Right",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
210,
209
@@ -7806,7 +8057,8 @@ cards: [
{
"type": "Attack",
"target": "Cardaces Right, Greek Right",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
209,
208
@@ -7817,7 +8069,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Persian Horse, Cardaces Right",
- "effect": "1 hit. This unit suffers ONE less hit and never more than one.",
+ "effect_text": "1 hit. Suffers 1 less hit and never more than 1.",
+ "effect": "1 hit. Suffers 1 less hit and never more than 1.",
"target_list": [
210,
209
@@ -7838,7 +8091,8 @@ cards: [
{
"type": "Attack",
"target": "Greek Right, Greek Left",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
208,
207
@@ -7849,7 +8103,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Greek Right",
- "effect": "1 hit. This unit suffers ONE less hit and never more than one.",
+ "effect_text": "1 hit. Suffers 1 less hit and never more than 1.",
+ "effect": "1 hit. Suffers 1 less hit and never more than 1.",
"target_list": [
208
],
@@ -7869,7 +8124,8 @@ cards: [
{
"type": "Attack",
"target": "Greek Left, Greek Right",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
207,
208
@@ -7880,7 +8136,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Greek Left",
- "effect": "1 hit. This unit suffers ONE less hit and never more than one.",
+ "effect_text": "1 hit. Suffers 1 less hit and never more than 1.",
+ "effect": "1 hit. Suffers 1 less hit and never more than 1.",
"target_list": [
207
],
@@ -7901,7 +8158,8 @@ cards: [
"type": "Absorb",
"requirement": "Voluntary",
"target": "Any friendly formation",
- "effect": "When target suffers Hits, this unit suffers them instead.",
+ "effect_text": "Suffers hits.",
+ "effect": "Suffers hits.",
"target_list": [
212,
213,
@@ -7927,6 +8185,7 @@ cards: [
{
"type": "Attack",
"target": "Light Infantry, Cardaces Left, Greek Left, The Immortals",
+ "effect_text": "1 hit per die.",
"effect": "1 hit per die.",
"short": 1,
"target_list": [
@@ -7941,6 +8200,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Cardaces Left, Greek Left, The Immortals",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"short": 1,
"target_list": [
@@ -7964,6 +8224,7 @@ cards: [
{
"type": "Attack",
"target": "Light Infantry, Cardaces Left, Greek Left, The Immortals",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
205,
@@ -7977,7 +8238,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Cardaces Left, The Immortals",
- "effect": "1 hit. This unit suffers ONE less hit and never more than one.",
+ "effect_text": "1 hit. Suffers 1 less hit and never more than 1.",
+ "effect": "1 hit. Suffers 1 less hit and never more than 1.",
"target_list": [
206,
211
@@ -7999,7 +8261,8 @@ cards: [
"type": "Attack",
"requirement": "Pair",
"target": "Left Chariots OR Right Chariots",
- "effect": "1 hit. You CHOOSE the target.",
+ "effect_text": "1 hit. You CHOOSE the target.",
+ "effect": "1 hit.",
"target_list": [
226,
232
@@ -8010,7 +8273,8 @@ cards: [
"type": "Screen",
"requirement": "Pair",
"target": "Any enemy formation",
- "effect": "If either Chariot formation is screened, it suffers one Hit!",
+ "effect_text": "If either Chariot formation is screened, it suffers 1 hit!",
+ "effect": "If either Chariot formation is screened, it suffers 1 hit!",
"target_list": [
226,
227,
@@ -8038,7 +8302,8 @@ cards: [
{
"type": "Attack",
"target": "Bessus, Greeks",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
231,
230
@@ -8069,7 +8334,8 @@ cards: [
{
"type": "Attack",
"target": "Greeks, The Immortals, Right Reserve",
- "effect": "1 hit, PLUS 1 hit per die. 1 self per action.",
+ "effect_text": "1 hit plus 1 hit per die. 1 self.",
+ "effect": "1 hit plus 1 hit per die. 1 self.",
"target_list": [
230,
229,
@@ -8081,7 +8347,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Any enemy attacking it",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
226,
227,
@@ -8110,7 +8377,8 @@ cards: [
"type": "Absorb",
"requirement": "Voluntary",
"target": "Any friendly formation",
- "effect": "When target suffers Hits, this unit suffers them instead.",
+ "effect_text": "Suffers hits.",
+ "effect": "Suffers hits.",
"target_list": [
220,
221,
@@ -8135,7 +8403,8 @@ cards: [
{
"type": "Attack",
"target": "Mazaeus, Kinsmen, The Immortals",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
227,
228,
@@ -8147,6 +8416,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Mazaeus, Kinsmen, The Immortals",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
227,
@@ -8170,7 +8440,8 @@ cards: [
"type": "Attack",
"requirement": "Pair",
"target": "Kinsmen, The Immortals, Left Reserve",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
228,
229,
@@ -8182,6 +8453,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Left Chariots",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
226
@@ -8203,7 +8475,8 @@ cards: [
"type": "Attack",
"requirement": "Pair",
"target": "Companions",
- "effect": "1 hit. 1 self per action.",
+ "effect_text": "1 hit. 1 self.",
+ "effect": "1 hit. 1 self.",
"target_list": [
225
],
@@ -8226,7 +8499,8 @@ cards: [
{
"type": "Attack",
"target": "Companions, Hypaspists",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
225,
224
@@ -8248,6 +8522,7 @@ cards: [
"type": "Attack",
"requirement": "Pair",
"target": "Companions, Hypaspists",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
225,
@@ -8279,6 +8554,7 @@ cards: [
"type": "Attack",
"requirement": "Pair",
"target": "Phalanx, Companions, Hypaspists",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
222,
@@ -8291,7 +8567,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Any enemy attacking it",
- "effect": "1 hit. This unit suffers ONE less hit and never more than one.",
+ "effect_text": "1 hit. Suffers 1 less hit and never more than 1.",
+ "effect": "1 hit. Suffers 1 less hit and never more than 1.",
"target_list": [
220,
221,
@@ -8316,7 +8593,8 @@ cards: [
{
"type": "Attack",
"target": "Phalanx",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
222
],
@@ -8326,6 +8604,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Phalanx",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
222
@@ -8346,7 +8625,8 @@ cards: [
{
"type": "Attack",
"target": "Thessalians, Phalanx",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
221,
222
@@ -8368,7 +8648,8 @@ cards: [
"type": "Attack",
"requirement": "Pair",
"target": "Phalanx",
- "effect": "1 hit. 1 self per action.",
+ "effect_text": "1 hit. 1 self.",
+ "effect": "1 hit. 1 self.",
"target_list": [
222
],
@@ -8392,6 +8673,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Companions",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
225
@@ -8416,6 +8698,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Phalanx",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
222
@@ -8439,7 +8722,8 @@ cards: [
{
"type": "Attack",
"target": "Right Elephants, Right Infantry",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
244,
247
@@ -8449,6 +8733,7 @@ cards: [
{
"type": "Counterattack",
"target": "Right Infantry",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
247
@@ -8475,7 +8760,8 @@ cards: [
"type": "Absorb",
"requirement": "Voluntary",
"target": "Left Phalanx or Right Phalanx",
- "effect": "When target suffers Hits, this unit suffers 1 hit ONLY instead.",
+ "effect_text": "Suffers 1 hit only.",
+ "effect": "Suffers 1 hit only.",
"target_list": [
235,
237
@@ -8497,7 +8783,8 @@ cards: [
{
"type": "Attack",
"target": "Left Elephants, Left Infantry",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
243,
246
@@ -8507,6 +8794,7 @@ cards: [
{
"type": "Counterattack",
"target": "Left Infantry",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
246
@@ -8532,7 +8820,8 @@ cards: [
{
"type": "Attack",
"target": "Left Elephants, Left Infantry",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
243,
246
@@ -8563,6 +8852,7 @@ cards: [
"type": "Attack",
"requirement": "Pair",
"target": "Left Cavalry, Right Cavalry, Left Infantry",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
242,
@@ -8575,6 +8865,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Left Cavalry, Right Cavalry",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
242,
@@ -8597,6 +8888,7 @@ cards: [
"type": "Attack",
"requirement": "Pair",
"target": "Right Cavalry",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
245
@@ -8622,6 +8914,7 @@ cards: [
"type": "Attack",
"requirement": "Triplet",
"target": "Left Infantry, Right Infantry",
+ "effect_text": "5 hits.",
"effect": "5 hits.",
"target_list": [
246,
@@ -8649,7 +8942,8 @@ cards: [
"type": "Attack",
"requirement": "Pair",
"target": "Companions",
- "effect": "1 hit per action. 1 self per action.",
+ "effect_text": "1 hit. 1 self.",
+ "effect": "1 hit. 1 self.",
"target_list": [
239
],
@@ -8678,14 +8972,15 @@ cards: [
{
"type": "Attack",
"target": "Right Phalanx",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
237
],
"choice": 0
}
],
- "rule_text_2": "This Formation ALWAYS suffers one less Hit when Attacked.",
+ "rule_text_2": "This Formation ALWAYS suffers one less hit when Attacked.",
"lore_text": "If playing with Mary Holland, this Formation suffers zero hits, because that would be mean, and you should be nice to elephants.",
"rules": {
"suffer_1_less": 1
@@ -8703,14 +8998,15 @@ cards: [
{
"type": "Attack",
"target": "Left Phalanx",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
235
],
"choice": 0
}
],
- "rule_text_2": "This Formation ALWAYS suffers one less Hit when Attacked.",
+ "rule_text_2": "This Formation ALWAYS suffers one less hit when Attacked.",
"lore_text": "If playing with Mary Holland, this Formation suffers zero hits, because that would be mean, and you should be nice to elephants.",
"rules": {
"suffer_1_less": 1
@@ -8729,7 +9025,8 @@ cards: [
"type": "Attack",
"requirement": "Pair",
"target": "Companions",
- "effect": "1 hit per action. 1 self per action.",
+ "effect_text": "1 hit. 1 self.",
+ "effect": "1 hit. 1 self.",
"target_list": [
239
],
@@ -8752,7 +9049,8 @@ cards: [
{
"type": "Attack",
"target": "Right Phalanx",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
237
],
@@ -8775,7 +9073,8 @@ cards: [
{
"type": "Attack",
"target": "Left Phalanx",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
235
],
@@ -8798,7 +9097,8 @@ cards: [
{
"type": "Attack",
"target": "A. Heavy Cavalry, A. Phalanx",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
256,
257
@@ -8828,7 +9128,8 @@ cards: [
{
"type": "Attack",
"target": "A. Elephants",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
255
],
@@ -8838,7 +9139,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "A. Elephants",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
255
],
@@ -8860,7 +9162,8 @@ cards: [
"type": "Attack",
"requirement": "Pair",
"target": "A. Light Cavalry",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
254
],
@@ -8902,7 +9205,8 @@ cards: [
"type": "Attack",
"requirement": "Pair",
"target": "A. Phalanx",
- "effect": "1 hit per die (plus dice from E. Phalanx).",
+ "effect_text": "1 hit per die.<br>Take dice from E. Phalanx.",
+ "effect": "1 hit per die.",
"target_list": [
257
],
@@ -8911,6 +9215,7 @@ cards: [
{
"type": "Counterattack",
"target": "A. Phalanx",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
257
@@ -8939,7 +9244,8 @@ cards: [
{
"type": "Absorb",
"target": "The Silver Shields",
- "effect": "When target suffers Hits, this unit suffers them instead.",
+ "effect_text": "Suffers hits.",
+ "effect": "Suffers hits.",
"target_list": [
252
],
@@ -8964,6 +9270,7 @@ cards: [
"type": "Attack",
"requirement": "Pair",
"target": "Eumenes's Camp",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
251
@@ -8995,7 +9302,8 @@ cards: [
{
"type": "Attack",
"target": "E. Elephants",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
249
],
@@ -9005,7 +9313,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "E. Elephants",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
249
],
@@ -9026,7 +9335,8 @@ cards: [
{
"type": "Attack",
"target": "E. Heavy Cavalry, The Silver Shields",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
248,
252
@@ -9056,7 +9366,8 @@ cards: [
{
"type": "Attack",
"target": "The Silver Shields, E. Phalanx",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
252,
253
@@ -9067,6 +9378,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "The Silver Shields",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
252
@@ -9090,7 +9402,8 @@ cards: [
{
"type": "Attack",
"target": "S. Light Cavalry",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
266
],
@@ -9119,7 +9432,8 @@ cards: [
{
"type": "Attack",
"target": "S. Elephants, S. Light Cavalry",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
265,
266
@@ -9130,7 +9444,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "S. Elephants",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
265
],
@@ -9151,7 +9466,8 @@ cards: [
{
"type": "Attack",
"target": "Antiochus",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
264
],
@@ -9161,6 +9477,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Antiochus",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
264
@@ -9203,7 +9520,8 @@ cards: [
{
"type": "Attack",
"target": "S. Right Phalanx, S. Left Phalanx",
- "effect": "1 hit per die (plus dice from A. Right Phalanx). 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.<br>Take dice from A. Right Phalanx.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
269,
268
@@ -9214,7 +9532,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "S. Right Phalanx",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
269
],
@@ -9242,7 +9561,8 @@ cards: [
{
"type": "Attack",
"target": "S. Left Phalanx, S. Right Phalanx",
- "effect": "1 hit per die (plus dice from A. Left Phalanx). 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.<br>Take dice from A. Left Phalanx.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
268,
269
@@ -9253,7 +9573,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "S. Left Phalanx",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
268
],
@@ -9281,7 +9602,8 @@ cards: [
{
"type": "Attack",
"target": "Demetrius",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
260
],
@@ -9291,6 +9613,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Demetrius",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
260
@@ -9312,7 +9635,8 @@ cards: [
{
"type": "Attack",
"target": "A. Elephants, A. Light Cavalry",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
259,
258
@@ -9323,7 +9647,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "A. Elephants",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
259
],
@@ -9344,7 +9669,8 @@ cards: [
{
"type": "Attack",
"target": "Antigonus",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
261
],
@@ -9401,7 +9727,8 @@ cards: [
{
"type": "Attack",
"target": "A. Right Phalanx, A. Left Phalanx",
- "effect": "1 hit per die (plus dice from S. Right Phalanx). 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.<br>Take dice from S. Right Phalanx.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
263,
262
@@ -9412,7 +9739,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "A. Right Phalanx",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
263
],
@@ -9440,7 +9768,8 @@ cards: [
{
"type": "Attack",
"target": "A. Left Phalanx, A. Right Phalanx",
- "effect": "1 hit per die (plus dice from S. Left Phalanx). 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.<br>Take dice from S. Left Phalanx.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
262,
263
@@ -9451,7 +9780,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "A. Left Phalanx",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
262
],
@@ -9505,7 +9835,8 @@ cards: [
{
"type": "Attack",
"target": "15th Alabama, 47th Alabama",
- "effect": "1 hit per die. 1 self per action. (But see Sharpshooters.)",
+ "effect_text": "1 hit per die. 1 self.<br>(See Sharpshooters.)",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
283,
282
@@ -9516,7 +9847,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "15th Alabama",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
283
],
@@ -9541,7 +9873,8 @@ cards: [
{
"type": "Attack",
"target": "47th Alabama, 4th Alabama, 15th Alabama",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"short": 1,
"target_list": [
282,
@@ -9554,6 +9887,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "47th Alabama or 4th Alabama",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"short": 1,
"target_list": [
@@ -9577,7 +9911,8 @@ cards: [
{
"type": "Attack",
"target": "5th Texas, 4th Texas, 4th Alabama",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
280,
279,
@@ -9589,6 +9924,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "5th Texas",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
280
@@ -9609,7 +9945,8 @@ cards: [
{
"type": "Attack",
"target": "4th Texas, 5th Texas",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"short": 1,
"target_list": [
279,
@@ -9621,6 +9958,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "4th Texas",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"short": 1,
"target_list": [
@@ -9669,7 +10007,8 @@ cards: [
"type": "Absorb",
"requirement": "Voluntary",
"target": "Any friendly formation",
- "effect": "When target suffers Hits, this unit suffers them instead.",
+ "effect_text": "Suffers hits.",
+ "effect": "Suffers hits.",
"target_list": [
270,
271,
@@ -9685,7 +10024,8 @@ cards: [
"type": "Absorb",
"requirement": "Pair, Voluntary",
"target": "Any friendly formation",
- "effect": "When target suffers Hits, this unit suffers 1 hit ONLY instead.",
+ "effect_text": "Suffers 1 hit only.",
+ "effect": "Suffers 1 hit only.",
"target_list": [
270,
271,
@@ -9722,7 +10062,8 @@ cards: [
{
"type": "Attack",
"target": "Devil's Den, Weed's Brigade",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
277,
276
@@ -9743,7 +10084,8 @@ cards: [
{
"type": "Attack",
"target": "16th Michigan, 44th New York",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
274,
273
@@ -9754,6 +10096,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "16th Michigan",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
274
@@ -9774,7 +10117,8 @@ cards: [
{
"type": "Attack",
"target": "44th New York, 16th Michigan",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
273,
274
@@ -9785,6 +10129,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "44th New York",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
273
@@ -9805,7 +10150,8 @@ cards: [
{
"type": "Attack",
"target": "83rd Pennsylvania, 44th New York",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
272,
273
@@ -9827,7 +10173,8 @@ cards: [
{
"type": "Attack",
"target": "83rd Pennsylvania, 20th Maine",
- "effect": "1 hit per die. 1 self per action. (But see 4th Alabama.)",
+ "effect_text": "1 hit per die. 1 self.<br>(See 4th Alabama.)",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
272,
271
@@ -9838,6 +10185,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "83rd Pennsylvania",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
272
@@ -9863,7 +10211,8 @@ cards: [
{
"type": "Attack",
"target": "20th Maine, 83rd Pennsylvania",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
271,
272
@@ -9874,6 +10223,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "20th Maine",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
271
@@ -9895,7 +10245,8 @@ cards: [
"type": "Absorb",
"requirement": "Voluntary",
"target": "Kershaw",
- "effect": "When target suffers Hits, this unit suffers them instead.",
+ "effect_text": "Suffers hits.",
+ "effect": "Suffers hits.",
"target_list": [
285
],
@@ -9921,7 +10272,8 @@ cards: [
{
"type": "Attack",
"target": "de Trobriand, Tilton, Kelly, Sweitzer",
- "effect": "1 hit per die. 1 self per action. (But see Semmes.)",
+ "effect_text": "1 hit per die. 1 self.<br>Take dice from Semmes.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
292,
293,
@@ -9934,7 +10286,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Any enemy attacking it",
- "effect": "1 hit. Addtionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
291,
292,
@@ -9969,7 +10322,8 @@ cards: [
{
"type": "Attack",
"target": "Ward, de Trobriand, Zook, Burbank",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
291,
292,
@@ -9982,6 +10336,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Any enemy attacking it",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
291,
@@ -10012,7 +10367,8 @@ cards: [
{
"type": "Attack",
"target": "Ward, Cross, Day, Burbank",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
291,
295,
@@ -10025,6 +10381,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Any enemy attacking it",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
291,
@@ -10108,7 +10465,8 @@ cards: [
{
"type": "Attack",
"target": "Tilton, Sweitzer, Burbank, Day",
- "effect": "1 hit, PLUS 1 hit per die. 1 self per action.",
+ "effect_text": "1 hit plus 1 hit per die. 1 self.",
+ "effect": "1 hit plus 1 hit per die. 1 self.",
"target_list": [
293,
299,
@@ -10136,7 +10494,8 @@ cards: [
{
"type": "Attack",
"target": "Benning, Anderson",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
287,
286
@@ -10168,7 +10527,8 @@ cards: [
{
"type": "Attack",
"target": "Kershaw, Anderson",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
285,
286
@@ -10179,6 +10539,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Any enemy attacking it",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
284,
@@ -10206,7 +10567,8 @@ cards: [
{
"type": "Attack",
"target": "Kershaw",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
285
],
@@ -10216,7 +10578,8 @@ cards: [
"type": "Absorb",
"requirement": "Voluntary",
"target": "de Trobriand",
- "effect": "When target suffers Hits, this unit suffers 1 hit ONLY instead.",
+ "effect_text": "Suffers 1 hit only.",
+ "effect": "Suffers 1 hit only.",
"target_list": [
292
],
@@ -10263,7 +10626,8 @@ cards: [
{
"type": "Attack",
"target": "Benning, Anderson, Kershaw",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
287,
286,
@@ -10275,6 +10639,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Any enemy attacking it",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
284,
@@ -10306,7 +10671,8 @@ cards: [
"type": "Absorb",
"requirement": "Voluntary",
"target": "Cross, Zook, Kelly",
- "effect": "When target suffers Hits, this unit suffers 1 hit ONLY instead.",
+ "effect_text": "Suffers 1 hit only.",
+ "effect": "Suffers 1 hit only.",
"target_list": [
295,
297,
@@ -10331,7 +10697,8 @@ cards: [
{
"type": "Attack",
"target": "Anderson, Kershaw",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
286,
285
@@ -10342,6 +10709,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Any enemy attacking it",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
284,
@@ -10371,7 +10739,8 @@ cards: [
{
"type": "Attack",
"target": "Kershaw",
- "effect": "1 hit, PLUS 1 hit per die. 1 self per action.",
+ "effect_text": "1 hit plus 1 hit per die. 1 self.",
+ "effect": "1 hit plus 1 hit per die. 1 self.",
"short": 1,
"target_list": [
285
@@ -10382,6 +10751,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Any enemy attacking it",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
284,
@@ -10412,7 +10782,8 @@ cards: [
{
"type": "Attack",
"target": "Kershaw, Wofford",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
285,
290
@@ -10423,6 +10794,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Any enemy attacking it",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
284,
@@ -10452,7 +10824,8 @@ cards: [
{
"type": "Attack",
"target": "Benning, Anderson, Kershaw, Wofford",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
287,
286,
@@ -10465,7 +10838,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Any enemy attacking it",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
284,
285,
@@ -10494,7 +10868,8 @@ cards: [
{
"type": "Attack",
"target": "Anderson, Kershaw, Wofford",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
286,
285,
@@ -10506,7 +10881,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Any enemy attacking it",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
284,
285,
@@ -10535,7 +10911,8 @@ cards: [
{
"type": "Attack",
"target": "105th Pennsylvania, 57th Pennsylvania",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
318,
317
@@ -10546,6 +10923,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Any enemy attacking it",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
312,
@@ -10573,7 +10951,8 @@ cards: [
{
"type": "Attack",
"target": "63rd Pennsylvania, 57th Pennsylvania",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
316,
317
@@ -10584,6 +10963,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Any enemy attacking it",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
312,
@@ -10611,7 +10991,8 @@ cards: [
{
"type": "Attack",
"target": "63rd Pennsylvania, 114th Pennsylvania",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
316,
315
@@ -10622,6 +11003,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Any enemy attacking it",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
312,
@@ -10649,7 +11031,8 @@ cards: [
{
"type": "Attack",
"target": "68th Pennsylvania, 141st Pennsylvania, 114th Pennsylvania",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
313,
312,
@@ -10661,6 +11044,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Any enemy attacking it",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
312,
@@ -10689,7 +11073,8 @@ cards: [
"type": "Absorb",
"requirement": "Voluntary",
"target": "Any Red formation",
- "effect": "When target suffers Hits, this unit suffers 1 hit ONLY instead.",
+ "effect_text": "Suffers 1 hit only.",
+ "effect": "Suffers 1 hit only.",
"target_list": [
302,
303,
@@ -10739,7 +11124,8 @@ cards: [
{
"type": "Attack",
"target": "68th Pennsylvania, 141st Pennsylvania, 114th Pennsylvania",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
313,
312,
@@ -10761,7 +11147,8 @@ cards: [
{
"type": "Attack",
"target": "141st Pennsylvania, 68th Pennsylvania, 114th Pennsylvania",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
312,
313,
@@ -10783,7 +11170,8 @@ cards: [
{
"type": "Attack",
"target": "141st Pennsylvania, 68th Pennsylvania, 114th Pennsylvania",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
312,
313,
@@ -10817,7 +11205,8 @@ cards: [
{
"type": "Attack",
"target": "2nd South Carolina, 3rd South Carolina Battalion",
- "effect": "1 hit per die (also take dice from 68th Pennsylvania). 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.<br>Take dice from 68th Pennsylvania.",
+ "effect": "1 hit per die. 1 self.",
"short": 1,
"target_list": [
310,
@@ -10829,6 +11218,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Any enemy attacking it",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"short": 1,
"target_list": [
@@ -10859,7 +11249,8 @@ cards: [
{
"type": "Attack",
"target": "21st Mississippi, 8th South Carolina",
- "effect": "1 hit per die (also take dice from 141st Pennsylvania). 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.<br>Take dice from 141st Pennsylvania.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
305,
308
@@ -10870,6 +11261,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Any enemy attacking it",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
302,
@@ -10926,7 +11318,8 @@ cards: [
{
"type": "Attack",
"target": "21st Mississippi, 17th Mississippi",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
305,
304
@@ -10937,7 +11330,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Any enemy attacking it",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
302,
303,
@@ -10970,6 +11364,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Any Red formation",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
302,
@@ -11005,7 +11400,8 @@ cards: [
{
"type": "Attack",
"target": "13th Mississippi, 17th Mississippi",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
303,
304
@@ -11016,7 +11412,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Any enemy attacking it",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
302,
303,
@@ -11048,7 +11445,8 @@ cards: [
{
"type": "Attack",
"target": "18th Mississippi, 13th Mississippi",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
302,
303
@@ -11059,7 +11457,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Any enemy attacking it",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
302,
303,
@@ -11113,7 +11512,8 @@ cards: [
"type": "Attack",
"requirement": "Pair",
"target": "Hays's Division",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
329
],
@@ -11137,7 +11537,8 @@ cards: [
{
"type": "Attack",
"target": "Carr, Hall, Webb",
- "effect": "1 hit per die. 1 self per action. (But see Lang.)",
+ "effect_text": "1 hit per die. 1 self.<br>Take dice from Lang.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
325,
327,
@@ -11149,6 +11550,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Hall, Webb",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
327,
@@ -11176,7 +11578,8 @@ cards: [
"type": "Absorb",
"requirement": "Voluntary",
"target": "Wilcox or Wright",
- "effect": "When target suffers Hits, this unit suffers 1 hit ONLY instead.",
+ "effect_text": "Suffers 1 hit only.",
+ "effect": "Suffers 1 hit only.",
"target_list": [
323,
321
@@ -11198,7 +11601,8 @@ cards: [
{
"type": "Attack",
"target": "Carr, 1st Minnesota, Hall",
- "effect": "1 hit per die. 1 self per action. (But see Lang.)",
+ "effect_text": "1 hit per die. 1 self.<br>Take dice from Lang.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
325,
326,
@@ -11210,6 +11614,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Carr",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
325
@@ -11236,7 +11641,8 @@ cards: [
"type": "Absorb",
"requirement": "Voluntary",
"target": "Carr",
- "effect": "When target suffers Hits, this unit suffers them instead.",
+ "effect_text": "Suffers hits.",
+ "effect": "Suffers hits.",
"target_list": [
325
],
@@ -11262,7 +11668,8 @@ cards: [
{
"type": "Attack",
"target": "Wilcox, Wright",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
323,
321
@@ -11284,6 +11691,7 @@ cards: [
{
"type": "Attack",
"target": "Wilcox",
+ "effect_text": "2 hits.",
"effect": "2 hits.",
"target_list": [
323
@@ -11294,7 +11702,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Wilcox",
- "effect": "1 hit. This unit suffers TWO less hits and never more than one.",
+ "effect_text": "1 hit. Suffers 2 less hits and never more than 1.",
+ "effect": "1 hit. Suffers 2 less hits and never more than 1.",
"target_list": [
323
],
@@ -11317,7 +11726,8 @@ cards: [
{
"type": "Attack",
"target": "Wright, Posey, Wilcox",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
321,
320,
@@ -11329,7 +11739,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Wright",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
321
],
@@ -11350,7 +11761,8 @@ cards: [
{
"type": "Attack",
"target": "Wright, Posey, Wilcox",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
321,
320,
@@ -11362,7 +11774,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Wright",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
321
],
@@ -11386,6 +11799,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Posey",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
320
@@ -11451,6 +11865,7 @@ cards: [
{
"type": "Attack",
"target": "Jones",
+ "effect_text": "1 hit per die.",
"effect": "1 hit per die.",
"target_list": [
340
@@ -11461,7 +11876,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Jones",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
340
],
@@ -11481,6 +11897,7 @@ cards: [
{
"type": "Attack",
"target": "Williams",
+ "effect_text": "1 hit per die.",
"effect": "1 hit per die.",
"target_list": [
339
@@ -11491,7 +11908,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Williams",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
339
],
@@ -11511,6 +11929,7 @@ cards: [
{
"type": "Attack",
"target": "Steuart",
+ "effect_text": "1 hit per die.",
"effect": "1 hit per die.",
"target_list": [
338
@@ -11521,7 +11940,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Steuart",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
338
],
@@ -11546,7 +11966,8 @@ cards: [
"type": "Absorb",
"requirement": "Voluntary",
"target": "Any friendly formation",
- "effect": "When target suffers Hits, this unit suffers them instead.",
+ "effect_text": "Suffers hits.",
+ "effect": "Suffers hits.",
"target_list": [
331,
332,
@@ -11571,6 +11992,7 @@ cards: [
{
"type": "Attack",
"target": "Steuart",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
338
@@ -11578,7 +12000,7 @@ cards: [
"choice": 0
}
],
- "rule_text_2": "This Formation ALWAYS suffers one less Hit when Attacked and NEVER suffers more than one Hit in any given Attack.",
+ "rule_text_2": "This Formation ALWAYS suffers one less hit when Attacked and NEVER suffers more than one hit in any given Attack.",
"rules": {
"suffer_1_less_1_max": 1
},
@@ -11612,7 +12034,8 @@ cards: [
{
"type": "Attack",
"target": "Greene's Right, 137th New York",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
334,
336
@@ -11648,7 +12071,8 @@ cards: [
{
"type": "Attack",
"target": "Greene's Center",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
333
],
@@ -11682,7 +12106,8 @@ cards: [
{
"type": "Attack",
"target": "Greene's Left",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
332
],
@@ -11727,6 +12152,7 @@ cards: [
{
"type": "Attack",
"target": "Hood",
+ "effect_text": "1 hit per die.",
"effect": "1 hit per die.",
"target_list": [
353
@@ -11736,6 +12162,7 @@ cards: [
{
"type": "Counterattack",
"target": "Hood",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
353
@@ -11756,7 +12183,8 @@ cards: [
{
"type": "Attack",
"target": "McLaws",
- "effect": "1 hit, PLUS 1 hit per die. 1 self per action.",
+ "effect_text": "1 hit plus 1 hit per die. 1 self.",
+ "effect": "1 hit plus 1 hit per die. 1 self.",
"target_list": [
352
],
@@ -11765,7 +12193,8 @@ cards: [
{
"type": "Counterattack",
"target": "McLaws",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
352
],
@@ -11785,7 +12214,8 @@ cards: [
{
"type": "Attack",
"target": "Anderson",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
351
],
@@ -11794,7 +12224,8 @@ cards: [
{
"type": "Counterattack",
"target": "Anderson",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
351
],
@@ -11814,7 +12245,8 @@ cards: [
{
"type": "Attack",
"target": "Early",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
350
],
@@ -11823,7 +12255,8 @@ cards: [
{
"type": "Counterattack",
"target": "Early",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
350
],
@@ -11843,6 +12276,7 @@ cards: [
{
"type": "Attack",
"target": "Johnson",
+ "effect_text": "1 hit per die.",
"effect": "1 hit per die.",
"target_list": [
349
@@ -11853,7 +12287,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Johnson",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
349
],
@@ -11874,7 +12309,8 @@ cards: [
"type": "Absorb",
"requirement": "Voluntary",
"target": "Little Round Top",
- "effect": "When target suffers Hits, this unit suffers 1 hit ONLY instead.",
+ "effect_text": "Suffers 1 hit only.",
+ "effect": "Suffers 1 hit only.",
"target_list": [
342
],
@@ -11895,7 +12331,8 @@ cards: [
"type": "Absorb",
"requirement": "Voluntary",
"target": "Any friendly but Little Round Top",
- "effect": "When this Reaction is used, choose any friendly Formation except Little Round Top; that Formation suffers the hits instead.",
+ "effect_text": "Choose any friendly formation except Little Round Top; that formation suffers the hits instead.",
+ "effect": "Choose any friendly formation except Little Round Top; that formation suffers the hits instead.",
"target_list": [
343,
344,
@@ -11920,7 +12357,8 @@ cards: [
{
"type": "Attack",
"target": "Slocum",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
346
],
@@ -11941,7 +12379,8 @@ cards: [
{
"type": "Attack",
"target": "Howard",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
345
],
@@ -11962,7 +12401,8 @@ cards: [
{
"type": "Attack",
"target": "Hancock",
- "effect": "2 hits, PLUS 1 hit per die. 1 self per action.",
+ "effect_text": "2 hits plus 1 hit per die. 1 self.",
+ "effect": "2 hits plus 1 hit per die. 1 self.",
"target_list": [
344
],
@@ -11983,7 +12423,8 @@ cards: [
{
"type": "Attack",
"target": "Sickles, Hancock",
- "effect": "1 hit, PLUS 1 hit per die. 1 self per action.",
+ "effect_text": "1 hit plus 1 hit per die. 1 self.",
+ "effect": "1 hit plus 1 hit per die. 1 self.",
"target_list": [
343,
344
@@ -12005,7 +12446,8 @@ cards: [
{
"type": "Attack",
"target": "Little Round Top, Sickles",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
342,
343
@@ -12063,6 +12505,7 @@ cards: [
"type": "Attack",
"requirement": "Pair",
"target": "Basil Fielding",
+ "effect_text": "2 hits.",
"effect": "2 hits.",
"target_list": [
366
@@ -12093,7 +12536,8 @@ cards: [
{
"type": "Attack",
"target": "Meldrum, Charles Essex",
- "effect": "1 hit per die. 1 self per action. (But see William Fielding.)",
+ "effect_text": "1 hit per die. 1 self.<br>(See William Fielding.)",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
365,
364
@@ -12104,6 +12548,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Meldrum",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
365
@@ -12131,7 +12576,8 @@ cards: [
"type": "Absorb",
"requirement": "Voluntary",
"target": "Any other Pink formation",
- "effect": "When target suffers Hits, this unit suffers 1 hit ONLY instead.",
+ "effect_text": "Suffers 1 hit only.",
+ "effect": "Suffers 1 hit only.",
"target_list": [
356,
358
@@ -12154,7 +12600,8 @@ cards: [
{
"type": "Attack",
"target": "Charles Essex, Ballard",
- "effect": "1 hit per die (1 extra vs Essex). 1 self per action. (See W. Fielding.)",
+ "effect_text": "1 hit per die. 1 self. 1 extra vs Essex.<br>(See William Fielding.)",
+ "effect": "1 hit per die. 1 self. 1 extra vs Essex.",
"target_list": [
364,
367
@@ -12165,6 +12612,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Charles Essex, Ballard",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
364,
@@ -12194,6 +12642,7 @@ cards: [
"type": "Attack",
"requirement": "Pair",
"target": "Ramsay",
+ "effect_text": "2 hits.",
"effect": "2 hits.",
"target_list": [
363
@@ -12224,7 +12673,8 @@ cards: [
{
"type": "Attack",
"target": "Meldrum, Charles Essex, Ballard",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
365,
364,
@@ -12249,7 +12699,8 @@ cards: [
{
"type": "Attack",
"target": "Charles Essex, Ballard",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
364,
367
@@ -12300,6 +12751,7 @@ cards: [
{
"type": "Attack",
"target": "Rupert of the Rhine",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
359
@@ -12331,7 +12783,8 @@ cards: [
{
"type": "Attack",
"target": "Gerard, William Fielding, Belasyse",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
358,
357,
@@ -12355,7 +12808,8 @@ cards: [
{
"type": "Attack",
"target": "Wentworth, William Fielding, Byron",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
356,
357,
@@ -12367,6 +12821,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Wentworth, Byron",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
356,
@@ -12388,6 +12843,7 @@ cards: [
{
"type": "Attack",
"target": "Wilmot",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
355
@@ -12420,7 +12876,8 @@ cards: [
{
"type": "Attack",
"target": "Gerard, William Fielding, Belasyse",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
358,
357,
@@ -12432,6 +12889,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Gerard, Belasyse",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
358,
@@ -12456,6 +12914,7 @@ cards: [
{
"type": "Attack",
"target": "Gerard, William Fielding, Belasyse",
+ "effect_text": "1 hit per die.",
"effect": "1 hit per die.",
"target_list": [
358,
@@ -12480,6 +12939,7 @@ cards: [
{
"type": "Attack",
"target": "Wentworth, William Fielding, Byron",
+ "effect_text": "1 hit per die.",
"effect": "1 hit per die.",
"target_list": [
356,
@@ -12536,7 +12996,8 @@ cards: [
{
"type": "Attack",
"target": "Vavasour",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
381
],
@@ -12546,6 +13007,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Vavasour",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
381
@@ -12566,7 +13028,8 @@ cards: [
{
"type": "Attack",
"target": "Wentworth, Byron",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
379,
380
@@ -12577,7 +13040,8 @@ cards: [
"type": "Absorb",
"requirement": "Voluntary",
"target": "Any friendly formation",
- "effect": "When target suffers Hits, this card suffers one less Hit instead.",
+ "effect_text": "Suffers 1 less hit.",
+ "effect": "Suffers 1 less hit.",
"target_list": [
370,
371,
@@ -12601,7 +13065,8 @@ cards: [
{
"type": "Attack",
"target": "Rupert, Wentworth",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
378,
379
@@ -12612,6 +13077,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Rupert",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
378
@@ -12632,6 +13098,7 @@ cards: [
{
"type": "Attack",
"target": "Rupert",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
378
@@ -12661,14 +13128,15 @@ cards: [
{
"type": "Attack",
"target": "Gerard",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
377
],
"choice": 0
}
],
- "rule_text_2": "This unit always suffers 1 less Hit when attacked.",
+ "rule_text_2": "Whenever this Formation takes an Action, BEFORE resolving it, take all the dice from the Saxon Infantry card and place it on this one: these dice are also expended, and also score hits. There must be at least one die on this card to take the action however.",
"rules": {
"suffer_1_less": 1
},
@@ -12713,7 +13181,8 @@ cards: [
{
"type": "Attack",
"target": "London Trained Bands",
- "effect": "1 hit, PLUS 1 hit per die. 1 self per action.",
+ "effect_text": "1 hit plus 1 hit per die. 1 self.",
+ "effect": "1 hit plus 1 hit per die. 1 self.",
"target_list": [
375
],
@@ -12743,7 +13212,8 @@ cards: [
{
"type": "Attack",
"target": "Essex OR Stapleton",
- "effect": "1 hit per die. 1 self per action. You CHOOSE the target.",
+ "effect_text": "1 hit per die. 1 self. You CHOOSE the target.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
373,
374
@@ -12772,7 +13242,8 @@ cards: [
{
"type": "Attack",
"target": "Skippon, Essex",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
372,
373
@@ -12783,6 +13254,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Skippon, Essex",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
372,
@@ -12804,6 +13276,7 @@ cards: [
{
"type": "Attack",
"target": "Skippon",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
372
@@ -12811,7 +13284,7 @@ cards: [
"choice": 0
}
],
- "rule_text_2": "If there are dice on this card and Skippon is in play, Wentworth inflicts one extra Hit when Attacking, and suffers one less Hit when Attacked."
+ "rule_text_2": "If there are dice on this card and Skippon is in play, Wentworth inflicts one extra hit when Attacking, and suffers one less hit when Attacked."
},
{
"scenario": 31,
@@ -12825,7 +13298,8 @@ cards: [
{
"type": "Attack",
"target": "Fortescue",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
371
],
@@ -12835,6 +13309,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Fortescue",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
371
@@ -12855,7 +13330,8 @@ cards: [
{
"type": "Absorb",
"target": "Vavasour or Wentworth",
- "effect": "When target suffers Hits, this unit suffers 1 less hit per die.",
+ "effect_text": "Suffers 1 less hit per die.",
+ "effect": "Suffers 1 less hit per die.",
"target_list": [
381,
379
@@ -12863,7 +13339,7 @@ cards: [
"choice": 1
}
],
- "rule_text_2": "For example, if three Hits are to be inflicted and there are two dice on this card, this card suffers only one instead; if there are three dice, it suffers zero. Before you ask, no, it can't suffer less than zero or regain sticks or anything silly like that."
+ "rule_text_2": "For example, if three hits are to be inflicted and there are two dice on this card, this card suffers only one instead; if there are three dice, it suffers zero. Before you ask, no, it can't suffer less than zero or regain sticks or anything silly like that."
},
{
"scenario": 32,
@@ -12877,6 +13353,7 @@ cards: [
{
"type": "Attack",
"target": "Astley, Blagge",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
392,
@@ -12894,7 +13371,7 @@ cards: [
"choice": 1
}
],
- "rule_text_2": "If there are dice on this card, all other friendly Formations inflict one extra Hit when attacking."
+ "rule_text_2": "If there are dice on this card, all other friendly Formations inflict one extra hit when attacking."
},
{
"scenario": 32,
@@ -12908,7 +13385,8 @@ cards: [
{
"type": "Attack",
"target": "Cornish Foot",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
388
],
@@ -12918,6 +13396,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Cornish Foot",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
388
@@ -12943,7 +13422,8 @@ cards: [
{
"type": "Attack",
"target": "Maurice, Blagge",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
389,
391
@@ -12979,7 +13459,8 @@ cards: [
"type": "Absorb",
"requirement": "Pair, Voluntary",
"target": "Skippon",
- "effect": "When target suffers Hits, this card suffers them instead.",
+ "effect_text": "Suffers hits.",
+ "effect": "Suffers hits.",
"target_list": [
384
],
@@ -13008,7 +13489,8 @@ cards: [
{
"type": "Attack",
"target": "Maurice, Goring",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
389,
390
@@ -13044,7 +13526,8 @@ cards: [
{
"type": "Attack",
"target": "Skippon",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
384
],
@@ -13054,7 +13537,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Skippon",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
384
],
@@ -13074,6 +13558,7 @@ cards: [
{
"type": "Attack",
"target": "Balfour",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
385
@@ -13103,7 +13588,8 @@ cards: [
{
"type": "Attack",
"target": "Cromwell",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
387
],
@@ -13112,7 +13598,8 @@ cards: [
{
"type": "Absorb",
"target": "Any friendly formation",
- "effect": "When target suffers Hits, this unit suffers 1 less hit per die.",
+ "effect_text": "Suffers 1 less hit per die.",
+ "effect": "Suffers 1 less hit per die.",
"target_list": [
388,
389,
@@ -13135,7 +13622,8 @@ cards: [
{
"type": "Attack",
"target": "Balfour",
- "effect": "1 hit, PLUS 1 hit per die. 1 self per action.",
+ "effect_text": "1 hit plus 1 hit per die. 1 self.",
+ "effect": "1 hit plus 1 hit per die. 1 self.",
"target_list": [
385
],
@@ -13145,7 +13633,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Balfour",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
385
],
@@ -13169,6 +13658,7 @@ cards: [
{
"type": "Attack",
"target": "Manchester",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
383
@@ -13199,7 +13689,8 @@ cards: [
{
"type": "Attack",
"target": "Cromwell",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
405
],
@@ -13230,7 +13721,8 @@ cards: [
{
"type": "Attack",
"target": "Fairfax, Montagu",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
404,
403
@@ -13241,7 +13733,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Fairfax",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
404
],
@@ -13261,7 +13754,8 @@ cards: [
{
"type": "Attack",
"target": "Pickering",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
402
],
@@ -13271,7 +13765,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Pickering",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
402
],
@@ -13291,7 +13786,8 @@ cards: [
{
"type": "Attack",
"target": "Skippon, Waller",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"short": 1,
"target_list": [
400,
@@ -13303,7 +13799,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Skippon",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"short": 1,
"target_list": [
400
@@ -13326,7 +13823,8 @@ cards: [
{
"type": "Attack",
"target": "Ireton",
- "effect": "1 hit per die (also take all dice from Astley). 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.<br>Take dice from Astley.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
399
],
@@ -13357,7 +13855,8 @@ cards: [
{
"type": "Absorb",
"target": "Any Pink formation",
- "effect": "When target suffers Hits, this unit suffers 1 less hit per die.",
+ "effect_text": "Suffers 1 less hit per die.",
+ "effect": "Suffers 1 less hit per die.",
"short": 1,
"target_list": [
394,
@@ -13370,7 +13869,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Any enemy attacking it",
- "effect": "1 hit. This unit suffers ONE less hit and never more than one.",
+ "effect_text": "1 hit. Suffers 1 less hit and never more than 1.",
+ "effect": "1 hit. Suffers 1 less hit and never more than 1.",
"short": 1,
"target_list": [
399,
@@ -13398,7 +13898,8 @@ cards: [
{
"type": "Attack",
"target": "Rupert of the Rhine, Astley",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
397,
396
@@ -13430,7 +13931,8 @@ cards: [
{
"type": "Attack",
"target": "Astley",
- "effect": "1 hit per die (also take all dice from Waller). 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.<br>Take dice from Waller.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
396
],
@@ -13440,7 +13942,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Astley",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
396
],
@@ -13460,7 +13963,8 @@ cards: [
{
"type": "Absorb",
"target": "Skippon or Pickering",
- "effect": "When target suffers Hits, this unit suffers 1 less hit.",
+ "effect_text": "Suffers 1 less hit.",
+ "effect": "Suffers 1 less hit.",
"target_list": [
400,
402
@@ -13482,7 +13986,8 @@ cards: [
{
"type": "Attack",
"target": "Bard",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
395
],
@@ -13492,6 +13997,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Bard",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
395
@@ -13512,7 +14018,8 @@ cards: [
{
"type": "Absorb",
"target": "Fairfax or Pickering",
- "effect": "When target suffers Hits, this unit suffers 1 less hit.",
+ "effect_text": "Suffers 1 less hit.",
+ "effect": "Suffers 1 less hit.",
"target_list": [
404,
402
@@ -13534,7 +14041,8 @@ cards: [
{
"type": "Attack",
"target": "Lisle, Bluecoats",
- "effect": "1 hit per die (also take all dice from Montagu). 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.<br>Take dice from Montagu.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
394,
398
@@ -13545,7 +14053,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Lisle",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
394
],
@@ -13565,7 +14074,8 @@ cards: [
{
"type": "Attack",
"target": "Langdale, Lisle, Bluecoats",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
393,
394,
@@ -13598,6 +14108,7 @@ cards: [
"type": "Attack",
"requirement": "Pair",
"target": "Montrose",
+ "effect_text": "1 hit per pair.",
"effect": "1 hit per pair.",
"target_list": [
417
@@ -13628,7 +14139,8 @@ cards: [
{
"type": "Attack",
"target": "Macdonnell",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
416
],
@@ -13638,7 +14150,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Macdonnell",
- "effect": "This unit suffers one less hit.",
+ "effect_text": "Suffers 1 less hit.",
+ "effect": "Suffers 1 less hit.",
"target_list": [
416
],
@@ -13658,7 +14171,8 @@ cards: [
{
"type": "Attack",
"target": "O'Cahan",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
415
],
@@ -13668,7 +14182,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "O'Cahan",
- "effect": "This unit suffers one less hit.",
+ "effect_text": "Suffers 1 less hit.",
+ "effect": "Suffers 1 less hit.",
"target_list": [
415
],
@@ -13689,7 +14204,8 @@ cards: [
{
"type": "Attack",
"target": "Laghtnan",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
414
],
@@ -13699,7 +14215,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Laghtnan",
- "effect": "This unit suffers one less hit.",
+ "effect_text": "Suffers 1 less hit.",
+ "effect": "Suffers 1 less hit.",
"target_list": [
414
],
@@ -13720,6 +14237,7 @@ cards: [
"type": "Attack",
"requirement": "Pair",
"target": "MacDonalds",
+ "effect_text": "1 hit per pair.",
"effect": "1 hit per pair.",
"target_list": [
412
@@ -13750,7 +14268,8 @@ cards: [
{
"type": "Absorb",
"target": "Any Blue formation",
- "effect": "When target suffers Hits, this unit suffers 1 less hit per die.",
+ "effect_text": "Suffers 1 less hit per die.",
+ "effect": "Suffers 1 less hit per die.",
"target_list": [
407,
408,
@@ -13772,7 +14291,8 @@ cards: [
{
"type": "Attack",
"target": "Drummond",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
410
],
@@ -13793,6 +14313,7 @@ cards: [
{
"type": "Attack",
"target": "Elcho",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"short": 1,
"target_list": [
@@ -13803,7 +14324,8 @@ cards: [
{
"type": "Absorb",
"target": "Laghtnan",
- "effect": "When target suffers Hits, this unit suffers 1 less hit per die.",
+ "effect_text": "Suffers 1 less hit per die.",
+ "effect": "Suffers 1 less hit per die.",
"short": 1,
"target_list": [
414
@@ -13825,7 +14347,8 @@ cards: [
{
"type": "Attack",
"target": "Elcho",
- "effect": "1 hit per die (also take all dice from Kilpont). 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.<br>Take dice from Kilpont.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
409
],
@@ -13834,7 +14357,8 @@ cards: [
{
"type": "Counterattack",
"target": "Elcho",
- "effect": "1 hit. Additionally, this unit suffers one less hit per die.",
+ "effect_text": "1 hit. Suffers 1 less hit per die.",
+ "effect": "1 hit. Suffers 1 less hit per die.",
"target_list": [
409
],
@@ -13859,7 +14383,8 @@ cards: [
{
"type": "Attack",
"target": "Perth Trained Bands",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
408
],
@@ -13868,7 +14393,8 @@ cards: [
{
"type": "Counterattack",
"target": "Perth Trained Bands",
- "effect": "1 hit. Additionally, this unit suffers one less hit per die.",
+ "effect_text": "1 hit. Suffers 1 less hit per die.",
+ "effect": "1 hit. Suffers 1 less hit per die.",
"target_list": [
408
],
@@ -13893,7 +14419,8 @@ cards: [
{
"type": "Attack",
"target": "Tullibardine",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
407
],
@@ -13902,7 +14429,8 @@ cards: [
{
"type": "Counterattack",
"target": "Tullibardine",
- "effect": "1 hit. Additionally, this unit suffers one less hit per die.",
+ "effect_text": "1 hit. Suffers 1 less hit per die.",
+ "effect": "1 hit. Suffers 1 less hit per die.",
"target_list": [
407
],
@@ -13927,7 +14455,8 @@ cards: [
{
"type": "Attack",
"target": "Scott of Rossie, Tullibardine",
- "effect": "1 hit per die (1 extra vs Tullibardine). 1 self per action.",
+ "effect_text": "1 hit per die. 1 self. 1 extra vs Tullibardine.",
+ "effect": "1 hit per die. 1 self. 1 extra vs Tullibardine.",
"target_list": [
406,
407
@@ -13943,7 +14472,7 @@ cards: [
"choice": 1
}
],
- "rule_text_2": "If there are dice on this card, all Pink Formations inflict one extra Hit when attacking."
+ "rule_text_2": "If there are dice on this card, all Pink Formations inflict one extra hit when attacking."
},
{
"scenario": 35,
@@ -13979,7 +14508,8 @@ cards: [
{
"type": "Attack",
"target": "Garlic Hill, MacColla's Lifeguard",
- "effect": "1 hit per die (also take all dice from Lawers's Horse). 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.<br>Take dice from Lawers's Horse.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
424,
426
@@ -13989,7 +14519,8 @@ cards: [
{
"type": "Counterattack",
"target": "Any enemy attacking it",
- "effect": "1 hit. Additionally, this unit suffers one less hit per die.",
+ "effect_text": "1 hit. Suffers 1 less hit per die.",
+ "effect": "1 hit. Suffers 1 less hit per die.",
"target_list": [
424,
425,
@@ -14018,7 +14549,8 @@ cards: [
"type": "Absorb",
"requirement": "Pair",
"target": "Campbell of Lawers",
- "effect": "When target suffers Hits, this unit suffers 1 hit ONLY instead.",
+ "effect_text": "Suffers 1 hit only.",
+ "effect": "Suffers 1 hit only.",
"target_list": [
419
],
@@ -14045,6 +14577,7 @@ cards: [
{
"type": "Attack",
"target": "Aboyne",
+ "effect_text": "1 hit per die.",
"effect": "1 hit per die.",
"target_list": [
428
@@ -14074,7 +14607,8 @@ cards: [
{
"type": "Attack",
"target": "Irish Right",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
431
],
@@ -14084,6 +14618,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Irish Right",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
431
@@ -14107,7 +14642,8 @@ cards: [
{
"type": "Attack",
"target": "Irish Left",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
430
],
@@ -14117,6 +14653,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Irish Left",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
430
@@ -14140,6 +14677,7 @@ cards: [
{
"type": "Attack",
"target": "Campbell of Lawers",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
419
@@ -14149,7 +14687,8 @@ cards: [
{
"type": "Counterattack",
"target": "Campbell of Lawers",
- "effect": "1 hit. Additionally, this unit suffers one less hit per die.",
+ "effect_text": "1 hit. Suffers 1 less hit per die.",
+ "effect": "1 hit. Suffers 1 less hit per die.",
"target_list": [
419
],
@@ -14196,14 +14735,15 @@ cards: [
{
"type": "Attack",
"target": "Campbell of Lawers",
- "effect": "1 hit, PLUS 1 hit per die.",
+ "effect_text": "1 hit plus 1 hit per die.",
+ "effect": "1 hit plus 1 hit per die.",
"target_list": [
419
],
"choice": 0
}
],
- "rule_text_2": "This Formation ALWAYS suffers one less Hit when Attacked and NEVER suffers more than one Hit in any given Attack.",
+ "rule_text_2": "This Formation ALWAYS suffers one less hit when Attacked and NEVER suffers more than one hit in any given Attack.",
"lore_text": "Forced to abandon his position on Garlic Hill, MacColla fell back to Auldearn itself. The fighting there was fierce, and Mungo Campbell of Lawers was killed in action.",
"rules": {
"suffer_1_less_1_max": 1
@@ -14257,7 +14797,8 @@ cards: [
{
"type": "Attack",
"target": "Drummond, Lord Chancellor's",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
421,
423
@@ -14289,7 +14830,8 @@ cards: [
{
"type": "Attack",
"target": "Lawers's Horse, Campbell of Lawers",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
418,
419
@@ -14321,7 +14863,8 @@ cards: [
{
"type": "Attack",
"target": "Campbell of Lawers, Drummond, Lord Chancellor's",
- "effect": "1 hit, PLUS hit per die. 1 self per action.",
+ "effect_text": "1 hit plus 1 hit per die. 1 self.",
+ "effect": "1 hit plus 1 hit per die. 1 self.",
"target_list": [
419,
421,
@@ -14332,7 +14875,8 @@ cards: [
{
"type": "Counterattack",
"target": "Lord Chancellor's",
- "effect": "1 hit. Additionally, this unit suffers one less hit per die.",
+ "effect_text": "1 hit. Suffers 1 less hit per die.",
+ "effect": "1 hit. Suffers 1 less hit per die.",
"target_list": [
423
],
@@ -14353,7 +14897,8 @@ cards: [
{
"type": "Attack",
"target": "Campbell of Lawers, Lothian",
- "effect": "1 hit, PLUS hit per die. 1 self per action.",
+ "effect_text": "1 hit plus 1 hit per die. 1 self.",
+ "effect": "1 hit plus 1 hit per die. 1 self.",
"target_list": [
419,
422
@@ -14363,7 +14908,8 @@ cards: [
{
"type": "Counterattack",
"target": "Lothian",
- "effect": "1 hit. Additionally, this unit suffers one less hit per die.",
+ "effect_text": "1 hit. Suffers 1 less hit per die.",
+ "effect": "1 hit. Suffers 1 less hit per die.",
"target_list": [
422
],
@@ -14385,6 +14931,7 @@ cards: [
"type": "Attack",
"requirement": "Pair",
"target": "Caesar's Horse, Sulla",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
439,
@@ -14416,7 +14963,8 @@ cards: [
{
"type": "Attack",
"target": "Sulla, Domitius",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
438,
437
@@ -14427,6 +14975,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Sulla",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
438
@@ -14447,7 +14996,8 @@ cards: [
{
"type": "Attack",
"target": "Domitius",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
437
],
@@ -14457,7 +15007,8 @@ cards: [
"type": "Absorb",
"requirement": "Pair",
"target": "Cilicians or Pompey",
- "effect": "When target suffers Hits, this card suffers them instead.",
+ "effect_text": "Suffers hits.",
+ "effect": "Suffers hits.",
"target_list": [
435,
433
@@ -14478,7 +15029,8 @@ cards: [
{
"type": "Attack",
"target": "Antony",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
436
],
@@ -14488,6 +15040,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Antony",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
436
@@ -14508,7 +15061,8 @@ cards: [
{
"type": "Attack",
"target": "Cilicians",
- "effect": "1 hit, PLUS 1 hit per die. 1 self per action.",
+ "effect_text": "1 hit plus 1 hit per die. 1 self.",
+ "effect": "1 hit plus 1 hit per die. 1 self.",
"target_list": [
435
],
@@ -14517,7 +15071,8 @@ cards: [
{
"type": "Counterattack",
"target": "Cilicians",
- "effect": "1 hit. Additionally, this unit suffers one less hit per die.",
+ "effect_text": "1 hit. Suffers 1 less hit per die.",
+ "effect": "1 hit. Suffers 1 less hit per die.",
"target_list": [
435
],
@@ -14537,7 +15092,8 @@ cards: [
{
"type": "Attack",
"target": "Metellus Scipio",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
434
],
@@ -14546,7 +15102,8 @@ cards: [
{
"type": "Counterattack",
"target": "Metellus Scipio",
- "effect": "1 hit. Additionally, this unit suffers one less hit per die.",
+ "effect_text": "1 hit. Suffers 1 less hit per die.",
+ "effect": "1 hit. Suffers 1 less hit per die.",
"target_list": [
434
],
@@ -14566,7 +15123,8 @@ cards: [
{
"type": "Attack",
"target": "Pompey",
- "effect": "1 hit per die. Inflicts 1 extra hit if Fourth Line is in play.",
+ "effect_text": "1 hit per die. 1 extra hit if Fourth Line is in play.",
+ "effect": "1 hit per die. 1 extra hit if Fourth Line is in play.",
"target_list": [
433
],
@@ -14575,7 +15133,8 @@ cards: [
{
"type": "Counterattack",
"target": "Pompey",
- "effect": "1 hit. Additionally, this unit suffers one less hit per die.",
+ "effect_text": "1 hit. Suffers 1 less hit per die.",
+ "effect": "1 hit. Suffers 1 less hit per die.",
"target_list": [
433
],
@@ -14618,7 +15177,8 @@ cards: [
{
"type": "Attack",
"target": "Labienus, Pompey",
- "effect": "1 hit, PLUS 1 hit per die.",
+ "effect_text": "1 hit plus 1 hit per die.",
+ "effect": "1 hit plus 1 hit per die.",
"target_list": [
432,
433
@@ -14651,7 +15211,8 @@ cards: [
{
"type": "Attack",
"target": "Sandbag Battery, French Troops",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
446,
448
@@ -14662,7 +15223,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "French Troops",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
448
],
@@ -14706,7 +15268,8 @@ cards: [
{
"type": "Attack",
"target": "Home Ridge, British Troops",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
445,
447
@@ -14738,7 +15301,8 @@ cards: [
{
"type": "Attack",
"target": "Home Ridge",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
445
],
@@ -14768,6 +15332,7 @@ cards: [
{
"type": "Attack",
"target": "Pauloff's Right, Soimonoff",
+ "effect_text": "1 hit per die.",
"effect": "1 hit per die.",
"short": 1,
"target_list": [
@@ -14779,7 +15344,8 @@ cards: [
{
"type": "Counterattack",
"target": "Any enemy attacking it",
- "effect": "1 hit. Additionally, this unit suffers one less hit per die.",
+ "effect_text": "1 hit. Suffers 1 less hit per die.",
+ "effect": "1 hit. Suffers 1 less hit per die.",
"target_list": [
441,
442,
@@ -14807,7 +15373,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Pauloff's Left",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
441
],
@@ -14836,7 +15403,8 @@ cards: [
{
"type": "Attack",
"target": "Soimonoff, Pauloff's Right",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
444,
443
@@ -14846,7 +15414,8 @@ cards: [
{
"type": "Absorb",
"target": "Home Ridge",
- "effect": "When target suffers Hits, this card suffers 1 less hit per die.",
+ "effect_text": "Suffers 1 less hit per die.",
+ "effect": "Suffers 1 less hit per die.",
"target_list": [
445
],
@@ -14867,7 +15436,8 @@ cards: [
{
"type": "Attack",
"target": "Pauloff's Left",
- "effect": "1 hit, PLUS one hit per die. 1 self per action.",
+ "effect_text": "1 hit plus 1 hit per die. 1 self.",
+ "effect": "1 hit plus 1 hit per die. 1 self.",
"target_list": [
441
],
@@ -14876,6 +15446,7 @@ cards: [
{
"type": "Counterattack",
"target": "Pauloff's Left",
+ "effect_text": "1 hit per die.",
"effect": "1 hit per die.",
"target_list": [
441
@@ -14916,7 +15487,8 @@ cards: [
{
"type": "Attack",
"target": "Spanish Horse, Dutch Right Foot",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
459,
458
@@ -14948,7 +15520,8 @@ cards: [
{
"type": "Attack",
"target": "Dutch Right Foot, Dutch Left Foot",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
458,
457
@@ -14959,6 +15532,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Any enemy attacking it",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
456,
@@ -15019,7 +15593,8 @@ cards: [
{
"type": "Attack",
"target": "Dutch Right Foot, Van Aylva",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
458,
462
@@ -15030,7 +15605,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Any enemy attacking it",
- "effect": "1 hit. Additionally, this unit suffers one less hit per die.",
+ "effect_text": "1 hit. Suffers 1 less hit per die.",
+ "effect": "1 hit. Suffers 1 less hit per die.",
"target_list": [
456,
457,
@@ -15060,7 +15636,8 @@ cards: [
{
"type": "Attack",
"target": "Dutch Left Foot, Dutch Right Foot",
- "effect": "1 hit per die. 1 self per action. Does 1 extra hit if Dutch Horse Routed.",
+ "effect_text": "1 hit per die. 1 self.<br>1 extra hit if Dutch Horse routed.",
+ "effect": "1 hit per die. 1 self. 1 extra hit if Dutch Horse routed.",
"target_list": [
457,
458
@@ -15071,6 +15648,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Any enemy attacking it",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
456,
@@ -15098,7 +15676,8 @@ cards: [
{
"type": "Attack",
"target": "Dutch Horse, Dutch Left Foot",
- "effect": "1 hit per die. 1 self per action. Does 1 extra hit versus Dutch Left Foot.",
+ "effect_text": "1 hit per die. 1 self.<br>1 extra vs Dutch Left Foot.",
+ "effect": "1 hit per die. 1 self. 1 extra vs Dutch Left Foot.",
"target_list": [
456,
457
@@ -15131,6 +15710,7 @@ cards: [
{
"type": "Attack",
"target": "Luxembourg's Horse",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
455
@@ -15161,7 +15741,8 @@ cards: [
{
"type": "Attack",
"target": "French Right, French Center",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
454,
453
@@ -15172,6 +15753,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "French Right",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
454
@@ -15195,7 +15777,8 @@ cards: [
{
"type": "Attack",
"target": "French Left, French Center",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
451,
453
@@ -15206,6 +15789,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Any enemy attacking it",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
450,
@@ -15234,6 +15818,7 @@ cards: [
{
"type": "Attack",
"target": "Gournay's Horse",
+ "effect_text": "1 hit per die.",
"effect": "1 hit per die.",
"target_list": [
450
@@ -15265,7 +15850,8 @@ cards: [
"type": "Absorb",
"requirement": "Voluntary",
"target": "Any friendly formation",
- "effect": "When target suffers Hits, this unit suffers 1 less hit per die.",
+ "effect_text": "Suffers 1 less hit per die.",
+ "effect": "Suffers 1 less hit per die.",
"target_list": [
456,
457,
@@ -15309,7 +15895,8 @@ cards: [
{
"type": "Attack",
"target": "French Center",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
453
],
@@ -15332,6 +15919,7 @@ cards: [
{
"type": "Attack",
"target": "French Center",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
453
@@ -15362,7 +15950,8 @@ cards: [
{
"type": "Attack",
"target": "Vendome, Catinat",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
473,
472
@@ -15394,7 +15983,8 @@ cards: [
{
"type": "Attack",
"target": "Catinat, Hoguette",
- "effect": "1 hit per die. 1 self per action (but see Cannons).",
+ "effect_text": "1 hit per die. 1 self.<br>(See Cannons).",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
472,
471
@@ -15404,6 +15994,7 @@ cards: [
{
"type": "Counterattack",
"target": "Catinat",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
472
@@ -15427,7 +16018,8 @@ cards: [
{
"type": "Attack",
"target": "Hoguette, Catinat",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
471,
472
@@ -15437,6 +16029,7 @@ cards: [
{
"type": "Counterattack",
"target": "Hoguette",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
471
@@ -15460,7 +16053,8 @@ cards: [
{
"type": "Attack",
"target": "Vins, Hoguette",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
470,
471
@@ -15490,7 +16084,8 @@ cards: [
{
"type": "Absorb",
"target": "Any Red formation",
- "effect": "When target suffers Hits, this card suffers them instead.",
+ "effect_text": "Suffers hits.",
+ "effect": "Suffers hits.",
"target_list": [
465,
466
@@ -15537,7 +16132,8 @@ cards: [
{
"type": "Attack",
"target": "Capara, Duke of Savoy",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
467,
466
@@ -15567,7 +16163,8 @@ cards: [
{
"type": "Attack",
"target": "Duke of Savoy, Eugene",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
466,
465
@@ -15577,6 +16174,7 @@ cards: [
{
"type": "Counterattack",
"target": "Duke of Savoy",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
466
@@ -15600,7 +16198,8 @@ cards: [
{
"type": "Attack",
"target": "Eugene, Duke of Savoy",
- "effect": "1 hit per die. 1 self per action (but see Bayonets!).",
+ "effect_text": "1 hit per die. 1 self.<br>(See Bayonets!).",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
465,
466
@@ -15610,6 +16209,7 @@ cards: [
{
"type": "Counterattack",
"target": "Eugene",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
465
@@ -15633,7 +16233,8 @@ cards: [
{
"type": "Attack",
"target": "Schomberg, Eugene",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
464,
465
@@ -15663,7 +16264,8 @@ cards: [
{
"type": "Absorb",
"target": "Any Blue formation",
- "effect": "When target suffers Hits, this unit suffers 1 less hit.",
+ "effect_text": "Suffers 1 less hit.",
+ "effect": "Suffers 1 less hit.",
"target_list": [
471,
472,
@@ -15697,7 +16299,8 @@ cards: [
{
"type": "Attack",
"target": "Cassines II, Guttenstein",
- "effect": "1 hit per die. 1 self per action (but see Vaisseaux).",
+ "effect_text": "1 hit per die. 1 self.<br>(See Vaisseaux).",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
483,
487
@@ -15708,6 +16311,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Guttenstein",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
487
@@ -15733,7 +16337,8 @@ cards: [
{
"type": "Attack",
"target": "Cassines II, Mannsfeldt",
- "effect": "1 hit per die. 1 self per action (but see Vaisseaux).",
+ "effect_text": "1 hit per die. 1 self.<br>(See Vaisseaux).",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
483,
486
@@ -15744,6 +16349,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Mannsfeldt",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
486
@@ -15770,7 +16376,8 @@ cards: [
"type": "Absorb",
"requirement": "Pair, Voluntary",
"target": "Any Dark Blue formation",
- "effect": "When target suffers Hits, this card suffers them instead.",
+ "effect_text": "Suffers hits.",
+ "effect": "Suffers hits.",
"target_list": [
476,
477
@@ -15792,7 +16399,8 @@ cards: [
{
"type": "Attack",
"target": "Cassines I, Kriechbaum",
- "effect": "1 hit per die. 1 self per action (but see Auvergne).",
+ "effect_text": "1 hit per die. 1 self.<br>(See Auvergne).",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
482,
485
@@ -15803,6 +16411,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Kriechbaum",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
485
@@ -15828,7 +16437,8 @@ cards: [
{
"type": "Attack",
"target": "Cassines I, Nigrelli",
- "effect": "1 hit per die. 1 self per action (but see Auvergne).",
+ "effect_text": "1 hit per die. 1 self.<br>(See Auvergne).",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
482,
484
@@ -15839,6 +16449,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Nigrelli",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
484
@@ -15865,7 +16476,8 @@ cards: [
"type": "Absorb",
"requirement": "Pair, Voluntary",
"target": "Any Blue formation",
- "effect": "When target suffers Hits, this card suffers them instead.",
+ "effect_text": "Suffers hits.",
+ "effect": "Suffers hits.",
"target_list": [
479,
480
@@ -15938,7 +16550,8 @@ cards: [
{
"type": "Attack",
"target": "Bourgogne, Normandie",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
480,
479
@@ -15949,6 +16562,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Bourgogne",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
480
@@ -15972,7 +16586,8 @@ cards: [
{
"type": "Attack",
"target": "Normandie, Bourgogne",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
479,
480
@@ -15983,6 +16598,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Normandie",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
479
@@ -16006,7 +16622,8 @@ cards: [
{
"type": "Attack",
"target": "Royal Comtois, Anjou",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
477,
476
@@ -16017,6 +16634,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Royal Comtois",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
477
@@ -16040,7 +16658,8 @@ cards: [
{
"type": "Attack",
"target": "Anjou, Royal Comtois",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
476,
477
@@ -16051,6 +16670,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Anjou",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
476
@@ -16074,7 +16694,8 @@ cards: [
{
"type": "Attack",
"target": "Clerambault, Blenheim",
- "effect": "1 hit per die (2 hits per die vs. Blenheim). 1 self per action.",
+ "effect_text": "1 hit per die (2 hits per die versus Blenheim). 1 self.",
+ "effect": "1 hit per die (2 hits per die versus Blenheim). 1 self.",
"target_list": [
501,
502
@@ -16104,7 +16725,8 @@ cards: [
{
"type": "Attack",
"target": "St. Pierre, Oberglauheim",
- "effect": "1 hit per die (also take all dice from Horn). 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.<br>Take dice from Horn.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
500,
499
@@ -16114,7 +16736,8 @@ cards: [
{
"type": "Absorb",
"target": "Horn",
- "effect": "When target suffers Hits, this card suffers 1 less hit per die.",
+ "effect_text": "Suffers 1 less hit per die.",
+ "effect": "Suffers 1 less hit per die.",
"target_list": [
490
],
@@ -16137,7 +16760,8 @@ cards: [
{
"type": "Attack",
"target": "Oberglauheim, St. Pierre",
- "effect": "1 hit per die (also take all dice from Ingoldsby). 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.<br>Take dice from Ingoldsby.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
499,
500
@@ -16148,6 +16772,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Oberglauheim, St. Pierre",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
499,
@@ -16172,7 +16797,8 @@ cards: [
{
"type": "Attack",
"target": "d'Humieres",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
503
],
@@ -16233,6 +16859,7 @@ cards: [
{
"type": "Attack",
"target": "De Bourg",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
496
@@ -16265,7 +16892,8 @@ cards: [
{
"type": "Attack",
"target": "Lutzingen, d'Arco",
- "effect": "1 hit per die. 1 self per action. If reduced to one stick, no self hits.",
+ "effect_text": "1 hit per die. 1 self.<br>If reduced to one stick, no self hits.",
+ "effect": "1 hit per die. 1 self. If reduced to one stick, no self hits.",
"target_list": [
497,
498
@@ -16276,6 +16904,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Lutzingen, d'Arco",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
497,
@@ -16298,7 +16927,8 @@ cards: [
"type": "Absorb",
"requirement": "Pair, Voluntary",
"target": "Any Pink formation",
- "effect": "When target suffers Hits, this unit suffers 1 less hit per die.",
+ "effect_text": "Suffers 1 less hit per die.",
+ "effect": "Suffers 1 less hit per die.",
"target_list": [
493,
494
@@ -16321,6 +16951,7 @@ cards: [
{
"type": "Attack",
"target": "Eugene's Horse",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
493
@@ -16352,7 +16983,8 @@ cards: [
{
"type": "Attack",
"target": "Anhalt-Dessau, Prince Eugene",
- "effect": "1 hit per die. 1 self per action. If reduced to one stick, no self hits.",
+ "effect_text": "1 hit per die. 1 self.<br>If reduced to one stick, no self hits.",
+ "effect": "1 hit per die. 1 self. If reduced to one stick, no self hits.",
"target_list": [
494,
495
@@ -16363,6 +16995,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Anhalt-Dessau",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
494
@@ -16386,7 +17019,8 @@ cards: [
{
"type": "Attack",
"target": "Anhalt-Dessau, Prince Eugene",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
494,
495
@@ -16397,7 +17031,8 @@ cards: [
"type": "Absorb",
"requirement": "Pair, Voluntary",
"target": "Lutzingen",
- "effect": "When target suffers Hits, this card suffers them instead.",
+ "effect_text": "Suffers hits.",
+ "effect": "Suffers hits.",
"target_list": [
497
],
@@ -16421,7 +17056,8 @@ cards: [
{
"type": "Attack",
"target": "Horn",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
490
],
@@ -16431,7 +17067,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Horn",
- "effect": "1 hit. Additionally, this unit only suffers one hit.",
+ "effect_text": "1 hit. Suffers 1 hit only.",
+ "effect": "1 hit. Suffers 1 hit only.",
"target_list": [
490
],
@@ -16455,7 +17092,8 @@ cards: [
{
"type": "Attack",
"target": "Ingoldsby",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
489
],
@@ -16465,6 +17103,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Ingoldsby",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
489
@@ -16489,7 +17128,8 @@ cards: [
{
"type": "Attack",
"target": "Cutt's Column",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
488
],
@@ -16517,7 +17157,8 @@ cards: [
"type": "Absorb",
"requirement": "Voluntary",
"target": "Clerambault",
- "effect": "When target suffers Hits, this unit suffers 1 less hit per die.",
+ "effect_text": "Suffers 1 less hit per die.",
+ "effect": "Suffers 1 less hit per die.",
"short": 1,
"target_list": [
501
@@ -16528,6 +17169,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Cutt's Column",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"short": 1,
"target_list": [
@@ -16553,6 +17195,7 @@ cards: [
{
"type": "Attack",
"target": "Shock Cavalry",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
491
@@ -16618,7 +17261,8 @@ cards: [
{
"type": "Attack",
"target": "Taviers, Guiscard",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
516,
515
@@ -16640,7 +17284,8 @@ cards: [
{
"type": "Attack",
"target": "Guiscard",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
515
],
@@ -16650,6 +17295,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Guiscard",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
515
@@ -16670,7 +17316,8 @@ cards: [
{
"type": "Attack",
"target": "French Right",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
513
],
@@ -16680,6 +17327,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "French Right",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
513
@@ -16703,7 +17351,8 @@ cards: [
{
"type": "Attack",
"target": "French Left",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
511
],
@@ -16713,6 +17362,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "French Left",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
511
@@ -16789,7 +17439,8 @@ cards: [
{
"type": "Attack",
"target": "Orkney's Right",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
508
],
@@ -16799,6 +17450,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Orkney's Right",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
508
@@ -16820,7 +17472,8 @@ cards: [
"type": "Absorb",
"requirement": "Voluntary",
"target": "Any Blue formation",
- "effect": "When target suffers Hits, this card suffers 1 hit ONLY instead.",
+ "effect_text": "Suffers 1 hit only.",
+ "effect": "Suffers 1 hit only.",
"target_list": [
510,
511,
@@ -16843,7 +17496,8 @@ cards: [
{
"type": "Attack",
"target": "Orkney's Left",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
507
],
@@ -16853,6 +17507,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Orkney's Left",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
507
@@ -16874,7 +17529,8 @@ cards: [
"type": "Absorb",
"requirement": "Voluntary",
"target": "Guiscard",
- "effect": "When target suffers Hits, this unit suffers 1 less hit per die.",
+ "effect_text": "Suffers 1 less hit per die.",
+ "effect": "Suffers 1 less hit per die.",
"target_list": [
515
],
@@ -16901,7 +17557,8 @@ cards: [
{
"type": "Attack",
"target": "Overkirk",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
506
],
@@ -16911,6 +17568,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Overkirk, Dutch Guards",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
506,
@@ -16932,7 +17590,8 @@ cards: [
{
"type": "Counterattack",
"target": "Dutch Guards",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
505
],
@@ -16962,7 +17621,8 @@ cards: [
{
"type": "Attack",
"target": "Villars's Right, Villars's Left",
- "effect": "1 hit per die. 1 self per action. If reduced to one stick, no self hits.",
+ "effect_text": "1 hit per die. 1 self.<br>If reduced to one stick, no self hits.",
+ "effect": "1 hit per die. 1 self. If reduced to one stick, no self hits.",
"target_list": [
525,
524
@@ -16973,7 +17633,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Any enemy attacking it",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
522,
523,
@@ -16996,7 +17657,8 @@ cards: [
{
"type": "Attack",
"target": "Broglie, Villars's Left",
- "effect": "1 hit per die (two per die vs. Villars's Left). 1 self per action.",
+ "effect_text": "1 hit per die (2 hits per die versus Villars's Left). 1 self.",
+ "effect": "1 hit per die (2 hits per die versus Villars's Left). 1 self.",
"target_list": [
523,
524
@@ -17066,7 +17728,8 @@ cards: [
"type": "Absorb",
"requirement": "Pair, Voluntary",
"target": "Dutch Garrison",
- "effect": "When target suffers Hits, this card suffers 1 hit ONLY instead.",
+ "effect_text": "Suffers 1 hit only.",
+ "effect": "Suffers 1 hit only.",
"target_list": [
517
],
@@ -17087,7 +17750,8 @@ cards: [
{
"type": "Attack",
"target": "Prince de Tingry",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
522
],
@@ -17097,6 +17761,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Prince de Tingry",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
522
@@ -17118,6 +17783,7 @@ cards: [
{
"type": "Attack",
"target": "Eugene",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
521
@@ -17140,7 +17806,8 @@ cards: [
{
"type": "Attack",
"target": "Dutch Horse",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
518
],
@@ -17150,6 +17817,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Dutch Horse",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
518
@@ -17170,7 +17838,8 @@ cards: [
{
"type": "Attack",
"target": "Dutch Garrison",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
517
],
@@ -17180,6 +17849,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Dutch Garrison",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
517
@@ -17203,7 +17873,8 @@ cards: [
{
"type": "Attack",
"target": "Dutch Garrison",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
517
],
@@ -17213,6 +17884,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Dutch Garrison",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
517
@@ -17256,12 +17928,19 @@ cards: [
"actions": [
{
"type": "Command",
- "target": "See Below",
- "target_list": null,
+ "target": "Leopold's Right, Leopold's Center, Leopold's Left, Nassau, Zieten, Bayreuth Dragoons",
+ "target_list": [
+ 534,
+ 533,
+ 532,
+ 531,
+ 530,
+ 529
+ ],
"choice": 0
}
],
- "rule_text_2": "Each Command action brings into play the next card in this sequence: Leopold's Right, Leopold's Center, Leopold's Left, Nassau, Zieten, Bayreuth Dragoons. <p>If at the start of your turn you have no Infantry or Cavalry cards in play, you lose.<p>Note that the cards are numbered in their order of arrival, and are thus given in a right-to-left rather than the usual left-to-right order.",
+ "rule_text_2": "Each Command action brings into play the next card in the sequence.<p>If at the start of your turn you have no Infantry or Cavalry cards in play, you lose.<p>Note that the cards are numbered in their order of arrival, and are thus given in a right-to-left rather than the usual left-to-right order.",
"rules": {
"command_sequence": [
534,
@@ -17286,7 +17965,8 @@ cards: [
{
"type": "Attack",
"target": "Saxon Horse",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
535
],
@@ -17317,7 +17997,8 @@ cards: [
{
"type": "Attack",
"target": "Lorraine's Left or Lorraine's Right",
- "effect": "Two hits per die.",
+ "effect_text": "2 hits per die.",
+ "effect": "2 hits per die.",
"target_list": [
538,
539
@@ -17342,7 +18023,8 @@ cards: [
{
"type": "Attack",
"target": "Austrian Horse",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
540
],
@@ -17376,7 +18058,8 @@ cards: [
{
"type": "Attack",
"target": "Austrian Horse",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
540
],
@@ -17386,6 +18069,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Austrian Horse",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
540
@@ -17411,7 +18095,8 @@ cards: [
{
"type": "Attack",
"target": "Lorraine's Right, Lorraine's Left",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"short": 1,
"target_list": [
539,
@@ -17424,6 +18109,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Lorraine's Right, Lorraine's Left",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
539,
@@ -17454,7 +18140,8 @@ cards: [
{
"type": "Attack",
"target": "Lorraine's Left, Lorraine's Right",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"short": 1,
"target_list": [
538,
@@ -17467,6 +18154,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Lorraine's Left, Lorraine's Right",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
538,
@@ -17498,7 +18186,8 @@ cards: [
{
"type": "Attack",
"target": "Weissenfels, Lorraine's Left",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"short": 1,
"target_list": [
537,
@@ -17511,6 +18200,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Weissenfels",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
537
@@ -17540,6 +18230,7 @@ cards: [
{
"type": "Attack",
"target": "Du Moulin",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
528
@@ -17570,15 +18261,23 @@ cards: [
{
"type": "Command",
"requirement": "Three Dice",
- "target": "See Below",
- "target_list": null,
- "choice": 0
+ "target": "Any friendly formation",
+ "target_list": [
+ 535,
+ 536,
+ 537,
+ 538,
+ 539,
+ 540
+ ],
+ "choice": 1
},
{
"type": "Absorb",
"requirement": "Voluntary",
"target": "Any friendly formation",
- "effect": "When target suffers Hits, this card suffers 1 less hit per die.",
+ "effect_text": "Suffers 1 less hit per die.",
+ "effect": "Suffers 1 less hit per die.",
"target_list": [
535,
537,
@@ -17603,7 +18302,8 @@ cards: [
{
"type": "Attack",
"target": "Leopold's Right",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
534
],
@@ -17613,6 +18313,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Leopold's Right",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
534
@@ -17638,7 +18339,8 @@ cards: [
{
"type": "Attack",
"target": "Leopold's Center, Leopold's Left",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
533,
532
@@ -17649,6 +18351,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Leopold's Center, Leopold's Left",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
533,
@@ -17676,7 +18379,8 @@ cards: [
{
"type": "Attack",
"target": "Leopold's Left, Leopold's Center",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
532,
533
@@ -17687,6 +18391,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Leopold's Left, Leopold's Center",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
532,
@@ -17714,6 +18419,7 @@ cards: [
{
"type": "Attack",
"target": "Nassau, Leopold's Left",
+ "effect_text": "1 hit per die.",
"effect": "1 hit per die.",
"target_list": [
531,
@@ -17724,6 +18430,7 @@ cards: [
{
"type": "Counterattack",
"target": "Nassau or Zieten",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
531,
@@ -17750,7 +18457,8 @@ cards: [
{
"type": "Attack",
"target": "Buddenbrock",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
552
],
@@ -17783,6 +18491,7 @@ cards: [
{
"type": "Attack",
"target": "Buddenbrock",
+ "effect_text": "1 hit plus 1 hit per die.",
"effect": "1 hit plus 1 hit per die.",
"short": 1,
"target_list": [
@@ -17793,6 +18502,7 @@ cards: [
{
"type": "Attack",
"target": "Grenadiers, Frederick",
+ "effect_text": "1 hit per die.",
"effect": "1 hit per die.",
"target_list": [
551,
@@ -17815,7 +18525,8 @@ cards: [
{
"type": "Attack",
"target": "Grenadiers, Frederick",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
551,
553
@@ -17825,7 +18536,8 @@ cards: [
{
"type": "Absorb",
"target": "Austrian Guns",
- "effect": "When target suffers Hits, this card suffers them instead.",
+ "effect_text": "Suffers hits.",
+ "effect": "Suffers hits.",
"target_list": [
542
],
@@ -17846,7 +18558,8 @@ cards: [
{
"type": "Attack",
"target": "Prussian Center, Prussian Left",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
550,
549
@@ -17857,6 +18570,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Prussian Center, Prussian Left",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
550,
@@ -17882,7 +18596,8 @@ cards: [
{
"type": "Attack",
"target": "Prussian Left, Prussian Center",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
549,
550
@@ -17893,6 +18608,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Prussian Left, Prussian Center",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
549,
@@ -17919,7 +18635,8 @@ cards: [
"type": "Absorb",
"requirement": "Pair, Voluntary",
"target": "Any Pink formation",
- "effect": "When target suffers Hits, this card suffers them instead.",
+ "effect_text": "Suffers hits.",
+ "effect": "Suffers hits.",
"target_list": [
544,
545,
@@ -17952,6 +18669,7 @@ cards: [
"type": "Counterattack",
"requirement": "Two Pairs",
"target": "Left Horse",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
548
@@ -17975,7 +18693,8 @@ cards: [
{
"type": "Attack",
"target": "Dragoons",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
547
],
@@ -18005,6 +18724,7 @@ cards: [
{
"type": "Attack",
"target": "Austrian Right, Austrian Center",
+ "effect_text": "1 hit per die.",
"effect": "1 hit per die.",
"target_list": [
545,
@@ -18016,6 +18736,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Austrian Right, Austrian Center",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
545,
@@ -18041,6 +18762,7 @@ cards: [
{
"type": "Attack",
"target": "Austrian Center, Austrian Right",
+ "effect_text": "1 hit per die.",
"effect": "1 hit per die.",
"target_list": [
544,
@@ -18052,7 +18774,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Austrian Center, Austrian Right",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
544,
545
@@ -18077,7 +18800,8 @@ cards: [
{
"type": "Attack",
"target": "Austrian Guns, Graner-Koppe",
- "effect": "1 hit plus 1 hit per die. 1 self per action.",
+ "effect_text": "1 hit plus 1 hit per die. 1 self.",
+ "effect": "1 hit plus 1 hit per die. 1 self.",
"target_list": [
542,
543
@@ -18087,7 +18811,8 @@ cards: [
{
"type": "Counterattack",
"target": "Graner-Koppe",
- "effect": "1 hit. Additionally, this unit suffers one less hit per die.",
+ "effect_text": "1 hit. Suffers 1 less hit per die.",
+ "effect": "1 hit. Suffers 1 less hit per die.",
"target_list": [
543
],
@@ -18109,6 +18834,7 @@ cards: [
{
"type": "Attack",
"target": "Cuirassiers, Austrian Guns",
+ "effect_text": "1 hit per die.",
"effect": "1 hit per die.",
"target_list": [
541,
@@ -18132,7 +18858,8 @@ cards: [
{
"type": "Attack",
"target": "Austrian Guns, Graner-Koppe",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"short": 1,
"target_list": [
542,
@@ -18144,6 +18871,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Graner-Koppe",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"short": 1,
"target_list": [
@@ -18171,6 +18899,7 @@ cards: [
{
"type": "Attack",
"target": "Right, Right Center",
+ "effect_text": "1 hit per die.",
"effect": "1 hit per die.",
"target_list": [
564,
@@ -18182,6 +18911,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Right",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
564
@@ -18206,6 +18936,7 @@ cards: [
{
"type": "Attack",
"target": "Right Center, Right",
+ "effect_text": "1 hit per die.",
"effect": "1 hit per die.",
"target_list": [
563,
@@ -18217,6 +18948,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Right Center",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
563
@@ -18241,6 +18973,7 @@ cards: [
{
"type": "Attack",
"target": "Left Center, Left",
+ "effect_text": "1 hit per die.",
"effect": "1 hit per die.",
"short": 1,
"target_list": [
@@ -18253,6 +18986,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Left Center",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"short": 1,
"target_list": [
@@ -18285,6 +19019,7 @@ cards: [
{
"type": "Attack",
"target": "Left, Left Center",
+ "effect_text": "1 hit per die.",
"effect": "1 hit per die.",
"short": 1,
"target_list": [
@@ -18297,6 +19032,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Left, Left Center",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"short": 1,
"target_list": [
@@ -18343,6 +19079,7 @@ cards: [
{
"type": "Attack",
"target": "Left, Left Center",
+ "effect_text": "1 hit plus 1 hit per die.",
"effect": "1 hit plus 1 hit per die.",
"target_list": [
560,
@@ -18354,7 +19091,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Any enemy attacking it",
- "effect": "1 hit. This unit suffers ONE less hit and never more than one.",
+ "effect_text": "1 hit. Suffers 1 less hit and never more than 1.",
+ "effect": "1 hit. Suffers 1 less hit and never more than 1.",
"target_list": [
560,
561,
@@ -18383,7 +19121,8 @@ cards: [
{
"type": "Attack",
"target": "Ligonier's Right, Ligonier's Left, Rearguard",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
557,
556,
@@ -18395,7 +19134,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Ligonier's Right, Rearguard",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
557,
559
@@ -18417,7 +19157,8 @@ cards: [
{
"type": "Attack",
"target": "Ligonier's Left, Ligonier's Right, Rearguard",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
556,
557,
@@ -18429,7 +19170,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Ligonier's Left, Rearguard",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
556,
559
@@ -18483,7 +19225,8 @@ cards: [
{
"type": "Attack",
"target": "Waldeck's Right, Waldeck's Left",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
555,
554
@@ -18494,7 +19237,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Waldeck's Right, Waldeck's Left",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
555,
554
@@ -18516,7 +19260,8 @@ cards: [
{
"type": "Attack",
"target": "Waldeck's Left, Waldeck's Right",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
554,
555
@@ -18527,7 +19272,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Waldeck's Left, Waldeck's Right",
- "effect": "1 hit. Additionally, this unit suffers one less hit.",
+ "effect_text": "1 hit. Suffers 1 less hit.",
+ "effect": "1 hit. Suffers 1 less hit.",
"target_list": [
554,
555
@@ -18550,7 +19296,8 @@ cards: [
"type": "Absorb",
"requirement": "Pair, Voluntary",
"target": "Any friendly formation",
- "effect": "When target suffers Hits, this card suffers them instead.",
+ "effect_text": "Suffers hits.",
+ "effect": "Suffers hits.",
"target_list": [
560,
561,
@@ -18575,7 +19322,8 @@ cards: [
{
"type": "Attack",
"target": "Spada, Althann",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
576,
579
@@ -18607,7 +19355,8 @@ cards: [
{
"type": "Attack",
"target": "Stolberg, Campitelli",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
575,
578
@@ -18617,7 +19366,8 @@ cards: [
{
"type": "Counterattack",
"target": "Stolberg, Campitelli",
- "effect": "1 hit. Additionally, this unit suffers one less hit per die.",
+ "effect_text": "1 hit. Suffers 1 less hit per die.",
+ "effect": "1 hit. Suffers 1 less hit per die.",
"target_list": [
575,
578
@@ -18639,7 +19389,8 @@ cards: [
{
"type": "Attack",
"target": "d'Ursel, Breysach",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
574,
577
@@ -18649,7 +19400,8 @@ cards: [
{
"type": "Counterattack",
"target": "d'Ursel, Breysach",
- "effect": "1 hit. Additionally, this unit suffers one less hit per die.",
+ "effect_text": "1 hit. Suffers 1 less hit per die.",
+ "effect": "1 hit. Suffers 1 less hit per die.",
"target_list": [
574,
577
@@ -18671,7 +19423,8 @@ cards: [
{
"type": "Attack",
"target": "Charles Lorraine",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
573
],
@@ -18696,7 +19449,8 @@ cards: [
{
"type": "Attack",
"target": "Hadik*, Spada, Althann",
- "effect": "1 hit per Pair.",
+ "effect_text": "1 hit per pair.",
+ "effect": "1 hit per pair.",
"short": 1,
"target_list": [
580,
@@ -18708,6 +19462,7 @@ cards: [
{
"type": "Counterattack",
"target": "Hadik",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
580
@@ -18744,7 +19499,8 @@ cards: [
"type": "Absorb",
"requirement": "Pair, Voluntary",
"target": "Any friendly formation",
- "effect": "When target suffers Hits, this card suffers them instead.",
+ "effect_text": "Suffers hits.",
+ "effect": "Suffers hits.",
"target_list": [
566,
567,
@@ -18809,7 +19565,8 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Mannstein",
- "effect": "1 hit. Additionally, this unit suffers one less hit per die.",
+ "effect_text": "1 hit. Suffers 1 less hit per die.",
+ "effect": "1 hit. Suffers 1 less hit per die.",
"short": 1,
"target_list": [
569
@@ -18832,7 +19589,8 @@ cards: [
{
"type": "Attack",
"target": "Right Foot, Left Foot",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
568,
567
@@ -18842,7 +19600,8 @@ cards: [
{
"type": "Counterattack",
"target": "Right Foot, Left Foot",
- "effect": "1 hit. Additionally, this unit suffers one less hit per die.",
+ "effect_text": "1 hit. Suffers 1 less hit per die.",
+ "effect": "1 hit. Suffers 1 less hit per die.",
"target_list": [
568,
567
@@ -18865,7 +19624,8 @@ cards: [
{
"type": "Attack",
"target": "Left Foot, Right Foot",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
567,
568
@@ -18875,7 +19635,8 @@ cards: [
{
"type": "Counterattack",
"target": "Left Foot, Right Foot",
- "effect": "1 hit. Additionally, this unit suffers one less hit per die.",
+ "effect_text": "1 hit. Suffers 1 less hit per die.",
+ "effect": "1 hit. Suffers 1 less hit per die.",
"target_list": [
567,
568
@@ -18898,7 +19659,8 @@ cards: [
{
"type": "Attack",
"target": "Schönaich, Zeiten",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"short": 1,
"target_list": [
566,
@@ -18933,7 +19695,8 @@ cards: [
{
"type": "Attack",
"target": "Right Foot, Left Foot",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
568,
567
@@ -18944,6 +19707,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Right Foot, Left Foot",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
568,
@@ -18970,7 +19734,8 @@ cards: [
{
"type": "Attack",
"target": "Left Foot, Right Foot",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
567,
568
@@ -18981,6 +19746,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Left Foot, Right Foot",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
567,
@@ -19006,7 +19772,8 @@ cards: [
{
"type": "Attack",
"target": "Schönaich, Zeiten",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
566,
570
@@ -19040,6 +19807,7 @@ cards: [
{
"type": "Attack",
"target": "Zeiten*, Schönaich",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"short": 1,
"target_list": [
@@ -19052,6 +19820,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Zeiten",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
570
@@ -19105,7 +19874,8 @@ cards: [
{
"type": "Attack",
"target": "Brandes",
- "effect": "1 hit. Ignores Link.",
+ "effect_text": "1 hit. Ignores Link.",
+ "effect": "1 hit.",
"target_list": [
590
],
@@ -19126,7 +19896,8 @@ cards: [
{
"type": "Attack",
"target": "Brandes, Lestwitz",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
590,
589
@@ -19137,6 +19908,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Brandes",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
590
@@ -19158,7 +19930,8 @@ cards: [
{
"type": "Attack",
"target": "Lestwitz, Schultze",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
589,
588
@@ -19169,6 +19942,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Lestwitz",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
589
@@ -19190,7 +19964,8 @@ cards: [
{
"type": "Attack",
"target": "Zieten, Schultze",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
587,
588
@@ -19201,6 +19976,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Zieten",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
587
@@ -19247,6 +20023,7 @@ cards: [
{
"type": "Attack",
"target": "Esterhazy, Kheul",
+ "effect_text": "1 hit per die.",
"effect": "1 hit per die.",
"target_list": [
585,
@@ -19257,7 +20034,8 @@ cards: [
{
"type": "Counterattack",
"target": "Esterhazy",
- "effect": "1 hit. Additionally, this unit suffers one less hit per die.",
+ "effect_text": "1 hit. Suffers 1 less hit per die.",
+ "effect": "1 hit. Suffers 1 less hit per die.",
"target_list": [
585
],
@@ -19281,7 +20059,8 @@ cards: [
{
"type": "Absorb",
"target": "Lestwitz or Zieten",
- "effect": "When target suffers Hits, this card suffers 1 less hit per die.",
+ "effect_text": "Suffers 1 less hit per die.",
+ "effect": "Suffers 1 less hit per die.",
"target_list": [
589,
587
@@ -19307,6 +20086,7 @@ cards: [
{
"type": "Attack",
"target": "Kheul",
+ "effect_text": "1 hit per die.",
"effect": "1 hit per die.",
"target_list": [
584
@@ -19317,6 +20097,7 @@ cards: [
"type": "Counterattack",
"requirement": "Pair",
"target": "Kheul",
+ "effect_text": "1 hit.",
"effect": "1 hit.",
"target_list": [
584
@@ -19342,6 +20123,7 @@ cards: [
{
"type": "Attack",
"target": "Nadasdy, Kheul",
+ "effect_text": "1 hit per die.",
"effect": "1 hit per die.",
"target_list": [
583,
@@ -19352,7 +20134,8 @@ cards: [
{
"type": "Counterattack",
"target": "Any enemy attacking it",
- "effect": "1 hit. Additionally, this unit suffers one less hit per die.",
+ "effect_text": "1 hit. Suffers 1 less hit per die.",
+ "effect": "1 hit. Suffers 1 less hit per die.",
"target_list": [
582,
583,
@@ -19381,7 +20164,8 @@ cards: [
"type": "Absorb",
"requirement": "Voluntary",
"target": "Any friendly formation",
- "effect": "When target suffers Hits, this card suffers 1 less hit per die.",
+ "effect_text": "Suffers 1 less hit per die.",
+ "effect": "Suffers 1 less hit per die.",
"target_list": [
587,
588,
@@ -19432,7 +20216,8 @@ cards: [
{
"type": "Counterattack",
"target": "Borne",
- "effect": "1 hit. Additionally, this unit suffers one less hit per die.",
+ "effect_text": "1 hit. Suffers 1 less hit per die.",
+ "effect": "1 hit. Suffers 1 less hit per die.",
"target_list": [
604
],
@@ -19456,6 +20241,7 @@ cards: [
{
"type": "Attack",
"target": "Lucchesi",
+ "effect_text": "1 hit per die.",
"effect": "1 hit per die.",
"target_list": [
603
@@ -19488,7 +20274,8 @@ cards: [
{
"type": "Attack",
"target": "Kheul*, Colloredo*, Nadasdy",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"short": 1,
"target_list": [
602,
@@ -19500,7 +20287,8 @@ cards: [
{
"type": "Counterattack",
"target": "Kheul",
- "effect": "1 hit. Additionally, this unit suffers one less hit per die.",
+ "effect_text": "1 hit. Suffers 1 less hit per die.",
+ "effect": "1 hit. Suffers 1 less hit per die.",
"target_list": [
602
],
@@ -19525,7 +20313,8 @@ cards: [
{
"type": "Attack",
"target": "Nadasdy, Colloredo",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
600,
601
@@ -19535,7 +20324,8 @@ cards: [
{
"type": "Counterattack",
"target": "Nadasdy",
- "effect": "1 hit. Additionally, this unit suffers one less hit per die.",
+ "effect_text": "1 hit. Suffers 1 less hit per die.",
+ "effect": "1 hit. Suffers 1 less hit per die.",
"target_list": [
600
],
@@ -19556,7 +20346,8 @@ cards: [
{
"type": "Attack",
"target": "O'Donell",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
599
],
@@ -19587,7 +20378,8 @@ cards: [
"type": "Absorb",
"requirement": "Voluntary",
"target": "Any friendly formation",
- "effect": "When target suffers Hits, this card suffers 1 less hit per die.",
+ "effect_text": "Suffers 1 less hit per die.",
+ "effect": "Suffers 1 less hit per die.",
"target_list": [
593,
594,
@@ -19613,7 +20405,8 @@ cards: [
{
"type": "Attack",
"target": "Zieten",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
597
],
@@ -19643,7 +20436,8 @@ cards: [
{
"type": "Attack",
"target": "Ferdinand",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"short": 1,
"target_list": [
596
@@ -19653,7 +20447,8 @@ cards: [
{
"type": "Counterattack",
"target": "Ferdinand",
- "effect": "1 hit. Additionally, this unit suffers one less hit per die.",
+ "effect_text": "1 hit. Suffers 1 less hit per die.",
+ "effect": "1 hit. Suffers 1 less hit per die.",
"short": 1,
"target_list": [
596
@@ -19679,7 +20474,8 @@ cards: [
{
"type": "Absorb",
"target": "Nadasdy or Kheul",
- "effect": "When target suffers Hits, this card suffers 1 less hit instead.",
+ "effect_text": "Suffers 1 less hit.",
+ "effect": "Suffers 1 less hit.",
"target_list": [
600,
602
@@ -19716,7 +20512,8 @@ cards: [
{
"type": "Attack",
"target": "Retzow, Ferdinand",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
595,
596
@@ -19726,7 +20523,8 @@ cards: [
{
"type": "Counterattack",
"target": "Retzow",
- "effect": "1 hit. Additionally, this unit suffers one less hit per die.",
+ "effect_text": "1 hit. Suffers 1 less hit per die.",
+ "effect": "1 hit. Suffers 1 less hit per die.",
"target_list": [
595
],
@@ -19752,7 +20550,8 @@ cards: [
{
"type": "Attack",
"target": "Driesen, Retzow",
- "effect": "1 hit per die versus Driesen. Two hits per die versus Retzow.",
+ "effect_text": "1 hit per die versus Driesen.<br>2 hits per die versus Retzow.",
+ "effect": "1 hit per die versus Driesen. 2 hits per die versus Retzow.",
"target_list": [
594,
595
@@ -19786,7 +20585,8 @@ cards: [
{
"type": "Attack",
"target": "Feint",
- "effect": "1 hit per die. 1 self per action.",
+ "effect_text": "1 hit per die. 1 self.",
+ "effect": "1 hit per die. 1 self.",
"target_list": [
593
],
@@ -19822,7 +20622,8 @@ cards: [
{
"type": "Absorb",
"target": "Any friendly formation",
- "effect": "When target suffers Hits, this card suffers 1 hit ONLY instead.",
+ "effect_text": "Suffers 1 hit only.",
+ "effect": "Suffers 1 hit only.",
"target_list": [
599,
600,
diff --git a/info/ref.html b/info/ref.html
index a0f2027..66dfcd5 100644
--- a/info/ref.html
+++ b/info/ref.html
@@ -63,7 +63,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Hohenlohe, Schlick</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="number">3A</div>
<div class="extra">♦</div>
@@ -97,7 +97,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Thurn, Hohenlohe</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="reserve">RETIRE</div>
<div class="number">5A</div>
@@ -113,7 +113,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Thurn, Hohenlohe</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="reserve">IN RESERVE (Liechtenstein)</div>
<div class="number">6A</div>
@@ -129,7 +129,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Liechtenstein, Tiefenbach</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="lore_text">One of the nobles who instigated the Bohemian Revolt (and thus the Thirty Years War) by chucking a couple of civil servants out a window. They survived, and Thurn went on to be one of the worst generals in the rebellion. His incompetence helped seal their fate at White Mountain.</div>
<div class="number">7A</div>
@@ -165,7 +165,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Catholic League Foot, Liechtenstein, Tiefenbach</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="number">9A</div>
<div class="extra">♣</div>
@@ -220,7 +220,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Baillie, Lumsden</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="number">12A</div>
<div class="extra">♣</div>
@@ -247,7 +247,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Crawford, Manchester</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="reserve">RETIRE</div>
<div class="number">14A</div>
@@ -326,7 +326,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Tillier's Right, Whitecoats</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="reserve">RETIRE</div>
<div class="number">19A</div>
@@ -341,7 +341,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Tillier's Right, Whitecoats</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="reserve">IN RESERVE (Crawford)</div>
<div class="number">20A</div>
@@ -369,7 +369,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Tillier's Left, Tillier's Right, Whitecoats</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="reserve">RETIRE</div>
<div class="number">22A</div>
@@ -384,7 +384,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Tillier's Left, Tillier's Right, Whitecoats</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="reserve">IN RESERVE (Baillie)</div>
<div class="number">23A</div>
@@ -447,7 +447,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">French Center</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">26A</div>
<div class="extra">♦</div>
@@ -572,7 +572,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Oxford, Richmond</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type">Command</div>
@@ -592,7 +592,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Oxford, Richmond</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -611,7 +611,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Oxford, Richmond</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -632,7 +632,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Norfolk, King Richard III</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -672,7 +672,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Oxford, Richmond</div>
-<div class="action_effect">When target suffers Hits, this card suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="rule_text">When this card comes out of Reserve, Northumberland immediately Routs.</div>
<div class="lore_text">The Stanleys were political intriguers who spent most of the battle on the sidelines, waiting to see who was likely to win before intervening decisively for Henry.</div>
@@ -712,7 +712,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Lottum, Orkney, Marlborough</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="number">40A</div>
<div class="extra">♣</div>
@@ -726,7 +726,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Orange, Marlborough</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -745,7 +745,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Any friendly formation</div>
-<div class="action_effect">When target suffers Hits, this card suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -766,7 +766,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Boufflers, Center</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="number">1B</div>
<div class="extra">♥</div>
@@ -800,7 +800,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Villars, Center</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -820,7 +820,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Villars, Center</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -929,7 +929,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Egmont, Mercenaries, Mayenne</div>
-<div class="action_effect">1 hit. 1 self per action.</div>
+<div class="action_effect">1 hit. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -949,7 +949,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Mercenaries, Mayenne</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -987,7 +987,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Any friendly formation</div>
-<div class="action_effect">When target suffers Hits, this card suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="number">13B</div>
<div class="extra">♣</div>
@@ -1022,7 +1022,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Henri IV</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -1080,7 +1080,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Montepensier, Baron de Biron</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -1099,7 +1099,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Montepensier</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -1173,7 +1173,7 @@ a{text-decoration:none;color:black}
<div class="action_target">Spanish Right Cavalry</div>
<div class="action_effect short">1 hit.</div>
</div>
-<div class="rule_text">May only take this action if target is not in Reserve.</div>
+<div class="rule_text">May only attack if target is not in Reserve.</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
<div class="action_requirement">Pair</div>
@@ -1191,13 +1191,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Don Juan Jose, Duke of York</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Don Juan Jose</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">24B</div>
<div class="extra">♠</div>
@@ -1211,7 +1211,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Duke of York, Don Juan Jose</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="number">25B</div>
<div class="extra">♣</div>
@@ -1231,7 +1231,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Walloons</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">26B</div>
<div class="extra">♣</div>
@@ -1264,7 +1264,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Any friendly formation</div>
-<div class="action_effect">When target suffers Hits, this card suffers 1 hit ONLY instead.</div>
+<div class="action_effect">Suffers 1 hit only.</div>
</div>
<div class="number">28B</div>
<div class="extra">♠</div>
@@ -1312,7 +1312,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Turenne's Center, Lockhart</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="number">31B</div>
<div class="extra">♥</div>
@@ -1326,13 +1326,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Lockhart, Turenne's Center</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Lockhart</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">32B</div>
<div class="extra">♦</div>
@@ -1346,7 +1346,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Any friendly formation</div>
-<div class="action_effect">When target suffers Hits, this card suffers 1 hit ONLY instead.</div>
+<div class="action_effect">Suffers 1 hit only.</div>
</div>
<div class="number">33B</div>
<div class="extra">♦</div>
@@ -1408,7 +1408,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Stirling</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">36B</div>
<div class="extra">♦</div>
@@ -1422,13 +1422,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Sullivan</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Sullivan</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">37B</div>
<div class="extra">♦</div>
@@ -1442,7 +1442,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Sullivan</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="rule_text">This card may ONLY attack IF the cards for both Grant and the Hessians have dice on them. Otherwise, this card may not Attack but may use an Action to remove dice placed here previously. If Grant or the Hessians Rout, no further dice may be placed on this card.</div>
<div class="number">38B</div>
@@ -1507,7 +1507,7 @@ a{text-decoration:none;color:black}
<div class="action_target">Grant</div>
<div class="action_effect">1 hit.</div>
</div>
-<div class="rule_text">This card ALWAYS suffers one less Hit when Attacked, and NEVER suffers more than one Hit in any given Attack.</div>
+<div class="rule_text">This card ALWAYS suffers one less hit when Attacked, and NEVER suffers more than one hit in any given Attack.</div>
<div class="lore_text">This small group, actually numbering about 260, saved the Continental Army with a rearguard action against two thousand. Less than a dozen made it out.</div>
<div class="reserve">IN RESERVE (Stirling)</div>
<div class="number">42B</div>
@@ -1526,7 +1526,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Sopwell Lane</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -1546,13 +1546,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Shropshire Lane</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type">Attack</div>
<div class="action_requirement">Two Pairs</div>
<div class="action_target">Henry VI</div>
-<div class="action_effect">1 hit. Warwick Retires upon completing this Attack Action.</div>
+<div class="action_effect">1 hit. Warwick retires upon completing this attack.</div>
</div>
<div class="number">44A</div>
<div class="extra">♣</div>
@@ -1566,7 +1566,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Shropshire Lane, Sopwell Lane</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -1621,7 +1621,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Salisbury, Warwick, York</div>
-<div class="action_effect">1 hit per pair. 1 self per action.</div>
+<div class="action_effect">1 hit per pair. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -1652,7 +1652,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Neville's Right, Neville's Center</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -1671,7 +1671,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Neville's Left, Neville's Center</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -1704,7 +1704,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Neville's Right, Neville's Center</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="reserve">IN RESERVE (Audley's Left)</div>
<div class="number">53A</div>
@@ -1719,7 +1719,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Neville's Left, Neville's Center</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="reserve">IN RESERVE (Audley's Right)</div>
<div class="number">54A</div>
@@ -1734,7 +1734,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Any friendly Pink formation</div>
-<div class="action_effect">When target suffers Hits, this unit suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="number">55A</div>
<div class="extra">♦</div>
@@ -1762,7 +1762,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Audley's Right, Dudley's Right</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -1783,7 +1783,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Audley's Left, Audley's Right, Dudley's Left, Dudley's Right</div>
-<div class="action_effect">1 hit, PLUS 1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit plus 1 hit per die. 1 self.</div>
</div>
<div class="rule_text">While this card is in play, you may place dice on TWO Blue cards each turn, in addition to dice placed on any Dark Blue card.</div>
<div class="number">58A</div>
@@ -1798,7 +1798,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Audley's Left, Dudley's Left</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -1853,7 +1853,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">York's Center</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -1873,7 +1873,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Herbert, York's Center</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -1962,7 +1962,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Warwick's Right, Warwick's Left, Wenlock</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -1982,7 +1982,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Warwick's Right, Wenlock, Dinham</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -2001,7 +2001,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Warwick's Left, Warwick's Right, Dinham</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -2034,7 +2034,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Warwick's Right, Wenlock</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -2055,7 +2055,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Warwick's Right, Wenlock, Dinham</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -2075,7 +2075,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Warwick's Left, Dinham</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -2096,7 +2096,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Any friendly formation</div>
-<div class="action_effect">When target suffers Hits, this unit suffers 1 hit ONLY instead.</div>
+<div class="action_effect">Suffers 1 hit only.</div>
</div>
<div class="number">75A</div>
<div class="extra">♦</div>
@@ -2111,7 +2111,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Somerset's Right, Somerset's Center, Exeter's Right</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -2131,7 +2131,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Somerset's Left, Somerset's Center, Exeter's Left</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -2169,7 +2169,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Somerset's Right, Somerset's Center, Exeter's Right, Exeter's Center</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -2189,7 +2189,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Somerset's Left, Somerset's Center, Exeter's Left, Exeter's Center</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -2229,7 +2229,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Any friendly formation</div>
-<div class="action_effect short">When target suffers Hits, this unit suffers 1 hit ONLY instead.</div>
+<div class="action_effect short">Suffers 1 hit only.</div>
</div>
<div class="reserve">IN RESERVE (Commanded)</div>
<div class="number">82A</div>
@@ -2246,7 +2246,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Redesdale, Clapham</div>
-<div class="action_effect">1 hit, PLUS 1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit plus 1 hit per die. 1 self.</div>
</div>
<div class="number">43B</div>
<div class="extra">♣</div>
@@ -2260,13 +2260,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Redesdale, Clapham</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Pembroke</div>
-<div class="action_effect">When target suffers Hits, this unit suffers 1 hit ONLY instead.</div>
+<div class="action_effect">Suffers 1 hit only.</div>
</div>
<div class="number">44B</div>
<div class="extra">♣</div>
@@ -2278,7 +2278,7 @@ a{text-decoration:none;color:black}
<div class="dice_area">Straight 3</div>
<div class="action_row">
<div class="action_type">Command</div>
-<div class="action_requirement">3 cubes</div>
+<div class="action_requirement">Three Cubes</div>
<div class="action_target">Devon and Devon's Archers</div>
</div>
<div class="rule_text">Unlike most Special Formations, this card begins the game with NO cubes on it.</div>
@@ -2294,7 +2294,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Redesdale, Clapham</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="reserve">IN RESERVE (Commanded)</div>
<div class="number">46B</div>
@@ -2325,7 +2325,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Pembroke, Herbert, Devon</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -2356,7 +2356,7 @@ a{text-decoration:none;color:black}
<div class="dice_area">Straight 3</div>
<div class="action_row">
<div class="action_type">Command</div>
-<div class="action_requirement">3 cubes</div>
+<div class="action_requirement">Three Cubes</div>
<div class="action_target">Clapham</div>
</div>
<div class="rule_text">Unlike most Special Formations, this card begins the game with NO cubes on it.</div>
@@ -2372,7 +2372,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Pembroke, Herbert, Devon</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="reserve">IN RESERVE (Commanded)</div>
<div class="number">51B</div>
@@ -2389,7 +2389,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Edward IV</div>
-<div class="action_effect">1 hit. 1 self per action.</div>
+<div class="action_effect">1 hit. 1 self.</div>
</div>
<div class="number">52B</div>
<div class="extra">♦</div>
@@ -2403,13 +2403,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Hastings, Edward IV</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Edward IV</div>
-<div class="action_effect">1 hit. Additionally, this unit only suffers one hit.</div>
+<div class="action_effect">1 hit. Suffers 1 hit only.</div>
</div>
<div class="number">53B</div>
<div class="extra">♦</div>
@@ -2423,7 +2423,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Hastings, Edward IV</div>
-<div class="action_effect">1 hit, PLUS 1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit plus 1 hit per die. 1 self.</div>
</div>
<div class="number">54B</div>
<div class="extra">♦</div>
@@ -2437,7 +2437,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Edward IV, Gloucester</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="reserve">IN RESERVE (Exeter or Montagu)</div>
<div class="number">55B</div>
@@ -2466,7 +2466,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Montagu, Warwick</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -2486,13 +2486,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Exeter, Montagu, Warwick</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Montagu</div>
-<div class="action_effect">1 hit. Additionally, this unit only suffers one hit.</div>
+<div class="action_effect">1 hit. Suffers 1 hit only.</div>
</div>
<div class="number">58B</div>
<div class="extra">♣</div>
@@ -2506,7 +2506,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Exeter, Warwick</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="number">59B</div>
<div class="extra">♣</div>
@@ -2520,7 +2520,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Edward IV</div>
-<div class="action_effect short">When target suffers Hits, this unit suffers 1 hit ONLY instead.</div>
+<div class="action_effect short">Suffers 1 hit only.</div>
</div>
<div class="rule_text">If this card is still in play when Edward IV Routs, this card also Routs, immediately and simultaneously.</div>
<div class="number">60B</div>
@@ -2535,7 +2535,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement">Full House</div>
<div class="action_target">Oxford</div>
-<div class="action_effect">Oxford immediately Routs. This cannot be Screened.</div>
+<div class="action_effect">Oxford immediately routs. This attack cannot be screened.</div>
</div>
<div class="lore_text">In the dense fog, Oxford was mistaken for the enemy and his men fired upon in the confusion. Fearing treason, they fled the battlefield.</div>
<div class="number">61B</div>
@@ -2561,7 +2561,7 @@ a{text-decoration:none;color:black}
<div class="name dkblue">A Plump of Spears</div>
<div class="strength">1</div>
<div class="dice_area">Doubles</div>
-<div class="rule_text">If there are dice on this card, Attacks you make against Somerset inflict one extra Hit. <p>When Somerset Routs, remove this card from play (this does not constitute a Rout) and place any dice back into your dice pool.</div>
+<div class="rule_text">If there are dice on this card, Attacks you make against Somerset inflict one extra hit. <p>When Somerset Routs, remove this card from play (this does not constitute a Rout) and place any dice back into your dice pool.</div>
<div class="number">63B</div>
<div class="extra">♠</div>
</div>
@@ -2574,7 +2574,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Somerset, Wenlock</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -2612,7 +2612,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Devon, Wenlock</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -2650,7 +2650,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Hastings, Edward IV</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -2669,7 +2669,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Edward IV, Gloucester</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -2690,7 +2690,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Edward IV, Gloucester</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="number">70B</div>
<div class="extra">♦</div>
@@ -2719,7 +2719,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Scales, Oxford, Strange</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -2741,7 +2741,7 @@ a{text-decoration:none;color:black}
<div class="action_target">Oxford, Strange</div>
<div class="action_effect">1 hit per die.</div>
</div>
-<div class="rule_text">This Formation ALWAYS suffers one less Hit when being Attacked, and NEVER suffers more than one Hit in any given Attack.</div>
+<div class="rule_text">This Formation ALWAYS suffers one less hit when being Attacked, and NEVER suffers more than one hit in any given Attack.</div>
<div class="number">73B</div>
<div class="extra">♣</div>
</div>
@@ -2754,13 +2754,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Oxford, Strange</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Any friendly formation</div>
-<div class="action_effect">When target suffers Hits, this unit suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="number">74B</div>
<div class="extra">♣</div>
@@ -2774,7 +2774,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Savage, Oxford, Strange</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -2795,7 +2795,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Lincoln's Right</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -2816,13 +2816,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">German Mercenaries, Lincoln's Left, Lincoln's Right</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">German Mercenaries</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">77B</div>
<div class="extra">♦</div>
@@ -2836,7 +2836,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Lincoln's Left</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -2884,7 +2884,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Any friendly formation</div>
-<div class="action_effect">When target suffers Hits, this unit suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="number">81B</div>
<div class="extra">♥</div>
@@ -2898,7 +2898,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">German Mercenaries, Lincoln's Right, Lincoln's Left</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="reserve">IN RESERVE (Oxford)</div>
<div class="number">82B</div>
@@ -2917,13 +2917,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">A.P. Hill, Longstreet</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">A.P. Hill, Longstreet</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="reserve">RETIRE</div>
<div class="number">83A</div>
@@ -2938,13 +2938,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">A.P. Hill, Longstreet</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">A.P. Hill, Longstreet</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="reserve">IN RESERVE (Morell)</div>
<div class="number">84A</div>
@@ -2959,13 +2959,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">D.H. Hill, A.P. Hill</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">D.H. Hill, A.P. Hill</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">85A</div>
<div class="extra">♣</div>
@@ -2992,7 +2992,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Any friendly formation</div>
-<div class="action_effect">When target suffers Hits, this unit suffers 1 hit ONLY instead.</div>
+<div class="action_effect">Suffers 1 hit only.</div>
</div>
<div class="number">87A</div>
<div class="extra">♠</div>
@@ -3007,7 +3007,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Morell, McCall, Sykes</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -3027,7 +3027,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Morell, McCall, Sykes</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -3047,7 +3047,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Sykes, Morell, McCall</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -3067,7 +3067,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Sykes</div>
-<div class="action_effect">1 hit, PLUS 1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit plus 1 hit per die. 1 self.</div>
</div>
<div class="rule_text">This Formation may only place dice on its card if D.H. Hill has dice on its card. This Formation may only Attack if both D.H. Hill and at least one other Formation (i.e., A.P. Hill and/or Longstreet) have dice on their cards.</div>
<div class="number">91A</div>
@@ -3085,7 +3085,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Boulogne, German Infantry</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -3105,7 +3105,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">German Infantry</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -3127,7 +3127,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Flanders, German Infantry</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -3168,7 +3168,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Burgundy</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -3188,9 +3188,9 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Philip Augustus, French Knights</div>
-<div class="action_effect">1 hit per die (but see below). 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.<br>Take dice from Saxon Infantry.</div>
</div>
-<div class="rule_text">Whenever this Formation takes an Action, BEFORE resolving it, take all the dice from the Saxon Infantry card and place it on this one: these dice are also expended, and also score Hits. There must be at least one die on this card to take the action however.</div>
+<div class="rule_text">Whenever this Formation takes an Action, BEFORE resolving it, take all the dice from the Saxon Infantry card and place it on this one: these dice are also expended, and also score hits. There must be at least one die on this card to take the action however.</div>
<div class="number">88B</div>
<div class="extra">♦</div>
</div>
@@ -3203,7 +3203,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair</div>
<div class="action_target">German Infantry</div>
-<div class="action_effect">When target suffers Hits, this unit suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="rule_text">Note that any/all dice on this card are removed when German Infantry takes an Action. <p>When the German Infantry Formation Routs, this Formation also Routs.</div>
<div class="number">89B</div>
@@ -3218,7 +3218,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Ponthieu</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -3238,7 +3238,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">French Knights</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -3283,13 +3283,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Thebans, Allies</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Center Phalanx</div>
-<div class="action_effect">When target suffers Hits, this unit suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="number">93A</div>
<div class="extra">♥</div>
@@ -3304,13 +3304,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Allies</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Left Phalanx or Right Phalanx</div>
-<div class="action_effect">When target suffers Hits, this unit suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="number">94A</div>
<div class="extra">♦</div>
@@ -3325,13 +3325,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Athenian Right, Allies</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Center Phalanx</div>
-<div class="action_effect">When target suffers Hits, this unit suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="number">95A</div>
<div class="extra">♦</div>
@@ -3352,7 +3352,7 @@ a{text-decoration:none;color:black}
<div class="action_requirement">Pair</div>
<div class="action_target">Athenian Left, Athenian Right</div>
</div>
-<div class="rule_text">This Formation ALWAYS suffers one less Hit when Attacked and NEVER suffers more than one Hit in any given Attack.</div>
+<div class="rule_text">This Formation ALWAYS suffers one less hit when Attacked and NEVER suffers more than one hit in any given Attack.</div>
<div class="reserve">RETIRE</div>
<div class="number">96A</div>
<div class="extra">♦</div>
@@ -3367,7 +3367,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Philip's Hypaspists</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -3387,7 +3387,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Right Phalanx, Center Phalanx</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -3407,7 +3407,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Center Phalanx</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -3427,7 +3427,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Left Phalanx, Center Phalanx</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -3453,7 +3453,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Alexander</div>
-<div class="action_effect">1 hit. This unit suffers TWO less hits and never more than one.</div>
+<div class="action_effect">1 hit. Suffers 2 less hits and never more than 1.</div>
</div>
<div class="number">101A</div>
<div class="extra">♠</div>
@@ -3565,7 +3565,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Hypaspists, Right Phalanx</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -3586,7 +3586,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Left Phalanx</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -3608,7 +3608,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Persian Far Right, Persian Right, Memnon's Right</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -3629,13 +3629,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Persian Far Right, Persian Right, Memnon's Right</div>
-<div class="action_effect">1 hit, PLUS 1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit plus 1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Center Phalanx</div>
-<div class="action_effect">When target suffers Hits, this unit suffers 1 hit ONLY instead.</div>
+<div class="action_effect">Suffers 1 hit only.</div>
</div>
<div class="number">110A</div>
<div class="extra">♥</div>
@@ -3650,13 +3650,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Persian Center</div>
-<div class="action_effect">1 hit, PLUS 1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit plus 1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Left Phalanx or Right Phalanx</div>
-<div class="action_effect">When target suffers Hits, this unit suffers 1 hit ONLY instead.</div>
+<div class="action_effect">Suffers 1 hit only.</div>
</div>
<div class="number">111A</div>
<div class="extra">♥</div>
@@ -3671,13 +3671,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Persian Left, Persian Center</div>
-<div class="action_effect">1 hit, PLUS 1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit plus 1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Center Phalanx</div>
-<div class="action_effect">When target suffers Hits, this unit suffers 1 hit ONLY instead.</div>
+<div class="action_effect">Suffers 1 hit only.</div>
</div>
<div class="number">112A</div>
<div class="extra">♥</div>
@@ -3691,7 +3691,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Persian Far Left, Persian Left, Memnon's Left</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -3747,7 +3747,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Companions, Hypaspists</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="number">116A</div>
<div class="extra">♣</div>
@@ -3761,7 +3761,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Hypaspists, Right Phalanx</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -3781,7 +3781,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Center Phalanx, Left Phalanx</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -3801,7 +3801,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Left Phalanx</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="number">119A</div>
<div class="extra">♠</div>
@@ -3815,7 +3815,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Thessalians, Left Phalanx</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -3841,7 +3841,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Companions</div>
-<div class="action_effect">1 hit. This unit suffers ONE less hit and never more than one.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit and never more than 1.</div>
</div>
<div class="reserve">IN RESERVE (Greek Left)</div>
<div class="number">121A</div>
@@ -3857,7 +3857,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Persian Horse, Cardaces Right</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -3891,13 +3891,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Cardaces Right, Greek Right</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Persian Horse, Cardaces Right</div>
-<div class="action_effect">1 hit. This unit suffers ONE less hit and never more than one.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit and never more than 1.</div>
</div>
<div class="number">124A</div>
<div class="extra">♥</div>
@@ -3912,13 +3912,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Greek Right, Greek Left</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Greek Right</div>
-<div class="action_effect">1 hit. This unit suffers ONE less hit and never more than one.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit and never more than 1.</div>
</div>
<div class="number">125A</div>
<div class="extra">♥</div>
@@ -3933,13 +3933,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Greek Left, Greek Right</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Greek Left</div>
-<div class="action_effect">1 hit. This unit suffers ONE less hit and never more than one.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit and never more than 1.</div>
</div>
<div class="number">126A</div>
<div class="extra">♥</div>
@@ -3954,7 +3954,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Voluntary</div>
<div class="action_target">Any friendly formation</div>
-<div class="action_effect">When target suffers Hits, this unit suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="number">127A</div>
<div class="extra">♦</div>
@@ -3994,7 +3994,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Cardaces Left, The Immortals</div>
-<div class="action_effect">1 hit. This unit suffers ONE less hit and never more than one.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit and never more than 1.</div>
</div>
<div class="number">129A</div>
<div class="extra">♦</div>
@@ -4016,7 +4016,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Screen</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Any enemy formation</div>
-<div class="action_effect">If either Chariot formation is screened, it suffers one Hit!</div>
+<div class="action_effect">If either Chariot formation is screened, it suffers 1 hit!</div>
</div>
<div class="number">130A</div>
<div class="extra">♥</div>
@@ -4031,7 +4031,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Bessus, Greeks</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -4051,13 +4051,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Greeks, The Immortals, Right Reserve</div>
-<div class="action_effect">1 hit, PLUS 1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit plus 1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Any enemy attacking it</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">132A</div>
<div class="extra">♥</div>
@@ -4072,7 +4072,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Voluntary</div>
<div class="action_target">Any friendly formation</div>
-<div class="action_effect">When target suffers Hits, this unit suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="lore_text">As the years of campaigning wore on, the elite Macedonian Phalanx grew smaller, and Alexander had to increasingly rely on Greek mercenaries and allies to plug holes in his line.</div>
<div class="number">133A</div>
@@ -4088,7 +4088,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Mazaeus, Kinsmen, The Immortals</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -4109,7 +4109,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Kinsmen, The Immortals, Left Reserve</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -4130,7 +4130,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Companions</div>
-<div class="action_effect">1 hit. 1 self per action.</div>
+<div class="action_effect">1 hit. 1 self.</div>
</div>
<div class="number">92B</div>
<div class="extra">♠</div>
@@ -4144,7 +4144,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Companions, Hypaspists</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="number">93B</div>
<div class="extra">♣</div>
@@ -4183,7 +4183,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Any enemy attacking it</div>
-<div class="action_effect">1 hit. This unit suffers ONE less hit and never more than one.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit and never more than 1.</div>
</div>
<div class="number">95B</div>
<div class="extra">♠</div>
@@ -4197,7 +4197,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Phalanx</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -4217,7 +4217,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Thessalians, Phalanx</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="number">97B</div>
<div class="extra">♣</div>
@@ -4231,7 +4231,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Phalanx</div>
-<div class="action_effect">1 hit. 1 self per action.</div>
+<div class="action_effect">1 hit. 1 self.</div>
</div>
<div class="number">98B</div>
<div class="extra">♠</div>
@@ -4280,7 +4280,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Right Elephants, Right Infantry</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -4301,7 +4301,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Voluntary</div>
<div class="action_target">Left Phalanx or Right Phalanx</div>
-<div class="action_effect">When target suffers Hits, this unit suffers 1 hit ONLY instead.</div>
+<div class="action_effect">Suffers 1 hit only.</div>
</div>
<div class="rule_text">When either the Left or the Right Phalanx makes an Attack, if there are dice on this card, remove them and use them as part of that formation's Attack.</div>
<div class="number">102B</div>
@@ -4317,7 +4317,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Left Elephants, Left Infantry</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -4337,7 +4337,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Left Elephants, Left Infantry</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type">Command</div>
@@ -4409,7 +4409,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Companions</div>
-<div class="action_effect">1 hit per action. 1 self per action.</div>
+<div class="action_effect">1 hit. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -4428,9 +4428,9 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Right Phalanx</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
-<div class="rule_text">This Formation ALWAYS suffers one less Hit when Attacked.</div>
+<div class="rule_text">This Formation ALWAYS suffers one less hit when Attacked.</div>
<div class="lore_text">If playing with Mary Holland, this Formation suffers zero hits, because that would be mean, and you should be nice to elephants.</div>
<div class="number">109B</div>
<div class="extra">♠</div>
@@ -4444,9 +4444,9 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Left Phalanx</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
-<div class="rule_text">This Formation ALWAYS suffers one less Hit when Attacked.</div>
+<div class="rule_text">This Formation ALWAYS suffers one less hit when Attacked.</div>
<div class="lore_text">If playing with Mary Holland, this Formation suffers zero hits, because that would be mean, and you should be nice to elephants.</div>
<div class="number">110B</div>
<div class="extra">♠</div>
@@ -4460,7 +4460,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Companions</div>
-<div class="action_effect">1 hit per action. 1 self per action.</div>
+<div class="action_effect">1 hit. 1 self.</div>
</div>
<div class="reserve">IN RESERVE (Left Cavalry)</div>
<div class="number">111B</div>
@@ -4475,7 +4475,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Right Phalanx</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="reserve">IN RESERVE (Left Elephants)</div>
<div class="number">112B</div>
@@ -4490,7 +4490,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Left Phalanx</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="reserve">IN RESERVE (Right Elephants)</div>
<div class="number">113B</div>
@@ -4507,7 +4507,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">A. Heavy Cavalry, A. Phalanx</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -4526,13 +4526,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">A. Elephants</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">A. Elephants</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="reserve">PURSUIT</div>
<div class="number">115B</div>
@@ -4547,7 +4547,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">A. Light Cavalry</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -4575,7 +4575,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">A. Phalanx</div>
-<div class="action_effect">1 hit per die (plus dice from E. Phalanx).</div>
+<div class="action_effect">1 hit per die.<br>Take dice from E. Phalanx.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -4596,7 +4596,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement"></div>
<div class="action_target">The Silver Shields</div>
-<div class="action_effect">When target suffers Hits, this unit suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="rule_text">Whenever the Silver Shields make an Attack, remove the dice from this card and use them as part of the Attack.</div>
<div class="reserve">IN RESERVE (E. Elephants)</div>
@@ -4633,13 +4633,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">E. Elephants</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">E. Elephants</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="reserve">PURSUIT</div>
<div class="number">121B</div>
@@ -4654,7 +4654,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">E. Heavy Cavalry, The Silver Shields</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -4674,7 +4674,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">The Silver Shields, E. Phalanx</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -4697,7 +4697,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">S. Light Cavalry</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -4716,13 +4716,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">S. Elephants, S. Light Cavalry</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">S. Elephants</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="reserve">RETIRE</div>
<div class="number">125B</div>
@@ -4737,7 +4737,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Antiochus</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -4772,13 +4772,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">S. Right Phalanx, S. Left Phalanx</div>
-<div class="action_effect">1 hit per die (plus dice from A. Right Phalanx). 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.<br>Take dice from A. Right Phalanx.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">S. Right Phalanx</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="reserve">IN RESERVE (A. Elephants)</div>
<div class="number">128B</div>
@@ -4793,13 +4793,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">S. Left Phalanx, S. Right Phalanx</div>
-<div class="action_effect">1 hit per die (plus dice from A. Left Phalanx). 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.<br>Take dice from A. Left Phalanx.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">S. Left Phalanx</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="reserve">IN RESERVE (A. Elephants)</div>
<div class="number">129B</div>
@@ -4815,7 +4815,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Demetrius</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -4836,13 +4836,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">A. Elephants, A. Light Cavalry</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">A. Elephants</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="reserve">RETIRE</div>
<div class="number">131B</div>
@@ -4857,7 +4857,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Antigonus</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -4891,13 +4891,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">A. Right Phalanx, A. Left Phalanx</div>
-<div class="action_effect">1 hit per die (plus dice from S. Right Phalanx). 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.<br>Take dice from S. Right Phalanx.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">A. Right Phalanx</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="reserve">IN RESERVE (S. Elephants)</div>
<div class="number">134B</div>
@@ -4912,13 +4912,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">A. Left Phalanx, A. Right Phalanx</div>
-<div class="action_effect">1 hit per die (plus dice from S. Left Phalanx). 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.<br>Take dice from S. Left Phalanx.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">A. Left Phalanx</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="reserve">IN RESERVE (S. Elephants)</div>
<div class="number">135B</div>
@@ -4952,13 +4952,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">15th Alabama, 47th Alabama</div>
-<div class="action_effect">1 hit per die. 1 self per action. (But see Sharpshooters.)</div>
+<div class="action_effect">1 hit per die. 1 self.<br>(See Sharpshooters.)</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">15th Alabama</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">137A</div>
<div class="extra">♠</div>
@@ -4973,7 +4973,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">47th Alabama, 4th Alabama, 15th Alabama</div>
-<div class="action_effect short">1 hit per die. 1 self per action.</div>
+<div class="action_effect short">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -4995,7 +4995,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">5th Texas, 4th Texas, 4th Alabama</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -5016,7 +5016,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">4th Texas, 5th Texas</div>
-<div class="action_effect short">1 hit per die. 1 self per action.</div>
+<div class="action_effect short">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -5051,13 +5051,13 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Voluntary</div>
<div class="action_target">Any friendly formation</div>
-<div class="action_effect">When target suffers Hits, this unit suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Any friendly formation</div>
-<div class="action_effect">When target suffers Hits, this unit suffers 1 hit ONLY instead.</div>
+<div class="action_effect">Suffers 1 hit only.</div>
</div>
<div class="number">142A</div>
<div class="extra">♣</div>
@@ -5080,7 +5080,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Devil's Den, Weed's Brigade</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="number">144A</div>
<div class="extra">♥</div>
@@ -5094,7 +5094,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">16th Michigan, 44th New York</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -5114,7 +5114,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">44th New York, 16th Michigan</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -5134,7 +5134,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">83rd Pennsylvania, 44th New York</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="rule_text">Whenever the 47th Alabama makes an Attack, you MAY remove the dice from this card and use them as part of the Attack.</div>
<div class="number">147A</div>
@@ -5149,7 +5149,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">83rd Pennsylvania, 20th Maine</div>
-<div class="action_effect">1 hit per die. 1 self per action. (But see 4th Alabama.)</div>
+<div class="action_effect">1 hit per die. 1 self.<br>(See 4th Alabama.)</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -5169,7 +5169,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">20th Maine, 83rd Pennsylvania</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -5191,7 +5191,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Voluntary</div>
<div class="action_target">Kershaw</div>
-<div class="action_effect">When target suffers Hits, this unit suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="rule_text">Whenever Kershaw makes an Attack, you MUST remove the dice from this card and use them as part of the Attack. <p>This Formation Routs automatically when Kershaw Routs.</div>
<div class="number">150A</div>
@@ -5206,13 +5206,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">de Trobriand, Tilton, Kelly, Sweitzer</div>
-<div class="action_effect">1 hit per die. 1 self per action. (But see Semmes.)</div>
+<div class="action_effect">1 hit per die. 1 self.<br>Take dice from Semmes.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Any enemy attacking it</div>
-<div class="action_effect">1 hit. Addtionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">151A</div>
<div class="extra">♦</div>
@@ -5226,7 +5226,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Ward, de Trobriand, Zook, Burbank</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -5246,7 +5246,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Ward, Cross, Day, Burbank</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -5293,7 +5293,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Tilton, Sweitzer, Burbank, Day</div>
-<div class="action_effect">1 hit, PLUS 1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit plus 1 hit per die. 1 self.</div>
</div>
<div class="rule_text">When this card enters play, the Union Formations Zook and Kelly immediately Retire. <p>This Formation can Attack targets even when those targets are in Reserve.</div>
<div class="reserve">IN RESERVE (Commanded)</div>
@@ -5310,7 +5310,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Benning, Anderson</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -5330,7 +5330,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Kershaw, Anderson</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -5351,13 +5351,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Kershaw</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Voluntary</div>
<div class="action_target">de Trobriand</div>
-<div class="action_effect">When target suffers Hits, this unit suffers 1 hit ONLY instead.</div>
+<div class="action_effect">Suffers 1 hit only.</div>
</div>
<div class="reserve">RETIRE</div>
<div class="number">159A</div>
@@ -5386,7 +5386,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Benning, Anderson, Kershaw</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -5407,7 +5407,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Voluntary</div>
<div class="action_target">Cross, Zook, Kelly</div>
-<div class="action_effect">When target suffers Hits, this unit suffers 1 hit ONLY instead.</div>
+<div class="action_effect">Suffers 1 hit only.</div>
</div>
<div class="reserve">IN RESERVE (Ward)</div>
<div class="number">162A</div>
@@ -5422,7 +5422,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Anderson, Kershaw</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -5443,7 +5443,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Kershaw</div>
-<div class="action_effect short">1 hit, PLUS 1 hit per die. 1 self per action.</div>
+<div class="action_effect short">1 hit plus 1 hit per die. 1 self.</div>
</div>
<div class="rule_text">Fightin' Irish!</div>
<div class="action_row">
@@ -5465,7 +5465,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Kershaw, Wofford</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -5486,13 +5486,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Benning, Anderson, Kershaw, Wofford</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Any enemy attacking it</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="reserve">IN RESERVE (Cross)</div>
<div class="number">166A</div>
@@ -5507,13 +5507,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Anderson, Kershaw, Wofford</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Any enemy attacking it</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="reserve">IN RESERVE (Cross)</div>
<div class="number">167A</div>
@@ -5530,7 +5530,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">105th Pennsylvania, 57th Pennsylvania</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -5550,7 +5550,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">63rd Pennsylvania, 57th Pennsylvania</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -5570,7 +5570,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">63rd Pennsylvania, 114th Pennsylvania</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -5590,7 +5590,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">68th Pennsylvania, 141st Pennsylvania, 114th Pennsylvania</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -5610,7 +5610,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Voluntary</div>
<div class="action_target">Any Red formation</div>
-<div class="action_effect">When target suffers Hits, this unit suffers 1 hit ONLY instead.</div>
+<div class="action_effect">Suffers 1 hit only.</div>
</div>
<div class="number">172A</div>
<div class="extra">♦</div>
@@ -5637,7 +5637,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">68th Pennsylvania, 141st Pennsylvania, 114th Pennsylvania</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="number">174A</div>
<div class="extra">♥</div>
@@ -5651,7 +5651,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">141st Pennsylvania, 68th Pennsylvania, 114th Pennsylvania</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="number">175A</div>
<div class="extra">♥</div>
@@ -5665,7 +5665,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">141st Pennsylvania, 68th Pennsylvania, 114th Pennsylvania</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="number">176A</div>
<div class="extra">♥</div>
@@ -5689,7 +5689,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">2nd South Carolina, 3rd South Carolina Battalion</div>
-<div class="action_effect short">1 hit per die (also take dice from 68th Pennsylvania). 1 self per action.</div>
+<div class="action_effect short">1 hit per die. 1 self.<br>Take dice from 68th Pennsylvania.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -5709,7 +5709,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">21st Mississippi, 8th South Carolina</div>
-<div class="action_effect">1 hit per die (also take dice from 141st Pennsylvania). 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.<br>Take dice from 141st Pennsylvania.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -5743,13 +5743,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">21st Mississippi, 17th Mississippi</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Any enemy attacking it</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="reserve">IN RESERVE (63rd Pennsylvania)</div>
<div class="number">139B</div>
@@ -5784,13 +5784,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">13th Mississippi, 17th Mississippi</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Any enemy attacking it</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="reserve">IN RESERVE (63rd Pennsylvania)</div>
<div class="number">141B</div>
@@ -5805,13 +5805,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">18th Mississippi, 13th Mississippi</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Any enemy attacking it</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">142B</div>
<div class="extra">♠</div>
@@ -5840,7 +5840,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Hays's Division</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="rule_text">Posey may Attack Hays's Division even while that Division is in Reserve.</div>
<div class="number">144B</div>
@@ -5855,7 +5855,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Carr, Hall, Webb</div>
-<div class="action_effect">1 hit per die. 1 self per action. (But see Lang.)</div>
+<div class="action_effect">1 hit per die. 1 self.<br>Take dice from Lang.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -5875,7 +5875,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Voluntary</div>
<div class="action_target">Wilcox or Wright</div>
-<div class="action_effect">When target suffers Hits, this unit suffers 1 hit ONLY instead.</div>
+<div class="action_effect">Suffers 1 hit only.</div>
</div>
<div class="rule_text">Whenever an Attack is made by Wilcox or Wright, you MUST remove the dice from this card and use them as part of the Attack.</div>
<div class="number">146B</div>
@@ -5890,7 +5890,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Carr, 1st Minnesota, Hall</div>
-<div class="action_effect">1 hit per die. 1 self per action. (But see Lang.)</div>
+<div class="action_effect">1 hit per die. 1 self.<br>Take dice from Lang.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -5911,7 +5911,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Voluntary</div>
<div class="action_target">Carr</div>
-<div class="action_effect">When target suffers Hits, this unit suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="rule_text">When Carr Routs or Retires, Brewster Routs automatically.</div>
<div class="number">148B</div>
@@ -5926,7 +5926,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Wilcox, Wright</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="reserve">RETIRE</div>
<div class="number">149B</div>
@@ -5947,7 +5947,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Wilcox</div>
-<div class="action_effect">1 hit. This unit suffers TWO less hits and never more than one.</div>
+<div class="action_effect">1 hit. Suffers 2 less hits and never more than 1.</div>
</div>
<div class="reserve">IN RESERVE (Carr)</div>
<div class="number">150B</div>
@@ -5962,13 +5962,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Wright, Posey, Wilcox</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Wright</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="reserve">RETIRE</div>
<div class="number">151B</div>
@@ -5983,13 +5983,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Wright, Posey, Wilcox</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Wright</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="reserve">IN RESERVE (Hall)</div>
<div class="number">152B</div>
@@ -6054,7 +6054,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Jones</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">156B</div>
<div class="extra">♠</div>
@@ -6075,7 +6075,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Williams</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">157B</div>
<div class="extra">♠</div>
@@ -6096,7 +6096,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Steuart</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="reserve">RETIRE</div>
<div class="number">158B</div>
@@ -6112,7 +6112,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Voluntary</div>
<div class="action_target">Any friendly formation</div>
-<div class="action_effect">When target suffers Hits, this unit suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="number">159B</div>
<div class="extra">♠</div>
@@ -6128,7 +6128,7 @@ a{text-decoration:none;color:black}
<div class="action_target">Steuart</div>
<div class="action_effect">1 hit.</div>
</div>
-<div class="rule_text">This Formation ALWAYS suffers one less Hit when Attacked and NEVER suffers more than one Hit in any given Attack.</div>
+<div class="rule_text">This Formation ALWAYS suffers one less hit when Attacked and NEVER suffers more than one hit in any given Attack.</div>
<div class="reserve">IN RESERVE (Greene's Right)</div>
<div class="number">160B</div>
<div class="extra">♣</div>
@@ -6152,7 +6152,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Greene's Right, 137th New York</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -6171,7 +6171,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Greene's Center</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -6190,7 +6190,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Greene's Left</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -6241,13 +6241,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">McLaws</div>
-<div class="action_effect">1 hit, PLUS 1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit plus 1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">McLaws</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">167B</div>
<div class="extra">♠</div>
@@ -6262,13 +6262,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Anderson</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Anderson</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">168B</div>
<div class="extra">♠</div>
@@ -6283,13 +6283,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Early</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Early</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">169B</div>
<div class="extra">♣</div>
@@ -6310,7 +6310,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Johnson</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">170B</div>
<div class="extra">♣</div>
@@ -6325,7 +6325,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Voluntary</div>
<div class="action_target">Little Round Top</div>
-<div class="action_effect">When target suffers Hits, this unit suffers 1 hit ONLY instead.</div>
+<div class="action_effect">Suffers 1 hit only.</div>
</div>
<div class="number">171B</div>
<div class="extra">♣</div>
@@ -6339,7 +6339,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Voluntary</div>
<div class="action_target">Any friendly but Little Round Top</div>
-<div class="action_effect">When this Reaction is used, choose any friendly Formation except Little Round Top; that Formation suffers the hits instead.</div>
+<div class="action_effect">Choose any friendly formation except Little Round Top; that formation suffers the hits instead.</div>
</div>
<div class="rule_text">The Meade Formation never suffers hits, and this Reaction can never be used to absorb hits for Little Round Top.</div>
<div class="number">172B</div>
@@ -6355,7 +6355,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Slocum</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="rule_text">Dice can only be placed on this card if there are dice on TWO Red cards. (This doesn't necessarily need to be the case when your turn begins, but does need to be the case the instant that you place dice on this card.)</div>
<div class="number">173B</div>
@@ -6370,7 +6370,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Howard</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="rule_text">Dice can only be placed on this card if there are dice on TWO Red cards. (This doesn't necessarily need to be the case when your turn begins, but does need to be the case the instant that you place dice on this card.)</div>
<div class="number">174B</div>
@@ -6385,7 +6385,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Hancock</div>
-<div class="action_effect">2 hits, PLUS 1 hit per die. 1 self per action.</div>
+<div class="action_effect">2 hits plus 1 hit per die. 1 self.</div>
</div>
<div class="rule_text">Dice can only be placed on this card if there are already dice on McLaws.</div>
<div class="number">175B</div>
@@ -6400,7 +6400,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Sickles, Hancock</div>
-<div class="action_effect">1 hit, PLUS 1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit plus 1 hit per die. 1 self.</div>
</div>
<div class="rule_text">Dice can only be placed on this card if there are already dice on Hood.</div>
<div class="number">176B</div>
@@ -6415,7 +6415,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Little Round Top, Sickles</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -6472,7 +6472,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Meldrum, Charles Essex</div>
-<div class="action_effect">1 hit per die. 1 self per action. (But see William Fielding.)</div>
+<div class="action_effect">1 hit per die. 1 self.<br>(See William Fielding.)</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -6493,7 +6493,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Voluntary</div>
<div class="action_target">Any other Pink formation</div>
-<div class="action_effect">When target suffers Hits, this unit suffers 1 hit ONLY instead.</div>
+<div class="action_effect">Suffers 1 hit only.</div>
</div>
<div class="rule_text">When either Wentworth or Gerard makes an Attack, if there are dice on this card, you may (but don't have to) remove them and use them as part of that formation's Attack.</div>
<div class="lore_text">This is the Royalist father of Basil Fielding, Parliamentary cavalry commander.</div>
@@ -6509,7 +6509,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Charles Essex, Ballard</div>
-<div class="action_effect">1 hit per die (1 extra vs Essex). 1 self per action. (See W. Fielding.)</div>
+<div class="action_effect">1 hit per die. 1 self. 1 extra vs Essex.<br>(See William Fielding.)</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -6550,7 +6550,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Meldrum, Charles Essex, Ballard</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="reserve">IN RESERVE (Wentworth)</div>
<div class="number">184A</div>
@@ -6565,7 +6565,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Charles Essex, Ballard</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="reserve">IN RESERVE (Gerard)</div>
<div class="number">185A</div>
@@ -6615,7 +6615,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Gerard, William Fielding, Belasyse</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="lore_text">Colonel Charles Essex was of no relation to, and should not be confused with, the Earl of Essex, who led the Parliamentarian army. The colonel was kind enough not to survive this battle, thus preventing any such potential confusion going forward.</div>
<div class="reserve">RETIRE</div>
@@ -6631,7 +6631,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Wentworth, William Fielding, Byron</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -6672,7 +6672,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Gerard, William Fielding, Belasyse</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -6743,7 +6743,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Vavasour</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -6763,13 +6763,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Wentworth, Byron</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Voluntary</div>
<div class="action_target">Any friendly formation</div>
-<div class="action_effect">When target suffers Hits, this card suffers one less Hit instead.</div>
+<div class="action_effect">Suffers 1 less hit.</div>
</div>
<div class="number">196A</div>
<div class="extra">♣</div>
@@ -6784,7 +6784,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Rupert, Wentworth</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -6825,9 +6825,9 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Gerard</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
-<div class="rule_text">This unit always suffers 1 less Hit when attacked.</div>
+<div class="rule_text">Whenever this Formation takes an Action, BEFORE resolving it, take all the dice from the Saxon Infantry card and place it on this one: these dice are also expended, and also score hits. There must be at least one die on this card to take the action however.</div>
<div class="reserve">IN RESERVE (Skippon)</div>
<div class="number">199A</div>
<div class="extra">♠</div>
@@ -6856,7 +6856,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">London Trained Bands</div>
-<div class="action_effect">1 hit, PLUS 1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit plus 1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -6876,7 +6876,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Essex OR Stapleton</div>
-<div class="action_effect">1 hit per die. 1 self per action. You CHOOSE the target.</div>
+<div class="action_effect">1 hit per die. 1 self. You CHOOSE the target.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -6895,7 +6895,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Skippon, Essex</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -6917,7 +6917,7 @@ a{text-decoration:none;color:black}
<div class="action_target">Skippon</div>
<div class="action_effect">1 hit.</div>
</div>
-<div class="rule_text">If there are dice on this card and Skippon is in play, Wentworth inflicts one extra Hit when Attacking, and suffers one less Hit when Attacked.</div>
+<div class="rule_text">If there are dice on this card and Skippon is in play, Wentworth inflicts one extra hit when Attacking, and suffers one less hit when Attacked.</div>
<div class="number">204A</div>
<div class="extra">♥</div>
</div>
@@ -6930,7 +6930,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Fortescue</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -6950,9 +6950,9 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement"></div>
<div class="action_target">Vavasour or Wentworth</div>
-<div class="action_effect">When target suffers Hits, this unit suffers 1 less hit per die.</div>
+<div class="action_effect">Suffers 1 less hit per die.</div>
</div>
-<div class="rule_text">For example, if three Hits are to be inflicted and there are two dice on this card, this card suffers only one instead; if there are three dice, it suffers zero. Before you ask, no, it can't suffer less than zero or regain sticks or anything silly like that.</div>
+<div class="rule_text">For example, if three hits are to be inflicted and there are two dice on this card, this card suffers only one instead; if there are three dice, it suffers zero. Before you ask, no, it can't suffer less than zero or regain sticks or anything silly like that.</div>
<div class="number">206A</div>
<div class="extra">♦</div>
</div>
@@ -6974,7 +6974,7 @@ a{text-decoration:none;color:black}
<div class="action_requirement">Pair</div>
<div class="action_target">Astley</div>
</div>
-<div class="rule_text">If there are dice on this card, all other friendly Formations inflict one extra Hit when attacking.</div>
+<div class="rule_text">If there are dice on this card, all other friendly Formations inflict one extra hit when attacking.</div>
<div class="number">207A</div>
<div class="extra">♠</div>
</div>
@@ -6987,7 +6987,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Cornish Foot</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -7007,7 +7007,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Maurice, Blagge</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -7026,7 +7026,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Skippon</div>
-<div class="action_effect">When target suffers Hits, this card suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="action_row">
<div class="action_type">Command</div>
@@ -7045,7 +7045,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Maurice, Goring</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -7067,13 +7067,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Skippon</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Skippon</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">212A</div>
<div class="extra">♥</div>
@@ -7107,13 +7107,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Cromwell</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Absorb</div>
<div class="action_requirement"></div>
<div class="action_target">Any friendly formation</div>
-<div class="action_effect">When target suffers Hits, this unit suffers 1 less hit per die.</div>
+<div class="action_effect">Suffers 1 less hit per die.</div>
</div>
<div class="number">214A</div>
<div class="extra">♦</div>
@@ -7127,13 +7127,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Balfour</div>
-<div class="action_effect">1 hit, PLUS 1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit plus 1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Balfour</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="reserve">IN RESERVE (Maurice or Astley)</div>
<div class="number">215A</div>
@@ -7170,7 +7170,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Cromwell</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -7190,13 +7190,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Fairfax, Montagu</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Fairfax</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">179B</div>
<div class="extra">♥</div>
@@ -7210,13 +7210,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Pickering</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Pickering</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">180B</div>
<div class="extra">♥</div>
@@ -7230,13 +7230,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Skippon, Waller</div>
-<div class="action_effect short">1 hit per die. 1 self per action.</div>
+<div class="action_effect short">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Skippon</div>
-<div class="action_effect short">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect short">1 hit. Suffers 1 less hit.</div>
</div>
<div class="lore_text">Never gonna let you down.</div>
<div class="number">181B</div>
@@ -7251,7 +7251,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Ireton</div>
-<div class="action_effect">1 hit per die (also take all dice from Astley). 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.<br>Take dice from Astley.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -7272,13 +7272,13 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement"></div>
<div class="action_target">Any Pink formation</div>
-<div class="action_effect short">When target suffers Hits, this unit suffers 1 less hit per die.</div>
+<div class="action_effect short">Suffers 1 less hit per die.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Any enemy attacking it</div>
-<div class="action_effect short">1 hit. This unit suffers ONE less hit and never more than one.</div>
+<div class="action_effect short">1 hit. Suffers 1 less hit and never more than 1.</div>
</div>
<div class="lore_text">Yeah, I know the card is red.</div>
<div class="number">183B</div>
@@ -7294,7 +7294,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Rupert of the Rhine, Astley</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -7314,13 +7314,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Astley</div>
-<div class="action_effect">1 hit per die (also take all dice from Waller). 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.<br>Take dice from Waller.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Astley</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">185B</div>
<div class="extra">♠</div>
@@ -7334,7 +7334,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement"></div>
<div class="action_target">Skippon or Pickering</div>
-<div class="action_effect">When target suffers Hits, this unit suffers 1 less hit.</div>
+<div class="action_effect">Suffers 1 less hit.</div>
</div>
<div class="lore_text">This is Hardresse Waller, cousin to the more famous Sir William. A regicide, he was condemned to death once Charles II was restored, but his life was spared due to the intervention of well-connected friends.</div>
<div class="number">186B</div>
@@ -7349,7 +7349,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Bard</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -7369,7 +7369,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement"></div>
<div class="action_target">Fairfax or Pickering</div>
-<div class="action_effect">When target suffers Hits, this unit suffers 1 less hit.</div>
+<div class="action_effect">Suffers 1 less hit.</div>
</div>
<div class="lore_text">Montagu was reliably Cromwell's man up until the future Lord Protector's death. Seeing the restoration as inevitable, he was instrumental in bringing Charles II to the throne, not only saving his own neck, but being created the first Earl of Sandwich. Decades later, his great-grandson decided to put stuff between two slices of bread.</div>
<div class="number">188B</div>
@@ -7384,13 +7384,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Lisle, Bluecoats</div>
-<div class="action_effect">1 hit per die (also take all dice from Montagu). 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.<br>Take dice from Montagu.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Lisle</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">189B</div>
<div class="extra">♠</div>
@@ -7404,7 +7404,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Langdale, Lisle, Bluecoats</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -7444,13 +7444,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Macdonnell</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Macdonnell</div>
-<div class="action_effect">This unit suffers one less hit.</div>
+<div class="action_effect">Suffers 1 less hit.</div>
</div>
<div class="number">192B</div>
<div class="extra">♣</div>
@@ -7464,13 +7464,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">O'Cahan</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">O'Cahan</div>
-<div class="action_effect">This unit suffers one less hit.</div>
+<div class="action_effect">Suffers 1 less hit.</div>
</div>
<div class="number">193B</div>
<div class="extra">♣</div>
@@ -7484,13 +7484,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Laghtnan</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Laghtnan</div>
-<div class="action_effect">This unit suffers one less hit.</div>
+<div class="action_effect">Suffers 1 less hit.</div>
</div>
<div class="number">194B</div>
<div class="extra">♣</div>
@@ -7523,7 +7523,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement"></div>
<div class="action_target">Any Blue formation</div>
-<div class="action_effect">When target suffers Hits, this unit suffers 1 less hit per die.</div>
+<div class="action_effect">Suffers 1 less hit per die.</div>
</div>
<div class="number">196B</div>
<div class="extra">♠</div>
@@ -7538,7 +7538,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Drummond</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="lore_text">Specifically, these are highlanders from Clan MacDonald of Keppoch.</div>
<div class="number">197B</div>
@@ -7559,7 +7559,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement"></div>
<div class="action_target">Laghtnan</div>
-<div class="action_effect short">When target suffers Hits, this unit suffers 1 less hit per die.</div>
+<div class="action_effect short">Suffers 1 less hit per die.</div>
</div>
<div class="lore_text">These were raised by Elcho but immediately defected.</div>
<div class="number">198B</div>
@@ -7574,13 +7574,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Elcho</div>
-<div class="action_effect">1 hit per die (also take all dice from Kilpont). 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.<br>Take dice from Kilpont.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Elcho</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="number">199B</div>
<div class="extra">♥</div>
@@ -7594,13 +7594,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Perth Trained Bands</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Perth Trained Bands</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="number">200B</div>
<div class="extra">♥</div>
@@ -7614,13 +7614,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Tullibardine</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Tullibardine</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="number">201B</div>
<div class="extra">♥</div>
@@ -7634,14 +7634,14 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Scott of Rossie, Tullibardine</div>
-<div class="action_effect">1 hit per die (1 extra vs Tullibardine). 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self. 1 extra vs Tullibardine.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
<div class="action_requirement"></div>
<div class="action_target">Scott of Rossie</div>
</div>
-<div class="rule_text">If there are dice on this card, all Pink Formations inflict one extra Hit when attacking.</div>
+<div class="rule_text">If there are dice on this card, all Pink Formations inflict one extra hit when attacking.</div>
<div class="number">202B</div>
<div class="extra">♦</div>
</div>
@@ -7670,13 +7670,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Garlic Hill, MacColla's Lifeguard</div>
-<div class="action_effect">1 hit per die (also take all dice from Lawers's Horse). 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.<br>Take dice from Lawers's Horse.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Any enemy attacking it</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="reserve">RETIRE</div>
<div class="number">204B</div>
@@ -7691,7 +7691,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Campbell of Lawers</div>
-<div class="action_effect">When target suffers Hits, this unit suffers 1 hit ONLY instead.</div>
+<div class="action_effect">Suffers 1 hit only.</div>
</div>
<div class="rule_text">If Campbell of Lawers Routs or Retires, Seaforth immediately Routs.</div>
<div class="lore_text">Rather than deploying in a battleline, the Covenanter regiments were secunded - one after the other. Once Lawers's men broke, they ran into and through the men behind them; the result was anarchy.</div>
@@ -7726,7 +7726,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Irish Right</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -7747,7 +7747,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Irish Left</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -7775,7 +7775,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Campbell of Lawers</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="reserve">RETIRE</div>
<div class="number">209B</div>
@@ -7804,9 +7804,9 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Campbell of Lawers</div>
-<div class="action_effect">1 hit, PLUS 1 hit per die.</div>
+<div class="action_effect">1 hit plus 1 hit per die.</div>
</div>
-<div class="rule_text">This Formation ALWAYS suffers one less Hit when Attacked and NEVER suffers more than one Hit in any given Attack.</div>
+<div class="rule_text">This Formation ALWAYS suffers one less hit when Attacked and NEVER suffers more than one hit in any given Attack.</div>
<div class="lore_text">Forced to abandon his position on Garlic Hill, MacColla fell back to Auldearn itself. The fighting there was fierce, and Mungo Campbell of Lawers was killed in action.</div>
<div class="reserve">IN RESERVE (Garlic Hill)</div>
<div class="number">211B</div>
@@ -7841,7 +7841,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Drummond, Lord Chancellor's</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -7861,7 +7861,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Lawers's Horse, Campbell of Lawers</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -7881,13 +7881,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Campbell of Lawers, Drummond, Lord Chancellor's</div>
-<div class="action_effect">1 hit, PLUS hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit plus 1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Lord Chancellor's</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="reserve">IN RESERVE (Commanded)</div>
<div class="number">215B</div>
@@ -7902,13 +7902,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Campbell of Lawers, Lothian</div>
-<div class="action_effect">1 hit, PLUS hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit plus 1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Lothian</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="reserve">IN RESERVE (Commanded)</div>
<div class="number">216B</div>
@@ -7948,7 +7948,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Sulla, Domitius</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -7968,13 +7968,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Domitius</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Cilicians or Pompey</div>
-<div class="action_effect">When target suffers Hits, this card suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="number">219A</div>
<div class="extra">♦</div>
@@ -7988,7 +7988,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Antony</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -8010,13 +8010,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Cilicians</div>
-<div class="action_effect">1 hit, PLUS 1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit plus 1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Cilicians</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="number">221A</div>
<div class="extra">♣</div>
@@ -8031,13 +8031,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Metellus Scipio</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Metellus Scipio</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="number">222A</div>
<div class="extra">♣</div>
@@ -8052,13 +8052,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Pompey</div>
-<div class="action_effect">1 hit per die. Inflicts 1 extra hit if Fourth Line is in play.</div>
+<div class="action_effect">1 hit per die. 1 extra hit if Fourth Line is in play.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Pompey</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="number">223A</div>
<div class="extra">♠</div>
@@ -8087,7 +8087,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Labienus, Pompey</div>
-<div class="action_effect">1 hit, PLUS 1 hit per die.</div>
+<div class="action_effect">1 hit plus 1 hit per die.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -8109,13 +8109,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Sandbag Battery, French Troops</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">French Troops</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="reserve">IN RESERVE (Commanded)</div>
<div class="number">217B</div>
@@ -8143,7 +8143,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Home Ridge, British Troops</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type">Command</div>
@@ -8164,7 +8164,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Home Ridge</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type">Command</div>
@@ -8193,7 +8193,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Any enemy attacking it</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="number">221B</div>
<div class="extra">♦</div>
@@ -8207,7 +8207,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Pauloff's Left</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -8228,13 +8228,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Soimonoff, Pauloff's Right</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Absorb</div>
<div class="action_requirement"></div>
<div class="action_target">Home Ridge</div>
-<div class="action_effect">When target suffers Hits, this card suffers 1 less hit per die.</div>
+<div class="action_effect">Suffers 1 less hit per die.</div>
</div>
<div class="reserve">IN RESERVE (Commanded)</div>
<div class="number">223B</div>
@@ -8250,7 +8250,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Pauloff's Left</div>
-<div class="action_effect">1 hit, PLUS one hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit plus 1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -8290,7 +8290,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Spanish Horse, Dutch Right Foot</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -8311,7 +8311,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Dutch Right Foot, Dutch Left Foot</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -8347,13 +8347,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Dutch Right Foot, Van Aylva</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Any enemy attacking it</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="reserve">IN RESERVE (Luxembourg's Horse)</div>
<div class="number">229A</div>
@@ -8369,7 +8369,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Dutch Left Foot, Dutch Right Foot</div>
-<div class="action_effect">1 hit per die. 1 self per action. Does 1 extra hit if Dutch Horse Routed.</div>
+<div class="action_effect">1 hit per die. 1 self.<br>1 extra hit if Dutch Horse routed.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -8390,7 +8390,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Dutch Horse, Dutch Left Foot</div>
-<div class="action_effect">1 hit per die. 1 self per action. Does 1 extra hit versus Dutch Left Foot.</div>
+<div class="action_effect">1 hit per die. 1 self.<br>1 extra vs Dutch Left Foot.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -8433,7 +8433,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">French Right, French Center</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -8454,7 +8454,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">French Left, French Center</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -8494,7 +8494,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Voluntary</div>
<div class="action_target">Any friendly formation</div>
-<div class="action_effect">When target suffers Hits, this unit suffers 1 less hit per die.</div>
+<div class="action_effect">Suffers 1 less hit per die.</div>
</div>
<div class="action_row">
<div class="action_type">Command</div>
@@ -8521,7 +8521,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">French Center</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="rule_text">If this card Routs, the French win.</div>
<div class="lore_text">Nine battalions under van Aylva and three thousand horse under van Weibnom and Vaudemont arrived too late to reverse the French victory, but they were able to cover Waldeck's retreat to Nivelles.</div>
@@ -8560,7 +8560,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Vendome, Catinat</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -8581,7 +8581,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Catinat, Hoguette</div>
-<div class="action_effect">1 hit per die. 1 self per action (but see Cannons).</div>
+<div class="action_effect">1 hit per die. 1 self.<br>(See Cannons).</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -8602,7 +8602,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Hoguette, Catinat</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -8622,7 +8622,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Vins, Hoguette</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -8641,7 +8641,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement"></div>
<div class="action_target">Any Red formation</div>
-<div class="action_effect">When target suffers Hits, this card suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="number">244A</div>
<div class="extra">♥</div>
@@ -8670,7 +8670,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Capara, Duke of Savoy</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -8690,7 +8690,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Duke of Savoy, Eugene</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -8711,7 +8711,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Eugene, Duke of Savoy</div>
-<div class="action_effect">1 hit per die. 1 self per action (but see Bayonets!).</div>
+<div class="action_effect">1 hit per die. 1 self.<br>(See Bayonets!).</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -8731,7 +8731,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Schomberg, Eugene</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -8750,7 +8750,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement"></div>
<div class="action_target">Any Blue formation</div>
-<div class="action_effect">When target suffers Hits, this unit suffers 1 less hit.</div>
+<div class="action_effect">Suffers 1 less hit.</div>
</div>
<div class="number">250A</div>
<div class="extra">♠</div>
@@ -8776,7 +8776,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Cassines II, Guttenstein</div>
-<div class="action_effect">1 hit per die. 1 self per action (but see Vaisseaux).</div>
+<div class="action_effect">1 hit per die. 1 self.<br>(See Vaisseaux).</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -8796,7 +8796,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Cassines II, Mannsfeldt</div>
-<div class="action_effect">1 hit per die. 1 self per action (but see Vaisseaux).</div>
+<div class="action_effect">1 hit per die. 1 self.<br>(See Vaisseaux).</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -8816,7 +8816,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Any Dark Blue formation</div>
-<div class="action_effect">When target suffers Hits, this card suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="rule_text">If there are dice on this card when either Anjou or Royal Comtois attacks, the attack inflicts one extra hit.</div>
<div class="number">254A</div>
@@ -8831,7 +8831,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Cassines I, Kriechbaum</div>
-<div class="action_effect">1 hit per die. 1 self per action (but see Auvergne).</div>
+<div class="action_effect">1 hit per die. 1 self.<br>(See Auvergne).</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -8851,7 +8851,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Cassines I, Nigrelli</div>
-<div class="action_effect">1 hit per die. 1 self per action (but see Auvergne).</div>
+<div class="action_effect">1 hit per die. 1 self.<br>(See Auvergne).</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -8871,7 +8871,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Any Blue formation</div>
-<div class="action_effect">When target suffers Hits, this card suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="rule_text">If there are dice on this card when either Normandie or Bourgogne attacks, the attack inflicts one extra hit.</div>
<div class="number">257A</div>
@@ -8921,7 +8921,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Bourgogne, Normandie</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -8942,7 +8942,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Normandie, Bourgogne</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -8963,7 +8963,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Royal Comtois, Anjou</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -8984,7 +8984,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Anjou, Royal Comtois</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -9006,7 +9006,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Clerambault, Blenheim</div>
-<div class="action_effect">1 hit per die (2 hits per die vs. Blenheim). 1 self per action.</div>
+<div class="action_effect">1 hit per die (2 hits per die versus Blenheim). 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -9026,13 +9026,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">St. Pierre, Oberglauheim</div>
-<div class="action_effect">1 hit per die (also take all dice from Horn). 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.<br>Take dice from Horn.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Absorb</div>
<div class="action_requirement"></div>
<div class="action_target">Horn</div>
-<div class="action_effect">When target suffers Hits, this card suffers 1 less hit per die.</div>
+<div class="action_effect">Suffers 1 less hit per die.</div>
</div>
<div class="number">227B</div>
<div class="extra">♦</div>
@@ -9048,7 +9048,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Oberglauheim, St. Pierre</div>
-<div class="action_effect">1 hit per die (also take all dice from Ingoldsby). 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.<br>Take dice from Ingoldsby.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -9068,7 +9068,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">d'Humieres</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -9121,7 +9121,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Lutzingen, d'Arco</div>
-<div class="action_effect">1 hit per die. 1 self per action. If reduced to one stick, no self hits.</div>
+<div class="action_effect">1 hit per die. 1 self.<br>If reduced to one stick, no self hits.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -9141,7 +9141,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Any Pink formation</div>
-<div class="action_effect">When target suffers Hits, this unit suffers 1 less hit per die.</div>
+<div class="action_effect">Suffers 1 less hit per die.</div>
</div>
<div class="rule_text">As an Action, you can remove all dice on this card to "redeploy" up to one unit stick per die from this card to any Red card, increasing its strength accordingly.</div>
<div class="lore_text">When Marlborough requested troops, Eugene complied without a second thought, even as it left his line vulnerable.</div>
@@ -9179,7 +9179,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Anhalt-Dessau, Prince Eugene</div>
-<div class="action_effect">1 hit per die. 1 self per action. If reduced to one stick, no self hits.</div>
+<div class="action_effect">1 hit per die. 1 self.<br>If reduced to one stick, no self hits.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -9201,13 +9201,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Anhalt-Dessau, Prince Eugene</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Lutzingen</div>
-<div class="action_effect">When target suffers Hits, this card suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="number">236B</div>
<div class="extra">♣</div>
@@ -9224,13 +9224,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Horn</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Horn</div>
-<div class="action_effect">1 hit. Additionally, this unit only suffers one hit.</div>
+<div class="action_effect">1 hit. Suffers 1 hit only.</div>
</div>
<div class="number">237B</div>
<div class="extra">♣</div>
@@ -9246,7 +9246,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Ingoldsby</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -9268,7 +9268,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Cutt's Column</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="rule_text">At the end of your roll phase, if you do not place any dice on a Dark Blue card, this card Routs. Any unit sticks it has remaining are added to Blenheim.</div>
<div class="lore_text">When the enemy advanced, Clerambault lost his nerve and crammed his troops into Blenheim, where they were slaughtered. As the French retreated in defeat, feeling the weight of his blunder, he drowned himself.</div>
@@ -9286,7 +9286,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Voluntary</div>
<div class="action_target">Clerambault</div>
-<div class="action_effect short">When target suffers Hits, this unit suffers 1 less hit per die.</div>
+<div class="action_effect short">Suffers 1 less hit per die.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -9347,7 +9347,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Taviers, Guiscard</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="lore_text">The famous "Blue Guards" served with distinction at Ramillies. They pushed a Swiss garrison out of Franquenee and then followed them to Taviers, which anchored the French right flank. In cramped alleys, brutal close-quarters fighting ensued, with the Dutch eventually emerging victorious.</div>
<div class="number">243B</div>
@@ -9362,7 +9362,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Guiscard</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -9383,7 +9383,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">French Right</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -9404,7 +9404,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">French Left</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -9455,7 +9455,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Orkney's Right</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -9475,7 +9475,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Voluntary</div>
<div class="action_target">Any Blue formation</div>
-<div class="action_effect">When target suffers Hits, this card suffers 1 hit ONLY instead.</div>
+<div class="action_effect">Suffers 1 hit only.</div>
</div>
<div class="lore_text">The second of four villages that anchored Villeroy's army.</div>
<div class="number">250B</div>
@@ -9490,7 +9490,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Orkney's Left</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -9510,7 +9510,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Voluntary</div>
<div class="action_target">Guiscard</div>
-<div class="action_effect">When target suffers Hits, this unit suffers 1 less hit per die.</div>
+<div class="action_effect">Suffers 1 less hit per die.</div>
</div>
<div class="rule_text">If Guiscard Routs, this card immediately Routs.</div>
<div class="lore_text">Ramillies secured the center of the French line, provided a good view of the plain below, and is a word I constantly need to look up the spelling of.</div>
@@ -9527,7 +9527,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Overkirk</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -9547,7 +9547,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Dutch Guards</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -9570,13 +9570,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Villars's Right, Villars's Left</div>
-<div class="action_effect">1 hit per die. 1 self per action. If reduced to one stick, no self hits.</div>
+<div class="action_effect">1 hit per die. 1 self.<br>If reduced to one stick, no self hits.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Any enemy attacking it</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">255B</div>
<div class="extra">♦</div>
@@ -9590,7 +9590,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Broglie, Villars's Left</div>
-<div class="action_effect">1 hit per die (two per die vs. Villars's Left). 1 self per action.</div>
+<div class="action_effect">1 hit per die (2 hits per die versus Villars's Left). 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -9631,7 +9631,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Dutch Garrison</div>
-<div class="action_effect">When target suffers Hits, this card suffers 1 hit ONLY instead.</div>
+<div class="action_effect">Suffers 1 hit only.</div>
</div>
<div class="lore_text">The Earl of Albemarle held out as long as he could against overwhelming odds. He and the survivors were taken prisoner.</div>
<div class="number">258B</div>
@@ -9647,7 +9647,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Prince de Tingry</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -9685,7 +9685,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Dutch Horse</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -9706,7 +9706,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Dutch Garrison</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -9727,7 +9727,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Dutch Garrison</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -9764,9 +9764,9 @@ a{text-decoration:none;color:black}
<div class="action_row">
<div class="action_type">Command</div>
<div class="action_requirement"></div>
-<div class="action_target">See Below</div>
+<div class="action_target">Leopold's Right, Leopold's Center, Leopold's Left, Nassau, Zieten, Bayreuth Dragoons</div>
</div>
-<div class="rule_text">Each Command action brings into play the next card in this sequence: Leopold's Right, Leopold's Center, Leopold's Left, Nassau, Zieten, Bayreuth Dragoons. <p>If at the start of your turn you have no Infantry or Cavalry cards in play, you lose.<p>Note that the cards are numbered in their order of arrival, and are thus given in a right-to-left rather than the usual left-to-right order.</div>
+<div class="rule_text">Each Command action brings into play the next card in the sequence.<p>If at the start of your turn you have no Infantry or Cavalry cards in play, you lose.<p>Note that the cards are numbered in their order of arrival, and are thus given in a right-to-left rather than the usual left-to-right order.</div>
<div class="reserve">IN RESERVE (Commanded)</div>
<div class="number">265A</div>
<div class="extra">♣</div>
@@ -9781,7 +9781,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Saxon Horse</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -9801,7 +9801,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Lorraine's Left or Lorraine's Right</div>
-<div class="action_effect">Two hits per die.</div>
+<div class="action_effect">2 hits per die.</div>
</div>
<div class="rule_text">After making its first and only attack, this card is removed from play (this does not count as a Rout).</div>
<div class="lore_text">The justly famous charge of the Bayreuth Dragoons decisively broke the enemy line, securing for Frederick a major victory.</div>
@@ -9820,7 +9820,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Austrian Horse</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -9842,7 +9842,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Austrian Horse</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -9865,7 +9865,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Lorraine's Right, Lorraine's Left</div>
-<div class="action_effect short">1 hit per die. 1 self per action.</div>
+<div class="action_effect short">1 hit per die. 1 self.</div>
</div>
<div class="rule_text">If neither target is in play, may attack Charles and suffers no self hits.</div>
<div class="action_row">
@@ -9890,7 +9890,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Lorraine's Left, Lorraine's Right</div>
-<div class="action_effect short">1 hit per die. 1 self per action.</div>
+<div class="action_effect short">1 hit per die. 1 self.</div>
</div>
<div class="rule_text">If neither target is in play, may attack Charles and suffers no self hits.</div>
<div class="action_row">
@@ -9914,7 +9914,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Weissenfels, Lorraine's Left</div>
-<div class="action_effect short">1 hit per die. 1 self per action.</div>
+<div class="action_effect short">1 hit per die. 1 self.</div>
</div>
<div class="rule_text">If neither target is in play, may attack Charles and suffers no self hits.</div>
<div class="action_row">
@@ -9957,14 +9957,14 @@ a{text-decoration:none;color:black}
<div class="action_row">
<div class="action_type">Command</div>
<div class="action_requirement">Three Dice</div>
-<div class="action_target">See Below</div>
+<div class="action_target">Any friendly formation</div>
</div>
<div class="rule_text">Each Command action brings into play the in-reserve card of your choice.</div>
<div class="action_row">
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Voluntary</div>
<div class="action_target">Any friendly formation</div>
-<div class="action_effect">When target suffers Hits, this card suffers 1 less hit per die.</div>
+<div class="action_effect">Suffers 1 less hit per die.</div>
</div>
<div class="number">274A</div>
<div class="extra">♦</div>
@@ -9980,7 +9980,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Leopold's Right</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -10004,7 +10004,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Leopold's Center, Leopold's Left</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -10028,7 +10028,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Leopold's Left, Leopold's Center</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -10075,7 +10075,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Buddenbrock</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -10119,13 +10119,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Grenadiers, Frederick</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Absorb</div>
<div class="action_requirement"></div>
<div class="action_target">Austrian Guns</div>
-<div class="action_effect">When target suffers Hits, this card suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="number">281A</div>
<div class="extra">♦</div>
@@ -10141,7 +10141,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Prussian Center, Prussian Left</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -10163,7 +10163,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Prussian Left, Prussian Center</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -10184,7 +10184,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Any Pink formation</div>
-<div class="action_effect">When target suffers Hits, this card suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="number">284A</div>
<div class="extra">♥</div>
@@ -10222,7 +10222,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Dragoons</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -10271,7 +10271,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Austrian Center, Austrian Right</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">288A</div>
<div class="extra">♣</div>
@@ -10286,13 +10286,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Austrian Guns, Graner-Koppe</div>
-<div class="action_effect">1 hit plus 1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit plus 1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Graner-Koppe</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="reserve">RETIRE</div>
<div class="number">289A</div>
@@ -10325,7 +10325,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Austrian Guns, Graner-Koppe</div>
-<div class="action_effect short">1 hit per die. 1 self per action.</div>
+<div class="action_effect short">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -10458,7 +10458,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Any enemy attacking it</div>
-<div class="action_effect">1 hit. This unit suffers ONE less hit and never more than one.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit and never more than 1.</div>
</div>
<div class="reserve">IN RESERVE (Ligonier's Left)</div>
<div class="number">297A</div>
@@ -10475,13 +10475,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Ligonier's Right, Ligonier's Left, Rearguard</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Ligonier's Right, Rearguard</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">298A</div>
<div class="extra">♠</div>
@@ -10496,13 +10496,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Ligonier's Left, Ligonier's Right, Rearguard</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Ligonier's Left, Rearguard</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">299A</div>
<div class="extra">♠</div>
@@ -10537,13 +10537,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Waldeck's Right, Waldeck's Left</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Waldeck's Right, Waldeck's Left</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">301A</div>
<div class="extra">♣</div>
@@ -10558,13 +10558,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Waldeck's Left, Waldeck's Right</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Waldeck's Left, Waldeck's Right</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">302A</div>
<div class="extra">♣</div>
@@ -10578,7 +10578,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Any friendly formation</div>
-<div class="action_effect">When target suffers Hits, this card suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="lore_text">De Saxe attacked in eight columns, each much deeper than the thin allied line. <p>And yes, I know those should be French and not Prussian uniforms on the other blue cards. Look, you're lucky you're getting art at all. Don't push it.</div>
<div class="number">303A</div>
@@ -10596,7 +10596,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Spada, Althann</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -10617,13 +10617,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Stolberg, Campitelli</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Stolberg, Campitelli</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="number">265B</div>
<div class="extra">♠</div>
@@ -10639,13 +10639,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">d'Ursel, Breysach</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">d'Ursel, Breysach</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="number">266B</div>
<div class="extra">♠</div>
@@ -10660,7 +10660,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Charles Lorraine</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="lore_text">When a wide gap opened up in the Austrian line, von Mannstein on his own initiative marched in with four grenadier battalions, forcing the Austrians to abandon their earthworks. This threatened the main part of the army under Charles's command, leading him to withdraw toward Prague.</div>
<div class="reserve">IN RESERVE (Breysach)</div>
@@ -10677,7 +10677,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Hadik*, Spada, Althann</div>
-<div class="action_effect short">1 hit per Pair.</div>
+<div class="action_effect short">1 hit per pair.</div>
</div>
<div class="rule_text">*- If not yet in play, skip this target.</div>
<div class="action_row">
@@ -10705,7 +10705,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Any friendly formation</div>
-<div class="action_effect">When target suffers Hits, this card suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="number">269B</div>
<div class="extra">♠</div>
@@ -10742,7 +10742,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Mannstein</div>
-<div class="action_effect short">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect short">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="rule_text">Sticks on this card count toward your Tactical Victory.</div>
<div class="number">271B</div>
@@ -10758,13 +10758,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Right Foot, Left Foot</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Right Foot, Left Foot</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="reserve">RETIRE</div>
<div class="number">272B</div>
@@ -10780,13 +10780,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Left Foot, Right Foot</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Left Foot, Right Foot</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="reserve">RETIRE</div>
<div class="number">273B</div>
@@ -10802,7 +10802,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Schönaich, Zeiten</div>
-<div class="action_effect short">1 hit per die. 1 self per action.</div>
+<div class="action_effect short">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -10825,7 +10825,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Right Foot, Left Foot</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -10847,7 +10847,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Left Foot, Right Foot</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -10870,7 +10870,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Schönaich, Zeiten</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -10947,7 +10947,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Brandes, Lestwitz</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -10969,7 +10969,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Lestwitz, Schultze</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -10991,7 +10991,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Zieten, Schultze</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -11034,7 +11034,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Esterhazy</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="number">285B</div>
<div class="extra">♠</div>
@@ -11051,7 +11051,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement"></div>
<div class="action_target">Lestwitz or Zieten</div>
-<div class="action_effect">When target suffers Hits, this card suffers 1 less hit per die.</div>
+<div class="action_effect">Suffers 1 less hit per die.</div>
</div>
<div class="number">286B</div>
<div class="extra">♠</div>
@@ -11096,7 +11096,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Any enemy attacking it</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="number">288B</div>
<div class="extra">♣</div>
@@ -11111,7 +11111,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Voluntary</div>
<div class="action_target">Any friendly formation</div>
-<div class="action_effect">When target suffers Hits, this card suffers 1 less hit per die.</div>
+<div class="action_effect">Suffers 1 less hit per die.</div>
</div>
<div class="rule_text">When there are dice on this card, friendly Counterattacks inflict one extra hit.</div>
<div class="lore_text">Though his defeat was perhaps inevitable, Bevern held out against impossible odds for twelve hours, and the Austrians paid for their victory, suffering nearly as many casaulties as the Prussians.</div>
@@ -11143,7 +11143,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Borne</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="rule_text">While dice are on this card, Charles cannot Command and Austrians cannot Shift.</div>
<div class="lore_text">This small vanguard convinced Charles his right flank was in danger, and so he shifted troops from his left, little realizing this left Nadasdy to stand alone against the entire enemy army.</div>
@@ -11182,14 +11182,14 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Kheul*, Colloredo*, Nadasdy</div>
-<div class="action_effect short">1 hit per die. 1 self per action.</div>
+<div class="action_effect short">1 hit per die. 1 self.</div>
</div>
<div class="rule_text">* - Skip targets if not yet in play.</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Kheul</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="number">293B</div>
<div class="extra">♠</div>
@@ -11204,13 +11204,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Nadasdy, Colloredo</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Nadasdy</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="number">294B</div>
<div class="extra">♠</div>
@@ -11225,7 +11225,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">O'Donell</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -11244,7 +11244,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Voluntary</div>
<div class="action_target">Any friendly formation</div>
-<div class="action_effect">When target suffers Hits, this card suffers 1 less hit per die.</div>
+<div class="action_effect">Suffers 1 less hit per die.</div>
</div>
<div class="rule_text">Once during the game, you may remove all the dice from this card and add them to any attack, then remove this card from play.</div>
<div class="lore_text">At a pivotal moment, the entire Prussian army sang the hymn Nun danket alle Gott, rallying morale. It probably didn't actually happen, but I was short a card for the scenario, and so here we are.</div>
@@ -11262,7 +11262,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Zieten</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -11284,13 +11284,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Ferdinand</div>
-<div class="action_effect short">1 hit per die. 1 self per action.</div>
+<div class="action_effect short">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Ferdinand</div>
-<div class="action_effect short">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect short">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="rule_text">If this Routs before Colloredo enters play, you lose the game immediately.</div>
<div class="number">298B</div>
@@ -11308,7 +11308,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement"></div>
<div class="action_target">Nadasdy or Kheul</div>
-<div class="action_effect">When target suffers Hits, this card suffers 1 less hit instead.</div>
+<div class="action_effect">Suffers 1 less hit.</div>
</div>
<div class="action_row">
<div class="action_type">Command</div>
@@ -11331,13 +11331,13 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Retzow, Ferdinand</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Retzow</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="reserve">IN RESERVE (Commanded)</div>
<div class="number">300B</div>
@@ -11353,7 +11353,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Driesen, Retzow</div>
-<div class="action_effect">1 hit per die versus Driesen. Two hits per die versus Retzow.</div>
+<div class="action_effect">1 hit per die versus Driesen.<br>2 hits per die versus Retzow.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -11374,7 +11374,7 @@ a{text-decoration:none;color:black}
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Feint</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="rule_text">When the Feint card Routs or Retires, remove this card from play. Any remaining sticks on this card count toward your Tactical Victory.</div>
<div class="lore_text">The garrison at Borne was the object of the Prussian feint. As this garrison was pushed out, the Prussians continued their advance, convincing Charles that this was to be the main thrust of Frederick's attack.</div>
@@ -11395,7 +11395,7 @@ a{text-decoration:none;color:black}
<div class="action_type reaction">Absorb</div>
<div class="action_requirement"></div>
<div class="action_target">Any friendly formation</div>
-<div class="action_effect">When target suffers Hits, this card suffers 1 hit ONLY instead.</div>
+<div class="action_effect">Suffers 1 hit only.</div>
</div>
<div class="lore_text">This was the worst defeat of our hero's career, and it was enough at long last to get him sacked.</div>
<div class="number">303B</div>
diff --git a/info/s_1.html b/info/s_1.html
index 2b4b73c..51337ab 100644
--- a/info/s_1.html
+++ b/info/s_1.html
@@ -80,7 +80,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Hohenlohe, Schlick</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="number">3A</div>
<div class="extra">♦</div>
@@ -112,7 +112,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Thurn, Hohenlohe</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="reserve">RETIRE</div>
<div class="number">5A</div>
@@ -127,7 +127,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Thurn, Hohenlohe</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="reserve">IN RESERVE (Liechtenstein)</div>
<div class="number">6A</div>
@@ -142,7 +142,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Liechtenstein, Tiefenbach</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="lore_text">One of the nobles who instigated the Bohemian Revolt (and thus the Thirty Years War) by chucking a couple of civil servants out a window. They survived, and Thurn went on to be one of the worst generals in the rebellion. His incompetence helped seal their fate at White Mountain.</div>
<div class="number">7A</div>
@@ -176,7 +176,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Catholic League Foot, Liechtenstein, Tiefenbach</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="number">9A</div>
<div class="extra">♣</div>
diff --git a/info/s_10.html b/info/s_10.html
index c5f5c57..eab5382 100644
--- a/info/s_10.html
+++ b/info/s_10.html
@@ -44,7 +44,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Neville's Right, Neville's Center</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -62,7 +62,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Neville's Left, Neville's Center</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -93,7 +93,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Neville's Right, Neville's Center</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="reserve">IN RESERVE (Audley's Left)</div>
<div class="number">53A</div>
@@ -107,7 +107,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Neville's Left, Neville's Center</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="reserve">IN RESERVE (Audley's Right)</div>
<div class="number">54A</div>
@@ -121,7 +121,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Any friendly Pink formation</div>
-<div class="action_effect">When target suffers Hits, this unit suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="number">55A</div>
<div class="extra">♦</div>
@@ -147,7 +147,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Audley's Right, Dudley's Right</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -167,7 +167,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Audley's Left, Audley's Right, Dudley's Left, Dudley's Right</div>
-<div class="action_effect">1 hit, PLUS 1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit plus 1 hit per die. 1 self.</div>
</div>
<div class="rule_text">While this card is in play, you may place dice on TWO Blue cards each turn, in addition to dice placed on any Dark Blue card.</div>
<div class="number">58A</div>
@@ -181,7 +181,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Audley's Left, Dudley's Left</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
diff --git a/info/s_11.html b/info/s_11.html
index ad87f69..573c50c 100644
--- a/info/s_11.html
+++ b/info/s_11.html
@@ -63,7 +63,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">York's Center</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -82,7 +82,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Herbert, York's Center</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
diff --git a/info/s_12.html b/info/s_12.html
index 5b0464e..3cc9d69 100644
--- a/info/s_12.html
+++ b/info/s_12.html
@@ -44,7 +44,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Warwick's Right, Warwick's Left, Wenlock</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -63,7 +63,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Warwick's Right, Wenlock, Dinham</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -81,7 +81,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Warwick's Left, Warwick's Right, Dinham</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -112,7 +112,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Warwick's Right, Wenlock</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -132,7 +132,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Warwick's Right, Wenlock, Dinham</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -151,7 +151,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Warwick's Left, Dinham</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -171,7 +171,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Any friendly formation</div>
-<div class="action_effect">When target suffers Hits, this unit suffers 1 hit ONLY instead.</div>
+<div class="action_effect">Suffers 1 hit only.</div>
</div>
<div class="number">75A</div>
<div class="extra">♦</div>
@@ -185,7 +185,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Somerset's Right, Somerset's Center, Exeter's Right</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -204,7 +204,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Somerset's Left, Somerset's Center, Exeter's Left</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -240,7 +240,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Somerset's Right, Somerset's Center, Exeter's Right, Exeter's Center</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -259,7 +259,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Somerset's Left, Somerset's Center, Exeter's Left, Exeter's Center</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -297,7 +297,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Any friendly formation</div>
-<div class="action_effect short">When target suffers Hits, this unit suffers 1 hit ONLY instead.</div>
+<div class="action_effect short">Suffers 1 hit only.</div>
</div>
<div class="reserve">IN RESERVE (Commanded)</div>
<div class="number">82A</div>
diff --git a/info/s_13.html b/info/s_13.html
index 2d4770e..7bacdb0 100644
--- a/info/s_13.html
+++ b/info/s_13.html
@@ -44,7 +44,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Redesdale, Clapham</div>
-<div class="action_effect">1 hit, PLUS 1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit plus 1 hit per die. 1 self.</div>
</div>
<div class="number">43B</div>
<div class="extra">♣</div>
@@ -57,13 +57,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Redesdale, Clapham</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Pembroke</div>
-<div class="action_effect">When target suffers Hits, this unit suffers 1 hit ONLY instead.</div>
+<div class="action_effect">Suffers 1 hit only.</div>
</div>
<div class="number">44B</div>
<div class="extra">♣</div>
@@ -74,7 +74,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="dice_area">Straight 3</div>
<div class="action_row">
<div class="action_type">Command</div>
-<div class="action_requirement">3 cubes</div>
+<div class="action_requirement">Three Cubes</div>
<div class="action_target">Devon and Devon's Archers</div>
</div>
<div class="rule_text">Unlike most Special Formations, this card begins the game with NO cubes on it.</div>
@@ -89,7 +89,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Redesdale, Clapham</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="reserve">IN RESERVE (Commanded)</div>
<div class="number">46B</div>
@@ -118,7 +118,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Pembroke, Herbert, Devon</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -147,7 +147,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="dice_area">Straight 3</div>
<div class="action_row">
<div class="action_type">Command</div>
-<div class="action_requirement">3 cubes</div>
+<div class="action_requirement">Three Cubes</div>
<div class="action_target">Clapham</div>
</div>
<div class="rule_text">Unlike most Special Formations, this card begins the game with NO cubes on it.</div>
@@ -162,7 +162,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Pembroke, Herbert, Devon</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="reserve">IN RESERVE (Commanded)</div>
<div class="number">51B</div>
diff --git a/info/s_14.html b/info/s_14.html
index 6da0c79..a5ad1a3 100644
--- a/info/s_14.html
+++ b/info/s_14.html
@@ -44,7 +44,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Edward IV</div>
-<div class="action_effect">1 hit. 1 self per action.</div>
+<div class="action_effect">1 hit. 1 self.</div>
</div>
<div class="number">52B</div>
<div class="extra">♦</div>
@@ -57,13 +57,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Hastings, Edward IV</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Edward IV</div>
-<div class="action_effect">1 hit. Additionally, this unit only suffers one hit.</div>
+<div class="action_effect">1 hit. Suffers 1 hit only.</div>
</div>
<div class="number">53B</div>
<div class="extra">♦</div>
@@ -76,7 +76,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Hastings, Edward IV</div>
-<div class="action_effect">1 hit, PLUS 1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit plus 1 hit per die. 1 self.</div>
</div>
<div class="number">54B</div>
<div class="extra">♦</div>
@@ -89,7 +89,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Edward IV, Gloucester</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="reserve">IN RESERVE (Exeter or Montagu)</div>
<div class="number">55B</div>
@@ -116,7 +116,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Montagu, Warwick</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -135,13 +135,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Exeter, Montagu, Warwick</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Montagu</div>
-<div class="action_effect">1 hit. Additionally, this unit only suffers one hit.</div>
+<div class="action_effect">1 hit. Suffers 1 hit only.</div>
</div>
<div class="number">58B</div>
<div class="extra">♣</div>
@@ -154,7 +154,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Exeter, Warwick</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="number">59B</div>
<div class="extra">♣</div>
@@ -167,7 +167,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Edward IV</div>
-<div class="action_effect short">When target suffers Hits, this unit suffers 1 hit ONLY instead.</div>
+<div class="action_effect short">Suffers 1 hit only.</div>
</div>
<div class="rule_text">If this card is still in play when Edward IV Routs, this card also Routs, immediately and simultaneously.</div>
<div class="number">60B</div>
@@ -181,7 +181,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement">Full House</div>
<div class="action_target">Oxford</div>
-<div class="action_effect">Oxford immediately Routs. This cannot be Screened.</div>
+<div class="action_effect">Oxford immediately routs. This attack cannot be screened.</div>
</div>
<div class="lore_text">In the dense fog, Oxford was mistaken for the enemy and his men fired upon in the confusion. Fearing treason, they fled the battlefield.</div>
<div class="number">61B</div>
diff --git a/info/s_15.html b/info/s_15.html
index 7de6a2d..90b0ecc 100644
--- a/info/s_15.html
+++ b/info/s_15.html
@@ -40,7 +40,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="name dkblue">A Plump of Spears</div>
<div class="strength">1</div>
<div class="dice_area">Doubles</div>
-<div class="rule_text">If there are dice on this card, Attacks you make against Somerset inflict one extra Hit. <p>When Somerset Routs, remove this card from play (this does not constitute a Rout) and place any dice back into your dice pool.</div>
+<div class="rule_text">If there are dice on this card, Attacks you make against Somerset inflict one extra hit. <p>When Somerset Routs, remove this card from play (this does not constitute a Rout) and place any dice back into your dice pool.</div>
<div class="number">63B</div>
<div class="extra">♠</div>
</div>
@@ -52,7 +52,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Somerset, Wenlock</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -88,7 +88,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Devon, Wenlock</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -124,7 +124,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Hastings, Edward IV</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -142,7 +142,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Edward IV, Gloucester</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -162,7 +162,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Edward IV, Gloucester</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="number">70B</div>
<div class="extra">♦</div>
diff --git a/info/s_16.html b/info/s_16.html
index c35ad87..7a72f2f 100644
--- a/info/s_16.html
+++ b/info/s_16.html
@@ -44,7 +44,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Scales, Oxford, Strange</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -65,7 +65,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_target">Oxford, Strange</div>
<div class="action_effect">1 hit per die.</div>
</div>
-<div class="rule_text">This Formation ALWAYS suffers one less Hit when being Attacked, and NEVER suffers more than one Hit in any given Attack.</div>
+<div class="rule_text">This Formation ALWAYS suffers one less hit when being Attacked, and NEVER suffers more than one hit in any given Attack.</div>
<div class="number">73B</div>
<div class="extra">♣</div>
</div>
@@ -77,13 +77,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Oxford, Strange</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Any friendly formation</div>
-<div class="action_effect">When target suffers Hits, this unit suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="number">74B</div>
<div class="extra">♣</div>
@@ -96,7 +96,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Savage, Oxford, Strange</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -116,7 +116,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Lincoln's Right</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -136,13 +136,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">German Mercenaries, Lincoln's Left, Lincoln's Right</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">German Mercenaries</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">77B</div>
<div class="extra">♦</div>
@@ -155,7 +155,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Lincoln's Left</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -200,7 +200,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Any friendly formation</div>
-<div class="action_effect">When target suffers Hits, this unit suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="number">81B</div>
<div class="extra">♥</div>
@@ -213,7 +213,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">German Mercenaries, Lincoln's Right, Lincoln's Left</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="reserve">IN RESERVE (Oxford)</div>
<div class="number">82B</div>
diff --git a/info/s_17.html b/info/s_17.html
index 56c1b71..bb3bd84 100644
--- a/info/s_17.html
+++ b/info/s_17.html
@@ -63,13 +63,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Thebans, Allies</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Center Phalanx</div>
-<div class="action_effect">When target suffers Hits, this unit suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="number">93A</div>
<div class="extra">♥</div>
@@ -83,13 +83,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Allies</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Left Phalanx or Right Phalanx</div>
-<div class="action_effect">When target suffers Hits, this unit suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="number">94A</div>
<div class="extra">♦</div>
@@ -103,13 +103,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Athenian Right, Allies</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Center Phalanx</div>
-<div class="action_effect">When target suffers Hits, this unit suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="number">95A</div>
<div class="extra">♦</div>
@@ -129,7 +129,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_requirement">Pair</div>
<div class="action_target">Athenian Left, Athenian Right</div>
</div>
-<div class="rule_text">This Formation ALWAYS suffers one less Hit when Attacked and NEVER suffers more than one Hit in any given Attack.</div>
+<div class="rule_text">This Formation ALWAYS suffers one less hit when Attacked and NEVER suffers more than one hit in any given Attack.</div>
<div class="reserve">RETIRE</div>
<div class="number">96A</div>
<div class="extra">♦</div>
@@ -143,7 +143,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Philip's Hypaspists</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -162,7 +162,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Right Phalanx, Center Phalanx</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -181,7 +181,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Center Phalanx</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -200,7 +200,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Left Phalanx, Center Phalanx</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -225,7 +225,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Alexander</div>
-<div class="action_effect">1 hit. This unit suffers TWO less hits and never more than one.</div>
+<div class="action_effect">1 hit. Suffers 2 less hits and never more than 1.</div>
</div>
<div class="number">101A</div>
<div class="extra">♠</div>
diff --git a/info/s_18.html b/info/s_18.html
index 60095f8..dba3745 100644
--- a/info/s_18.html
+++ b/info/s_18.html
@@ -135,7 +135,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Hypaspists, Right Phalanx</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -155,7 +155,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Left Phalanx</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -176,7 +176,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Persian Far Right, Persian Right, Memnon's Right</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -196,13 +196,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Persian Far Right, Persian Right, Memnon's Right</div>
-<div class="action_effect">1 hit, PLUS 1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit plus 1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Center Phalanx</div>
-<div class="action_effect">When target suffers Hits, this unit suffers 1 hit ONLY instead.</div>
+<div class="action_effect">Suffers 1 hit only.</div>
</div>
<div class="number">110A</div>
<div class="extra">♥</div>
@@ -216,13 +216,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Persian Center</div>
-<div class="action_effect">1 hit, PLUS 1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit plus 1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Left Phalanx or Right Phalanx</div>
-<div class="action_effect">When target suffers Hits, this unit suffers 1 hit ONLY instead.</div>
+<div class="action_effect">Suffers 1 hit only.</div>
</div>
<div class="number">111A</div>
<div class="extra">♥</div>
@@ -236,13 +236,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Persian Left, Persian Center</div>
-<div class="action_effect">1 hit, PLUS 1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit plus 1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Center Phalanx</div>
-<div class="action_effect">When target suffers Hits, this unit suffers 1 hit ONLY instead.</div>
+<div class="action_effect">Suffers 1 hit only.</div>
</div>
<div class="number">112A</div>
<div class="extra">♥</div>
@@ -255,7 +255,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Persian Far Left, Persian Left, Memnon's Left</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
diff --git a/info/s_19.html b/info/s_19.html
index acb7836..e54bb94 100644
--- a/info/s_19.html
+++ b/info/s_19.html
@@ -57,7 +57,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Companions, Hypaspists</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="number">116A</div>
<div class="extra">♣</div>
@@ -70,7 +70,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Hypaspists, Right Phalanx</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -89,7 +89,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Center Phalanx, Left Phalanx</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -108,7 +108,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Left Phalanx</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="number">119A</div>
<div class="extra">♠</div>
@@ -121,7 +121,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Thessalians, Left Phalanx</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -146,7 +146,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Companions</div>
-<div class="action_effect">1 hit. This unit suffers ONE less hit and never more than one.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit and never more than 1.</div>
</div>
<div class="reserve">IN RESERVE (Greek Left)</div>
<div class="number">121A</div>
@@ -161,7 +161,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Persian Horse, Cardaces Right</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -193,13 +193,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Cardaces Right, Greek Right</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Persian Horse, Cardaces Right</div>
-<div class="action_effect">1 hit. This unit suffers ONE less hit and never more than one.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit and never more than 1.</div>
</div>
<div class="number">124A</div>
<div class="extra">♥</div>
@@ -213,13 +213,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Greek Right, Greek Left</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Greek Right</div>
-<div class="action_effect">1 hit. This unit suffers ONE less hit and never more than one.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit and never more than 1.</div>
</div>
<div class="number">125A</div>
<div class="extra">♥</div>
@@ -233,13 +233,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Greek Left, Greek Right</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Greek Left</div>
-<div class="action_effect">1 hit. This unit suffers ONE less hit and never more than one.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit and never more than 1.</div>
</div>
<div class="number">126A</div>
<div class="extra">♥</div>
@@ -253,7 +253,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Voluntary</div>
<div class="action_target">Any friendly formation</div>
-<div class="action_effect">When target suffers Hits, this unit suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="number">127A</div>
<div class="extra">♦</div>
@@ -291,7 +291,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Cardaces Left, The Immortals</div>
-<div class="action_effect">1 hit. This unit suffers ONE less hit and never more than one.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit and never more than 1.</div>
</div>
<div class="number">129A</div>
<div class="extra">♦</div>
diff --git a/info/s_2.html b/info/s_2.html
index 984899c..fdd12c9 100644
--- a/info/s_2.html
+++ b/info/s_2.html
@@ -63,7 +63,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Baillie, Lumsden</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="number">12A</div>
<div class="extra">♣</div>
@@ -88,7 +88,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Crawford, Manchester</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="reserve">RETIRE</div>
<div class="number">14A</div>
@@ -162,7 +162,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Tillier's Right, Whitecoats</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="reserve">RETIRE</div>
<div class="number">19A</div>
@@ -176,7 +176,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Tillier's Right, Whitecoats</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="reserve">IN RESERVE (Crawford)</div>
<div class="number">20A</div>
@@ -202,7 +202,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Tillier's Left, Tillier's Right, Whitecoats</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="reserve">RETIRE</div>
<div class="number">22A</div>
@@ -216,7 +216,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Tillier's Left, Tillier's Right, Whitecoats</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="reserve">IN RESERVE (Baillie)</div>
<div class="number">23A</div>
diff --git a/info/s_20.html b/info/s_20.html
index aa1b1c6..f318296 100644
--- a/info/s_20.html
+++ b/info/s_20.html
@@ -50,7 +50,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Screen</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Any enemy formation</div>
-<div class="action_effect">If either Chariot formation is screened, it suffers one Hit!</div>
+<div class="action_effect">If either Chariot formation is screened, it suffers 1 hit!</div>
</div>
<div class="number">130A</div>
<div class="extra">♥</div>
@@ -64,7 +64,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Bessus, Greeks</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -83,13 +83,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Greeks, The Immortals, Right Reserve</div>
-<div class="action_effect">1 hit, PLUS 1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit plus 1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Any enemy attacking it</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">132A</div>
<div class="extra">♥</div>
@@ -103,7 +103,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Voluntary</div>
<div class="action_target">Any friendly formation</div>
-<div class="action_effect">When target suffers Hits, this unit suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="lore_text">As the years of campaigning wore on, the elite Macedonian Phalanx grew smaller, and Alexander had to increasingly rely on Greek mercenaries and allies to plug holes in his line.</div>
<div class="number">133A</div>
@@ -118,7 +118,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Mazaeus, Kinsmen, The Immortals</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -138,7 +138,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Kinsmen, The Immortals, Left Reserve</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -158,7 +158,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Companions</div>
-<div class="action_effect">1 hit. 1 self per action.</div>
+<div class="action_effect">1 hit. 1 self.</div>
</div>
<div class="number">92B</div>
<div class="extra">♠</div>
@@ -171,7 +171,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Companions, Hypaspists</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="number">93B</div>
<div class="extra">♣</div>
@@ -208,7 +208,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Any enemy attacking it</div>
-<div class="action_effect">1 hit. This unit suffers ONE less hit and never more than one.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit and never more than 1.</div>
</div>
<div class="number">95B</div>
<div class="extra">♠</div>
@@ -221,7 +221,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Phalanx</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -240,7 +240,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Thessalians, Phalanx</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="number">97B</div>
<div class="extra">♣</div>
@@ -253,7 +253,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Phalanx</div>
-<div class="action_effect">1 hit. 1 self per action.</div>
+<div class="action_effect">1 hit. 1 self.</div>
</div>
<div class="number">98B</div>
<div class="extra">♠</div>
diff --git a/info/s_21.html b/info/s_21.html
index 689b7b5..efb6b19 100644
--- a/info/s_21.html
+++ b/info/s_21.html
@@ -45,7 +45,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Right Elephants, Right Infantry</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -65,7 +65,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Voluntary</div>
<div class="action_target">Left Phalanx or Right Phalanx</div>
-<div class="action_effect">When target suffers Hits, this unit suffers 1 hit ONLY instead.</div>
+<div class="action_effect">Suffers 1 hit only.</div>
</div>
<div class="rule_text">When either the Left or the Right Phalanx makes an Attack, if there are dice on this card, remove them and use them as part of that formation's Attack.</div>
<div class="number">102B</div>
@@ -80,7 +80,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Left Elephants, Left Infantry</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -99,7 +99,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Left Elephants, Left Infantry</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type">Command</div>
@@ -167,7 +167,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Companions</div>
-<div class="action_effect">1 hit per action. 1 self per action.</div>
+<div class="action_effect">1 hit. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -185,9 +185,9 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Right Phalanx</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
-<div class="rule_text">This Formation ALWAYS suffers one less Hit when Attacked.</div>
+<div class="rule_text">This Formation ALWAYS suffers one less hit when Attacked.</div>
<div class="lore_text">If playing with Mary Holland, this Formation suffers zero hits, because that would be mean, and you should be nice to elephants.</div>
<div class="number">109B</div>
<div class="extra">♠</div>
@@ -200,9 +200,9 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Left Phalanx</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
-<div class="rule_text">This Formation ALWAYS suffers one less Hit when Attacked.</div>
+<div class="rule_text">This Formation ALWAYS suffers one less hit when Attacked.</div>
<div class="lore_text">If playing with Mary Holland, this Formation suffers zero hits, because that would be mean, and you should be nice to elephants.</div>
<div class="number">110B</div>
<div class="extra">♠</div>
@@ -215,7 +215,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Companions</div>
-<div class="action_effect">1 hit per action. 1 self per action.</div>
+<div class="action_effect">1 hit. 1 self.</div>
</div>
<div class="reserve">IN RESERVE (Left Cavalry)</div>
<div class="number">111B</div>
@@ -229,7 +229,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Right Phalanx</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="reserve">IN RESERVE (Left Elephants)</div>
<div class="number">112B</div>
@@ -243,7 +243,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Left Phalanx</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="reserve">IN RESERVE (Right Elephants)</div>
<div class="number">113B</div>
diff --git a/info/s_22.html b/info/s_22.html
index d708c60..1efcf9f 100644
--- a/info/s_22.html
+++ b/info/s_22.html
@@ -44,7 +44,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">A. Heavy Cavalry, A. Phalanx</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -62,13 +62,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">A. Elephants</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">A. Elephants</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="reserve">PURSUIT</div>
<div class="number">115B</div>
@@ -82,7 +82,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">A. Light Cavalry</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -108,7 +108,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">A. Phalanx</div>
-<div class="action_effect">1 hit per die (plus dice from E. Phalanx).</div>
+<div class="action_effect">1 hit per die.<br>Take dice from E. Phalanx.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -128,7 +128,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement"></div>
<div class="action_target">The Silver Shields</div>
-<div class="action_effect">When target suffers Hits, this unit suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="rule_text">Whenever the Silver Shields make an Attack, remove the dice from this card and use them as part of the Attack.</div>
<div class="reserve">IN RESERVE (E. Elephants)</div>
@@ -163,13 +163,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">E. Elephants</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">E. Elephants</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="reserve">PURSUIT</div>
<div class="number">121B</div>
@@ -183,7 +183,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">E. Heavy Cavalry, The Silver Shields</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -202,7 +202,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">The Silver Shields, E. Phalanx</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
diff --git a/info/s_23.html b/info/s_23.html
index 030d745..17943aa 100644
--- a/info/s_23.html
+++ b/info/s_23.html
@@ -44,7 +44,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">S. Light Cavalry</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -62,13 +62,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">S. Elephants, S. Light Cavalry</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">S. Elephants</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="reserve">RETIRE</div>
<div class="number">125B</div>
@@ -82,7 +82,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Antiochus</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -115,13 +115,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">S. Right Phalanx, S. Left Phalanx</div>
-<div class="action_effect">1 hit per die (plus dice from A. Right Phalanx). 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.<br>Take dice from A. Right Phalanx.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">S. Right Phalanx</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="reserve">IN RESERVE (A. Elephants)</div>
<div class="number">128B</div>
@@ -135,13 +135,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">S. Left Phalanx, S. Right Phalanx</div>
-<div class="action_effect">1 hit per die (plus dice from A. Left Phalanx). 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.<br>Take dice from A. Left Phalanx.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">S. Left Phalanx</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="reserve">IN RESERVE (A. Elephants)</div>
<div class="number">129B</div>
@@ -156,7 +156,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Demetrius</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -176,13 +176,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">A. Elephants, A. Light Cavalry</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">A. Elephants</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="reserve">RETIRE</div>
<div class="number">131B</div>
@@ -196,7 +196,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Antigonus</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -228,13 +228,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">A. Right Phalanx, A. Left Phalanx</div>
-<div class="action_effect">1 hit per die (plus dice from S. Right Phalanx). 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.<br>Take dice from S. Right Phalanx.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">A. Right Phalanx</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="reserve">IN RESERVE (S. Elephants)</div>
<div class="number">134B</div>
@@ -248,13 +248,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">A. Left Phalanx, A. Right Phalanx</div>
-<div class="action_effect">1 hit per die (plus dice from S. Left Phalanx). 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.<br>Take dice from S. Left Phalanx.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">A. Left Phalanx</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="reserve">IN RESERVE (S. Elephants)</div>
<div class="number">135B</div>
diff --git a/info/s_24.html b/info/s_24.html
index 558d2f2..4e14df9 100644
--- a/info/s_24.html
+++ b/info/s_24.html
@@ -58,13 +58,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">15th Alabama, 47th Alabama</div>
-<div class="action_effect">1 hit per die. 1 self per action. (But see Sharpshooters.)</div>
+<div class="action_effect">1 hit per die. 1 self.<br>(See Sharpshooters.)</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">15th Alabama</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">137A</div>
<div class="extra">♠</div>
@@ -78,7 +78,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">47th Alabama, 4th Alabama, 15th Alabama</div>
-<div class="action_effect short">1 hit per die. 1 self per action.</div>
+<div class="action_effect short">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -99,7 +99,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">5th Texas, 4th Texas, 4th Alabama</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -119,7 +119,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">4th Texas, 5th Texas</div>
-<div class="action_effect short">1 hit per die. 1 self per action.</div>
+<div class="action_effect short">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -152,13 +152,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Voluntary</div>
<div class="action_target">Any friendly formation</div>
-<div class="action_effect">When target suffers Hits, this unit suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Any friendly formation</div>
-<div class="action_effect">When target suffers Hits, this unit suffers 1 hit ONLY instead.</div>
+<div class="action_effect">Suffers 1 hit only.</div>
</div>
<div class="number">142A</div>
<div class="extra">♣</div>
@@ -179,7 +179,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Devil's Den, Weed's Brigade</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="number">144A</div>
<div class="extra">♥</div>
@@ -192,7 +192,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">16th Michigan, 44th New York</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -211,7 +211,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">44th New York, 16th Michigan</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -230,7 +230,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">83rd Pennsylvania, 44th New York</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="rule_text">Whenever the 47th Alabama makes an Attack, you MAY remove the dice from this card and use them as part of the Attack.</div>
<div class="number">147A</div>
@@ -244,7 +244,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">83rd Pennsylvania, 20th Maine</div>
-<div class="action_effect">1 hit per die. 1 self per action. (But see 4th Alabama.)</div>
+<div class="action_effect">1 hit per die. 1 self.<br>(See 4th Alabama.)</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -263,7 +263,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">20th Maine, 83rd Pennsylvania</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
diff --git a/info/s_25.html b/info/s_25.html
index e62902b..012f79b 100644
--- a/info/s_25.html
+++ b/info/s_25.html
@@ -44,7 +44,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Voluntary</div>
<div class="action_target">Kershaw</div>
-<div class="action_effect">When target suffers Hits, this unit suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="rule_text">Whenever Kershaw makes an Attack, you MUST remove the dice from this card and use them as part of the Attack. <p>This Formation Routs automatically when Kershaw Routs.</div>
<div class="number">150A</div>
@@ -58,13 +58,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">de Trobriand, Tilton, Kelly, Sweitzer</div>
-<div class="action_effect">1 hit per die. 1 self per action. (But see Semmes.)</div>
+<div class="action_effect">1 hit per die. 1 self.<br>Take dice from Semmes.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Any enemy attacking it</div>
-<div class="action_effect">1 hit. Addtionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">151A</div>
<div class="extra">♦</div>
@@ -77,7 +77,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Ward, de Trobriand, Zook, Burbank</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -96,7 +96,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Ward, Cross, Day, Burbank</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -140,7 +140,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Tilton, Sweitzer, Burbank, Day</div>
-<div class="action_effect">1 hit, PLUS 1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit plus 1 hit per die. 1 self.</div>
</div>
<div class="rule_text">When this card enters play, the Union Formations Zook and Kelly immediately Retire. <p>This Formation can Attack targets even when those targets are in Reserve.</div>
<div class="reserve">IN RESERVE (Commanded)</div>
@@ -156,7 +156,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Benning, Anderson</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -175,7 +175,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Kershaw, Anderson</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -195,13 +195,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Kershaw</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Voluntary</div>
<div class="action_target">de Trobriand</div>
-<div class="action_effect">When target suffers Hits, this unit suffers 1 hit ONLY instead.</div>
+<div class="action_effect">Suffers 1 hit only.</div>
</div>
<div class="reserve">RETIRE</div>
<div class="number">159A</div>
@@ -228,7 +228,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Benning, Anderson, Kershaw</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -248,7 +248,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Voluntary</div>
<div class="action_target">Cross, Zook, Kelly</div>
-<div class="action_effect">When target suffers Hits, this unit suffers 1 hit ONLY instead.</div>
+<div class="action_effect">Suffers 1 hit only.</div>
</div>
<div class="reserve">IN RESERVE (Ward)</div>
<div class="number">162A</div>
@@ -262,7 +262,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Anderson, Kershaw</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -282,7 +282,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Kershaw</div>
-<div class="action_effect short">1 hit, PLUS 1 hit per die. 1 self per action.</div>
+<div class="action_effect short">1 hit plus 1 hit per die. 1 self.</div>
</div>
<div class="rule_text">Fightin' Irish!</div>
<div class="action_row">
@@ -303,7 +303,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Kershaw, Wofford</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -323,13 +323,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Benning, Anderson, Kershaw, Wofford</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Any enemy attacking it</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="reserve">IN RESERVE (Cross)</div>
<div class="number">166A</div>
@@ -343,13 +343,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Anderson, Kershaw, Wofford</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Any enemy attacking it</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="reserve">IN RESERVE (Cross)</div>
<div class="number">167A</div>
diff --git a/info/s_26.html b/info/s_26.html
index e5c8523..bf94817 100644
--- a/info/s_26.html
+++ b/info/s_26.html
@@ -44,7 +44,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">105th Pennsylvania, 57th Pennsylvania</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -63,7 +63,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">63rd Pennsylvania, 57th Pennsylvania</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -82,7 +82,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">63rd Pennsylvania, 114th Pennsylvania</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -101,7 +101,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">68th Pennsylvania, 141st Pennsylvania, 114th Pennsylvania</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -120,7 +120,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Voluntary</div>
<div class="action_target">Any Red formation</div>
-<div class="action_effect">When target suffers Hits, this unit suffers 1 hit ONLY instead.</div>
+<div class="action_effect">Suffers 1 hit only.</div>
</div>
<div class="number">172A</div>
<div class="extra">♦</div>
@@ -145,7 +145,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">68th Pennsylvania, 141st Pennsylvania, 114th Pennsylvania</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="number">174A</div>
<div class="extra">♥</div>
@@ -158,7 +158,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">141st Pennsylvania, 68th Pennsylvania, 114th Pennsylvania</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="number">175A</div>
<div class="extra">♥</div>
@@ -171,7 +171,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">141st Pennsylvania, 68th Pennsylvania, 114th Pennsylvania</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="number">176A</div>
<div class="extra">♥</div>
@@ -193,7 +193,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">2nd South Carolina, 3rd South Carolina Battalion</div>
-<div class="action_effect short">1 hit per die (also take dice from 68th Pennsylvania). 1 self per action.</div>
+<div class="action_effect short">1 hit per die. 1 self.<br>Take dice from 68th Pennsylvania.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -212,7 +212,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">21st Mississippi, 8th South Carolina</div>
-<div class="action_effect">1 hit per die (also take dice from 141st Pennsylvania). 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.<br>Take dice from 141st Pennsylvania.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -244,13 +244,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">21st Mississippi, 17th Mississippi</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Any enemy attacking it</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="reserve">IN RESERVE (63rd Pennsylvania)</div>
<div class="number">139B</div>
@@ -283,13 +283,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">13th Mississippi, 17th Mississippi</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Any enemy attacking it</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="reserve">IN RESERVE (63rd Pennsylvania)</div>
<div class="number">141B</div>
@@ -303,13 +303,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">18th Mississippi, 13th Mississippi</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Any enemy attacking it</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">142B</div>
<div class="extra">♠</div>
diff --git a/info/s_27.html b/info/s_27.html
index dee60c3..6a86c47 100644
--- a/info/s_27.html
+++ b/info/s_27.html
@@ -44,7 +44,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Hays's Division</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="rule_text">Posey may Attack Hays's Division even while that Division is in Reserve.</div>
<div class="number">144B</div>
@@ -58,7 +58,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Carr, Hall, Webb</div>
-<div class="action_effect">1 hit per die. 1 self per action. (But see Lang.)</div>
+<div class="action_effect">1 hit per die. 1 self.<br>Take dice from Lang.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -77,7 +77,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Voluntary</div>
<div class="action_target">Wilcox or Wright</div>
-<div class="action_effect">When target suffers Hits, this unit suffers 1 hit ONLY instead.</div>
+<div class="action_effect">Suffers 1 hit only.</div>
</div>
<div class="rule_text">Whenever an Attack is made by Wilcox or Wright, you MUST remove the dice from this card and use them as part of the Attack.</div>
<div class="number">146B</div>
@@ -91,7 +91,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Carr, 1st Minnesota, Hall</div>
-<div class="action_effect">1 hit per die. 1 self per action. (But see Lang.)</div>
+<div class="action_effect">1 hit per die. 1 self.<br>Take dice from Lang.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -111,7 +111,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Voluntary</div>
<div class="action_target">Carr</div>
-<div class="action_effect">When target suffers Hits, this unit suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="rule_text">When Carr Routs or Retires, Brewster Routs automatically.</div>
<div class="number">148B</div>
@@ -125,7 +125,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Wilcox, Wright</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="reserve">RETIRE</div>
<div class="number">149B</div>
@@ -145,7 +145,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Wilcox</div>
-<div class="action_effect">1 hit. This unit suffers TWO less hits and never more than one.</div>
+<div class="action_effect">1 hit. Suffers 2 less hits and never more than 1.</div>
</div>
<div class="reserve">IN RESERVE (Carr)</div>
<div class="number">150B</div>
@@ -159,13 +159,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Wright, Posey, Wilcox</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Wright</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="reserve">RETIRE</div>
<div class="number">151B</div>
@@ -179,13 +179,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Wright, Posey, Wilcox</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Wright</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="reserve">IN RESERVE (Hall)</div>
<div class="number">152B</div>
diff --git a/info/s_28.html b/info/s_28.html
index bc2b1a3..6fd2b2a 100644
--- a/info/s_28.html
+++ b/info/s_28.html
@@ -58,7 +58,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Jones</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">156B</div>
<div class="extra">♠</div>
@@ -78,7 +78,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Williams</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">157B</div>
<div class="extra">♠</div>
@@ -98,7 +98,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Steuart</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="reserve">RETIRE</div>
<div class="number">158B</div>
@@ -113,7 +113,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Voluntary</div>
<div class="action_target">Any friendly formation</div>
-<div class="action_effect">When target suffers Hits, this unit suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="number">159B</div>
<div class="extra">♠</div>
@@ -128,7 +128,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_target">Steuart</div>
<div class="action_effect">1 hit.</div>
</div>
-<div class="rule_text">This Formation ALWAYS suffers one less Hit when Attacked and NEVER suffers more than one Hit in any given Attack.</div>
+<div class="rule_text">This Formation ALWAYS suffers one less hit when Attacked and NEVER suffers more than one hit in any given Attack.</div>
<div class="reserve">IN RESERVE (Greene's Right)</div>
<div class="number">160B</div>
<div class="extra">♣</div>
@@ -150,7 +150,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Greene's Right, 137th New York</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -168,7 +168,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Greene's Center</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -186,7 +186,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Greene's Left</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
diff --git a/info/s_29.html b/info/s_29.html
index 0b7657f..0a21037 100644
--- a/info/s_29.html
+++ b/info/s_29.html
@@ -64,13 +64,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">McLaws</div>
-<div class="action_effect">1 hit, PLUS 1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit plus 1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">McLaws</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">167B</div>
<div class="extra">♠</div>
@@ -84,13 +84,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Anderson</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Anderson</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">168B</div>
<div class="extra">♠</div>
@@ -104,13 +104,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Early</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Early</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">169B</div>
<div class="extra">♣</div>
@@ -130,7 +130,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Johnson</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">170B</div>
<div class="extra">♣</div>
@@ -144,7 +144,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Voluntary</div>
<div class="action_target">Little Round Top</div>
-<div class="action_effect">When target suffers Hits, this unit suffers 1 hit ONLY instead.</div>
+<div class="action_effect">Suffers 1 hit only.</div>
</div>
<div class="number">171B</div>
<div class="extra">♣</div>
@@ -157,7 +157,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Voluntary</div>
<div class="action_target">Any friendly but Little Round Top</div>
-<div class="action_effect">When this Reaction is used, choose any friendly Formation except Little Round Top; that Formation suffers the hits instead.</div>
+<div class="action_effect">Choose any friendly formation except Little Round Top; that formation suffers the hits instead.</div>
</div>
<div class="rule_text">The Meade Formation never suffers hits, and this Reaction can never be used to absorb hits for Little Round Top.</div>
<div class="number">172B</div>
@@ -172,7 +172,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Slocum</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="rule_text">Dice can only be placed on this card if there are dice on TWO Red cards. (This doesn't necessarily need to be the case when your turn begins, but does need to be the case the instant that you place dice on this card.)</div>
<div class="number">173B</div>
@@ -186,7 +186,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Howard</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="rule_text">Dice can only be placed on this card if there are dice on TWO Red cards. (This doesn't necessarily need to be the case when your turn begins, but does need to be the case the instant that you place dice on this card.)</div>
<div class="number">174B</div>
@@ -200,7 +200,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Hancock</div>
-<div class="action_effect">2 hits, PLUS 1 hit per die. 1 self per action.</div>
+<div class="action_effect">2 hits plus 1 hit per die. 1 self.</div>
</div>
<div class="rule_text">Dice can only be placed on this card if there are already dice on McLaws.</div>
<div class="number">175B</div>
@@ -214,7 +214,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Sickles, Hancock</div>
-<div class="action_effect">1 hit, PLUS 1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit plus 1 hit per die. 1 self.</div>
</div>
<div class="rule_text">Dice can only be placed on this card if there are already dice on Hood.</div>
<div class="number">176B</div>
@@ -228,7 +228,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Little Round Top, Sickles</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
diff --git a/info/s_3.html b/info/s_3.html
index 09a00af..84e2af4 100644
--- a/info/s_3.html
+++ b/info/s_3.html
@@ -69,7 +69,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">French Center</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">26A</div>
<div class="extra">♦</div>
diff --git a/info/s_30.html b/info/s_30.html
index 96f1cf7..277a28d 100644
--- a/info/s_30.html
+++ b/info/s_30.html
@@ -76,7 +76,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Meldrum, Charles Essex</div>
-<div class="action_effect">1 hit per die. 1 self per action. (But see William Fielding.)</div>
+<div class="action_effect">1 hit per die. 1 self.<br>(See William Fielding.)</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -96,7 +96,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Voluntary</div>
<div class="action_target">Any other Pink formation</div>
-<div class="action_effect">When target suffers Hits, this unit suffers 1 hit ONLY instead.</div>
+<div class="action_effect">Suffers 1 hit only.</div>
</div>
<div class="rule_text">When either Wentworth or Gerard makes an Attack, if there are dice on this card, you may (but don't have to) remove them and use them as part of that formation's Attack.</div>
<div class="lore_text">This is the Royalist father of Basil Fielding, Parliamentary cavalry commander.</div>
@@ -111,7 +111,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Charles Essex, Ballard</div>
-<div class="action_effect">1 hit per die (1 extra vs Essex). 1 self per action. (See W. Fielding.)</div>
+<div class="action_effect">1 hit per die. 1 self. 1 extra vs Essex.<br>(See William Fielding.)</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -150,7 +150,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Meldrum, Charles Essex, Ballard</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="reserve">IN RESERVE (Wentworth)</div>
<div class="number">184A</div>
@@ -164,7 +164,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Charles Essex, Ballard</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="reserve">IN RESERVE (Gerard)</div>
<div class="number">185A</div>
@@ -211,7 +211,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Gerard, William Fielding, Belasyse</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="lore_text">Colonel Charles Essex was of no relation to, and should not be confused with, the Earl of Essex, who led the Parliamentarian army. The colonel was kind enough not to survive this battle, thus preventing any such potential confusion going forward.</div>
<div class="reserve">RETIRE</div>
@@ -226,7 +226,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Wentworth, William Fielding, Byron</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -265,7 +265,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Gerard, William Fielding, Belasyse</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
diff --git a/info/s_31.html b/info/s_31.html
index 47b7f4d..183d764 100644
--- a/info/s_31.html
+++ b/info/s_31.html
@@ -59,7 +59,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Vavasour</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -78,13 +78,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Wentworth, Byron</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Voluntary</div>
<div class="action_target">Any friendly formation</div>
-<div class="action_effect">When target suffers Hits, this card suffers one less Hit instead.</div>
+<div class="action_effect">Suffers 1 less hit.</div>
</div>
<div class="number">196A</div>
<div class="extra">♣</div>
@@ -98,7 +98,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Rupert, Wentworth</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -137,9 +137,9 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Gerard</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
-<div class="rule_text">This unit always suffers 1 less Hit when attacked.</div>
+<div class="rule_text">Whenever this Formation takes an Action, BEFORE resolving it, take all the dice from the Saxon Infantry card and place it on this one: these dice are also expended, and also score hits. There must be at least one die on this card to take the action however.</div>
<div class="reserve">IN RESERVE (Skippon)</div>
<div class="number">199A</div>
<div class="extra">♠</div>
@@ -166,7 +166,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">London Trained Bands</div>
-<div class="action_effect">1 hit, PLUS 1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit plus 1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -185,7 +185,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Essex OR Stapleton</div>
-<div class="action_effect">1 hit per die. 1 self per action. You CHOOSE the target.</div>
+<div class="action_effect">1 hit per die. 1 self. You CHOOSE the target.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -203,7 +203,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Skippon, Essex</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -224,7 +224,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_target">Skippon</div>
<div class="action_effect">1 hit.</div>
</div>
-<div class="rule_text">If there are dice on this card and Skippon is in play, Wentworth inflicts one extra Hit when Attacking, and suffers one less Hit when Attacked.</div>
+<div class="rule_text">If there are dice on this card and Skippon is in play, Wentworth inflicts one extra hit when Attacking, and suffers one less hit when Attacked.</div>
<div class="number">204A</div>
<div class="extra">♥</div>
</div>
@@ -236,7 +236,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Fortescue</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -255,9 +255,9 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement"></div>
<div class="action_target">Vavasour or Wentworth</div>
-<div class="action_effect">When target suffers Hits, this unit suffers 1 less hit per die.</div>
+<div class="action_effect">Suffers 1 less hit per die.</div>
</div>
-<div class="rule_text">For example, if three Hits are to be inflicted and there are two dice on this card, this card suffers only one instead; if there are three dice, it suffers zero. Before you ask, no, it can't suffer less than zero or regain sticks or anything silly like that.</div>
+<div class="rule_text">For example, if three hits are to be inflicted and there are two dice on this card, this card suffers only one instead; if there are three dice, it suffers zero. Before you ask, no, it can't suffer less than zero or regain sticks or anything silly like that.</div>
<div class="number">206A</div>
<div class="extra">♦</div>
</div> \ No newline at end of file
diff --git a/info/s_32.html b/info/s_32.html
index cf51ed6..59bc419 100644
--- a/info/s_32.html
+++ b/info/s_32.html
@@ -51,7 +51,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_requirement">Pair</div>
<div class="action_target">Astley</div>
</div>
-<div class="rule_text">If there are dice on this card, all other friendly Formations inflict one extra Hit when attacking.</div>
+<div class="rule_text">If there are dice on this card, all other friendly Formations inflict one extra hit when attacking.</div>
<div class="number">207A</div>
<div class="extra">♠</div>
</div>
@@ -63,7 +63,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Cornish Foot</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -82,7 +82,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Maurice, Blagge</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -100,7 +100,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Skippon</div>
-<div class="action_effect">When target suffers Hits, this card suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="action_row">
<div class="action_type">Command</div>
@@ -118,7 +118,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Maurice, Goring</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -139,13 +139,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Skippon</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Skippon</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">212A</div>
<div class="extra">♥</div>
@@ -177,13 +177,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Cromwell</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Absorb</div>
<div class="action_requirement"></div>
<div class="action_target">Any friendly formation</div>
-<div class="action_effect">When target suffers Hits, this unit suffers 1 less hit per die.</div>
+<div class="action_effect">Suffers 1 less hit per die.</div>
</div>
<div class="number">214A</div>
<div class="extra">♦</div>
@@ -196,13 +196,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Balfour</div>
-<div class="action_effect">1 hit, PLUS 1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit plus 1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Balfour</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="reserve">IN RESERVE (Maurice or Astley)</div>
<div class="number">215A</div>
diff --git a/info/s_3201.html b/info/s_3201.html
index 8c2beec..4a3a281 100644
--- a/info/s_3201.html
+++ b/info/s_3201.html
@@ -44,13 +44,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">A.P. Hill, Longstreet</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">A.P. Hill, Longstreet</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="reserve">RETIRE</div>
<div class="number">83A</div>
@@ -64,13 +64,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">A.P. Hill, Longstreet</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">A.P. Hill, Longstreet</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="reserve">IN RESERVE (Morell)</div>
<div class="number">84A</div>
@@ -84,13 +84,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">D.H. Hill, A.P. Hill</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">D.H. Hill, A.P. Hill</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">85A</div>
<div class="extra">♣</div>
@@ -115,7 +115,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Any friendly formation</div>
-<div class="action_effect">When target suffers Hits, this unit suffers 1 hit ONLY instead.</div>
+<div class="action_effect">Suffers 1 hit only.</div>
</div>
<div class="number">87A</div>
<div class="extra">♠</div>
@@ -129,7 +129,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Morell, McCall, Sykes</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -148,7 +148,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Morell, McCall, Sykes</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -167,7 +167,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Sykes, Morell, McCall</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -186,7 +186,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Sykes</div>
-<div class="action_effect">1 hit, PLUS 1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit plus 1 hit per die. 1 self.</div>
</div>
<div class="rule_text">This Formation may only place dice on its card if D.H. Hill has dice on its card. This Formation may only Attack if both D.H. Hill and at least one other Formation (i.e., A.P. Hill and/or Longstreet) have dice on their cards.</div>
<div class="number">91A</div>
diff --git a/info/s_3202.html b/info/s_3202.html
index e3b1f8e..d7584d1 100644
--- a/info/s_3202.html
+++ b/info/s_3202.html
@@ -45,7 +45,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Boulogne, German Infantry</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -64,7 +64,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">German Infantry</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -85,7 +85,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Flanders, German Infantry</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -124,7 +124,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Burgundy</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -143,9 +143,9 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Philip Augustus, French Knights</div>
-<div class="action_effect">1 hit per die (but see below). 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.<br>Take dice from Saxon Infantry.</div>
</div>
-<div class="rule_text">Whenever this Formation takes an Action, BEFORE resolving it, take all the dice from the Saxon Infantry card and place it on this one: these dice are also expended, and also score Hits. There must be at least one die on this card to take the action however.</div>
+<div class="rule_text">Whenever this Formation takes an Action, BEFORE resolving it, take all the dice from the Saxon Infantry card and place it on this one: these dice are also expended, and also score hits. There must be at least one die on this card to take the action however.</div>
<div class="number">88B</div>
<div class="extra">♦</div>
</div>
@@ -157,7 +157,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair</div>
<div class="action_target">German Infantry</div>
-<div class="action_effect">When target suffers Hits, this unit suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="rule_text">Note that any/all dice on this card are removed when German Infantry takes an Action. <p>When the German Infantry Formation Routs, this Formation also Routs.</div>
<div class="number">89B</div>
@@ -171,7 +171,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Ponthieu</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -190,7 +190,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">French Knights</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
diff --git a/info/s_33.html b/info/s_33.html
index ea027ee..ce14c21 100644
--- a/info/s_33.html
+++ b/info/s_33.html
@@ -44,7 +44,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Cromwell</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -63,13 +63,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Fairfax, Montagu</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Fairfax</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">179B</div>
<div class="extra">♥</div>
@@ -82,13 +82,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Pickering</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Pickering</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">180B</div>
<div class="extra">♥</div>
@@ -101,13 +101,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Skippon, Waller</div>
-<div class="action_effect short">1 hit per die. 1 self per action.</div>
+<div class="action_effect short">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Skippon</div>
-<div class="action_effect short">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect short">1 hit. Suffers 1 less hit.</div>
</div>
<div class="lore_text">Never gonna let you down.</div>
<div class="number">181B</div>
@@ -121,7 +121,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Ireton</div>
-<div class="action_effect">1 hit per die (also take all dice from Astley). 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.<br>Take dice from Astley.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -141,13 +141,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement"></div>
<div class="action_target">Any Pink formation</div>
-<div class="action_effect short">When target suffers Hits, this unit suffers 1 less hit per die.</div>
+<div class="action_effect short">Suffers 1 less hit per die.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Any enemy attacking it</div>
-<div class="action_effect short">1 hit. This unit suffers ONE less hit and never more than one.</div>
+<div class="action_effect short">1 hit. Suffers 1 less hit and never more than 1.</div>
</div>
<div class="lore_text">Yeah, I know the card is red.</div>
<div class="number">183B</div>
@@ -162,7 +162,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Rupert of the Rhine, Astley</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -181,13 +181,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Astley</div>
-<div class="action_effect">1 hit per die (also take all dice from Waller). 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.<br>Take dice from Waller.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Astley</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">185B</div>
<div class="extra">♠</div>
@@ -200,7 +200,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement"></div>
<div class="action_target">Skippon or Pickering</div>
-<div class="action_effect">When target suffers Hits, this unit suffers 1 less hit.</div>
+<div class="action_effect">Suffers 1 less hit.</div>
</div>
<div class="lore_text">This is Hardresse Waller, cousin to the more famous Sir William. A regicide, he was condemned to death once Charles II was restored, but his life was spared due to the intervention of well-connected friends.</div>
<div class="number">186B</div>
@@ -214,7 +214,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Bard</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -233,7 +233,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement"></div>
<div class="action_target">Fairfax or Pickering</div>
-<div class="action_effect">When target suffers Hits, this unit suffers 1 less hit.</div>
+<div class="action_effect">Suffers 1 less hit.</div>
</div>
<div class="lore_text">Montagu was reliably Cromwell's man up until the future Lord Protector's death. Seeing the restoration as inevitable, he was instrumental in bringing Charles II to the throne, not only saving his own neck, but being created the first Earl of Sandwich. Decades later, his great-grandson decided to put stuff between two slices of bread.</div>
<div class="number">188B</div>
@@ -247,13 +247,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Lisle, Bluecoats</div>
-<div class="action_effect">1 hit per die (also take all dice from Montagu). 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.<br>Take dice from Montagu.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Lisle</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">189B</div>
<div class="extra">♠</div>
@@ -266,7 +266,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Langdale, Lisle, Bluecoats</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
diff --git a/info/s_34.html b/info/s_34.html
index 96422e9..ac830b7 100644
--- a/info/s_34.html
+++ b/info/s_34.html
@@ -62,13 +62,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Macdonnell</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Macdonnell</div>
-<div class="action_effect">This unit suffers one less hit.</div>
+<div class="action_effect">Suffers 1 less hit.</div>
</div>
<div class="number">192B</div>
<div class="extra">♣</div>
@@ -81,13 +81,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">O'Cahan</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">O'Cahan</div>
-<div class="action_effect">This unit suffers one less hit.</div>
+<div class="action_effect">Suffers 1 less hit.</div>
</div>
<div class="number">193B</div>
<div class="extra">♣</div>
@@ -100,13 +100,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Laghtnan</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Laghtnan</div>
-<div class="action_effect">This unit suffers one less hit.</div>
+<div class="action_effect">Suffers 1 less hit.</div>
</div>
<div class="number">194B</div>
<div class="extra">♣</div>
@@ -137,7 +137,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement"></div>
<div class="action_target">Any Blue formation</div>
-<div class="action_effect">When target suffers Hits, this unit suffers 1 less hit per die.</div>
+<div class="action_effect">Suffers 1 less hit per die.</div>
</div>
<div class="number">196B</div>
<div class="extra">♠</div>
@@ -151,7 +151,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Drummond</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="lore_text">Specifically, these are highlanders from Clan MacDonald of Keppoch.</div>
<div class="number">197B</div>
@@ -171,7 +171,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement"></div>
<div class="action_target">Laghtnan</div>
-<div class="action_effect short">When target suffers Hits, this unit suffers 1 less hit per die.</div>
+<div class="action_effect short">Suffers 1 less hit per die.</div>
</div>
<div class="lore_text">These were raised by Elcho but immediately defected.</div>
<div class="number">198B</div>
@@ -185,13 +185,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Elcho</div>
-<div class="action_effect">1 hit per die (also take all dice from Kilpont). 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.<br>Take dice from Kilpont.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Elcho</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="number">199B</div>
<div class="extra">♥</div>
@@ -204,13 +204,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Perth Trained Bands</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Perth Trained Bands</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="number">200B</div>
<div class="extra">♥</div>
@@ -223,13 +223,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Tullibardine</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Tullibardine</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="number">201B</div>
<div class="extra">♥</div>
@@ -242,14 +242,14 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Scott of Rossie, Tullibardine</div>
-<div class="action_effect">1 hit per die (1 extra vs Tullibardine). 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self. 1 extra vs Tullibardine.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
<div class="action_requirement"></div>
<div class="action_target">Scott of Rossie</div>
</div>
-<div class="rule_text">If there are dice on this card, all Pink Formations inflict one extra Hit when attacking.</div>
+<div class="rule_text">If there are dice on this card, all Pink Formations inflict one extra hit when attacking.</div>
<div class="number">202B</div>
<div class="extra">♦</div>
</div> \ No newline at end of file
diff --git a/info/s_35.html b/info/s_35.html
index 3774deb..2458871 100644
--- a/info/s_35.html
+++ b/info/s_35.html
@@ -57,13 +57,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Garlic Hill, MacColla's Lifeguard</div>
-<div class="action_effect">1 hit per die (also take all dice from Lawers's Horse). 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.<br>Take dice from Lawers's Horse.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Any enemy attacking it</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="reserve">RETIRE</div>
<div class="number">204B</div>
@@ -77,7 +77,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Campbell of Lawers</div>
-<div class="action_effect">When target suffers Hits, this unit suffers 1 hit ONLY instead.</div>
+<div class="action_effect">Suffers 1 hit only.</div>
</div>
<div class="rule_text">If Campbell of Lawers Routs or Retires, Seaforth immediately Routs.</div>
<div class="lore_text">Rather than deploying in a battleline, the Covenanter regiments were secunded - one after the other. Once Lawers's men broke, they ran into and through the men behind them; the result was anarchy.</div>
@@ -110,7 +110,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Irish Right</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -130,7 +130,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Irish Left</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -157,7 +157,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Campbell of Lawers</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="reserve">RETIRE</div>
<div class="number">209B</div>
@@ -184,9 +184,9 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Campbell of Lawers</div>
-<div class="action_effect">1 hit, PLUS 1 hit per die.</div>
+<div class="action_effect">1 hit plus 1 hit per die.</div>
</div>
-<div class="rule_text">This Formation ALWAYS suffers one less Hit when Attacked and NEVER suffers more than one Hit in any given Attack.</div>
+<div class="rule_text">This Formation ALWAYS suffers one less hit when Attacked and NEVER suffers more than one hit in any given Attack.</div>
<div class="lore_text">Forced to abandon his position on Garlic Hill, MacColla fell back to Auldearn itself. The fighting there was fierce, and Mungo Campbell of Lawers was killed in action.</div>
<div class="reserve">IN RESERVE (Garlic Hill)</div>
<div class="number">211B</div>
@@ -219,7 +219,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Drummond, Lord Chancellor's</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -238,7 +238,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Lawers's Horse, Campbell of Lawers</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -257,13 +257,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Campbell of Lawers, Drummond, Lord Chancellor's</div>
-<div class="action_effect">1 hit, PLUS hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit plus 1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Lord Chancellor's</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="reserve">IN RESERVE (Commanded)</div>
<div class="number">215B</div>
@@ -277,13 +277,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Campbell of Lawers, Lothian</div>
-<div class="action_effect">1 hit, PLUS hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit plus 1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Lothian</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="reserve">IN RESERVE (Commanded)</div>
<div class="number">216B</div>
diff --git a/info/s_36.html b/info/s_36.html
index e88b681..dd24c76 100644
--- a/info/s_36.html
+++ b/info/s_36.html
@@ -64,7 +64,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Sulla, Domitius</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -83,13 +83,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Domitius</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Cilicians or Pompey</div>
-<div class="action_effect">When target suffers Hits, this card suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="number">219A</div>
<div class="extra">♦</div>
@@ -102,7 +102,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Antony</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -123,13 +123,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Cilicians</div>
-<div class="action_effect">1 hit, PLUS 1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit plus 1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Cilicians</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="number">221A</div>
<div class="extra">♣</div>
@@ -143,13 +143,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Metellus Scipio</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Metellus Scipio</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="number">222A</div>
<div class="extra">♣</div>
@@ -163,13 +163,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Pompey</div>
-<div class="action_effect">1 hit per die. Inflicts 1 extra hit if Fourth Line is in play.</div>
+<div class="action_effect">1 hit per die. 1 extra hit if Fourth Line is in play.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Pompey</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="number">223A</div>
<div class="extra">♠</div>
@@ -196,7 +196,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Labienus, Pompey</div>
-<div class="action_effect">1 hit, PLUS 1 hit per die.</div>
+<div class="action_effect">1 hit plus 1 hit per die.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
diff --git a/info/s_37.html b/info/s_37.html
index feecd2d..bcba3db 100644
--- a/info/s_37.html
+++ b/info/s_37.html
@@ -44,13 +44,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Sandbag Battery, French Troops</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">French Troops</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="reserve">IN RESERVE (Commanded)</div>
<div class="number">217B</div>
@@ -76,7 +76,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Home Ridge, British Troops</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type">Command</div>
@@ -96,7 +96,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Home Ridge</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type">Command</div>
@@ -124,7 +124,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Any enemy attacking it</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="number">221B</div>
<div class="extra">♦</div>
@@ -137,7 +137,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Pauloff's Left</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -157,13 +157,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Soimonoff, Pauloff's Right</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Absorb</div>
<div class="action_requirement"></div>
<div class="action_target">Home Ridge</div>
-<div class="action_effect">When target suffers Hits, this card suffers 1 less hit per die.</div>
+<div class="action_effect">Suffers 1 less hit per die.</div>
</div>
<div class="reserve">IN RESERVE (Commanded)</div>
<div class="number">223B</div>
@@ -178,7 +178,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Pauloff's Left</div>
-<div class="action_effect">1 hit, PLUS one hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit plus 1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
diff --git a/info/s_38.html b/info/s_38.html
index 79ecbf0..802e1ba 100644
--- a/info/s_38.html
+++ b/info/s_38.html
@@ -45,7 +45,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Spanish Horse, Dutch Right Foot</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -65,7 +65,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Dutch Right Foot, Dutch Left Foot</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -99,13 +99,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Dutch Right Foot, Van Aylva</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Any enemy attacking it</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="reserve">IN RESERVE (Luxembourg's Horse)</div>
<div class="number">229A</div>
@@ -120,7 +120,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Dutch Left Foot, Dutch Right Foot</div>
-<div class="action_effect">1 hit per die. 1 self per action. Does 1 extra hit if Dutch Horse Routed.</div>
+<div class="action_effect">1 hit per die. 1 self.<br>1 extra hit if Dutch Horse routed.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -140,7 +140,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Dutch Horse, Dutch Left Foot</div>
-<div class="action_effect">1 hit per die. 1 self per action. Does 1 extra hit versus Dutch Left Foot.</div>
+<div class="action_effect">1 hit per die. 1 self.<br>1 extra vs Dutch Left Foot.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -181,7 +181,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">French Right, French Center</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -201,7 +201,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">French Left, French Center</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -239,7 +239,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Voluntary</div>
<div class="action_target">Any friendly formation</div>
-<div class="action_effect">When target suffers Hits, this unit suffers 1 less hit per die.</div>
+<div class="action_effect">Suffers 1 less hit per die.</div>
</div>
<div class="action_row">
<div class="action_type">Command</div>
@@ -264,7 +264,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">French Center</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="rule_text">If this card Routs, the French win.</div>
<div class="lore_text">Nine battalions under van Aylva and three thousand horse under van Weibnom and Vaudemont arrived too late to reverse the French victory, but they were able to cover Waldeck's retreat to Nivelles.</div>
diff --git a/info/s_39.html b/info/s_39.html
index cb764b7..6b0fae8 100644
--- a/info/s_39.html
+++ b/info/s_39.html
@@ -44,7 +44,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Vendome, Catinat</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -64,7 +64,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Catinat, Hoguette</div>
-<div class="action_effect">1 hit per die. 1 self per action (but see Cannons).</div>
+<div class="action_effect">1 hit per die. 1 self.<br>(See Cannons).</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -84,7 +84,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Hoguette, Catinat</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -103,7 +103,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Vins, Hoguette</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -121,7 +121,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement"></div>
<div class="action_target">Any Red formation</div>
-<div class="action_effect">When target suffers Hits, this card suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="number">244A</div>
<div class="extra">♥</div>
@@ -148,7 +148,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Capara, Duke of Savoy</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -167,7 +167,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Duke of Savoy, Eugene</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -187,7 +187,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Eugene, Duke of Savoy</div>
-<div class="action_effect">1 hit per die. 1 self per action (but see Bayonets!).</div>
+<div class="action_effect">1 hit per die. 1 self.<br>(See Bayonets!).</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -206,7 +206,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Schomberg, Eugene</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -224,7 +224,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement"></div>
<div class="action_target">Any Blue formation</div>
-<div class="action_effect">When target suffers Hits, this unit suffers 1 less hit.</div>
+<div class="action_effect">Suffers 1 less hit.</div>
</div>
<div class="number">250A</div>
<div class="extra">♠</div>
diff --git a/info/s_4.html b/info/s_4.html
index a144798..e4c7a54 100644
--- a/info/s_4.html
+++ b/info/s_4.html
@@ -44,7 +44,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Oxford, Richmond</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type">Command</div>
@@ -63,7 +63,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Oxford, Richmond</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -81,7 +81,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Oxford, Richmond</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -101,7 +101,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Norfolk, King Richard III</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -139,7 +139,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Oxford, Richmond</div>
-<div class="action_effect">When target suffers Hits, this card suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="rule_text">When this card comes out of Reserve, Northumberland immediately Routs.</div>
<div class="lore_text">The Stanleys were political intriguers who spent most of the battle on the sidelines, waiting to see who was likely to win before intervening decisively for Henry.</div>
diff --git a/info/s_40.html b/info/s_40.html
index 7e501e5..5b8e846 100644
--- a/info/s_40.html
+++ b/info/s_40.html
@@ -44,7 +44,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Cassines II, Guttenstein</div>
-<div class="action_effect">1 hit per die. 1 self per action (but see Vaisseaux).</div>
+<div class="action_effect">1 hit per die. 1 self.<br>(See Vaisseaux).</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -63,7 +63,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Cassines II, Mannsfeldt</div>
-<div class="action_effect">1 hit per die. 1 self per action (but see Vaisseaux).</div>
+<div class="action_effect">1 hit per die. 1 self.<br>(See Vaisseaux).</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -82,7 +82,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Any Dark Blue formation</div>
-<div class="action_effect">When target suffers Hits, this card suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="rule_text">If there are dice on this card when either Anjou or Royal Comtois attacks, the attack inflicts one extra hit.</div>
<div class="number">254A</div>
@@ -96,7 +96,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Cassines I, Kriechbaum</div>
-<div class="action_effect">1 hit per die. 1 self per action (but see Auvergne).</div>
+<div class="action_effect">1 hit per die. 1 self.<br>(See Auvergne).</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -115,7 +115,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Cassines I, Nigrelli</div>
-<div class="action_effect">1 hit per die. 1 self per action (but see Auvergne).</div>
+<div class="action_effect">1 hit per die. 1 self.<br>(See Auvergne).</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -134,7 +134,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Any Blue formation</div>
-<div class="action_effect">When target suffers Hits, this card suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="rule_text">If there are dice on this card when either Normandie or Bourgogne attacks, the attack inflicts one extra hit.</div>
<div class="number">257A</div>
@@ -181,7 +181,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Bourgogne, Normandie</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -201,7 +201,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Normandie, Bourgogne</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -221,7 +221,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Royal Comtois, Anjou</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -241,7 +241,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Anjou, Royal Comtois</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
diff --git a/info/s_41.html b/info/s_41.html
index 36e79d4..9670ee3 100644
--- a/info/s_41.html
+++ b/info/s_41.html
@@ -44,7 +44,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Clerambault, Blenheim</div>
-<div class="action_effect">1 hit per die (2 hits per die vs. Blenheim). 1 self per action.</div>
+<div class="action_effect">1 hit per die (2 hits per die versus Blenheim). 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -63,13 +63,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">St. Pierre, Oberglauheim</div>
-<div class="action_effect">1 hit per die (also take all dice from Horn). 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.<br>Take dice from Horn.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Absorb</div>
<div class="action_requirement"></div>
<div class="action_target">Horn</div>
-<div class="action_effect">When target suffers Hits, this card suffers 1 less hit per die.</div>
+<div class="action_effect">Suffers 1 less hit per die.</div>
</div>
<div class="number">227B</div>
<div class="extra">♦</div>
@@ -84,7 +84,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Oberglauheim, St. Pierre</div>
-<div class="action_effect">1 hit per die (also take all dice from Ingoldsby). 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.<br>Take dice from Ingoldsby.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -103,7 +103,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">d'Humieres</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -153,7 +153,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Lutzingen, d'Arco</div>
-<div class="action_effect">1 hit per die. 1 self per action. If reduced to one stick, no self hits.</div>
+<div class="action_effect">1 hit per die. 1 self.<br>If reduced to one stick, no self hits.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -172,7 +172,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Any Pink formation</div>
-<div class="action_effect">When target suffers Hits, this unit suffers 1 less hit per die.</div>
+<div class="action_effect">Suffers 1 less hit per die.</div>
</div>
<div class="rule_text">As an Action, you can remove all dice on this card to "redeploy" up to one unit stick per die from this card to any Red card, increasing its strength accordingly.</div>
<div class="lore_text">When Marlborough requested troops, Eugene complied without a second thought, even as it left his line vulnerable.</div>
@@ -208,7 +208,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Anhalt-Dessau, Prince Eugene</div>
-<div class="action_effect">1 hit per die. 1 self per action. If reduced to one stick, no self hits.</div>
+<div class="action_effect">1 hit per die. 1 self.<br>If reduced to one stick, no self hits.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -229,13 +229,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Anhalt-Dessau, Prince Eugene</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Lutzingen</div>
-<div class="action_effect">When target suffers Hits, this card suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="number">236B</div>
<div class="extra">♣</div>
@@ -251,13 +251,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Horn</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Horn</div>
-<div class="action_effect">1 hit. Additionally, this unit only suffers one hit.</div>
+<div class="action_effect">1 hit. Suffers 1 hit only.</div>
</div>
<div class="number">237B</div>
<div class="extra">♣</div>
@@ -272,7 +272,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Ingoldsby</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -293,7 +293,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Cutt's Column</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="rule_text">At the end of your roll phase, if you do not place any dice on a Dark Blue card, this card Routs. Any unit sticks it has remaining are added to Blenheim.</div>
<div class="lore_text">When the enemy advanced, Clerambault lost his nerve and crammed his troops into Blenheim, where they were slaughtered. As the French retreated in defeat, feeling the weight of his blunder, he drowned himself.</div>
@@ -310,7 +310,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Voluntary</div>
<div class="action_target">Clerambault</div>
-<div class="action_effect short">When target suffers Hits, this unit suffers 1 less hit per die.</div>
+<div class="action_effect short">Suffers 1 less hit per die.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
diff --git a/info/s_42.html b/info/s_42.html
index 2fafb95..704d86a 100644
--- a/info/s_42.html
+++ b/info/s_42.html
@@ -44,7 +44,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Taviers, Guiscard</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="lore_text">The famous "Blue Guards" served with distinction at Ramillies. They pushed a Swiss garrison out of Franquenee and then followed them to Taviers, which anchored the French right flank. In cramped alleys, brutal close-quarters fighting ensued, with the Dutch eventually emerging victorious.</div>
<div class="number">243B</div>
@@ -58,7 +58,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Guiscard</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -78,7 +78,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">French Right</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -98,7 +98,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">French Left</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -146,7 +146,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Orkney's Right</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -165,7 +165,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Voluntary</div>
<div class="action_target">Any Blue formation</div>
-<div class="action_effect">When target suffers Hits, this card suffers 1 hit ONLY instead.</div>
+<div class="action_effect">Suffers 1 hit only.</div>
</div>
<div class="lore_text">The second of four villages that anchored Villeroy's army.</div>
<div class="number">250B</div>
@@ -179,7 +179,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Orkney's Left</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -198,7 +198,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Voluntary</div>
<div class="action_target">Guiscard</div>
-<div class="action_effect">When target suffers Hits, this unit suffers 1 less hit per die.</div>
+<div class="action_effect">Suffers 1 less hit per die.</div>
</div>
<div class="rule_text">If Guiscard Routs, this card immediately Routs.</div>
<div class="lore_text">Ramillies secured the center of the French line, provided a good view of the plain below, and is a word I constantly need to look up the spelling of.</div>
@@ -214,7 +214,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Overkirk</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -233,7 +233,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Dutch Guards</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
diff --git a/info/s_43.html b/info/s_43.html
index 23e240c..c71e818 100644
--- a/info/s_43.html
+++ b/info/s_43.html
@@ -45,13 +45,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Villars's Right, Villars's Left</div>
-<div class="action_effect">1 hit per die. 1 self per action. If reduced to one stick, no self hits.</div>
+<div class="action_effect">1 hit per die. 1 self.<br>If reduced to one stick, no self hits.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Any enemy attacking it</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">255B</div>
<div class="extra">♦</div>
@@ -64,7 +64,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Broglie, Villars's Left</div>
-<div class="action_effect">1 hit per die (two per die vs. Villars's Left). 1 self per action.</div>
+<div class="action_effect">1 hit per die (2 hits per die versus Villars's Left). 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -103,7 +103,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Dutch Garrison</div>
-<div class="action_effect">When target suffers Hits, this card suffers 1 hit ONLY instead.</div>
+<div class="action_effect">Suffers 1 hit only.</div>
</div>
<div class="lore_text">The Earl of Albemarle held out as long as he could against overwhelming odds. He and the survivors were taken prisoner.</div>
<div class="number">258B</div>
@@ -118,7 +118,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Prince de Tingry</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -154,7 +154,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Dutch Horse</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -174,7 +174,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Dutch Garrison</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -194,7 +194,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Dutch Garrison</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
diff --git a/info/s_44.html b/info/s_44.html
index 1143506..71eefc7 100644
--- a/info/s_44.html
+++ b/info/s_44.html
@@ -56,9 +56,9 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_row">
<div class="action_type">Command</div>
<div class="action_requirement"></div>
-<div class="action_target">See Below</div>
+<div class="action_target">Leopold's Right, Leopold's Center, Leopold's Left, Nassau, Zieten, Bayreuth Dragoons</div>
</div>
-<div class="rule_text">Each Command action brings into play the next card in this sequence: Leopold's Right, Leopold's Center, Leopold's Left, Nassau, Zieten, Bayreuth Dragoons. <p>If at the start of your turn you have no Infantry or Cavalry cards in play, you lose.<p>Note that the cards are numbered in their order of arrival, and are thus given in a right-to-left rather than the usual left-to-right order.</div>
+<div class="rule_text">Each Command action brings into play the next card in the sequence.<p>If at the start of your turn you have no Infantry or Cavalry cards in play, you lose.<p>Note that the cards are numbered in their order of arrival, and are thus given in a right-to-left rather than the usual left-to-right order.</div>
<div class="reserve">IN RESERVE (Commanded)</div>
<div class="number">265A</div>
<div class="extra">♣</div>
@@ -72,7 +72,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Saxon Horse</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -91,7 +91,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Lorraine's Left or Lorraine's Right</div>
-<div class="action_effect">Two hits per die.</div>
+<div class="action_effect">2 hits per die.</div>
</div>
<div class="rule_text">After making its first and only attack, this card is removed from play (this does not count as a Rout).</div>
<div class="lore_text">The justly famous charge of the Bayreuth Dragoons decisively broke the enemy line, securing for Frederick a major victory.</div>
@@ -109,7 +109,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Austrian Horse</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -130,7 +130,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Austrian Horse</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -152,7 +152,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Lorraine's Right, Lorraine's Left</div>
-<div class="action_effect short">1 hit per die. 1 self per action.</div>
+<div class="action_effect short">1 hit per die. 1 self.</div>
</div>
<div class="rule_text">If neither target is in play, may attack Charles and suffers no self hits.</div>
<div class="action_row">
@@ -176,7 +176,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Lorraine's Left, Lorraine's Right</div>
-<div class="action_effect short">1 hit per die. 1 self per action.</div>
+<div class="action_effect short">1 hit per die. 1 self.</div>
</div>
<div class="rule_text">If neither target is in play, may attack Charles and suffers no self hits.</div>
<div class="action_row">
@@ -199,7 +199,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Weissenfels, Lorraine's Left</div>
-<div class="action_effect short">1 hit per die. 1 self per action.</div>
+<div class="action_effect short">1 hit per die. 1 self.</div>
</div>
<div class="rule_text">If neither target is in play, may attack Charles and suffers no self hits.</div>
<div class="action_row">
@@ -240,14 +240,14 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_row">
<div class="action_type">Command</div>
<div class="action_requirement">Three Dice</div>
-<div class="action_target">See Below</div>
+<div class="action_target">Any friendly formation</div>
</div>
<div class="rule_text">Each Command action brings into play the in-reserve card of your choice.</div>
<div class="action_row">
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Voluntary</div>
<div class="action_target">Any friendly formation</div>
-<div class="action_effect">When target suffers Hits, this card suffers 1 less hit per die.</div>
+<div class="action_effect">Suffers 1 less hit per die.</div>
</div>
<div class="number">274A</div>
<div class="extra">♦</div>
@@ -262,7 +262,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Leopold's Right</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -285,7 +285,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Leopold's Center, Leopold's Left</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -308,7 +308,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Leopold's Left, Leopold's Center</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
diff --git a/info/s_45.html b/info/s_45.html
index 1d1d8be..f257d22 100644
--- a/info/s_45.html
+++ b/info/s_45.html
@@ -45,7 +45,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Buddenbrock</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -87,13 +87,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Grenadiers, Frederick</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Absorb</div>
<div class="action_requirement"></div>
<div class="action_target">Austrian Guns</div>
-<div class="action_effect">When target suffers Hits, this card suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="number">281A</div>
<div class="extra">♦</div>
@@ -108,7 +108,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Prussian Center, Prussian Left</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -129,7 +129,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Prussian Left, Prussian Center</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -149,7 +149,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Any Pink formation</div>
-<div class="action_effect">When target suffers Hits, this card suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="number">284A</div>
<div class="extra">♥</div>
@@ -185,7 +185,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Dragoons</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -232,7 +232,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Austrian Center, Austrian Right</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">288A</div>
<div class="extra">♣</div>
@@ -246,13 +246,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Austrian Guns, Graner-Koppe</div>
-<div class="action_effect">1 hit plus 1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit plus 1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Graner-Koppe</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="reserve">RETIRE</div>
<div class="number">289A</div>
@@ -283,7 +283,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Austrian Guns, Graner-Koppe</div>
-<div class="action_effect short">1 hit per die. 1 self per action.</div>
+<div class="action_effect short">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
diff --git a/info/s_46.html b/info/s_46.html
index d87a675..0616c31 100644
--- a/info/s_46.html
+++ b/info/s_46.html
@@ -148,7 +148,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Any enemy attacking it</div>
-<div class="action_effect">1 hit. This unit suffers ONE less hit and never more than one.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit and never more than 1.</div>
</div>
<div class="reserve">IN RESERVE (Ligonier's Left)</div>
<div class="number">297A</div>
@@ -164,13 +164,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Ligonier's Right, Ligonier's Left, Rearguard</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Ligonier's Right, Rearguard</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">298A</div>
<div class="extra">♠</div>
@@ -184,13 +184,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Ligonier's Left, Ligonier's Right, Rearguard</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Ligonier's Left, Rearguard</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">299A</div>
<div class="extra">♠</div>
@@ -223,13 +223,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Waldeck's Right, Waldeck's Left</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Waldeck's Right, Waldeck's Left</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">301A</div>
<div class="extra">♣</div>
@@ -243,13 +243,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Waldeck's Left, Waldeck's Right</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Waldeck's Left, Waldeck's Right</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">302A</div>
<div class="extra">♣</div>
@@ -262,7 +262,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Any friendly formation</div>
-<div class="action_effect">When target suffers Hits, this card suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="lore_text">De Saxe attacked in eight columns, each much deeper than the thin allied line. <p>And yes, I know those should be French and not Prussian uniforms on the other blue cards. Look, you're lucky you're getting art at all. Don't push it.</div>
<div class="number">303A</div>
diff --git a/info/s_47.html b/info/s_47.html
index fbaddeb..47bc8f6 100644
--- a/info/s_47.html
+++ b/info/s_47.html
@@ -45,7 +45,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Spada, Althann</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -65,13 +65,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Stolberg, Campitelli</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Stolberg, Campitelli</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="number">265B</div>
<div class="extra">♠</div>
@@ -86,13 +86,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">d'Ursel, Breysach</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">d'Ursel, Breysach</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="number">266B</div>
<div class="extra">♠</div>
@@ -106,7 +106,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Charles Lorraine</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="lore_text">When a wide gap opened up in the Austrian line, von Mannstein on his own initiative marched in with four grenadier battalions, forcing the Austrians to abandon their earthworks. This threatened the main part of the army under Charles's command, leading him to withdraw toward Prague.</div>
<div class="reserve">IN RESERVE (Breysach)</div>
@@ -122,7 +122,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Hadik*, Spada, Althann</div>
-<div class="action_effect short">1 hit per Pair.</div>
+<div class="action_effect short">1 hit per pair.</div>
</div>
<div class="rule_text">*- If not yet in play, skip this target.</div>
<div class="action_row">
@@ -149,7 +149,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Any friendly formation</div>
-<div class="action_effect">When target suffers Hits, this card suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="number">269B</div>
<div class="extra">♠</div>
@@ -184,7 +184,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Mannstein</div>
-<div class="action_effect short">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect short">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="rule_text">Sticks on this card count toward your Tactical Victory.</div>
<div class="number">271B</div>
@@ -199,13 +199,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Right Foot, Left Foot</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Right Foot, Left Foot</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="reserve">RETIRE</div>
<div class="number">272B</div>
@@ -220,13 +220,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Left Foot, Right Foot</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Left Foot, Right Foot</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="reserve">RETIRE</div>
<div class="number">273B</div>
@@ -241,7 +241,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Schönaich, Zeiten</div>
-<div class="action_effect short">1 hit per die. 1 self per action.</div>
+<div class="action_effect short">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -263,7 +263,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Right Foot, Left Foot</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -284,7 +284,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Left Foot, Right Foot</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -306,7 +306,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Schönaich, Zeiten</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
diff --git a/info/s_48.html b/info/s_48.html
index ebf8303..1f182b2 100644
--- a/info/s_48.html
+++ b/info/s_48.html
@@ -60,7 +60,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Brandes, Lestwitz</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -81,7 +81,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Lestwitz, Schultze</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -102,7 +102,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Zieten, Schultze</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -143,7 +143,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Esterhazy</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="number">285B</div>
<div class="extra">♠</div>
@@ -159,7 +159,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement"></div>
<div class="action_target">Lestwitz or Zieten</div>
-<div class="action_effect">When target suffers Hits, this card suffers 1 less hit per die.</div>
+<div class="action_effect">Suffers 1 less hit per die.</div>
</div>
<div class="number">286B</div>
<div class="extra">♠</div>
@@ -202,7 +202,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Any enemy attacking it</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="number">288B</div>
<div class="extra">♣</div>
@@ -216,7 +216,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Voluntary</div>
<div class="action_target">Any friendly formation</div>
-<div class="action_effect">When target suffers Hits, this card suffers 1 less hit per die.</div>
+<div class="action_effect">Suffers 1 less hit per die.</div>
</div>
<div class="rule_text">When there are dice on this card, friendly Counterattacks inflict one extra hit.</div>
<div class="lore_text">Though his defeat was perhaps inevitable, Bevern held out against impossible odds for twelve hours, and the Austrians paid for their victory, suffering nearly as many casaulties as the Prussians.</div>
diff --git a/info/s_49.html b/info/s_49.html
index 306d99e..36856d6 100644
--- a/info/s_49.html
+++ b/info/s_49.html
@@ -44,7 +44,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Borne</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="rule_text">While dice are on this card, Charles cannot Command and Austrians cannot Shift.</div>
<div class="lore_text">This small vanguard convinced Charles his right flank was in danger, and so he shifted troops from his left, little realizing this left Nadasdy to stand alone against the entire enemy army.</div>
@@ -81,14 +81,14 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Kheul*, Colloredo*, Nadasdy</div>
-<div class="action_effect short">1 hit per die. 1 self per action.</div>
+<div class="action_effect short">1 hit per die. 1 self.</div>
</div>
<div class="rule_text">* - Skip targets if not yet in play.</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Kheul</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="number">293B</div>
<div class="extra">♠</div>
@@ -102,13 +102,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Nadasdy, Colloredo</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Nadasdy</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="number">294B</div>
<div class="extra">♠</div>
@@ -122,7 +122,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">O'Donell</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -140,7 +140,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Voluntary</div>
<div class="action_target">Any friendly formation</div>
-<div class="action_effect">When target suffers Hits, this card suffers 1 less hit per die.</div>
+<div class="action_effect">Suffers 1 less hit per die.</div>
</div>
<div class="rule_text">Once during the game, you may remove all the dice from this card and add them to any attack, then remove this card from play.</div>
<div class="lore_text">At a pivotal moment, the entire Prussian army sang the hymn Nun danket alle Gott, rallying morale. It probably didn't actually happen, but I was short a card for the scenario, and so here we are.</div>
@@ -157,7 +157,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Zieten</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -178,13 +178,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Ferdinand</div>
-<div class="action_effect short">1 hit per die. 1 self per action.</div>
+<div class="action_effect short">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Ferdinand</div>
-<div class="action_effect short">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect short">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="rule_text">If this Routs before Colloredo enters play, you lose the game immediately.</div>
<div class="number">298B</div>
@@ -201,7 +201,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement"></div>
<div class="action_target">Nadasdy or Kheul</div>
-<div class="action_effect">When target suffers Hits, this card suffers 1 less hit instead.</div>
+<div class="action_effect">Suffers 1 less hit.</div>
</div>
<div class="action_row">
<div class="action_type">Command</div>
@@ -223,13 +223,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Retzow, Ferdinand</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Retzow</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit per die.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit per die.</div>
</div>
<div class="reserve">IN RESERVE (Commanded)</div>
<div class="number">300B</div>
@@ -244,7 +244,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Driesen, Retzow</div>
-<div class="action_effect">1 hit per die versus Driesen. Two hits per die versus Retzow.</div>
+<div class="action_effect">1 hit per die versus Driesen.<br>2 hits per die versus Retzow.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -264,7 +264,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Feint</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="rule_text">When the Feint card Routs or Retires, remove this card from play. Any remaining sticks on this card count toward your Tactical Victory.</div>
<div class="lore_text">The garrison at Borne was the object of the Prussian feint. As this garrison was pushed out, the Prussians continued their advance, convincing Charles that this was to be the main thrust of Frederick's attack.</div>
@@ -284,7 +284,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement"></div>
<div class="action_target">Any friendly formation</div>
-<div class="action_effect">When target suffers Hits, this card suffers 1 hit ONLY instead.</div>
+<div class="action_effect">Suffers 1 hit only.</div>
</div>
<div class="lore_text">This was the worst defeat of our hero's career, and it was enough at long last to get him sacked.</div>
<div class="number">303B</div>
diff --git a/info/s_5.html b/info/s_5.html
index 9a0639e..2390f27 100644
--- a/info/s_5.html
+++ b/info/s_5.html
@@ -64,7 +64,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Lottum, Orkney, Marlborough</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="number">40A</div>
<div class="extra">♣</div>
@@ -77,7 +77,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Orange, Marlborough</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -95,7 +95,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Any friendly formation</div>
-<div class="action_effect">When target suffers Hits, this card suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -115,7 +115,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Boufflers, Center</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="number">1B</div>
<div class="extra">♥</div>
@@ -147,7 +147,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Villars, Center</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -166,7 +166,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Villars, Center</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
diff --git a/info/s_6.html b/info/s_6.html
index d6c4e38..6809a82 100644
--- a/info/s_6.html
+++ b/info/s_6.html
@@ -97,7 +97,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Egmont, Mercenaries, Mayenne</div>
-<div class="action_effect">1 hit. 1 self per action.</div>
+<div class="action_effect">1 hit. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -116,7 +116,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Mercenaries, Mayenne</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -152,7 +152,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Any friendly formation</div>
-<div class="action_effect">When target suffers Hits, this card suffers them instead.</div>
+<div class="action_effect">Suffers hits.</div>
</div>
<div class="number">13B</div>
<div class="extra">♣</div>
@@ -185,7 +185,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Henri IV</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -240,7 +240,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Montepensier, Baron de Biron</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -258,7 +258,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Montepensier</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
diff --git a/info/s_7.html b/info/s_7.html
index 16fa8d1..8a12972 100644
--- a/info/s_7.html
+++ b/info/s_7.html
@@ -76,7 +76,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_target">Spanish Right Cavalry</div>
<div class="action_effect short">1 hit.</div>
</div>
-<div class="rule_text">May only take this action if target is not in Reserve.</div>
+<div class="rule_text">May only attack if target is not in Reserve.</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
<div class="action_requirement">Pair</div>
@@ -93,13 +93,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Don Juan Jose, Duke of York</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Don Juan Jose</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">24B</div>
<div class="extra">♠</div>
@@ -112,7 +112,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Duke of York, Don Juan Jose</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="number">25B</div>
<div class="extra">♣</div>
@@ -131,7 +131,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Walloons</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">26B</div>
<div class="extra">♣</div>
@@ -162,7 +162,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Any friendly formation</div>
-<div class="action_effect">When target suffers Hits, this card suffers 1 hit ONLY instead.</div>
+<div class="action_effect">Suffers 1 hit only.</div>
</div>
<div class="number">28B</div>
<div class="extra">♠</div>
@@ -207,7 +207,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Turenne's Center, Lockhart</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="number">31B</div>
<div class="extra">♥</div>
@@ -220,13 +220,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Lockhart, Turenne's Center</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement"></div>
<div class="action_target">Lockhart</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">32B</div>
<div class="extra">♦</div>
@@ -239,7 +239,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Any friendly formation</div>
-<div class="action_effect">When target suffers Hits, this card suffers 1 hit ONLY instead.</div>
+<div class="action_effect">Suffers 1 hit only.</div>
</div>
<div class="number">33B</div>
<div class="extra">♦</div>
diff --git a/info/s_8.html b/info/s_8.html
index dcbb7d7..f28f5fe 100644
--- a/info/s_8.html
+++ b/info/s_8.html
@@ -50,7 +50,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Stirling</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">36B</div>
<div class="extra">♦</div>
@@ -63,13 +63,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Sullivan</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Sullivan</div>
-<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+<div class="action_effect">1 hit. Suffers 1 less hit.</div>
</div>
<div class="number">37B</div>
<div class="extra">♦</div>
@@ -82,7 +82,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Sullivan</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="rule_text">This card may ONLY attack IF the cards for both Grant and the Hessians have dice on them. Otherwise, this card may not Attack but may use an Action to remove dice placed here previously. If Grant or the Hessians Rout, no further dice may be placed on this card.</div>
<div class="number">38B</div>
@@ -143,7 +143,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_target">Grant</div>
<div class="action_effect">1 hit.</div>
</div>
-<div class="rule_text">This card ALWAYS suffers one less Hit when Attacked, and NEVER suffers more than one Hit in any given Attack.</div>
+<div class="rule_text">This card ALWAYS suffers one less hit when Attacked, and NEVER suffers more than one hit in any given Attack.</div>
<div class="lore_text">This small group, actually numbering about 260, saved the Continental Army with a rearguard action against two thousand. Less than a dozen made it out.</div>
<div class="reserve">IN RESERVE (Stirling)</div>
<div class="number">42B</div>
diff --git a/info/s_9.html b/info/s_9.html
index 1caea02..a64a134 100644
--- a/info/s_9.html
+++ b/info/s_9.html
@@ -44,7 +44,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Sopwell Lane</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -63,13 +63,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Shropshire Lane</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type">Attack</div>
<div class="action_requirement">Two Pairs</div>
<div class="action_target">Henry VI</div>
-<div class="action_effect">1 hit. Warwick Retires upon completing this Attack Action.</div>
+<div class="action_effect">1 hit. Warwick retires upon completing this attack.</div>
</div>
<div class="number">44A</div>
<div class="extra">♣</div>
@@ -82,7 +82,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Shropshire Lane, Sopwell Lane</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -134,7 +134,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Salisbury, Warwick, York</div>
-<div class="action_effect">1 hit per pair. 1 self per action.</div>
+<div class="action_effect">1 hit per pair. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
diff --git a/play.js b/play.js
index 71ef20a..9fed183 100644
--- a/play.js
+++ b/play.js
@@ -216,9 +216,9 @@ function create_formation_card(id) {
append_div(ee, "action_target", "")
if (a.effect) {
if (a.short)
- append_div(ee, "action_effect short", a.effect)
+ append_div(ee, "action_effect short", a.effect_text)
else
- append_div(ee, "action_effect", a.effect)
+ append_div(ee, "action_effect", a.effect_text)
}
return et
}
diff --git a/rules.js b/rules.js
index 9f1a92b..d3e49aa 100644
--- a/rules.js
+++ b/rules.js
@@ -2,10 +2,6 @@
const data = require("./data.js")
-function clamp(x, min, max) {
- return Math.max(min, Math.min(max, x))
-}
-
function find_scenario(n) {
let ix = data.scenarios.findIndex(s => s.number === n)
if (ix < 0)
@@ -20,9 +16,9 @@ function find_card(s, n) {
return ix
}
-// for (let c of data.cards) for (let a of c.actions) console.log(a.type, a.effect)
+for (let c of data.cards) for (let a of c.actions) console.log(a.type + ":", a.effect)
// for (let c of data.cards) console.log(c.dice)
-//for (let c of data.cards) for (let a of c.actions) { if (a.type === "Counterattack") console.log(c.number, a.type, a.sequence, a.target) }
+// for (let c of data.cards) for (let a of c.actions) { if (a.type === "Counterattack") console.log(c.number, a.type, a.sequence, a.target) }
function check_attack_res(c, a) {
if (a.choice)
@@ -53,7 +49,7 @@ function check_attack_res(c, a) {
}
}
-for (let c of data.cards) for (let a of c.actions) { if (a.type === "Attack") check_attack_res(c, a) }
+//for (let c of data.cards) for (let a of c.actions) { if (a.type === "Attack") check_attack_res(c, a) }
const P1 = "First"
const P2 = "Second"
@@ -217,18 +213,8 @@ const S8_CLINTON = find_card(8, "Clinton")
const S8_GRANT = find_card(8, "Grant")
const S8_HESSIANS = find_card(8, "Hessians")
-const S36_PHARSALUS = find_scenario(36)
-const S36_SULLA = find_card(36, "Sulla")
const S36_FOURTH_LINE = find_card(36, "The Fourth Line")
-const S37_INKERMAN = find_scenario(37)
-const S37_PAULOFFS_LEFT = find_card(37, "Pauloff's Left")
-const S37_PAULOFFS_RIGHT = find_card(37, "Pauloff's Right")
-const S37_BRITISH_TROOPS = find_card(37, "British Troops")
-const S37_FRENCH_TROOPS = find_card(37, "French Troops")
-const S37_SOIMONOFF = find_card(37, "Soimonoff")
-const S37_THE_FOG = find_card(37, "The Fog")
-
const S3201_GAINES_MILL = find_scenario(3201)
const S3201_JACKSON = find_card(3201, "Jackson")
const S3201_DH_HILL = find_card(3201, "D.H. Hill")
@@ -240,7 +226,6 @@ const S9_HENRY_VI = find_card(9, "Henry VI")
const S9_SHROPSHIRE_LANE = find_card(9, "Shropshire Lane")
const S9_SOPWELL_LANE = find_card(9, "Sopwell Lane")
const S9_ARCHERS = find_card(9, "Archers")
-const S9_WARWICK = find_card(9, "Warwick")
const S11_MORTIMERS_CROSS = find_scenario(11)
const S12_TOWTON = find_scenario(12)
@@ -253,7 +238,6 @@ const S15_WENLOCK = find_card(15, "Wenlock")
const S14_BARNET = find_scenario(14)
const S14_TREASON = find_card(14, "\"Treason!\"")
-const S14_OXFORD = find_card(14, "Oxford")
const S16_STOKE_FIELD = find_scenario(16)
@@ -289,28 +273,32 @@ const S30_STAPLETON = find_card(30, "Stapleton")
const S30_RUPERT = find_card(30, "Rupert of the Rhine")
const S30_WILMOT = find_card(30, "Wilmot")
const S30_ESSEX = find_card(30, "Charles Essex")
-const S30_GERARD = find_card(30, "Gerard")
const S31_NEWBURY_1ST = find_scenario(31)
const S31_BYRON = find_card(31, "Byron")
const S31_SKIPPON = find_card(31, "Skippon")
const S31_WENTWORTH = find_card(31, "Wentworth")
-const S31_ROYALIST_GUNS = find_card(31, "Royalist Guns")
const S31_GERARD = find_card(31, "Gerard")
-const S31_STAPLETON = find_card(31, "Stapleton")
-const S31_LONDON_TRAINED_BANDS = find_card(31, "London Trained Bands")
+
+const S34_TULLIBARDINE = find_card(34, "Tullibardine")
const S35_AULDEARN = find_scenario(35)
const S35_MONTROSE = find_card(35, "Montrose")
const S35_GORDON = find_card(35, "Gordon")
+const S37_INKERMAN = find_scenario(37)
+const S37_PAULOFFS_LEFT = find_card(37, "Pauloff's Left")
+const S37_BRITISH_TROOPS = find_card(37, "British Troops")
+const S37_FRENCH_TROOPS = find_card(37, "French Troops")
+const S37_SOIMONOFF = find_card(37, "Soimonoff")
+const S37_THE_FOG = find_card(37, "The Fog")
+
const S38_FLEURUS = find_scenario(38)
const S38_WALDECK = find_card(38, "Waldeck")
const S38_RETREAT_TO_NIVELLES = find_card(38, "Retreat to Nivelles")
const S38_LUXEMBOURGS_HORSE = find_card(38, "Luxembourg's Horse")
const S38_GOURNAYS_HORSE = find_card(38, "Gournay's Horse")
const S38_DUTCH_LEFT_FOOT = find_card(38, "Dutch Left Foot")
-const S38_FRENCH_RIGHT = find_card(38, "French Right")
const S38_DUTCH_HORSE = find_card(38, "Dutch Horse")
const S39_MARSAGLIA = find_scenario(39)
@@ -331,7 +319,6 @@ const S40_GUTTENSTEIN = find_card(40, "Guttenstein")
const S41_BLENHEIM_SCENARIO = find_scenario(41)
const S41_CLERAMBAULT = find_card(41, "Clerambault")
-const S41_CUTTS_COLUMN = find_card(41, "Cutt's Column")
const S41_BLENHEIM_CARD = find_card(41, "Blenheim")
const S41_PRINCE_EUGENE = find_card(41, "Prince Eugene")
@@ -375,7 +362,6 @@ const S48_BEVERN = find_card(48, "Bevern")
const S48_GRENZERS = find_card(48, "Grenzers")
const S49_LEUTHEN = find_scenario(49)
-const S49_LUCCHESI = find_card(49, "Lucchesi")
const S49_RETZOW = find_card(49, "Retzow")
const S49_COLLOREDO = find_card(49, "Colloredo")
const S49_NADASDY = find_card(49, "Nadasdy")
@@ -760,6 +746,12 @@ function is_removed_from_play(c) {
}
function card_has_active_link(c) {
+ // Ignores Link.
+ if (game.scenario === S48_BRESLAU) {
+ if (game.selected === S48_GRENZERS)
+ return false
+ }
+
let link = data.cards[c].link
if (link) {
for (let t of link)
@@ -2644,8 +2636,141 @@ function goto_attack(target) {
function update_attack1(direct) {
let a = current_action()
- game.hits = get_attack_hits(game.selected, a)
- game.self = get_attack_self(game.selected, a) + game.self2
+ let n = count_dice_on_card(game.selected)
+
+ switch (a.effect) {
+ default:
+ throw new Error("invalid attack effect: " + a.effect)
+
+ case "1 hit per die.":
+ game.self = 0
+ game.hits = n
+ break
+
+ case "1 hit per die. 1 self.":
+ game.self = 1
+ game.hits = n
+ break
+
+ case "1 hit per die. 1 self. If reduced to one stick, no self hits.":
+ if (get_sticks(game.selected) === 1)
+ game.self = 0
+ else
+ game.self = 1
+ game.hits = n
+ break
+
+ case "1 hit per pair.":
+ game.self = 0
+ game.hits = n / 2
+ break
+
+ case "1 hit per pair. 1 self.":
+ game.self = 1
+ game.hits = n / 2
+ break
+
+ case "1 hit plus 1 hit per die.":
+ game.self = 0
+ game.hits = 1 + n
+ break
+ case "1 hit plus 1 hit per die. 1 self.":
+ game.self = 1
+ game.hits = 1 + n
+ break
+
+ case "1 hit. 1 self.":
+ game.self = 1
+ game.hits = 1
+ break
+
+ case "2 hits per die.":
+ game.self = 0
+ game.hits = 2 * n
+ break
+
+ case "2 hits plus 1 hit per die. 1 self.":
+ game.self = 1
+ game.hits = 2 + n
+ break
+
+ case "1 hit.":
+ game.self = 0
+ game.hits = 1
+ break
+
+ case "2 hits.":
+ game.self = 0
+ game.hits = 2
+ break
+
+ case "5 hits.":
+ game.self = 0
+ game.hits = 5
+ break
+
+ case "1 hit per die (2 hits per die versus Blenheim). 1 self.":
+ game.self = 1
+ game.hits = n
+ if (direct && game.target === S41_BLENHEIM_CARD)
+ game.hits = 2 * n
+ break
+
+ case "1 hit per die (2 hits per die versus Villars's Left). 1 self.":
+ game.self = 1
+ game.hits = n
+ if (direct && game.target === S43_VILLARS_LEFT)
+ game.hits = 2 * n
+ break
+
+ case "1 hit per die versus Driesen. 2 hits per die versus Retzow.":
+ case "1 hit per die (2 hits per die versus Retzow).":
+ game.self = 0
+ game.hits = n
+ if (direct && game.target === S49_RETZOW)
+ game.hits = 2 * n
+ break
+
+ case "1 hit per die. 1 extra hit if Fourth Line is in play.":
+ game.self = 0
+ game.hits = n
+ if (is_card_in_play(S36_FOURTH_LINE))
+ game.hits += 1
+ break
+
+ case "1 hit per die. 1 self. 1 extra hit if Dutch Horse routed.":
+ game.self = 1
+ game.hits = n
+ if (is_removed_from_play(S38_DUTCH_HORSE))
+ game.hits += 1
+ break
+
+ case "1 hit per die. 1 self. 1 extra vs Dutch Left Foot.":
+ game.self = 1
+ game.hits = n
+ if (direct && game.target === S38_DUTCH_LEFT_FOOT)
+ game.hits += 1
+ break
+
+ case "1 hit per die. 1 self. 1 extra vs Essex.":
+ game.self = 1
+ game.hits = n
+ if (game.target === S30_ESSEX)
+ game.hits += 1
+ break
+
+ case "1 hit per die. 1 self. 1 extra vs Tullibardine.":
+ game.self = 1
+ game.hits = n
+ if (direct && game.target === S34_TULLIBARDINE)
+ game.hits += 1
+ break
+
+ case "Oxford immediately routs. This attack cannot be screened.":
+ game.self = 0
+ game.hits = 8
+ break
+ }
if (game.scenario === S2_MARSTON_MOOR) {
if (is_card_in_play(S2_RUPERTS_LIFEGUARD)) {
@@ -2656,20 +2781,6 @@ function update_attack1(direct) {
}
}
- if (game.scenario === S36_PHARSALUS) {
- if (game.selected === S36_SULLA) {
- if (is_card_in_play(S36_FOURTH_LINE))
- game.hits += 1
- }
- }
-
- if (game.scenario === S37_INKERMAN) {
- // Until the first Fog Cube is lifted.
- if (get_cubes(S37_THE_FOG) === 3) {
- game.hits -= 1
- }
- }
-
if (game.scenario === S9_ST_ALBANS) {
// Defensive Works (negated by Archers)
if (game.target === S9_SHROPSHIRE_LANE || game.target === S9_SOPWELL_LANE) {
@@ -2694,11 +2805,6 @@ function update_attack1(direct) {
}
}
- if (game.scenario === S30_EDGEHILL) {
- if (game.selected === S30_GERARD && game.target === S30_ESSEX)
- game.hits += 1
- }
-
if (game.scenario === S31_NEWBURY_1ST) {
if (game.selected === S31_WENTWORTH) {
if (has_any_dice_on_card(S31_BYRON) && is_card_in_play(S31_SKIPPON)) {
@@ -2712,12 +2818,10 @@ function update_attack1(direct) {
}
}
- if (game.scenario === S38_FLEURUS) {
- if (game.selected === S38_LUXEMBOURGS_HORSE && game.target === S38_DUTCH_LEFT_FOOT) {
- game.hits += 1
- }
- if (game.selected === S38_FRENCH_RIGHT && is_removed_from_play(S38_DUTCH_HORSE)) {
- game.hits += 1
+ if (game.scenario === S37_INKERMAN) {
+ // Until the first Fog Cube is lifted.
+ if (game.target === S37_SOIMONOFF && get_cubes(S37_THE_FOG) === 3) {
+ game.hits -= 1
}
}
@@ -2732,18 +2836,6 @@ function update_attack1(direct) {
}
}
- if (game.scenario === S41_BLENHEIM_SCENARIO) {
- if (direct)
- if (game.selected === S41_CUTTS_COLUMN && game.target === S41_BLENHEIM_CARD)
- game.hits *= 2
- }
-
- if (game.scenario === S43_DENAIN) {
- if (direct)
- if (game.selected === S43_DUTCH_HORSE && game.target === S43_VILLARS_LEFT)
- game.hits *= 2
- }
-
if (game.scenario === S44_HOHENFRIEDBERG) {
if (game.target === S44_CHARLES) {
if (game.selected === S44_LEOPOLDS_L || game.selected === S44_LEOPOLDS_C || game.selected === S44_LEOPOLDS_R)
@@ -2751,12 +2843,6 @@ function update_attack1(direct) {
}
}
- if (game.scenario === S49_LEUTHEN) {
- if (direct)
- if (game.selected === S49_LUCCHESI && game.target === S49_RETZOW)
- game.hits *= 2
- }
-
// Oblique Attack (CAL expansion rule)
if (is_infantry(game.selected)) {
if (get_sticks(game.selected) >= get_sticks(game.target) + 3)
@@ -2775,7 +2861,7 @@ function update_attack1(direct) {
game.hits = Math.max(0, game.hits - 1)
if (card_has_rule(game.target, "suffer_1_less_1_max"))
- game.hits = clamp(game.hits - 1, 0, 1)
+ game.hits = Math.max(0, Math.min(1, game.hits - 1))
}
// Update hits and self hits for defensive abilities that redirect or steal hits.
@@ -3148,6 +3234,7 @@ function can_take_reaction(c, a, wild) {
if (game.scenario === S31_NEWBURY_1ST) {
if (c === S31_GERARD) {
+ // London Trained Bands enter play when Skippon routs
if (is_removed_from_play(S31_SKIPPON))
return false
}
@@ -3268,7 +3355,7 @@ function goto_screen(c, a) {
game.hits = 0
game.self = 0
break
- case "If either Chariot formation is screened, it suffers one Hit!":
+ case "If either Chariot formation is screened, it suffers one hit!":
game.hits = 0
if (card_has_rule(game.selected, "is_chariot"))
game.self = 1
@@ -3324,18 +3411,15 @@ function goto_absorb(c, a) {
{
default:
throw new Error("invalid absorb effect: " + a.effect)
- case "When target suffers Hits, this card suffers them instead.":
- case "When target suffers Hits, this unit suffers them instead.":
+ case "Suffers hits.":
break
- case "When target suffers Hits, this card suffers 1 hit ONLY instead.":
- case "When target suffers Hits, this unit suffers 1 hit ONLY instead.":
+ case "Suffers 1 hit only.":
game.hits = 1
break
- case "When target suffers Hits, this card suffers one less Hit instead.":
+ case "Suffers 1 less hit.":
game.hits = Math.max(0, game.hits - 1)
break
- case "When target suffers Hits, this card suffers 1 less hit per die.":
- case "When target suffers Hits, this unit suffers 1 less hit per die.":
+ case "Suffers 1 less hit per die.":
game.hits = Math.max(0, game.hits - count_dice_on_card(c))
break
}
@@ -3347,7 +3431,7 @@ function goto_absorb(c, a) {
states.s29_meade = {
prompt() {
- view.prompt = "Choosy any friendly Formation except Little Round Top to absorb the hits instead."
+ view.prompt = "Choose any friendly Formation except Little Round Top to absorb the hits instead."
let p = player_index()
for (let c of game.front[p]) {
if (c !== S29_MEADE && c !== S29_LITTLE_ROUND_TOP && c !== game.target)
@@ -3392,31 +3476,34 @@ function goto_counterattack(c, a) {
{
default:
throw new Error("invalid counterattack effect: " + a.effect)
- case "1 hit per die.":
- game.self += count_dice_on_card(c)
- break
case "1 hit.":
game.self += 1
break
- case "1 hit. Additionally, this unit only suffers one hit.":
+ case "1 hit per die.":
+ game.self += count_dice_on_card(c)
+ break
+ case "1 hit. Suffers 1 hit only.":
game.self += 1
game.hits = 1
break
- case "1 hit. Additionally, this unit suffers one less hit per die.":
+ case "Suffers 1 less hit.":
+ game.hits = Math.max(0, game.hits - 1)
+ break
+ case "1 hit. Suffers 1 less hit.":
game.self += 1
- game.hits = Math.max(0, game.hits - count_dice_on_card(c))
+ game.hits = Math.max(0, game.hits - 1)
break
- case "1 hit. Additionally, this unit suffers one less hit.":
+ case "1 hit. Suffers 1 less hit per die.":
game.self += 1
- game.hits -= 1
+ game.hits = Math.max(0, game.hits - count_dice_on_card(c))
break
- case "This unit suffers ONE less hit and never more than one.":
+ case "1 hit. Suffers 1 less hit and never more than 1.":
game.self += 1
- game.hits = clamp(game.hits - 1, 0, 1)
+ game.hits = Math.max(0, Math.min(1, game.hits - 1))
break
- case "This unit suffers TWO less hits and never more than one.":
+ case "1 hit. Suffers 2 less hits and never more than 1.":
game.self += 1
- game.hits = clamp(game.hits - 2, 0, 1)
+ game.hits = Math.max(0, Math.min(1, game.hits - 2))
break
}
@@ -3450,106 +3537,6 @@ states.counterattack = {
},
}
-// === ATTACK EFFECTS ===
-
-function get_attack_hits(c, a) {
- switch (a.effect) {
- default:
- throw new Error("invalid attack effect: " + a.effect)
- case "1 hit.":
- case "1 hit. Warwick Retires upon completing this Attack Action.":
- case "1 hit. You CHOOSE the target.":
- case "1 hit. 1 self per action.":
- case "1 hit per action. 1 self per action.":
- return 1
- case "1 hit per die.":
- case "1 hit per die. 1 self per action.":
- case "1 hit per die. Ignore first target until it comes out of Reserve.":
- case "1 hit per die (but see below). 1 self per action.":
- case "1 hit per die (plus dice from E. Phalanx).":
- case "1 hit per die. 1 self per action. (But see Sharpshooters.)":
- case "1 hit per die. 1 self per action. (But see 4th Alabama.)":
- case "1 hit per die. 1 self per action. (But see Semmes.)":
- case "1 hit per die (also take dice from 141st Pennsylvania). 1 self per action.":
- case "1 hit per die (also take dice from 68th Pennsylvania). 1 self per action.":
- case "1 hit per die. 1 self per action. (But see William Fielding.)":
- case "1 hit per die (1 extra vs Essex). 1 self per action. (See W. Fielding.)":
- case "1 hit per die. 1 self per action (but see Cannons).":
- case "1 hit per die. 1 self per action (but see Bayonets!).":
- case "1 hit per die (2 hits per die vs. Blenheim). 1 self per action.":
- case "1 hit per die (two per die vs. Villars's Left). 1 self per action.":
- case "1 hit per die versus Driesen. Two hits per die versus Retzow.":
- case "1 hit per die. 1 self per action. Does 1 extra hit versus Dutch Left Foot.":
- case "1 hit per die. 1 self per action. Does 1 extra hit if Dutch Horse Routed.":
- case "1 hit per die. 1 self per action. If reduced to one stick, no self hits.":
- case "1 hit per die. 1 self per action. You CHOOSE the target.":
- return count_dice_on_card(c)
- case "1 hit per pair.":
- case "1 hit per pair. 1 self per action.":
- return count_dice_on_card(c) >> 1
- case "1 hit plus 1 hit per die.":
- case "1 hit, PLUS 1 hit per die. 1 self per action.":
- case "1 hit, PLUS 1 hit per die. 1 self per action. Fightin' Irish!":
- return 1 + count_dice_on_card(c)
- case "2 hits, PLUS 1 hit per die. 1 self per action.":
- return 2 + count_dice_on_card(c)
- case "Two hits per die.":
- return 2 * count_dice_on_card(c)
- case "2 hits.":
- return 2
- case "5 hits.":
- return 5
- case "Oxford immediately Routs. This cannot be Screened.":
- return 5
- }
-}
-
-function get_attack_self(c, a) {
- switch (a.effect) {
- default:
- throw new Error("invalid attack effect: " + a.effect)
- case "1 hit.":
- case "1 hit. Warwick Retires upon completing this Attack Action.":
- case "1 hit. You CHOOSE the target.":
- case "1 hit per die.":
- case "1 hit per die. Ignore first target until it comes out of Reserve.":
- case "1 hit per die (plus dice from E. Phalanx).":
- case "1 hit per pair.":
- case "1 hit plus 1 hit per die.":
- case "Two hits per die.":
- case "2 hits.":
- case "5 hits.":
- case "Oxford immediately Routs. This cannot be Screened.":
- return 0
- case "1 hit. 1 self per action.":
- case "1 hit per action. 1 self per action.":
- case "1 hit per die. 1 self per action.":
- case "1 hit per die (but see below). 1 self per action.":
- case "1 hit per die. 1 self per action. (But see Sharpshooters.)":
- case "1 hit per die. 1 self per action. (But see 4th Alabama.)":
- case "1 hit per die. 1 self per action. (But see Semmes.)":
- case "1 hit per die (also take dice from 141st Pennsylvania). 1 self per action.":
- case "1 hit per die (also take dice from 68th Pennsylvania). 1 self per action.":
- case "1 hit per die. 1 self per action. (But see William Fielding.)":
- case "1 hit per die (1 extra vs Essex). 1 self per action. (See W. Fielding.)":
- case "1 hit per die. 1 self per action (but see Cannons).":
- case "1 hit per die. 1 self per action (but see Bayonets!).":
- case "1 hit per die (2 hits per die vs. Blenheim). 1 self per action.":
- case "1 hit per die (two per die vs. Villars's Left). 1 self per action.":
- case "1 hit per die versus Driesen. Two hits per die versus Retzow.":
- case "1 hit per die. 1 self per action. Does 1 extra hit versus Dutch Left Foot.":
- case "1 hit per die. 1 self per action. Does 1 extra hit if Dutch Horse Routed.":
- case "1 hit per die. 1 self per action. You CHOOSE the target.":
- case "1 hit per pair. 1 self per action.":
- case "1 hit, PLUS 1 hit per die. 1 self per action.":
- case "1 hit, PLUS 1 hit per die. 1 self per action. Fightin' Irish!":
- case "2 hits, PLUS 1 hit per die. 1 self per action.":
- return 1
- case "1 hit per die. 1 self per action. If reduced to one stick, no self hits.":
- return (get_sticks(c) > 1) ? 1 : 0
- }
-}
-
// === ROUTING/PURSUIT/REMOVE/FORCE-RETIRE ===
function find_card_owner(c) {
diff --git a/tools/cards.csv b/tools/cards.csv
index 4507ad4..ce347fc 100644
--- a/tools/cards.csv
+++ b/tools/cards.csv
@@ -1,726 +1,726 @@
-scenario,number,wing,name,alias,symbol,strength,dice,link,reserve,action1_type,action1_req,action1_target,action1_effect,rule_text_1,action2_type,action2_req,action2_target,action2_effect,rule,rule_text_2,lore_text
-BASE GAME,,,,,,,,,,,,,,,,,,,,,
-,,,,,,,,,,,,,,,,,,,,,
-WHITE MOUNTAIN,,,,,,,,,,,,,,,,,,,,,
-1,1A,red,The Twelve Apostles,,,III,Straight 4,,,Bombard,,,,,Screen,,Any enemy attack,,,,These were a dozen heavy guns fielded by the Catholic League.
-1,2A,red,Catholic League Cavalry,,,4,3/4,,,Attack,Triplet,Schlick,1 hit.,,Screen,Pair,Hohenlohe,,,,
-1,3A,red,Catholic League Foot,,,6,(6),,,Attack,,"Hohenlohe, Schlick",1 hit per die. 1 self per action.,,,,,,,,
-1,4A,pink,Imperial Cavalry,,,4,1/2,,PURSUIT,Attack,Triplet,Protestant Cavalry,1 hit.,,Screen,Pair,Thurn,,,,
-1,5A,pink,Liechtenstein,,,6,(5),,RETIRE,Attack,,"Thurn, Hohenlohe",1 hit per die. 1 self per action.,,,,,,,,
-1,6A,pink,Tiefenbach,,,4*,(4),,Liechtenstein,Attack,,"Thurn, Hohenlohe",1 hit per die. 1 self per action.,,,,,,,,
-1,7A,blue,Thurn,,,6,6,,,Attack,,"Liechtenstein, Tiefenbach",1 hit per die. 1 self per action.,,,,,,,,"One of the nobles who instigated the Bohemian Revolt (and thus the Thirty Years War) by chucking a couple of civil servants out a window. They survived, and Thurn went on to be one of the worst generals in the rebellion. His incompetence helped seal their fate at White Mountain."
-1,8A,blue,Protestant Cavalry,,,4,5/6,,PURSUIT,Attack,Triplet,Imperial Cavalry,1 hit.,,Screen,Pair,"Liechtenstein, Tiefenbach",,,,
-1,9A,blue,Hohenlohe,,,6*,5,,,Attack,,"Catholic League Foot, Liechtenstein, Tiefenbach",1 hit per die. 1 self per action.,,,,,,,,
-1,10A,blue,Schlick,,,4,4,,,Attack,Triplet,Catholic League Cavalry,1 hit.,,Screen,Pair,Catholic League Foot,,,,
-,,,,,,,,,,,,,,,,,,,,,
-MARSTON MOOR,,,,,,,,,,,,,,,,,,,,,
-2,11A,dkblue,Northern Horse,,,3,Doubles,,PURSUIT,Attack,Pair,Fairfax,1 hit.,,Screen,Pair,"Baillie, Lumsden, Fairfax",,,,
-2,12A,blue,Tillier's Left,,,6,(6),,,Attack,,"Baillie, Lumsden",1 hit per die. 1 self per action.,,,,,,,,
-2,13A,blue,Royalist Guns,,,I,Straight 4,,,,,,,,Screen,,Any enemy attack,,,,
-2,14A,blue,Tillier's Right,,,4,(5)/(6),,RETIRE,Attack,,"Crawford, Manchester",1 hit per die. 1 self per action.,,,,,,,,
-2,15A,blue,Whitecoats,,,2,Doubles,,Tillier's Right,Attack,Pair,"Crawford, Manchester",1 hit.,,,,,,,,
-2,16A,dkblue,Byron,,,3,Doubles,,PURSUIT,Attack,Two Pairs,Cromwell,1 hit.,,Screen,Pair,"Crawford, Manchester, Cromwell",,,,
-2,17A,dkblue,Rupert's Lifeguard,,,1,,,,,,,,,,,,,,"While this card is in play, Tillier's Left and Tillier's Right suffer one less hit when Attacked. <p>When either the Northern Horse or Byron are about to Rout, add the Lifeguard's Unit to that Formation. That is, that Formation does NOT Rout at this time, but only has one Unit block. <p>Remove this card from play if and when that happens. This does not constitute a Rout.",
-2,18A,red,Cromwell,,,4,1-3,,,Attack,,"Byron, Northern Horse",1 hit per die.,,Screen,Pair,"Byron, Tillier's Right, Whitecoats",,,,"Cromwell's disciplined cavalry didn't chase after the fleeing Byron, but circled around to take out the other wing of horse."
-2,19A,red,Crawford,,,4,(5)/(6),,RETIRE,Attack,,"Tillier's Right, Whitecoats",1 hit per die. 1 self per action.,,,,,,,,
-2,20A,red,Manchester,,,4,(4),,Crawford,Attack,,"Tillier's Right, Whitecoats",1 hit per die. 1 self per action.,,,,,,,,
-2,21A,pink,Roundhead Guns,,,II,Triples,,,,,,,,Screen,,Any enemy attack,,,,
-2,22A,pink,Baillie,,,3,(6),,RETIRE,Attack,,"Tillier's Left, Tillier's Right, Whitecoats",1 hit per die. 1 self per action.,,,,,,,,
-2,23A,pink,Lumsden,,,5,(5),,Baillie,Attack,,"Tillier's Left, Tillier's Right, Whitecoats",1 hit per die. 1 self per action.,,,,,,,,
-2,24A,red,Fairfax,,,3,Doubles,,PURSUIT,Attack,Pair,Northern Horse,1 hit.,,Screen,Pair,"Tillier's Left, Northern Horse",,,,
-,,,,,,,,,,,,,,,,,,,,,
-THE PLAINS OF ABRAHAM,,,,,,,,,,,,,,,,,,,,,
-3,25A,red,British Left,,,4,5/6,,,Attack,,French Right,1 hit per die.,,Counterattack,,French Right,1 hit.,,,
-3,26A,red,British Center,,,8,3/4,,,Attack,,French Center,1 hit per die.,,Counterattack,,French Center,"1 hit. Additionally, this unit suffers one less hit.",,,
-3,27A,red,British Right,,,4,1/2,,,Attack,,French Left,1 hit per die.,,Counterattack,,French Left,1 hit.,,,
-3,28A,red,Wolfe,,,I,,,,Screen,Voluntary,Any enemy attack,,,,,,,place_2_red; remove_after_screen,"While this card is in play, you may place dice on TWO cards per turn. <p>Once this card is used to SCREEN an Attack, the card is removed from play. This does not constitute a Rout.","Brilliant, moody, and thirty-one years old, James Wolfe was fatally wounded early in the battle. As he bled out, he heard of his victory, and said ""Now, God be praised, I will die in peace."""
-3,29A,blue,French Left,,,4,6,,,Attack,Pair,British Right,1 hit.,,Counterattack,,British Right,1 hit.,,,
-3,30A,blue,French Center,,,6,5/6,,,Attack,,British Center,1 hit per die.,,Counterattack,,British Center,1 hit.,,,
-3,31A,blue,French Right,,,4,4,,,Attack,Pair,British Left,1 hit.,,Counterattack,,British Left,1 hit.,,,
-3,32A,blue,Montcalm,,,I,,,,Screen,Voluntary,Any enemy attack,,,,,,,place_2_blue; remove_after_screen,"While this card is in play, you may place dice on TWO cards per turn. <p>Once this card is used to SCREEN an Attack, the card is removed from play. This does not constitute a Rout.","A seasoned commander at the age of forty-seven, Montcalm tried his best with inferior troops. Wounded during the battle, he died the next day."
-,,,,,,,,,,,,,,,,,,,,,
-BOSWORTH FIELD,,,,,,,,,,,,,,,,,,,,,
-4,33A,blue,King Richard III,,,4,4/5,,,Attack,,"Oxford, Richmond",1 hit per die. 1 self per action.,,Command,Full House,Northumberland,,place_2_blue,"While this card is in play, you may place dice on TWO Blue cards each turn, and on ONE Dark Blue card.",
-4,34A,blue,Norfolk,,,4,5/6,,,Attack,,"Oxford, Richmond",1 hit per die. 1 self per action.,,Screen,Pair,Any enemy attack,,,,
-4,35A,blue,Northumberland,,,6,4,,Commanded,Attack,,"Oxford, Richmond",1 hit per die. 1 self per action.,,Screen,Pair,Any enemy attack,,,,
-4,36A,red,Oxford,,,8,5/6,,,Attack,,"Norfolk, King Richard III",1 hit per die. 1 self per action.,,Counterattack,Pair,Any enemy attacking it,1 hit.,,,
-4,37A,red,Richmond,,,2,3/4,,,Attack,Pair,"Norfolk, King Richard III",1 hit.,,Command,Full House,The Stanleys,,,,"The future Henry VII. Contrary to popular belief, he gained his kingdom by winning this battle, not by trading Richard a horse."
-4,38A,pink,The Stanleys,,,4,Doubles,,Commanded,Absorb,"Pair, Voluntary","Oxford, Richmond","When target suffers Hits, this card suffers them instead.",,,,,,,"When this card comes out of Reserve, Northumberland immediately Routs.","The Stanleys were political intriguers who spent most of the battle on the sidelines, waiting to see who was likely to win before intervening decisively for Henry."
-,,,,,,,,,,,,,,,,,,,,,
-MALPLAQUET,,,,,,,,,,,,,,,,,,,,,
-5,39A,blue,Villars,,,6*,5/6,,,Attack,,"Schulenburg, Lottum, Orkney",1 hit.,,Screen,Pair,"Schulenburg, Lottum, Orkney",,place_2_blue,"While this card is in play, you may place dice on TWO Blue cards each turn, and on ONE Dark Blue card.",
-5,40A,blue,Center,,,6,4,,,Attack,,"Lottum, Orkney, Marlborough",1 hit per die. 1 self per action.,,,,,,,,
-5,41A,blue,Boufflers,,,6,5/6,,,Attack,,"Orange, Marlborough",1 hit per die. 1 self per action.,,Screen,Pair,"Orange, Marlborough",,,,
-5,42A,dkblue,French Reserves,,,6,Doubles,,,Absorb,"Pair, Voluntary",Any friendly formation,"When target suffers Hits, this card suffers them instead.",,Counterattack,Pair,Withers,1 hit.,,,
-5,1B,pink,Orange,,,8,(6),,,Attack,,"Boufflers, Center",1 hit per die. 1 self per action.,,,,,,,,
-5,2B,pink,Marlborough,,,6*,(5)/(6),,,Attack,Pair,"Boufflers, Center",1 hit.,,Screen,Pair,"Boufflers, Center",,,,
-5,3B,red,Schulenburg,,,8,(5),,,Attack,,"Villars, Center",1 hit per die. 1 self per action.,,Counterattack,Pair,"Villars, Center",1 hit per die.,,,
-5,4B,red,Lottum,,,4,(4),,RETIRE,Attack,,"Villars, Center",1 hit per die. 1 self per action.,,Counterattack,Pair,"Villars, Center",1 hit.,,,
-5,5B,red,Orkney,,,4,Doubles,,Lottum,Attack,Pair,"Villars, Center",1 hit.,,,,,,,,
-5,6B,red,Withers,,,4,Straight 4,,,Attack,,French Reserves,1 hit.,,,,,,,,"A detachment under Henry Withers advanced against the French flank, forcing Villars to divert much-needed forces from his center. This weakened the French line, and in a final push Marlborough and Prince Eugene of Savoy broke it."
-,,,,,,,,,,,,,,,,,,,,,
-IVRY,,,,,,,,,,,,,,,,,,,,,
-6,7B,dkblue,D'Aumont,,,4,6,,,Attack,,"Light Horse, Nemours",1 hit.,,Screen,Pair,Light Horse,,,,
-6,8B,dkblue,Montepensier,,,4,5,,,Attack,,"Nemours, Egmont",1 hit.,,Screen,Pair,Nemours,,,,
-6,9B,dkblue,Royalist Cannons,,,II,Straight 4,,,Screen,,"Light Horse, Nemours, Egmont",,,Bombard,,,,,,
-6,10B,dkblue,Baron de Biron,,,6,Doubles,,,Attack,Pair,"Egmont, Mercenaries, Mayenne",1 hit. 1 self per action.,,Screen,Pair,Egmont,,,,
-6,11B,blue,Henri IV,,,6*,5/6,,,Attack,,"Mercenaries, Mayenne",1 hit per die. 1 self per action.,,Screen,,"Mercenaries, Mayenne",,,,
-6,12B,blue,Schomberg,,,3,4,,,Attack,,"Aumale, Mayenne",1 hit.,,Screen,Pair,Aumale,,,,
-6,13B,blue,Marshal de Biron,,,4,Doubles,,,Absorb,"Pair, Voluntary",Any friendly formation,"When target suffers Hits, this card suffers them instead.",,,,,,,,
-6,14B,red,Aumale,,,4,4,,,Attack,,Schomberg,1 hit.,,Screen,Pair,Schomberg,,,,
-6,15B,red,Mayenne,,,6*,5/6,,,Attack,,Henri IV,1 hit per die. 1 self per action.,,Screen,Pair,Henri IV,,,,
-6,16B,pink,Mercenaries,,,6*,Triples,,,Attack,Triplet,Henri IV,1 hit.,,Counterattack,Triplet,Henri IV,1 hit.,,,
-6,17B,pink,League Cannons,,,I,Straight 4,,,Screen,,"D'Aumont, Montepensier, Baron de Biron",,,Bombard,,,,,,
-6,18B,pink,Egmont,,,4,(6),,,Attack,,"Montepensier, Baron de Biron",1 hit per die. 1 self per action.,,Screen,Pair,Baron de Biron,,,,
-6,19B,red,Nemours,,,4,(5),,,Attack,,Montepensier,1 hit per die. 1 self per action.,,Screen,Pair,Montepensier,,,,
-6,20B,red,Light Horse,,,4,6,,,Attack,,D'Aumont,1 hit.,,Screen,Pair,D'Aumont,,,,
-,,,,,,,,,,,,,,,,,,,,,
-THE DUNES,,,,,,,,,,,,,,,,,,,,,
-7,21B,dkblue,The English Fleet,,,II,Triples,,,Screen,,"Don Juan Jose, Spanish Right Cavalry",,,,,,,,"If there are one or more cubes on this card, Don Juan Jose cannot Counterattack, and the Spanish Right Cavalry cannot Screen. Both of these enemy Formations may still Attack (though said Attacks will of course be subject to being Screened).",
-7,22B,blue,French Cannon,,,II,Doubles,,,Screen,,Any enemy attack,,,Bombard,,,,,,
-7,23B,dkblue,De Castelnau,,,4,Doubles,,,Attack,Pair,Spanish Right Cavalry,1 hit.,May only take this action if target is not in Reserve.,Screen,Pair,Don Juan Jose,,,,
-7,24B,dkblue,Lockhart,,,6,(5)/(6),,,Attack,,"Don Juan Jose, Duke of York",1 hit per die. 1 self per action.,,Counterattack,,Don Juan Jose,"1 hit. Additionally, this unit suffers one less hit.",,,
-7,25B,blue,Turenne's Center,,,4,(6),,,Attack,,"Duke of York, Don Juan Jose",1 hit per die. 1 self per action.,,,,,,,,
-7,26B,blue,Swiss Guard,,,2,(5)/(6),,,Attack,,"Walloons, Duke of York",1 hit per die.,,Counterattack,,Walloons,"1 hit. Additionally, this unit suffers one less hit.",,,
-7,27B,blue,De Crequi,,,4,Doubles,,,Attack,Pair,"Conde, Spanish Left Cavalry",1 hit.,,Screen,Pair,"Conde, Spanish Left Cavalry",,,,
-7,28B,dkblue,French Reserves,,,4,Doubles,,,Absorb,"Pair, Voluntary",Any friendly formation,"When target suffers Hits, this card suffers 1 hit ONLY instead.",,,,,,,,
-7,29B,pink,Conde,,,2,Triples,,,Attack,Triplet,De Crequi,1 hit.,,,,,,,,
-7,30B,pink,Walloons,,,4,(5)/(6),,,Attack,,"Swiss Guard, Turenne's Center",1 hit per die.,,Screen,,Swiss Guard,,,,
-7,31B,pink,Duke of York,,,4,5,,,Attack,,"Turenne's Center, Lockhart",1 hit per die. 1 self per action.,,,,,,,,
-7,32B,red,Don Juan Jose,,,6,6,,,Attack,,"Lockhart, Turenne's Center",1 hit per die. 1 self per action.,,Counterattack,,Lockhart,"1 hit. Additionally, this unit suffers one less hit.",,,
-7,33B,red,Spanish Reserve,,,4,Doubles,,,Absorb,"Pair, Voluntary",Any friendly formation,"When target suffers Hits, this card suffers 1 hit ONLY instead.",,,,,,,,
-7,34B,red,Spanish Left Cavalry,,,4,Doubles,,Conde,Attack,Pair,"De Crequi, Swiss Guard",1 hit.,,Screen,Pair,"De Crequi, Swiss Guard",,,,
-7,35B,red,Spanish Right Cavalry,,,4,Doubles,,Don Juan Jose,Attack,Pair,"Lockhart, De Castelnau",1 hit.,,Screen,Pair,"Lockhart, De Castelnau",,,,
-,,,,,,,,,,,,,,,,,,,,,
-BROOKLYN HEIGHTS,,,,,,,,,,,,,,,,,,,,,
-8,36B,red,Grant,,,8,(5)/(6),,,Attack,,"Stirling, The Maryland 400",1 hit.,,Counterattack,Pair,Stirling,"1 hit. Additionally, this unit suffers one less hit.",,,
-8,37B,red,Hessians,,,5,Doubles,,,Attack,,Sullivan,1 hit per die. 1 self per action.,,Counterattack,Pair,Sullivan,"1 hit. Additionally, this unit suffers one less hit.",,,
-8,38B,pink,Clinton,,,8,(5)/(6),,,Attack,,Sullivan,1 hit per die. 1 self per action.,,,,,,,"This card may ONLY attack IF the cards for both Grant and the Hessians have dice on them. Otherwise, this card may not Attack but may use an Action to remove dice placed here previously. If Grant or the Hessians Rout, no further dice may be placed on this card.",
-8,39B,blue,Sullivan,,,6,(5),,,Attack,,Hessians,1 hit per die.,,Attack,Triplet,Clinton,1 hit.,,,
-8,40B,blue,Stirling,,,6,(6),,,Attack,,Grant,1 hit per die.,,,,,,,,
-8,41B,blue,Knox's Artillery,,,1,Doubles,,,Screen,,"Grant, Hessians",,,,,,,,,
-8,42B,dkblue,The Maryland 400,,,2,Doubles,,Stirling,Attack,Pair,Grant,1 hit.,,,,,,suffer_1_less_1_max,"This card ALWAYS suffers one less Hit when Attacked, and NEVER suffers more than one Hit in any given Attack.","This small group, actually numbering about 260, saved the Continental Army with a rearguard action against two thousand. Less than a dozen made it out."
-,,,,,,,,,,,,,,,,,,,,,
-EXPANSION 1 - WARS OF THE ROSES,,,,,,,,,,,,,,,,,,,,,
-,,,,,,,,,,,,,,,,,,,,,
-ST. ALBANS,,,,,,,,,,,,,,,,,,,,,
-9,43A,blue,Salisbury,,,5,(6),,,Attack,,Sopwell Lane,1 hit per die. 1 self per action.,,Counterattack,Pair,Sopwell Lane,1 hit.,,,
-9,44A,blue,Warwick,,,5,(5)/(6),,,Attack,,Shropshire Lane,1 hit per die. 1 self per action.,,Attack,Two Pairs,Henry VI,1 hit. Warwick Retires upon completing this Attack Action.,retire_with=49A,,
-9,45A,blue,York,,,5,(5)/(6),,,Attack,,"Shropshire Lane, Sopwell Lane",1 hit per die. 1 self per action.,,Counterattack,Pair,Shropshire Lane,1 hit.,,,
-9,46A,dkblue,Archers,,,I,Doubles,,,Screen,,Any enemy attack,,,,,,,,"If there is a cube on this card when you make an Attack, disregard the ""Defensive Works"" special ability on the Henry VI card.",
-9,47A,red,Shropshire Lane,,,6,Doubles,,,Attack,Pair,"York, Warwick",1 hit per pair.,,Counterattack,Pair,"York, Warwick",1 hit.,,,
-9,48A,red,Sopwell Lane,,,6,Doubles,,,Attack,Pair,"Salisbury, Warwick, York",1 hit per pair. 1 self per action.,,Counterattack,Pair,Salisbury,1 hit.,,,
-9,49A,red,Henry VI,,,1,,,,,,,,,,,,,,"Defensive Works: While this Formation remains in play, the Shropshire Lane and Sopwell Lane Formations do not suffer more than one hit when Attacked. <p>Note that this ability is negated whenever the Yorkists' Archers Special Formation has a cube on its card. <p>When this Formation is Routed, the Defensive Works ability is permanently lost.","I know, I know - you want some historical commentary. Warwick snuck around the formidable enemy front-line defenses to capture the King in their rear. Warwick squeezed from his end, Salisbury and York from theirs, with the other guys stuck in the middle, thus negating the enemy's positional advantage."
-,,,,,,,,,,,,,,,,,,,,,
-BLORE HEATH,,,,,,,,,,,,,,,,,,,,,
-10,50A,red,Audley's Left,,,5,5,,,Attack,,"Neville's Right, Neville's Center",1 hit per die. 1 self per action.,,Screen,Pair,Neville's Right,,,,
-10,51A,red,Audley's Right,,,5,6,,,Attack,,"Neville's Left, Neville's Center",1 hit per die. 1 self per action.,,Screen,Pair,Neville's Left,,,,
-10,52A,pink,Lancaster Archers,,,I,Triples,,,Screen,,Any enemy attack,,,,,,,"remove_with=50A,51A","When both Audley's Left and Audley's Right have Routed, remove this card from play. The removal of this card does not constitute a Rout.",
-10,53A,pink,Dudley's Left,,,6,(6),,Audley's Left,Attack,,"Neville's Right, Neville's Center",1 hit per die. 1 self per action.,,,,,,,,
-10,54A,pink,Dudley's Right,,,6,(5),,Audley's Right,Attack,,"Neville's Left, Neville's Center",1 hit per die. 1 self per action.,,,,,,,,
-10,55A,red,Lancaster Reserves,,,6,Doubles,,,Absorb,Pair,Any friendly Pink formation,"When target suffers Hits, this unit suffers them instead.",,,,,,,,
-10,56A,dkblue,Yorkist Archers,,,I,Triples,,,Screen,,Any enemy attack,,,,,,,,,
-10,57A,blue,Neville's Left,,,4,3/4,,,Attack,,"Audley's Right, Dudley's Right",1 hit per die. 1 self per action.,,Counterattack,Pair,Audley's Right,1 hit.,,,
-10,58A,blue,Neville's Center,,,4*,5/6,,,Attack,,"Audley's Left, Audley's Right, Dudley's Left, Dudley's Right","1 hit, PLUS 1 hit per die. 1 self per action.",,,,,,place_2_blue,"While this card is in play, you may place dice on TWO Blue cards each turn, in addition to dice placed on any Dark Blue card.",
-10,59A,blue,Neville's Right,,,4,4/5,,,Attack,,"Audley's Left, Dudley's Left",1 hit per die. 1 self per action.,,Counterattack,Pair,Audley's Left,1 hit.,,,
-10,60A,dkblue,Wagon Laager,,,II,Doubles,,,Screen,,"Audley's Left, Audley's Right",,,,,,,,,
-,,,,,,,,,,,,,,,,,,,,,
-MORTIMER'S CROSS,,,,,,,,,,,,,,,,,,,,,
-11,61A,pink,Wiltshire,,,4,Doubles,,,Attack,,"Devereaux, York's Center",1 hit.,,Counterattack,Pair,Devereaux,1 hit.,,,
-11,62A,red,Pembroke,,,4,5,,,Attack,,York's Center,1 hit per die. 1 self per action.,,Counterattack,Pair,York's Center,1 hit.,,,
-11,63A,red,Tudor,,,4,6,,,Attack,,"Herbert, York's Center",1 hit per die. 1 self per action.,,Counterattack,Pair,Herbert,1 hit.,,,
-11,64A,blue,Herbert,,,4,(4),,,Attack,,"Tudor, Pembroke",1 hit per die.,,Screen,Pair,Tudor,,,,
-11,65A,blue,York's Center,,,6,(5),,,Attack,,"Pembroke, Wiltshire, Tudor",1 hit per die.,,Screen,Pair,Any enemy attack,,,,
-11,66A,blue,Devereaux,,,4,(6),,,Attack,,"Wiltshire, Pembroke",1 hit per die.,,Screen,Pair,Wiltshire,,,,
-11,67A,dkblue,"Edward, Duke of York",,,1,Doubles,,,,,,,,,,,,wild,"If there are dice on this card, you MAY, but are not required to, remove all dice on this card when taking an Action or a Reaction with another Formation. If you do so, the dice thus removed count as ONE ""wild"" die, matching the type needed to take the Action or Reaction. <p>For example, if an Action does one hit per die and you have two dice on that card and two dice on this card, you can remove these dice along with the dice on the other card to inflict three hits. If a Reaction requires a Pair and you only have one die on the card in question, you MAY (but again are not required to) remove the dice from this card to use them as one die to complete the Pair.",
-,,,,,,,,,,,,,,,,,,,,,
-TOWTON,,,,,,,,,,,,,,,,,,,,,
-12,68A,red,Somerset's Left,,,5,(1)/(2),,,Attack,,"Warwick's Right, Warwick's Left, Wenlock",1 hit per die. 1 self per action.,,Counterattack,Pair,Warwick's Right,1 hit.,,,
-12,69A,red,Somerset's Center,,,6,(3)/(4),,,Attack,,"Warwick's Right, Wenlock, Dinham",1 hit per die. 1 self per action.,,Screen,Pair,Any enemy formation,,,,
-12,70A,red,Somerset's Right,,,5,(5)/(6),,,Attack,,"Warwick's Left, Warwick's Right, Dinham",1 hit per die. 1 self per action.,,Counterattack,Pair,Warwick's Left,1 hit.,,,
-12,71A,pink,Lancaster Archers,,,II,Straight 4,,,,,,,,Screen,,Any enemy formation,,,,
-12,72A,pink,Exeter's Left,,,6,(5)/(6),,Somerset's Left,Attack,,"Warwick's Right, Wenlock",1 hit per die. 1 self per action.,,Counterattack,Pair,Wenlock,1 hit.,,,
-12,73A,pink,Exeter's Center,,,8,(5)/(6),,Somerset's Center,Attack,,"Warwick's Right, Wenlock, Dinham",1 hit per die. 1 self per action.,,Screen,Pair,Any enemy formation,,,,
-12,74A,pink,Exeter's Right,,,6,(1)/(2),,Somerset's Right,Attack,,"Warwick's Left, Dinham",1 hit per die. 1 self per action.,,Counterattack,Pair,Dinham,1 hit.,,,
-12,75A,red,Trollope,,,4,Doubles,,,,,,,,Absorb,"Pair, Voluntary",Any friendly formation,"When target suffers Hits, this unit suffers 1 hit ONLY instead.",,,
-12,76A,blue,Warwick's Left,,,7,(3)/(4),,,Attack,,"Somerset's Right, Somerset's Center, Exeter's Right",1 hit per die. 1 self per action.,,Counterattack,Pair,"Somerset's Right, Somerset's Center",1 hit.,,,
-12,77A,blue,Warwick's Right,,,7,(5)/(6),,,Attack,,"Somerset's Left, Somerset's Center, Exeter's Left",1 hit per die. 1 self per action.,,Counterattack,Pair,"Somerset's Left, Somerset's Center",1 hit.,,,
-12,78A,dkblue,York Archers,,,II,Straight 3,,,Screen,,Any enemy formation,,,Bombard,,,,,,
-12,79A,dkblue,Dinham,,,6,(5)/(6),,Warwick's Left,Attack,,"Somerset's Right, Somerset's Center, Exeter's Right, Exeter's Center",1 hit per die. 1 self per action.,,Screen,Pair,"Exeter's Right, Exeter's Center",,,,
-12,80A,dkblue,Wenlock,,,6,(3)/(4),,Warwick's Right,Attack,,"Somerset's Left, Somerset's Center, Exeter's Left, Exeter's Center",1 hit per die. 1 self per action.,,Screen,Pair,"Somerset's Center, Exeter's Left, Exeter's Center",,,,
-12,81A,dkblue,"Edward, Duke of York",,,1,Any,,,Command,Full House,Norfolk,,,,,,,wild,"If there are dice on this card, you MAY, but are not required to, remove all dice on this card when taking an Action or a Reaction with another Formation. If you do so, the dice thus removed count as ONE ""wild"" die, matching the type needed to take the Action or Reaction.",
-12,82A,blue,Norfolk,,,4,Doubles,,Commanded,Attack,Pair,"Somerset's Left, Somerset's Center, Exeter's Left, Exeter's Center",1 hit per die.,,Absorb,"Pair, Voluntary",Any friendly formation,"When target suffers Hits, this unit suffers 1 hit ONLY instead.",,,
-,,,,,,,,,,,,,,,,,,,,,
-EDGECOTE MOOR,,,,,,,,,,,,,,,,,,,,,
-13,43B,blue,Pembroke,,,4,(6),,,Attack,,"Redesdale, Clapham","1 hit, PLUS 1 hit per die. 1 self per action.",,,,,,,,
-13,44B,blue,Herbert,,,4,(5),,,Attack,,"Redesdale, Clapham",1 hit per die. 1 self per action.,,Absorb,Pair,Pembroke,"When target suffers Hits, this unit suffers 1 hit ONLY instead.",,,
-13,45B,blue,Yorkist Reinforcements,,,III,Straight 3,,,Command,3 cubes,Devon and Devon's Archers,,,,,,,start_with_no_cubes,"Unlike most Special Formations, this card begins the game with NO cubes on it.",
-13,46B,dkblue,Devon,,,6,(3)/(4),,Commanded,Attack,,"Redesdale, Clapham",1 hit per die. 1 self per action.,,,,,,,,
-13,47B,dkblue,Devon's Archers,,,II,Doubles,,Commanded,,,,,,Screen,,Any enemy formation,,start_with_no_cubes,"Unlike most Special Formations, this card begins the game with NO cubes on it.",
-13,48B,red,Redesdale,,,6,(5)/(6),,,Attack,,"Pembroke, Herbert, Devon",1 hit per die. 1 self per action.,,Counterattack,Pair,"Pembroke, Herbert",1 hit.,,,
-13,49B,red,Rebel Archers,,,II,Doubles,,,,,,,,Screen,,Any enemy formation,,,,
-13,50B,pink,Rebel Reinforcements,,,III,Straight 3,,,Command,3 cubes,Clapham,,,,,,,start_with_no_cubes,"Unlike most Special Formations, this card begins the game with NO cubes on it.",
-13,51B,pink,Clapham,,,4,(3)/(4),,Commanded,Attack,,"Pembroke, Herbert, Devon",1 hit per die. 1 self per action.,,,,,,,,
-,,,,,,,,,,,,,,,,,,,,,
-BARNET,,,,,,,,,,,,,,,,,,,,,
-14,52B,red,Exeter,,,5,Doubles,,,Attack,,Edward IV,1 hit. 1 self per action.,,,,,,,,
-14,53B,red,Montagu,,,6,5,,,Attack,,"Hastings, Edward IV",1 hit per die. 1 self per action.,,Counterattack,Pair,Edward IV,"1 hit. Additionally, this unit only suffers one hit.",,,
-14,54B,red,Oxford,,,5,6,,,Attack,,"Hastings, Edward IV","1 hit, PLUS 1 hit per die. 1 self per action.",,,,,,,,
-14,55B,red,Warwick,,,4,5/6,,Exeter or Montagu,Attack,,"Edward IV, Gloucester",1 hit per die. 1 self per action.,,,,,,,,
-14,56B,red,The Kingmaker,,,I,,,,,,,,,Screen,Voluntary,Any enemy formation,,place_2_red; remove_after_screen,"While this card is in play, you may place dice on TWO Red cards per Turn. <p>Once this card is used to SCREEN an attack, the card is removed from play and this benefit is lost. This does not constitute Routing, but it does constitute Richard Neville, 16th Earl of Warwick, suffering from a fatal case of being stabbed to death.",
-14,57B,blue,Hastings,,,4,5,,,Attack,,"Montagu, Warwick",1 hit per die. 1 self per action.,,Counterattack,Pair,Montagu,1 hit.,,,
-14,58B,blue,Edward IV,,,6,5/6,,,Attack,,"Exeter, Montagu, Warwick",1 hit per die. 1 self per action.,,Counterattack,Pair,Montagu,"1 hit. Additionally, this unit only suffers one hit.",,,
-14,59B,blue,Gloucester,,,4,5/6,,,Attack,,"Exeter, Warwick",1 hit per die. 1 self per action.,,,,,,,,
-14,60B,blue,Edward's Reserves,,,4,Doubles,,,,,,,,Absorb,"Pair, Voluntary",Edward IV,"When target suffers Hits, this unit suffers 1 hit ONLY instead.",rout_with=58B,"If this card is still in play when Edward IV Routs, this card also Routs, immediately and simultaneously.",
-14,61B,dkblue,"""Treason!""",,,1,3/4,,,Attack,Full House,Oxford,Oxford immediately Routs. This cannot be Screened.,,,,,,,,"In the dense fog, Oxford was mistaken for the enemy and his men fired upon in the confusion. Fearing treason, they fled the battlefield."
-14,62B,blue,The King,,,I,,,,,,,,,Screen,Voluntary,Any enemy formation,,place_2_blue; remove_after_screen,"While this card is in play, you may place dice on TWO Blue cards per Turn, in addition to any dice placed on a Dark Blue card. <p>Once this card is used to SCREEN an attack, the card is removed from play and this benefit is lost. This does not constitute Routing.",
-,,,,,,,,,,,,,,,,,,,,,
-TEWKESBURY,,,,,,,,,,,,,,,,,,,,,
-15,63B,dkblue,A Plump of Spears,,,1,Doubles,,,,,,,,,,,,remove_with=70B,"If there are dice on this card, Attacks you make against Somerset inflict one extra Hit. <p>When Somerset Routs, remove this card from play (this does not constitute a Rout) and place any dice back into your dice pool.",
-15,64B,blue,Gloucester,,,4,(4),,,Attack,,"Somerset, Wenlock",1 hit per die. 1 self per action.,,Screen,Pair,Somerset,,,,
-15,65B,blue,Edward IV,,,6,(5),,,Attack,,"Somerset, Wenlock",1 hit per die.,,Screen,Pair,Wenlock,,,,
-15,66B,blue,Hastings,,,4,(6),,,Attack,,"Devon, Wenlock",1 hit per die. 1 self per action.,,Screen,Pair,Devon,,,,
-15,67B,dkblue,York's Guns,,,II,Straight 3,,,Screen,,Any enemy formation,,,Bombard,,,,,,
-15,68B,red,Devon,,,6,(6),,,Attack,,"Hastings, Edward IV",1 hit per die. 1 self per action.,,Screen,Pair,Hastings,,,,
-15,69B,red,Wenlock,,,6,(5),,,Attack,,"Edward IV, Gloucester",1 hit per die. 1 self per action.,,Screen,Pair,Edward IV,,,"Wenlock cannot Screen after Somerset Routs (the retreating Somerset, enraged that Wenlock had not supported his attack, killed him on the spot with an axe).",
-15,70B,red,Somerset,,,6*,5/6,,,Attack,,"Edward IV, Gloucester",1 hit per die. 1 self per action.,,,,,,,,
-15,71B,pink,Lancaster's Guns,,,II,Straight 4,,,Screen,,Any enemy formation,,,,,,,,,
-,,,,,,,,,,,,,,,,,,,,,
-STOKE FIELD,,,,,,,,,,,,,,,,,,,,,
-16,72B,blue,Lincoln's Left,,,4,4,,,Attack,,"Scales, Oxford, Strange",1 hit per die. 1 self per action.,,Counterattack,Pair,Scales,1 hit.,,,
-16,73B,blue,German Mercenaries,,,4,Doubles,,,Attack,,"Oxford, Strange",1 hit per die.,,,,,,suffer_1_less_1_max,"This Formation ALWAYS suffers one less Hit when being Attacked, and NEVER suffers more than one Hit in any given Attack.",
-16,74B,blue,Irish Kerns,,,8,6,,,Attack,,"Oxford, Strange",1 hit per die. 1 self per action.,,Absorb,Pair,Any friendly formation,"When target suffers Hits, this unit suffers them instead.",,,
-16,75B,blue,Lincoln's Right,,,4,5,,,Attack,,"Savage, Oxford, Strange",1 hit per die. 1 self per action.,,Counterattack,Pair,Savage,1 hit.,,,
-16,76B,red,Savage,,,3,4,,PURSUIT,Attack,,Lincoln's Right,1 hit per die. 1 self per action.,,Screen,Pair,Lincoln's Right,,,,
-16,77B,red,Oxford,,,8*,5/6,,,Attack,,"German Mercenaries, Lincoln's Left, Lincoln's Right",1 hit per die. 1 self per action.,,Counterattack,Pair,German Mercenaries,"1 hit. Additionally, this unit suffers one less hit.",,,
-16,78B,red,Scales,,,3,3,,PURSUIT,Attack,,Lincoln's Left,1 hit per die. 1 self per action.,,Screen,Pair,Lincoln's Left,,,,
-16,79B,pink,Tudor Archers,,,II,Straight 3,,,Attack,,Irish Kerns,1 hit.,,Screen,,Any enemy formation,,,,
-16,80B,pink,The Earl of Oxford,,,1,Doubles,,,,,,,,,,,,wild; place_2_red_if_dice,"If there are dice on this card, you MAY, but are not required to, remove all dice on this card when taking an Action or a Reaction with another Formation. If you do so, the dice thus removed count as ONE ""wild"" die, matching the type needed to take the Action or Reaction. <p>If there are dice on this card at the start of your Roll Phase, you may place dice on two Red Formations in addition to any dice placed on a Pink Formation.",
-16,81B,pink,Henry VII,,,7,6,,,Absorb,"Pair, Voluntary",Any friendly formation,"When target suffers Hits, this unit suffers them instead.",,,,,,,,
-16,82B,red,Strange,,,6,6,,Oxford,Attack,,"German Mercenaries, Lincoln's Right, Lincoln's Left",1 hit per die. 1 self per action.,,,,,,,,
-,,,,,,,,,,,,,,,,,,,,,
-EXPANSION - C3I #32,,,,,,,,,,,,,,,,,,,,,
-,,,,,,,,,,,,,,,,,,,,,
-GAINES'S MILL,,,,,,,,,,,,,,,,,,,,,
-3201,83A,blue,Morell,,,4,5,,RETIRE,Attack,,"A.P. Hill, Longstreet",1 hit per die. 1 self per action.,,Counterattack,Pair,"A.P. Hill, Longstreet","1 hit. Additionally, this unit suffers one less hit.",,,
-3201,84A,blue,McCall,,,4,6,,Morell,Attack,,"A.P. Hill, Longstreet",1 hit per die. 1 self per action.,,Counterattack,Pair,"A.P. Hill, Longstreet","1 hit. Additionally, this unit suffers one less hit.",,,
-3201,85A,blue,Sykes,,,4,5/6,,,Attack,,"D.H. Hill, A.P. Hill",1 hit per die. 1 self per action.,,Counterattack,Pair,"D.H. Hill, A.P. Hill","1 hit. Additionally, this unit suffers one less hit.",,,
-3201,86A,dkblue,Union Artillery,,,II,Straight 3,,,Screen,,Any enemy formation,,,,,,,,,
-3201,87A,dkblue,Reinforcements,,,4,Doubles,,,Absorb,"Pair, Voluntary",Any friendly formation,"When target suffers Hits, this unit suffers 1 hit ONLY instead.",,,,,,,,
-3201,88A,red,A.P. Hill,,,6,(5)/(6),,,Attack,,"Morell, McCall, Sykes",1 hit per die. 1 self per action.,,Counterattack,Pair,"Morell, McCall",1 hit.,,,
-3201,89A,red,Longstreet,,,6,(4)/(5),,,Attack,,"Morell, McCall, Sykes",1 hit per die. 1 self per action.,,Counterattack,Pair,"Morell, McCall",1 hit.,,,
-3201,90A,pink,D.H. Hill,,,6,(6),,,Attack,,"Sykes, Morell, McCall",1 hit per die. 1 self per action.,,Counterattack,Pair,Sykes,1 hit.,,,
-3201,91A,pink,Jackson,,,4,(5)/(6),,,Attack,,Sykes,"1 hit, PLUS 1 hit per die. 1 self per action.",,,,,,,"This Formation may only place dice on its card if D.H. Hill has dice on its card. This Formation may only Attack if both D.H. Hill and at least one other Formation (i.e., A.P. Hill and/or Longstreet) have dice on their cards.",
-,,,,,,,,,,,,,,,,,,,,,
-BOUVINES,,,,,,,,,,,,,,,,,,,,,
-3202,83B,blue,Ponthieu,,,4*,5/6,,,Attack,,"Boulogne, German Infantry",1 hit per die. 1 self per action.,,Screen,,Boulogne,,,,
-3202,84B,blue,Philip Augustus,,,6*,3/4,,RETIRE,Attack,,German Infantry,1 hit per die. 1 self per action.,,Counterattack,Pair,German Infantry,1 hit.,,,
-3202,85B,blue,Burgundy,,,4*,5/6,,,Attack,,"Flanders, German Infantry",1 hit per die. 1 self per action.,,Screen,,Flanders,,,,
-3202,86B,dkblue,French Knights,,,6*,Doubles,,Philip Augustus,Attack,Pair,"German Infantry, German Knights",1 hit.,,Screen,Pair,German Knights,,,,
-3202,87B,red,Flanders,,,4,5/6,,,Attack,,Burgundy,1 hit per die. 1 self per action.,,Counterattack,Pair,Burgundy,1 hit.,,,
-3202,88B,red,German Infantry,,,6,(4),,,Attack,,"Philip Augustus, French Knights",1 hit per die (but see below). 1 self per action.,,,,,,take_from=89B,"Whenever this Formation takes an Action, BEFORE resolving it, take all the dice from the Saxon Infantry card and place it on this one: these dice are also expended, and also score Hits. There must be at least one die on this card to take the action however.",
-3202,89B,pink,Saxon Infantry,,,6,(3),,,Absorb,Pair,German Infantry,"When target suffers Hits, this unit suffers them instead.",,,,,,rout_with=88B,"Note that any/all dice on this card are removed when German Infantry takes an Action. <p>When the German Infantry Formation Routs, this Formation also Routs.",
-3202,90B,red,Boulogne,,,4,5/6,,,Attack,,Ponthieu,1 hit per die. 1 self per action.,,Counterattack,Pair,Ponthieu,1 hit.,,,
-3202,91B,pink,German Knights,,,4,4,,Philip Augustus,Attack,,French Knights,1 hit per die. 1 self per action.,,Screen,Pair,French Knights,,,"No, that's not a typo below; this Formation comes out of Reserve when the enemy Formation Philip Augustus Routs/Retires.",
-,,,,,,,,,,,,,,,,,,,,,
-EXPANSION 2 - AGE OF ALEXANDER,,,,,,,,,,,,,,,,,,,,,
-,,,,,,,,,,,,,,,,,,,,,
-CHAERONEA,,,,,,,,,,,,,,,,,,,,,
-17,92A,pink,Alexander,,,4,5/6,,,Attack,,"Sacred Band, Thebans, Allies",1 hit per die.,,Screen,Pair,"Sacred Band, Thebans, Allies",,,,
-17,93A,pink,Left Phalanx,,,4*,(1-3),,,Attack,,"Thebans, Allies",1 hit per die. 1 self per action.,,Absorb,"Pair, Voluntary",Center Phalanx,"When target suffers Hits, this unit suffers them instead.",,,
-17,94A,red,Center Phalanx,,,4*,(2-4),,,Attack,,Allies,1 hit per die. 1 self per action.,,Absorb,"Pair, Voluntary",Left Phalanx or Right Phalanx,"When target suffers Hits, this unit suffers them instead.",,,
-17,95A,red,Right Phalanx,,,4*,(3-5),,,Attack,,"Athenian Right, Allies",1 hit per die. 1 self per action.,,Absorb,"Pair, Voluntary",Center Phalanx,"When target suffers Hits, this unit suffers them instead.",,,
-17,96A,red,Philip's Hypaspists,,,2,Doubles,,RETIRE,Attack,Pair,"Athenian Left, Athenian Right",1 hit.,,Screen,Pair,"Athenian Left, Athenian Right",,suffer_1_less_1_max,This Formation ALWAYS suffers one less Hit when Attacked and NEVER suffers more than one Hit in any given Attack.,
-17,97A,blue,Athenian Left,,,4,(3)/(4),,PURSUIT,Attack,,Philip's Hypaspists,1 hit per die. 1 self per action.,,Screen,Pair,"Philip's Hypaspists, Right Phalanx",,,,
-17,98A,blue,Athenian Right,,,4,(5)/(6),,,Attack,,"Right Phalanx, Center Phalanx",1 hit per die. 1 self per action.,,Counterattack,Pair,Right Phalanx,1 hit.,,,
-17,99A,blue,Allies,,,4,(3)/(4),,,Attack,,Center Phalanx,1 hit per die. 1 self per action.,,Counterattack,Pair,Center Phalanx,1 hit.,,,
-17,100A,dkblue,Thebans,,,4,(5)/(6),,,Attack,,"Left Phalanx, Center Phalanx",1 hit per die. 1 self per action.,,Counterattack,Pair,Any enemy attacking it,1 hit.,,,
-17,101A,dkblue,Sacred Band,,,2,1-2,,,Attack,,"Left Phalanx, Alexander",1 hit per die.,,Counterattack,Pair,Alexander,1 hit. This unit suffers TWO less hits and never more than one.,,,
-,,,,,,,,,,,,,,,,,,,,,
-THE GRANICUS,,,,,,,,,,,,,,,,,,,,,
-18,102A,blue,Persian Far Left,,,4,Doubles,,,Attack,Pair,"Companions, Hypaspists",1 hit.,,Screen,Pair,"Companions, Hypaspists, Right Phalanx",,,,
-18,103A,blue,Persian Left,,,4,Doubles,,,Attack,Pair,"Hypaspists, Right Phalanx",1 hit.,,Screen,Pair,Right Phalanx,,,,
-18,104A,blue,Persian Center,,,4,Doubles,,,Attack,Pair,Center Phalanx,1 hit.,,Screen,Pair,Center Phalanx,,place_2_blue,"While this card is in play, you may place dice on TWO Blue cards per Turn.",
-18,105A,blue,Persian Right,,,4,Doubles,,,Attack,Pair,"Thessalians, Left Phalanx",1 hit.,,Screen,Pair,Left Phalanx,,,,
-18,106A,blue,Persian Far Right,,,4,Doubles,,,Attack,Pair,"Thessalians, Left Phalanx",1 hit.,,Screen,Pair,"Thessalians, Left Phalanx",,,,
-18,107A,dkblue,Memnon's Left,,,6,(5)/(6),,Persian Left,Attack,,"Hypaspists, Right Phalanx",1 hit per die. 1 self per action.,,Counterattack,Pair,Hypaspists,1 hit.,,,
-18,108A,dkblue,Memnon's Right,,,6,(3)/(4),,Persian Right,Attack,,Left Phalanx,1 hit per die. 1 self per action.,,Counterattack,Pair,Left Phalanx,1 hit.,,,
-18,109A,red,Thessalians,,,4,(1)/(2),,,Attack,,"Persian Far Right, Persian Right, Memnon's Right",1 hit per die. 1 self per action.,,Counterattack,Pair,"Persian Far Right, Persian Right",1 hit.,,,
-18,110A,pink,Left Phalanx,,,4*,(2)/(3),,,Attack,,"Persian Far Right, Persian Right, Memnon's Right","1 hit, PLUS 1 hit per die. 1 self per action.",,Absorb,"Pair, Voluntary",Center Phalanx,"When target suffers Hits, this unit suffers 1 hit ONLY instead.",,,
-18,111A,pink,Center Phalanx,,,4*,(3)/(4),,,Attack,,Persian Center,"1 hit, PLUS 1 hit per die. 1 self per action.",,Absorb,"Pair, Voluntary",Left Phalanx or Right Phalanx,"When target suffers Hits, this unit suffers 1 hit ONLY instead.",,,
-18,112A,pink,Right Phalanx,,,4*,(4)/(5),,,Attack,,"Persian Left, Persian Center","1 hit, PLUS 1 hit per die. 1 self per action.",,Absorb,"Pair, Voluntary",Center Phalanx,"When target suffers Hits, this unit suffers 1 hit ONLY instead.",,,
-18,113A,red,Hypaspists,,,4,(5)/(6),,,Attack,,"Persian Far Left, Persian Left, Memnon's Left",1 hit per die. 1 self per action.,,Counterattack,Pair,"Persian Far Left, Persian Left",1 hit.,,,
-18,114A,red,Companions,,,4,Doubles,,,Attack,,"Persian Far Left, Persian Left, Memnon's Left",1 hit.,,Counterattack,Pair,Persian Far Left,1 hit.,,,
-,,,,,,,,,,,,,,,,,,,,,
-ISSUS,,,,,,,,,,,,,,,,,,,,,
-19,115A,blue,Light Infantry,,,1,Doubles,,,Screen,Pair,"Companions, Hypaspists",,,,,,,,,This small detachment was tasked with preventing Alexander and his Companion cavalry from crossing the river. <p>It didn't work. <p>You had one job.
-19,116A,blue,Cardaces Left,,,6,(6),,,Attack,,"Companions, Hypaspists",1 hit per die. 1 self per action.,,,,,,,,
-19,117A,blue,Greek Left,,,4,(5)/(6),,,Attack,,"Hypaspists, Right Phalanx",1 hit per die. 1 self per action.,,Counterattack,Pair,Right Phalanx,1 hit.,,,
-19,118A,dkblue,Greek Right,,,4,(5)/(6),,,Attack,,"Center Phalanx, Left Phalanx",1 hit per die. 1 self per action.,,Counterattack,Pair,Center Phalanx,1 hit.,,,
-19,119A,dkblue,Cardaces Right,,,6,(6),,,Attack,,Left Phalanx,1 hit per die. 1 self per action.,,,,,,,,
-19,120A,dkblue,Persian Horse,,,6,4,,,Attack,,"Thessalians, Left Phalanx",1 hit per die. 1 self per action.,,Screen,Pair,Thessalians,,,,
-19,121A,dkblue,The Immortals,,,2*,Doubles,,Greek Left,Attack,Pair,"Hypaspists, Companions",1 hit.,,Counterattack,Pair,Companions,1 hit. This unit suffers ONE less hit and never more than one.,,,
-19,122A,pink,Thessalians,,,4,5/6,,,Attack,,"Persian Horse, Cardaces Right",1 hit per die. 1 self per action.,,Screen,Pair,Persian Horse,,,,
-19,123A,pink,Skirmishers,,,1,Doubles,,,Screen,Pair,"Cardaces Right, Greek Left, Greek Right",,,,,,,,,"Often these battles began with skirmishing forces up-front fighting with each other before the heavier infantry was engaged. Usually these preliminaries aren't a great fit for the scale and emphasis of this system. <p>If you feel like their absence in the other scenarios is a deal-breaker, use this optional rule: roll a die. If it's a 1-3, your skirmishers beat the other side's, and if it's 4-6, theirs beat yours. This does not constitute routing and no morale cubes change hands."
-19,124A,pink,Left Phalanx,,,3*,(1)/(2),,,Attack,,"Cardaces Right, Greek Right",1 hit per die. 1 self per action.,,Counterattack,Pair,"Persian Horse, Cardaces Right",1 hit. This unit suffers ONE less hit and never more than one.,,,
-19,125A,pink,Center Phalanx,,,3*,(2-4),,,Attack,,"Greek Right, Greek Left",1 hit per die. 1 self per action.,,Counterattack,Pair,Greek Right,1 hit. This unit suffers ONE less hit and never more than one.,,,
-19,126A,pink,Right Phalanx,,,3*,(4)/(5),,,Attack,,"Greek Left, Greek Right",1 hit per die. 1 self per action.,,Counterattack,Pair,Greek Left,1 hit. This unit suffers ONE less hit and never more than one.,,,
-19,127A,red,Hoplite Reserve,,,8*,(6),,,Absorb,Voluntary,Any friendly formation,"When target suffers Hits, this unit suffers them instead.",,,,,,,,
-19,128A,red,Hypaspists,,,3,(5)/(6),,,Attack,,"Light Infantry, Cardaces Left, Greek Left, The Immortals",1 hit per die.,,Counterattack,Pair,"Cardaces Left, Greek Left, The Immortals",1 hit.,,,
-19,129A,red,Companions,,,4,Doubles,,,Attack,,"Light Infantry, Cardaces Left, Greek Left, The Immortals",1 hit.,,Counterattack,Pair,"Cardaces Left, The Immortals",1 hit. This unit suffers ONE less hit and never more than one.,,,
-,,,,,,,,,,,,,,,,,,,,,
-GAUGAMELA,,,,,,,,,,,,,,,,,,,,,
-20,130A,pink,Skirmishers,,,1,Doubles,,,Attack,Pair,Left Chariots OR Right Chariots,1 hit. You CHOOSE the target.,,Screen,Pair,Any enemy formation,"If either Chariot formation is screened, it suffers one Hit!",,,
-20,131A,pink,Thessalians,,,4*,5/6,,,Attack,,"Bessus, Greeks",1 hit per die. 1 self per action.,,Screen,Pair,"Bessus, Greeks",,,,
-20,132A,pink,Phalanx,,,6*,(1-3),,,Attack,,"Greeks, The Immortals, Right Reserve","1 hit, PLUS 1 hit per die. 1 self per action.",,Counterattack,Pair,Any enemy attacking it,"1 hit. Additionally, this unit suffers one less hit.",,,
-20,133A,red,Hoplites,,,6*,(4-6),,,Absorb,Voluntary,Any friendly formation,"When target suffers Hits, this unit suffers them instead.",,,,,,,,"As the years of campaigning wore on, the elite Macedonian Phalanx grew smaller, and Alexander had to increasingly rely on Greek mercenaries and allies to plug holes in his line."
-20,134A,red,Hypaspists,,,4*,(5)/(6),,,Attack,,"Mazaeus, Kinsmen, The Immortals",1 hit per die. 1 self per action.,,Counterattack,Pair,"Mazaeus, Kinsmen, The Immortals",1 hit.,,,
-20,135A,red,Companions,,,4*,Doubles,,,Attack,Pair,"Kinsmen, The Immortals, Left Reserve",1 hit per die. 1 self per action.,,Counterattack,Pair,Left Chariots,1 hit.,,,
-20,92B,dkblue,Left Chariots,,,2,Doubles,,,Attack,Pair,Companions,1 hit. 1 self per action.,,,,,,is_chariot,,
-20,93B,blue,Mazaeus,,,6,6,,,Attack,,"Companions, Hypaspists",1 hit per die. 1 self per action.,,,,,,,,
-20,94B,blue,Kinsmen,,,3,5,,,Attack,Pair,"Companions, Hypaspists",1 hit.,,Screen,Pair,Companions,,,,
-20,95B,dkblue,The Immortals,,,2,Doubles,,,Attack,Pair,"Phalanx, Companions, Hypaspists",1 hit.,,Counterattack,Pair,Any enemy attacking it,1 hit. This unit suffers ONE less hit and never more than one.,,,
-20,96B,blue,Greeks,,,3,(4),,,Attack,,Phalanx,1 hit per die. 1 self per action.,,Counterattack,Pair,Phalanx,1 hit.,,,
-20,97B,blue,Bessus,,,6,3,,,Attack,,"Thessalians, Phalanx",1 hit per die. 1 self per action.,,,,,,,,
-20,98B,dkblue,Right Chariots,,,2,Doubles,,,Attack,Pair,Phalanx,1 hit. 1 self per action.,,,,,,is_chariot,,
-20,99B,dkblue,Left Reserve,,,6*,(6),,Kinsmen,Counterattack,Pair,Companions,1 hit.,,,,,,,,
-20,100B,dkblue,Right Reserve,,,6*,(6),,The Immortals,Counterattack,Pair,Phalanx,1 hit.,,,,,,,,
-,,,,,,,,,,,,,,,,,,,,,
-THE HYDASPES,,,,,,,,,,,,,,,,,,,,,
-21,101B,pink,Left Phalanx,,,3*,(2)/(3),,,Attack,,"Right Elephants, Right Infantry",1 hit per die. 1 self per action.,,Counterattack,,Right Infantry,1 hit.,take_from=102B,,
-21,102B,pink,Center Phalanx,,,4*,(3)/(4),,,Absorb,Voluntary,Left Phalanx or Right Phalanx,"When target suffers Hits, this unit suffers 1 hit ONLY instead.",,,,,,,"When either the Left or the Right Phalanx makes an Attack, if there are dice on this card, remove them and use them as part of that formation's Attack.",
-21,103B,pink,Right Phalanx,,,3*,(4)/(5),,,Attack,,"Left Elephants, Left Infantry",1 hit per die. 1 self per action.,,Counterattack,,Left Infantry,1 hit.,take_from=102B,,
-21,104B,red,Hypaspists,,,3,5/6,,,Attack,,"Left Elephants, Left Infantry",1 hit per die. 1 self per action.,,Command,Two Pairs,Craterus,,,,
-21,105B,red,Companions,,,4,Doubles,,,Attack,Pair,"Left Cavalry, Right Cavalry, Left Infantry",1 hit.,,Counterattack,Pair,"Left Cavalry, Right Cavalry",1 hit.,,,
-21,106B,red,Coenus,,,3,Doubles,,Left Cavalry,Attack,Pair,Right Cavalry,1 hit.,,,,,,,"Yes, the below is correct: this Formation comes out of Reserve when the enemy player's Left Cavalry Routs.",
-21,107B,red,Craterus,,,1,Triples,,Commanded,Attack,Triplet,"Left Infantry, Right Infantry",5 hits.,,,,,,attack_reserve,This Formation can Attack its targets even when those targets are in Reserve.,
-21,108B,blue,Left Cavalry,,,4,Doubles,,,Attack,Pair,Companions,1 hit per action. 1 self per action.,,Screen,Pair,Companions,,,,
-21,109B,dkblue,Left Elephants,,,4,(6),,,Attack,,Right Phalanx,1 hit per die. 1 self per action.,,,,,,suffer_1_less,This Formation ALWAYS suffers one less Hit when Attacked.,"If playing with Mary Holland, this Formation suffers zero hits, because that would be mean, and you should be nice to elephants."
-21,110B,dkblue,Right Elephants,,,4,(5),,,Attack,,Left Phalanx,1 hit per die. 1 self per action.,,,,,,suffer_1_less,This Formation ALWAYS suffers one less Hit when Attacked.,"If playing with Mary Holland, this Formation suffers zero hits, because that would be mean, and you should be nice to elephants."
-21,111B,blue,Right Cavalry,,,4,Doubles,,Left Cavalry,Attack,Pair,Companions,1 hit per action. 1 self per action.,,,,,,,,
-21,112B,blue,Left Infantry,,,6,(5),,Left Elephants,Attack,,Right Phalanx,1 hit per die. 1 self per action.,,,,,,,,
-21,113B,blue,Right Infantry,,,6,(6),,Right Elephants,Attack,,Left Phalanx,1 hit per die. 1 self per action.,,,,,,,,
-,,,,,,,,,,,,,,,,,,,,,
-GABIENE,,,,,,,,,,,,,,,,,,,,,
-22,114B,red,E. Heavy Cavalry,,,4,1-3,,,Attack,,"A. Heavy Cavalry, A. Phalanx",1 hit per die. 1 self per action.,,Screen,Pair,A. Heavy Cavalry,,,,
-22,115B,red,E. Elephants,,,4,5/6,,PURSUIT,Attack,,A. Elephants,1 hit per die. 1 self per action.,,Counterattack,Pair,A. Elephants,"1 hit. Additionally, this unit suffers one less hit.",,,
-22,116B,pink,E. Light Cavalry,,,4,Doubles,,,Attack,Pair,A. Light Cavalry,1 hit per die. 1 self per action.,,Screen,Pair,"A. Light Cavalry, A. Phalanx",,,,
-22,117B,pink,Eumenes's Camp,,,1,,,,,,,,,,,,,,"While this card is in play, the Silver Shields suffer one less hit when Attacked and never more than one hit.",
-22,118B,pink,The Silver Shields,,,2*,(5)/(6),,E. Elephants,Attack,Pair,A. Phalanx,1 hit per die (plus dice from E. Phalanx).,,Counterattack,,A. Phalanx,1 hit.,take_from=119B,,
-22,119B,pink,E. Phalanx,,,4,4/5,,E. Elephants,Absorb,,The Silver Shields,"When target suffers Hits, this unit suffers them instead.",,,,,,,"Whenever the Silver Shields make an Attack, remove the dice from this card and use them as part of the Attack.",
-22,120B,dkblue,A. Light Cavalry,,,6,Doubles,,PURSUIT,Attack,Pair,Eumenes's Camp,1 hit.,,Screen,Pair,"E. Light Cavalry, The Silver Shields",,,,
-22,121B,blue,A. Elephants,,,3,5/6,,PURSUIT,Attack,,E. Elephants,1 hit per die. 1 self per action.,,Counterattack,Pair,E. Elephants,"1 hit. Additionally, this unit suffers one less hit.",,,
-22,122B,dkblue,A. Heavy Cavalry,,,6,1-3,,,Attack,,"E. Heavy Cavalry, The Silver Shields",1 hit per die. 1 self per action.,,Screen,Pair,E. Heavy Cavalry,,,,
-22,123B,blue,A. Phalanx,,,8*,(4)/(5),,A. Elephants,Attack,,"The Silver Shields, E. Phalanx",1 hit per die. 1 self per action.,,Counterattack,Pair,The Silver Shields,1 hit.,,,
-,,,,,,,,,,,,,,,,,,,,,
-IPSUS,,,,,,,,,,,,,,,,,,,,,
-23,124B,blue,A. Light Cavalry,,,4,1/2,,,Attack,,S. Light Cavalry,1 hit per die. 1 self per action.,,Screen,Pair,S. Light Cavalry,,,,
-23,125B,blue,A. Elephants,,,4,5/6,,RETIRE,Attack,,"S. Elephants, S. Light Cavalry",1 hit per die. 1 self per action.,,Counterattack,Pair,S. Elephants,"1 hit. Additionally, this unit suffers one less hit.",,,
-23,126B,blue,Demetrius,,,6,5/6,,PURSUIT,Attack,,Antiochus,1 hit per die. 1 self per action.,,Counterattack,Pair,Antiochus,1 hit.,,,
-23,127B,blue,Antigonus,,,4*,Doubles,,,Screen,Pair,"S. Left Phalanx, S. Right Phalanx",,,,,,,,,
-23,128B,dkblue,A. Left Phalanx,,,6,(2)/(3),,A. Elephants,Attack,,"S. Right Phalanx, S. Left Phalanx",1 hit per die (plus dice from A. Right Phalanx). 1 self per action.,,Counterattack,Pair,S. Right Phalanx,"1 hit. Additionally, this unit suffers one less hit.",take_from=129B,,
-23,129B,dkblue,A. Right Phalanx,,,6,(3)/(4),,A. Elephants,Attack,,"S. Left Phalanx, S. Right Phalanx",1 hit per die (plus dice from A. Left Phalanx). 1 self per action.,,Counterattack,Pair,S. Left Phalanx,"1 hit. Additionally, this unit suffers one less hit.",take_from=128B,,
-23,130B,red,Antiochus,,,6,5/6,,PURSUIT,Attack,,Demetrius,1 hit per die. 1 self per action.,,Counterattack,Pair,Demetrius,1 hit.,,,
-23,131B,red,S. Elephants,,,5,5/6,,RETIRE,Attack,,"A. Elephants, A. Light Cavalry",1 hit per die. 1 self per action.,,Counterattack,Pair,A. Elephants,"1 hit. Additionally, this unit suffers one less hit.",,,
-23,132B,red,S. Light Cavalry,,,4,1/2,,,Attack,,Antigonus,1 hit per die. 1 self per action.,,Screen,Pair,A. Light Cavalry,,,,
-23,133B,red,Seleucus,,,1,Doubles,,,Screen,Pair,"A. Left Phalanx, A. Right Phalanx",,,,,,,remove_with=130B,"If Antiochus Routs or Pursues, remove this Formation from play (this removal does not constitute a Rout).",Historically Antiochus was chased off the field by Demetrius. Seleucus then moved his elephant reserve to block Demetrius from returning.
-23,134B,pink,S. Left Phalanx,,,6,(3)/(4),,S. Elephants,Attack,,"A. Right Phalanx, A. Left Phalanx",1 hit per die (plus dice from S. Right Phalanx). 1 self per action.,,Counterattack,Pair,A. Right Phalanx,"1 hit. Additionally, this unit suffers one less hit.",take_from=135B,,
-23,135B,pink,S. Right Phalanx,,,6,(2)/(3),,S. Elephants,Attack,,"A. Left Phalanx, A. Right Phalanx",1 hit per die (plus dice from S. Left Phalanx). 1 self per action.,,Counterattack,Pair,A. Left Phalanx,"1 hit. Additionally, this unit suffers one less hit.",take_from=134B,,
-,,,,,,,,,,,,,,,,,,,,,
-EXPANSION 3 - GETTYSBURG,,,,,,,,,,,,,,,,,,,,,
-,,,,,,,,,,,,,,,,,,,,,
-LITTLE ROUND TOP,,,,,,,,,,,,,,,,,,,,,
-24,136A,blue,Sharpshooters,,,1,Doubles,,,,,,,,Screen,Pair,15th Alabama,,remove_with=149A,"If there are dice on this card when the 20th Maine attacks, remove these dice and deal one additional hit. <p>When the 15th Alabama Routs, remove this card from play (this does not constitute a Rout).",
-24,137A,dkblue,20th Maine,,,4*,(5)/(6),,,Attack,,"15th Alabama, 47th Alabama",1 hit per die. 1 self per action. (But see Sharpshooters.),,Counterattack,Pair,15th Alabama,"1 hit. Additionally, this unit suffers one less hit.",take_1_from=136A,,
-24,138A,dkblue,83rd Pennsylvania,,,4*,(4),,,Attack,,"47th Alabama, 4th Alabama, 15th Alabama",1 hit per die. 1 self per action.,,Counterattack,Pair,47th Alabama or 4th Alabama,1 hit.,,Can React to EITHER of the targets.,
-24,139A,dkblue,44th New York,,,4*,(3),,,Attack,,"5th Texas, 4th Texas, 4th Alabama",1 hit per die. 1 self per action.,,Counterattack,Pair,5th Texas,1 hit.,,,
-24,140A,dkblue,16th Michigan,,,4*,(2),,,Attack,,"4th Texas, 5th Texas",1 hit per die. 1 self per action.,,Counterattack,Pair,4th Texas,1 hit.,,,"Hurray, Michigan!"
-24,141A,blue,Artillery,,,III,Straight 3,,,,,,,,Screen,Voluntary,Any enemy formation,,,,
-24,142A,blue,Weed's Brigade,,,8*,Any,,,Absorb,Voluntary,Any friendly formation,"When target suffers Hits, this unit suffers them instead.",,Absorb,"Pair, Voluntary",Any friendly formation,"When target suffers Hits, this unit suffers 1 hit ONLY instead.",,,
-24,143A,blue,Devil's Den,,,4-,,,,,,,,,,,,,,"When this Formation Routs, the Union does not lose a morale cube. (If the Confederate Formation that Routs this Formation also Routs simultaneously, they DO lose a morale cube.)",
-24,144A,pink,48th Alabama,,,5,(6),,,Attack,,"Devil's Den, Weed's Brigade",1 hit per die. 1 self per action.,,,,,,,,
-24,145A,pink,4th Texas,,,5,(1)/(2),,,Attack,,"16th Michigan, 44th New York",1 hit per die. 1 self per action.,,Counterattack,Pair,16th Michigan,1 hit.,,,
-24,146A,pink,5th Texas,,,5,(2)/(3),,,Attack,,"44th New York, 16th Michigan",1 hit per die. 1 self per action.,,Counterattack,Pair,44th New York,1 hit.,,,
-24,147A,red,4th Alabama,,,5,(3)/(4),,,Attack,,"83rd Pennsylvania, 44th New York",1 hit per die. 1 self per action.,,,,,,,"Whenever the 47th Alabama makes an Attack, you MAY remove the dice from this card and use them as part of the Attack.",
-24,148A,red,47th Alabama,,,5,(4)/(5),,,Attack,,"83rd Pennsylvania, 20th Maine",1 hit per die. 1 self per action. (But see 4th Alabama.),,Counterattack,Pair,83rd Pennsylvania,1 hit.,may_take_from=147A,,
-24,149A,red,15th Alabama,,,5,(5)/(6),,,Attack,,"20th Maine, 83rd Pennsylvania",1 hit per die. 1 self per action.,,Counterattack,Pair,20th Maine,1 hit.,,,
-,,,,,,,,,,,,,,,,,,,,,
-THE WHEATFIELD,,,,,,,,,,,,,,,,,,,,,
-25,150A,red,Semmes,,,6,(5)/(6),,,Absorb,Voluntary,Kershaw,"When target suffers Hits, this unit suffers them instead.",,,,,,rout_with=151A,"Whenever Kershaw makes an Attack, you MUST remove the dice from this card and use them as part of the Attack. <p>This Formation Routs automatically when Kershaw Routs.",
-25,151A,red,Kershaw,,,6,3/4,,,Attack,,"de Trobriand, Tilton, Kelly, Sweitzer",1 hit per die. 1 self per action. (But see Semmes.),,Counterattack,Pair,Any enemy attacking it,"1 hit. Addtionally, this unit suffers one less hit.",take_from=150A,,
-25,152A,pink,Anderson,,,5,4,,,Attack,,"Ward, de Trobriand, Zook, Burbank",1 hit per die. 1 self per action.,,Counterattack,Pair,Any enemy attacking it,1 hit.,,,
-25,153A,pink,Benning,,,5,3,,,Attack,,"Ward, Cross, Day, Burbank",1 hit per die. 1 self per action.,,Counterattack,Pair,Any enemy attacking it,1 hit.,,,
-25,154A,red,Rebel Artillery,,,I,Straight 4,,,Screen,Voluntary,Any enemy formation,,,,,,,,,
-25,155A,red,McLaws,,,1,1/2,,de Trobriand,Command,Full House,Wofford,,,,,,,,,
-25,156A,red,Wofford,,,5,4/5/6,,Commanded,Attack,,"Tilton, Sweitzer, Burbank, Day","1 hit, PLUS 1 hit per die. 1 self per action.",,,,,,attack_reserve,"When this card enters play, the Union Formations Zook and Kelly immediately Retire. <p>This Formation can Attack targets even when those targets are in Reserve.",
-25,157A,dkblue,Ward,,,4,1/2,,RETIRE,Attack,,"Benning, Anderson",1 hit per die. 1 self per action.,,Screen,Pair,"Benning, Anderson",,,,
-25,158A,blue,de Trobriand,,,4,(3)/(4),,RETIRE,Attack,,"Kershaw, Anderson",1 hit per die. 1 self per action.,,Counterattack,Pair,Any enemy attacking it,1 hit.,,,
-25,159A,blue,Tilton,,,4,(5)/(6),,RETIRE,Attack,,Kershaw,1 hit per die. 1 self per action.,,Absorb,Voluntary,de Trobriand,"When target suffers Hits, this unit suffers 1 hit ONLY instead.",,,
-25,160A,blue,Stony Hill,,,II,Straight 4,,,Screen,,Any enemy formation,,,,,,,,"At the start of any Union turn in which there are no other Blue (not Dark Blue, but Blue) Formations remaining, this Formation immediately Routs. Yes, this does constitute a Rout and results in passing a morale cube.",
-25,161A,dkblue,Cross,,,4,5/6,,"RETIRE, Ward",Attack,,"Benning, Anderson, Kershaw",1 hit per die. 1 self per action.,,Counterattack,Pair,Any enemy attacking it,1 hit.,,,
-25,162A,dkblue,Brooke,,,4,Doubles,,Ward,Absorb,Voluntary,"Cross, Zook, Kelly","When target suffers Hits, this unit suffers 1 hit ONLY instead.",,,,,,,,
-25,163A,blue,Zook,,,4,(3)/(4),,de Trobriand,Attack,,"Anderson, Kershaw",1 hit per die. 1 self per action.,,Counterattack,Pair,Any enemy attacking it,1 hit.,,,
-25,164A,blue,Kelly,,,4,(1)/(2),,de Trobriand,Attack,,Kershaw,"1 hit, PLUS 1 hit per die. 1 self per action.",Fightin' Irish!,Counterattack,Pair,Any enemy attacking it,1 hit.,,,
-25,165A,blue,Sweitzer,,,4,(5)/(6),,Tilton,Attack,,"Kershaw, Wofford",1 hit per die. 1 self per action.,,Counterattack,Pair,Any enemy attacking it,1 hit.,,,
-25,166A,dkblue,Day,,,4,4/5/6,,Cross,Attack,,"Benning, Anderson, Kershaw, Wofford",1 hit per die. 1 self per action.,,Counterattack,Pair,Any enemy attacking it,"1 hit. Additionally, this unit suffers one less hit.",,,
-25,167A,dkblue,Burbank,,,4,1/2/3,,Cross,Attack,,"Anderson, Kershaw, Wofford",1 hit per die. 1 self per action.,,Counterattack,Pair,Any enemy attacking it,"1 hit. Additionally, this unit suffers one less hit.",,,
-,,,,,,,,,,,,,,,,,,,,,
-THE PEACH ORCHARD,,,,,,,,,,,,,,,,,,,,,
-26,168A,red,18th Mississippi,,,4,2,,,Attack,,"105th Pennsylvania, 57th Pennsylvania",1 hit per die. 1 self per action.,,Counterattack,Pair,Any enemy attacking it,1 hit.,,,
-26,169A,red,13th Mississippi,,,4,2,,,Attack,,"63rd Pennsylvania, 57th Pennsylvania",1 hit per die. 1 self per action.,,Counterattack,Pair,Any enemy attacking it,1 hit.,,,
-26,170A,red,17th Mississippi,,,4,3,,,Attack,,"63rd Pennsylvania, 114th Pennsylvania",1 hit per die. 1 self per action.,,Counterattack,Pair,Any enemy attacking it,1 hit.,,,
-26,171A,red,21st Mississippi,,,4,3,,,Attack,,"68th Pennsylvania, 141st Pennsylvania, 114th Pennsylvania",1 hit per die. 1 self per action.,,Counterattack,Pair,Any enemy attacking it,1 hit.,,,
-26,172A,red,Wofford,,,4,1,,,Absorb,Voluntary,Any Red formation,"When target suffers Hits, this unit suffers 1 hit ONLY instead.",,,,,,,,
-26,173A,red,Rebel Artillery,,,I,Straight 4,,,Screen,,Any enemy formation,,,,,,,,,
-26,174A,pink,8th South Carolina,,,4,4,,,Attack,,"68th Pennsylvania, 141st Pennsylvania, 114th Pennsylvania",1 hit per die. 1 self per action.,,,,,,,,
-26,175A,pink,3rd South Carolina Battalion,,,3,5,,,Attack,,"141st Pennsylvania, 68th Pennsylvania, 114th Pennsylvania",1 hit per die. 1 self per action.,,,,,,,,
-26,176A,pink,2nd South Carolina,,,4,6,,,Attack,,"141st Pennsylvania, 68th Pennsylvania, 114th Pennsylvania",1 hit per die. 1 self per action.,,,,,,,,
-26,177A,pink,Fatal Blunder,,,I,,,,,,,,,,,,,,"If after rolling you cannot or do not place any dice on a Pink Formation, remove the cube from this card, adding it to your Morale Cubes. This card is then removed from play and all remaining Pink Formations Rout immediately.","During the confusion of the battle, someone yelled out a false order, and the Carolina regiments wheeled to the right, exposing their flank to Union artillery. ""Hundreds of the bravest and best men of Carolina fell, victims of this fatal blunder,"" Kershaw wrote later."
-26,136B,blue,141st Pennsylvania,,,4,2,,,Attack,,"2nd South Carolina, 3rd South Carolina Battalion",1 hit per die (also take dice from 68th Pennsylvania). 1 self per action.,,Counterattack,Pair,Any enemy attacking it,1 hit.,,,
-26,137B,blue,68th Pennsylvania,,,4,3,,,Attack,,"21st Mississippi, 8th South Carolina",1 hit per die (also take dice from 141st Pennsylvania). 1 self per action.,,Counterattack,Pair,Any enemy attacking it,1 hit.,,,
-26,138B,blue,Wheatfield Road Artillery,,,II,Straight 3,,,Screen,,Any attack on 68th Pennsylvania or 141st Pennsylvania,,,,,,,"rout_with=136B,137B","If both the 68th and 141st Pennsylvania are Routed, this Formation immediately Routs as well. This DOES constitute a Rout and results in the exchange of a morale cube.",
-26,139B,dkblue,114th Pennsylvania,,,4,4,,63rd Pennsylvania,Attack,,"21st Mississippi, 17th Mississippi",1 hit per die. 1 self per action.,,Counterattack,Pair,Any enemy attacking it,"1 hit. Additionally, this unit suffers one less hit.",,,
-26,140B,dkblue,63rd Pennsylvania,,,4,Doubles,,RETIRE,Counterattack,Pair,Any Red formation,1 hit.,,Screen,"Pair, Voluntary",Any attack on 105th Pennsylvania,,,,
-26,141B,dkblue,57th Pennsylvania,,,4,5,,63rd Pennsylvania,Attack,,"13th Mississippi, 17th Mississippi",1 hit per die. 1 self per action.,,Counterattack,Pair,Any enemy attacking it,"1 hit. Additionally, this unit suffers one less hit.",,,
-26,142B,dkblue,105th Pennsylvania,,,4,6,,,Attack,,"18th Mississippi, 13th Mississippi",1 hit per die. 1 self per action.,,Counterattack,Pair,Any enemy attacking it,"1 hit. Additionally, this unit suffers one less hit.",,,
-26,143B,dkblue,Orchard Artillery,,,I,Straight 4,,,Screen,,Any Red formation,,,,,,,,,
-,,,,,,,,,,,,,,,,,,,,,
-CEMETERY RIDGE,,,,,,,,,,,,,,,,,,,,,
-27,144B,red,Posey,,,5,(6),,,Attack,Pair,Hays's Division,1 hit per die. 1 self per action.,,,,,,attack_reserve,Posey may Attack Hays's Division even while that Division is in Reserve.,
-27,145B,red,Wright,,,5,(4-6),,,Attack,,"Carr, Hall, Webb",1 hit per die. 1 self per action. (But see Lang.),,Counterattack,Pair,"Hall, Webb",1 hit.,take_from=146B,,
-27,146B,pink,Lang,,,3,(1-3),,,Absorb,Voluntary,Wilcox or Wright,"When target suffers Hits, this unit suffers 1 hit ONLY instead.",,,,,,,"Whenever an Attack is made by Wilcox or Wright, you MUST remove the dice from this card and use them as part of the Attack.",
-27,147B,red,Wilcox,,,6,4/5/6,,,Attack,,"Carr, 1st Minnesota, Hall",1 hit per die. 1 self per action. (But see Lang.),,Counterattack,Pair,Carr,1 hit.,take_from=146B,,
-27,148B,blue,Brewster,,,4,(1)/(2),,,Absorb,Voluntary,Carr,"When target suffers Hits, this unit suffers them instead.",,,,,,rout_with=149B,"When Carr Routs or Retires, Brewster Routs automatically.",
-27,149B,dkblue,Carr,,,4,(3)/(4),,RETIRE,Attack,,"Wilcox, Wright",1 hit per die. 1 self per action.,,,,,,,,
-27,150B,blue,1st Minnesota,,,2,Doubles,,Carr,Attack,,Wilcox,2 hits.,,Counterattack,Pair,Wilcox,1 hit. This unit suffers TWO less hits and never more than one.,,,
-27,151B,dkblue,Hall,,,4,(5)/(6),,RETIRE,Attack,,"Wright, Posey, Wilcox",1 hit per die. 1 self per action.,,Counterattack,Pair,Wright,"1 hit. Additionally, this unit suffers one less hit.",,,
-27,152B,blue,Webb,,,4,(6),,Hall,Attack,,"Wright, Posey, Wilcox",1 hit per die. 1 self per action.,,Counterattack,Pair,Wright,"1 hit. Additionally, this unit suffers one less hit.",,,
-27,153B,dkblue,Hays's Division,,,5,Doubles,,Carr,Counterattack,Pair,Posey,1 hit.,,Screen,Pair,Wright,,,,
-27,154B,blue,Union Artillery,,,II,Straight 4,,,Screen,,Any enemy formation,,,,,,,,,
-,,,,,,,,,,,,,,,,,,,,,
-CULP'S HILL,,,,,,,,,,,,,,,,,,,,,
-28,155B,blue,Breastworks,,,8-,,,,,,,,,,,,,,"When any Dark Blue Formation (including Reserves taking an Absorb Reaction) is to suffer only one hit in an attack, this Formation suffers the hit instead. <p>If the Formation would suffer more than one hit, this Formation suffers all hits but one, which the targeted/absorbing Formation suffers. <p>When this Formation Routs, it does not cause the loss of a morale cube. <p>Finally, while I've got your attention: as long as Greene's Right is in play, you can place dice on TWO Dark Blue cards each turn. Why is this note on this card, and not on Greene's Right? Because I didn't have room on that card. And folks wonder why the cards don't have art on them...",
-28,156B,dkblue,Greene's Left,,,3*,6,,,Attack,,Jones,1 hit per die.,,Counterattack,Pair,Jones,"1 hit. Additionally, this unit suffers one less hit.",,,
-28,157B,dkblue,Greene's Center,,,3*,5,,,Attack,,Williams,1 hit per die.,,Counterattack,Pair,Williams,"1 hit. Additionally, this unit suffers one less hit.",,,
-28,158B,dkblue,Greene's Right,,,3*,4,,RETIRE,Attack,,Steuart,1 hit per die.,,Counterattack,Pair,Steuart,"1 hit. Additionally, this unit suffers one less hit.",place_2_blue,,
-28,159B,dkblue,Reserves,,,4*,Doubles,,,Absorb,Voluntary,Any friendly formation,"When target suffers Hits, this unit suffers them instead.",,,,,,,,
-28,160B,blue,137th New York,,,2,Doubles,,Greene's Right,Attack,,Steuart,1 hit.,,,,,,suffer_1_less_1_max,This Formation ALWAYS suffers one less Hit when Attacked and NEVER suffers more than one Hit in any given Attack.,
-28,161B,dkblue,Geary,,,V,Straight 4/3,,,,,,,,,,,,start_with_no_cubes,"Unlike most Special Formations, this card begins the game with NO cubes on it. <p>If rolling five or more dice during your Roll Phase, you need a four-die straight to earn a cube. If rolling four or less dice, you need a three-die straight to earn a cube. <p>When there are FIVE cubes on this card, Geary's Division arrives, bringing the late hour battle to a close. The game ends immediately in a UNION VICTORY.",
-28,162B,red,Steuart,,,8,(5)/(6),,,Attack,,"Greene's Right, 137th New York",1 hit per die. 1 self per action.,,Screen,Pair,"Greene's Right, 137th New York",,may_take_from_extra_self=165B,,
-28,163B,pink,Williams,,,8,(4),,,Attack,,Greene's Center,1 hit per die. 1 self per action.,,Screen,Pair,Greene's Center,,may_take_from_extra_self=165B,,
-28,164B,pink,Jones,,,8,(3),,,Attack,,Greene's Left,1 hit per die. 1 self per action.,,Screen,Pair,Greene's Left,,may_take_from_extra_self=165B,,
-28,165B,red,Johnson,,,1,(1)/(2),,,,,,,,,,,,,"If there are dice on this card when you Attack with any of your Formations, you MAY expend all the dice on this card, adding them to the Attack. <p>If you choose to do so, your attacking Formation suffers one extra self hit.",
-,,,,,,,,,,,,,,,,,,,,,
-GETTYSBURG 2ND,,,,,,,,,,,,,,,,,,,,,
-29,166B,dkblue,Little Round Top,,,2,6,,,Attack,,Hood,1 hit per die.,,Counterattack,,Hood,1 hit.,,,
-29,167B,dkblue,Sickles,,,6*,(5),,,Attack,,McLaws,"1 hit, PLUS 1 hit per die. 1 self per action.",,Counterattack,,McLaws,"1 hit. Additionally, this unit suffers one less hit.",,,
-29,168B,dkblue,Hancock,,,8*,(4),,,Attack,,Anderson,1 hit per die. 1 self per action.,,Counterattack,,Anderson,"1 hit. Additionally, this unit suffers one less hit.",,,
-29,169B,blue,Howard,,,6*,(3),,,Attack,,Early,1 hit per die. 1 self per action.,,Counterattack,,Early,"1 hit. Additionally, this unit suffers one less hit.",,,
-29,170B,blue,Slocum,,,6*,(2),,,Attack,,Johnson,1 hit per die.,,Counterattack,Pair,Johnson,"1 hit. Additionally, this unit suffers one less hit.",,,
-29,171B,blue,Sykes,,,4*,Doubles,,,Absorb,Voluntary,Little Round Top,"When target suffers Hits, this unit suffers 1 hit ONLY instead.",,,,,,,,
-29,172B,blue,Meade,,,1,Any,,,Absorb,Voluntary,Any friendly but Little Round Top,"When this Reaction is used, choose any friendly Formation except Little Round Top; that Formation suffers the hits instead.",,,,,,,"The Meade Formation never suffers hits, and this Reaction can never be used to absorb hits for Little Round Top.",
-29,173B,pink,Johnson,,,4,(3)/(4),,,Attack,,Slocum,1 hit per die. 1 self per action.,,,,,,,"Dice can only be placed on this card if there are dice on TWO Red cards. (This doesn't necessarily need to be the case when your turn begins, but does need to be the case the instant that you place dice on this card.)",
-29,174B,pink,Early,,,5,(1)/(2),,,Attack,,Howard,1 hit per die. 1 self per action.,,,,,,,"Dice can only be placed on this card if there are dice on TWO Red cards. (This doesn't necessarily need to be the case when your turn begins, but does need to be the case the instant that you place dice on this card.)",
-29,175B,red,Anderson,,,5,5/6,,,Attack,,Hancock,"2 hits, PLUS 1 hit per die. 1 self per action.",,,,,,,Dice can only be placed on this card if there are already dice on McLaws.,
-29,176B,red,McLaws,,,5,5/6,,,Attack,,"Sickles, Hancock","1 hit, PLUS 1 hit per die. 1 self per action.",,,,,,,Dice can only be placed on this card if there are already dice on Hood.,
-29,177B,red,Hood,,,4,Doubles,,,Attack,,"Little Round Top, Sickles",1 hit per die. 1 self per action.,,Screen,Voluntary,Little Round Top,,,,
-,,,,,,,,,,,,,,,,,,,,,
-EXPANSION 4 - THE ENGLISH CIVIL WAR,,,,,,,,,,,,,,,,,,,,,
-,,,,,,,,,,,,,,,,,,,,,
-EDGEHILL,,,,,,,,,,,,,,,,,,,,,
-30,178A,red,Royalist Guns,,,I,Full House,,,Screen,,Any enemy formation,,,,,,,,"To earn a cube for this card, you must have five dice comprising a Double and a Triple in a single roll.",
-30,179A,red,Wilmot,,,4,Doubles,,PURSUIT,Attack,Pair,Basil Fielding,2 hits.,,Screen,Pair,Meldrum,,,,
-30,180A,pink,Wentworth,,,4,1/2,,RETIRE,Attack,,"Meldrum, Charles Essex",1 hit per die. 1 self per action. (But see William Fielding.),,Counterattack,Pair,Meldrum,1 hit.,may_take_from=181A,,
-30,181A,pink,William Fielding,,,4,3/4,,,Absorb,Voluntary,Any other Pink formation,"When target suffers Hits, this unit suffers 1 hit ONLY instead.",,,,,,,"When either Wentworth or Gerard makes an Attack, if there are dice on this card, you may (but don't have to) remove them and use them as part of that formation's Attack.","This is the Royalist father of Basil Fielding, Parliamentary cavalry commander."
-30,182A,pink,Gerard,,,4,5/6,,RETIRE,Attack,,"Charles Essex, Ballard",1 hit per die (1 extra vs Essex). 1 self per action. (See W. Fielding.),,Counterattack,Pair,"Charles Essex, Ballard",1 hit.,may_take_from=181A,,
-30,183A,red,Rupert of the Rhine,Rupert,,4,Doubles,,PURSUIT,Attack,Pair,Ramsay,2 hits.,,Screen,Pair,Charles Essex,,,,
-30,184A,red,Byron,,,4,5/6,,Wentworth,Attack,,"Meldrum, Charles Essex, Ballard",1 hit per die. 1 self per action.,,,,,,,,
-30,185A,red,Belasyse,,,4,1/2,,Gerard,Attack,,"Charles Essex, Ballard",1 hit per die. 1 self per action.,,,,,,,,
-30,186A,blue,Roundhead Guns,,,I,Full House,,,Screen,,Any enemy formation,,,,,,,,"To earn a cube for this card, you must have five dice comprising a Double and a Triple in a single roll.",
-30,187A,dkblue,Ramsay,,,4,5/6,,PURSUIT,Attack,,Rupert of the Rhine,1 hit.,,Screen,Pair,"Gerard, Belasyse",,,,
-30,188A,blue,Charles Essex,,,6,(5)/(6),,RETIRE,Attack,,"Gerard, William Fielding, Belasyse",1 hit per die. 1 self per action.,,,,,,,,"Colonel Charles Essex was of no relation to, and should not be confused with, the Earl of Essex, who led the Parliamentarian army. The colonel was kind enough not to survive this battle, thus preventing any such potential confusion going forward."
-30,189A,blue,Meldrum,,,6,3/4,,,Attack,,"Wentworth, William Fielding, Byron",1 hit per die. 1 self per action.,,Counterattack,Pair,"Wentworth, Byron",1 hit.,,,
-30,190A,dkblue,Basil Fielding,,,4,3/4,,PURSUIT,Attack,,Wilmot,1 hit.,,Screen,Pair,"Wentworth, Byron",,,,The son of Royalist William Fielding. His father would die in battle the following spring.
-30,191A,blue,Ballard,,,6,5/6,,Charles Essex,Attack,,"Gerard, William Fielding, Belasyse",1 hit per die. 1 self per action.,,Counterattack,Pair,"Gerard, Belasyse",1 hit.,,,
-30,192A,dkblue,Balfour,,,1,1-3,,See Above,Attack,,"Gerard, William Fielding, Belasyse",1 hit per die.,,,,,,,"When both Rupert of the Rhine and Wilmot have left play (either via Rout or Pursuit), this card comes out of reserve.",
-30,193A,dkblue,Stapleton,,,1,4-6,,See Above,Attack,,"Wentworth, William Fielding, Byron",1 hit per die.,,,,,,,"When both Rupert of the Rhine and Wilmot have left play (either via Rout or Pursuit), this card comes out of reserve.",
-,,,,,,,,,,,,,,,,,,,,,
-1ST NEWBURY,,,,,,,,,,,,,,,,,,,,,
-31,194A,blue,Round Hill,,,I,Straight 4,,,Screen,,Any enemy formation,,,,,,,remove_with=196A,"When Skippon routs, this card is removed from play (this does not constitute a rout).","Parliamentarian artillery was concentrated atop Round Hill, the position that Skippon occupied. Surrounding terrain funneled the enemy into narrow lanes within the firing zone. Dislodging Skippon and taking Round Hill in turn neutered the artillery, making that a key Royalist objective."
-31,195A,blue,Fortescue,,,6*,(3)/(4),,,Attack,,Vavasour,1 hit per die. 1 self per action.,,Counterattack,Pair,Vavasour,1 hit.,,,
-31,196A,blue,Skippon,,,6,1-3,,,Attack,,"Wentworth, Byron",1 hit per die. 1 self per action.,,Absorb,Voluntary,Any friendly formation,"When target suffers Hits, this card suffers one less Hit instead.",,,
-31,197A,dkblue,Essex,,,6*,(5)/(6),,,Attack,,"Rupert, Wentworth",1 hit per die. 1 self per action.,,Counterattack,Pair,Rupert,1 hit.,,,
-31,198A,dkblue,Stapleton,,,4*,Doubles,,,Attack,,Rupert,1 hit.,,Screen,Pair,Rupert,,,,
-31,199A,dkblue,London Trained Bands,,,4*,3/4,,Skippon,Attack,,Gerard,1 hit per die. 1 self per action.,,,,,,suffer_1_less,This unit always suffers 1 less Hit when attacked.,
-31,200A,red,Royalist Guns,,,I,Straight 4/3,,,Screen,,Any enemy formation,,,,,,,,"While Skippon is in play, a Straight 4 is needed to earn a cube for this card. After Skippon Routs, only a Straight 3 is needed.",
-31,201A,red,Gerard,,,4,3/4,,,Attack,,London Trained Bands,"1 hit, PLUS 1 hit per die. 1 self per action.",,Screen,,Stapleton,,,"Once London Trained Bands enters play, this formation can no longer Screen Stapleton.",
-31,202A,red,Rupert of the Rhine,Rupert,,6,(5)/(6),,,Attack,,Essex OR Stapleton,1 hit per die. 1 self per action. You CHOOSE the target.,,Screen,,Essex,,,,
-31,203A,pink,Wentworth,,,6,(3)/(4),,,Attack,,"Skippon, Essex",1 hit per die. 1 self per action.,,Counterattack,Pair,"Skippon, Essex",1 hit.,,,
-31,204A,pink,Byron,,,4,Doubles,,,Attack,,Skippon,1 hit.,,,,,,,"If there are dice on this card and Skippon is in play, Wentworth inflicts one extra Hit when Attacking, and suffers one less Hit when Attacked.",
-31,205A,pink,Vavasour,,,6,1/2,,,Attack,,Fortescue,1 hit per die. 1 self per action.,,Counterattack,Pair,Fortescue,1 hit.,,,
-31,206A,red,Infantry Reserve,,,4,1/2,,,Absorb,,Vavasour or Wentworth,"When target suffers Hits, this unit suffers 1 less hit per die.",,,,,,,"For example, if three Hits are to be inflicted and there are two dice on this card, this card suffers only one instead; if there are three dice, it suffers zero. Before you ask, no, it can't suffer less than zero or regain sticks or anything silly like that.",
-,,,,,,,,,,,,,,,,,,,,,
-2ND NEWBURY,,,,,,,,,,,,,,,,,,,,,
-32,207A,dkblue,Manchester,,,4,Doubles,,,Attack,,"Astley, Blagge",1 hit.,,Screen,Pair,Astley,,,"If there are dice on this card, all other friendly Formations inflict one extra Hit when attacking.",
-32,208A,blue,Skippon,,,8,(5)/(6),,,Attack,,Cornish Foot,1 hit per die. 1 self per action.,,Counterattack,Pair,Cornish Foot,1 hit.,extra_hit_if_dice_on=207A,,
-32,209A,blue,Balfour,,,4,(3)/(4),,,Attack,,"Maurice, Blagge",1 hit per die. 1 self per action.,,Screen,Pair,Maurice,,extra_hit_if_dice_on=207A,,
-32,210A,dkblue,Waller,,,6,3/4,,,Absorb,"Pair, Voluntary",Skippon,"When target suffers Hits, this card suffers them instead.",,Command,Full House,Cromwell,,,,
-32,211A,blue,Cromwell,,,6,1/2,,Commanded,Attack,,"Maurice, Goring",1 hit per die. 1 self per action.,,Screen,,Goring,,extra_hit_if_dice_on=207A,,An obscure back-bencher who no one ever heard of again.
-32,212A,pink,Cornish Foot,,,4,6,,,Attack,,Skippon,1 hit per die. 1 self per action.,,Counterattack,Pair,Skippon,"1 hit. Additionally, this unit suffers one less hit.",,,
-32,213A,pink,Maurice,,,4,Doubles,,RETIRE,Attack,,Balfour,1 hit.,,Screen,,Skippon,,,,
-32,214A,red,Goring,,,4,5/6,,,Attack,,Cromwell,1 hit per die. 1 self per action.,,Absorb,,Any friendly formation,"When target suffers Hits, this unit suffers 1 less hit per die.",,,
-32,215A,red,Blagge,,,4,3/4,,Maurice or Astley,Attack,,Balfour,"1 hit, PLUS 1 hit per die. 1 self per action.",,Counterattack,Pair,Balfour,"1 hit. Additionally, this unit suffers one less hit.",,,
-32,216A,red,Astley,,,4,(5)/(6),,,Attack,,Manchester,1 hit.,,Screen,Pair,Manchester,,,,Never gonna give you up.
-,,,,,,,,,,,,,,,,,,,,,
-NASEBY,,,,,,,,,,,,,,,,,,,,,
-33,178B,red,Langdale,,,4,5/6,,PURSUIT,Attack,,Cromwell,1 hit per die. 1 self per action.,,Screen,Pair,"Cromwell, Fairfax",,,,
-33,179B,pink,Lisle,,,4,(1)/(2),,,Attack,,"Fairfax, Montagu",1 hit per die. 1 self per action.,,Counterattack,Pair,Fairfax,"1 hit. Additionally, this unit suffers one less hit.",,,
-33,180B,pink,Bard,,,6,(3)/(4),,,Attack,,Pickering,1 hit per die. 1 self per action.,,Counterattack,Pair,Pickering,"1 hit. Additionally, this unit suffers one less hit.",,,
-33,181B,pink,Astley,,,4,(5)/(6),,,Attack,,"Skippon, Waller",1 hit per die. 1 self per action.,,Counterattack,Pair,Skippon,"1 hit. Additionally, this unit suffers one less hit.",,,Never gonna let you down.
-33,182B,red,Rupert of the Rhine,Rupert,,6,1-3,,PURSUIT,Attack,,Ireton,1 hit per die (also take all dice from Astley). 1 self per action.,,Screen,Pair,"Ireton, Skippon",,,,
-33,183B,red,Bluecoats,,,4*,5/6,,,Absorb,,Any Pink formation,"When target suffers Hits, this unit suffers 1 less hit per die.",,Counterattack,Pair,Any enemy attacking it,1 hit. This unit suffers ONE less hit and never more than one.,,,"Yeah, I know the card is red."
-33,184B,dkblue,Ireton,,,5,5/6,,,Attack,,"Rupert of the Rhine, Astley",1 hit per die. 1 self per action.,,Screen,Pair,"Rupert of the Rhine, Astley",,,,"Cromwell's son-in-law and a regicide. He died in 1651, and would be executed ten years later."
-33,185B,dkblue,Skippon,,,5,(5)/(6),,,Attack,,Astley,1 hit per die (also take all dice from Waller). 1 self per action.,,Counterattack,Pair,Astley,"1 hit. Additionally, this unit suffers one less hit.",,,
-33,186B,blue,Waller,,,5,(5)/(6),,,Absorb,,Skippon or Pickering,"When target suffers Hits, this unit suffers 1 less hit.",,,,,,,,"This is Hardresse Waller, cousin to the more famous Sir William. A regicide, he was condemned to death once Charles II was restored, but his life was spared due to the intervention of well-connected friends."
-33,187B,blue,Pickering,,,5,(3)/(4),,,Attack,,Bard,1 hit per die. 1 self per action.,,Counterattack,Pair,Bard,1 hit.,,,
-33,188B,blue,Montagu,,,5,(1)/(2),,,Absorb,,Fairfax or Pickering,"When target suffers Hits, this unit suffers 1 less hit.",,,,,,,,"Montagu was reliably Cromwell's man up until the future Lord Protector's death. Seeing the restoration as inevitable, he was instrumental in bringing Charles II to the throne, not only saving his own neck, but being created the first Earl of Sandwich. Decades later, his great-grandson decided to put stuff between two slices of bread."
-33,189B,dkblue,Fairfax,,,5,(1)/(2),,,Attack,,"Lisle, Bluecoats",1 hit per die (also take all dice from Montagu). 1 self per action.,,Counterattack,Pair,Lisle,"1 hit. Additionally, this unit suffers one less hit.",,,
-33,190B,dkblue,Cromwell,,,5,1-3,,,Attack,,"Langdale, Lisle, Bluecoats",1 hit per die. 1 self per action.,,Screen,Pair,"Langdale, Lisle",,,,
-,,,,,,,,,,,,,,,,,,,,,
-TIPPERMUIR,,,,,,,,,,,,,,,,,,,,,
-34,191B,dkblue,Scott of Rossie,,,4,Doubles,,,Attack,Pair,Montrose,1 hit per pair.,,Screen,Pair,"Montrose, Macdonnell",,,,
-34,192B,blue,Tullibardine,,,6,3,,,Attack,,Macdonnell,1 hit per die. 1 self per action.,,Counterattack,Pair,Macdonnell,This unit suffers one less hit.,,,
-34,193B,blue,Perth Trained Bands,,,6,4,,,Attack,,O'Cahan,1 hit per die. 1 self per action.,,Counterattack,Pair,O'Cahan,This unit suffers one less hit.,,,
-34,194B,blue,Lord Elcho,Elcho,,6,5/6,,,Attack,,Laghtnan,1 hit per die. 1 self per action.,,Counterattack,Pair,Laghtnan,This unit suffers one less hit.,,,
-34,195B,dkblue,Drummond,,,4,Doubles,,,Attack,Pair,MacDonalds,1 hit per pair.,,Screen,Pair,"MacDonalds, Kilpont",,,,
-34,196B,dkblue,Levies,,,4,(1)/(2),,,Absorb,,Any Blue formation,"When target suffers Hits, this unit suffers 1 less hit per die.",,,,,,,,
-34,197B,red,MacDonalds,,,4,(3)/(4),,,Attack,,Drummond,1 hit per die. 1 self per action.,,,,,,,,"Specifically, these are highlanders from Clan MacDonald of Keppoch."
-34,198B,red,Kilpont,,,4,(5)/(6),,,Attack,,Elcho,1 hit.,,Absorb,,Laghtnan,"When target suffers Hits, this unit suffers 1 less hit per die.",,,These were raised by Elcho but immediately defected.
-34,199B,pink,Laghtnan,,,4,1/2,,,Attack,,Elcho,1 hit per die (also take all dice from Kilpont). 1 self per action.,,Counterattack,,Elcho,"1 hit. Additionally, this unit suffers one less hit per die.",extra_hit_if_dice_on=202B,,
-34,200B,pink,O'Cahan,,,4,3/4,,,Attack,,Perth Trained Bands,1 hit per die. 1 self per action.,,Counterattack,,Perth Trained Bands,"1 hit. Additionally, this unit suffers one less hit per die.",extra_hit_if_dice_on=202B,,
-34,201B,pink,Macdonnell,,,4,5/6,,,Attack,,Tullibardine,1 hit per die. 1 self per action.,,Counterattack,,Tullibardine,"1 hit. Additionally, this unit suffers one less hit per die.",extra_hit_if_dice_on=202B,,
-34,202B,red,Montrose,,,4,5/6,,,Attack,,"Scott of Rossie, Tullibardine",1 hit per die (1 extra vs Tullibardine). 1 self per action.,,Screen,,Scott of Rossie,,,"If there are dice on this card, all Pink Formations inflict one extra Hit when attacking.",
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-AULDEARN,,,,,,,,,,,,,,,,,,,,,
-35,203B,dkblue,Lawers's Horse,,,1,4,,,Screen,Pair,"Garlic Hill, Irish Right",,,,,,,,,A single troop of about thirty men (and presumably the same number of horses) that would be easily routed by the arrival of two hundred cavalry under Gordon.
-35,204B,blue,Campbell of Lawers,,,6,(4-6),,RETIRE,Attack,,"Garlic Hill, MacColla's Lifeguard",1 hit per die (also take all dice from Lawers's Horse). 1 self per action.,,Counterattack,,Any enemy attacking it,"1 hit. Additionally, this unit suffers one less hit per die.",,,
-35,205B,blue,Seaforth,,,4,Doubles,,,Absorb,Pair,Campbell of Lawers,"When target suffers Hits, this unit suffers 1 hit ONLY instead.",,,,,,rout_with=204B,"If Campbell of Lawers Routs or Retires, Seaforth immediately Routs.","Rather than deploying in a battleline, the Covenanter regiments were secunded - one after the other. Once Lawers's men broke, they ran into and through the men behind them; the result was anarchy."
-35,206B,dkblue,Drummond,,,2,3/4,,,Attack,,Aboyne,1 hit per die.,,Screen,Pair,Aboyne,,,,
-35,207B,blue,Lothian,,,4,3/4,,Campbell of Lawers,Attack,,Irish Right,1 hit per die. 1 self per action.,,Counterattack,Pair,Irish Right,1 hit.,,,
-35,208B,blue,Lord Chancellor's,,,4,5/6,,Drummond,Attack,,Irish Left,1 hit per die. 1 self per action.,,Counterattack,Pair,Irish Left,1 hit.,,,
-35,209B,red,Garlic Hill,,,4,(5)/(6),,RETIRE,Attack,,Campbell of Lawers,1 hit.,,Counterattack,,Campbell of Lawers,"1 hit. Additionally, this unit suffers one less hit per die.",,,
-35,210B,pink,Moneymore,,,1,3/4,,,Screen,Pair,Campbell of Lawers,,,,,,,retire_with=209B,"When Garlic Hill Retires, so does this card; they are all falling back to the position represented by the MacColla's Lifeguard card, in Auldearn.",
-35,211B,red,MacColla's Lifeguard,,,3,(5)/(6),,Garlic Hill,Attack,,Campbell of Lawers,"1 hit, PLUS 1 hit per die.",,,,,,suffer_1_less_1_max,This Formation ALWAYS suffers one less Hit when Attacked and NEVER suffers more than one Hit in any given Attack.,"Forced to abandon his position on Garlic Hill, MacColla fell back to Auldearn itself. The fighting there was fierce, and Mungo Campbell of Lawers was killed in action."
-35,212B,pink,Montrose,,,1,1-3,,,Command,Full House,Gordon and Aboyne,,Montrose may only perform the second action after having previously performed the first.,Command,Two Pairs,Irish Left and Irish Right,,,,Montrose's horse went around the village and smashed the enemy wings; then his foot came through the village to engage.
-35,213B,pink,Aboyne,,,4,4-6,,Commanded,Attack,,"Drummond, Lord Chancellor's",1 hit per die. 1 self per action.,,Screen,Pair,"Drummond, Lord Chancellor's",,,,
-35,214B,pink,Gordon,,,4,1-3,,Commanded,Attack,,"Lawers's Horse, Campbell of Lawers",1 hit per die. 1 self per action.,,Screen,Pair,"Campbell of Lawers, Lothian",,,,
-35,215B,red,Irish Left,,,4,1-3,,Commanded,Attack,,"Campbell of Lawers, Drummond, Lord Chancellor's","1 hit, PLUS hit per die. 1 self per action.",,Counterattack,,Lord Chancellor's,"1 hit. Additionally, this unit suffers one less hit per die.",,,
-35,216B,red,Irish Right,,,4,4-6,,Commanded,Attack,,"Campbell of Lawers, Lothian","1 hit, PLUS hit per die. 1 self per action.",,Counterattack,,Lothian,"1 hit. Additionally, this unit suffers one less hit per die.",,,
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-BASE GAME - 2ND EDITION,,,,,,,,,,,,,,,,,,,,,
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-PHARSALUS,,,,,,,,,,,,,,,,,,,,,
-36,217A,pink,Labienus,,,4,Doubles,,,Attack,Pair,"Caesar's Horse, Sulla",1 hit.,,Screen,Pair,Sulla,,,,"Pompey's cavalry and auxilia, protecting his left flank. His right was anchored by the Enipeus River."
-36,218A,red,Pompey,,,6*,(5)/(6),,,Attack,,"Sulla, Domitius",1 hit per die. 1 self per action.,,Counterattack,Pair,Sulla,1 hit.,,,
-36,219A,red,Metellus Scipio,,,6,3/4,,,Attack,,Domitius,1 hit per die. 1 self per action.,,Absorb,Pair,Cilicians or Pompey,"When target suffers Hits, this card suffers them instead.",,,
-36,220A,red,Cilicians,,,6,1/2,,,Attack,,Antony,1 hit per die. 1 self per action.,,Counterattack,Pair,Antony,1 hit.,,,
-36,221A,blue,Antony,,,4*,5/6,,,Attack,,Cilicians,"1 hit, PLUS 1 hit per die. 1 self per action.",,Counterattack,,Cilicians,"1 hit. Additionally, this unit suffers one less hit per die.",,,
-36,222A,blue,Domitius,,,4*,3/4,,,Attack,,Metellus Scipio,1 hit per die. 1 self per action.,,Counterattack,,Metellus Scipio,"1 hit. Additionally, this unit suffers one less hit per die.",,,
-36,223A,dkblue,Sulla,,,4*,(5)/(6),,,Attack,,Pompey,1 hit per die. Inflicts 1 extra hit if Fourth Line is in play.,,Counterattack,,Pompey,"1 hit. Additionally, this unit suffers one less hit per die.",,,
-36,224A,dkblue,Caesar's Horse,,,2,1-3,,RETIRE,Screen,Pair,"Pompey, Labienus",,,,,,,,,"Caesar knew his outnumbered cavalry would be driven off the field by their counterparts under Labienus. Cleverly, he peeled off some of his infantry to form a fourth line hidden behind his horse. Once his horse was routed, the fourth line surprised Labienus, then turned into Pompey's undefended left flank, routing an army that outnumbered Caesar's nearly two to one."
-36,225A,blue,The Fourth Line,,,1,4-6,,Caesar's Horse,Attack,,"Labienus, Pompey","1 hit, PLUS 1 hit per die.",,Screen,Pair,Labienus,,,,
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-INKERMAN,,,,,,,,,,,,,,,,,,,,,
-37,217B,blue,Pauloff's Left,,,8,3/4,,Commanded,Attack,,"Sandbag Battery, French Troops",1 hit per die. 1 self per action.,,Counterattack,Pair,French Troops,"1 hit. Additionally, this unit suffers one less hit.",,,
-37,218B,dkblue,Shell Hill,,,III,Straight 4,,,Screen,,Any enemy attack,,,,,,,,,
-37,219B,dkblue,Pauloff's Right,,,6,(4)/(5),,Commanded,Attack,,"Home Ridge, British Troops",1 hit per die. 1 self per action.,,Command,Triplet,Pauloff's Left,,,"When this card Commands Pauloff's Left, add one new Morale Cube to the Russian side.",
-37,220B,blue,Soimonoff,,,8,(5)/(6),,,Attack,,Home Ridge,1 hit per die. 1 self per action.,,Command,Triplet,Pauloff's Right,,,"Until the first Fog Cube is lifted, this card suffers one less hit when it is Attacked.",
-37,221B,red,Home Ridge,,,4*,5/6,,,Attack,,"Pauloff's Right, Soimonoff",1 hit per die.,*- Ignore first target until it comes out of Reserve.,Counterattack,,Any enemy attacking it,"1 hit. Additionally, this unit suffers one less hit per die.",ignore_reserve,,
-37,222B,red,Sandbag Battery,,,4,3/4,,,Counterattack,Pair,Pauloff's Left,"1 hit. Additionally, this unit suffers one less hit.",,Screen,,Pauloff's Right,,,,"Though it had little strategic significance, fighting over the Sandbag Battery was intense and it changed hands many times."
-37,223B,red,British Troops,,,4*,1/2,,Commanded,Attack,,"Soimonoff, Pauloff's Right",1 hit per die. 1 self per action.,,Absorb,,Home Ridge,"When target suffers Hits, this card suffers 1 less hit per die.",,,
-37,224B,pink,French Troops,,,6*,4-6,,Commanded,Attack,,Pauloff's Left,"1 hit, PLUS one hit per die. 1 self per action.",,Counterattack,,Pauloff's Left,1 hit per die.,,,
-37,225B,pink,The Fog,,,?,Doubles,,,Command,Two Pairs,The Fog Lifts...,,,,,,,,"At the start of the battle, place three cubes below. When this Command action is used, remove the cubes in order from top to bottom, resolving the effect given.<p>[1] Soimonoff special text negated.<p>[2] British Troops out of reserve.<p>[3] French Troops out of reserve.",
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-EXPANSION 5 - THE GRAND ALLIANCE,,,,,,,,,,,,,,,,,,,,,
-,,,,,,,,,,,,,,,,,,,,,
-FLEURUS,,,,,,,,,,,,,,,,,,,,,
-38,226A,blue,Gournay's Horse,,,4*,5/6,,,Attack,,"Spanish Horse, Dutch Right Foot",1 hit per die. 1 self per action.,,Screen,Pair,"Spanish Horse, Dutch Right Foot",,,,"Jean Christophe, comte de Gournay, died leading a charge against the enemy horse, leaving his cavalry in disarray."
-38,227A,blue,French Left,,,6*,3/4,,,Attack,,"Dutch Right Foot, Dutch Left Foot",1 hit per die. 1 self per action.,,Counterattack,Pair,Any enemy attacking it,1 hit.,,,
-38,228A,blue,French Guns,,,II,Straight 4,,,Screen,,Any enemy attack,,,,,,,remove_with=226A,"If Gournay's Horse is Routed, remove this Formation from play (this does not constitute a Rout).","Though the Dutch cavalry on Waldeck's left was swept by Luxembourg's attack, the Spanish horse under d'Huby protected his right, repulsed the French assaults, and even managed to make off with some of the French cannons."
-38,229A,dkblue,French Center,,,6*,1-3,,Luxembourg's Horse,Attack,,"Dutch Right Foot, Van Aylva",1 hit per die. 1 self per action.,,Counterattack,Pair,Any enemy attacking it,"1 hit. Additionally, this unit suffers one less hit per die.",,,
-38,230A,dkblue,French Right,,,6*,3/4,,,Attack,,"Dutch Left Foot, Dutch Right Foot",1 hit per die. 1 self per action. Does 1 extra hit if Dutch Horse Routed.,,Counterattack,Pair,Any enemy attacking it,1 hit.,,,
-38,231A,dkblue,Luxembourg's Horse,,,6*,4-6,,RETIRE,Attack,,"Dutch Horse, Dutch Left Foot",1 hit per die. 1 self per action. Does 1 extra hit versus Dutch Left Foot.,,Screen,Pair,"Dutch Horse, Dutch Left Foot",,,"If this card ""retires"", Gournay's Horse is reinforced: add any remaining unit sticks from this card to Gournay's.",
-38,232A,red,Dutch Horse,,,4,5/6,,,Attack,,Luxembourg's Horse,1 hit.,,Screen,Pair,French Right,,,,"These horsemen put up little resistance, fleeing the field and leaving the left flank utterly exposed."
-38,233A,red,Dutch Left Foot,,,6,3/4,R,,Attack,,"French Right, French Center",1 hit per die. 1 self per action.,,Counterattack,Pair,French Right,1 hit.,,,
-38,234A,red,Dutch Right Foot,,,6,1/2,L,,Attack,,"French Left, French Center",1 hit per die. 1 self per action.,,Counterattack,Pair,Any enemy attacking it,1 hit.,,,
-38,235A,red,Spanish Horse,,,4,4-6,,,Attack,,Gournay's Horse,1 hit per die.,,Screen,Pair,"Gournay's Horse, French Left",,,,
-38,236A,pink,Waldeck,,,2*,Doubles,,,Absorb,Voluntary,Any friendly formation,"When target suffers Hits, this unit suffers 1 less hit per die.",,Command,Two Pairs,"Activate ""Retreat to Nivelles""",,,,
-38,237A,red,Retreat to Nivelles,,,?,,,,,,,,,,,,,,"[1] During set-up, place three cubes on this card in the spaces provided.<p>[2] Each time Waldeck activates this card, remove one of the cubes.<p>[3] When the third cube is removed, resolve the following:<p>All in-play Grand Alliance cards are removed from play: add their unit sticks to this card. Then, bring van Aylva &amp; van Weibnom out of reserve.<p>A Tactical Draw is now possible: starting on your next turn, each Roll Phase remove 1 unit stick from this card, adding it to any Eliminated enemy unit sticks. If the total sticks in this pile equals 22, you have averted total disaster, securing a Draw.",
-38,238A,pink,Van Aylva,,,6,(3)/(4),,Special Rule,Attack,,French Center,1 hit per die. 1 self per action.,,,,,,,"If this card Routs, the French win.","Nine battalions under van Aylva and three thousand horse under van Weibnom and Vaudemont arrived too late to reverse the French victory, but they were able to cover Waldeck's retreat to Nivelles."
-38,239A,pink,Van Weibnom,,,4,5/6,,Special Rule,Attack,,French Center,1 hit.,,Screen,Pair,French Center,,,,
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-MARSAGLIA,,,,,,,,,,,,,,,,,,,,,
-39,240A,pink,Schomberg,,,4,1/2,,,Attack,,"Vendome, Catinat",1 hit per die. 1 self per action.,,Screen,Pair,"Vendome, Catinat",,,,"A talented soldier who fell at Marsaglia. His father, the first Duke of Schomberg, died three years earlier at the Boyne."
-39,241A,red,Eugene,,,6,(1)/(2),R,,Attack,,"Catinat, Hoguette",1 hit per die. 1 self per action (but see Cannons).,,Counterattack,,Catinat,1 hit.,,,
-39,242A,red,Duke of Savoy,,,6,(5)/(6),L,,Attack,,"Hoguette, Catinat",1 hit per die. 1 self per action.,,Counterattack,,Hoguette,1 hit.,,,
-39,243A,pink,Capara,,,4,4-6,,,Attack,,"Vins, Hoguette",1 hit per die. 1 self per action.,,Screen,,"Vins, Hoguette",,,,
-39,244A,pink,Rabutin,,,6,Doubles,,,Absorb,,Any Red formation,"When target suffers Hits, this card suffers them instead.",,,,,,,,
-39,245A,pink,Cannons,,,1,Doubles,,,Screen,Pair,Any enemy attack,,,,,,,,"If there are dice on this card when Eugene attacks, Eugene does not suffer self hits (but Eugene may still suffer hits from a Counterattack Reaction).",
-39,246A,dkblue,Vins,,,4,1/2,,,Attack,,"Capara, Duke of Savoy",1 hit per die. 1 self per action.,,Screen,,"Capara, Duke of Savoy",,,,
-39,247A,blue,Hoguette,,,6,(1)/(2),R,,Attack,,"Duke of Savoy, Eugene",1 hit per die. 1 self per action.,,Counterattack,,Duke of Savoy,1 hit.,,,
-39,248A,blue,Catinat,,,6,(5)/(6),L,,Attack,,"Eugene, Duke of Savoy",1 hit per die. 1 self per action (but see Bayonets!).,,Counterattack,,Eugene,1 hit.,,,
-39,249A,dkblue,Vendome,,,4,4-6,,,Attack,,"Schomberg, Eugene",1 hit per die. 1 self per action.,,Screen,,"Schomberg, Eugene",,,,
-39,250A,dkblue,Usson,,,6,Doubles,,,Absorb,,Any Blue formation,"When target suffers Hits, this unit suffers 1 less hit.",,,,,,,,
-39,251A,blue,Bayonets!,,,1,(3)/(4),,,,,,,,,,,,,"When Catinat makes an attack, you may - but are not required to - add all dice from this card to the attack. This is the only way dice can be removed from this card. If you do so, the attack cannot be Countered, and Catinat suffers no self hits. After resolving this special attack, remove this card from play (this does not constitute a Rout).","Catinat's mass bayonet charge at Marsaglia is often regarded as the first of its kind, and was instrumental in securing a decisive victory that saw the Grand Alliance suffer five times as many casualties as the French."
-,,,,,,,,,,,,,,,,,,,,,
-CHIARI,,,,,,,,,,,,,,,,,,,,,
-40,252A,dkblue,Anjou,,,6,(5)/(6),,,Attack,,"Cassines II, Guttenstein",1 hit per die. 1 self per action (but see Vaisseaux).,,Counterattack,Pair,Guttenstein,1 hit.,extra_hit_if_dice_on=254A,,
-40,253A,dkblue,Royal Comtois,,,6,(3)/(4),,,Attack,,"Cassines II, Mannsfeldt",1 hit per die. 1 self per action (but see Vaisseaux).,,Counterattack,Pair,Mannsfeldt,1 hit.,extra_hit_if_dice_on=254A,,
-40,254A,dkblue,Vaisseaux,,,6,Doubles,,,Absorb,"Pair, Voluntary",Any Dark Blue formation,"When target suffers Hits, this card suffers them instead.",,,,,,,"If there are dice on this card when either Anjou or Royal Comtois attacks, the attack inflicts one extra hit.",
-40,255A,blue,Normandie,,,6,(3)/(4),,,Attack,,"Cassines I, Kriechbaum",1 hit per die. 1 self per action (but see Auvergne).,,Counterattack,Pair,Kriechbaum,1 hit.,extra_hit_if_dice_on=257A,,
-40,256A,blue,Bourgogne,,,6,(5)/(6),,,Attack,,"Cassines I, Nigrelli",1 hit per die. 1 self per action (but see Auvergne).,,Counterattack,Pair,Nigrelli,1 hit.,extra_hit_if_dice_on=257A,,
-40,257A,blue,Auvergne,,,6,Doubles,,,Absorb,"Pair, Voluntary",Any Blue formation,"When target suffers Hits, this card suffers them instead.",,,,,,,"If there are dice on this card when either Normandie or Bourgogne attacks, the attack inflicts one extra hit.",
-40,258A,red,Cassines I,,,2,Doubles,R,RETIRE,Screen,,"Normandie, Bourgogne",,,,,,,,"As an Action, without expending any dice, you may move one red unit stick from either Nigrelli or Kriechbaum to this card, increasing its strength. This card may never have more than 3 sticks at one time.","A cassine is a small walled farmhouse, providing cover from which to harass the enemy."
-40,259A,pink,Cassines II,,,2,Doubles,L,RETIRE,Screen,,"Anjou, Royal Comtois",,,,,,,,"As an Action, without expending any dice, you may move one pink unit stick from either Mannsfeldt or Guttenstein to this card, increasing its strength. This card may never have more than 3 sticks at one time.",
-40,260A,red,Nigrelli,,,6,1/2,R,,Attack,,"Bourgogne, Normandie",1 hit per die. 1 self per action.,,Counterattack,Pair,Bourgogne,1 hit.,,,
-40,261A,red,Kriechbaum,,,6,3/4,L,,Attack,,"Normandie, Bourgogne",1 hit per die. 1 self per action.,,Counterattack,Pair,Normandie,1 hit.,,,
-40,262A,pink,Mannsfeldt,,,6,3/4,R,,Attack,,"Royal Comtois, Anjou",1 hit per die. 1 self per action.,,Counterattack,Pair,Royal Comtois,1 hit.,,,
-40,263A,pink,Guttenstein,,,6,5/6,L,,Attack,,"Anjou, Royal Comtois",1 hit per die. 1 self per action.,,Counterattack,Pair,Anjou,1 hit.,,,
-,,,,,,,,,,,,,,,,,,,,,
-BLENHEIM,,,,,,,,,,,,,,,,,,,,,
-41,226B,red,Cutt's Column,,,6,(5)/(6),,,Attack,,"Clerambault, Blenheim",1 hit per die (2 hits per die vs. Blenheim). 1 self per action.,,Screen,Pair,Clerambault,,,,
-41,227B,red,Ingoldsby,,,5,(3)/(4),R,,Attack,,"St. Pierre, Oberglauheim",1 hit per die (also take all dice from Horn). 1 self per action.,,Absorb,,Horn,"When target suffers Hits, this card suffers 1 less hit per die.",,,
-41,228B,red,Horn,,,5*,(1)/(2),L,,Attack,,"Oberglauheim, St. Pierre",1 hit per die (also take all dice from Ingoldsby). 1 self per action.,,Counterattack,Pair,"Oberglauheim, St. Pierre",1 hit.,,,
-41,229B,red,Shock Cavalry,,,4,5/6,,,Attack,,d'Humieres,1 hit per die. 1 self per action.,,Screen,Pair,Any Dark Blue formation,,,,"French cavalry fought with pistols at a distance, while Marlborough's horsemen charged home with flashes of hot steel."
-41,230B,red,Alliance Guns,,,I,Straight 4,,,Screen,,Any enemy attack,,,,,,,,,
-41,231B,pink,Eugene's Horse,,,4,Doubles,,,Attack,,De Bourg,1 hit.,,Screen,Pair,Any Blue formation,,,,
-41,232B,pink,Anhalt-Dessau,,,6*,5/6,,,Attack,,"Lutzingen, d'Arco","1 hit per die. 1 self per action. If reduced to one stick, no self hits.",,Counterattack,Pair,"Lutzingen, d'Arco",1 hit.,,,
-41,233B,pink,Prince Eugene,,,8,3/4,,,Absorb,"Pair, Voluntary",Any Pink formation,"When target suffers Hits, this unit suffers 1 less hit per die.",,,,,,,"As an Action, you can remove all dice on this card to ""redeploy"" up to one unit stick per die from this card to any Red card, increasing its strength accordingly.","When Marlborough requested troops, Eugene complied without a second thought, even as it left his line vulnerable."
-41,234B,blue,De Bourg,,,4,Doubles,,,Attack,,Eugene's Horse,1 hit.,,Screen,Pair,Any Pink formation,,,,
-41,235B,blue,Lutzingen,,,4*,(5)/(6),R,,Attack,,"Anhalt-Dessau, Prince Eugene","1 hit per die. 1 self per action. If reduced to one stick, no self hits.",,Counterattack,Pair,Anhalt-Dessau,1 hit.,,,
-41,236B,blue,d'Arco,,,4,3/4,LR,,Attack,,"Anhalt-Dessau, Prince Eugene",1 hit per die. 1 self per action.,,Absorb,"Pair, Voluntary",Lutzingen,"When target suffers Hits, this card suffers them instead.",,,
-41,237B,blue,Oberglauheim,,,4*,1/2,LR,,Attack,,Horn,1 hit per die. 1 self per action.,,Counterattack,Pair,Horn,"1 hit. Additionally, this unit only suffers one hit.",,,
-41,238B,dkblue,St. Pierre,,,6,4,LR,,Attack,,Ingoldsby,1 hit per die. 1 self per action.,,Counterattack,Pair,Ingoldsby,1 hit.,,,
-41,239B,dkblue,Clerambault,,,6,5,LR,,Attack,,Cutt's Column,1 hit per die. 1 self per action.,,,,,,,"At the end of your roll phase, if you do not place any dice on a Dark Blue card, this card Routs. Any unit sticks it has remaining are added to Blenheim.","When the enemy advanced, Clerambault lost his nerve and crammed his troops into Blenheim, where they were slaughtered. As the French retreated in defeat, feeling the weight of his blunder, he drowned himself."
-41,240B,dkblue,Blenheim,,,4*,6,L,,Absorb,Voluntary,Clerambault,"When target suffers Hits, this unit suffers 1 less hit per die.",,Counterattack,Pair,Cutt's Column,1 hit.,,Dice cannot be removed from this card except as a Reaction.,
-41,241B,dkblue,d'Humieres,,,4,Doubles,,,Attack,,Shock Cavalry,1 hit.,,Screen,Pair,Any Red formation,,,,
-41,242B,dkblue,French Artillery,,,II,Straight 4,,,Bombard,Two Cubes,,,,Screen,,Any enemy attack,,,,"The French had ninety cannon compared to their enemy's sixty, subjecting the Grand Alliance to murderous fire as they slowly marched across the marshy Nebel."
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-RAMILLIES,,,,,,,,,,,,,,,,,,,,,
-42,243B,pink,Dutch Guards,,,4,5/6,,,Attack,,"Taviers, Guiscard",1 hit per die. 1 self per action.,,,,,,,,"The famous ""Blue Guards"" served with distinction at Ramillies. They pushed a Swiss garrison out of Franquenee and then followed them to Taviers, which anchored the French right flank. In cramped alleys, brutal close-quarters fighting ensued, with the Dutch eventually emerging victorious."
-42,244B,pink,Overkirk,,,6,3/4,,,Attack,,Guiscard,1 hit per die. 1 self per action.,,Counterattack,Pair,Guiscard,1 hit.,,,
-42,245B,red,Orkney's Left,,,6,(5)/(6),R,,Attack,,French Right,1 hit per die. 1 self per action.,,Counterattack,Pair,French Right,1 hit.,,,
-42,246B,red,Orkney's Right,,,6,(3)/(4),L,,Attack,,French Left,1 hit per die. 1 self per action.,,Counterattack,Pair,French Left,1 hit.,,,
-42,247B,red,Marlborough,,,8,Doubles,,,Screen,,Any enemy attack,,,,,,,,"As an Action, you can remove all dice on this card to Redeploy 4 Unit sticks, adding them to any red or pink card except the Dutch Guards. After the second Redeploy action, remove this card from play (this is not a Rout).","Marlborough's timely shifting of units from his right to his left allowed him to break the weakened French line south of Ramillies, winning the day."
-42,248B,blue,Autre-Eglise,,,1,Doubles,,,Screen,,Orkney's Right,,,,,,,rout_with=249B,"If the French Left Routs, this card Routs immediately.","This village was the first of four that anchored the French line, but also stretched it dangerously thin."
-42,249B,blue,French Left,,,4,5/6,,,Attack,,Orkney's Right,1 hit per die. 1 self per action.,,Counterattack,Pair,Orkney's Right,1 hit.,,,
-42,250B,blue,Offuz,,,4,Doubles,,,Absorb,Voluntary,Any Blue formation,"When target suffers Hits, this card suffers 1 hit ONLY instead.",,,,,,,,The second of four villages that anchored Villeroy's army.
-42,251B,blue,French Right,,,4,3/4,,,Attack,,Orkney's Left,1 hit per die. 1 self per action.,,Counterattack,Pair,Orkney's Left,1 hit.,,,
-42,252B,dkblue,Ramillies,,,4,5/6,,,Absorb,Voluntary,Guiscard,"When target suffers Hits, this unit suffers 1 less hit per die.",,,,,,rout_with=253B,"If Guiscard Routs, this card immediately Routs.","Ramillies secured the center of the French line, provided a good view of the plain below, and is a word I constantly need to look up the spelling of."
-42,253B,dkblue,Guiscard,,,6*,3/4,,,Attack,,Overkirk,1 hit per die. 1 self per action.,,Counterattack,Pair,"Overkirk, Dutch Guards",1 hit.,,,
-42,254B,dkblue,Taviers,,,4,Doubles,,,Counterattack,,Dutch Guards,"1 hit. Additionally, this unit suffers one less hit.",,Screen,Pair,Overkirk,,,,"""The fighting [at Taviers] was almost as murderous as the rest of the battle put together."" - Colonel de la Colonie"
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-DENAIN,,,,,,,,,,,,,,,,,,,,,
-43,255B,red,Dutch Garrison,,,6*,5/6,,,Attack,,"Villars's Right, Villars's Left","1 hit per die. 1 self per action. If reduced to one stick, no self hits.",,Counterattack,Pair,Any enemy attacking it,"1 hit. Additionally, this unit suffers one less hit.",,,
-43,256B,red,Dutch Horse,,,6,3/4,,RETIRE,Attack,,"Broglie, Villars's Left",1 hit per die (two per die vs. Villars's Left). 1 self per action.,,Screen,Pair,"Broglie, Villars's Left*",,,* - May only Screen Villars's Left if Broglie has Routed.,
-43,257B,red,Fortress Guns,,,1,Doubles,,,Screen,,"Villars's Left, Villars's Right",,,,,,,rout_with=255B,"When the Dutch Garrison Routs, this card Routs immediately.","While sheer numbers made the French victory over the small garrison perhaps inevitable, Dutch artillery ensured they paid for their victory in blood. Eventually a grisly bayonet charge breached the walls, forcing the doomed garrison to retreat across a mill bridge. It collapsed from underneath them; hundreds drowned."
-43,258B,pink,Albemarle,,,4,5/6,,,Command,Two Pairs,Eugene,,,Absorb,"Pair, Voluntary",Dutch Garrison,"When target suffers Hits, this card suffers 1 hit ONLY instead.",,,The Earl of Albemarle held out as long as he could against overwhelming odds. He and the survivors were taken prisoner.
-43,259B,pink,Eugene,,,6*,3/4,,Commanded,Attack,,Prince de Tingry,1 hit per die. 1 self per action.,,Counterattack,Pair,Prince de Tingry,1 hit.,,,
-43,260B,dkblue,Prince de Tingry,,,6,Doubles,,,Attack,,Eugene,1 hit.,,,,,,,"If this card Routs, Eugene is able to cross and the Grand Alliance wins the game.","Eugene attempted to cross the Scheldt at Prouvy so as to rescue Denain. But Villars anticipated this, posting a blocking force at the bridge under the Prince de Tingry, preventing the Austrians from crossing."
-43,261B,dkblue,Broglie,,,6,5/6,,,Attack,,Dutch Horse,1 hit per die. 1 self per action.,,Counterattack,Pair,Dutch Horse,1 hit.,,,
-43,262B,blue,Villars's Left,,,8,(5)/(6),R,,Attack,,Dutch Garrison,1 hit per die. 1 self per action.,,Counterattack,Pair,Dutch Garrison,1 hit.,,,
-43,263B,blue,Villars's Right,,,8,(3)/(4),L,,Attack,,Dutch Garrison,1 hit per die. 1 self per action.,,Counterattack,Pair,Dutch Garrison,1 hit.,,,
-,,,,,,,,,,,,,,,,,,,,,
-EXPANSION 6 - GREAT BATTLES OF PRINCE CHARLES ALEXANDER OF LORRAINE,,,,,,,,,,,,,,,,,,,,,
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-HOHENFRIEDBERG,,,,,,,,,,,,,,,,,,,,,
-44,264A,dkblue,The Striegau River,,,III,Doubles,,,Command,Three Cubes,Frederick II,,,,,,,,,The bridge at the Striegau River created a bottleneck for Frederick's columns.
-44,265A,blue,Frederick II,,,1,4-6,,Commanded,Command,,See Below,,,,,,,"command_sequence=267A,268A,269A,270A,271A,272A","Each Command action brings into play the next card in this sequence: Leopold's Right, Leopold's Center, Leopold's Left, Nassau, Zieten, Bayreuth Dragoons. <p>If at the start of your turn you have no Infantry or Cavalry cards in play, you lose.<p>Note that the cards are numbered in their order of arrival, and are thus given in a right-to-left rather than the usual left-to-right order.",
-44,266A,blue,Du Moulin,,cav,6,6,,,Attack,,Saxon Horse,1 hit per die. 1 self per action.,,Screen,Pair,"Saxon Horse (Voluntary), Weissenfels",,,,
-44,272A,dkblue,Bayreuth Dragoons,,cav,1,1-3,,Commanded,Attack,,Lorraine's Left or Lorraine's Right,Two hits per die.,,,,,,,"After making its first and only attack, this card is removed from play (this does not count as a Rout).","The justly famous charge of the Bayreuth Dragoons decisively broke the enemy line, securing for Frederick a major victory."
-44,271A,blue,Zieten,,cav,4,4-6,R,Commanded,Attack,,Austrian Horse,1 hit per die. 1 self per action.,,Screen,Pair,Austrian Horse,,,,
-44,270A,blue,Nassau,,cav,6,3/4,L,Commanded,Attack,,Austrian Horse,1 hit per die. 1 self per action.,,Counterattack,Pair,Austrian Horse,1 hit.,,,
-44,269A,dkblue,Leopold's Left,,inf,6,5/6,R,Commanded,Attack,,"Lorraine's Right, Lorraine's Left",1 hit per die. 1 self per action.,"If neither target is in play, may attack Charles and suffers no self hits.",Counterattack,Pair,"Lorraine's Right, Lorraine's Left",1 hit.,ignore_reserve,,
-44,268A,dkblue,Leopold's Center,,inf,6,3/4,LR,Commanded,Attack,,"Lorraine's Left, Lorraine's Right",1 hit per die. 1 self per action.,"If neither target is in play, may attack Charles and suffers no self hits.",Counterattack,Pair,"Lorraine's Left, Lorraine's Right",1 hit.,ignore_reserve,,
-44,267A,dkblue,Leopold's Right,,inf,6,1/2,L,Commanded,Attack,,"Weissenfels, Lorraine's Left",1 hit per die. 1 self per action.,"If neither target is in play, may attack Charles and suffers no self hits.",Counterattack,Pair,Weissenfels,1 hit.,ignore_reserve,,
-44,273A,pink,Saxon Horse,,cav,6,Doubles,,,Attack,,Du Moulin,1 hit.,,Screen,Pair,Leopold's Right,,,,
-44,274A,red,Charles,,,5*,5/6,,,Command,Three Dice,See Below,,Each Command action brings into play the in-reserve card of your choice.,Absorb,Voluntary,Any friendly formation,"When target suffers Hits, this card suffers 1 less hit per die.",,,
-44,275A,pink,Weissenfels,,inf,6,3/4,R,Commanded,Attack,,Leopold's Right,1 hit per die. 1 self per action.,,Counterattack,Pair,Leopold's Right,1 hit.,,,
-44,276A,red,Lorraine's Left,,inf,6,1/2,LR,Commanded,Attack,,"Leopold's Center, Leopold's Left",1 hit per die. 1 self per action.,,Counterattack,Pair,"Leopold's Center, Leopold's Left",1 hit.,,,
-44,277A,red,Lorraine's Right,,inf,6,3/4,LR,Commanded,Attack,,"Leopold's Left, Leopold's Center",1 hit per die. 1 self per action.,,Counterattack,Pair,"Leopold's Left, Leopold's Center",1 hit.,,,
-44,278A,pink,Austrian Horse,,cav,6,5/6,L,Commanded,Attack,,"Nassau, Leopold's Left",1 hit per die.,,Counterattack,,Nassau or Zieten,1 hit.,,,
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-SOOR,,,,,,,,,,,,,,,,,,,,,
-45,279A,red,Cuirassiers,,cav,6,5/6,,RETIRE,Attack,,Buddenbrock,1 hit per die. 1 self per action.,,Screen,Pair,"Buddenbrock, Grenadiers, Frederick",,,,
-45,280A,red,Austrian Guns,,,6*,(3)/(4),,,Attack,,Buddenbrock,1 hit plus 1 hit per die.,May only attack Buddenbrock if the card Cuirassiers is still in play.,Attack,,"Grenadiers, Frederick",1 hit per die.,,,
-45,281A,red,Graner-Koppe,,inf,8*,5/6,,,Attack,,"Grenadiers, Frederick",1 hit per die. 1 self per action.,,Absorb,,Austrian Guns,"When target suffers Hits, this card suffers them instead.",,,
-45,282A,pink,Austrian Center,,inf,5,1/2,R,,Attack,,"Prussian Center, Prussian Left",1 hit per die. 1 self per action.,,Counterattack,Pair,"Prussian Center, Prussian Left",1 hit.,,,
-45,283A,pink,Austrian Right,,inf,5,3/4,L,,Attack,,"Prussian Left, Prussian Center",1 hit per die. 1 self per action.,,Counterattack,Pair,"Prussian Left, Prussian Center",1 hit.,,,
-45,284A,pink,Second Line,,inf,6,5/6,,,Absorb,"Pair, Voluntary",Any Pink formation,"When target suffers Hits, this card suffers them instead.",,,,,,,,
-45,285A,pink,Dragoons,,cav,4,Doubles,,RETIRE,Screen,Pair,Prussian Left,,,Counterattack,Two Pairs,Left Horse,1 hit.,,,"Historically, these horsemen did very little to oppose the enemy, allowing them to capture Austrian infantry with impugnity."
-45,286A,blue,Left Horse,,cav,6,5/6,,,Attack,,Dragoons,1 hit per die. 1 self per action.,,Screen,Pair,Austrian Right,,,,
-45,287A,blue,Prussian Left,,inf,4,3/4,R,,Attack,,"Austrian Right, Austrian Center",1 hit per die.,,Counterattack,Pair,"Austrian Right, Austrian Center",1 hit.,,,
-45,288A,blue,Prussian Center,,inf,4,1/2,L,,Attack,,"Austrian Center, Austrian Right",1 hit per die.,,Counterattack,Pair,"Austrian Center, Austrian Right","1 hit. Additionally, this unit suffers one less hit.",,,
-45,289A,dkblue,Grenadiers,,inf,6,1-3,,RETIRE,Attack,,"Austrian Guns, Graner-Koppe",1 hit plus 1 hit per die. 1 self per action.,,Counterattack,,Graner-Koppe,"1 hit. Additionally, this unit suffers one less hit per die.",,,
-45,290A,dkblue,Buddenbrock,,cav,6,4-6,,,Attack,,"Cuirassiers, Austrian Guns",1 hit per die.,,,,,,,,"The Austrian guns were positioned atop the Graner-Koppe. These horsemen wheeled around to the right of the mound to avoid the enemy arc of fire, but this left their own infantry vulnerable to the enemy foot. Casualties among the elite Grenadiers who made up the first line of advance were appalling. Included among their number was the Queen's brother Albrecht, aged twenty."
-45,291A,dkblue,Frederick,,inf,6*,1/2,,Grenadiers,Attack,,"Austrian Guns, Graner-Koppe",1 hit per die. 1 self per action.,,Counterattack,Pair,Graner-Koppe,1 hit.,,,"The final push depended on troops which Frederick held in low regard. ""You are pigs. You stink to high heaven. You must spend your whole day eating and shitting."""
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-ROCOUX,,,,,,,,,,,,,,,,,,,,,
-46,292A,red,Waldeck's Left,,inf,4,2/3,R,,Attack,,"Right, Right Center",1 hit per die.,,Counterattack,Pair,Right,1 hit.,,,
-46,293A,red,Waldeck's Right,,inf,4,3/4,L,,Attack,,"Right Center, Right",1 hit per die.,,Counterattack,Pair,Right Center,1 hit.,,,
-46,294A,red,Ligonier's Left,,inf,4,4/5,R,RETIRE,Attack,,"Left Center, Left",1 hit per die.,,Counterattack,Pair,Left Center,1 hit.,rout_with=295A,"If Ligonier's Right Routs or Retires, this card Routs immediately.",
-46,295A,red,Ligonier's Right,,inf,4,5/6,L,RETIRE,Attack,,"Left, Left Center",1 hit per die.,,Counterattack,Pair,"Left, Left Center",1 hit.,rout_with=294A,"If Ligonier's Left Routs or Retires, this card Routs immediately.",
-46,296A,pink,Austrians,,inf,8,,,,,,,,,,,,,,"If you want, you can Shift sticks from this card like you would any other. It is at the very least more than our boy Chuckles did. You may not however Shift sticks to this card. <p>Sticks on this card count toward Tactical Victory. That is, at the start of the game, you already have 8! Of course, Shifting will reduce that number.","George II blamed the defeat on Charles's inaction. If you had asked Charles, though, he'd have said that holding their position near the Jeker kept the line of retreat open, and is what saved the Pragmatic Army. In any case, the Austrians don't have much to do in this scenario, but here they are just the same."
-46,297A,pink,Rearguard,,inf,4,4-6,,Ligonier's Left,Attack,,"Left, Left Center",1 hit plus 1 hit per die.,,Counterattack,Pair,Any enemy attacking it,1 hit. This unit suffers ONE less hit and never more than one.,,,
-46,298A,dkblue,Left,,inf,6,(3)/(4),,,Attack,,"Ligonier's Right, Ligonier's Left, Rearguard",1 hit per die. 1 self per action.,,Counterattack,Pair,"Ligonier's Right, Rearguard","1 hit. Additionally, this unit suffers one less hit.",,,
-46,299A,dkblue,Left Center,,inf,6,(5)/(6),,,Attack,,"Ligonier's Left, Ligonier's Right, Rearguard",1 hit per die. 1 self per action.,,Counterattack,Pair,"Ligonier's Left, Rearguard","1 hit. Additionally, this unit suffers one less hit.",,,
-46,300A,dkblue,The Mouth of Hell,,,II,Straight 4,,,Bombard,Two Cubes,,,,Screen,One Cube*,Any enemy attack,,,"* If there are two cubes on this card when a Screen is triggered, expend both of them.","A Dutch officer dubbed the fire from the French batteries as ""one of the most terrible ever seen, and it looked as if hell had opened her mouth to swallow us up."""
-46,301A,blue,Right Center,,inf,6,(5)/(6),,,Attack,,"Waldeck's Right, Waldeck's Left",1 hit per die. 1 self per action.,,Counterattack,Pair,"Waldeck's Right, Waldeck's Left","1 hit. Additionally, this unit suffers one less hit.",,,
-46,302A,blue,Right,,inf,6,(3)/(4),,,Attack,,"Waldeck's Left, Waldeck's Right",1 hit per die. 1 self per action.,,Counterattack,Pair,"Waldeck's Left, Waldeck's Right","1 hit. Additionally, this unit suffers one less hit.",,,
-46,303A,blue,Deep Ranks,,,6,Doubles,,,Absorb,"Pair, Voluntary",Any friendly formation,"When target suffers Hits, this card suffers them instead.",,,,,,,,"De Saxe attacked in eight columns, each much deeper than the thin allied line. <p>And yes, I know those should be French and not Prussian uniforms on the other blue cards. Look, you're lucky you're getting art at all. Don't push it."
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-PRAGUE,,,,,,,,,,,,,,,,,,,,,
-47,264B,blue,Schönaich,,cav,6,4-6,,,Attack,,"Spada, Althann",1 hit per die. 1 self per action.,,Screen,Pair,"Spada, Althann",,,,
-47,265B,dkblue,Left Foot,,inf,6*,3/4,,,Attack,,"Stolberg, Campitelli",1 hit per die. 1 self per action.,,Counterattack,,"Stolberg, Campitelli","1 hit. Additionally, this unit suffers one less hit per die.",,,
-47,266B,dkblue,Right Foot,,inf,6*,5/6,,,Attack,,"d'Ursel, Breysach",1 hit per die. 1 self per action.,,Counterattack,,"d'Ursel, Breysach","1 hit. Additionally, this unit suffers one less hit per die.",,,
-47,267B,blue,Mannstein,,inf,6,1/2,,Breysach,Attack,,Charles Lorraine,1 hit per die. 1 self per action.,,,,,,,,"When a wide gap opened up in the Austrian line, von Mannstein on his own initiative marched in with four grenadier battalions, forcing the Austrians to abandon their earthworks. This threatened the main part of the army under Charles's command, leading him to withdraw toward Prague."
-47,268B,blue,Zeiten,,cav,6,Doubles,,Commanded,Attack,,"Hadik*, Spada, Althann",1 hit per Pair.,"*- If not yet in play, skip this target.",Counterattack,,Hadik,1 hit.,ignore_reserve,,
-47,269B,dkblue,Second Line,,inf,8,Doubles,,,Command,Two Pairs,Zeiten,,,Absorb,"Pair, Voluntary",Any friendly formation,"When target suffers Hits, this card suffers them instead.",,,
-47,270B,dkblue,Schwerin,,,I,Doubles,,,Screen,,Any enemy attack,,,,,,,,"If during your Roll Phase you do not place any dice, remove this card from play (this does not count as a Rout).","The 72-year-old Schwerin commanded the army for an ill Frederick. When he saw his own regiment in retreat, Schwerin grabbed the colors and rode into battle. ""Let all brave Prussians follow me!"" After just a few paces, a blast of grapeshot removed half of his head, killing him instantly."
-47,271B,pink,Charles Lorraine,,inf,6*,5/6,,,Command,Two Pairs,Hadik,,,Counterattack,Pair,Mannstein,"1 hit. Additionally, this unit suffers one less hit per die.",,Sticks on this card count toward your Tactical Victory.,
-47,272B,red,d'Ursel,,inf,6,3/4,,RETIRE,Attack,,"Right Foot, Left Foot",1 hit per die. 1 self per action.,,Counterattack,,"Right Foot, Left Foot","1 hit. Additionally, this unit suffers one less hit per die.",,,
-47,273B,red,Stolberg,,inf,4,5/6,,RETIRE,Attack,,"Left Foot, Right Foot",1 hit per die. 1 self per action.,,Counterattack,,"Left Foot, Right Foot","1 hit. Additionally, this unit suffers one less hit per die.",,,
-47,274B,pink,Spada,,cav,6,3/4,,RETIRE,Attack,,"Schönaich, Zeiten",1 hit per die. 1 self per action.,,Screen,Pair,Schönaich,,,,"When it became clear the day was lost, only the ""almost suicidal"" attacks of the Austrian horse prevented envelopment and destruction, allowing the main part of the army to retreat behind the city walls."
-47,275B,red,Breysach,,inf,6*,5/6,,d'Ursel,Attack,,"Right Foot, Left Foot",1 hit per die. 1 self per action.,,Counterattack,Pair,"Right Foot, Left Foot",1 hit.,,,
-47,276B,red,Campitelli,Breysach 2,inf,4,3/4,,Stolberg,Attack,,"Left Foot, Right Foot",1 hit per die. 1 self per action.,,Counterattack,Pair,"Left Foot, Right Foot",1 hit.,,,
-47,277B,pink,Althann,,cav,4*,5/6,,Spada,Attack,,"Schönaich, Zeiten",1 hit per die. 1 self per action.,,Screen,Pair,Schönaich,,,,
-47,278B,pink,Hadik,,cav,4,Doubles,,Commanded,Attack,,"Zeiten*, Schönaich",1 hit.,"*- If not yet in play, skip this target.",Counterattack,Pair,Zeiten,1 hit.,ignore_reserve,,
-47,279B,red,Browne,,,I,Doubles,,,Screen,,Any enemy attack,,,,,,,,"If during your Roll Phase you do not place any dice, remove this card from play (this does not count as a Rout).","The 51-year-old Browne commanded the defense of the Austrian right, throwing off the Prussians with great success. While planning a general counterattack, his leg was hit by a cannonball. His removal left the Austrian line rudderless. Browne would die from his wounds 52 days later."
-,,,,,,,,,,,,,,,,,,,,,
-BRESLAU,,,,,,,,,,,,,,,,,,,,,
-48,280B,pink,Grenzers,,,1,Doubles,,,Attack,,Brandes,1 hit. Ignores Link.,,,,,,,,"Grenzers were light troops originating in the Austrian borderlands, specializing in skirmish tactics. At Breslau, a number of these troops suddenly emerged from the woods on Brandes's right flank, intent on attacking his rear. In this they were bitterly opposed by the flank guard under Rohr."
-48,281B,pink,Nadasdy,,inf,8*,1/2,,,Attack,,"Brandes, Lestwitz",1 hit per die. 1 self per action.,,Counterattack,Pair,Brandes,1 hit.,,,
-48,282B,red,Kheul,,inf,8*,3/4,,,Attack,,"Lestwitz, Schultze",1 hit per die. 1 self per action.,,Counterattack,Pair,Lestwitz,1 hit.,,,
-48,283B,red,Esterhazy,,inf,8*,5/6,,,Attack,,"Zieten, Schultze",1 hit per die. 1 self per action.,,Counterattack,Pair,Zieten,1 hit.,,,
-48,284B,pink,Austrian Guns,,,II,Straight 4/3,,,Screen,,Any enemy attack,,,,,,,,"If rolling five or more dice during your Roll Phase, you need a four-die straight to earn a cube. If rolling four or fewer, you need a three-die straight to earn a cube. <p><b>Artillery Duel:</b> If at the end of your turn there are no cubes on this card, but the Prussian Guns card has two cubes, remove this card from play. This does not count as a Rout.",
-48,285B,dkblue,Zieten,,inf,4,1/2,R,,Attack,,"Esterhazy, Kheul",1 hit per die.,,Counterattack,,Esterhazy,"1 hit. Additionally, this unit suffers one less hit per die.",,,
-48,286B,dkblue,Schultze,,inf,4,3/4,LR,,Absorb,,Lestwitz or Zieten,"When target suffers Hits, this card suffers 1 less hit per die.",,,,,,,,
-48,287B,blue,Lestwitz,,inf,4,3/4,LR,,Attack,,Kheul,1 hit per die.,,Counterattack,Pair,Kheul,1 hit.,,,
-48,288B,blue,Brandes,,inf,4,5/6,L,,Attack,,"Nadasdy, Kheul",1 hit per die.,,Counterattack,,Any enemy attacking it,"1 hit. Additionally, this unit suffers one less hit per die.",,,
-48,289B,dkblue,Bevern,,inf,4,4-6,,,Absorb,Voluntary,Any friendly formation,"When target suffers Hits, this card suffers 1 less hit per die.",,,,,,,"When there are dice on this card, friendly Counterattacks inflict one extra hit.","Though his defeat was perhaps inevitable, Bevern held out against impossible odds for twelve hours, and the Austrians paid for their victory, suffering nearly as many casaulties as the Prussians."
-48,290B,blue,Prussian Guns,,,II,Straight 4/3,,,Screen,,Any enemy attack,,,,,,,,"If rolling five or more dice during your Roll Phase, you need a four-die straight to earn a cube. If rolling four or fewer, you need a three-die straight to earn a cube. <p><b>Artillery Duel:</b> If at the end of your turn there are no cubes on this card, but the Austrian Guns card has two cubes, remove this card from play. This does not count as a Rout.",
-,,,,,,,,,,,,,,,,,,,,,
-LEUTHEN,,,,,,,,,,,,,,,,,,,,,
-49,291B,blue,Feint,,,1,1/2,,"RETIRE, PURSUIT",Counterattack,,Borne,"1 hit. Additionally, this unit suffers one less hit per die.",,,,,,,"While dice are on this card, Charles cannot Command and Austrians cannot Shift.","This small vanguard convinced Charles his right flank was in danger, and so he shifted troops from his left, little realizing this left Nadasdy to stand alone against the entire enemy army."
-49,292B,blue,Driesen,,cav,4,3/4,,,Attack,,Lucchesi,1 hit per die.,,Screen,Pair,"Lucchesi, Kheul",,,,"The Bayreuth Dragoons opened the attack, and suffered heavy casaulties. Rather than intervene immediately, jealous cuirassiers in the second line decided to ""let the king's favorite dragoons stew a little first!"""
-49,293B,dkblue,Retzow,,inf,6,1/2,,,Attack,,"Kheul*, Colloredo*, Nadasdy",1 hit per die. 1 self per action.,* - Skip targets if not yet in play.,Counterattack,,Kheul,"1 hit. Additionally, this unit suffers one less hit per die.",ignore_reserve,,
-49,294B,dkblue,Ferdinand,,inf,6,3/4,,,Attack,,"Nadasdy, Colloredo",1 hit per die. 1 self per action.,,Counterattack,,Nadasdy,"1 hit. Additionally, this unit suffers one less hit per die.",,,
-49,295B,dkblue,Zieten,,cav,6,5/6,,,Attack,,O'Donell,1 hit per die. 1 self per action.,,Screen,,"O'Donell, Nadasdy",,,,
-49,296B,blue,The Leuthen Chorale,,,1,(5)/(6),,,Absorb,Voluntary,Any friendly formation,"When target suffers Hits, this card suffers 1 less hit per die.",,,,,,,"Once during the game, you may remove all the dice from this card and add them to any attack, then remove this card from play.","At a pivotal moment, the entire Prussian army sang the hymn Nun danket alle Gott, rallying morale. It probably didn't actually happen, but I was short a card for the scenario, and so here we are."
-49,297B,pink,O'Donell,,cav,6,3/4,,,Attack,,Zieten,1 hit per die. 1 self per action.,,Screen,,"Zieten, Ferdinand",,,,
-49,298B,pink,Nadasdy,,inf,8*,5/6,R,,Attack,,Ferdinand,1 hit per die. 1 self per action.,,Counterattack,,Ferdinand,"1 hit. Additionally, this unit suffers one less hit per die.",,"If this Routs before Colloredo enters play, you lose the game immediately.",
-49,299B,red,Colloredo,,inf,6,Doubles,LR,Commanded,Absorb,,Nadasdy or Kheul,"When target suffers Hits, this card suffers 1 less hit instead.",,Command,Pair,Kheul and Lucchesi,,,,
-49,300B,red,Kheul,,inf,6,1/2,LR,Commanded,Attack,,"Retzow, Ferdinand",1 hit per die. 1 self per action.,,Counterattack,,Retzow,"1 hit. Additionally, this unit suffers one less hit per die.",,,
-49,301B,pink,Lucchesi,,cav,4,3/4,,Commanded,Attack,,"Driesen, Retzow",1 hit per die versus Driesen. Two hits per die versus Retzow.,,Screen,Pair,"Driesen, Retzow",,,,"Once the Austrian line had repositioned, these cavalry swooped down, aimed at the exposed Prussian left flank. This was thwarted, narrowly, by Driesen."
-49,302B,red,Borne,,,4,5/6,,,Attack,,Feint,1 hit per die. 1 self per action.,,,,,,remove_with=291B,"When the Feint card Routs or Retires, remove this card from play. Any remaining sticks on this card count toward your Tactical Victory.","The garrison at Borne was the object of the Prussian feint. As this garrison was pushed out, the Prussians continued their advance, convincing Charles that this was to be the main thrust of Frederick's attack."
-49,303B,red,Poor Charles :-(,,,4,Doubles,,,Command,Two Pairs,Colloredo,,,Absorb,,Any friendly formation,"When target suffers Hits, this card suffers 1 hit ONLY instead.",,,"This was the worst defeat of our hero's career, and it was enough at long last to get him sacked." \ No newline at end of file
+scenario,number,wing,name,alias,symbol,strength,dice,link,reserve,action1_type,action1_req,action1_target,action1_effect_OLD,action1_effect,rule_text_1,action2_type,action2_req,action2_target,action2_effect_OLD,action2_effect,rule,rule_text_2,lore_text
+BASE GAME,,,,,,,,,,,,,,,,,,,,,,,
+,,,,,,,,,,,,,,,,,,,,,,,
+WHITE MOUNTAIN,,,,,,,,,,,,,,,,,,,,,,,
+1,1A,red,The Twelve Apostles,,,III,Straight 4,,,Bombard,,,,,,Screen,,Any enemy attack,,,,,These were a dozen heavy guns fielded by the Catholic League.
+1,2A,red,Catholic League Cavalry,,,4,3/4,,,Attack,Triplet,Schlick,1 hit.,1 hit.,,Screen,Pair,Hohenlohe,,,,,
+1,3A,red,Catholic League Foot,,,6,(6),,,Attack,,"Hohenlohe, Schlick",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,,,
+1,4A,pink,Imperial Cavalry,,,4,1/2,,PURSUIT,Attack,Triplet,Protestant Cavalry,1 hit.,1 hit.,,Screen,Pair,Thurn,,,,,
+1,5A,pink,Liechtenstein,,,6,(5),,RETIRE,Attack,,"Thurn, Hohenlohe",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,,,
+1,6A,pink,Tiefenbach,,,4*,(4),,Liechtenstein,Attack,,"Thurn, Hohenlohe",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,,,
+1,7A,blue,Thurn,,,6,6,,,Attack,,"Liechtenstein, Tiefenbach",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,,,"One of the nobles who instigated the Bohemian Revolt (and thus the Thirty Years War) by chucking a couple of civil servants out a window. They survived, and Thurn went on to be one of the worst generals in the rebellion. His incompetence helped seal their fate at White Mountain."
+1,8A,blue,Protestant Cavalry,,,4,5/6,,PURSUIT,Attack,Triplet,Imperial Cavalry,1 hit.,1 hit.,,Screen,Pair,"Liechtenstein, Tiefenbach",,,,,
+1,9A,blue,Hohenlohe,,,6*,5,,,Attack,,"Catholic League Foot, Liechtenstein, Tiefenbach",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,,,
+1,10A,blue,Schlick,,,4,4,,,Attack,Triplet,Catholic League Cavalry,1 hit.,1 hit.,,Screen,Pair,Catholic League Foot,,,,,
+,,,,,,,,,,,,,,,,,,,,,,,
+MARSTON MOOR,,,,,,,,,,,,,,,,,,,,,,,
+2,11A,dkblue,Northern Horse,,,3,Doubles,,PURSUIT,Attack,Pair,Fairfax,1 hit.,1 hit.,,Screen,Pair,"Baillie, Lumsden, Fairfax",,,,,
+2,12A,blue,Tillier's Left,,,6,(6),,,Attack,,"Baillie, Lumsden",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,,,
+2,13A,blue,Royalist Guns,,,I,Straight 4,,,,,,,,,Screen,,Any enemy attack,,,,,
+2,14A,blue,Tillier's Right,,,4,(5)/(6),,RETIRE,Attack,,"Crawford, Manchester",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,,,
+2,15A,blue,Whitecoats,,,2,Doubles,,Tillier's Right,Attack,Pair,"Crawford, Manchester",1 hit.,1 hit.,,,,,,,,,
+2,16A,dkblue,Byron,,,3,Doubles,,PURSUIT,Attack,Two Pairs,Cromwell,1 hit.,1 hit.,,Screen,Pair,"Crawford, Manchester, Cromwell",,,,,
+2,17A,dkblue,Rupert's Lifeguard,,,1,,,,,,,,,,,,,,,,"While this card is in play, Tillier's Left and Tillier's Right suffer one less hit when Attacked. <p>When either the Northern Horse or Byron are about to Rout, add the Lifeguard's Unit to that Formation. That is, that Formation does NOT Rout at this time, but only has one Unit block. <p>Remove this card from play if and when that happens. This does not constitute a Rout.",
+2,18A,red,Cromwell,,,4,1-3,,,Attack,,"Byron, Northern Horse",1 hit per die.,1 hit per die.,,Screen,Pair,"Byron, Tillier's Right, Whitecoats",,,,,"Cromwell's disciplined cavalry didn't chase after the fleeing Byron, but circled around to take out the other wing of horse."
+2,19A,red,Crawford,,,4,(5)/(6),,RETIRE,Attack,,"Tillier's Right, Whitecoats",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,,,
+2,20A,red,Manchester,,,4,(4),,Crawford,Attack,,"Tillier's Right, Whitecoats",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,,,
+2,21A,pink,Roundhead Guns,,,II,Triples,,,,,,,,,Screen,,Any enemy attack,,,,,
+2,22A,pink,Baillie,,,3,(6),,RETIRE,Attack,,"Tillier's Left, Tillier's Right, Whitecoats",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,,,
+2,23A,pink,Lumsden,,,5,(5),,Baillie,Attack,,"Tillier's Left, Tillier's Right, Whitecoats",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,,,
+2,24A,red,Fairfax,,,3,Doubles,,PURSUIT,Attack,Pair,Northern Horse,1 hit.,1 hit.,,Screen,Pair,"Tillier's Left, Northern Horse",,,,,
+,,,,,,,,,,,,,,,,,,,,,,,
+THE PLAINS OF ABRAHAM,,,,,,,,,,,,,,,,,,,,,,,
+3,25A,red,British Left,,,4,5/6,,,Attack,,French Right,1 hit per die.,1 hit per die.,,Counterattack,,French Right,1 hit.,1 hit.,,,
+3,26A,red,British Center,,,8,3/4,,,Attack,,French Center,1 hit per die.,1 hit per die.,,Counterattack,,French Center,"1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,,,
+3,27A,red,British Right,,,4,1/2,,,Attack,,French Left,1 hit per die.,1 hit per die.,,Counterattack,,French Left,1 hit.,1 hit.,,,
+3,28A,red,Wolfe,,,I,,,,Screen,Voluntary,Any enemy attack,,,,,,,,,place_2_red; remove_after_screen,"While this card is in play, you may place dice on TWO cards per turn. <p>Once this card is used to SCREEN an Attack, the card is removed from play. This does not constitute a Rout.","Brilliant, moody, and thirty-one years old, James Wolfe was fatally wounded early in the battle. As he bled out, he heard of his victory, and said ""Now, God be praised, I will die in peace."""
+3,29A,blue,French Left,,,4,6,,,Attack,Pair,British Right,1 hit.,1 hit.,,Counterattack,,British Right,1 hit.,1 hit.,,,
+3,30A,blue,French Center,,,6,5/6,,,Attack,,British Center,1 hit per die.,1 hit per die.,,Counterattack,,British Center,1 hit.,1 hit.,,,
+3,31A,blue,French Right,,,4,4,,,Attack,Pair,British Left,1 hit.,1 hit.,,Counterattack,,British Left,1 hit.,1 hit.,,,
+3,32A,blue,Montcalm,,,I,,,,Screen,Voluntary,Any enemy attack,,,,,,,,,place_2_blue; remove_after_screen,"While this card is in play, you may place dice on TWO cards per turn. <p>Once this card is used to SCREEN an Attack, the card is removed from play. This does not constitute a Rout.","A seasoned commander at the age of forty-seven, Montcalm tried his best with inferior troops. Wounded during the battle, he died the next day."
+,,,,,,,,,,,,,,,,,,,,,,,
+BOSWORTH FIELD,,,,,,,,,,,,,,,,,,,,,,,
+4,33A,blue,King Richard III,,,4,4/5,,,Attack,,"Oxford, Richmond",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Command,Full House,Northumberland,,,place_2_blue,"While this card is in play, you may place dice on TWO Blue cards each turn, and on ONE Dark Blue card.",
+4,34A,blue,Norfolk,,,4,5/6,,,Attack,,"Oxford, Richmond",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,Pair,Any enemy attack,,,,,
+4,35A,blue,Northumberland,,,6,4,,Commanded,Attack,,"Oxford, Richmond",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,Pair,Any enemy attack,,,,,
+4,36A,red,Oxford,,,8,5/6,,,Attack,,"Norfolk, King Richard III",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Any enemy attacking it,1 hit.,1 hit.,,,
+4,37A,red,Richmond,,,2,3/4,,,Attack,Pair,"Norfolk, King Richard III",1 hit.,1 hit.,,Command,Full House,The Stanleys,,,,,"The future Henry VII. Contrary to popular belief, he gained his kingdom by winning this battle, not by trading Richard a horse."
+4,38A,pink,The Stanleys,,,4,Doubles,,Commanded,Absorb,"Pair, Voluntary","Oxford, Richmond","When target suffers Hits, this card suffers them instead.",Suffers hits.,,,,,,,,"When this card comes out of Reserve, Northumberland immediately Routs.","The Stanleys were political intriguers who spent most of the battle on the sidelines, waiting to see who was likely to win before intervening decisively for Henry."
+,,,,,,,,,,,,,,,,,,,,,,,
+MALPLAQUET,,,,,,,,,,,,,,,,,,,,,,,
+5,39A,blue,Villars,,,6*,5/6,,,Attack,,"Schulenburg, Lottum, Orkney",1 hit.,1 hit.,,Screen,Pair,"Schulenburg, Lottum, Orkney",,,place_2_blue,"While this card is in play, you may place dice on TWO Blue cards each turn, and on ONE Dark Blue card.",
+5,40A,blue,Center,,,6,4,,,Attack,,"Lottum, Orkney, Marlborough",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,,,
+5,41A,blue,Boufflers,,,6,5/6,,,Attack,,"Orange, Marlborough",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,Pair,"Orange, Marlborough",,,,,
+5,42A,dkblue,French Reserves,,,6,Doubles,,,Absorb,"Pair, Voluntary",Any friendly formation,"When target suffers Hits, this card suffers them instead.",Suffers hits.,,Counterattack,Pair,Withers,1 hit.,1 hit.,,,
+5,1B,pink,Orange,,,8,(6),,,Attack,,"Boufflers, Center",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,,,
+5,2B,pink,Marlborough,,,6*,(5)/(6),,,Attack,Pair,"Boufflers, Center",1 hit.,1 hit.,,Screen,Pair,"Boufflers, Center",,,,,
+5,3B,red,Schulenburg,,,8,(5),,,Attack,,"Villars, Center",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,"Villars, Center",1 hit per die.,1 hit per die.,,,
+5,4B,red,Lottum,,,4,(4),,RETIRE,Attack,,"Villars, Center",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,"Villars, Center",1 hit.,1 hit.,,,
+5,5B,red,Orkney,,,4,Doubles,,Lottum,Attack,Pair,"Villars, Center",1 hit.,1 hit.,,,,,,,,,
+5,6B,red,Withers,,,4,Straight 4,,,Attack,,French Reserves,1 hit.,1 hit.,,,,,,,,,"A detachment under Henry Withers advanced against the French flank, forcing Villars to divert much-needed forces from his center. This weakened the French line, and in a final push Marlborough and Prince Eugene of Savoy broke it."
+,,,,,,,,,,,,,,,,,,,,,,,
+IVRY,,,,,,,,,,,,,,,,,,,,,,,
+6,7B,dkblue,D'Aumont,,,4,6,,,Attack,,"Light Horse, Nemours",1 hit.,1 hit.,,Screen,Pair,Light Horse,,,,,
+6,8B,dkblue,Montepensier,,,4,5,,,Attack,,"Nemours, Egmont",1 hit.,1 hit.,,Screen,Pair,Nemours,,,,,
+6,9B,dkblue,Royalist Cannons,,,II,Straight 4,,,Screen,,"Light Horse, Nemours, Egmont",,,,Bombard,,,,,,,
+6,10B,dkblue,Baron de Biron,,,6,Doubles,,,Attack,Pair,"Egmont, Mercenaries, Mayenne",1 hit. 1 self per action.,1 hit. 1 self.,,Screen,Pair,Egmont,,,,,
+6,11B,blue,Henri IV,,,6*,5/6,,,Attack,,"Mercenaries, Mayenne",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,,"Mercenaries, Mayenne",,,,,
+6,12B,blue,Schomberg,,,3,4,,,Attack,,"Aumale, Mayenne",1 hit.,1 hit.,,Screen,Pair,Aumale,,,,,
+6,13B,blue,Marshal de Biron,,,4,Doubles,,,Absorb,"Pair, Voluntary",Any friendly formation,"When target suffers Hits, this card suffers them instead.",Suffers hits.,,,,,,,,,
+6,14B,red,Aumale,,,4,4,,,Attack,,Schomberg,1 hit.,1 hit.,,Screen,Pair,Schomberg,,,,,
+6,15B,red,Mayenne,,,6*,5/6,,,Attack,,Henri IV,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,Pair,Henri IV,,,,,
+6,16B,pink,Mercenaries,,,6*,Triples,,,Attack,Triplet,Henri IV,1 hit.,1 hit.,,Counterattack,Triplet,Henri IV,1 hit.,1 hit.,,,
+6,17B,pink,League Cannons,,,I,Straight 4,,,Screen,,"D'Aumont, Montepensier, Baron de Biron",,,,Bombard,,,,,,,
+6,18B,pink,Egmont,,,4,(6),,,Attack,,"Montepensier, Baron de Biron",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,Pair,Baron de Biron,,,,,
+6,19B,red,Nemours,,,4,(5),,,Attack,,Montepensier,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,Pair,Montepensier,,,,,
+6,20B,red,Light Horse,,,4,6,,,Attack,,D'Aumont,1 hit.,1 hit.,,Screen,Pair,D'Aumont,,,,,
+,,,,,,,,,,,,,,,,,,,,,,,
+THE DUNES,,,,,,,,,,,,,,,,,,,,,,,
+7,21B,dkblue,The English Fleet,,,II,Triples,,,Screen,,"Don Juan Jose, Spanish Right Cavalry",,,,,,,,,,"If there are one or more cubes on this card, Don Juan Jose cannot Counterattack, and the Spanish Right Cavalry cannot Screen. Both of these enemy Formations may still Attack (though said Attacks will of course be subject to being Screened).",
+7,22B,blue,French Cannon,,,II,Doubles,,,Screen,,Any enemy attack,,,,Bombard,,,,,,,
+7,23B,dkblue,De Castelnau,,,4,Doubles,,,Attack,Pair,Spanish Right Cavalry,1 hit.,1 hit.,May only attack if target is not in Reserve.,Screen,Pair,Don Juan Jose,,,,,
+7,24B,dkblue,Lockhart,,,6,(5)/(6),,,Attack,,"Don Juan Jose, Duke of York",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,,Don Juan Jose,"1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,,,
+7,25B,blue,Turenne's Center,,,4,(6),,,Attack,,"Duke of York, Don Juan Jose",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,,,
+7,26B,blue,Swiss Guard,,,2,(5)/(6),,,Attack,,"Walloons, Duke of York",1 hit per die.,1 hit per die.,,Counterattack,,Walloons,"1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,,,
+7,27B,blue,De Crequi,,,4,Doubles,,,Attack,Pair,"Conde, Spanish Left Cavalry",1 hit.,1 hit.,,Screen,Pair,"Conde, Spanish Left Cavalry",,,,,
+7,28B,dkblue,French Reserves,,,4,Doubles,,,Absorb,"Pair, Voluntary",Any friendly formation,"When target suffers Hits, this card suffers 1 hit ONLY instead.",Suffers 1 hit only.,,,,,,,,,
+7,29B,pink,Conde,,,2,Triples,,,Attack,Triplet,De Crequi,1 hit.,1 hit.,,,,,,,,,
+7,30B,pink,Walloons,,,4,(5)/(6),,,Attack,,"Swiss Guard, Turenne's Center",1 hit per die.,1 hit per die.,,Screen,,Swiss Guard,,,,,
+7,31B,pink,Duke of York,,,4,5,,,Attack,,"Turenne's Center, Lockhart",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,,,
+7,32B,red,Don Juan Jose,,,6,6,,,Attack,,"Lockhart, Turenne's Center",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,,Lockhart,"1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,,,
+7,33B,red,Spanish Reserve,,,4,Doubles,,,Absorb,"Pair, Voluntary",Any friendly formation,"When target suffers Hits, this card suffers 1 hit ONLY instead.",Suffers 1 hit only.,,,,,,,,,
+7,34B,red,Spanish Left Cavalry,,,4,Doubles,,Conde,Attack,Pair,"De Crequi, Swiss Guard",1 hit.,1 hit.,,Screen,Pair,"De Crequi, Swiss Guard",,,,,
+7,35B,red,Spanish Right Cavalry,,,4,Doubles,,Don Juan Jose,Attack,Pair,"Lockhart, De Castelnau",1 hit.,1 hit.,,Screen,Pair,"Lockhart, De Castelnau",,,,,
+,,,,,,,,,,,,,,,,,,,,,,,
+BROOKLYN HEIGHTS,,,,,,,,,,,,,,,,,,,,,,,
+8,36B,red,Grant,,,8,(5)/(6),,,Attack,,"Stirling, The Maryland 400",1 hit.,1 hit.,,Counterattack,Pair,Stirling,"1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,,,
+8,37B,red,Hessians,,,5,Doubles,,,Attack,,Sullivan,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Sullivan,"1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,,,
+8,38B,pink,Clinton,,,8,(5)/(6),,,Attack,,Sullivan,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,,"This card may ONLY attack IF the cards for both Grant and the Hessians have dice on them. Otherwise, this card may not Attack but may use an Action to remove dice placed here previously. If Grant or the Hessians Rout, no further dice may be placed on this card.",
+8,39B,blue,Sullivan,,,6,(5),,,Attack,,Hessians,1 hit per die.,1 hit per die.,,Attack,Triplet,Clinton,1 hit.,1 hit.,,,
+8,40B,blue,Stirling,,,6,(6),,,Attack,,Grant,1 hit per die.,1 hit per die.,,,,,,,,,
+8,41B,blue,Knox's Artillery,,,1,Doubles,,,Screen,,"Grant, Hessians",,,,,,,,,,,
+8,42B,dkblue,The Maryland 400,,,2,Doubles,,Stirling,Attack,Pair,Grant,1 hit.,1 hit.,,,,,,,suffer_1_less_1_max,"This card ALWAYS suffers one less hit when Attacked, and NEVER suffers more than one hit in any given Attack.","This small group, actually numbering about 260, saved the Continental Army with a rearguard action against two thousand. Less than a dozen made it out."
+,,,,,,,,,,,,,,,,,,,,,,,
+EXPANSION 1 - WARS OF THE ROSES,,,,,,,,,,,,,,,,,,,,,,,
+,,,,,,,,,,,,,,,,,,,,,,,
+ST. ALBANS,,,,,,,,,,,,,,,,,,,,,,,
+9,43A,blue,Salisbury,,,5,(6),,,Attack,,Sopwell Lane,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Sopwell Lane,1 hit.,1 hit.,,,
+9,44A,blue,Warwick,,,5,(5)/(6),,,Attack,,Shropshire Lane,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Attack,Two Pairs,Henry VI,1 hit. Warwick retires upon completing this attack.,1 hit. Warwick retires upon completing this attack.,retire_with=49A,,
+9,45A,blue,York,,,5,(5)/(6),,,Attack,,"Shropshire Lane, Sopwell Lane",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Shropshire Lane,1 hit.,1 hit.,,,
+9,46A,dkblue,Archers,,,I,Doubles,,,Screen,,Any enemy attack,,,,,,,,,,"If there is a cube on this card when you make an Attack, disregard the ""Defensive Works"" special ability on the Henry VI card.",
+9,47A,red,Shropshire Lane,,,6,Doubles,,,Attack,Pair,"York, Warwick",1 hit per pair.,1 hit per pair.,,Counterattack,Pair,"York, Warwick",1 hit.,1 hit.,,,
+9,48A,red,Sopwell Lane,,,6,Doubles,,,Attack,Pair,"Salisbury, Warwick, York",1 hit per pair. 1 self per action.,1 hit per pair. 1 self.,,Counterattack,Pair,Salisbury,1 hit.,1 hit.,,,
+9,49A,red,Henry VI,,,1,,,,,,,,,,,,,,,,"Defensive Works: While this Formation remains in play, the Shropshire Lane and Sopwell Lane Formations do not suffer more than one hit when Attacked. <p>Note that this ability is negated whenever the Yorkists' Archers Special Formation has a cube on its card. <p>When this Formation is Routed, the Defensive Works ability is permanently lost.","I know, I know - you want some historical commentary. Warwick snuck around the formidable enemy front-line defenses to capture the King in their rear. Warwick squeezed from his end, Salisbury and York from theirs, with the other guys stuck in the middle, thus negating the enemy's positional advantage."
+,,,,,,,,,,,,,,,,,,,,,,,
+BLORE HEATH,,,,,,,,,,,,,,,,,,,,,,,
+10,50A,red,Audley's Left,,,5,5,,,Attack,,"Neville's Right, Neville's Center",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,Pair,Neville's Right,,,,,
+10,51A,red,Audley's Right,,,5,6,,,Attack,,"Neville's Left, Neville's Center",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,Pair,Neville's Left,,,,,
+10,52A,pink,Lancaster Archers,,,I,Triples,,,Screen,,Any enemy attack,,,,,,,,,"remove_with=50A,51A","When both Audley's Left and Audley's Right have Routed, remove this card from play. The removal of this card does not constitute a Rout.",
+10,53A,pink,Dudley's Left,,,6,(6),,Audley's Left,Attack,,"Neville's Right, Neville's Center",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,,,
+10,54A,pink,Dudley's Right,,,6,(5),,Audley's Right,Attack,,"Neville's Left, Neville's Center",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,,,
+10,55A,red,Lancaster Reserves,,,6,Doubles,,,Absorb,Pair,Any friendly Pink formation,"When target suffers Hits, this unit suffers them instead.",Suffers hits.,,,,,,,,,
+10,56A,dkblue,Yorkist Archers,,,I,Triples,,,Screen,,Any enemy attack,,,,,,,,,,,
+10,57A,blue,Neville's Left,,,4,3/4,,,Attack,,"Audley's Right, Dudley's Right",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Audley's Right,1 hit.,1 hit.,,,
+10,58A,blue,Neville's Center,,,4*,5/6,,,Attack,,"Audley's Left, Audley's Right, Dudley's Left, Dudley's Right","1 hit, PLUS 1 hit per die. 1 self per action.",1 hit plus 1 hit per die. 1 self.,,,,,,,place_2_blue,"While this card is in play, you may place dice on TWO Blue cards each turn, in addition to dice placed on any Dark Blue card.",
+10,59A,blue,Neville's Right,,,4,4/5,,,Attack,,"Audley's Left, Dudley's Left",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Audley's Left,1 hit.,1 hit.,,,
+10,60A,dkblue,Wagon Laager,,,II,Doubles,,,Screen,,"Audley's Left, Audley's Right",,,,,,,,,,,
+,,,,,,,,,,,,,,,,,,,,,,,
+MORTIMER'S CROSS,,,,,,,,,,,,,,,,,,,,,,,
+11,61A,pink,Wiltshire,,,4,Doubles,,,Attack,,"Devereaux, York's Center",1 hit.,1 hit.,,Counterattack,Pair,Devereaux,1 hit.,1 hit.,,,
+11,62A,red,Pembroke,,,4,5,,,Attack,,York's Center,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,York's Center,1 hit.,1 hit.,,,
+11,63A,red,Tudor,,,4,6,,,Attack,,"Herbert, York's Center",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Herbert,1 hit.,1 hit.,,,
+11,64A,blue,Herbert,,,4,(4),,,Attack,,"Tudor, Pembroke",1 hit per die.,1 hit per die.,,Screen,Pair,Tudor,,,,,
+11,65A,blue,York's Center,,,6,(5),,,Attack,,"Pembroke, Wiltshire, Tudor",1 hit per die.,1 hit per die.,,Screen,Pair,Any enemy attack,,,,,
+11,66A,blue,Devereaux,,,4,(6),,,Attack,,"Wiltshire, Pembroke",1 hit per die.,1 hit per die.,,Screen,Pair,Wiltshire,,,,,
+11,67A,dkblue,"Edward, Duke of York",,,1,Doubles,,,,,,,,,,,,,,wild,"If there are dice on this card, you MAY, but are not required to, remove all dice on this card when taking an Action or a Reaction with another Formation. If you do so, the dice thus removed count as ONE ""wild"" die, matching the type needed to take the Action or Reaction. <p>For example, if an Action does one hit per die and you have two dice on that card and two dice on this card, you can remove these dice along with the dice on the other card to inflict three hits. If a Reaction requires a Pair and you only have one die on the card in question, you MAY (but again are not required to) remove the dice from this card to use them as one die to complete the Pair.",
+,,,,,,,,,,,,,,,,,,,,,,,
+TOWTON,,,,,,,,,,,,,,,,,,,,,,,
+12,68A,red,Somerset's Left,,,5,(1)/(2),,,Attack,,"Warwick's Right, Warwick's Left, Wenlock",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Warwick's Right,1 hit.,1 hit.,,,
+12,69A,red,Somerset's Center,,,6,(3)/(4),,,Attack,,"Warwick's Right, Wenlock, Dinham",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,Pair,Any enemy formation,,,,,
+12,70A,red,Somerset's Right,,,5,(5)/(6),,,Attack,,"Warwick's Left, Warwick's Right, Dinham",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Warwick's Left,1 hit.,1 hit.,,,
+12,71A,pink,Lancaster Archers,,,II,Straight 4,,,,,,,,,Screen,,Any enemy formation,,,,,
+12,72A,pink,Exeter's Left,,,6,(5)/(6),,Somerset's Left,Attack,,"Warwick's Right, Wenlock",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Wenlock,1 hit.,1 hit.,,,
+12,73A,pink,Exeter's Center,,,8,(5)/(6),,Somerset's Center,Attack,,"Warwick's Right, Wenlock, Dinham",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,Pair,Any enemy formation,,,,,
+12,74A,pink,Exeter's Right,,,6,(1)/(2),,Somerset's Right,Attack,,"Warwick's Left, Dinham",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Dinham,1 hit.,1 hit.,,,
+12,75A,red,Trollope,,,4,Doubles,,,,,,,,,Absorb,"Pair, Voluntary",Any friendly formation,"When target suffers Hits, this unit suffers 1 hit ONLY instead.",Suffers 1 hit only.,,,
+12,76A,blue,Warwick's Left,,,7,(3)/(4),,,Attack,,"Somerset's Right, Somerset's Center, Exeter's Right",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,"Somerset's Right, Somerset's Center",1 hit.,1 hit.,,,
+12,77A,blue,Warwick's Right,,,7,(5)/(6),,,Attack,,"Somerset's Left, Somerset's Center, Exeter's Left",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,"Somerset's Left, Somerset's Center",1 hit.,1 hit.,,,
+12,78A,dkblue,York Archers,,,II,Straight 3,,,Screen,,Any enemy formation,,,,Bombard,,,,,,,
+12,79A,dkblue,Dinham,,,6,(5)/(6),,Warwick's Left,Attack,,"Somerset's Right, Somerset's Center, Exeter's Right, Exeter's Center",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,Pair,"Exeter's Right, Exeter's Center",,,,,
+12,80A,dkblue,Wenlock,,,6,(3)/(4),,Warwick's Right,Attack,,"Somerset's Left, Somerset's Center, Exeter's Left, Exeter's Center",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,Pair,"Somerset's Center, Exeter's Left, Exeter's Center",,,,,
+12,81A,dkblue,"Edward, Duke of York",,,1,Any,,,Command,Full House,Norfolk,,,,,,,,,wild,"If there are dice on this card, you MAY, but are not required to, remove all dice on this card when taking an Action or a Reaction with another Formation. If you do so, the dice thus removed count as ONE ""wild"" die, matching the type needed to take the Action or Reaction.",
+12,82A,blue,Norfolk,,,4,Doubles,,Commanded,Attack,Pair,"Somerset's Left, Somerset's Center, Exeter's Left, Exeter's Center",1 hit per die.,1 hit per die.,,Absorb,"Pair, Voluntary",Any friendly formation,"When target suffers Hits, this unit suffers 1 hit ONLY instead.",Suffers 1 hit only.,,,
+,,,,,,,,,,,,,,,,,,,,,,,
+EDGECOTE MOOR,,,,,,,,,,,,,,,,,,,,,,,
+13,43B,blue,Pembroke,,,4,(6),,,Attack,,"Redesdale, Clapham","1 hit, PLUS 1 hit per die. 1 self per action.",1 hit plus 1 hit per die. 1 self.,,,,,,,,,
+13,44B,blue,Herbert,,,4,(5),,,Attack,,"Redesdale, Clapham",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Absorb,Pair,Pembroke,"When target suffers Hits, this unit suffers 1 hit ONLY instead.",Suffers 1 hit only.,,,
+13,45B,blue,Yorkist Reinforcements,,,III,Straight 3,,,Command,Three Cubes,Devon and Devon's Archers,,,,,,,,,start_with_no_cubes,"Unlike most Special Formations, this card begins the game with NO cubes on it.",
+13,46B,dkblue,Devon,,,6,(3)/(4),,Commanded,Attack,,"Redesdale, Clapham",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,,,
+13,47B,dkblue,Devon's Archers,,,II,Doubles,,Commanded,,,,,,,Screen,,Any enemy formation,,,start_with_no_cubes,"Unlike most Special Formations, this card begins the game with NO cubes on it.",
+13,48B,red,Redesdale,,,6,(5)/(6),,,Attack,,"Pembroke, Herbert, Devon",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,"Pembroke, Herbert",1 hit.,1 hit.,,,
+13,49B,red,Rebel Archers,,,II,Doubles,,,,,,,,,Screen,,Any enemy formation,,,,,
+13,50B,pink,Rebel Reinforcements,,,III,Straight 3,,,Command,Three Cubes,Clapham,,,,,,,,,start_with_no_cubes,"Unlike most Special Formations, this card begins the game with NO cubes on it.",
+13,51B,pink,Clapham,,,4,(3)/(4),,Commanded,Attack,,"Pembroke, Herbert, Devon",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,,,
+,,,,,,,,,,,,,,,,,,,,,,,
+BARNET,,,,,,,,,,,,,,,,,,,,,,,
+14,52B,red,Exeter,,,5,Doubles,,,Attack,,Edward IV,1 hit. 1 self per action.,1 hit. 1 self.,,,,,,,,,
+14,53B,red,Montagu,,,6,5,,,Attack,,"Hastings, Edward IV",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Edward IV,"1 hit. Additionally, this unit only suffers one hit.",1 hit. Suffers 1 hit only.,,,
+14,54B,red,Oxford,,,5,6,,,Attack,,"Hastings, Edward IV","1 hit, PLUS 1 hit per die. 1 self per action.",1 hit plus 1 hit per die. 1 self.,,,,,,,,,
+14,55B,red,Warwick,,,4,5/6,,Exeter or Montagu,Attack,,"Edward IV, Gloucester",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,,,
+14,56B,red,The Kingmaker,,,I,,,,,,,,,,Screen,Voluntary,Any enemy formation,,,place_2_red; remove_after_screen,"While this card is in play, you may place dice on TWO Red cards per Turn. <p>Once this card is used to SCREEN an attack, the card is removed from play and this benefit is lost. This does not constitute Routing, but it does constitute Richard Neville, 16th Earl of Warwick, suffering from a fatal case of being stabbed to death.",
+14,57B,blue,Hastings,,,4,5,,,Attack,,"Montagu, Warwick",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Montagu,1 hit.,1 hit.,,,
+14,58B,blue,Edward IV,,,6,5/6,,,Attack,,"Exeter, Montagu, Warwick",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Montagu,"1 hit. Additionally, this unit only suffers one hit.",1 hit. Suffers 1 hit only.,,,
+14,59B,blue,Gloucester,,,4,5/6,,,Attack,,"Exeter, Warwick",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,,,
+14,60B,blue,Edward's Reserves,,,4,Doubles,,,,,,,,,Absorb,"Pair, Voluntary",Edward IV,"When target suffers Hits, this unit suffers 1 hit ONLY instead.",Suffers 1 hit only.,rout_with=58B,"If this card is still in play when Edward IV Routs, this card also Routs, immediately and simultaneously.",
+14,61B,dkblue,"""Treason!""",,,1,3/4,,,Attack,Full House,Oxford,Oxford immediately routs. This attack cannot be screened.,Oxford immediately routs. This attack cannot be screened.,,,,,,,,,"In the dense fog, Oxford was mistaken for the enemy and his men fired upon in the confusion. Fearing treason, they fled the battlefield."
+14,62B,blue,The King,,,I,,,,,,,,,,Screen,Voluntary,Any enemy formation,,,place_2_blue; remove_after_screen,"While this card is in play, you may place dice on TWO Blue cards per Turn, in addition to any dice placed on a Dark Blue card. <p>Once this card is used to SCREEN an attack, the card is removed from play and this benefit is lost. This does not constitute Routing.",
+,,,,,,,,,,,,,,,,,,,,,,,
+TEWKESBURY,,,,,,,,,,,,,,,,,,,,,,,
+15,63B,dkblue,A Plump of Spears,,,1,Doubles,,,,,,,,,,,,,,remove_with=70B,"If there are dice on this card, Attacks you make against Somerset inflict one extra hit. <p>When Somerset Routs, remove this card from play (this does not constitute a Rout) and place any dice back into your dice pool.",
+15,64B,blue,Gloucester,,,4,(4),,,Attack,,"Somerset, Wenlock",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,Pair,Somerset,,,,,
+15,65B,blue,Edward IV,,,6,(5),,,Attack,,"Somerset, Wenlock",1 hit per die.,1 hit per die.,,Screen,Pair,Wenlock,,,,,
+15,66B,blue,Hastings,,,4,(6),,,Attack,,"Devon, Wenlock",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,Pair,Devon,,,,,
+15,67B,dkblue,York's Guns,,,II,Straight 3,,,Screen,,Any enemy formation,,,,Bombard,,,,,,,
+15,68B,red,Devon,,,6,(6),,,Attack,,"Hastings, Edward IV",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,Pair,Hastings,,,,,
+15,69B,red,Wenlock,,,6,(5),,,Attack,,"Edward IV, Gloucester",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,Pair,Edward IV,,,,"Wenlock cannot Screen after Somerset Routs (the retreating Somerset, enraged that Wenlock had not supported his attack, killed him on the spot with an axe).",
+15,70B,red,Somerset,,,6*,5/6,,,Attack,,"Edward IV, Gloucester",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,,,
+15,71B,pink,Lancaster's Guns,,,II,Straight 4,,,Screen,,Any enemy formation,,,,,,,,,,,
+,,,,,,,,,,,,,,,,,,,,,,,
+STOKE FIELD,,,,,,,,,,,,,,,,,,,,,,,
+16,72B,blue,Lincoln's Left,,,4,4,,,Attack,,"Scales, Oxford, Strange",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Scales,1 hit.,1 hit.,,,
+16,73B,blue,German Mercenaries,,,4,Doubles,,,Attack,,"Oxford, Strange",1 hit per die.,1 hit per die.,,,,,,,suffer_1_less_1_max,"This Formation ALWAYS suffers one less hit when being Attacked, and NEVER suffers more than one hit in any given Attack.",
+16,74B,blue,Irish Kerns,,,8,6,,,Attack,,"Oxford, Strange",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Absorb,Pair,Any friendly formation,"When target suffers Hits, this unit suffers them instead.",Suffers hits.,,,
+16,75B,blue,Lincoln's Right,,,4,5,,,Attack,,"Savage, Oxford, Strange",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Savage,1 hit.,1 hit.,,,
+16,76B,red,Savage,,,3,4,,PURSUIT,Attack,,Lincoln's Right,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,Pair,Lincoln's Right,,,,,
+16,77B,red,Oxford,,,8*,5/6,,,Attack,,"German Mercenaries, Lincoln's Left, Lincoln's Right",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,German Mercenaries,"1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,,,
+16,78B,red,Scales,,,3,3,,PURSUIT,Attack,,Lincoln's Left,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,Pair,Lincoln's Left,,,,,
+16,79B,pink,Tudor Archers,,,II,Straight 3,,,Attack,,Irish Kerns,1 hit.,1 hit.,,Screen,,Any enemy formation,,,,,
+16,80B,pink,The Earl of Oxford,,,1,Doubles,,,,,,,,,,,,,,wild; place_2_red_if_dice,"If there are dice on this card, you MAY, but are not required to, remove all dice on this card when taking an Action or a Reaction with another Formation. If you do so, the dice thus removed count as ONE ""wild"" die, matching the type needed to take the Action or Reaction. <p>If there are dice on this card at the start of your Roll Phase, you may place dice on two Red Formations in addition to any dice placed on a Pink Formation.",
+16,81B,pink,Henry VII,,,7,6,,,Absorb,"Pair, Voluntary",Any friendly formation,"When target suffers Hits, this unit suffers them instead.",Suffers hits.,,,,,,,,,
+16,82B,red,Strange,,,6,6,,Oxford,Attack,,"German Mercenaries, Lincoln's Right, Lincoln's Left",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,,,
+,,,,,,,,,,,,,,,,,,,,,,,
+EXPANSION - C3I #32,,,,,,,,,,,,,,,,,,,,,,,
+,,,,,,,,,,,,,,,,,,,,,,,
+GAINES'S MILL,,,,,,,,,,,,,,,,,,,,,,,
+3201,83A,blue,Morell,,,4,5,,RETIRE,Attack,,"A.P. Hill, Longstreet",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,"A.P. Hill, Longstreet","1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,,,
+3201,84A,blue,McCall,,,4,6,,Morell,Attack,,"A.P. Hill, Longstreet",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,"A.P. Hill, Longstreet","1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,,,
+3201,85A,blue,Sykes,,,4,5/6,,,Attack,,"D.H. Hill, A.P. Hill",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,"D.H. Hill, A.P. Hill","1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,,,
+3201,86A,dkblue,Union Artillery,,,II,Straight 3,,,Screen,,Any enemy formation,,,,,,,,,,,
+3201,87A,dkblue,Reinforcements,,,4,Doubles,,,Absorb,"Pair, Voluntary",Any friendly formation,"When target suffers Hits, this unit suffers 1 hit ONLY instead.",Suffers 1 hit only.,,,,,,,,,
+3201,88A,red,A.P. Hill,,,6,(5)/(6),,,Attack,,"Morell, McCall, Sykes",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,"Morell, McCall",1 hit.,1 hit.,,,
+3201,89A,red,Longstreet,,,6,(4)/(5),,,Attack,,"Morell, McCall, Sykes",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,"Morell, McCall",1 hit.,1 hit.,,,
+3201,90A,pink,D.H. Hill,,,6,(6),,,Attack,,"Sykes, Morell, McCall",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Sykes,1 hit.,1 hit.,,,
+3201,91A,pink,Jackson,,,4,(5)/(6),,,Attack,,Sykes,"1 hit, PLUS 1 hit per die. 1 self per action.",1 hit plus 1 hit per die. 1 self.,,,,,,,,"This Formation may only place dice on its card if D.H. Hill has dice on its card. This Formation may only Attack if both D.H. Hill and at least one other Formation (i.e., A.P. Hill and/or Longstreet) have dice on their cards.",
+,,,,,,,,,,,,,,,,,,,,,,,
+BOUVINES,,,,,,,,,,,,,,,,,,,,,,,
+3202,83B,blue,Ponthieu,,,4*,5/6,,,Attack,,"Boulogne, German Infantry",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,,Boulogne,,,,,
+3202,84B,blue,Philip Augustus,,,6*,3/4,,RETIRE,Attack,,German Infantry,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,German Infantry,1 hit.,1 hit.,,,
+3202,85B,blue,Burgundy,,,4*,5/6,,,Attack,,"Flanders, German Infantry",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,,Flanders,,,,,
+3202,86B,dkblue,French Knights,,,6*,Doubles,,Philip Augustus,Attack,Pair,"German Infantry, German Knights",1 hit.,1 hit.,,Screen,Pair,German Knights,,,,,
+3202,87B,red,Flanders,,,4,5/6,,,Attack,,Burgundy,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Burgundy,1 hit.,1 hit.,,,
+3202,88B,red,German Infantry,,,6,(4),,,Attack,,"Philip Augustus, French Knights",1 hit per die (but see below). 1 self per action.,1 hit per die. 1 self. Take dice from Saxon Infantry.,,,,,,,take_from=89B,"Whenever this Formation takes an Action, BEFORE resolving it, take all the dice from the Saxon Infantry card and place it on this one: these dice are also expended, and also score hits. There must be at least one die on this card to take the action however.",
+3202,89B,pink,Saxon Infantry,,,6,(3),,,Absorb,Pair,German Infantry,"When target suffers Hits, this unit suffers them instead.",Suffers hits.,,,,,,,rout_with=88B,"Note that any/all dice on this card are removed when German Infantry takes an Action. <p>When the German Infantry Formation Routs, this Formation also Routs.",
+3202,90B,red,Boulogne,,,4,5/6,,,Attack,,Ponthieu,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Ponthieu,1 hit.,1 hit.,,,
+3202,91B,pink,German Knights,,,4,4,,Philip Augustus,Attack,,French Knights,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,Pair,French Knights,,,,"No, that's not a typo below; this Formation comes out of Reserve when the enemy Formation Philip Augustus Routs/Retires.",
+,,,,,,,,,,,,,,,,,,,,,,,
+EXPANSION 2 - AGE OF ALEXANDER,,,,,,,,,,,,,,,,,,,,,,,
+,,,,,,,,,,,,,,,,,,,,,,,
+CHAERONEA,,,,,,,,,,,,,,,,,,,,,,,
+17,92A,pink,Alexander,,,4,5/6,,,Attack,,"Sacred Band, Thebans, Allies",1 hit per die.,1 hit per die.,,Screen,Pair,"Sacred Band, Thebans, Allies",,,,,
+17,93A,pink,Left Phalanx,,,4*,(1-3),,,Attack,,"Thebans, Allies",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Absorb,"Pair, Voluntary",Center Phalanx,"When target suffers Hits, this unit suffers them instead.",Suffers hits.,,,
+17,94A,red,Center Phalanx,,,4*,(2-4),,,Attack,,Allies,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Absorb,"Pair, Voluntary",Left Phalanx or Right Phalanx,"When target suffers Hits, this unit suffers them instead.",Suffers hits.,,,
+17,95A,red,Right Phalanx,,,4*,(3-5),,,Attack,,"Athenian Right, Allies",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Absorb,"Pair, Voluntary",Center Phalanx,"When target suffers Hits, this unit suffers them instead.",Suffers hits.,,,
+17,96A,red,Philip's Hypaspists,,,2,Doubles,,RETIRE,Attack,Pair,"Athenian Left, Athenian Right",1 hit.,1 hit.,,Screen,Pair,"Athenian Left, Athenian Right",,,suffer_1_less_1_max,This Formation ALWAYS suffers one less hit when Attacked and NEVER suffers more than one hit in any given Attack.,
+17,97A,blue,Athenian Left,,,4,(3)/(4),,PURSUIT,Attack,,Philip's Hypaspists,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,Pair,"Philip's Hypaspists, Right Phalanx",,,,,
+17,98A,blue,Athenian Right,,,4,(5)/(6),,,Attack,,"Right Phalanx, Center Phalanx",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Right Phalanx,1 hit.,1 hit.,,,
+17,99A,blue,Allies,,,4,(3)/(4),,,Attack,,Center Phalanx,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Center Phalanx,1 hit.,1 hit.,,,
+17,100A,dkblue,Thebans,,,4,(5)/(6),,,Attack,,"Left Phalanx, Center Phalanx",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Any enemy attacking it,1 hit.,1 hit.,,,
+17,101A,dkblue,Sacred Band,,,2,1-2,,,Attack,,"Left Phalanx, Alexander",1 hit per die.,1 hit per die.,,Counterattack,Pair,Alexander,1 hit. This unit suffers TWO less hits and never more than one.,1 hit. Suffers 2 less hits and never more than 1.,,,
+,,,,,,,,,,,,,,,,,,,,,,,
+THE GRANICUS,,,,,,,,,,,,,,,,,,,,,,,
+18,102A,blue,Persian Far Left,,,4,Doubles,,,Attack,Pair,"Companions, Hypaspists",1 hit.,1 hit.,,Screen,Pair,"Companions, Hypaspists, Right Phalanx",,,,,
+18,103A,blue,Persian Left,,,4,Doubles,,,Attack,Pair,"Hypaspists, Right Phalanx",1 hit.,1 hit.,,Screen,Pair,Right Phalanx,,,,,
+18,104A,blue,Persian Center,,,4,Doubles,,,Attack,Pair,Center Phalanx,1 hit.,1 hit.,,Screen,Pair,Center Phalanx,,,place_2_blue,"While this card is in play, you may place dice on TWO Blue cards per Turn.",
+18,105A,blue,Persian Right,,,4,Doubles,,,Attack,Pair,"Thessalians, Left Phalanx",1 hit.,1 hit.,,Screen,Pair,Left Phalanx,,,,,
+18,106A,blue,Persian Far Right,,,4,Doubles,,,Attack,Pair,"Thessalians, Left Phalanx",1 hit.,1 hit.,,Screen,Pair,"Thessalians, Left Phalanx",,,,,
+18,107A,dkblue,Memnon's Left,,,6,(5)/(6),,Persian Left,Attack,,"Hypaspists, Right Phalanx",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Hypaspists,1 hit.,1 hit.,,,
+18,108A,dkblue,Memnon's Right,,,6,(3)/(4),,Persian Right,Attack,,Left Phalanx,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Left Phalanx,1 hit.,1 hit.,,,
+18,109A,red,Thessalians,,,4,(1)/(2),,,Attack,,"Persian Far Right, Persian Right, Memnon's Right",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,"Persian Far Right, Persian Right",1 hit.,1 hit.,,,
+18,110A,pink,Left Phalanx,,,4*,(2)/(3),,,Attack,,"Persian Far Right, Persian Right, Memnon's Right","1 hit, PLUS 1 hit per die. 1 self per action.",1 hit plus 1 hit per die. 1 self.,,Absorb,"Pair, Voluntary",Center Phalanx,"When target suffers Hits, this unit suffers 1 hit ONLY instead.",Suffers 1 hit only.,,,
+18,111A,pink,Center Phalanx,,,4*,(3)/(4),,,Attack,,Persian Center,"1 hit, PLUS 1 hit per die. 1 self per action.",1 hit plus 1 hit per die. 1 self.,,Absorb,"Pair, Voluntary",Left Phalanx or Right Phalanx,"When target suffers Hits, this unit suffers 1 hit ONLY instead.",Suffers 1 hit only.,,,
+18,112A,pink,Right Phalanx,,,4*,(4)/(5),,,Attack,,"Persian Left, Persian Center","1 hit, PLUS 1 hit per die. 1 self per action.",1 hit plus 1 hit per die. 1 self.,,Absorb,"Pair, Voluntary",Center Phalanx,"When target suffers Hits, this unit suffers 1 hit ONLY instead.",Suffers 1 hit only.,,,
+18,113A,red,Hypaspists,,,4,(5)/(6),,,Attack,,"Persian Far Left, Persian Left, Memnon's Left",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,"Persian Far Left, Persian Left",1 hit.,1 hit.,,,
+18,114A,red,Companions,,,4,Doubles,,,Attack,,"Persian Far Left, Persian Left, Memnon's Left",1 hit.,1 hit.,,Counterattack,Pair,Persian Far Left,1 hit.,1 hit.,,,
+,,,,,,,,,,,,,,,,,,,,,,,
+ISSUS,,,,,,,,,,,,,,,,,,,,,,,
+19,115A,blue,Light Infantry,,,1,Doubles,,,Screen,Pair,"Companions, Hypaspists",,,,,,,,,,,This small detachment was tasked with preventing Alexander and his Companion cavalry from crossing the river. <p>It didn't work. <p>You had one job.
+19,116A,blue,Cardaces Left,,,6,(6),,,Attack,,"Companions, Hypaspists",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,,,
+19,117A,blue,Greek Left,,,4,(5)/(6),,,Attack,,"Hypaspists, Right Phalanx",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Right Phalanx,1 hit.,1 hit.,,,
+19,118A,dkblue,Greek Right,,,4,(5)/(6),,,Attack,,"Center Phalanx, Left Phalanx",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Center Phalanx,1 hit.,1 hit.,,,
+19,119A,dkblue,Cardaces Right,,,6,(6),,,Attack,,Left Phalanx,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,,,
+19,120A,dkblue,Persian Horse,,,6,4,,,Attack,,"Thessalians, Left Phalanx",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,Pair,Thessalians,,,,,
+19,121A,dkblue,The Immortals,,,2*,Doubles,,Greek Left,Attack,Pair,"Hypaspists, Companions",1 hit.,1 hit.,,Counterattack,Pair,Companions,1 hit. This unit suffers ONE less hit and never more than one.,1 hit. Suffers 1 less hit and never more than 1.,,,
+19,122A,pink,Thessalians,,,4,5/6,,,Attack,,"Persian Horse, Cardaces Right",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,Pair,Persian Horse,,,,,
+19,123A,pink,Skirmishers,,,1,Doubles,,,Screen,Pair,"Cardaces Right, Greek Left, Greek Right",,,,,,,,,,,"Often these battles began with skirmishing forces up-front fighting with each other before the heavier infantry was engaged. Usually these preliminaries aren't a great fit for the scale and emphasis of this system. <p>If you feel like their absence in the other scenarios is a deal-breaker, use this optional rule: roll a die. If it's a 1-3, your skirmishers beat the other side's, and if it's 4-6, theirs beat yours. This does not constitute routing and no morale cubes change hands."
+19,124A,pink,Left Phalanx,,,3*,(1)/(2),,,Attack,,"Cardaces Right, Greek Right",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,"Persian Horse, Cardaces Right",1 hit. This unit suffers ONE less hit and never more than one.,1 hit. Suffers 1 less hit and never more than 1.,,,
+19,125A,pink,Center Phalanx,,,3*,(2-4),,,Attack,,"Greek Right, Greek Left",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Greek Right,1 hit. This unit suffers ONE less hit and never more than one.,1 hit. Suffers 1 less hit and never more than 1.,,,
+19,126A,pink,Right Phalanx,,,3*,(4)/(5),,,Attack,,"Greek Left, Greek Right",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Greek Left,1 hit. This unit suffers ONE less hit and never more than one.,1 hit. Suffers 1 less hit and never more than 1.,,,
+19,127A,red,Hoplite Reserve,,,8*,(6),,,Absorb,Voluntary,Any friendly formation,"When target suffers Hits, this unit suffers them instead.",Suffers hits.,,,,,,,,,
+19,128A,red,Hypaspists,,,3,(5)/(6),,,Attack,,"Light Infantry, Cardaces Left, Greek Left, The Immortals",1 hit per die.,1 hit per die.,,Counterattack,Pair,"Cardaces Left, Greek Left, The Immortals",1 hit.,1 hit.,,,
+19,129A,red,Companions,,,4,Doubles,,,Attack,,"Light Infantry, Cardaces Left, Greek Left, The Immortals",1 hit.,1 hit.,,Counterattack,Pair,"Cardaces Left, The Immortals",1 hit. This unit suffers ONE less hit and never more than one.,1 hit. Suffers 1 less hit and never more than 1.,,,
+,,,,,,,,,,,,,,,,,,,,,,,
+GAUGAMELA,,,,,,,,,,,,,,,,,,,,,,,
+20,130A,pink,Skirmishers,,,1,Doubles,,,Attack,Pair,Left Chariots OR Right Chariots,1 hit. You CHOOSE the target.,1 hit. You CHOOSE the target.,,Screen,Pair,Any enemy formation,"If either Chariot formation is screened, it suffers one hit!","If either Chariot formation is screened, it suffers 1 hit!",,,
+20,131A,pink,Thessalians,,,4*,5/6,,,Attack,,"Bessus, Greeks",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,Pair,"Bessus, Greeks",,,,,
+20,132A,pink,Phalanx,,,6*,(1-3),,,Attack,,"Greeks, The Immortals, Right Reserve","1 hit, PLUS 1 hit per die. 1 self per action.",1 hit plus 1 hit per die. 1 self.,,Counterattack,Pair,Any enemy attacking it,"1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,,,
+20,133A,red,Hoplites,,,6*,(4-6),,,Absorb,Voluntary,Any friendly formation,"When target suffers Hits, this unit suffers them instead.",Suffers hits.,,,,,,,,,"As the years of campaigning wore on, the elite Macedonian Phalanx grew smaller, and Alexander had to increasingly rely on Greek mercenaries and allies to plug holes in his line."
+20,134A,red,Hypaspists,,,4*,(5)/(6),,,Attack,,"Mazaeus, Kinsmen, The Immortals",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,"Mazaeus, Kinsmen, The Immortals",1 hit.,1 hit.,,,
+20,135A,red,Companions,,,4*,Doubles,,,Attack,Pair,"Kinsmen, The Immortals, Left Reserve",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Left Chariots,1 hit.,1 hit.,,,
+20,92B,dkblue,Left Chariots,,,2,Doubles,,,Attack,Pair,Companions,1 hit. 1 self per action.,1 hit. 1 self.,,,,,,,is_chariot,,
+20,93B,blue,Mazaeus,,,6,6,,,Attack,,"Companions, Hypaspists",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,,,
+20,94B,blue,Kinsmen,,,3,5,,,Attack,Pair,"Companions, Hypaspists",1 hit.,1 hit.,,Screen,Pair,Companions,,,,,
+20,95B,dkblue,The Immortals,,,2,Doubles,,,Attack,Pair,"Phalanx, Companions, Hypaspists",1 hit.,1 hit.,,Counterattack,Pair,Any enemy attacking it,1 hit. This unit suffers ONE less hit and never more than one.,1 hit. Suffers 1 less hit and never more than 1.,,,
+20,96B,blue,Greeks,,,3,(4),,,Attack,,Phalanx,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Phalanx,1 hit.,1 hit.,,,
+20,97B,blue,Bessus,,,6,3,,,Attack,,"Thessalians, Phalanx",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,,,
+20,98B,dkblue,Right Chariots,,,2,Doubles,,,Attack,Pair,Phalanx,1 hit. 1 self per action.,1 hit. 1 self.,,,,,,,is_chariot,,
+20,99B,dkblue,Left Reserve,,,6*,(6),,Kinsmen,Counterattack,Pair,Companions,1 hit.,1 hit.,,,,,,,,,
+20,100B,dkblue,Right Reserve,,,6*,(6),,The Immortals,Counterattack,Pair,Phalanx,1 hit.,1 hit.,,,,,,,,,
+,,,,,,,,,,,,,,,,,,,,,,,
+THE HYDASPES,,,,,,,,,,,,,,,,,,,,,,,
+21,101B,pink,Left Phalanx,,,3*,(2)/(3),,,Attack,,"Right Elephants, Right Infantry",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,,Right Infantry,1 hit.,1 hit.,take_from=102B,,
+21,102B,pink,Center Phalanx,,,4*,(3)/(4),,,Absorb,Voluntary,Left Phalanx or Right Phalanx,"When target suffers Hits, this unit suffers 1 hit ONLY instead.",Suffers 1 hit only.,,,,,,,,"When either the Left or the Right Phalanx makes an Attack, if there are dice on this card, remove them and use them as part of that formation's Attack.",
+21,103B,pink,Right Phalanx,,,3*,(4)/(5),,,Attack,,"Left Elephants, Left Infantry",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,,Left Infantry,1 hit.,1 hit.,take_from=102B,,
+21,104B,red,Hypaspists,,,3,5/6,,,Attack,,"Left Elephants, Left Infantry",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Command,Two Pairs,Craterus,,,,,
+21,105B,red,Companions,,,4,Doubles,,,Attack,Pair,"Left Cavalry, Right Cavalry, Left Infantry",1 hit.,1 hit.,,Counterattack,Pair,"Left Cavalry, Right Cavalry",1 hit.,1 hit.,,,
+21,106B,red,Coenus,,,3,Doubles,,Left Cavalry,Attack,Pair,Right Cavalry,1 hit.,1 hit.,,,,,,,,"Yes, the below is correct: this Formation comes out of Reserve when the enemy player's Left Cavalry Routs.",
+21,107B,red,Craterus,,,1,Triples,,Commanded,Attack,Triplet,"Left Infantry, Right Infantry",5 hits.,5 hits.,,,,,,,attack_reserve,This Formation can Attack its targets even when those targets are in Reserve.,
+21,108B,blue,Left Cavalry,,,4,Doubles,,,Attack,Pair,Companions,1 hit. 1 self per action.,1 hit. 1 self.,,Screen,Pair,Companions,,,,,
+21,109B,dkblue,Left Elephants,,,4,(6),,,Attack,,Right Phalanx,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,suffer_1_less,This Formation ALWAYS suffers one less hit when Attacked.,"If playing with Mary Holland, this Formation suffers zero hits, because that would be mean, and you should be nice to elephants."
+21,110B,dkblue,Right Elephants,,,4,(5),,,Attack,,Left Phalanx,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,suffer_1_less,This Formation ALWAYS suffers one less hit when Attacked.,"If playing with Mary Holland, this Formation suffers zero hits, because that would be mean, and you should be nice to elephants."
+21,111B,blue,Right Cavalry,,,4,Doubles,,Left Cavalry,Attack,Pair,Companions,1 hit. 1 self per action.,1 hit. 1 self.,,,,,,,,,
+21,112B,blue,Left Infantry,,,6,(5),,Left Elephants,Attack,,Right Phalanx,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,,,
+21,113B,blue,Right Infantry,,,6,(6),,Right Elephants,Attack,,Left Phalanx,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,,,
+,,,,,,,,,,,,,,,,,,,,,,,
+GABIENE,,,,,,,,,,,,,,,,,,,,,,,
+22,114B,red,E. Heavy Cavalry,,,4,1-3,,,Attack,,"A. Heavy Cavalry, A. Phalanx",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,Pair,A. Heavy Cavalry,,,,,
+22,115B,red,E. Elephants,,,4,5/6,,PURSUIT,Attack,,A. Elephants,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,A. Elephants,"1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,,,
+22,116B,pink,E. Light Cavalry,,,4,Doubles,,,Attack,Pair,A. Light Cavalry,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,Pair,"A. Light Cavalry, A. Phalanx",,,,,
+22,117B,pink,Eumenes's Camp,,,1,,,,,,,,,,,,,,,,"While this card is in play, the Silver Shields suffer one less hit when Attacked and never more than one hit.",
+22,118B,pink,The Silver Shields,,,2*,(5)/(6),,E. Elephants,Attack,Pair,A. Phalanx,1 hit per die (plus dice from E. Phalanx).,1 hit per die. Take dice from E. Phalanx.,,Counterattack,,A. Phalanx,1 hit.,1 hit.,take_from=119B,,
+22,119B,pink,E. Phalanx,,,4,4/5,,E. Elephants,Absorb,,The Silver Shields,"When target suffers Hits, this unit suffers them instead.",Suffers hits.,,,,,,,,"Whenever the Silver Shields make an Attack, remove the dice from this card and use them as part of the Attack.",
+22,120B,dkblue,A. Light Cavalry,,,6,Doubles,,PURSUIT,Attack,Pair,Eumenes's Camp,1 hit.,1 hit.,,Screen,Pair,"E. Light Cavalry, The Silver Shields",,,,,
+22,121B,blue,A. Elephants,,,3,5/6,,PURSUIT,Attack,,E. Elephants,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,E. Elephants,"1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,,,
+22,122B,dkblue,A. Heavy Cavalry,,,6,1-3,,,Attack,,"E. Heavy Cavalry, The Silver Shields",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,Pair,E. Heavy Cavalry,,,,,
+22,123B,blue,A. Phalanx,,,8*,(4)/(5),,A. Elephants,Attack,,"The Silver Shields, E. Phalanx",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,The Silver Shields,1 hit.,1 hit.,,,
+,,,,,,,,,,,,,,,,,,,,,,,
+IPSUS,,,,,,,,,,,,,,,,,,,,,,,
+23,124B,blue,A. Light Cavalry,,,4,1/2,,,Attack,,S. Light Cavalry,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,Pair,S. Light Cavalry,,,,,
+23,125B,blue,A. Elephants,,,4,5/6,,RETIRE,Attack,,"S. Elephants, S. Light Cavalry",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,S. Elephants,"1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,,,
+23,126B,blue,Demetrius,,,6,5/6,,PURSUIT,Attack,,Antiochus,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Antiochus,1 hit.,1 hit.,,,
+23,127B,blue,Antigonus,,,4*,Doubles,,,Screen,Pair,"S. Left Phalanx, S. Right Phalanx",,,,,,,,,,,
+23,128B,dkblue,A. Left Phalanx,,,6,(2)/(3),,A. Elephants,Attack,,"S. Right Phalanx, S. Left Phalanx",1 hit per die (plus dice from A. Right Phalanx). 1 self per action.,1 hit per die. 1 self. Take dice from A. Right Phalanx.,,Counterattack,Pair,S. Right Phalanx,"1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,take_from=129B,,
+23,129B,dkblue,A. Right Phalanx,,,6,(3)/(4),,A. Elephants,Attack,,"S. Left Phalanx, S. Right Phalanx",1 hit per die (plus dice from A. Left Phalanx). 1 self per action.,1 hit per die. 1 self. Take dice from A. Left Phalanx.,,Counterattack,Pair,S. Left Phalanx,"1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,take_from=128B,,
+23,130B,red,Antiochus,,,6,5/6,,PURSUIT,Attack,,Demetrius,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Demetrius,1 hit.,1 hit.,,,
+23,131B,red,S. Elephants,,,5,5/6,,RETIRE,Attack,,"A. Elephants, A. Light Cavalry",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,A. Elephants,"1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,,,
+23,132B,red,S. Light Cavalry,,,4,1/2,,,Attack,,Antigonus,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,Pair,A. Light Cavalry,,,,,
+23,133B,red,Seleucus,,,1,Doubles,,,Screen,Pair,"A. Left Phalanx, A. Right Phalanx",,,,,,,,,remove_with=130B,"If Antiochus Routs or Pursues, remove this Formation from play (this removal does not constitute a Rout).",Historically Antiochus was chased off the field by Demetrius. Seleucus then moved his elephant reserve to block Demetrius from returning.
+23,134B,pink,S. Left Phalanx,,,6,(3)/(4),,S. Elephants,Attack,,"A. Right Phalanx, A. Left Phalanx",1 hit per die (plus dice from S. Right Phalanx). 1 self per action.,1 hit per die. 1 self. Take dice from S. Right Phalanx.,,Counterattack,Pair,A. Right Phalanx,"1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,take_from=135B,,
+23,135B,pink,S. Right Phalanx,,,6,(2)/(3),,S. Elephants,Attack,,"A. Left Phalanx, A. Right Phalanx",1 hit per die (plus dice from S. Left Phalanx). 1 self per action.,1 hit per die. 1 self. Take dice from S. Left Phalanx.,,Counterattack,Pair,A. Left Phalanx,"1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,take_from=134B,,
+,,,,,,,,,,,,,,,,,,,,,,,
+EXPANSION 3 - GETTYSBURG,,,,,,,,,,,,,,,,,,,,,,,
+,,,,,,,,,,,,,,,,,,,,,,,
+LITTLE ROUND TOP,,,,,,,,,,,,,,,,,,,,,,,
+24,136A,blue,Sharpshooters,,,1,Doubles,,,,,,,,,Screen,Pair,15th Alabama,,,remove_with=149A,"If there are dice on this card when the 20th Maine attacks, remove these dice and deal one additional hit. <p>When the 15th Alabama Routs, remove this card from play (this does not constitute a Rout).",
+24,137A,dkblue,20th Maine,,,4*,(5)/(6),,,Attack,,"15th Alabama, 47th Alabama",1 hit per die. 1 self per action. (But see Sharpshooters.),1 hit per die. 1 self. (See Sharpshooters.),,Counterattack,Pair,15th Alabama,"1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,take_1_from=136A,,
+24,138A,dkblue,83rd Pennsylvania,,,4*,(4),,,Attack,,"47th Alabama, 4th Alabama, 15th Alabama",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,47th Alabama or 4th Alabama,1 hit.,1 hit.,,Can React to EITHER of the targets.,
+24,139A,dkblue,44th New York,,,4*,(3),,,Attack,,"5th Texas, 4th Texas, 4th Alabama",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,5th Texas,1 hit.,1 hit.,,,
+24,140A,dkblue,16th Michigan,,,4*,(2),,,Attack,,"4th Texas, 5th Texas",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,4th Texas,1 hit.,1 hit.,,,"Hurray, Michigan!"
+24,141A,blue,Artillery,,,III,Straight 3,,,,,,,,,Screen,Voluntary,Any enemy formation,,,,,
+24,142A,blue,Weed's Brigade,,,8*,Any,,,Absorb,Voluntary,Any friendly formation,"When target suffers Hits, this unit suffers them instead.",Suffers hits.,,Absorb,"Pair, Voluntary",Any friendly formation,"When target suffers Hits, this unit suffers 1 hit ONLY instead.",Suffers 1 hit only.,,,
+24,143A,blue,Devil's Den,,,4-,,,,,,,,,,,,,,,,"When this Formation Routs, the Union does not lose a morale cube. (If the Confederate Formation that Routs this Formation also Routs simultaneously, they DO lose a morale cube.)",
+24,144A,pink,48th Alabama,,,5,(6),,,Attack,,"Devil's Den, Weed's Brigade",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,,,
+24,145A,pink,4th Texas,,,5,(1)/(2),,,Attack,,"16th Michigan, 44th New York",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,16th Michigan,1 hit.,1 hit.,,,
+24,146A,pink,5th Texas,,,5,(2)/(3),,,Attack,,"44th New York, 16th Michigan",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,44th New York,1 hit.,1 hit.,,,
+24,147A,red,4th Alabama,,,5,(3)/(4),,,Attack,,"83rd Pennsylvania, 44th New York",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,,"Whenever the 47th Alabama makes an Attack, you MAY remove the dice from this card and use them as part of the Attack.",
+24,148A,red,47th Alabama,,,5,(4)/(5),,,Attack,,"83rd Pennsylvania, 20th Maine",1 hit per die. 1 self per action. (But see 4th Alabama.),1 hit per die. 1 self. (See 4th Alabama.),,Counterattack,Pair,83rd Pennsylvania,1 hit.,1 hit.,may_take_from=147A,,
+24,149A,red,15th Alabama,,,5,(5)/(6),,,Attack,,"20th Maine, 83rd Pennsylvania",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,20th Maine,1 hit.,1 hit.,,,
+,,,,,,,,,,,,,,,,,,,,,,,
+THE WHEATFIELD,,,,,,,,,,,,,,,,,,,,,,,
+25,150A,red,Semmes,,,6,(5)/(6),,,Absorb,Voluntary,Kershaw,"When target suffers Hits, this unit suffers them instead.",Suffers hits.,,,,,,,rout_with=151A,"Whenever Kershaw makes an Attack, you MUST remove the dice from this card and use them as part of the Attack. <p>This Formation Routs automatically when Kershaw Routs.",
+25,151A,red,Kershaw,,,6,3/4,,,Attack,,"de Trobriand, Tilton, Kelly, Sweitzer",1 hit per die. 1 self per action. (But see Semmes.),1 hit per die. 1 self. Take dice from Semmes.,,Counterattack,Pair,Any enemy attacking it,"1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,take_from=150A,,
+25,152A,pink,Anderson,,,5,4,,,Attack,,"Ward, de Trobriand, Zook, Burbank",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Any enemy attacking it,1 hit.,1 hit.,,,
+25,153A,pink,Benning,,,5,3,,,Attack,,"Ward, Cross, Day, Burbank",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Any enemy attacking it,1 hit.,1 hit.,,,
+25,154A,red,Rebel Artillery,,,I,Straight 4,,,Screen,Voluntary,Any enemy formation,,,,,,,,,,,
+25,155A,red,McLaws,,,1,1/2,,de Trobriand,Command,Full House,Wofford,,,,,,,,,,,
+25,156A,red,Wofford,,,5,4/5/6,,Commanded,Attack,,"Tilton, Sweitzer, Burbank, Day","1 hit, PLUS 1 hit per die. 1 self per action.",1 hit plus 1 hit per die. 1 self.,,,,,,,attack_reserve,"When this card enters play, the Union Formations Zook and Kelly immediately Retire. <p>This Formation can Attack targets even when those targets are in Reserve.",
+25,157A,dkblue,Ward,,,4,1/2,,RETIRE,Attack,,"Benning, Anderson",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,Pair,"Benning, Anderson",,,,,
+25,158A,blue,de Trobriand,,,4,(3)/(4),,RETIRE,Attack,,"Kershaw, Anderson",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Any enemy attacking it,1 hit.,1 hit.,,,
+25,159A,blue,Tilton,,,4,(5)/(6),,RETIRE,Attack,,Kershaw,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Absorb,Voluntary,de Trobriand,"When target suffers Hits, this unit suffers 1 hit ONLY instead.",Suffers 1 hit only.,,,
+25,160A,blue,Stony Hill,,,II,Straight 4,,,Screen,,Any enemy formation,,,,,,,,,,"At the start of any Union turn in which there are no other Blue (not Dark Blue, but Blue) Formations remaining, this Formation immediately Routs. Yes, this does constitute a Rout and results in passing a morale cube.",
+25,161A,dkblue,Cross,,,4,5/6,,"RETIRE, Ward",Attack,,"Benning, Anderson, Kershaw",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Any enemy attacking it,1 hit.,1 hit.,,,
+25,162A,dkblue,Brooke,,,4,Doubles,,Ward,Absorb,Voluntary,"Cross, Zook, Kelly","When target suffers Hits, this unit suffers 1 hit ONLY instead.",Suffers 1 hit only.,,,,,,,,,
+25,163A,blue,Zook,,,4,(3)/(4),,de Trobriand,Attack,,"Anderson, Kershaw",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Any enemy attacking it,1 hit.,1 hit.,,,
+25,164A,blue,Kelly,,,4,(1)/(2),,de Trobriand,Attack,,Kershaw,"1 hit, PLUS 1 hit per die. 1 self per action.",1 hit plus 1 hit per die. 1 self.,Fightin' Irish!,Counterattack,Pair,Any enemy attacking it,1 hit.,1 hit.,,,
+25,165A,blue,Sweitzer,,,4,(5)/(6),,Tilton,Attack,,"Kershaw, Wofford",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Any enemy attacking it,1 hit.,1 hit.,,,
+25,166A,dkblue,Day,,,4,4/5/6,,Cross,Attack,,"Benning, Anderson, Kershaw, Wofford",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Any enemy attacking it,"1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,,,
+25,167A,dkblue,Burbank,,,4,1/2/3,,Cross,Attack,,"Anderson, Kershaw, Wofford",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Any enemy attacking it,"1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,,,
+,,,,,,,,,,,,,,,,,,,,,,,
+THE PEACH ORCHARD,,,,,,,,,,,,,,,,,,,,,,,
+26,168A,red,18th Mississippi,,,4,2,,,Attack,,"105th Pennsylvania, 57th Pennsylvania",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Any enemy attacking it,1 hit.,1 hit.,,,
+26,169A,red,13th Mississippi,,,4,2,,,Attack,,"63rd Pennsylvania, 57th Pennsylvania",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Any enemy attacking it,1 hit.,1 hit.,,,
+26,170A,red,17th Mississippi,,,4,3,,,Attack,,"63rd Pennsylvania, 114th Pennsylvania",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Any enemy attacking it,1 hit.,1 hit.,,,
+26,171A,red,21st Mississippi,,,4,3,,,Attack,,"68th Pennsylvania, 141st Pennsylvania, 114th Pennsylvania",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Any enemy attacking it,1 hit.,1 hit.,,,
+26,172A,red,Wofford,,,4,1,,,Absorb,Voluntary,Any Red formation,"When target suffers Hits, this unit suffers 1 hit ONLY instead.",Suffers 1 hit only.,,,,,,,,,
+26,173A,red,Rebel Artillery,,,I,Straight 4,,,Screen,,Any enemy formation,,,,,,,,,,,
+26,174A,pink,8th South Carolina,,,4,4,,,Attack,,"68th Pennsylvania, 141st Pennsylvania, 114th Pennsylvania",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,,,
+26,175A,pink,3rd South Carolina Battalion,,,3,5,,,Attack,,"141st Pennsylvania, 68th Pennsylvania, 114th Pennsylvania",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,,,
+26,176A,pink,2nd South Carolina,,,4,6,,,Attack,,"141st Pennsylvania, 68th Pennsylvania, 114th Pennsylvania",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,,,
+26,177A,pink,Fatal Blunder,,,I,,,,,,,,,,,,,,,,"If after rolling you cannot or do not place any dice on a Pink Formation, remove the cube from this card, adding it to your Morale Cubes. This card is then removed from play and all remaining Pink Formations Rout immediately.","During the confusion of the battle, someone yelled out a false order, and the Carolina regiments wheeled to the right, exposing their flank to Union artillery. ""Hundreds of the bravest and best men of Carolina fell, victims of this fatal blunder,"" Kershaw wrote later."
+26,136B,blue,141st Pennsylvania,,,4,2,,,Attack,,"2nd South Carolina, 3rd South Carolina Battalion",1 hit per die (also take dice from 68th Pennsylvania). 1 self per action.,1 hit per die. 1 self. Take dice from 68th Pennsylvania.,,Counterattack,Pair,Any enemy attacking it,1 hit.,1 hit.,,,
+26,137B,blue,68th Pennsylvania,,,4,3,,,Attack,,"21st Mississippi, 8th South Carolina",1 hit per die (also take dice from 141st Pennsylvania). 1 self per action.,1 hit per die. 1 self. Take dice from 141st Pennsylvania.,,Counterattack,Pair,Any enemy attacking it,1 hit.,1 hit.,,,
+26,138B,blue,Wheatfield Road Artillery,,,II,Straight 3,,,Screen,,Any attack on 68th Pennsylvania or 141st Pennsylvania,,,,,,,,,"rout_with=136B,137B","If both the 68th and 141st Pennsylvania are Routed, this Formation immediately Routs as well. This DOES constitute a Rout and results in the exchange of a morale cube.",
+26,139B,dkblue,114th Pennsylvania,,,4,4,,63rd Pennsylvania,Attack,,"21st Mississippi, 17th Mississippi",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Any enemy attacking it,"1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,,,
+26,140B,dkblue,63rd Pennsylvania,,,4,Doubles,,RETIRE,Counterattack,Pair,Any Red formation,1 hit.,1 hit.,,Screen,"Pair, Voluntary",Any attack on 105th Pennsylvania,,,,,
+26,141B,dkblue,57th Pennsylvania,,,4,5,,63rd Pennsylvania,Attack,,"13th Mississippi, 17th Mississippi",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Any enemy attacking it,"1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,,,
+26,142B,dkblue,105th Pennsylvania,,,4,6,,,Attack,,"18th Mississippi, 13th Mississippi",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Any enemy attacking it,"1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,,,
+26,143B,dkblue,Orchard Artillery,,,I,Straight 4,,,Screen,,Any Red formation,,,,,,,,,,,
+,,,,,,,,,,,,,,,,,,,,,,,
+CEMETERY RIDGE,,,,,,,,,,,,,,,,,,,,,,,
+27,144B,red,Posey,,,5,(6),,,Attack,Pair,Hays's Division,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,attack_reserve,Posey may Attack Hays's Division even while that Division is in Reserve.,
+27,145B,red,Wright,,,5,(4-6),,,Attack,,"Carr, Hall, Webb",1 hit per die. 1 self per action. (But see Lang.),1 hit per die. 1 self. Take dice from Lang.,,Counterattack,Pair,"Hall, Webb",1 hit.,1 hit.,take_from=146B,,
+27,146B,pink,Lang,,,3,(1-3),,,Absorb,Voluntary,Wilcox or Wright,"When target suffers Hits, this unit suffers 1 hit ONLY instead.",Suffers 1 hit only.,,,,,,,,"Whenever an Attack is made by Wilcox or Wright, you MUST remove the dice from this card and use them as part of the Attack.",
+27,147B,red,Wilcox,,,6,4/5/6,,,Attack,,"Carr, 1st Minnesota, Hall",1 hit per die. 1 self per action. (But see Lang.),1 hit per die. 1 self. Take dice from Lang.,,Counterattack,Pair,Carr,1 hit.,1 hit.,take_from=146B,,
+27,148B,blue,Brewster,,,4,(1)/(2),,,Absorb,Voluntary,Carr,"When target suffers Hits, this unit suffers them instead.",Suffers hits.,,,,,,,rout_with=149B,"When Carr Routs or Retires, Brewster Routs automatically.",
+27,149B,dkblue,Carr,,,4,(3)/(4),,RETIRE,Attack,,"Wilcox, Wright",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,,,
+27,150B,blue,1st Minnesota,,,2,Doubles,,Carr,Attack,,Wilcox,2 hits.,2 hits.,,Counterattack,Pair,Wilcox,1 hit. This unit suffers TWO less hits and never more than one.,1 hit. Suffers 2 less hits and never more than 1.,,,
+27,151B,dkblue,Hall,,,4,(5)/(6),,RETIRE,Attack,,"Wright, Posey, Wilcox",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Wright,"1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,,,
+27,152B,blue,Webb,,,4,(6),,Hall,Attack,,"Wright, Posey, Wilcox",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Wright,"1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,,,
+27,153B,dkblue,Hays's Division,,,5,Doubles,,Carr,Counterattack,Pair,Posey,1 hit.,1 hit.,,Screen,Pair,Wright,,,,,
+27,154B,blue,Union Artillery,,,II,Straight 4,,,Screen,,Any enemy formation,,,,,,,,,,,
+,,,,,,,,,,,,,,,,,,,,,,,
+CULP'S HILL,,,,,,,,,,,,,,,,,,,,,,,
+28,155B,blue,Breastworks,,,8-,,,,,,,,,,,,,,,,"When any Dark Blue Formation (including Reserves taking an Absorb Reaction) is to suffer only one hit in an attack, this Formation suffers the hit instead. <p>If the Formation would suffer more than one hit, this Formation suffers all hits but one, which the targeted/absorbing Formation suffers. <p>When this Formation Routs, it does not cause the loss of a morale cube. <p>Finally, while I've got your attention: as long as Greene's Right is in play, you can place dice on TWO Dark Blue cards each turn. Why is this note on this card, and not on Greene's Right? Because I didn't have room on that card. And folks wonder why the cards don't have art on them...",
+28,156B,dkblue,Greene's Left,,,3*,6,,,Attack,,Jones,1 hit per die.,1 hit per die.,,Counterattack,Pair,Jones,"1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,,,
+28,157B,dkblue,Greene's Center,,,3*,5,,,Attack,,Williams,1 hit per die.,1 hit per die.,,Counterattack,Pair,Williams,"1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,,,
+28,158B,dkblue,Greene's Right,,,3*,4,,RETIRE,Attack,,Steuart,1 hit per die.,1 hit per die.,,Counterattack,Pair,Steuart,"1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,place_2_blue,,
+28,159B,dkblue,Reserves,,,4*,Doubles,,,Absorb,Voluntary,Any friendly formation,"When target suffers Hits, this unit suffers them instead.",Suffers hits.,,,,,,,,,
+28,160B,blue,137th New York,,,2,Doubles,,Greene's Right,Attack,,Steuart,1 hit.,1 hit.,,,,,,,suffer_1_less_1_max,This Formation ALWAYS suffers one less hit when Attacked and NEVER suffers more than one hit in any given Attack.,
+28,161B,dkblue,Geary,,,V,Straight 4/3,,,,,,,,,,,,,,start_with_no_cubes,"Unlike most Special Formations, this card begins the game with NO cubes on it. <p>If rolling five or more dice during your Roll Phase, you need a four-die straight to earn a cube. If rolling four or less dice, you need a three-die straight to earn a cube. <p>When there are FIVE cubes on this card, Geary's Division arrives, bringing the late hour battle to a close. The game ends immediately in a UNION VICTORY.",
+28,162B,red,Steuart,,,8,(5)/(6),,,Attack,,"Greene's Right, 137th New York",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,Pair,"Greene's Right, 137th New York",,,may_take_from_extra_self=165B,,
+28,163B,pink,Williams,,,8,(4),,,Attack,,Greene's Center,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,Pair,Greene's Center,,,may_take_from_extra_self=165B,,
+28,164B,pink,Jones,,,8,(3),,,Attack,,Greene's Left,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,Pair,Greene's Left,,,may_take_from_extra_self=165B,,
+28,165B,red,Johnson,,,1,(1)/(2),,,,,,,,,,,,,,,"If there are dice on this card when you Attack with any of your Formations, you MAY expend all the dice on this card, adding them to the Attack. <p>If you choose to do so, your attacking Formation suffers one extra self hit.",
+,,,,,,,,,,,,,,,,,,,,,,,
+GETTYSBURG 2ND,,,,,,,,,,,,,,,,,,,,,,,
+29,166B,dkblue,Little Round Top,,,2,6,,,Attack,,Hood,1 hit per die.,1 hit per die.,,Counterattack,,Hood,1 hit.,1 hit.,,,
+29,167B,dkblue,Sickles,,,6*,(5),,,Attack,,McLaws,"1 hit, PLUS 1 hit per die. 1 self per action.",1 hit plus 1 hit per die. 1 self.,,Counterattack,,McLaws,"1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,,,
+29,168B,dkblue,Hancock,,,8*,(4),,,Attack,,Anderson,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,,Anderson,"1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,,,
+29,169B,blue,Howard,,,6*,(3),,,Attack,,Early,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,,Early,"1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,,,
+29,170B,blue,Slocum,,,6*,(2),,,Attack,,Johnson,1 hit per die.,1 hit per die.,,Counterattack,Pair,Johnson,"1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,,,
+29,171B,blue,Sykes,,,4*,Doubles,,,Absorb,Voluntary,Little Round Top,"When target suffers Hits, this unit suffers 1 hit ONLY instead.",Suffers 1 hit only.,,,,,,,,,
+29,172B,blue,Meade,,,1,Any,,,Absorb,Voluntary,Any friendly but Little Round Top,"When this Reaction is used, choose any friendly Formation except Little Round Top; that Formation suffers the hits instead.",Choose any friendly formation except Little Round Top; that formation suffers the hits instead.,,,,,,,,"The Meade Formation never suffers hits, and this Reaction can never be used to absorb hits for Little Round Top.",
+29,173B,pink,Johnson,,,4,(3)/(4),,,Attack,,Slocum,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,,"Dice can only be placed on this card if there are dice on TWO Red cards. (This doesn't necessarily need to be the case when your turn begins, but does need to be the case the instant that you place dice on this card.)",
+29,174B,pink,Early,,,5,(1)/(2),,,Attack,,Howard,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,,"Dice can only be placed on this card if there are dice on TWO Red cards. (This doesn't necessarily need to be the case when your turn begins, but does need to be the case the instant that you place dice on this card.)",
+29,175B,red,Anderson,,,5,5/6,,,Attack,,Hancock,"2 hits, PLUS 1 hit per die. 1 self per action.",2 hits plus 1 hit per die. 1 self.,,,,,,,,Dice can only be placed on this card if there are already dice on McLaws.,
+29,176B,red,McLaws,,,5,5/6,,,Attack,,"Sickles, Hancock","1 hit, PLUS 1 hit per die. 1 self per action.",1 hit plus 1 hit per die. 1 self.,,,,,,,,Dice can only be placed on this card if there are already dice on Hood.,
+29,177B,red,Hood,,,4,Doubles,,,Attack,,"Little Round Top, Sickles",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,Voluntary,Little Round Top,,,,,
+,,,,,,,,,,,,,,,,,,,,,,,
+EXPANSION 4 - THE ENGLISH CIVIL WAR,,,,,,,,,,,,,,,,,,,,,,,
+,,,,,,,,,,,,,,,,,,,,,,,
+EDGEHILL,,,,,,,,,,,,,,,,,,,,,,,
+30,178A,red,Royalist Guns,,,I,Full House,,,Screen,,Any enemy formation,,,,,,,,,,"To earn a cube for this card, you must have five dice comprising a Double and a Triple in a single roll.",
+30,179A,red,Wilmot,,,4,Doubles,,PURSUIT,Attack,Pair,Basil Fielding,2 hits.,2 hits.,,Screen,Pair,Meldrum,,,,,
+30,180A,pink,Wentworth,,,4,1/2,,RETIRE,Attack,,"Meldrum, Charles Essex",1 hit per die. 1 self per action. (But see William Fielding.),1 hit per die. 1 self. (See William Fielding.),,Counterattack,Pair,Meldrum,1 hit.,1 hit.,may_take_from=181A,,
+30,181A,pink,William Fielding,,,4,3/4,,,Absorb,Voluntary,Any other Pink formation,"When target suffers Hits, this unit suffers 1 hit ONLY instead.",Suffers 1 hit only.,,,,,,,,"When either Wentworth or Gerard makes an Attack, if there are dice on this card, you may (but don't have to) remove them and use them as part of that formation's Attack.","This is the Royalist father of Basil Fielding, Parliamentary cavalry commander."
+30,182A,pink,Gerard,,,4,5/6,,RETIRE,Attack,,"Charles Essex, Ballard",1 hit per die (1 extra versus Essex). 1 self per action. (See W. Fielding.),1 hit per die. 1 self. 1 extra vs Essex. (See William Fielding.),,Counterattack,Pair,"Charles Essex, Ballard",1 hit.,1 hit.,may_take_from=181A,,
+30,183A,red,Rupert of the Rhine,Rupert,,4,Doubles,,PURSUIT,Attack,Pair,Ramsay,2 hits.,2 hits.,,Screen,Pair,Charles Essex,,,,,
+30,184A,red,Byron,,,4,5/6,,Wentworth,Attack,,"Meldrum, Charles Essex, Ballard",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,,,
+30,185A,red,Belasyse,,,4,1/2,,Gerard,Attack,,"Charles Essex, Ballard",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,,,
+30,186A,blue,Roundhead Guns,,,I,Full House,,,Screen,,Any enemy formation,,,,,,,,,,"To earn a cube for this card, you must have five dice comprising a Double and a Triple in a single roll.",
+30,187A,dkblue,Ramsay,,,4,5/6,,PURSUIT,Attack,,Rupert of the Rhine,1 hit.,1 hit.,,Screen,Pair,"Gerard, Belasyse",,,,,
+30,188A,blue,Charles Essex,,,6,(5)/(6),,RETIRE,Attack,,"Gerard, William Fielding, Belasyse",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,,,"Colonel Charles Essex was of no relation to, and should not be confused with, the Earl of Essex, who led the Parliamentarian army. The colonel was kind enough not to survive this battle, thus preventing any such potential confusion going forward."
+30,189A,blue,Meldrum,,,6,3/4,,,Attack,,"Wentworth, William Fielding, Byron",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,"Wentworth, Byron",1 hit.,1 hit.,,,
+30,190A,dkblue,Basil Fielding,,,4,3/4,,PURSUIT,Attack,,Wilmot,1 hit.,1 hit.,,Screen,Pair,"Wentworth, Byron",,,,,The son of Royalist William Fielding. His father would die in battle the following spring.
+30,191A,blue,Ballard,,,6,5/6,,Charles Essex,Attack,,"Gerard, William Fielding, Belasyse",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,"Gerard, Belasyse",1 hit.,1 hit.,,,
+30,192A,dkblue,Balfour,,,1,1-3,,See Above,Attack,,"Gerard, William Fielding, Belasyse",1 hit per die.,1 hit per die.,,,,,,,,"When both Rupert of the Rhine and Wilmot have left play (either via Rout or Pursuit), this card comes out of reserve.",
+30,193A,dkblue,Stapleton,,,1,4-6,,See Above,Attack,,"Wentworth, William Fielding, Byron",1 hit per die.,1 hit per die.,,,,,,,,"When both Rupert of the Rhine and Wilmot have left play (either via Rout or Pursuit), this card comes out of reserve.",
+,,,,,,,,,,,,,,,,,,,,,,,
+1ST NEWBURY,,,,,,,,,,,,,,,,,,,,,,,
+31,194A,blue,Round Hill,,,I,Straight 4,,,Screen,,Any enemy formation,,,,,,,,,remove_with=196A,"When Skippon routs, this card is removed from play (this does not constitute a rout).","Parliamentarian artillery was concentrated atop Round Hill, the position that Skippon occupied. Surrounding terrain funneled the enemy into narrow lanes within the firing zone. Dislodging Skippon and taking Round Hill in turn neutered the artillery, making that a key Royalist objective."
+31,195A,blue,Fortescue,,,6*,(3)/(4),,,Attack,,Vavasour,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Vavasour,1 hit.,1 hit.,,,
+31,196A,blue,Skippon,,,6,1-3,,,Attack,,"Wentworth, Byron",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Absorb,Voluntary,Any friendly formation,"When target suffers Hits, this card suffers one less Hit instead.",Suffers 1 less hit.,,,
+31,197A,dkblue,Essex,,,6*,(5)/(6),,,Attack,,"Rupert, Wentworth",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Rupert,1 hit.,1 hit.,,,
+31,198A,dkblue,Stapleton,,,4*,Doubles,,,Attack,,Rupert,1 hit.,1 hit.,,Screen,Pair,Rupert,,,,,
+31,199A,dkblue,London Trained Bands,,,4*,3/4,,Skippon,Attack,,Gerard,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,suffer_1_less,"Whenever this Formation takes an Action, BEFORE resolving it, take all the dice from the Saxon Infantry card and place it on this one: these dice are also expended, and also score hits. There must be at least one die on this card to take the action however.",
+31,200A,red,Royalist Guns,,,I,Straight 4/3,,,Screen,,Any enemy formation,,,,,,,,,,"While Skippon is in play, a Straight 4 is needed to earn a cube for this card. After Skippon Routs, only a Straight 3 is needed.",
+31,201A,red,Gerard,,,4,3/4,,,Attack,,London Trained Bands,"1 hit, PLUS 1 hit per die. 1 self per action.",1 hit plus 1 hit per die. 1 self.,,Screen,,Stapleton,,,,"Once London Trained Bands enters play, this formation can no longer Screen Stapleton.",
+31,202A,red,Rupert of the Rhine,Rupert,,6,(5)/(6),,,Attack,,Essex OR Stapleton,1 hit per die. 1 self per action. You CHOOSE the target.,1 hit per die. 1 self. You CHOOSE the target.,,Screen,,Essex,,,,,
+31,203A,pink,Wentworth,,,6,(3)/(4),,,Attack,,"Skippon, Essex",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,"Skippon, Essex",1 hit.,1 hit.,,,
+31,204A,pink,Byron,,,4,Doubles,,,Attack,,Skippon,1 hit.,1 hit.,,,,,,,,"If there are dice on this card and Skippon is in play, Wentworth inflicts one extra hit when Attacking, and suffers one less hit when Attacked.",
+31,205A,pink,Vavasour,,,6,1/2,,,Attack,,Fortescue,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Fortescue,1 hit.,1 hit.,,,
+31,206A,red,Infantry Reserve,,,4,1/2,,,Absorb,,Vavasour or Wentworth,"When target suffers Hits, this unit suffers 1 less hit per die.",Suffers 1 less hit per die.,,,,,,,,"For example, if three hits are to be inflicted and there are two dice on this card, this card suffers only one instead; if there are three dice, it suffers zero. Before you ask, no, it can't suffer less than zero or regain sticks or anything silly like that.",
+,,,,,,,,,,,,,,,,,,,,,,,
+2ND NEWBURY,,,,,,,,,,,,,,,,,,,,,,,
+32,207A,dkblue,Manchester,,,4,Doubles,,,Attack,,"Astley, Blagge",1 hit.,1 hit.,,Screen,Pair,Astley,,,,"If there are dice on this card, all other friendly Formations inflict one extra hit when attacking.",
+32,208A,blue,Skippon,,,8,(5)/(6),,,Attack,,Cornish Foot,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Cornish Foot,1 hit.,1 hit.,extra_hit_if_dice_on=207A,,
+32,209A,blue,Balfour,,,4,(3)/(4),,,Attack,,"Maurice, Blagge",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,Pair,Maurice,,,extra_hit_if_dice_on=207A,,
+32,210A,dkblue,Waller,,,6,3/4,,,Absorb,"Pair, Voluntary",Skippon,"When target suffers Hits, this card suffers them instead.",Suffers hits.,,Command,Full House,Cromwell,,,,,
+32,211A,blue,Cromwell,,,6,1/2,,Commanded,Attack,,"Maurice, Goring",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,,Goring,,,extra_hit_if_dice_on=207A,,An obscure back-bencher who no one ever heard of again.
+32,212A,pink,Cornish Foot,,,4,6,,,Attack,,Skippon,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Skippon,"1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,,,
+32,213A,pink,Maurice,,,4,Doubles,,RETIRE,Attack,,Balfour,1 hit.,1 hit.,,Screen,,Skippon,,,,,
+32,214A,red,Goring,,,4,5/6,,,Attack,,Cromwell,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Absorb,,Any friendly formation,"When target suffers Hits, this unit suffers 1 less hit per die.",Suffers 1 less hit per die.,,,
+32,215A,red,Blagge,,,4,3/4,,Maurice or Astley,Attack,,Balfour,"1 hit, PLUS 1 hit per die. 1 self per action.",1 hit plus 1 hit per die. 1 self.,,Counterattack,Pair,Balfour,"1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,,,
+32,216A,red,Astley,,,4,(5)/(6),,,Attack,,Manchester,1 hit.,1 hit.,,Screen,Pair,Manchester,,,,,Never gonna give you up.
+,,,,,,,,,,,,,,,,,,,,,,,
+NASEBY,,,,,,,,,,,,,,,,,,,,,,,
+33,178B,red,Langdale,,,4,5/6,,PURSUIT,Attack,,Cromwell,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,Pair,"Cromwell, Fairfax",,,,,
+33,179B,pink,Lisle,,,4,(1)/(2),,,Attack,,"Fairfax, Montagu",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Fairfax,"1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,,,
+33,180B,pink,Bard,,,6,(3)/(4),,,Attack,,Pickering,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Pickering,"1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,,,
+33,181B,pink,Astley,,,4,(5)/(6),,,Attack,,"Skippon, Waller",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Skippon,"1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,,,Never gonna let you down.
+33,182B,red,Rupert of the Rhine,Rupert,,6,1-3,,PURSUIT,Attack,,Ireton,1 hit per die (also take all dice from Astley). 1 self per action.,1 hit per die. 1 self. Take dice from Astley.,,Screen,Pair,"Ireton, Skippon",,,,,
+33,183B,red,Bluecoats,,,4*,5/6,,,Absorb,,Any Pink formation,"When target suffers Hits, this unit suffers 1 less hit per die.",Suffers 1 less hit per die.,,Counterattack,Pair,Any enemy attacking it,1 hit. This unit suffers ONE less hit and never more than one.,1 hit. Suffers 1 less hit and never more than 1.,,,"Yeah, I know the card is red."
+33,184B,dkblue,Ireton,,,5,5/6,,,Attack,,"Rupert of the Rhine, Astley",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,Pair,"Rupert of the Rhine, Astley",,,,,"Cromwell's son-in-law and a regicide. He died in 1651, and would be executed ten years later."
+33,185B,dkblue,Skippon,,,5,(5)/(6),,,Attack,,Astley,1 hit per die (also take all dice from Waller). 1 self per action.,1 hit per die. 1 self. Take dice from Waller.,,Counterattack,Pair,Astley,"1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,,,
+33,186B,blue,Waller,,,5,(5)/(6),,,Absorb,,Skippon or Pickering,"When target suffers Hits, this unit suffers 1 less hit.",Suffers 1 less hit.,,,,,,,,,"This is Hardresse Waller, cousin to the more famous Sir William. A regicide, he was condemned to death once Charles II was restored, but his life was spared due to the intervention of well-connected friends."
+33,187B,blue,Pickering,,,5,(3)/(4),,,Attack,,Bard,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Bard,1 hit.,1 hit.,,,
+33,188B,blue,Montagu,,,5,(1)/(2),,,Absorb,,Fairfax or Pickering,"When target suffers Hits, this unit suffers 1 less hit.",Suffers 1 less hit.,,,,,,,,,"Montagu was reliably Cromwell's man up until the future Lord Protector's death. Seeing the restoration as inevitable, he was instrumental in bringing Charles II to the throne, not only saving his own neck, but being created the first Earl of Sandwich. Decades later, his great-grandson decided to put stuff between two slices of bread."
+33,189B,dkblue,Fairfax,,,5,(1)/(2),,,Attack,,"Lisle, Bluecoats",1 hit per die (also take all dice from Montagu). 1 self per action.,1 hit per die. 1 self. Take dice from Montagu.,,Counterattack,Pair,Lisle,"1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,,,
+33,190B,dkblue,Cromwell,,,5,1-3,,,Attack,,"Langdale, Lisle, Bluecoats",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,Pair,"Langdale, Lisle",,,,,
+,,,,,,,,,,,,,,,,,,,,,,,
+TIPPERMUIR,,,,,,,,,,,,,,,,,,,,,,,
+34,191B,dkblue,Scott of Rossie,,,4,Doubles,,,Attack,Pair,Montrose,1 hit per pair.,1 hit per pair.,,Screen,Pair,"Montrose, Macdonnell",,,,,
+34,192B,blue,Tullibardine,,,6,3,,,Attack,,Macdonnell,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Macdonnell,This unit suffers one less hit.,Suffers 1 less hit.,,,
+34,193B,blue,Perth Trained Bands,,,6,4,,,Attack,,O'Cahan,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,O'Cahan,This unit suffers one less hit.,Suffers 1 less hit.,,,
+34,194B,blue,Lord Elcho,Elcho,,6,5/6,,,Attack,,Laghtnan,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Laghtnan,This unit suffers one less hit.,Suffers 1 less hit.,,,
+34,195B,dkblue,Drummond,,,4,Doubles,,,Attack,Pair,MacDonalds,1 hit per pair.,1 hit per pair.,,Screen,Pair,"MacDonalds, Kilpont",,,,,
+34,196B,dkblue,Levies,,,4,(1)/(2),,,Absorb,,Any Blue formation,"When target suffers Hits, this unit suffers 1 less hit per die.",Suffers 1 less hit per die.,,,,,,,,,
+34,197B,red,MacDonalds,,,4,(3)/(4),,,Attack,,Drummond,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,,,"Specifically, these are highlanders from Clan MacDonald of Keppoch."
+34,198B,red,Kilpont,,,4,(5)/(6),,,Attack,,Elcho,1 hit.,1 hit.,,Absorb,,Laghtnan,"When target suffers Hits, this unit suffers 1 less hit per die.",Suffers 1 less hit per die.,,,These were raised by Elcho but immediately defected.
+34,199B,pink,Laghtnan,,,4,1/2,,,Attack,,Elcho,1 hit per die (also take all dice from Kilpont). 1 self per action.,1 hit per die. 1 self. Take dice from Kilpont.,,Counterattack,,Elcho,"1 hit. Additionally, this unit suffers one less hit per die.",1 hit. Suffers 1 less hit per die.,extra_hit_if_dice_on=202B,,
+34,200B,pink,O'Cahan,,,4,3/4,,,Attack,,Perth Trained Bands,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,,Perth Trained Bands,"1 hit. Additionally, this unit suffers one less hit per die.",1 hit. Suffers 1 less hit per die.,extra_hit_if_dice_on=202B,,
+34,201B,pink,Macdonnell,,,4,5/6,,,Attack,,Tullibardine,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,,Tullibardine,"1 hit. Additionally, this unit suffers one less hit per die.",1 hit. Suffers 1 less hit per die.,extra_hit_if_dice_on=202B,,
+34,202B,red,Montrose,,,4,5/6,,,Attack,,"Scott of Rossie, Tullibardine",1 hit per die (1 extra versus Tullibardine). 1 self per action.,1 hit per die. 1 self. 1 extra vs Tullibardine.,,Screen,,Scott of Rossie,,,,"If there are dice on this card, all Pink Formations inflict one extra hit when attacking.",
+,,,,,,,,,,,,,,,,,,,,,,,
+AULDEARN,,,,,,,,,,,,,,,,,,,,,,,
+35,203B,dkblue,Lawers's Horse,,,1,4,,,Screen,Pair,"Garlic Hill, Irish Right",,,,,,,,,,,A single troop of about thirty men (and presumably the same number of horses) that would be easily routed by the arrival of two hundred cavalry under Gordon.
+35,204B,blue,Campbell of Lawers,,,6,(4-6),,RETIRE,Attack,,"Garlic Hill, MacColla's Lifeguard",1 hit per die (also take all dice from Lawers's Horse). 1 self per action.,1 hit per die. 1 self. Take dice from Lawers's Horse.,,Counterattack,,Any enemy attacking it,"1 hit. Additionally, this unit suffers one less hit per die.",1 hit. Suffers 1 less hit per die.,,,
+35,205B,blue,Seaforth,,,4,Doubles,,,Absorb,Pair,Campbell of Lawers,"When target suffers Hits, this unit suffers 1 hit ONLY instead.",Suffers 1 hit only.,,,,,,,rout_with=204B,"If Campbell of Lawers Routs or Retires, Seaforth immediately Routs.","Rather than deploying in a battleline, the Covenanter regiments were secunded - one after the other. Once Lawers's men broke, they ran into and through the men behind them; the result was anarchy."
+35,206B,dkblue,Drummond,,,2,3/4,,,Attack,,Aboyne,1 hit per die.,1 hit per die.,,Screen,Pair,Aboyne,,,,,
+35,207B,blue,Lothian,,,4,3/4,,Campbell of Lawers,Attack,,Irish Right,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Irish Right,1 hit.,1 hit.,,,
+35,208B,blue,Lord Chancellor's,,,4,5/6,,Drummond,Attack,,Irish Left,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Irish Left,1 hit.,1 hit.,,,
+35,209B,red,Garlic Hill,,,4,(5)/(6),,RETIRE,Attack,,Campbell of Lawers,1 hit.,1 hit.,,Counterattack,,Campbell of Lawers,"1 hit. Additionally, this unit suffers one less hit per die.",1 hit. Suffers 1 less hit per die.,,,
+35,210B,pink,Moneymore,,,1,3/4,,,Screen,Pair,Campbell of Lawers,,,,,,,,,retire_with=209B,"When Garlic Hill Retires, so does this card; they are all falling back to the position represented by the MacColla's Lifeguard card, in Auldearn.",
+35,211B,red,MacColla's Lifeguard,,,3,(5)/(6),,Garlic Hill,Attack,,Campbell of Lawers,"1 hit, PLUS 1 hit per die.",1 hit plus 1 hit per die.,,,,,,,suffer_1_less_1_max,This Formation ALWAYS suffers one less hit when Attacked and NEVER suffers more than one hit in any given Attack.,"Forced to abandon his position on Garlic Hill, MacColla fell back to Auldearn itself. The fighting there was fierce, and Mungo Campbell of Lawers was killed in action."
+35,212B,pink,Montrose,,,1,1-3,,,Command,Full House,Gordon and Aboyne,,,Montrose may only perform the second action after having previously performed the first.,Command,Two Pairs,Irish Left and Irish Right,,,,,Montrose's horse went around the village and smashed the enemy wings; then his foot came through the village to engage.
+35,213B,pink,Aboyne,,,4,4-6,,Commanded,Attack,,"Drummond, Lord Chancellor's",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,Pair,"Drummond, Lord Chancellor's",,,,,
+35,214B,pink,Gordon,,,4,1-3,,Commanded,Attack,,"Lawers's Horse, Campbell of Lawers",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,Pair,"Campbell of Lawers, Lothian",,,,,
+35,215B,red,Irish Left,,,4,1-3,,Commanded,Attack,,"Campbell of Lawers, Drummond, Lord Chancellor's","1 hit, PLUS 1 hit per die. 1 self per action.",1 hit plus 1 hit per die. 1 self.,,Counterattack,,Lord Chancellor's,"1 hit. Additionally, this unit suffers one less hit per die.",1 hit. Suffers 1 less hit per die.,,,
+35,216B,red,Irish Right,,,4,4-6,,Commanded,Attack,,"Campbell of Lawers, Lothian","1 hit, PLUS 1 hit per die. 1 self per action.",1 hit plus 1 hit per die. 1 self.,,Counterattack,,Lothian,"1 hit. Additionally, this unit suffers one less hit per die.",1 hit. Suffers 1 less hit per die.,,,
+,,,,,,,,,,,,,,,,,,,,,,,
+BASE GAME - 2ND EDITION,,,,,,,,,,,,,,,,,,,,,,,
+,,,,,,,,,,,,,,,,,,,,,,,
+PHARSALUS,,,,,,,,,,,,,,,,,,,,,,,
+36,217A,pink,Labienus,,,4,Doubles,,,Attack,Pair,"Caesar's Horse, Sulla",1 hit.,1 hit.,,Screen,Pair,Sulla,,,,,"Pompey's cavalry and auxilia, protecting his left flank. His right was anchored by the Enipeus River."
+36,218A,red,Pompey,,,6*,(5)/(6),,,Attack,,"Sulla, Domitius",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Sulla,1 hit.,1 hit.,,,
+36,219A,red,Metellus Scipio,,,6,3/4,,,Attack,,Domitius,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Absorb,Pair,Cilicians or Pompey,"When target suffers Hits, this card suffers them instead.",Suffers hits.,,,
+36,220A,red,Cilicians,,,6,1/2,,,Attack,,Antony,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Antony,1 hit.,1 hit.,,,
+36,221A,blue,Antony,,,4*,5/6,,,Attack,,Cilicians,"1 hit, PLUS 1 hit per die. 1 self per action.",1 hit plus 1 hit per die. 1 self.,,Counterattack,,Cilicians,"1 hit. Additionally, this unit suffers one less hit per die.",1 hit. Suffers 1 less hit per die.,,,
+36,222A,blue,Domitius,,,4*,3/4,,,Attack,,Metellus Scipio,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,,Metellus Scipio,"1 hit. Additionally, this unit suffers one less hit per die.",1 hit. Suffers 1 less hit per die.,,,
+36,223A,dkblue,Sulla,,,4*,(5)/(6),,,Attack,,Pompey,1 hit per die. Inflicts 1 extra hit if Fourth Line is in play.,1 hit per die. 1 extra hit if Fourth Line is in play.,,Counterattack,,Pompey,"1 hit. Additionally, this unit suffers one less hit per die.",1 hit. Suffers 1 less hit per die.,,,
+36,224A,dkblue,Caesar's Horse,,,2,1-3,,RETIRE,Screen,Pair,"Pompey, Labienus",,,,,,,,,,,"Caesar knew his outnumbered cavalry would be driven off the field by their counterparts under Labienus. Cleverly, he peeled off some of his infantry to form a fourth line hidden behind his horse. Once his horse was routed, the fourth line surprised Labienus, then turned into Pompey's undefended left flank, routing an army that outnumbered Caesar's nearly two to one."
+36,225A,blue,The Fourth Line,,,1,4-6,,Caesar's Horse,Attack,,"Labienus, Pompey","1 hit, PLUS 1 hit per die.",1 hit plus 1 hit per die.,,Screen,Pair,Labienus,,,,,
+,,,,,,,,,,,,,,,,,,,,,,,
+INKERMAN,,,,,,,,,,,,,,,,,,,,,,,
+37,217B,blue,Pauloff's Left,,,8,3/4,,Commanded,Attack,,"Sandbag Battery, French Troops",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,French Troops,"1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,,,
+37,218B,dkblue,Shell Hill,,,III,Straight 4,,,Screen,,Any enemy attack,,,,,,,,,,,
+37,219B,dkblue,Pauloff's Right,,,6,(4)/(5),,Commanded,Attack,,"Home Ridge, British Troops",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Command,Triplet,Pauloff's Left,,,,"When this card Commands Pauloff's Left, add one new Morale Cube to the Russian side.",
+37,220B,blue,Soimonoff,,,8,(5)/(6),,,Attack,,Home Ridge,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Command,Triplet,Pauloff's Right,,,,"Until the first Fog Cube is lifted, this card suffers one less hit when it is Attacked.",
+37,221B,red,Home Ridge,,,4*,5/6,,,Attack,,"Pauloff's Right, Soimonoff",1 hit per die.,1 hit per die.,*- Ignore first target until it comes out of Reserve.,Counterattack,,Any enemy attacking it,"1 hit. Additionally, this unit suffers one less hit per die.",1 hit. Suffers 1 less hit per die.,ignore_reserve,,
+37,222B,red,Sandbag Battery,,,4,3/4,,,Counterattack,Pair,Pauloff's Left,"1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,,Screen,,Pauloff's Right,,,,,"Though it had little strategic significance, fighting over the Sandbag Battery was intense and it changed hands many times."
+37,223B,red,British Troops,,,4*,1/2,,Commanded,Attack,,"Soimonoff, Pauloff's Right",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Absorb,,Home Ridge,"When target suffers Hits, this card suffers 1 less hit per die.",Suffers 1 less hit per die.,,,
+37,224B,pink,French Troops,,,6*,4-6,,Commanded,Attack,,Pauloff's Left,"1 hit, PLUS 1 hit per die. 1 self per action.",1 hit plus 1 hit per die. 1 self.,,Counterattack,,Pauloff's Left,1 hit per die.,1 hit per die.,,,
+37,225B,pink,The Fog,,,?,Doubles,,,Command,Two Pairs,The Fog Lifts...,,,,,,,,,,"At the start of the battle, place three cubes below. When this Command action is used, remove the cubes in order from top to bottom, resolving the effect given.<p>[1] Soimonoff special text negated.<p>[2] British Troops out of reserve.<p>[3] French Troops out of reserve.",
+,,,,,,,,,,,,,,,,,,,,,,,
+EXPANSION 5 - THE GRAND ALLIANCE,,,,,,,,,,,,,,,,,,,,,,,
+,,,,,,,,,,,,,,,,,,,,,,,
+FLEURUS,,,,,,,,,,,,,,,,,,,,,,,
+38,226A,blue,Gournay's Horse,,,4*,5/6,,,Attack,,"Spanish Horse, Dutch Right Foot",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,Pair,"Spanish Horse, Dutch Right Foot",,,,,"Jean Christophe, comte de Gournay, died leading a charge against the enemy horse, leaving his cavalry in disarray."
+38,227A,blue,French Left,,,6*,3/4,,,Attack,,"Dutch Right Foot, Dutch Left Foot",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Any enemy attacking it,1 hit.,1 hit.,,,
+38,228A,blue,French Guns,,,II,Straight 4,,,Screen,,Any enemy attack,,,,,,,,,remove_with=226A,"If Gournay's Horse is Routed, remove this Formation from play (this does not constitute a Rout).","Though the Dutch cavalry on Waldeck's left was swept by Luxembourg's attack, the Spanish horse under d'Huby protected his right, repulsed the French assaults, and even managed to make off with some of the French cannons."
+38,229A,dkblue,French Center,,,6*,1-3,,Luxembourg's Horse,Attack,,"Dutch Right Foot, Van Aylva",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Any enemy attacking it,"1 hit. Additionally, this unit suffers one less hit per die.",1 hit. Suffers 1 less hit per die.,,,
+38,230A,dkblue,French Right,,,6*,3/4,,,Attack,,"Dutch Left Foot, Dutch Right Foot",1 hit per die. 1 self per action. Does 1 extra hit if Dutch Horse Routed.,1 hit per die. 1 self.<br>1 extra hit if Dutch Horse routed.,,Counterattack,Pair,Any enemy attacking it,1 hit.,1 hit.,,,
+38,231A,dkblue,Luxembourg's Horse,,,6*,4-6,,RETIRE,Attack,,"Dutch Horse, Dutch Left Foot",1 hit per die. 1 self per action. Does 1 extra hit versus Dutch Left Foot.,1 hit per die. 1 self.<br>1 extra vs Dutch Left Foot.,,Screen,Pair,"Dutch Horse, Dutch Left Foot",,,,"If this card ""retires"", Gournay's Horse is reinforced: add any remaining unit sticks from this card to Gournay's.",
+38,232A,red,Dutch Horse,,,4,5/6,,,Attack,,Luxembourg's Horse,1 hit.,1 hit.,,Screen,Pair,French Right,,,,,"These horsemen put up little resistance, fleeing the field and leaving the left flank utterly exposed."
+38,233A,red,Dutch Left Foot,,,6,3/4,R,,Attack,,"French Right, French Center",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,French Right,1 hit.,1 hit.,,,
+38,234A,red,Dutch Right Foot,,,6,1/2,L,,Attack,,"French Left, French Center",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Any enemy attacking it,1 hit.,1 hit.,,,
+38,235A,red,Spanish Horse,,,4,4-6,,,Attack,,Gournay's Horse,1 hit per die.,1 hit per die.,,Screen,Pair,"Gournay's Horse, French Left",,,,,
+38,236A,pink,Waldeck,,,2*,Doubles,,,Absorb,Voluntary,Any friendly formation,"When target suffers Hits, this unit suffers 1 less hit per die.",Suffers 1 less hit per die.,,Command,Two Pairs,"Activate ""Retreat to Nivelles""",,,,,
+38,237A,red,Retreat to Nivelles,,,?,,,,,,,,,,,,,,,,"[1] During set-up, place three cubes on this card in the spaces provided.<p>[2] Each time Waldeck activates this card, remove one of the cubes.<p>[3] When the third cube is removed, resolve the following:<p>All in-play Grand Alliance cards are removed from play: add their unit sticks to this card. Then, bring van Aylva &amp; van Weibnom out of reserve.<p>A Tactical Draw is now possible: starting on your next turn, each Roll Phase remove 1 unit stick from this card, adding it to any Eliminated enemy unit sticks. If the total sticks in this pile equals 22, you have averted total disaster, securing a Draw.",
+38,238A,pink,Van Aylva,,,6,(3)/(4),,Special Rule,Attack,,French Center,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,,"If this card Routs, the French win.","Nine battalions under van Aylva and three thousand horse under van Weibnom and Vaudemont arrived too late to reverse the French victory, but they were able to cover Waldeck's retreat to Nivelles."
+38,239A,pink,Van Weibnom,,,4,5/6,,Special Rule,Attack,,French Center,1 hit.,1 hit.,,Screen,Pair,French Center,,,,,
+,,,,,,,,,,,,,,,,,,,,,,,
+MARSAGLIA,,,,,,,,,,,,,,,,,,,,,,,
+39,240A,pink,Schomberg,,,4,1/2,,,Attack,,"Vendome, Catinat",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,Pair,"Vendome, Catinat",,,,,"A talented soldier who fell at Marsaglia. His father, the first Duke of Schomberg, died three years earlier at the Boyne."
+39,241A,red,Eugene,,,6,(1)/(2),R,,Attack,,"Catinat, Hoguette",1 hit per die. 1 self per action (but see Cannons).,1 hit per die. 1 self. (See Cannons).,,Counterattack,,Catinat,1 hit.,1 hit.,,,
+39,242A,red,Duke of Savoy,,,6,(5)/(6),L,,Attack,,"Hoguette, Catinat",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,,Hoguette,1 hit.,1 hit.,,,
+39,243A,pink,Capara,,,4,4-6,,,Attack,,"Vins, Hoguette",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,,"Vins, Hoguette",,,,,
+39,244A,pink,Rabutin,,,6,Doubles,,,Absorb,,Any Red formation,"When target suffers Hits, this card suffers them instead.",Suffers hits.,,,,,,,,,
+39,245A,pink,Cannons,,,1,Doubles,,,Screen,Pair,Any enemy attack,,,,,,,,,,"If there are dice on this card when Eugene attacks, Eugene does not suffer self hits (but Eugene may still suffer hits from a Counterattack Reaction).",
+39,246A,dkblue,Vins,,,4,1/2,,,Attack,,"Capara, Duke of Savoy",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,,"Capara, Duke of Savoy",,,,,
+39,247A,blue,Hoguette,,,6,(1)/(2),R,,Attack,,"Duke of Savoy, Eugene",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,,Duke of Savoy,1 hit.,1 hit.,,,
+39,248A,blue,Catinat,,,6,(5)/(6),L,,Attack,,"Eugene, Duke of Savoy",1 hit per die. 1 self per action (but see Bayonets!).,1 hit per die. 1 self. (See Bayonets!).,,Counterattack,,Eugene,1 hit.,1 hit.,,,
+39,249A,dkblue,Vendome,,,4,4-6,,,Attack,,"Schomberg, Eugene",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,,"Schomberg, Eugene",,,,,
+39,250A,dkblue,Usson,,,6,Doubles,,,Absorb,,Any Blue formation,"When target suffers Hits, this unit suffers 1 less hit.",Suffers 1 less hit.,,,,,,,,,
+39,251A,blue,Bayonets!,,,1,(3)/(4),,,,,,,,,,,,,,,"When Catinat makes an attack, you may - but are not required to - add all dice from this card to the attack. This is the only way dice can be removed from this card. If you do so, the attack cannot be Countered, and Catinat suffers no self hits. After resolving this special attack, remove this card from play (this does not constitute a Rout).","Catinat's mass bayonet charge at Marsaglia is often regarded as the first of its kind, and was instrumental in securing a decisive victory that saw the Grand Alliance suffer five times as many casualties as the French."
+,,,,,,,,,,,,,,,,,,,,,,,
+CHIARI,,,,,,,,,,,,,,,,,,,,,,,
+40,252A,dkblue,Anjou,,,6,(5)/(6),,,Attack,,"Cassines II, Guttenstein",1 hit per die. 1 self per action. (But see Vaisseaux).,1 hit per die. 1 self. (See Vaisseaux).,,Counterattack,Pair,Guttenstein,1 hit.,1 hit.,extra_hit_if_dice_on=254A,,
+40,253A,dkblue,Royal Comtois,,,6,(3)/(4),,,Attack,,"Cassines II, Mannsfeldt",1 hit per die. 1 self per action. (But see Vaisseaux).,1 hit per die. 1 self. (See Vaisseaux).,,Counterattack,Pair,Mannsfeldt,1 hit.,1 hit.,extra_hit_if_dice_on=254A,,
+40,254A,dkblue,Vaisseaux,,,6,Doubles,,,Absorb,"Pair, Voluntary",Any Dark Blue formation,"When target suffers Hits, this card suffers them instead.",Suffers hits.,,,,,,,,"If there are dice on this card when either Anjou or Royal Comtois attacks, the attack inflicts one extra hit.",
+40,255A,blue,Normandie,,,6,(3)/(4),,,Attack,,"Cassines I, Kriechbaum",1 hit per die. 1 self per action. (But see Auvergne).,1 hit per die. 1 self. (See Auvergne).,,Counterattack,Pair,Kriechbaum,1 hit.,1 hit.,extra_hit_if_dice_on=257A,,
+40,256A,blue,Bourgogne,,,6,(5)/(6),,,Attack,,"Cassines I, Nigrelli",1 hit per die. 1 self per action. (But see Auvergne).,1 hit per die. 1 self. (See Auvergne).,,Counterattack,Pair,Nigrelli,1 hit.,1 hit.,extra_hit_if_dice_on=257A,,
+40,257A,blue,Auvergne,,,6,Doubles,,,Absorb,"Pair, Voluntary",Any Blue formation,"When target suffers Hits, this card suffers them instead.",Suffers hits.,,,,,,,,"If there are dice on this card when either Normandie or Bourgogne attacks, the attack inflicts one extra hit.",
+40,258A,red,Cassines I,,,2,Doubles,R,RETIRE,Screen,,"Normandie, Bourgogne",,,,,,,,,,"As an Action, without expending any dice, you may move one red unit stick from either Nigrelli or Kriechbaum to this card, increasing its strength. This card may never have more than 3 sticks at one time.","A cassine is a small walled farmhouse, providing cover from which to harass the enemy."
+40,259A,pink,Cassines II,,,2,Doubles,L,RETIRE,Screen,,"Anjou, Royal Comtois",,,,,,,,,,"As an Action, without expending any dice, you may move one pink unit stick from either Mannsfeldt or Guttenstein to this card, increasing its strength. This card may never have more than 3 sticks at one time.",
+40,260A,red,Nigrelli,,,6,1/2,R,,Attack,,"Bourgogne, Normandie",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Bourgogne,1 hit.,1 hit.,,,
+40,261A,red,Kriechbaum,,,6,3/4,L,,Attack,,"Normandie, Bourgogne",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Normandie,1 hit.,1 hit.,,,
+40,262A,pink,Mannsfeldt,,,6,3/4,R,,Attack,,"Royal Comtois, Anjou",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Royal Comtois,1 hit.,1 hit.,,,
+40,263A,pink,Guttenstein,,,6,5/6,L,,Attack,,"Anjou, Royal Comtois",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Anjou,1 hit.,1 hit.,,,
+,,,,,,,,,,,,,,,,,,,,,,,
+BLENHEIM,,,,,,,,,,,,,,,,,,,,,,,
+41,226B,red,Cutt's Column,,,6,(5)/(6),,,Attack,,"Clerambault, Blenheim",1 hit per die (2 hits per die versus Blenheim). 1 self per action.,1 hit per die (2 hits per die versus Blenheim). 1 self.,,Screen,Pair,Clerambault,,,,,
+41,227B,red,Ingoldsby,,,5,(3)/(4),R,,Attack,,"St. Pierre, Oberglauheim",1 hit per die (also take all dice from Horn). 1 self per action.,1 hit per die. 1 self. Take dice from Horn.,,Absorb,,Horn,"When target suffers Hits, this card suffers 1 less hit per die.",Suffers 1 less hit per die.,,,
+41,228B,red,Horn,,,5*,(1)/(2),L,,Attack,,"Oberglauheim, St. Pierre",1 hit per die (also take all dice from Ingoldsby). 1 self per action.,1 hit per die. 1 self. Take dice from Ingoldsby.,,Counterattack,Pair,"Oberglauheim, St. Pierre",1 hit.,1 hit.,,,
+41,229B,red,Shock Cavalry,,,4,5/6,,,Attack,,d'Humieres,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,Pair,Any Dark Blue formation,,,,,"French cavalry fought with pistols at a distance, while Marlborough's horsemen charged home with flashes of hot steel."
+41,230B,red,Alliance Guns,,,I,Straight 4,,,Screen,,Any enemy attack,,,,,,,,,,,
+41,231B,pink,Eugene's Horse,,,4,Doubles,,,Attack,,De Bourg,1 hit.,1 hit.,,Screen,Pair,Any Blue formation,,,,,
+41,232B,pink,Anhalt-Dessau,,,6*,5/6,,,Attack,,"Lutzingen, d'Arco","1 hit per die. 1 self per action. If reduced to one stick, no self hits.","1 hit per die. 1 self. If reduced to one stick, no self hits.",,Counterattack,Pair,"Lutzingen, d'Arco",1 hit.,1 hit.,,,
+41,233B,pink,Prince Eugene,,,8,3/4,,,Absorb,"Pair, Voluntary",Any Pink formation,"When target suffers Hits, this unit suffers 1 less hit per die.",Suffers 1 less hit per die.,,,,,,,,"As an Action, you can remove all dice on this card to ""redeploy"" up to one unit stick per die from this card to any Red card, increasing its strength accordingly.","When Marlborough requested troops, Eugene complied without a second thought, even as it left his line vulnerable."
+41,234B,blue,De Bourg,,,4,Doubles,,,Attack,,Eugene's Horse,1 hit.,1 hit.,,Screen,Pair,Any Pink formation,,,,,
+41,235B,blue,Lutzingen,,,4*,(5)/(6),R,,Attack,,"Anhalt-Dessau, Prince Eugene","1 hit per die. 1 self per action. If reduced to one stick, no self hits.","1 hit per die. 1 self. If reduced to one stick, no self hits.",,Counterattack,Pair,Anhalt-Dessau,1 hit.,1 hit.,,,
+41,236B,blue,d'Arco,,,4,3/4,LR,,Attack,,"Anhalt-Dessau, Prince Eugene",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Absorb,"Pair, Voluntary",Lutzingen,"When target suffers Hits, this card suffers them instead.",Suffers hits.,,,
+41,237B,blue,Oberglauheim,,,4*,1/2,LR,,Attack,,Horn,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Horn,"1 hit. Additionally, this unit only suffers one hit.",1 hit. Suffers 1 hit only.,,,
+41,238B,dkblue,St. Pierre,,,6,4,LR,,Attack,,Ingoldsby,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Ingoldsby,1 hit.,1 hit.,,,
+41,239B,dkblue,Clerambault,,,6,5,LR,,Attack,,Cutt's Column,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,,"At the end of your roll phase, if you do not place any dice on a Dark Blue card, this card Routs. Any unit sticks it has remaining are added to Blenheim.","When the enemy advanced, Clerambault lost his nerve and crammed his troops into Blenheim, where they were slaughtered. As the French retreated in defeat, feeling the weight of his blunder, he drowned himself."
+41,240B,dkblue,Blenheim,,,4*,6,L,,Absorb,Voluntary,Clerambault,"When target suffers Hits, this unit suffers 1 less hit per die.",Suffers 1 less hit per die.,,Counterattack,Pair,Cutt's Column,1 hit.,1 hit.,,Dice cannot be removed from this card except as a Reaction.,
+41,241B,dkblue,d'Humieres,,,4,Doubles,,,Attack,,Shock Cavalry,1 hit.,1 hit.,,Screen,Pair,Any Red formation,,,,,
+41,242B,dkblue,French Artillery,,,II,Straight 4,,,Bombard,Two Cubes,,,,,Screen,,Any enemy attack,,,,,"The French had ninety cannon compared to their enemy's sixty, subjecting the Grand Alliance to murderous fire as they slowly marched across the marshy Nebel."
+,,,,,,,,,,,,,,,,,,,,,,,
+RAMILLIES,,,,,,,,,,,,,,,,,,,,,,,
+42,243B,pink,Dutch Guards,,,4,5/6,,,Attack,,"Taviers, Guiscard",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,,,"The famous ""Blue Guards"" served with distinction at Ramillies. They pushed a Swiss garrison out of Franquenee and then followed them to Taviers, which anchored the French right flank. In cramped alleys, brutal close-quarters fighting ensued, with the Dutch eventually emerging victorious."
+42,244B,pink,Overkirk,,,6,3/4,,,Attack,,Guiscard,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Guiscard,1 hit.,1 hit.,,,
+42,245B,red,Orkney's Left,,,6,(5)/(6),R,,Attack,,French Right,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,French Right,1 hit.,1 hit.,,,
+42,246B,red,Orkney's Right,,,6,(3)/(4),L,,Attack,,French Left,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,French Left,1 hit.,1 hit.,,,
+42,247B,red,Marlborough,,,8,Doubles,,,Screen,,Any enemy attack,,,,,,,,,,"As an Action, you can remove all dice on this card to Redeploy 4 Unit sticks, adding them to any red or pink card except the Dutch Guards. After the second Redeploy action, remove this card from play (this is not a Rout).","Marlborough's timely shifting of units from his right to his left allowed him to break the weakened French line south of Ramillies, winning the day."
+42,248B,blue,Autre-Eglise,,,1,Doubles,,,Screen,,Orkney's Right,,,,,,,,,rout_with=249B,"If the French Left Routs, this card Routs immediately.","This village was the first of four that anchored the French line, but also stretched it dangerously thin."
+42,249B,blue,French Left,,,4,5/6,,,Attack,,Orkney's Right,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Orkney's Right,1 hit.,1 hit.,,,
+42,250B,blue,Offuz,,,4,Doubles,,,Absorb,Voluntary,Any Blue formation,"When target suffers Hits, this card suffers 1 hit ONLY instead.",Suffers 1 hit only.,,,,,,,,,The second of four villages that anchored Villeroy's army.
+42,251B,blue,French Right,,,4,3/4,,,Attack,,Orkney's Left,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Orkney's Left,1 hit.,1 hit.,,,
+42,252B,dkblue,Ramillies,,,4,5/6,,,Absorb,Voluntary,Guiscard,"When target suffers Hits, this unit suffers 1 less hit per die.",Suffers 1 less hit per die.,,,,,,,rout_with=253B,"If Guiscard Routs, this card immediately Routs.","Ramillies secured the center of the French line, provided a good view of the plain below, and is a word I constantly need to look up the spelling of."
+42,253B,dkblue,Guiscard,,,6*,3/4,,,Attack,,Overkirk,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,"Overkirk, Dutch Guards",1 hit.,1 hit.,,,
+42,254B,dkblue,Taviers,,,4,Doubles,,,Counterattack,,Dutch Guards,"1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,,Screen,Pair,Overkirk,,,,,"""The fighting [at Taviers] was almost as murderous as the rest of the battle put together."" - Colonel de la Colonie"
+,,,,,,,,,,,,,,,,,,,,,,,
+DENAIN,,,,,,,,,,,,,,,,,,,,,,,
+43,255B,red,Dutch Garrison,,,6*,5/6,,,Attack,,"Villars's Right, Villars's Left","1 hit per die. 1 self per action. If reduced to one stick, no self hits.","1 hit per die. 1 self. If reduced to one stick, no self hits.",,Counterattack,Pair,Any enemy attacking it,"1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,,,
+43,256B,red,Dutch Horse,,,6,3/4,,RETIRE,Attack,,"Broglie, Villars's Left",1 hit per die (2 hits per die versus Villars's Left). 1 self per action.,1 hit per die (2 hits per die versus Villars's Left). 1 self.,,Screen,Pair,"Broglie, Villars's Left*",,,,* - May only Screen Villars's Left if Broglie has Routed.,
+43,257B,red,Fortress Guns,,,1,Doubles,,,Screen,,"Villars's Left, Villars's Right",,,,,,,,,rout_with=255B,"When the Dutch Garrison Routs, this card Routs immediately.","While sheer numbers made the French victory over the small garrison perhaps inevitable, Dutch artillery ensured they paid for their victory in blood. Eventually a grisly bayonet charge breached the walls, forcing the doomed garrison to retreat across a mill bridge. It collapsed from underneath them; hundreds drowned."
+43,258B,pink,Albemarle,,,4,5/6,,,Command,Two Pairs,Eugene,,,,Absorb,"Pair, Voluntary",Dutch Garrison,"When target suffers Hits, this card suffers 1 hit ONLY instead.",Suffers 1 hit only.,,,The Earl of Albemarle held out as long as he could against overwhelming odds. He and the survivors were taken prisoner.
+43,259B,pink,Eugene,,,6*,3/4,,Commanded,Attack,,Prince de Tingry,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Prince de Tingry,1 hit.,1 hit.,,,
+43,260B,dkblue,Prince de Tingry,,,6,Doubles,,,Attack,,Eugene,1 hit.,1 hit.,,,,,,,,"If this card Routs, Eugene is able to cross and the Grand Alliance wins the game.","Eugene attempted to cross the Scheldt at Prouvy so as to rescue Denain. But Villars anticipated this, posting a blocking force at the bridge under the Prince de Tingry, preventing the Austrians from crossing."
+43,261B,dkblue,Broglie,,,6,5/6,,,Attack,,Dutch Horse,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Dutch Horse,1 hit.,1 hit.,,,
+43,262B,blue,Villars's Left,,,8,(5)/(6),R,,Attack,,Dutch Garrison,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Dutch Garrison,1 hit.,1 hit.,,,
+43,263B,blue,Villars's Right,,,8,(3)/(4),L,,Attack,,Dutch Garrison,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Dutch Garrison,1 hit.,1 hit.,,,
+,,,,,,,,,,,,,,,,,,,,,,,
+EXPANSION 6 - GREAT BATTLES OF PRINCE CHARLES ALEXANDER OF LORRAINE,,,,,,,,,,,,,,,,,,,,,,,
+,,,,,,,,,,,,,,,,,,,,,,,
+HOHENFRIEDBERG,,,,,,,,,,,,,,,,,,,,,,,
+44,264A,dkblue,The Striegau River,,,III,Doubles,,,Command,Three Cubes,Frederick II,,,,,,,,,,,The bridge at the Striegau River created a bottleneck for Frederick's columns.
+44,265A,blue,Frederick II,,,1,4-6,,Commanded,Command,,"Leopold's Right, Leopold's Center, Leopold's Left, Nassau, Zieten, Bayreuth Dragoons",,,,,,,,,"command_sequence=267A,268A,269A,270A,271A,272A","Each Command action brings into play the next card in the sequence.<p>If at the start of your turn you have no Infantry or Cavalry cards in play, you lose.<p>Note that the cards are numbered in their order of arrival, and are thus given in a right-to-left rather than the usual left-to-right order.",
+44,266A,blue,Du Moulin,,cav,6,6,,,Attack,,Saxon Horse,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,Pair,"Saxon Horse (Voluntary), Weissenfels",,,,,
+44,272A,dkblue,Bayreuth Dragoons,,cav,1,1-3,,Commanded,Attack,,Lorraine's Left or Lorraine's Right,2 hits per die.,2 hits per die.,,,,,,,,"After making its first and only attack, this card is removed from play (this does not count as a Rout).","The justly famous charge of the Bayreuth Dragoons decisively broke the enemy line, securing for Frederick a major victory."
+44,271A,blue,Zieten,,cav,4,4-6,R,Commanded,Attack,,Austrian Horse,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,Pair,Austrian Horse,,,,,
+44,270A,blue,Nassau,,cav,6,3/4,L,Commanded,Attack,,Austrian Horse,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Austrian Horse,1 hit.,1 hit.,,,
+44,269A,dkblue,Leopold's Left,,inf,6,5/6,R,Commanded,Attack,,"Lorraine's Right, Lorraine's Left",1 hit per die. 1 self per action.,1 hit per die. 1 self.,"If neither target is in play, may attack Charles and suffers no self hits.",Counterattack,Pair,"Lorraine's Right, Lorraine's Left",1 hit.,1 hit.,ignore_reserve,,
+44,268A,dkblue,Leopold's Center,,inf,6,3/4,LR,Commanded,Attack,,"Lorraine's Left, Lorraine's Right",1 hit per die. 1 self per action.,1 hit per die. 1 self.,"If neither target is in play, may attack Charles and suffers no self hits.",Counterattack,Pair,"Lorraine's Left, Lorraine's Right",1 hit.,1 hit.,ignore_reserve,,
+44,267A,dkblue,Leopold's Right,,inf,6,1/2,L,Commanded,Attack,,"Weissenfels, Lorraine's Left",1 hit per die. 1 self per action.,1 hit per die. 1 self.,"If neither target is in play, may attack Charles and suffers no self hits.",Counterattack,Pair,Weissenfels,1 hit.,1 hit.,ignore_reserve,,
+44,273A,pink,Saxon Horse,,cav,6,Doubles,,,Attack,,Du Moulin,1 hit.,1 hit.,,Screen,Pair,Leopold's Right,,,,,
+44,274A,red,Charles,,,5*,5/6,,,Command,Three Dice,Any friendly formation,,,Each Command action brings into play the in-reserve card of your choice.,Absorb,Voluntary,Any friendly formation,"When target suffers Hits, this card suffers 1 less hit per die.",Suffers 1 less hit per die.,,,
+44,275A,pink,Weissenfels,,inf,6,3/4,R,Commanded,Attack,,Leopold's Right,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Leopold's Right,1 hit.,1 hit.,,,
+44,276A,red,Lorraine's Left,,inf,6,1/2,LR,Commanded,Attack,,"Leopold's Center, Leopold's Left",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,"Leopold's Center, Leopold's Left",1 hit.,1 hit.,,,
+44,277A,red,Lorraine's Right,,inf,6,3/4,LR,Commanded,Attack,,"Leopold's Left, Leopold's Center",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,"Leopold's Left, Leopold's Center",1 hit.,1 hit.,,,
+44,278A,pink,Austrian Horse,,cav,6,5/6,L,Commanded,Attack,,"Nassau, Leopold's Left",1 hit per die.,1 hit per die.,,Counterattack,,Nassau or Zieten,1 hit.,1 hit.,,,
+,,,,,,,,,,,,,,,,,,,,,,,
+SOOR,,,,,,,,,,,,,,,,,,,,,,,
+45,279A,red,Cuirassiers,,cav,6,5/6,,RETIRE,Attack,,Buddenbrock,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,Pair,"Buddenbrock, Grenadiers, Frederick",,,,,
+45,280A,red,Austrian Guns,,,6*,(3)/(4),,,Attack,,Buddenbrock,1 hit plus 1 hit per die.,1 hit plus 1 hit per die.,May only attack Buddenbrock if the card Cuirassiers is still in play.,Attack,,"Grenadiers, Frederick",1 hit per die.,1 hit per die.,,,
+45,281A,red,Graner-Koppe,,inf,8*,5/6,,,Attack,,"Grenadiers, Frederick",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Absorb,,Austrian Guns,"When target suffers Hits, this card suffers them instead.",Suffers hits.,,,
+45,282A,pink,Austrian Center,,inf,5,1/2,R,,Attack,,"Prussian Center, Prussian Left",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,"Prussian Center, Prussian Left",1 hit.,1 hit.,,,
+45,283A,pink,Austrian Right,,inf,5,3/4,L,,Attack,,"Prussian Left, Prussian Center",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,"Prussian Left, Prussian Center",1 hit.,1 hit.,,,
+45,284A,pink,Second Line,,inf,6,5/6,,,Absorb,"Pair, Voluntary",Any Pink formation,"When target suffers Hits, this card suffers them instead.",Suffers hits.,,,,,,,,,
+45,285A,pink,Dragoons,,cav,4,Doubles,,RETIRE,Screen,Pair,Prussian Left,,,,Counterattack,Two Pairs,Left Horse,1 hit.,1 hit.,,,"Historically, these horsemen did very little to oppose the enemy, allowing them to capture Austrian infantry with impugnity."
+45,286A,blue,Left Horse,,cav,6,5/6,,,Attack,,Dragoons,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,Pair,Austrian Right,,,,,
+45,287A,blue,Prussian Left,,inf,4,3/4,R,,Attack,,"Austrian Right, Austrian Center",1 hit per die.,1 hit per die.,,Counterattack,Pair,"Austrian Right, Austrian Center",1 hit.,1 hit.,,,
+45,288A,blue,Prussian Center,,inf,4,1/2,L,,Attack,,"Austrian Center, Austrian Right",1 hit per die.,1 hit per die.,,Counterattack,Pair,"Austrian Center, Austrian Right","1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,,,
+45,289A,dkblue,Grenadiers,,inf,6,1-3,,RETIRE,Attack,,"Austrian Guns, Graner-Koppe",1 hit plus 1 hit per die. 1 self per action.,1 hit plus 1 hit per die. 1 self.,,Counterattack,,Graner-Koppe,"1 hit. Additionally, this unit suffers one less hit per die.",1 hit. Suffers 1 less hit per die.,,,
+45,290A,dkblue,Buddenbrock,,cav,6,4-6,,,Attack,,"Cuirassiers, Austrian Guns",1 hit per die.,1 hit per die.,,,,,,,,,"The Austrian guns were positioned atop the Graner-Koppe. These horsemen wheeled around to the right of the mound to avoid the enemy arc of fire, but this left their own infantry vulnerable to the enemy foot. Casualties among the elite Grenadiers who made up the first line of advance were appalling. Included among their number was the Queen's brother Albrecht, aged twenty."
+45,291A,dkblue,Frederick,,inf,6*,1/2,,Grenadiers,Attack,,"Austrian Guns, Graner-Koppe",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Graner-Koppe,1 hit.,1 hit.,,,"The final push depended on troops which Frederick held in low regard. ""You are pigs. You stink to high heaven. You must spend your whole day eating and shitting."""
+,,,,,,,,,,,,,,,,,,,,,,,
+ROCOUX,,,,,,,,,,,,,,,,,,,,,,,
+46,292A,red,Waldeck's Left,,inf,4,2/3,R,,Attack,,"Right, Right Center",1 hit per die.,1 hit per die.,,Counterattack,Pair,Right,1 hit.,1 hit.,,,
+46,293A,red,Waldeck's Right,,inf,4,3/4,L,,Attack,,"Right Center, Right",1 hit per die.,1 hit per die.,,Counterattack,Pair,Right Center,1 hit.,1 hit.,,,
+46,294A,red,Ligonier's Left,,inf,4,4/5,R,RETIRE,Attack,,"Left Center, Left",1 hit per die.,1 hit per die.,,Counterattack,Pair,Left Center,1 hit.,1 hit.,rout_with=295A,"If Ligonier's Right Routs or Retires, this card Routs immediately.",
+46,295A,red,Ligonier's Right,,inf,4,5/6,L,RETIRE,Attack,,"Left, Left Center",1 hit per die.,1 hit per die.,,Counterattack,Pair,"Left, Left Center",1 hit.,1 hit.,rout_with=294A,"If Ligonier's Left Routs or Retires, this card Routs immediately.",
+46,296A,pink,Austrians,,inf,8,,,,,,,,,,,,,,,,"If you want, you can Shift sticks from this card like you would any other. It is at the very least more than our boy Chuckles did. You may not however Shift sticks to this card. <p>Sticks on this card count toward Tactical Victory. That is, at the start of the game, you already have 8! Of course, Shifting will reduce that number.","George II blamed the defeat on Charles's inaction. If you had asked Charles, though, he'd have said that holding their position near the Jeker kept the line of retreat open, and is what saved the Pragmatic Army. In any case, the Austrians don't have much to do in this scenario, but here they are just the same."
+46,297A,pink,Rearguard,,inf,4,4-6,,Ligonier's Left,Attack,,"Left, Left Center",1 hit plus 1 hit per die.,1 hit plus 1 hit per die.,,Counterattack,Pair,Any enemy attacking it,1 hit. This unit suffers ONE less hit and never more than one.,1 hit. Suffers 1 less hit and never more than 1.,,,
+46,298A,dkblue,Left,,inf,6,(3)/(4),,,Attack,,"Ligonier's Right, Ligonier's Left, Rearguard",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,"Ligonier's Right, Rearguard","1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,,,
+46,299A,dkblue,Left Center,,inf,6,(5)/(6),,,Attack,,"Ligonier's Left, Ligonier's Right, Rearguard",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,"Ligonier's Left, Rearguard","1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,,,
+46,300A,dkblue,The Mouth of Hell,,,II,Straight 4,,,Bombard,Two Cubes,,,,,Screen,One Cube*,Any enemy attack,,,,"* If there are two cubes on this card when a Screen is triggered, expend both of them.","A Dutch officer dubbed the fire from the French batteries as ""one of the most terrible ever seen, and it looked as if hell had opened her mouth to swallow us up."""
+46,301A,blue,Right Center,,inf,6,(5)/(6),,,Attack,,"Waldeck's Right, Waldeck's Left",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,"Waldeck's Right, Waldeck's Left","1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,,,
+46,302A,blue,Right,,inf,6,(3)/(4),,,Attack,,"Waldeck's Left, Waldeck's Right",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,"Waldeck's Left, Waldeck's Right","1 hit. Additionally, this unit suffers one less hit.",1 hit. Suffers 1 less hit.,,,
+46,303A,blue,Deep Ranks,,,6,Doubles,,,Absorb,"Pair, Voluntary",Any friendly formation,"When target suffers Hits, this card suffers them instead.",Suffers hits.,,,,,,,,,"De Saxe attacked in eight columns, each much deeper than the thin allied line. <p>And yes, I know those should be French and not Prussian uniforms on the other blue cards. Look, you're lucky you're getting art at all. Don't push it."
+,,,,,,,,,,,,,,,,,,,,,,,
+PRAGUE,,,,,,,,,,,,,,,,,,,,,,,
+47,264B,blue,Schönaich,,cav,6,4-6,,,Attack,,"Spada, Althann",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,Pair,"Spada, Althann",,,,,
+47,265B,dkblue,Left Foot,,inf,6*,3/4,,,Attack,,"Stolberg, Campitelli",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,,"Stolberg, Campitelli","1 hit. Additionally, this unit suffers one less hit per die.",1 hit. Suffers 1 less hit per die.,,,
+47,266B,dkblue,Right Foot,,inf,6*,5/6,,,Attack,,"d'Ursel, Breysach",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,,"d'Ursel, Breysach","1 hit. Additionally, this unit suffers one less hit per die.",1 hit. Suffers 1 less hit per die.,,,
+47,267B,blue,Mannstein,,inf,6,1/2,,Breysach,Attack,,Charles Lorraine,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,,,"When a wide gap opened up in the Austrian line, von Mannstein on his own initiative marched in with four grenadier battalions, forcing the Austrians to abandon their earthworks. This threatened the main part of the army under Charles's command, leading him to withdraw toward Prague."
+47,268B,blue,Zeiten,,cav,6,Doubles,,Commanded,Attack,,"Hadik*, Spada, Althann",1 hit per pair.,1 hit per pair.,"*- If not yet in play, skip this target.",Counterattack,,Hadik,1 hit.,1 hit.,ignore_reserve,,
+47,269B,dkblue,Second Line,,inf,8,Doubles,,,Command,Two Pairs,Zeiten,,,,Absorb,"Pair, Voluntary",Any friendly formation,"When target suffers Hits, this card suffers them instead.",Suffers hits.,,,
+47,270B,dkblue,Schwerin,,,I,Doubles,,,Screen,,Any enemy attack,,,,,,,,,,"If during your Roll Phase you do not place any dice, remove this card from play (this does not count as a Rout).","The 72-year-old Schwerin commanded the army for an ill Frederick. When he saw his own regiment in retreat, Schwerin grabbed the colors and rode into battle. ""Let all brave Prussians follow me!"" After just a few paces, a blast of grapeshot removed half of his head, killing him instantly."
+47,271B,pink,Charles Lorraine,,inf,6*,5/6,,,Command,Two Pairs,Hadik,,,,Counterattack,Pair,Mannstein,"1 hit. Additionally, this unit suffers one less hit per die.",1 hit. Suffers 1 less hit per die.,,Sticks on this card count toward your Tactical Victory.,
+47,272B,red,d'Ursel,,inf,6,3/4,,RETIRE,Attack,,"Right Foot, Left Foot",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,,"Right Foot, Left Foot","1 hit. Additionally, this unit suffers one less hit per die.",1 hit. Suffers 1 less hit per die.,,,
+47,273B,red,Stolberg,,inf,4,5/6,,RETIRE,Attack,,"Left Foot, Right Foot",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,,"Left Foot, Right Foot","1 hit. Additionally, this unit suffers one less hit per die.",1 hit. Suffers 1 less hit per die.,,,
+47,274B,pink,Spada,,cav,6,3/4,,RETIRE,Attack,,"Schönaich, Zeiten",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,Pair,Schönaich,,,,,"When it became clear the day was lost, only the ""almost suicidal"" attacks of the Austrian horse prevented envelopment and destruction, allowing the main part of the army to retreat behind the city walls."
+47,275B,red,Breysach,,inf,6*,5/6,,d'Ursel,Attack,,"Right Foot, Left Foot",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,"Right Foot, Left Foot",1 hit.,1 hit.,,,
+47,276B,red,Campitelli,Breysach 2,inf,4,3/4,,Stolberg,Attack,,"Left Foot, Right Foot",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,"Left Foot, Right Foot",1 hit.,1 hit.,,,
+47,277B,pink,Althann,,cav,4*,5/6,,Spada,Attack,,"Schönaich, Zeiten",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,Pair,Schönaich,,,,,
+47,278B,pink,Hadik,,cav,4,Doubles,,Commanded,Attack,,"Zeiten*, Schönaich",1 hit.,1 hit.,"*- If not yet in play, skip this target.",Counterattack,Pair,Zeiten,1 hit.,1 hit.,ignore_reserve,,
+47,279B,red,Browne,,,I,Doubles,,,Screen,,Any enemy attack,,,,,,,,,,"If during your Roll Phase you do not place any dice, remove this card from play (this does not count as a Rout).","The 51-year-old Browne commanded the defense of the Austrian right, throwing off the Prussians with great success. While planning a general counterattack, his leg was hit by a cannonball. His removal left the Austrian line rudderless. Browne would die from his wounds 52 days later."
+,,,,,,,,,,,,,,,,,,,,,,,
+BRESLAU,,,,,,,,,,,,,,,,,,,,,,,
+48,280B,pink,Grenzers,,,1,Doubles,,,Attack,,Brandes,1 hit. Ignores Link.,1 hit. Ignores Link.,,,,,,,,,"Grenzers were light troops originating in the Austrian borderlands, specializing in skirmish tactics. At Breslau, a number of these troops suddenly emerged from the woods on Brandes's right flank, intent on attacking his rear. In this they were bitterly opposed by the flank guard under Rohr."
+48,281B,pink,Nadasdy,,inf,8*,1/2,,,Attack,,"Brandes, Lestwitz",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Brandes,1 hit.,1 hit.,,,
+48,282B,red,Kheul,,inf,8*,3/4,,,Attack,,"Lestwitz, Schultze",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Lestwitz,1 hit.,1 hit.,,,
+48,283B,red,Esterhazy,,inf,8*,5/6,,,Attack,,"Zieten, Schultze",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,Pair,Zieten,1 hit.,1 hit.,,,
+48,284B,pink,Austrian Guns,,,II,Straight 4/3,,,Screen,,Any enemy attack,,,,,,,,,,"If rolling five or more dice during your Roll Phase, you need a four-die straight to earn a cube. If rolling four or fewer, you need a three-die straight to earn a cube. <p><b>Artillery Duel:</b> If at the end of your turn there are no cubes on this card, but the Prussian Guns card has two cubes, remove this card from play. This does not count as a Rout.",
+48,285B,dkblue,Zieten,,inf,4,1/2,R,,Attack,,"Esterhazy, Kheul",1 hit per die.,1 hit per die.,,Counterattack,,Esterhazy,"1 hit. Additionally, this unit suffers one less hit per die.",1 hit. Suffers 1 less hit per die.,,,
+48,286B,dkblue,Schultze,,inf,4,3/4,LR,,Absorb,,Lestwitz or Zieten,"When target suffers Hits, this card suffers 1 less hit per die.",Suffers 1 less hit per die.,,,,,,,,,
+48,287B,blue,Lestwitz,,inf,4,3/4,LR,,Attack,,Kheul,1 hit per die.,1 hit per die.,,Counterattack,Pair,Kheul,1 hit.,1 hit.,,,
+48,288B,blue,Brandes,,inf,4,5/6,L,,Attack,,"Nadasdy, Kheul",1 hit per die.,1 hit per die.,,Counterattack,,Any enemy attacking it,"1 hit. Additionally, this unit suffers one less hit per die.",1 hit. Suffers 1 less hit per die.,,,
+48,289B,dkblue,Bevern,,inf,4,4-6,,,Absorb,Voluntary,Any friendly formation,"When target suffers Hits, this card suffers 1 less hit per die.",Suffers 1 less hit per die.,,,,,,,,"When there are dice on this card, friendly Counterattacks inflict one extra hit.","Though his defeat was perhaps inevitable, Bevern held out against impossible odds for twelve hours, and the Austrians paid for their victory, suffering nearly as many casaulties as the Prussians."
+48,290B,blue,Prussian Guns,,,II,Straight 4/3,,,Screen,,Any enemy attack,,,,,,,,,,"If rolling five or more dice during your Roll Phase, you need a four-die straight to earn a cube. If rolling four or fewer, you need a three-die straight to earn a cube. <p><b>Artillery Duel:</b> If at the end of your turn there are no cubes on this card, but the Austrian Guns card has two cubes, remove this card from play. This does not count as a Rout.",
+,,,,,,,,,,,,,,,,,,,,,,,
+LEUTHEN,,,,,,,,,,,,,,,,,,,,,,,
+49,291B,blue,Feint,,,1,1/2,,"RETIRE, PURSUIT",Counterattack,,Borne,"1 hit. Additionally, this unit suffers one less hit per die.",1 hit. Suffers 1 less hit per die.,,,,,,,,"While dice are on this card, Charles cannot Command and Austrians cannot Shift.","This small vanguard convinced Charles his right flank was in danger, and so he shifted troops from his left, little realizing this left Nadasdy to stand alone against the entire enemy army."
+49,292B,blue,Driesen,,cav,4,3/4,,,Attack,,Lucchesi,1 hit per die.,1 hit per die.,,Screen,Pair,"Lucchesi, Kheul",,,,,"The Bayreuth Dragoons opened the attack, and suffered heavy casaulties. Rather than intervene immediately, jealous cuirassiers in the second line decided to ""let the king's favorite dragoons stew a little first!"""
+49,293B,dkblue,Retzow,,inf,6,1/2,,,Attack,,"Kheul*, Colloredo*, Nadasdy",1 hit per die. 1 self per action.,1 hit per die. 1 self.,* - Skip targets if not yet in play.,Counterattack,,Kheul,"1 hit. Additionally, this unit suffers one less hit per die.",1 hit. Suffers 1 less hit per die.,ignore_reserve,,
+49,294B,dkblue,Ferdinand,,inf,6,3/4,,,Attack,,"Nadasdy, Colloredo",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,,Nadasdy,"1 hit. Additionally, this unit suffers one less hit per die.",1 hit. Suffers 1 less hit per die.,,,
+49,295B,dkblue,Zieten,,cav,6,5/6,,,Attack,,O'Donell,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,,"O'Donell, Nadasdy",,,,,
+49,296B,blue,The Leuthen Chorale,,,1,(5)/(6),,,Absorb,Voluntary,Any friendly formation,"When target suffers Hits, this card suffers 1 less hit per die.",Suffers 1 less hit per die.,,,,,,,,"Once during the game, you may remove all the dice from this card and add them to any attack, then remove this card from play.","At a pivotal moment, the entire Prussian army sang the hymn Nun danket alle Gott, rallying morale. It probably didn't actually happen, but I was short a card for the scenario, and so here we are."
+49,297B,pink,O'Donell,,cav,6,3/4,,,Attack,,Zieten,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Screen,,"Zieten, Ferdinand",,,,,
+49,298B,pink,Nadasdy,,inf,8*,5/6,R,,Attack,,Ferdinand,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,,Ferdinand,"1 hit. Additionally, this unit suffers one less hit per die.",1 hit. Suffers 1 less hit per die.,,"If this Routs before Colloredo enters play, you lose the game immediately.",
+49,299B,red,Colloredo,,inf,6,Doubles,LR,Commanded,Absorb,,Nadasdy or Kheul,"When target suffers Hits, this card suffers 1 less hit instead.",Suffers 1 less hit.,,Command,Pair,Kheul and Lucchesi,,,,,
+49,300B,red,Kheul,,inf,6,1/2,LR,Commanded,Attack,,"Retzow, Ferdinand",1 hit per die. 1 self per action.,1 hit per die. 1 self.,,Counterattack,,Retzow,"1 hit. Additionally, this unit suffers one less hit per die.",1 hit. Suffers 1 less hit per die.,,,
+49,301B,pink,Lucchesi,,cav,4,3/4,,Commanded,Attack,,"Driesen, Retzow",1 hit per die versus Driesen. 2 hits per die versus Retzow.,1 hit per die versus Driesen.<br>2 hits per die versus Retzow.,,Screen,Pair,"Driesen, Retzow",,,,,"Once the Austrian line had repositioned, these cavalry swooped down, aimed at the exposed Prussian left flank. This was thwarted, narrowly, by Driesen."
+49,302B,red,Borne,,,4,5/6,,,Attack,,Feint,1 hit per die. 1 self per action.,1 hit per die. 1 self.,,,,,,,remove_with=291B,"When the Feint card Routs or Retires, remove this card from play. Any remaining sticks on this card count toward your Tactical Victory.","The garrison at Borne was the object of the Prussian feint. As this garrison was pushed out, the Prussians continued their advance, convincing Charles that this was to be the main thrust of Frederick's attack."
+49,303B,red,Poor Charles :-(,,,4,Doubles,,,Command,Two Pairs,Colloredo,,,,Absorb,,Any friendly formation,"When target suffers Hits, this card suffers 1 hit ONLY instead.",Suffers 1 hit only.,,,"This was the worst defeat of our hero's career, and it was enough at long last to get him sacked." \ No newline at end of file
diff --git a/tools/gendata.js b/tools/gendata.js
index 548d9b0..0211a3e 100644
--- a/tools/gendata.js
+++ b/tools/gendata.js
@@ -20,6 +20,41 @@ var scenarios = []
var a_seq = 0
var b_seq = 0
+/*
+var message_map = {}
+var msg_old = []
+fs.readFileSync("tools/messages.txt", "utf-8").split("\n").forEach(line => {
+ line = line.trimEnd()
+ if (line === "")
+ return
+ if (line.startsWith("\t")) {
+ line = line.trimStart()
+ for (let old of msg_old)
+ message_map[old] = line
+ msg_old = []
+ } else {
+ msg_old.push(line)
+ }
+})
+*/
+
+function get_html_effect(effect) {
+ effect = effect.replace(" If reduced to", "<br>If reduced to")
+ effect = effect.replace(" Take dice", "<br>Take dice")
+ effect = effect.replace(" (See", "<br>(See")
+ return effect
+}
+
+function get_raw_effect(effect) {
+ effect = effect.replace(/<br>/, " ")
+ effect = effect.replace(/ \(See .*/, "")
+ effect = effect.replace(/ Take dice.*/, "")
+ effect = effect.replace(/ You CHOOSE the target./, "")
+ effect = effect.replace(/ Ignores Link./i, "")
+ effect = effect.replace(/ Warwick retires.*/, "")
+ return effect
+}
+
function remap(x) {
if (x >= 42 && x <= 50) return (x - 42) + 51
if (x >= 51) x += 9
@@ -191,7 +226,8 @@ for (let c of card_records) {
let a = { type }
if (requirement) a.requirement = requirement
if (target) a.target = target
- if (effect) a.effect = effect
+ if (effect) a.effect_text = get_html_effect(effect)
+ if (effect) a.effect = get_raw_effect(effect)
if (rule_text) a.rule_text = rule_text
if (short) a.short = 1
return a
@@ -208,6 +244,7 @@ for (let c of card_records) {
html.push(`<div class="action_requirement">${c.action1_req}</div>`)
html.push(`<div class="action_target">${nbsp_target(c.action1_target)}</div>`)
if (c.action1_effect) {
+ c.action1_effect = get_html_effect(c.action1_effect)
if (c.rule_text_1 || squeeze)
html.push(`<div class="action_effect short">${c.action1_effect}</div>`)
else
@@ -232,6 +269,7 @@ for (let c of card_records) {
html.push(`<div class="action_requirement">${c.action2_req}</div>`)
html.push(`<div class="action_target">${nbsp_target(c.action2_target)}</div>`)
if (c.action2_effect) {
+ c.action2_effect = get_html_effect(c.action2_effect)
if (c.rule_text_2 || squeeze)
html.push(`<div class="action_effect short">${c.action2_effect}</div>`)
else
diff --git a/tools/messages.txt b/tools/messages.txt
new file mode 100644
index 0000000..aef5c4d
--- /dev/null
+++ b/tools/messages.txt
@@ -0,0 +1,123 @@
+1 hit per die.
+ 1 hit per die.
+1 hit per die. 1 self per action.
+ 1 hit per die. 1 self.
+1 hit per die. 1 self per action. If reduced to one stick, no self hits.
+ 1 hit per die. 1 self. If reduced to one stick, no self hits.
+1 hit per die. 1 self per action. You CHOOSE the target.
+ 1 hit per die. 1 self. You CHOOSE the target.
+1 hit per pair.
+ 1 hit per pair.
+1 hit per pair. 1 self per action.
+ 1 hit per pair. 1 self.
+1 hit plus 1 hit per die.
+1 hit, PLUS 1 hit per die.
+ 1 hit plus 1 hit per die.
+
+1 hit plus 1 hit per die. 1 self per action.
+1 hit, PLUS 1 hit per die. 1 self per action.
+1 hit, PLUS hit per die. 1 self per action.
+1 hit, PLUS one hit per die. 1 self per action.
+ 1 hit plus 1 hit per die. 1 self.
+1 hit.
+ 1 hit.
+ 1 hit only.
+1 hit. 1 self per action.
+ 1 hit. 1 self.
+
+1 hit. Additionally, this unit only suffers one hit.
+ 1 hit. Suffers 1 hit only.
+1 hit. Additionally, this unit suffers one less hit per die.
+ 1 hit. Suffers 1 less hit per die.
+1 hit. Additionally, this unit suffers one less hit.
+ 1 hit. Suffers 1 less hit.
+
+1 hit. This unit suffers ONE less hit and never more than one.
+ 1 hit. Suffers 1 less hit and never more than 1.
+1 hit. This unit suffers TWO less hits and never more than one.
+ 1 hit. Suffers 2 less hits and never more than 1.
+
+2 hits, PLUS 1 hit per die. 1 self per action.
+ 2 hits plus 1 hit per die. 1 self.
+2 hits.
+ 2 hits.
+5 hits.
+ 5 hits.
+
+This unit suffers one less hit.
+ Suffers 1 less hit.
+
+When target suffers Hits, this card suffers 1 hit ONLY instead.
+When target suffers Hits, this unit suffers 1 hit ONLY instead.
+ Suffers 1 hit only.
+
+When target suffers Hits, this card suffers one less Hit instead.
+When target suffers Hits, this card suffers 1 less hit instead.
+When target suffers Hits, this unit suffers 1 less hit.
+ Suffers 1 less hit.
+
+When target suffers Hits, this unit suffers 1 less hit per die.
+When target suffers Hits, this card suffers 1 less hit per die.
+ Suffers 1 less hit per die.
+ Suffers hits (reduced by dice).
+
+When target suffers Hits, this card suffers them instead.
+When target suffers Hits, this unit suffers them instead.
+ Suffers hits.
+ Suffers hits normally.
+
+1 hit per die versus Driesen. 2 hits per die versus Retzow.
+ 1 hit per die versus Driesen.<br>2 hits per die versus Retzow.
+
+1 hit per die (but see below). 1 self per action.
+ 1 hit per die (plus dice from Saxon Infantry). 1 self.
+
+1 hit per die (1 extra versus Essex). 1 self per action. (See W. Fielding.)
+ 1 hit per die (1 extra versus Essex, and see W. Fielding). 1 self.
+ 1 hit per die (1 extra versus Essex, plus optionally dice from W. Fielding). 1 self.
+ 1 hit per die (1 extra versus Essex). 1 self.<br>May take dice from W. Fielding.
+1 hit per die. 1 self per action. (But see William Fielding.)
+ 1 hit per die (but see W. Fielding). 1 self.
+ 1 hit per die (plus optionally dice from W. Fielding). 1 self.
+ 1 hit per die. 1 self.<br>May take dice from W. Fielding.
+
+1 hit per die. 1 self per action. Does 1 extra hit if Dutch Horse Routed.
+ 1 hit per die (1 extra if Dutch Horse routed). 1 self.
+1 hit per die. 1 self per action. Does 1 extra hit versus Dutch Left Foot.
+ 1 hit per die (1 extra versus Dutch Left Foot). 1 self.
+
+1 hit per die. Inflicts 1 extra hit if Fourth Line is in play.
+ 1 hit per die (1 extra if The Fourth Line is in play).
+
+1 hit per die (1 extra versus Tullibardine). 1 self per action.
+1 hit per die (2 hits per die vs. Blenheim). 1 self per action.
+1 hit per die (2 hits per die vs. Villars's Left). 1 self per action.
+1 hit per die (also take all dice from Astley). 1 self per action.
+1 hit per die (also take all dice from Horn). 1 self per action.
+1 hit per die (also take all dice from Ingoldsby). 1 self per action.
+1 hit per die (also take all dice from Kilpont). 1 self per action.
+1 hit per die (also take all dice from Lawers's Horse). 1 self per action.
+1 hit per die (also take all dice from Montagu). 1 self per action.
+1 hit per die (also take all dice from Waller). 1 self per action.
+1 hit per die (also take dice from 141st Pennsylvania). 1 self per action.
+1 hit per die (also take dice from 68th Pennsylvania). 1 self per action.
+1 hit per die (plus dice from A. Left Phalanx). 1 self per action.
+1 hit per die (plus dice from A. Right Phalanx). 1 self per action.
+1 hit per die (plus dice from E. Phalanx).
+1 hit per die (plus dice from S. Left Phalanx). 1 self per action.
+1 hit per die (plus dice from S. Right Phalanx). 1 self per action.
+1 hit per die. 1 self per action (but see Auvergne).
+1 hit per die. 1 self per action (but see Bayonets!).
+1 hit per die. 1 self per action (but see Cannons).
+1 hit per die. 1 self per action (but see Vaisseaux).
+1 hit per die. 1 self per action. (But see 4th Alabama.)
+1 hit per die. 1 self per action. (But see Lang.)
+1 hit per die. 1 self per action. (But see Semmes.)
+1 hit per die. 1 self per action. (But see Sharpshooters.)
+1 hit. Ignores Link.
+1 hit. Warwick Retires upon completing this Attack Action.
+1 hit. You CHOOSE the target.
+If either Chariot formation is screened, it suffers one Hit!
+Oxford immediately Routs. This cannot be Screened.
+When this Reaction is used, choose any friendly Formation except Little Round Top; that Formation suffers the hits instead.
+