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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>13 - Edgecote Moor</title>
<link rel="stylesheet" href="/fonts/fonts.css">
<link rel="stylesheet" href="/table-battles/cards.css">
<style>
body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url(../images/background.png)}
.list{display:flex;flex-wrap:wrap;gap:20px;margin-bottom:40px}
</style>
</head>
<body>
<h1>13 - Edgecote Moor</h1>
<div class="list">
<div id="scenario_13" class="scenario card">
<div class="scenario_title">
<div class="battle_name">Edgecote Moor</div>
<div class="battle_date">26 July 1469</div>
</div>
<div class="scenario_player">
<div class="scenario_player_name">House of York</div>
<div class="scenario_line">Cards 43B-47B</div>
<div class="scenario_line">Morale: 1</div>
<div class="scenario_line"></div>
</div>
<div class="scenario_player">
<div class="scenario_player_name">"Robin" of Redesdale</div>
<div class="scenario_line">Cards 48B-51B</div>
<div class="scenario_line">Morale: 1</div>
<div class="scenario_line"></div>
</div>
<div class="rule_text">The first player to bring in their Formation(s) from Reserve gains a second Morale Cube.</div>
<div class="lore_text"></div>
<div class="number">13</div>
</div>
</div><div class="list">
<div class="formation card">
<div class="name blue">Pembroke</div>
<div class="strength">4</div>
<div class="dice_area">(6)</div>
<div class="action_row">
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Redesdale, Clapham</div>
<div class="action_effect">1 hit plus 1 hit per die. 1 self.</div>
</div>
<div class="number">43B</div>
<div class="extra">♣</div>
</div>
<div class="formation card">
<div class="name blue">Herbert</div>
<div class="strength">4</div>
<div class="dice_area">(5)</div>
<div class="action_row">
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Redesdale, Clapham</div>
<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Pembroke</div>
<div class="action_effect">Suffers 1 hit only.</div>
</div>
<div class="number">44B</div>
<div class="extra">♣</div>
</div>
<div class="formation card">
<div class="name blue">Yorkist Reinforcements</div>
<div class="strength">III</div>
<div class="dice_area">Straight 3</div>
<div class="action_row">
<div class="action_type">Command</div>
<div class="action_requirement">Three Cubes</div>
<div class="action_target">Devon and Devon's Archers</div>
</div>
<div class="rule_text">Unlike most Special Formations, this card begins the game with NO cubes on it.</div>
<div class="number">45B</div>
<div class="extra">♣</div>
</div>
<div class="formation card">
<div class="name dkblue">Devon</div>
<div class="strength">6</div>
<div class="dice_area">(3)/(4)</div>
<div class="action_row">
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Redesdale, Clapham</div>
<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="reserve">IN RESERVE (Commanded)</div>
<div class="number">46B</div>
<div class="extra">♠</div>
</div>
<div class="formation card">
<div class="name dkblue">Devon's Archers</div>
<div class="strength">II</div>
<div class="dice_area">Doubles</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
<div class="action_requirement"></div>
<div class="action_target">Any enemy formation</div>
</div>
<div class="rule_text">Unlike most Special Formations, this card begins the game with NO cubes on it.</div>
<div class="reserve">IN RESERVE (Commanded)</div>
<div class="number">47B</div>
<div class="extra">♠</div>
</div>
</div><div class="list">
<div class="formation card">
<div class="name red">Redesdale</div>
<div class="strength">6</div>
<div class="dice_area">(5)/(6)</div>
<div class="action_row">
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Pembroke, Herbert, Devon</div>
<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Pembroke, Herbert</div>
<div class="action_effect">1 hit.</div>
</div>
<div class="number">48B</div>
<div class="extra">♦</div>
</div>
<div class="formation card">
<div class="name red">Rebel Archers</div>
<div class="strength">II</div>
<div class="dice_area">Doubles</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
<div class="action_requirement"></div>
<div class="action_target">Any enemy formation</div>
</div>
<div class="number">49B</div>
<div class="extra">♦</div>
</div>
<div class="formation card">
<div class="name pink">Rebel Reinforcements</div>
<div class="strength">III</div>
<div class="dice_area">Straight 3</div>
<div class="action_row">
<div class="action_type">Command</div>
<div class="action_requirement">Three Cubes</div>
<div class="action_target">Clapham</div>
</div>
<div class="rule_text">Unlike most Special Formations, this card begins the game with NO cubes on it.</div>
<div class="number">50B</div>
<div class="extra">♥</div>
</div>
<div class="formation card">
<div class="name pink">Clapham</div>
<div class="strength">4</div>
<div class="dice_area">(3)/(4)</div>
<div class="action_row">
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Pembroke, Herbert, Devon</div>
<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="reserve">IN RESERVE (Commanded)</div>
<div class="number">51B</div>
<div class="extra">♥</div>
</div>