diff options
Diffstat (limited to 'info/s_13.html')
-rw-r--r-- | info/s_13.html | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/info/s_13.html b/info/s_13.html index 2d4770e..7bacdb0 100644 --- a/info/s_13.html +++ b/info/s_13.html @@ -44,7 +44,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url <div class="action_type">Attack</div> <div class="action_requirement"></div> <div class="action_target">Redesdale, Clapham</div> -<div class="action_effect">1 hit, PLUS 1 hit per die. 1 self per action.</div> +<div class="action_effect">1 hit plus 1 hit per die. 1 self.</div> </div> <div class="number">43B</div> <div class="extra">♣</div> @@ -57,13 +57,13 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url <div class="action_type">Attack</div> <div class="action_requirement"></div> <div class="action_target">Redesdale, Clapham</div> -<div class="action_effect">1 hit per die. 1 self per action.</div> +<div class="action_effect">1 hit per die. 1 self.</div> </div> <div class="action_row"> <div class="action_type reaction">Absorb</div> <div class="action_requirement">Pair</div> <div class="action_target">Pembroke</div> -<div class="action_effect">When target suffers Hits, this unit suffers 1 hit ONLY instead.</div> +<div class="action_effect">Suffers 1 hit only.</div> </div> <div class="number">44B</div> <div class="extra">♣</div> @@ -74,7 +74,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url <div class="dice_area">Straight 3</div> <div class="action_row"> <div class="action_type">Command</div> -<div class="action_requirement">3 cubes</div> +<div class="action_requirement">Three Cubes</div> <div class="action_target">Devon and Devon's Archers</div> </div> <div class="rule_text">Unlike most Special Formations, this card begins the game with NO cubes on it.</div> @@ -89,7 +89,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url <div class="action_type">Attack</div> <div class="action_requirement"></div> <div class="action_target">Redesdale, Clapham</div> -<div class="action_effect">1 hit per die. 1 self per action.</div> +<div class="action_effect">1 hit per die. 1 self.</div> </div> <div class="reserve">IN RESERVE (Commanded)</div> <div class="number">46B</div> @@ -118,7 +118,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url <div class="action_type">Attack</div> <div class="action_requirement"></div> <div class="action_target">Pembroke, Herbert, Devon</div> -<div class="action_effect">1 hit per die. 1 self per action.</div> +<div class="action_effect">1 hit per die. 1 self.</div> </div> <div class="action_row"> <div class="action_type reaction">Counterattack</div> @@ -147,7 +147,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url <div class="dice_area">Straight 3</div> <div class="action_row"> <div class="action_type">Command</div> -<div class="action_requirement">3 cubes</div> +<div class="action_requirement">Three Cubes</div> <div class="action_target">Clapham</div> </div> <div class="rule_text">Unlike most Special Formations, this card begins the game with NO cubes on it.</div> @@ -162,7 +162,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url <div class="action_type">Attack</div> <div class="action_requirement"></div> <div class="action_target">Pembroke, Herbert, Devon</div> -<div class="action_effect">1 hit per die. 1 self per action.</div> +<div class="action_effect">1 hit per die. 1 self.</div> </div> <div class="reserve">IN RESERVE (Commanded)</div> <div class="number">51B</div> |