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author | Tor Andersson <tor@ccxvii.net> | 2025-04-04 23:58:19 +0200 |
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committer | Tor Andersson <tor@ccxvii.net> | 2025-04-05 00:03:53 +0200 |
commit | 951678cb616a87a16bdaeb156b42012145155877 (patch) | |
tree | 7759e5b23b84bdae3335f47751e41eb846738064 /info | |
parent | 59ea3cba9379983c3bacdc2b214438e9acd05071 (diff) | |
download | vijayanagara-951678cb616a87a16bdaeb156b42012145155877.tar.gz |
Add Learn to Play and Rulebook HTML conversions.
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diff --git a/info/learntoplay.html b/info/learntoplay.html new file mode 100644 index 0000000..69c0a05 --- /dev/null +++ b/info/learntoplay.html @@ -0,0 +1,956 @@ +<!DOCTYPE html> +<html> +<head> +<meta name="viewport" content="width=1060"> +<title>Vijayanagara - Learn to Play</title> +<link rel="stylesheet" href="/fonts/fonts.css"> +<style> +body{background-color:slategray} +div{position:relative;background-color:white;margin:1em auto;box-shadow:1px 1px 8px -2px black} +p{position:absolute;white-space:pre;margin:0} +p{font-family:Tinos,Times New Roman,Times,serif;font-size:11.9pt;line-height:1.0em} +</style> +</head> +<body> + +<div id="page1" style="background-image:url('learntoplay1.webp');width:765pt;height:990pt"> +<p style="top:582.9pt;left:166.4pt;font-size:57.0pt"><span style="color:#ffffff">LEARN TO PLAY</span></p> +<p style="top:923.8pt;left:161.2pt;font-size:10.6pt">© 2023 GMT Games, LLC • P.O. Box 1308, Hanford, CA 93232-1308 • www.GMTGames.com</span></p> +<p style="top:761.2pt;left:243.0pt">1.0 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2</span></p> +<p style="top:781.9pt;left:243.0pt">2.0 Components & Setup . . . . . . . . . . . . . . . . . . . . . . 2</span></p> +<p style="top:802.5pt;left:243.0pt">3.0 Example of Play . . . . . . . . . . . . . . . . . . . . . . . . . 6</span></p> +<p style="top:823.1pt;left:243.0pt">4.0 Teaching Guide . . . . . . . . . . . . . . . . . . . . . . . . . 14</span></p> +<p style="top:652.8pt;left:318.1pt;font-size:16.6pt"><b><span style="color:#ffffff">by Joe Dewhurst</span></b></p> +<p style="top:726.4pt;left:241.3pt;font-size:14.3pt"><b>T A B L E O F C O N T E N T S</span></b></p> +</div> + +<div id="page2" style="background-image:url('learntoplay2.webp');width:765pt;height:990pt"> +<p style="top:37.6pt;left:56.2pt">2</span></p> +<p style="top:37.6pt;left:308.1pt"><b><i>Vijayanagara – Learn to Play</span></i></b></p> +<p style="top:940.8pt;left:335.4pt;font-size:9.5pt"><i>© 2023 GMT Games, LLC</span></i></p> +<p style="top:68.9pt;left:393.8pt;font-size:21.4pt"><b><span style="color:#f26651">2 Components and Setup</span></b></p> +<p style="top:94.2pt;left:393.8pt">Take a moment to look at the different board spaces and compo</span>-</span></p> +<p style="top:109.2pt;left:393.8pt">nents listed below as you set up the game, and familiarize yourself </span></p> +<p style="top:124.2pt;left:393.8pt">with each of them and their purpose. A full setup guide can be </span></p> +<p style="top:139.2pt;left:393.8pt">found in section 2.1 of the main Rules of Play, and a diagram of </span></p> +<p style="top:154.2pt;left:393.8pt">the completed setup can be found on the back of the Rules of Play. </span></p> +<p style="top:169.2pt;left:393.8pt">If needed, a pronunciation guide may be found in the Playbook.</span></p> +<p style="top:195.9pt;left:393.8pt;font-size:14.3pt"><b>Board Spaces</span></b></p> +<p style="top:212.9pt;left:393.8pt">Unfold the board and lay it flat on the table. The board depicts </span></p> +<p style="top:227.9pt;left:393.8pt">14th century India, divided into several different kinds of spaces, </span></p> +<p style="top:242.9pt;left:393.8pt">and with tracks and holding boxes around the edges: </span></p> +<p style="top:266.9pt;left:393.8pt">• </span>The numbered track at the top edge of the board is used to mark </span></p> +<p style="top:281.9pt;left:405.0pt">each Faction’s Resources (embossed cylinders) and Victory </span></p> +<p style="top:296.9pt;left:405.0pt">Points (flat counters).</span></p> +<p style="top:355.4pt;left:393.8pt">• </span>The large boxes are used to hold each Faction’s available </span></p> +<p style="top:370.4pt;left:405.0pt">pieces. Any pieces removed from the map are placed back </span></p> +<p style="top:385.4pt;left:405.0pt">into that Faction’s holding box.</span></p> +<p style="top:653.9pt;left:393.8pt">• </span>The Deccan Influence track is used to measure the Influence </span></p> +<p style="top:668.9pt;left:405.0pt">of the Bahmani Kingdom and Vijayanagara Empire in the </span></p> +<p style="top:683.9pt;left:405.0pt">Deccan Plateau. As they advance up this track they gain </span></p> +<p style="top:698.9pt;left:405.0pt">Victory Points, unlock additional units, and enhance their </span></p> +<p style="top:713.9pt;left:405.0pt">Faction-specific Decrees.</span></p> +<p style="top:68.9pt;left:56.2pt;font-size:21.4pt"><b><span style="color:#f26651">1 Introduction</span></b></p> +<p style="top:94.2pt;left:56.2pt"><i>Vijayanagara </span></i>is a game about the rise of the Bahmani Kingdom </span></p> +<p style="top:109.2pt;left:56.2pt">and Vijayanagara Empire and the decline of the Delhi Sultanate </span></p> +<p style="top:124.2pt;left:56.2pt">in the 14th century Indian subcontinent. You play as one of these </span></p> +<p style="top:139.2pt;left:56.2pt">three Factions, competing for territory and influence across the </span></p> +<p style="top:154.2pt;left:56.2pt">Deccan Plateau of southern India, while Mongol invaders threat-</span></p> +<p style="top:169.2pt;left:56.2pt">en the Delhi Sultanate from beyond the Hindu Kush mountains </span></p> +<p style="top:184.2pt;left:56.2pt">to the northwest. The game ends with the arrival of the Mongol </span></p> +<p style="top:199.2pt;left:56.2pt">warlord Timur and the invasion of Delhi in 1398, although the </span></p> +<p style="top:214.2pt;left:56.2pt">Delhi Sultanate player can avoid this historical defeat if they </span></p> +<p style="top:229.2pt;left:56.2pt">prepare well enough.</span></p> +<p style="top:253.2pt;left:56.2pt">Each turn an Event card is drawn and eligible players have the </span></p> +<p style="top:268.2pt;left:56.2pt">opportunity to execute the Event, carry out a powerful Command </span></p> +<p style="top:283.2pt;left:56.2pt">and Decree from their Faction-specific action menu, or perform a </span></p> +<p style="top:298.2pt;left:56.2pt">single Limited Command and remain eligible for the next Event. </span></p> +<p style="top:313.2pt;left:56.2pt">This sequence is periodically interrupted by Mongol Invasions </span></p> +<p style="top:328.2pt;left:56.2pt">that threaten the Delhi Sultanate and present opportunities for the </span></p> +<p style="top:343.2pt;left:56.2pt">Bahmani Kingdom and Vijayanagara Empire, and by Succession </span></p> +<p style="top:358.2pt;left:56.2pt">crises that afford a limited range of free actions to each player. </span></p> +<p style="top:384.9pt;left:56.2pt;font-size:14.3pt"><b>How to Win</span></b></p> +<p style="top:401.9pt;left:56.2pt">To win the game you simply have to achieve a higher score than </span></p> +<p style="top:416.9pt;left:56.2pt">both other players after Timur’s invasion of Delhi, but the way </span></p> +<p style="top:431.9pt;left:56.2pt">this score is calculated is different for each Faction:</span></p> +<p style="top:455.9pt;left:56.2pt">• </span><b>Delhi Sultanate (black): </span></b>Your score is equal to the Prosperity </span></p> +<p style="top:470.9pt;left:67.5pt">of all Tributary Provinces, plus a variable ‘bonus’ ranging from </span></p> +<p style="top:485.9pt;left:67.5pt">-3 to 3 depending on how you fare against Timur at the end of </span></p> +<p style="top:500.9pt;left:67.5pt">the game. All Provinces begin the game as Tributaries, setting </span></p> +<p style="top:515.9pt;left:67.5pt">your score to its highest Prosperity value of 18, but you will </span></p> +<p style="top:530.9pt;left:67.5pt">gradually lose these as the other two players launch rebellions </span></p> +<p style="top:545.9pt;left:67.5pt">against your rule. Your aim is to cling on to as much territory as </span></p> +<p style="top:560.9pt;left:67.5pt">possible and survive longer than the historical Delhi Sultanate. </span></p> +<p style="top:580.4pt;left:56.2pt"><b>• Bahmani Kingdom (turquoise): </span></b>Your score is equal to the </span></p> +<p style="top:595.4pt;left:67.5pt">Prosperity of all Independent Provinces you Control, plus </span></p> +<p style="top:610.4pt;left:67.5pt">the number of your Forts on the map (from 0 to 5), plus your </span></p> +<p style="top:625.4pt;left:67.5pt">Deccan Influence (from 0 to 4). To Control a Province you </span></p> +<p style="top:640.4pt;left:67.5pt">must first launch a rebellion against the Delhi Sultanate, or else </span></p> +<p style="top:655.4pt;left:67.5pt">conquer an already Independent Province. To increase your </span></p> +<p style="top:670.4pt;left:67.5pt">Deccan Influence you must win battles against Vijayanagara, </span></p> +<p style="top:685.4pt;left:67.5pt">or spread your culture by Migrating into shared territories and </span></p> +<p style="top:700.4pt;left:67.5pt">fostering economic development. </span></p> +<p style="top:719.9pt;left:56.2pt"><b>• Vijayanagara Empire (yellow): </span></b>Your score is equal to the </span></p> +<p style="top:734.9pt;left:67.5pt">Prosperity of all Independent Provinces you Control, plus the </span></p> +<p style="top:749.9pt;left:67.5pt">number of your Temples on the map (from 0 to 5), plus your </span></p> +<p style="top:764.9pt;left:67.5pt">Deccan Influence (from 0 to 4). To Control a Province you </span></p> +<p style="top:779.9pt;left:67.5pt">must first launch a rebellion against the Delhi Sultanate, or else </span></p> +<p style="top:794.9pt;left:67.5pt">conquer an already Independent Province. To increase your </span></p> +<p style="top:809.9pt;left:67.5pt">Deccan Influence you must win battles against the Bahmanis </span></p> +<p style="top:824.9pt;left:67.5pt">or spread your culture by Migrating into shared territories and </span></p> +<p style="top:839.9pt;left:67.5pt">fostering economic development. </span></p> +</div> + +<div id="page3" style="background-image:url('learntoplay3.webp');width:765pt;height:990pt"> +<p style="top:37.6pt;left:702.8pt">3</span></p> +<p style="top:36.6pt;left:308.1pt"><b><i>Vijayanagara – Learn to Play</span></i></b></p> +<p style="top:940.8pt;left:335.7pt;font-size:9.5pt"><i>© 2023 GMT Games, LLC</span></i></p> +<p style="top:66.2pt;left:56.2pt">• The Sequence of Play track is used to mark which action is </span></p> +<p style="top:81.2pt;left:67.5pt">taken by each Faction during a turn, and if they are eligible to </span></p> +<p style="top:96.2pt;left:67.5pt">act on the next turn.</span></p> +<p style="top:304.7pt;left:56.2pt">There are three kinds of spaces on the map: </span></p> +<p style="top:328.7pt;left:56.2pt">• The large round </span><b>Delhi </span></b>space is the seat of the Delhi Sultanate. </span></p> +<p style="top:343.7pt;left:67.5pt">It is easy for them to Conscript a large number of Troops and </span></p> +<p style="top:358.7pt;left:67.5pt">easier for them to defend themselves from Mongol attacks </span></p> +<p style="top:373.7pt;left:67.5pt">here. Only Delhi Sultanate and Mongol Invader pieces may </span></p> +<p style="top:388.7pt;left:67.5pt">enter this space.</span></p> +<p style="top:432.2pt;left:58.7pt"> </span></p> +<p style="top:582.2pt;left:199.9pt"><i>Delhi</span></i></p> +<p style="top:606.2pt;left:56.2pt">• The two irregular </span><b>Mongol Invasion Regions</span></b> are labeled </span></p> +<p style="top:621.2pt;left:67.5pt">Mountain Passes and Punjab. Mongol Invaders will enter these </span></p> +<p style="top:636.2pt;left:67.5pt">spaces as they advance towards Delhi. Only Delhi Sultanate </span></p> +<p style="top:651.2pt;left:67.5pt">and Mongol Invader pieces may enter these two spaces.</span></p> +<p style="top:670.7pt;left:376.4pt"> </span></p> +<p style="top:820.7pt;left:149.5pt"><i>Mongol Invasion Regions</span></i></p> +<p style="top:844.7pt;left:56.3pt">• The remaining thirteen irregular spaces are </span><b>Provinces</span></b>, marked </span></p> +<p style="top:859.7pt;left:67.5pt">with a numerical Prosperity value (1 or 2), and with a small </span></p> +<p style="top:874.7pt;left:67.5pt">circular space where a Tributary or Control counter can be </span></p> +<p style="top:889.7pt;left:67.5pt">placed. Every Province begins as a Tributary, marked with a </span></p> +<p style="top:904.7pt;left:67.5pt">Tributary counter. Once this counter is removed a Province </span></p> +<p style="top:919.7pt;left:67.5pt">becomes Independent. </span></p> +<p style="top:66.2pt;left:393.8pt">• </span>An Independent Province is Controlled by the Faction with a </span></p> +<p style="top:81.2pt;left:405.0pt">majority of pieces there (more pieces than both other Factions </span></p> +<p style="top:96.2pt;left:405.0pt">combined), marked with a Faction-specific Control counter. If </span></p> +<p style="top:111.2pt;left:405.0pt">no Faction has a majority of pieces in an Independent Province </span></p> +<p style="top:126.2pt;left:405.0pt">it is Uncontrolled (indicated by the absence of any Control </span></p> +<p style="top:141.2pt;left:405.0pt">counter). Mongol Invaders cannot enter Provinces.</span></p> +<p style="top:160.7pt;left:709.2pt"> </span></p> +<p style="top:370.7pt;left:526.5pt"><i>Provinces</span></i></p> +<p style="top:394.7pt;left:393.8pt">• </span>The boundaries of some Provinces meet at named </span><b>Cities</span></b>. A </span></p> +<p style="top:409.7pt;left:405.0pt">City is not a space, but all Provinces bordering a specific City </span></p> +<p style="top:424.7pt;left:405.0pt">are considered adjacent to each other (e.g., the Provinces of </span></p> +<p style="top:439.7pt;left:405.0pt">Gondwana and Andhra are adjacent via the City of Warangal), </span></p> +<p style="top:454.7pt;left:405.0pt">and some Events instruct the player to select Provinces adjacent </span></p> +<p style="top:469.7pt;left:405.0pt">to specific Cities (e.g., an Event which specifies a “Province </span></p> +<p style="top:484.7pt;left:405.0pt">adjacent to Vijayanagara” means either Maharashtra, Andhra, </span></p> +<p style="top:499.7pt;left:405.0pt">or Karnataka). </span></p> +<p style="top:519.2pt;left:393.8pt">• The </span><b>Vindhya Range </span></b>space, lying at the apex between Malwa, </span></p> +<p style="top:534.2pt;left:405.0pt">Jaunpur, Madhyadesh, and Gondwana, is impassable. No piec</span>-</span></p> +<p style="top:549.2pt;left:405.0pt">es may ever enter or be placed into this space for any reason. </span></p> +<p style="top:568.7pt;left:709.4pt"> </span></p> +<p style="top:673.7pt;left:513.4pt"><i>Vindhya Range</span></i></p> +<p style="top:700.4pt;left:393.8pt;font-size:14.3pt"><b>Counters</span></b></p> +<p style="top:717.4pt;left:393.8pt">Pop out the cardboard counters from the countersheet. They will </span></p> +<p style="top:732.4pt;left:393.8pt">be used to track various things in the game:</span></p> +<p style="top:756.4pt;left:393.8pt">• One square counter for each Faction is used to mark its current </span></p> +<p style="top:771.4pt;left:405.0pt">Victory Point total on the large numbered track. Place the Delhi </span></p> +<p style="top:786.4pt;left:405.0pt">Sultanate ‘Victory’ counter on the ‘18’ space of the numbered </span></p> +<p style="top:801.4pt;left:405.0pt">track at the top of the board, the Bahmani Kingdom ‘Victory’ </span></p> +<p style="top:816.4pt;left:405.0pt">counter on the ‘0’ space, and the Vijayanagara Empire ‘Victory’ </span></p> +<p style="top:831.4pt;left:405.0pt">counter on the ‘0’ space.</span></p> +</div> + +<div id="page4" style="background-image:url('learntoplay4.webp');width:765pt;height:990pt"> +<p style="top:37.6pt;left:56.2pt">4</span></p> +<p style="top:37.6pt;left:308.1pt"><b><i>Vijayanagara – Learn to Play</span></i></b></p> +<p style="top:940.8pt;left:335.4pt;font-size:9.5pt"><i>© 2023 GMT Games, LLC</span></i></p> +<p style="top:66.8pt;left:393.8pt;font-size:14.3pt"><b>Wooden Pieces</span></b></p> +<p style="top:83.8pt;left:393.8pt">Wooden pieces in Faction-specific colors are used either to mark </span></p> +<p style="top:98.8pt;left:393.8pt">Resources and Eligibility (large embossed cylinders) or as units </span></p> +<p style="top:113.8pt;left:393.8pt">and buildings on the map (all other wooden pieces):</span></p> +<p style="top:137.8pt;left:393.8pt">• </span>Embossed cylinders, one for each Faction, are used to mark </span></p> +<p style="top:152.8pt;left:405.0pt">current Resources on the large numbered track. These cylinders </span></p> +<p style="top:167.8pt;left:405.0pt">are moved up and down the track as Resources are gained or </span></p> +<p style="top:182.8pt;left:405.0pt">lost during the game. Resources can even be traded among </span></p> +<p style="top:197.8pt;left:405.0pt">Factions for Cavalry or other favors at any time. Place a black </span></p> +<p style="top:212.8pt;left:405.0pt">embossed cylinder on the ‘12’ space of the numbered track, </span></p> +<p style="top:227.8pt;left:405.0pt">a turquoise embossed cylinder on the ‘6’ space, and a yellow </span></p> +<p style="top:242.8pt;left:405.0pt">embossed cylinder on the ‘7’ space. </span></p> +<p style="top:346.2pt;left:393.8pt">• </span>Place one embossed cylinder for each Faction on the ‘Eligible </span></p> +<p style="top:361.2pt;left:405.0pt">Factions’ space of the Sequence of Play track. These cylinders </span></p> +<p style="top:376.2pt;left:405.0pt">are used to indicate Faction eligibility and to record which </span></p> +<p style="top:391.2pt;left:405.0pt">actions have been taken during a turn. </span></p> +<p style="top:659.8pt;left:393.8pt">• </span>Wooden cubes (red Mongol Invaders and gray Troops) and </span></p> +<p style="top:674.8pt;left:405.0pt">embossed hexagonal cylinders (black Governors, yellow </span></p> +<p style="top:689.8pt;left:405.0pt">Rajas, and turquoise Amirs) are </span><i>Units </span></i>placed on map spaces, </span></p> +<p style="top:704.8pt;left:405.0pt">which contribute to Control of Provinces and may Attack </span></p> +<p style="top:719.8pt;left:405.0pt">enemy pieces. Amirs and Rajas (but not Governors) may be </span></p> +<p style="top:734.8pt;left:405.0pt">either </span><i>Obedient</span></i> (embossed side down) or </span><i>Rebelling</span></i> (embossed </span></p> +<p style="top:749.8pt;left:405.0pt">side up). </span></p> +<p style="top:66.2pt;left:56.2pt">• Two square counters, one each for the Bahmani Kingdom and </span></p> +<p style="top:81.2pt;left:67.5pt">Vijayanagara Empire, are used to track their current Deccan </span></p> +<p style="top:96.2pt;left:67.5pt">Influence. Place both Influence counters (turquoise crescent </span></p> +<p style="top:111.2pt;left:67.5pt">moon for Bahmani and yellow sun for Vijayanagara) on the </span></p> +<p style="top:126.2pt;left:67.5pt">‘0’ spaces of their Deccan Influence tracks. </span></p> +<p style="top:229.7pt;left:56.2pt">• </span>10 square Cavalry counters form a pool of available Cavalry </span></p> +<p style="top:244.7pt;left:67.5pt">that each Faction may draw from when instructed to do so, </span></p> +<p style="top:259.7pt;left:67.5pt">and then may spend for a bonus in battles (the two sides of </span></p> +<p style="top:274.7pt;left:67.5pt">the Cavalry counter indicate the two possible bonuses). If no </span></p> +<p style="top:289.7pt;left:67.5pt">counters remain in this pool, then a player may instead take </span></p> +<p style="top:304.7pt;left:67.5pt">a Cavalry counter from any other player when instructed to </span></p> +<p style="top:319.7pt;left:67.5pt">take one from the pool. Cavalry can even be purchased/sold </span></p> +<p style="top:334.7pt;left:67.5pt">or traded for favors among Factions at any time during the </span></p> +<p style="top:349.7pt;left:67.5pt">game. Place eight of these in a pool to one side of the board </span></p> +<p style="top:364.7pt;left:67.5pt">for now, and two in the Delhi Sultanate box on the board (the </span></p> +<p style="top:379.7pt;left:67.5pt">Delhi Sultanate begins the game with these). The additional </span></p> +<p style="top:394.7pt;left:67.5pt">red Mongol Cavalry counter should be placed near the Mongol </span></p> +<p style="top:409.7pt;left:67.5pt">Invaders’ box.</span></p> +<p style="top:513.2pt;left:56.2pt">• </span>13 double-sided circular Tributary/Delhi Control counters </span></p> +<p style="top:528.2pt;left:67.5pt">are used to indicate when a Province is either a Tributary or </span></p> +<p style="top:543.2pt;left:67.5pt">an Independent Province Controlled by the Delhi Sultanate. </span></p> +<p style="top:558.2pt;left:67.5pt">Place one, Tributary side up, in each of the round spaces in the </span></p> +<p style="top:573.2pt;left:67.5pt">Provinces on the board at the beginning of the game.</span></p> +<p style="top:676.7pt;left:56.2pt">• </span>13 double-sided circular Bahmani/Vijayanagara Control </span></p> +<p style="top:691.7pt;left:67.5pt">counters are used to indicate when an Independent Province is </span></p> +<p style="top:706.7pt;left:67.5pt">Controlled by either Faction, contributing its value to their total </span></p> +<p style="top:721.7pt;left:67.5pt">score. As no Provinces are Independent at the beginning of the </span></p> +<p style="top:736.7pt;left:67.5pt">game, place these in a pool to one side until they are needed.</span></p> +</div> + +<div id="page5" style="background-image:url('learntoplay5.webp');width:765pt;height:990pt"> +<p style="top:37.6pt;left:702.8pt">5</span></p> +<p style="top:36.6pt;left:308.1pt"><b><i>Vijayanagara – Learn to Play</span></i></b></p> +<p style="top:940.8pt;left:335.7pt;font-size:9.5pt"><i>© 2023 GMT Games, LLC</span></i></p> +<p style="top:66.2pt;left:84.4pt">• </span>Place 4 gray Troops cubes in each of Delhi and Punjab; </span></p> +<p style="top:81.2pt;left:95.6pt">3 in Malwa; 2 each in Mountain Passes, Jaunpur, and </span></p> +<p style="top:96.2pt;left:95.6pt">Madhyadesh; 1 each in Sindh, Rajput Kingdoms, Gujarat, </span></p> +<p style="top:111.2pt;left:95.6pt">Andhra, and Tamilakam; and the remaining 10 in the </span></p> +<p style="top:126.2pt;left:95.6pt">box marked ‘Delhi Sultanate’. Place 1 black Governor </span></p> +<p style="top:141.2pt;left:95.6pt">hexagonal cylinder in Malwa, and the remaining 4 in the </span></p> +<p style="top:156.2pt;left:95.6pt">Delhi Sultanate box. </span></p> +<p style="top:175.7pt;left:84.4pt">• Place 4 turquoise Amir hexagonal cylinders in Maha-</span></p> +<p style="top:190.7pt;left:95.6pt">rashtra; 2 each in Madhyadesh and on the two indicated </span></p> +<p style="top:205.7pt;left:95.6pt">spaces of the Deccan Influence track; 1 each in Gujarat </span></p> +<p style="top:220.7pt;left:95.6pt">and Gondwana; and the remaining 6 in the box marked </span></p> +<p style="top:235.7pt;left:95.6pt">‘Bahmani Kingdom’. All Amirs should be placed em</span>-</span></p> +<p style="top:250.7pt;left:95.6pt">bossed side down, to indicate that they are currently </span></p> +<p style="top:265.7pt;left:95.6pt">Obedient to the Delhi Sultanate. </span></p> +<p style="top:285.2pt;left:84.4pt">• </span>Place 3 yellow Raja hexagonal cylinders in Karnataka; </span></p> +<p style="top:300.2pt;left:95.6pt">2 each in Andhra and on the four indicated spaces of </span></p> +<p style="top:315.2pt;left:95.6pt">the Deccan Influence track; 1 in Tamilakam; and the re</span>-</span></p> +<p style="top:330.2pt;left:95.6pt">maining 8 in the box marked ‘Vijayanagara Empire’. All </span></p> +<p style="top:345.2pt;left:95.6pt">Rajas should be placed embossed side down, to indicate </span></p> +<p style="top:360.2pt;left:95.6pt">that they are currently Obedient to the Delhi Sultanate. </span></p> +<p style="top:379.7pt;left:84.4pt">• </span>Place the 12 red Mongol Invader cubes in the ‘Mongol </span></p> +<p style="top:394.7pt;left:95.6pt">Invaders’ box.</span></p> +<p style="top:418.5pt;left:61.9pt"><b>Important</span></b> – Every Amir in a Bahmani-Controlled Province </span></p> +<p style="top:433.5pt;left:61.9pt">is always Rebelling. Every Raja in a Vijayanagara-Controlled </span></p> +<p style="top:448.5pt;left:61.9pt">Province is always Rebelling. If a Province becomes Bahma</span>-</span></p> +<p style="top:463.5pt;left:61.9pt">ni-Controlled or Vijayagara-Controlled, immediately flip that </span></p> +<p style="top:478.5pt;left:61.9pt">Faction’s Units there to Rebelling.</span></p> +<p style="top:503.1pt;left:56.2pt">• </span>Wooden embossed disks (Qasbahs, Forts, and Temples) are </span></p> +<p style="top:518.1pt;left:67.5pt"><i>Structures</span></i> placed on map spaces, which contribute to Control </span></p> +<p style="top:533.1pt;left:67.5pt">of Provinces and offer Faction-specific bonuses. Structures are </span></p> +<p style="top:548.1pt;left:67.5pt">always placed embossed side up (although this has no game </span></p> +<p style="top:563.1pt;left:67.5pt">effect). Place 1 black Qasbah disk in Andhra. The remaining 4 </span></p> +<p style="top:578.1pt;left:67.5pt">Qasbahs, 5 turquoise Forts, and 5 yellow Temples are placed </span></p> +<p style="top:593.1pt;left:67.5pt">in their respective Faction’s holding box.</span></p> +<p style="top:674.3pt;left:56.2pt;font-size:14.3pt"><b>Dice</span></b></p> +<p style="top:691.3pt;left:56.2pt">Six regular 6-sided dice (four dark red and two light brown) are </span></p> +<p style="top:706.3pt;left:56.2pt">used to determine the outcome of battles. Place these to one side </span></p> +<p style="top:721.3pt;left:56.2pt">near the board.</span></p> +<p style="top:748.1pt;left:56.2pt;font-size:14.3pt"><b>Pawns</span></b></p> +<p style="top:765.1pt;left:56.2pt">Nine wooden pawns (six white and three brown) can be used to </span></p> +<p style="top:780.1pt;left:56.2pt">track spaces selected for actions during play. These are purely </span></p> +<p style="top:795.1pt;left:56.2pt">for convenience and have no game effect; set them aside for now.</span></p> +<p style="top:66.8pt;left:393.8pt;font-size:14.3pt"><b>Cards</span></b></p> +<p style="top:83.8pt;left:393.8pt">A single Dynasty card indicates the current family ruling the </span></p> +<p style="top:98.8pt;left:393.8pt">Delhi Sultanate. At the start of the game, the Khalji Dynasty rules </span></p> +<p style="top:113.8pt;left:393.8pt">from Delhi with an iron fist, preventing the other two Factions </span></p> +<p style="top:128.8pt;left:393.8pt">from selecting the Rebel Command. Once this card is flipped to its </span></p> +<p style="top:143.8pt;left:393.8pt">Tughlaq Dynasty side, the power of the Delhi Sultanate begins to </span></p> +<p style="top:158.8pt;left:393.8pt">wane and the Rebel Command becomes possible. Place the Khalji </span></p> +<p style="top:173.8pt;left:393.8pt">Dynasty card near to the board. The other four kinds of cards </span></p> +<p style="top:188.8pt;left:393.8pt">are used to form the deck which drives turn-to-turn gameplay:</span></p> +<p style="top:212.8pt;left:393.8pt">• </span>Event cards feature two possible options that a player may </span></p> +<p style="top:227.8pt;left:405.0pt">select from, typically one that benefits the Delhi Sultanate and </span></p> +<p style="top:242.8pt;left:405.0pt">one that benefits either or both of the other two Factions. Any </span></p> +<p style="top:257.8pt;left:405.0pt">Faction may select either option on an Event card, even if it </span></p> +<p style="top:272.8pt;left:405.0pt">does not directly benefit them.</span></p> +<p style="top:496.2pt;left:393.8pt">• Mongol Invasion cards interrupt the usual sequence of play </span></p> +<p style="top:511.2pt;left:405.0pt">and instruct either the Bahmani Kingdom or Vijayanagara </span></p> +<p style="top:526.2pt;left:405.0pt">Empire player to take two sequential actions on behalf of the </span></p> +<p style="top:541.2pt;left:405.0pt">non-player Mongol Invaders, and then choose whether or not </span></p> +<p style="top:556.2pt;left:405.0pt">to accept a ‘compromising gift’, which lowers their Influence </span></p> +<p style="top:571.2pt;left:405.0pt">in exchange for Resources and Cavalry.</span></p> +</div> + +<div id="page6" style="background-image:url('learntoplay6.webp');width:765pt;height:990pt"> +<p style="top:37.6pt;left:56.2pt">6</span></p> +<p style="top:37.6pt;left:308.1pt"><b><i>Vijayanagara – Learn to Play</span></i></b></p> +<p style="top:940.8pt;left:335.4pt;font-size:9.5pt"><i>© 2023 GMT Games, LLC</span></i></p> +<p style="top:68.9pt;left:393.8pt;font-size:21.4pt"><b><span style="color:#f26651">3. Example of Play</span></b></p> +<p style="top:94.2pt;left:393.8pt">We are now ready to begin playing the game. Turn over the top </span></p> +<p style="top:109.2pt;left:393.8pt">card of the deck, Sᴀɢᴇ ᴏғ Vɪᴅʏᴀʀᴀɴʏᴀ, and place it face-up next </span></p> +<p style="top:124.2pt;left:393.8pt">to the deck. This is the active card for the first turn, which will </span></p> +<p style="top:139.2pt;left:393.8pt">determine the order in which Factions take their turns and the </span></p> +<p style="top:154.2pt;left:393.8pt">possible Event options that may be executed.</span></p> +<p style="top:379.9pt;left:393.8pt;font-size:14.3pt"><b>Sequence of Play</span></b></p> +<p style="top:396.9pt;left:393.8pt">Along the top of each Event card are the three Faction flags, in </span></p> +<p style="top:411.9pt;left:393.8pt">this case the Vijayanagara Empire (yellow), Bahmani Kingdom </span></p> +<p style="top:426.9pt;left:393.8pt">(turquoise), and Delhi Sultanate (gray). The order of these flags </span></p> +<p style="top:441.9pt;left:393.8pt">determines the sequence in which the currently eligible Factions </span></p> +<p style="top:456.9pt;left:393.8pt">choose and execute their action for the turn. At the start of the </span></p> +<p style="top:471.9pt;left:393.8pt">game all three Factions are eligible, as indicated by the location </span></p> +<p style="top:486.9pt;left:393.8pt">of their eligibility cylinders in the ‘Eligible Factions’ box of the </span></p> +<p style="top:501.9pt;left:393.8pt">Sequence of Play track. (You can read about the Sequence of </span></p> +<p style="top:516.9pt;left:393.8pt">Play in more detail in section 2.3 of the Rules of Play.)</span></p> +<p style="top:540.9pt;left:393.8pt">As Vijayanagara is first eligible, they get first choice of which </span></p> +<p style="top:555.9pt;left:393.8pt">action to perform. They have four options, as indicated by the </span></p> +<p style="top:570.9pt;left:393.8pt">spaces around the Eligible Factions box on the game board: </span><b>Com-</span></b></p> +<p style="top:585.9pt;left:393.8pt"><b>mand & Decree</span></b>, </span><b>Event or Command</span></b>, </span><b>Limited Command</span></b>, or </span></p> +<p style="top:600.9pt;left:393.8pt"><b>Pass</span></b>. The two options in the circles to the right of the box may </span></p> +<p style="top:615.9pt;left:393.8pt">each only be performed by a maximum of one Faction per turn, </span></p> +<p style="top:630.9pt;left:393.8pt">and typically make that Faction ineligible to act on the next turn. </span></p> +<p style="top:645.9pt;left:393.8pt">The other two options, in the small boxes above and below the </span></p> +<p style="top:660.9pt;left:393.8pt">Eligible Factions box, may always be performed by any number </span></p> +<p style="top:675.9pt;left:393.8pt">of Factions and allow you to stay eligible to act on the next turn. </span></p> +<p style="top:690.9pt;left:393.8pt">As Factions act during a turn they place their cylinders in the </span></p> +<p style="top:705.9pt;left:393.8pt">relevant space on the track to indicate which option they have </span></p> +<p style="top:720.9pt;left:393.8pt">chosen. All Eligible Factions will act on each card.</span></p> +<p style="top:66.2pt;left:56.3pt">• Succession cards are seeded periodically throughout the event </span></p> +<p style="top:81.2pt;left:67.5pt">deck (after every eight cards) and give each Faction a partic</span>-</span></p> +<p style="top:96.2pt;left:67.5pt">ular action in a certain order. The first Succession card also </span></p> +<p style="top:111.2pt;left:67.5pt">permanently flips the Dynasty card from its Khalji side to its </span></p> +<p style="top:126.2pt;left:67.5pt">Tughlaq side. These cards are pictured on the player strategy </span></p> +<p style="top:141.2pt;left:67.5pt">aid sheets for ease of reference during the game.</span></p> +<p style="top:334.7pt;left:56.2pt">• </span>The two identical Timurid Empire cards appear in the final 8 </span></p> +<p style="top:349.7pt;left:67.5pt">cards of the deck. The first time one of these cards is drawn, </span></p> +<p style="top:364.7pt;left:67.5pt">half of the available Mongol Invader units are placed into the </span></p> +<p style="top:379.7pt;left:67.5pt">Mountain Passes. The second time one of these cards is drawn, </span></p> +<p style="top:394.7pt;left:67.5pt">Timur’s Invasion occurs, triggering a final special sequence </span></p> +<p style="top:409.7pt;left:67.5pt">before the game immediately ends. This sequence is described </span></p> +<p style="top:424.7pt;left:67.5pt">on the Mongol Invaders page of the player aid.</span></p> +<p style="top:708.2pt;left:56.2pt">Deck construction is detailed in section 2.1 of the Rules of Play, </span></p> +<p style="top:723.2pt;left:56.2pt">but for now we will simply take the following six Event cards </span></p> +<p style="top:738.2pt;left:56.2pt">and two Mongol Invasion cards and form them into a stack in </span></p> +<p style="top:753.2pt;left:56.2pt">the following order, facedown from top to bottom: Sᴀɢᴇ ᴏғ </span></p> +<p style="top:768.2pt;left:56.2pt">Vɪᴅʏᴀʀᴀɴʏᴀ (#13), Tʜᴇ Tᴜʀᴏ̨ᴜᴏɪsᴇ Tʜʀᴏɴᴇ (#28), Mᴏɴɢᴏʟ </span></p> +<p style="top:783.2pt;left:56.2pt">Iɴᴠᴀsɪᴏɴ with Bahmani alliance, Uᴘʀɪsɪɴɢ ɪɴ Dᴀᴜʟᴀᴛᴀʙᴀᴅ (#15), </span></p> +<p style="top:798.2pt;left:56.2pt">Mᴏɴɢᴏʟ Iɴᴠᴀsɪᴏɴ with Vijayanagara alliance, Tᴀɢʜɪ ᴛʜᴇ Eʟᴜsɪᴠᴇ </span></p> +<p style="top:813.2pt;left:56.2pt">(#27), Mᴀʟɪᴋ Kᴀғᴜʀ (#1), and Bᴇɴɢᴀʟɪ Rᴇsɪsᴛᴀɴᴄᴇ (#19). Put </span></p> +<p style="top:828.2pt;left:56.2pt">the Zᴇɴɪᴛʜ ᴏғ ᴛʜᴇ Dᴇʟʜɪ Sᴜʟᴛᴀɴᴀᴛᴇ card on the bottom of this </span></p> +<p style="top:843.2pt;left:56.2pt">stack, then place the deck near the game board, where every </span></p> +<p style="top:858.2pt;left:56.2pt">player can easily see it.</span></p> +</div> + +<div id="page7" style="background-image:url('learntoplay7.webp');width:765pt;height:990pt"> +<p style="top:37.6pt;left:702.8pt">7</span></p> +<p style="top:36.6pt;left:308.1pt"><b><i>Vijayanagara – Learn to Play</span></i></b></p> +<p style="top:940.8pt;left:335.7pt;font-size:9.5pt"><i>© 2023 GMT Games, LLC</span></i></p> +<p style="top:66.8pt;left:56.2pt;font-size:14.3pt"><b>Turn 1 – Events</span></b></p> +<p style="top:83.8pt;left:56.2pt">The current Event card is quite attractive for the Vijayanagara </span></p> +<p style="top:98.8pt;left:56.2pt">Empire, so they place their cylinder in the </span><b>Event or Command</span></b> </span></p> +<p style="top:113.8pt;left:56.2pt">circle, which allows them to execute either one of the two options </span></p> +<p style="top:128.8pt;left:56.2pt">on the card, or to perform one Command in any number of spaces. </span></p> +<p style="top:143.8pt;left:56.2pt">They choose to execute the top (unshaded) Event option, which </span></p> +<p style="top:158.8pt;left:56.2pt">instructs them to first increase their Deccan Influence track two </span></p> +<p style="top:173.8pt;left:56.2pt">steps (indicated by the yellow sun symbol). Move the yellow </span></p> +<p style="top:188.8pt;left:56.2pt">Influence marker two spaces to the right, to the ‘2’ box. This </span></p> +<p style="top:203.8pt;left:56.2pt">unlocks the four yellow Rajas in the ‘1’ and ‘2’ boxes – move </span></p> +<p style="top:218.8pt;left:56.2pt">them to the Vijayanagara Empire box. It also enhances the effects </span></p> +<p style="top:233.8pt;left:56.2pt">of the Compel Decree, and raises the Vijayanagara Victory total </span></p> +<p style="top:248.8pt;left:56.2pt">by 2 – move the yellow ‘Victory’ marker to the ‘2’ box now. </span></p> +<p style="top:263.8pt;left:56.2pt">Next, the Event text instructs Vijayanagara to place any units </span></p> +<p style="top:278.8pt;left:56.2pt">just gained (the four Rajas unlocked from the Deccan Influence </span></p> +<p style="top:293.8pt;left:56.2pt">track) “adjacent to Vijayanagara” – meaning, in any map spaces </span></p> +<p style="top:308.8pt;left:56.2pt">adjacent to the city point labeled ‘Vijayanagara’. Place two Rajas </span></p> +<p style="top:323.8pt;left:56.2pt">in Maharashtra and one each in Andhra and Karnataka. As the </span></p> +<p style="top:338.8pt;left:56.2pt">Event has been fully executed, the Vijayanagara Empire’s turn </span></p> +<p style="top:353.8pt;left:56.2pt">is now complete.</span></p> +<p style="top:551.8pt;left:64.0pt"><i>The Vijayanagara Empire performs the unshaded Event text </span></i></p> +<p style="top:566.8pt;left:62.9pt"><i>on the Sᴀɢᴇ ᴏғ Vɪᴅʏᴀʀᴀɴʏᴀ card, shifting its Deccan Influence </span></i></p> +<p style="top:581.8pt;left:66.0pt"><i>twice and adding Rajas adjacent to Vijayanagara (two into </span></i></p> +<p style="top:596.8pt;left:71.5pt"><i>Maharashtra and one each into Andhra and Karnataka).</span></i></p> +<p style="top:623.5pt;left:56.2pt;font-size:14.3pt"><b>Turn 1 – Commands and Decrees</span></b></p> +<p style="top:640.5pt;left:56.2pt">The next eligible Faction is the Bahmani Kingdom, as indicated </span></p> +<p style="top:655.5pt;left:56.2pt">along the top of the current Event card, and they can now choose </span></p> +<p style="top:670.5pt;left:56.2pt">from any of the remaining three options. They choose </span><b>Command </span></b></p> +<p style="top:685.5pt;left:56.2pt"><b>& Decree</span></b>, which will allow them to perform one of their regular </span></p> +<p style="top:700.5pt;left:56.2pt">Commands in any number of spaces, coupled with a powerful </span></p> +<p style="top:715.5pt;left:56.2pt">Decree either before or after the Command. Place their eligibility </span></p> +<p style="top:730.5pt;left:56.2pt">cylinder in this circle, and then take a moment to look at the Bah-</span></p> +<p style="top:745.5pt;left:56.2pt">mani page of the player aid, which lists their available Commands </span></p> +<p style="top:760.5pt;left:56.2pt">and Decrees along with some additional information. (You can </span></p> +<p style="top:775.5pt;left:56.2pt">read about the Commands and Decrees for all Factions in more </span></p> +<p style="top:790.5pt;left:56.2pt">detail in sections 3.0 and 4.0 of the Rules of Play.)</span></p> +<p style="top:814.5pt;left:56.2pt">At the start of the game, the most attractive Command options for </span></p> +<p style="top:829.5pt;left:56.2pt">the Bahmanis are probably </span><b>Rally</span></b> (to place additional Amirs) or </span><b>Mi-</span></b></p> +<p style="top:844.5pt;left:56.2pt"><b>grate</span></b> (to move Amirs into new territory). </span><b>Attack </span></b>requires a larger </span></p> +<p style="top:859.5pt;left:56.2pt">number of Amirs to maximize the chances of success, while </span><b>Rebel</span></b> </span></p> +<p style="top:874.5pt;left:56.2pt">is only possible after the first Succession card has flipped the Delhi </span></p> +<p style="top:889.5pt;left:56.2pt">Sultanate’s Dynasty card from Khalji to Tughlaq. Vijayanagara has </span></p> +<p style="top:904.5pt;left:56.2pt">access to these same Command options, while the Delhi Sultanate </span></p> +<p style="top:919.5pt;left:56.2pt">has a different menu of options that we will look at shortly.</span></p> +<p style="top:66.2pt;left:393.8pt">The Bahmanis decide to Migrate first. They may choose any </span></p> +<p style="top:81.2pt;left:393.8pt">Provinces as destinations, and pay 1 Resource per destination </span></p> +<p style="top:96.2pt;left:393.8pt">to move in up to three Amirs from adjacent Provinces (each </span></p> +<p style="top:111.2pt;left:393.8pt">Amir may only move once during the entire turn). They decide </span></p> +<p style="top:126.2pt;left:393.8pt">to Migrate to Malwa, Bengal, Gondwana, and Andhra, costing 4 </span></p> +<p style="top:141.2pt;left:393.8pt">Resources total – shift their Resource cylinder from the ‘6’ space </span></p> +<p style="top:156.2pt;left:393.8pt">to the ‘2’ space. Then, move one turquoise Amir from Gondwa</span>-</span></p> +<p style="top:171.2pt;left:393.8pt">na to Bengal, one from Madhyadesh to Gondwana, one from </span></p> +<p style="top:186.2pt;left:393.8pt">Maharashtra to Malwa, and one from Maharashtra to Andhra. </span></p> +<p style="top:210.2pt;left:393.8pt">If any of the moving Amirs had been Rebelling (embossed end </span></p> +<p style="top:225.2pt;left:393.8pt">up) and their destination had been a Tributary (in this case, all </span></p> +<p style="top:240.2pt;left:393.8pt">destinations), they would have had to flip back to Obedient </span></p> +<p style="top:255.2pt;left:393.8pt">(embossed end down). At the end of a Migrate Command, if any </span></p> +<p style="top:270.2pt;left:393.8pt">Amir has moved into a space with Vijayanagara pieces (in this </span></p> +<p style="top:285.2pt;left:393.8pt">case Andhra), the Bahmanis may spend an additional Resource </span></p> +<p style="top:300.2pt;left:393.8pt">to increase their Influence by 1 and lower Vijayanagara Influence </span></p> +<p style="top:315.2pt;left:393.8pt">by 1. They do this now – lower their Resources to 1, increase </span></p> +<p style="top:330.2pt;left:393.8pt">their Influence to 1, and lower Vijayanagara Influence to 1. This </span></p> +<p style="top:345.2pt;left:393.8pt">also requires the Vijayanagara Empire to return two Rajas from </span></p> +<p style="top:360.2pt;left:393.8pt">their supply (or from the map if none are in the supply) back onto </span></p> +<p style="top:375.2pt;left:393.8pt">the ‘2’ space of the Influence track, and lowers the Vijayanagara </span></p> +<p style="top:390.2pt;left:393.8pt">victory total by 1 while raising the Bahmani victory total by the </span></p> +<p style="top:405.2pt;left:393.8pt">same amount – do this now.</span></p> +<p style="top:429.2pt;left:393.8pt">Next, the Bahmani Kingdom may perform a Decree, choosing </span></p> +<p style="top:444.2pt;left:393.8pt">from either </span><b>Trade</span></b> (to gain Resources and Cavalry), </span><b>Build</span></b> (to </span></p> +<p style="top:459.2pt;left:393.7pt">place a Fort), or </span><b>Conspire </span></b>(to replace enemy pieces, particularly </span></p> +<p style="top:474.2pt;left:393.7pt">the dangerous Governors of Delhi). They decide to Trade, which </span></p> +<p style="top:489.2pt;left:393.7pt">grants them 1 Resource for every space with a friendly piece. In </span></p> +<p style="top:504.2pt;left:393.7pt">this case there are seven such spaces, increasing their Resources </span></p> +<p style="top:519.2pt;left:393.7pt">to 8 total. Trade also grants them at least one Cavalry, plus one </span></p> +<p style="top:534.2pt;left:393.7pt">or two if they have at least Influence 1 or 3, respectively. As they </span></p> +<p style="top:549.2pt;left:393.7pt">are at 1 Influence, they gain two Cavalry tokens – take these from </span></p> +<p style="top:564.2pt;left:393.7pt">the shared pool and place them in the Bahmani Kingdom box </span></p> +<p style="top:579.2pt;left:393.7pt">now. The Bahmani turn is now complete.</span></p> +<p style="top:837.2pt;left:405.6pt"><i>The Bahmani Kingdom executes a Migrate Command into </span></i></p> +<p style="top:852.2pt;left:396.4pt"><i>four Provinces, then a Trade Decree. Commands and Decrees </span></i></p> +<p style="top:867.2pt;left:396.8pt"><i>are performed to completion at once, but can be performed in </span></i></p> +<p style="top:882.2pt;left:520.6pt"><i>either order.</span></i></p> +</div> + +<div id="page8" style="background-image:url('learntoplay8.webp');width:765pt;height:990pt"> +<p style="top:37.6pt;left:56.2pt">8</span></p> +<p style="top:37.6pt;left:308.1pt"><b><i>Vijayanagara – Learn to Play</span></i></b></p> +<p style="top:940.8pt;left:335.4pt;font-size:9.5pt"><i>© 2023 GMT Games, LLC</span></i></p> +<p style="top:66.8pt;left:56.2pt;font-size:14.3pt"><b>Limited Command or Pass</span></b></p> +<p style="top:83.8pt;left:56.2pt">The Delhi Sultanate is the last Faction eligible to act, and as the </span></p> +<p style="top:98.8pt;left:56.2pt">two circular spaces are already filled their options are restricted. </span></p> +<p style="top:113.8pt;left:56.2pt">They can either </span><b>Pass</span></b> to gain 3 Resources, or take a </span><b>Limited </span></b></p> +<p style="top:128.8pt;left:56.2pt"><b>Command:</span></b> a Command in one space only. In both cases they </span></p> +<p style="top:143.8pt;left:56.2pt">would remain eligible to act on the next turn. The Delhi Sultan</span>-</span></p> +<p style="top:158.8pt;left:56.2pt">ate decides to take a Limited Command (place their eligibility </span></p> +<p style="top:173.8pt;left:56.2pt">cylinder in this box now).</span></p> +<p style="top:197.8pt;left:56.2pt">The Delhi Sultanate has four Commands to choose from: </span></p> +<p style="top:212.8pt;left:56.2pt"><b>Conscript </span></b>(to place Troops), </span><b>March</span></b> (to move units), </span><b>Govern </span></b></p> +<p style="top:227.8pt;left:56.3pt">(to place Governors, remove Obedient enemy units, and place </span></p> +<p style="top:242.8pt;left:56.3pt">Qasbahs), and </span><b>Attack</span></b> (to remove enemy pieces). Attack can </span></p> +<p style="top:257.8pt;left:56.3pt">only be used against Amirs and Rajas if they are Rebelling, so </span></p> +<p style="top:272.8pt;left:56.3pt">it is not useful right now. They decide to Conscript, which costs </span></p> +<p style="top:287.8pt;left:56.3pt">1 Resource per space to place either five Troops in Delhi, two </span></p> +<p style="top:302.8pt;left:56.3pt">Troops in any space with a Qasbah, or one Troop in a Tributary </span></p> +<p style="top:317.8pt;left:56.3pt">Province. Because this is a Limited Command they can select </span></p> +<p style="top:332.8pt;left:56.3pt">only one space, so they pay 1 Resource to place five Troops in </span></p> +<p style="top:347.8pt;left:56.3pt">Delhi. Do this now.</span></p> +<p style="top:559.5pt;left:58.4pt"><i>The Delhi Sultanate uses a Limited Command (a Command in </span></i></p> +<p style="top:573.2pt;left:89.5pt"><i>only one space) to Conscript five Troops in Delhi.</span></i></p> +<p style="top:597.2pt;left:56.2pt">Finally, now that all eligible Factions have acted, eligibility is </span></p> +<p style="top:612.2pt;left:56.2pt">reset for the next turn. Unless otherwise specified, any cylinder </span></p> +<p style="top:627.2pt;left:56.2pt">in the two circular spaces is moved to the ‘Ineligible Factions’ </span></p> +<p style="top:642.3pt;left:56.2pt">box on the right – slide the Vijayanagara and Bahmani cylinders </span></p> +<p style="top:657.3pt;left:56.2pt">to the Ineligible box now. Any other cylinder is returned to the </span></p> +<p style="top:672.3pt;left:56.2pt">Eligible Factions box – slide the Delhi Sultanate cylinder to </span></p> +<p style="top:687.3pt;left:56.2pt">the Eligible box now. Then, draw the next card from the deck </span></p> +<p style="top:702.3pt;left:56.2pt">and place it face-up on top of the currently active card – the </span></p> +<p style="top:717.3pt;left:56.2pt">new card is now the active card for the next turn.</span></p> +<p style="top:744.0pt;left:56.2pt;font-size:14.3pt"><b>Turn 2 – Collect Tribute and Govern</span></b></p> +<p style="top:761.0pt;left:56.2pt">The second active card is Tʜᴇ Tᴜʀᴏ̨ᴜᴏɪsᴇ Tʜʀᴏɴᴇ, with eligibility </span></p> +<p style="top:776.0pt;left:56.2pt">order favoring first the Bahmani Kingdom, then the Vijayanagara </span></p> +<p style="top:791.0pt;left:56.2pt">Empire, and finally the Delhi Sultanate. However, as the only </span></p> +<p style="top:806.0pt;left:56.2pt">eligible Faction is the Delhi Sultanate, they get to choose which </span></p> +<p style="top:821.0pt;left:56.2pt">action to perform first and can select any option. The Event text </span></p> +<p style="top:836.0pt;left:56.2pt">is not appealing to them, so they select Command & Decree and </span></p> +<p style="top:851.0pt;left:56.2pt">place their cylinder in that space on the Sequence of Play Track. </span></p> +<p style="top:866.0pt;left:56.2pt">A Decree can always be performed either before or after the full </span></p> +<p style="top:881.0pt;left:56.2pt">Command, and they decide to perform it first, selecting </span><b>Collect </span></b></p> +<p style="top:896.0pt;left:56.2pt"><b>Tribute</span></b>. This increases their Resources by half the total Prosper</span>-</span></p> +<p style="top:911.0pt;left:56.2pt">ity value of Tributary Provinces, which is currently 18, so they </span></p> +<p style="top:66.2pt;left:393.8pt">gain 9 Resources – set their Resource cylinder to the ‘20’ space. </span></p> +<p style="top:81.2pt;left:393.8pt">They also gain two Cavalry tokens, which come from the shared </span></p> +<p style="top:96.2pt;left:393.8pt">pool and should be placed in the Delhi Sultanate box (along with </span></p> +<p style="top:111.2pt;left:393.8pt">the two tokens already there from the setup).</span></p> +<p style="top:377.9pt;left:409.2pt"><i>The Delhi Sultanate executes the Collect Tribute Decree, </span></i></p> +<p style="top:391.7pt;left:395.5pt"><i>increasing its Resources by half the total Tributary Prosperity, </span></i></p> +<p style="top:405.4pt;left:423.3pt"><i>and adding two powerful Cavalry tokens to its box.</span></i></p> +<p style="top:429.4pt;left:393.8pt">Next, the Sultanate decides to execute the </span><b>Govern </span></b>Command. </span></p> +<p style="top:444.4pt;left:393.8pt">Govern may be used to select any Tributary Provinces, Inde</span>-</span></p> +<p style="top:459.4pt;left:393.8pt">pendent Provinces Controlled by the Delhi Sultanate, Mongol </span></p> +<p style="top:474.4pt;left:393.8pt">Invasion Regions, and/or Delhi itself. In each selected space, the </span></p> +<p style="top:489.4pt;left:393.8pt">Sultanate must pay 1 Resource and then either add a Governor, </span></p> +<p style="top:504.4pt;left:393.8pt">or if there is already a Governor they may remove up to two </span></p> +<p style="top:519.4pt;left:393.8pt"><i>Obedient </span></i>(embossed side down) Amirs or Rajas </span><i>and</span></i> place a </span></p> +<p style="top:534.4pt;left:393.8pt">Qasbah. As the Sultanate already has a Governor in Malwa and </span></p> +<p style="top:549.4pt;left:393.8pt">there is an Obedient Amir there, they select this space first, paying </span></p> +<p style="top:564.4pt;left:393.8pt">1 Resource to remove the Amir (place it back in the Bahmani </span></p> +<p style="top:579.4pt;left:393.8pt">Kingdom box) and place a Qasbah. The Sultanate also Governs </span></p> +<p style="top:594.4pt;left:393.8pt">in Bengal, Gujarat, Punjab, and Delhi, paying 4 additional Re</span>-</span></p> +<p style="top:609.4pt;left:393.8pt">sources total to place a Governor in each space – do this now. </span></p> +<p style="top:624.4pt;left:393.8pt">Their Resource cylinder should now be at ‘15’. Complete the </span></p> +<p style="top:639.4pt;left:393.8pt">turn by moving the Bahmani and Vijayanagara cylinders from </span></p> +<p style="top:654.4pt;left:393.8pt">Ineligible to Eligible, and sliding the Delhi Sultanate cylinder </span></p> +<p style="top:669.4pt;left:393.8pt">to Ineligible. Draw the next card.</span></p> +</div> + +<div id="page9" style="background-image:url('learntoplay9.webp');width:765pt;height:990pt"> +<p style="top:37.6pt;left:702.8pt">9</span></p> +<p style="top:36.6pt;left:308.1pt"><b><i>Vijayanagara – Learn to Play</span></i></b></p> +<p style="top:940.8pt;left:335.7pt;font-size:9.5pt"><i>© 2023 GMT Games, LLC</span></i></p> +<p style="top:287.4pt;left:61.7pt"><i>The Govern Command in Malwa removes the Obedient Amir </span></i></p> +<p style="top:301.2pt;left:126.3pt"><i>there and places a Qasbah as well.</span></i></p> +<p style="top:327.9pt;left:56.2pt;font-size:14.3pt"><b>Mongol Invasion 1 – Amass and Attack & </span></b></p> +<p style="top:345.4pt;left:56.2pt;font-size:14.3pt"><b>Plunder</span></b></p> +<p style="top:362.4pt;left:56.2pt">The next card drawn is a Mᴏɴɢᴏʟ Iɴᴠᴀsɪᴏɴ card, which interrupts </span></p> +<p style="top:377.4pt;left:56.2pt">the usual sequence of play while it is executed. Take a look at </span></p> +<p style="top:392.4pt;left:56.2pt">the Mongol Invaders page of the player aid now. Each Mongol </span></p> +<p style="top:407.4pt;left:56.2pt">Invasion card indicates that either the Bahmani or Vijayanagara </span></p> +<p style="top:422.4pt;left:56.2pt">Faction should decide which two Commands the Mongol Invad-</span></p> +<p style="top:437.4pt;left:56.2pt">ers will perform, and then that Faction can also choose to accept </span></p> +<p style="top:452.4pt;left:56.2pt">‘Compromising Gifts’ from the Mongols, lowering their Deccan </span></p> +<p style="top:467.4pt;left:56.2pt">Influence in exchange for Resources and Cavalry. In this case </span></p> +<p style="top:482.4pt;left:56.2pt">the card indicates the Bahmani Kingdom, who first selects the </span></p> +<p style="top:497.4pt;left:56.2pt">Mongol </span><b>Amass </span></b>Command, placing three red Mongol Invader </span></p> +<p style="top:512.4pt;left:56.3pt">cubes in Mountain Passes. They could then select Amass again, </span></p> +<p style="top:527.4pt;left:56.3pt">or even Advance, but instead select </span><b>Attack & Plunder </span></b>with the </span></p> +<p style="top:542.4pt;left:56.2pt">cubes now in Mountain Passes.</span></p> +<p style="top:781.7pt;left:59.2pt"><i>Mongol Invaders Attack and Plunder in the Mountain Passes. </span></i></p> +<p style="top:795.4pt;left:60.9pt"><i>Factions hit on rolls less than or equal to the number of their </span></i></p> +<p style="top:809.2pt;left:62.1pt"><i>units in the battle. Cavalry tokens are used to modify the roll </span></i></p> +<p style="top:822.9pt;left:139.6pt"><i>before any units are removed.</span></i></p> +<p style="top:66.2pt;left:393.7pt">Mongol Invaders Attack works in the same way as it does for the </span></p> +<p style="top:81.2pt;left:393.7pt">player Factions: the attacker rolls four dice, the defender rolls </span></p> +<p style="top:96.2pt;left:393.7pt">two, and any die whose value is less than or equal to the number </span></p> +<p style="top:111.2pt;left:393.7pt">of units on that side forces the enemy side to remove a unit. The </span></p> +<p style="top:126.2pt;left:393.7pt">Bahmani Kingdom rolls for the Mongols a 5 and three 1s, while </span></p> +<p style="top:141.2pt;left:393.7pt">the Sultanate rolls a 2 and a 3. But the battle is not over yet!</span></p> +<p style="top:165.2pt;left:393.7pt">After the dice have been rolled the Factions involved may spend </span></p> +<p style="top:180.2pt;left:393.7pt">Cavalry tokens, attacker first, then the defender. The Mongols are </span></p> +<p style="top:195.2pt;left:393.7pt">always treated as having one Cavalry token available, which they </span></p> +<p style="top:210.2pt;left:393.7pt">will use to Charge and convert a miss into a hit if possible, but </span></p> +<p style="top:225.2pt;left:393.7pt">in this case it will not make any difference to the outcome. Next, </span></p> +<p style="top:240.2pt;left:393.7pt">the Sultanate can choose to spend its Cavalry tokens; each token </span></p> +<p style="top:255.2pt;left:393.7pt">can be spent either to ‘Charge’, lowering the value of one of its </span></p> +<p style="top:270.2pt;left:393.7pt">dice by 1, or to ‘Screen’, removing an enemy die (other than a </span></p> +<p style="top:285.2pt;left:393.7pt">1) completely. As they are already going to have to remove more </span></p> +<p style="top:300.2pt;left:393.7pt">units than they have in the space, they just spend one Cavalry to </span></p> +<p style="top:315.2pt;left:393.7pt">Charge, lowering their 3 to a 2 (move one Cavalry token from </span></p> +<p style="top:330.2pt;left:393.7pt">the Sultanate box to the shared pool). Cavalry having been spent, </span></p> +<p style="top:345.2pt;left:393.7pt">hits are finally tallied. Here two Mongol Invaders are sent back </span></p> +<p style="top:360.2pt;left:393.7pt">to the Mongol box, and the Sultanate removes both of its Troops </span></p> +<p style="top:375.2pt;left:393.7pt">cubes, returning them to the Delhi Sultanate box. </span></p> +<p style="top:399.2pt;left:393.7pt">Finally, as part of this Command the Mongols </span><i>Plunder</span></i>, remov-</span></p> +<p style="top:414.2pt;left:393.7pt">ing 1 Resource from the Sultanate for each of their cubes left </span></p> +<p style="top:429.2pt;left:393.7pt">in the space – in this case just 1, lowering the Sultanate’s total </span></p> +<p style="top:444.2pt;left:393.7pt">Resources to ‘14’. They would then return any Mongol cubes in </span></p> +<p style="top:459.2pt;left:393.7pt">excess of three in that space to the Mongol Invaders box (in this </span></p> +<p style="top:474.2pt;left:393.7pt">case, there is only one cube remaining so none are removed). </span></p> +<p style="top:489.2pt;left:393.7pt">The Bahmani player also chooses to accept Compromising Gifts, </span></p> +<p style="top:504.2pt;left:393.7pt">lowering their Influence from 1 to 0 in exchange for 2 Resources </span></p> +<p style="top:519.2pt;left:393.7pt">(up to ‘10’) and two more Cavalry tokens (adjust the Bahmani </span></p> +<p style="top:534.2pt;left:393.7pt">Resources, Influence, and Victory markers now, and add two </span></p> +<p style="top:549.2pt;left:393.7pt">Cavalry from the shared pool to the Bahmani Kingdom box). </span></p> +<p style="top:564.2pt;left:393.7pt">The Mongol Invasion turn is then complete. Draw the next card</span><i> </span></i></p> +<p style="top:579.2pt;left:393.7pt"><i>without changing the eligibility of any Faction.</span></i> </span></p> +<p style="top:605.9pt;left:393.8pt;font-size:14.3pt"><b>Turn 3 – Rally and Conspire</span></b></p> +<p style="top:622.9pt;left:393.8pt">The next card is Uᴘʀɪsɪɴɢ ɪɴ Dᴀᴜʟᴀᴛᴀʙᴀᴅ, with the Bahmani </span></p> +<p style="top:637.9pt;left:393.8pt">Kingdom first eligible. They decide to perform a </span><b>Rally </span></b>Command </span></p> +<p style="top:652.9pt;left:393.8pt">with a </span><b>Conspire </span></b>Decree – place their cylinder in the ‘Command </span></p> +<p style="top:667.9pt;left:393.8pt">& Decree’ space. They Rally first, which may be used to select </span></p> +<p style="top:682.9pt;left:393.8pt">any Provinces that already have a Bahmani piece (or Maharashtra </span></p> +<p style="top:697.9pt;left:393.8pt">even without any pieces). They select Madhyadesh, Gujarat, and </span></p> +<p style="top:712.9pt;left:393.8pt">Maharashtra, paying 3 Resources total to place one Amir in each </span></p> +<p style="top:727.9pt;left:393.8pt">of the first two spaces, and two Amirs in Maharashtra (which </span></p> +<p style="top:742.9pt;left:393.8pt">gets a Rally bonus as the Bahmani ‘home’ Province). Then, they </span></p> +<p style="top:757.9pt;left:393.8pt">Conspire in Bengal and Gujarat, replacing the Governor in each </span></p> +<p style="top:772.9pt;left:393.8pt">Province with another Amir. They choose to place these Amirs as </span></p> +<p style="top:787.9pt;left:393.8pt">Obedient (embossed side down), but could instead have placed </span></p> +<p style="top:802.9pt;left:393.8pt">them as Rebelling (embossed side up) if desired. The Bahmani </span></p> +<p style="top:817.9pt;left:393.8pt">Kingdom’s turn is complete.</span></p> +</div> + +<div id="page10" style="background-image:url('learntoplay10.webp');width:765pt;height:990pt"> +<p style="top:37.6pt;left:56.2pt">10</span></p> +<p style="top:37.6pt;left:308.1pt"><b><i>Vijayanagara – Learn to Play</span></i></b></p> +<p style="top:940.8pt;left:335.4pt;font-size:9.5pt"><i>© 2023 GMT Games, LLC</span></i></p> +<p style="top:281.4pt;left:64.5pt"><i>The Bahmani Kingdom executes the Rally Command to add </span></i></p> +<p style="top:295.2pt;left:62.2pt"><i>Amirs in Provinces already containing Bahmani pieces, then </span></i></p> +<p style="top:308.9pt;left:77.4pt"><i>the Conspire Decree to replace Governors with Amirs.</span></i></p> +<p style="top:332.9pt;left:56.2pt">The Vijayanagara Empire could decide to perform the Event or </span></p> +<p style="top:347.9pt;left:56.2pt">a full Command in any number of spaces, but instead decides to </span></p> +<p style="top:362.9pt;left:56.2pt">perform a Limited Command so that they can stay eligible for </span></p> +<p style="top:377.9pt;left:56.2pt">the next turn. Place their cylinder in the ‘Limited Command’ </span></p> +<p style="top:392.9pt;left:56.2pt">box. They decide to </span><b>Migrate</span></b> into Maharashtra for a cost of 1 </span></p> +<p style="top:407.9pt;left:56.2pt">Resource, and move in one Raja from Andhra and two from </span></p> +<p style="top:422.9pt;left:56.2pt">Karnataka (for the maximum three allowed per Migrate desti-</span></p> +<p style="top:437.9pt;left:56.2pt">nation). They then opt to pay 1 additional Resource to decrease </span></p> +<p style="top:452.9pt;left:56.2pt">Bahmani Influence (which is already at 0 so cannot be decreased </span></p> +<p style="top:467.9pt;left:56.2pt">any further) and increase their own Influence by one step to 2, </span></p> +<p style="top:482.9pt;left:56.2pt">unlocking two additional Rajas and also enhancing their Compel </span></p> +<p style="top:497.9pt;left:56.2pt">Decree again – adjust the Deccan Influence track and Vijayanaga</span>-</span></p> +<p style="top:512.9pt;left:56.2pt">ra score and Resources now. The turn is complete – move both </span></p> +<p style="top:527.9pt;left:56.2pt">the Vijayanagara and Delhi Sultanate cylinders to Eligible and </span></p> +<p style="top:542.9pt;left:56.2pt">the Bahmani cylinder to Ineligible, then draw the next card.</span></p> +<p style="top:835.4pt;left:75.3pt"><i>The Vijayanagara Empire carries out a Limited Migrate </span></i></p> +<p style="top:849.2pt;left:67.1pt"><i>Command, spending one Resource to draw three Rajas into </span></i></p> +<p style="top:862.9pt;left:60.9pt"><i>Maharashtra from adjacent Provinces, then another Resource </span></i></p> +<p style="top:876.7pt;left:135.8pt"><i>to shift its Deccan Influence up. </span></i></p> +<p style="top:66.8pt;left:393.8pt;font-size:14.3pt"><b>Mongol Invasion 2 – Amass Twice</span></b></p> +<p style="top:83.8pt;left:393.8pt">Another Mᴏɴɢᴏʟ Iɴᴠᴀsɪᴏɴ! This time the Vijayanagara Empire </span></p> +<p style="top:98.8pt;left:393.8pt">is in control of the Mongols, and they decide to </span><b>Amass</span></b> twice, </span></p> +<p style="top:113.8pt;left:393.8pt">first placing three more Mongol Invaders in Mountain Passes, </span></p> +<p style="top:128.8pt;left:393.8pt">and then placing an additional three, but these are immediately </span></p> +<p style="top:143.8pt;left:393.8pt">moved over to Punjab, as Amass results in an overflow into </span></p> +<p style="top:158.8pt;left:393.8pt">the next space if an Invasion Region contains more than four </span></p> +<p style="top:173.8pt;left:393.8pt">Mongols (however, no such overflow occurs during a Mongol </span></p> +<p style="top:188.8pt;left:393.8pt">Advance Command). The Vijayanagara Empire does not choose </span></p> +<p style="top:203.8pt;left:393.8pt">to accept Compromising Gifts, as they are enjoying their rapidly </span></p> +<p style="top:218.8pt;left:393.8pt">increasing Deccan Influence. Discard the Mongol Invasion card, </span></p> +<p style="top:233.8pt;left:393.8pt">and draw the next card without adjusting eligibility.</span></p> +<p style="top:521.8pt;left:399.5pt"><i>Mongol Invaders continue to Amass in the Mountain Passes, </span></i></p> +<p style="top:536.8pt;left:436.5pt"><i>pushing any Invaders above four into Punjab. </span></i></p> +<p style="top:563.5pt;left:393.8pt;font-size:14.3pt"><b>Turn 4 – Conscript and Campaign</span></b></p> +<p style="top:580.5pt;left:393.8pt">Delhi is first eligible on the next card (Tᴀɢʜɪ ᴛʜᴇ Eʟᴜsɪᴠᴇ), </span></p> +<p style="top:595.5pt;left:393.8pt">and they decide to </span><b>Conscript </span></b>and then </span><b>Campaign </span></b>(place their </span></p> +<p style="top:610.5pt;left:393.8pt">cylinder in the Command & Decree space now). They pay 2 </span></p> +<p style="top:625.5pt;left:393.8pt">Resources total to Conscript five Troops in Delhi and two in </span></p> +<p style="top:640.5pt;left:393.8pt">Malwa (where there is a Qasbah), then use Campaign to move </span></p> +<p style="top:655.5pt;left:393.8pt">six Troops from Delhi to Punjab, then five of those Troops again </span></p> +<p style="top:670.5pt;left:393.8pt">from Punjab to Mountain Passes (Campaign allows them to move </span></p> +<p style="top:685.5pt;left:393.8pt">units along a path of four spaces, picking up and dropping off </span></p> +<p style="top:700.5pt;left:393.8pt">any units along the way).</span></p> +</div> + +<div id="page11" style="background-image:url('learntoplay11.webp');width:765pt;height:990pt"> +<p style="top:37.6pt;left:697.8pt">11</span></p> +<p style="top:36.6pt;left:308.1pt"><b><i>Vijayanagara – Learn to Play</span></i></b></p> +<p style="top:940.8pt;left:335.7pt;font-size:9.5pt"><i>© 2023 GMT Games, LLC</span></i></p> +<p style="top:317.0pt;left:84.6pt"><i>Delhi sends a large force to face the Mongol threat.</span></i></p> +<p style="top:341.0pt;left:56.2pt">Next, Vijayanagara decides to pay 1 Resource to perform another </span></p> +<p style="top:356.0pt;left:56.2pt">Limited Command, this time an </span><b>Attack</span></b> targeting the Bahmani </span></p> +<p style="top:371.0pt;left:56.2pt">Kingdom in Maharashtra. They are attacking and roll four dice, </span></p> +<p style="top:386.0pt;left:56.2pt">while the defending Bahmanis roll two dice. Vijayanagara rolls a </span></p> +<p style="top:401.0pt;left:56.2pt">1, 2, 4, and 6, while the Bahmanis roll a 3 and a 4. If unmodified </span></p> +<p style="top:416.0pt;left:56.2pt">by Cavalry tokens, Vijayanagara would score three hits (as they </span></p> +<p style="top:431.0pt;left:56.2pt">have 5 units), the Bahmanis would score two hits, and each player </span></p> +<p style="top:446.0pt;left:56.2pt">would remove their own pieces back to their own holding box. </span></p> +<p style="top:461.0pt;left:56.2pt">Vijayanagara as the attacker considers spending Cavalry tokens </span></p> +<p style="top:476.0pt;left:56.2pt">first, but it has none. The Bahmani Kingdom, however, uses two </span></p> +<p style="top:491.0pt;left:56.2pt">of its Cavalry tokens for Screening to remove Vijayanagara’s dice </span></p> +<p style="top:506.0pt;left:56.2pt">showing a 2 and 4, thereby reducing Vijayanagara’s hits to just </span></p> +<p style="top:521.0pt;left:56.2pt">one. Vijayanagara removes two of its Rajas from Maharashtra, </span></p> +<p style="top:536.0pt;left:56.2pt">while the Bahmanis remove just one Amir.</span></p> +<p style="top:560.0pt;left:56.2pt">Any time that either Vijayanagara or the Bahmanis Attack one </span></p> +<p style="top:575.0pt;left:56.2pt">another, Deccan Influence will shift if one removes more pieces </span></p> +<p style="top:590.0pt;left:56.2pt">than the other. In this case Vijayanagara lost two units while </span></p> +<p style="top:605.0pt;left:56.2pt">the Bahmanis lost only one, so Vijayanagara loses 1 Influence </span></p> +<p style="top:620.0pt;left:56.2pt">(placing their two bonus Rajas back on the track from their </span></p> +<p style="top:635.0pt;left:56.2pt">holding box) and the Bahmanis gain 1 Influence – adjust both </span></p> +<p style="top:650.0pt;left:56.2pt">Faction’s victory markers as well. The turn is complete, so adjust </span></p> +<p style="top:665.0pt;left:56.2pt">eligibility (Delhi to Ineligible and both Bahmani and Vijayanagra </span></p> +<p style="top:680.0pt;left:56.2pt">to Eligible) and draw the next card.</span></p> +<p style="top:300.2pt;left:395.5pt"><i>The Vijayanagara attack collapses under the weight of superi-</span></i></p> +<p style="top:315.2pt;left:500.0pt"><i>or Bahmani cavalry.</span></i></p> +<p style="top:341.9pt;left:393.8pt;font-size:14.3pt"><b>Turn 5 – Build and Attack</span></b></p> +<p style="top:358.9pt;left:393.8pt">The Bahmani Kingdom is first eligible on Mᴀʟɪᴋ Kᴀғᴜʀ, and </span></p> +<p style="top:373.9pt;left:393.8pt">they decide to first </span><b>Build </span></b>and then </span><b>Attack</span></b>. Build allows them </span></p> +<p style="top:388.9pt;left:393.7pt">to place a Fort in any Province where they already have an </span></p> +<p style="top:403.9pt;left:393.7pt">Amir – each Province can only ever hold up to a single Fort, a </span></p> +<p style="top:418.9pt;left:393.7pt">single Temple, and a single Qasbah. They decide to place a Fort </span></p> +<p style="top:433.9pt;left:393.7pt">in Madhyadesh, to provide some defense against the Sultanate’s </span></p> +<p style="top:448.9pt;left:393.7pt">forces there. This also increases their score by one – shift the </span></p> +<p style="top:463.9pt;left:393.7pt">Bahmani victory marker from ‘1’ to ‘2’. Next, they pay 2 Re</span>-</span></p> +<p style="top:478.9pt;left:393.7pt">sources to Attack in Gujarat and Maharashtra. They first Attack </span></p> +<p style="top:493.9pt;left:393.7pt">Vijayanagara in Maharashtra, rolling two 3s, a 5, and a 6, which </span></p> +<p style="top:508.9pt;left:393.7pt">only removes two enemy pieces as they have only three Amirs </span></p> +<p style="top:523.9pt;left:393.7pt">there. However, Vijayanagara rolls a 1 and a 4, removing only </span></p> +<p style="top:538.9pt;left:393.7pt">one Bahmani unit, which again means Vijayanagara will lose </span></p> +<p style="top:553.9pt;left:393.7pt">Influence (down to 0, replacing another two Rajas on the track), </span></p> +<p style="top:568.9pt;left:393.7pt">and Bahmani will gain Influence (up to 2, this time gaining two </span></p> +<p style="top:583.9pt;left:393.7pt">bonus Amirs and also enhancing their Conspire Decree). Finally, </span></p> +<p style="top:598.9pt;left:393.7pt">adjust the Victory markers for both Factions to account for the </span></p> +<p style="top:613.9pt;left:393.7pt">change in Deccan Influence – the Vijayanagara Empire’s to ‘0’ </span></p> +<p style="top:628.9pt;left:393.7pt">and the Bahmani Kingdom’s to ‘3’.</span></p> +<p style="top:652.9pt;left:393.7pt">In Gujarat the Bahmani Attack will target the single Delhi Sultan</span>-</span></p> +<p style="top:667.9pt;left:393.7pt">ate Troop present, which automatically flips the three Attacking </span></p> +<p style="top:682.9pt;left:393.7pt">Amirs to their embossed ‘Rebelling’ side (meaning they will </span></p> +<p style="top:697.9pt;left:393.7pt">now be vulnerable to counterattack from Delhi). The Bahmani </span></p> +<p style="top:712.9pt;left:393.7pt">Kingdom decides also to use the two Amirs in Madhyadesh to </span></p> +<p style="top:727.9pt;left:393.7pt">support the Attack (up to two units from an adjacent space with </span></p> +<p style="top:742.9pt;left:393.7pt">a friendly Fort or Qasbah may join an Attack, or one from an </span></p> +<p style="top:757.9pt;left:393.7pt">adjacent space with a Temple for Vijayanagara, but each unit may </span></p> +<p style="top:772.9pt;left:393.7pt">only be involved in one Attack per turn). These Amirs remain in </span></p> +<p style="top:787.9pt;left:393.7pt">Madhyadesh, but also flip to Rebelling and will be counted when </span></p> +<p style="top:802.9pt;left:393.7pt">calculating the results of the Attack (and could be removed as </span></p> +<p style="top:817.9pt;left:393.7pt">casualties if desired). The Bahmani Kingdom rolls two 2’s, a 4, </span></p> +<p style="top:832.9pt;left:393.7pt">and a 5, easily enough to remove the single Delhi Troop, while </span></p> +<p style="top:847.9pt;left:393.7pt">Delhi rolls a 1 and a 6, sufficient to remove one Bahmani Amir </span></p> +<p style="top:862.9pt;left:393.7pt">(which the Bahmanis decide to remove from Gujarat rather than </span></p> +<p style="top:877.9pt;left:393.7pt">from supporting Madhyadesh). Neither Faction decides to use </span></p> +<p style="top:892.9pt;left:393.7pt">any Cavalry. The Bahmani turn is now complete.</span></p> +</div> + +<div id="page12" style="background-image:url('learntoplay12.webp');width:765pt;height:990pt"> +<p style="top:37.6pt;left:56.2pt">12</span></p> +<p style="top:37.6pt;left:308.1pt"><b><i>Vijayanagara – Learn to Play</span></i></b></p> +<p style="top:940.8pt;left:335.4pt;font-size:9.5pt"><i>© 2023 GMT Games, LLC</span></i></p> +<p style="top:465.4pt;left:62.4pt"><i>The Bahmani Kingdom attacks the Vijayanagara Empire in </span></i></p> +<p style="top:480.4pt;left:60.6pt"><i>Maharashtra and the Delhi Sultanate in Gujarat, supported </span></i></p> +<p style="top:495.4pt;left:62.0pt"><i>in Gujarat by the Amirs in adjacent Madhyadesh. Obedient </span></i></p> +<p style="top:510.4pt;left:69.0pt"><i>units which attack the Sultanate immediately flip to their </span></i></p> +<p style="top:525.4pt;left:173.9pt"><i>Rebelling state.</span></i></p> +<p style="top:549.4pt;left:56.2pt">Vijayanagara now decides to play the </span><b>Event</span></b>, which is marked </span></p> +<p style="top:564.4pt;left:56.2pt">‘Stay Eligible’, meaning that they will remain eligible to act on </span></p> +<p style="top:579.4pt;left:56.2pt">the next turn. Both the shaded and unshaded Events on a card </span></p> +<p style="top:594.4pt;left:56.2pt">with ‘Stay Eligible’ provide this bonus to whichever Faction </span></p> +<p style="top:609.4pt;left:56.2pt">selects the Event. They select the unshaded option, first moving </span></p> +<p style="top:624.4pt;left:56.2pt">all Governors on the map to Provinces adjacent to Delhi (they </span></p> +<p style="top:639.4pt;left:56.2pt">choose to place all three Governors in Rajput Kingdoms), and </span></p> +<p style="top:654.4pt;left:56.2pt">then performing a free Limited Rebel Command. Usually the </span></p> +<p style="top:669.4pt;left:56.2pt">Rebel Command is only possible during the Tughlaq dynasty </span></p> +<p style="top:684.4pt;left:56.2pt">(after the first Succession card), but this Event allows it to </span></p> +<p style="top:699.4pt;left:56.2pt">occur during either dynasty. The Rebel Command may target </span></p> +<p style="top:714.4pt;left:56.2pt">any Province where Vijayanagara pieces outnumber all others </span></p> +<p style="top:729.4pt;left:56.2pt">combined, which in this case is only Karnataka, so they select </span></p> +<p style="top:744.4pt;left:56.2pt">Karnataka. First, remove the Tributary marker there, lowering </span></p> +<p style="top:759.4pt;left:56.2pt">the Delhi Sultanate score by the Prosperity value of the Province </span></p> +<p style="top:774.4pt;left:56.2pt">(2, down to 16 total). As the Tributary marker has been removed </span></p> +<p style="top:789.4pt;left:56.2pt">the Province is now Independent, and will be Controlled by a </span></p> +<p style="top:804.4pt;left:56.2pt">Faction that has more pieces there than all others combined (or </span></p> +<p style="top:819.4pt;left:56.2pt">else be Uncontrolled, as indicated by the lack of a marker). Place </span></p> +<p style="top:66.2pt;left:393.7pt">a Vijayanagara Control (yellow flag) marker there now, and in</span>-</span></p> +<p style="top:81.2pt;left:393.7pt">crease the Vijayanagara score by the Prosperity of the Province </span></p> +<p style="top:96.2pt;left:393.7pt">(2, up to a total of ‘2’). All Rajas in a Vijayanagara-Controlled </span></p> +<p style="top:111.2pt;left:393.7pt">Province are immediately flipped to Rebelling, whether or not </span></p> +<p style="top:126.2pt;left:393.7pt">they gained control by a Rebel Command – flip the Rajas there </span></p> +<p style="top:141.2pt;left:393.7pt">to Rebelling now. The Vijayanagara turn is complete, adjust </span></p> +<p style="top:156.2pt;left:393.7pt">eligibility (Delhi and Vijayanagara to Eligible, the Bahmanis to </span></p> +<p style="top:171.2pt;left:393.7pt">Ineligible) and draw the next card.</span></p> +<p style="top:531.2pt;left:397.6pt"><i>A Rebellious Vijayanagara Empire emerges in Karnataka. An </span></i></p> +<p style="top:546.2pt;left:396.4pt"><i>Independent Province is Controlled by the Faction with a ma-</span></i></p> +<p style="top:561.2pt;left:395.0pt"><i>jority of pieces there. That Faction’s marker is placed immedi-</span></i></p> +<p style="top:576.2pt;left:435.9pt"><i>ately, and its units are all flipped to Rebelling.</span></i></p> +<p style="top:602.9pt;left:393.8pt;font-size:14.3pt"><b>Turn 6 – March and Collect Tribute</span></b></p> +<p style="top:619.9pt;left:393.8pt">The Delhi Sultanate is first eligible on Bᴇɴɢᴀʟɪ Rᴇsɪsᴛᴀɴᴄᴇ and </span></p> +<p style="top:634.9pt;left:393.8pt">decides to perform </span><b>March </span></b>with </span><b>Collect Tribute</span></b>. First, they </span></p> +<p style="top:649.9pt;left:393.7pt">Collect Tribute to gain 8 Resources (half of their total Tributary </span></p> +<p style="top:664.9pt;left:393.7pt">Prosperity, recently reduced to 16) and two additional Cavalry </span></p> +<p style="top:679.9pt;left:393.7pt">from the pool. Then they pay 2 Resources to March into Malwa </span></p> +<p style="top:694.9pt;left:393.7pt">and Gujarat. To Malwa they move in three Governors from Rajput </span></p> +<p style="top:709.9pt;left:393.7pt">Kingdoms and three Troops from Delhi. To Gujarat they move </span></p> +<p style="top:724.9pt;left:393.7pt">in one Troop from Sindh, one from Rajput Kingdoms, and three </span></p> +<p style="top:739.9pt;left:393.7pt">from Malwa (note that the three Troops that just arrived into </span></p> +<p style="top:754.9pt;left:393.7pt">Malwa could not continue Marching in Gujarat, but the others </span></p> +<p style="top:769.9pt;left:393.7pt">that were already in Malwa could do so). </span></p> +<p style="top:793.9pt;left:393.7pt">Vijayanagra then chooses to play the unshaded Event, adding two </span></p> +<p style="top:808.9pt;left:393.7pt">Rajas each to Jaunpur and Bengal, and removing the Tributary </span></p> +<p style="top:823.9pt;left:393.7pt">marker from Bengal (lowering Delhi’s victory points to ‘14’). </span></p> +<p style="top:838.9pt;left:393.7pt">Bengal is now Uncontrolled, as the Bahmanis and Vijayanagara </span></p> +<p style="top:853.9pt;left:393.7pt">each have two pieces there, but if either can get the upper hand </span></p> +<p style="top:868.9pt;left:393.7pt">it will become Controlled by that Faction, adding to their total </span></p> +<p style="top:883.9pt;left:393.7pt">score. The turn is complete. Adjust eligibility (Bahmanis to </span></p> +<p style="top:898.9pt;left:393.7pt">Eligible and Delhi and Vijayanagara to Ineligible) and draw the </span></p> +<p style="top:913.9pt;left:393.7pt">next card.</span></p> +</div> + +<div id="page13" style="background-image:url('learntoplay13.webp');width:765pt;height:990pt"> +<p style="top:37.6pt;left:697.3pt">13</span></p> +<p style="top:36.6pt;left:308.1pt"><b><i>Vijayanagara – Learn to Play</span></i></b></p> +<p style="top:940.8pt;left:335.7pt;font-size:9.5pt"><i>© 2023 GMT Games, LLC</span></i></p> +<p style="top:309.0pt;left:241.0pt"><i>Delhi Marches to respond to the emerging Bahmani threat, </span></i></p> +<p style="top:324.0pt;left:241.0pt"><i>while trouble stirs in Independent but Uncontrolled Bengal.</span></i></p> +<p style="top:370.7pt;left:56.2pt;font-size:14.3pt"><b>Succession</span></b></p> +<p style="top:387.7pt;left:56.2pt">The next card, Zᴇɴɪᴛʜ ᴏғ ᴛʜᴇ Dᴇʟʜɪ Sᴜʟᴛᴀɴᴀᴛᴇ, is a Succession </span></p> +<p style="top:402.7pt;left:56.2pt">card which interrupts the usual sequence of play while the in-</span></p> +<p style="top:417.7pt;left:56.2pt">structions on it are executed. There are three Succession cards </span></p> +<p style="top:432.7pt;left:56.2pt">that will appear during the game – they can be perused in advance </span></p> +<p style="top:447.7pt;left:56.2pt">on the Faction Strategy sheets. First, we flip the Dynasty card to </span></p> +<p style="top:462.7pt;left:56.2pt">its Tughlaq Dynasty side, which allows the Bahmani Kingdom </span></p> +<p style="top:477.7pt;left:56.2pt">and Vijayanagara Empire to select the Rebel Command for </span></p> +<p style="top:492.7pt;left:56.2pt">the remainder of the game. Then, the Sultanate may perform a </span></p> +<p style="top:507.7pt;left:56.2pt">Campaign Decree using only Delhi and Provinces (this special </span></p> +<p style="top:522.7pt;left:56.2pt">‘Succession’ Campaign may not enter or exit Mountain Passes or </span></p> +<p style="top:537.7pt;left:56.2pt">Punjab), but in this case chooses not to. Next, the Bahmanis gain </span></p> +<p style="top:552.7pt;left:56.2pt">Cavalry equal to their Deccan Influence plus Forts, in this case </span></p> +<p style="top:567.7pt;left:56.2pt">three (take these from the shared pool). Finally, the Vijayanagara </span></p> +<p style="top:582.7pt;left:56.2pt">Empire would gain Resources equal to their own Deccan Influ</span>-</span></p> +<p style="top:597.7pt;left:56.2pt">ence plus Temples, but as they have not planned well and have </span></p> +<p style="top:612.7pt;left:56.2pt">no Influence or Temples, they do not gain any Resources! If this </span></p> +<p style="top:627.7pt;left:56.2pt">were a normal game we would now draw the next event card and </span></p> +<p style="top:642.7pt;left:56.2pt">continue play without adjusting eligibility, but this brings us to </span></p> +<p style="top:657.7pt;left:56.2pt">the end of our example of play.</span></p> +<p style="top:370.7pt;left:393.8pt;font-size:14.3pt"><b>Next Steps</span></b></p> +<p style="top:387.7pt;left:393.8pt">We have managed to cover most of the available Commands and </span></p> +<p style="top:402.7pt;left:393.8pt">Decrees in this example, but there are a few additional points </span></p> +<p style="top:417.7pt;left:393.8pt">worth mentioning. Any Faction </span><b>Attacking </span></b>in Delhi (Mongol In-</span></p> +<p style="top:432.7pt;left:393.8pt">vaders only) or against a defending Bahmani Fort only rolls three </span></p> +<p style="top:447.7pt;left:393.8pt">dice, and die results of ‘6’ never hit (but may still be reduced by </span></p> +<p style="top:462.7pt;left:393.8pt">using Cavalry to Charge). Delhi’s </span><b>Demand Obedience</span></b> Decree </span></p> +<p style="top:477.7pt;left:393.8pt">allows them to restore Tributary status to all Independent Prov</span>-</span></p> +<p style="top:492.7pt;left:393.8pt">inces that they Control and have a Governor present, and they </span></p> +<p style="top:507.7pt;left:393.8pt">also gain Resources equal to the Prosperity of the Tributaries thus </span></p> +<p style="top:522.7pt;left:393.8pt">restored. Vijayanagara’s </span><b>Build </span></b>Decree simply places a Temple in </span></p> +<p style="top:537.7pt;left:393.8pt">a Province with a Raja (maximum 1 Temple per Province), while </span></p> +<p style="top:552.7pt;left:393.8pt"><b>Tax</span></b> gains them Resources equal to the Prosperity of Provinces </span></p> +<p style="top:567.7pt;left:393.8pt">they Control plus Temples in play, and </span><b>Compel</span></b> allows them to </span></p> +<p style="top:582.7pt;left:393.8pt">add two Rajas to a Province with or adjacent to their pieces (or </span></p> +<p style="top:597.7pt;left:393.8pt">instead move in two Rajas from adjacent if they prefer). Finally, </span></p> +<p style="top:612.7pt;left:393.8pt">both the </span><b>Conspire </span></b>and </span><b>Compel </span></b>Decrees can be enhanced by </span></p> +<p style="top:627.7pt;left:393.7pt">reaching Deccan Influence 2 for each Faction: enhanced Conspire </span></p> +<p style="top:642.7pt;left:393.7pt">allows Bahmani to replace either Governors </span><i>or Rajas</span></i> in two </span></p> +<p style="top:657.7pt;left:393.7pt">Provinces with </span><i>or adjacent to</span></i> Bahmani pieces, while enhanced </span></p> +<p style="top:672.7pt;left:393.7pt">Compel provides the Vijayanagara Empire with a Cavalry token </span></p> +<p style="top:687.7pt;left:393.7pt">and removes one enemy unit in addition to placing or moving </span></p> +<p style="top:702.7pt;left:393.7pt">two Rajas (if a Delhi unit is removed, the Rajas are flipped to </span></p> +<p style="top:717.7pt;left:393.7pt">their embossed Rebelling side). </span></p> +</div> + +<div id="page14" style="background-image:url('learntoplay14.webp');width:765pt;height:990pt"> +<p style="top:37.6pt;left:56.2pt">14</span></p> +<p style="top:37.6pt;left:308.1pt"><b><i>Vijayanagara – Learn to Play</span></i></b></p> +<p style="top:940.8pt;left:335.4pt;font-size:9.5pt"><i>© 2023 GMT Games, LLC</span></i></p> +<p style="top:64.1pt;left:56.5pt;font-size:14.3pt"><b>Ending the game</span></b></p> +<p style="top:81.1pt;left:56.5pt">How does the game end? The final stack of six Events is shuffled </span></p> +<p style="top:96.1pt;left:56.5pt">together with two Tɪᴍᴜʀɪᴅ Eᴍᴘɪʀᴇ cards, instead of two Mᴏɴɢᴏʟ </span></p> +<p style="top:111.1pt;left:56.5pt">Iɴᴠᴀsɪᴏɴ cards. When the first of these is drawn, half of the re</span>-</span></p> +<p style="top:126.1pt;left:56.5pt">maining available Mongol Invaders (rounded down) are placed </span></p> +<p style="top:141.1pt;left:56.5pt">into Mountain Passes. When the second is drawn, the endgame </span></p> +<p style="top:156.1pt;left:56.5pt">‘Timur’s Invasion of Delhi’ sequence is triggered. The Mongols </span></p> +<p style="top:171.1pt;left:56.5pt">first Attack in Mountain Passes, and then all surviving units (in</span>-</span></p> +<p style="top:186.1pt;left:56.5pt">cluding the Sultanate’s) are moved from there to Punjab, where </span></p> +<p style="top:201.1pt;left:56.5pt">they Attack again, and finally all surviving units are moved to </span></p> +<p style="top:216.1pt;left:56.5pt">Delhi. In Delhi, the Mongols continue to Attack until all units </span></p> +<p style="top:231.1pt;left:56.5pt">from one side are eliminated (note that the Mongols roll one </span></p> +<p style="top:246.1pt;left:56.5pt">fewer die when Attacking in Delhi, so three total). Finally, the </span></p> +<p style="top:261.1pt;left:56.5pt">Delhi Sultanate gains additional victory points equal to 3 minus </span></p> +<p style="top:276.1pt;left:56.5pt">the number of surviving Mongols in Delhi, to a minimum of -3. </span></p> +<p style="top:291.1pt;left:56.5pt">The Faction with the most victory points wins the game, with </span></p> +<p style="top:306.1pt;left:56.5pt">ties going first to whoever has the most remaining Resources. </span></p> +<p style="top:330.1pt;left:56.5pt">You have now learned all of the basics you need in order to play </span></p> +<p style="top:345.1pt;left:56.5pt"><i>Vijayanagara</span></i>. If you would like, you can continue this game by </span></p> +<p style="top:360.1pt;left:56.5pt">constructing the rest of the deck – shuffle together the remaining </span></p> +<p style="top:375.1pt;left:56.5pt">Event cards, form three piles of six Events each, add two random </span></p> +<p style="top:390.1pt;left:56.5pt">Mᴏɴɢᴏʟ Iɴᴠᴀsɪᴏɴ each to the first two piles and the two Tɪᴍᴜʀɪᴅ </span></p> +<p style="top:405.1pt;left:56.5pt">Eᴍᴘɪʀᴇ cards to the final pile, shuffle each pile again, and stack </span></p> +<p style="top:420.1pt;left:56.5pt">them in order with the Tɪᴍᴜʀɪᴅ Eᴍᴘɪʀᴇ pile on the bottom, then </span></p> +<p style="top:435.1pt;left:56.5pt">the Lᴏʀᴅs ᴏғ ᴛʜᴇ Dᴇᴄᴄᴀɴ Succession card, then another pile, </span></p> +<p style="top:450.1pt;left:56.5pt">then the Rɪsᴇ ᴏғ ᴛʜᴇ Rᴇʙᴇʟ Sᴜʟᴛᴀɴs Succession card, and the final </span></p> +<p style="top:465.1pt;left:56.5pt">pile on top. Alternatively, you could reset the game according to </span></p> +<p style="top:480.1pt;left:56.5pt">the setup instructions in section 2.1 of the Rules of Play.</span></p> +<p style="top:503.5pt;left:56.5pt;font-size:21.4pt"><b><span style="color:#f26651">4. Teaching Guide</span></b></p> +<p style="top:528.8pt;left:56.5pt">Now that you know how to play the game, all that’s left is to </span></p> +<p style="top:543.8pt;left:56.5pt">introduce it to your friends or gaming group. How best to do this </span></p> +<p style="top:558.8pt;left:56.5pt">will depend on how your group prefers to learn a new game – here </span></p> +<p style="top:573.8pt;left:56.5pt">we assume a group that likes to know most of the rules of a game </span></p> +<p style="top:588.8pt;left:56.5pt">before they begin playing, but if your group is comfortable with </span></p> +<p style="top:603.8pt;left:56.5pt">a ‘rolling teach’ that explains rules as they come up you could </span></p> +<p style="top:618.8pt;left:56.5pt">stop after point 5 and simply begin playing. Teaching the game </span></p> +<p style="top:633.8pt;left:56.5pt">according to the sequence below will take around 30 minutes, </span></p> +<p style="top:648.8pt;left:56.5pt">and the game itself should take around two hours to play, so </span></p> +<p style="top:663.8pt;left:56.5pt">budget at least three hours for your first game (with experience </span></p> +<p style="top:678.8pt;left:56.5pt">this should come down to well below two hours). </span></p> +<p style="top:66.2pt;left:416.2pt">1. </span></p> +<p style="top:66.2pt;left:438.7pt">Set up the game before your group arrives, with all of </span></p> +<p style="top:81.2pt;left:438.7pt">the pieces out on the board and the deck constructed. </span></p> +<p style="top:101.8pt;left:416.2pt">2. </span></p> +<p style="top:101.8pt;left:438.7pt">Introduce the topic of the game (warring states in </span></p> +<p style="top:116.8pt;left:438.7pt">medieval India) and the identities of the three player </span></p> +<p style="top:131.8pt;left:438.7pt">Factions (despotic Delhi Sultanate, renegade Bahmani </span></p> +<p style="top:146.8pt;left:438.7pt">Kingdom, and opportunistic Vijayanagara Empire). </span></p> +<p style="top:161.8pt;left:438.7pt">Assign a Faction to each player (remember that the </span></p> +<p style="top:176.8pt;left:438.7pt">Delhi Sultanate is likely to be the most challenging to </span></p> +<p style="top:191.8pt;left:438.7pt">play) and hand out the player aids, including the Faction </span></p> +<p style="top:206.8pt;left:438.7pt">Strategy sheets found on the reverse of each Non-Player </span></p> +<p style="top:221.8pt;left:438.7pt">aid sheet (these contain historical information and basic </span></p> +<p style="top:236.8pt;left:438.7pt">strategy considerations).</span></p> +<p style="top:257.4pt;left:416.2pt">3. </span></p> +<p style="top:257.4pt;left:438.7pt">Explain that victory is determined by a direct compari</span>-</span></p> +<p style="top:272.4pt;left:438.7pt">son of victory points at the end of the game, and empha-</span></p> +<p style="top:287.4pt;left:438.7pt">size that the main source of victory points is Province </span></p> +<p style="top:302.4pt;left:438.7pt">Prosperity (Tributary Provinces for the Delhi Sultanate, </span></p> +<p style="top:317.4pt;left:438.7pt">Control of Independent Provinces for the other two </span></p> +<p style="top:332.4pt;left:438.7pt">Factions). Briefly mention the other possible sources </span></p> +<p style="top:347.4pt;left:438.7pt">of victory points (surviving Timur’s invasion at the end </span></p> +<p style="top:362.4pt;left:438.7pt">of the game for the Delhi Sultanate, and Forts/Temples </span></p> +<p style="top:377.4pt;left:438.7pt">plus Deccan Influence for the other two Factions).</span></p> +<p style="top:398.0pt;left:416.2pt">4. </span></p> +<p style="top:398.0pt;left:438.7pt">Indicate the different kinds of spaces (Mongol Invasion </span></p> +<p style="top:413.0pt;left:438.7pt">Regions, Delhi, Provinces, and the non-space Cities that </span></p> +<p style="top:428.0pt;left:438.7pt">connect some Provinces) and other features of the board </span></p> +<p style="top:443.0pt;left:438.7pt">(numbered edge track, Faction boxes, Deccan Influence </span></p> +<p style="top:458.0pt;left:438.7pt">track, sequence of play track).</span></p> +<p style="top:478.7pt;left:416.2pt">5. </span></p> +<p style="top:478.7pt;left:438.7pt">Turn over the first card and describe the general se</span>-</span></p> +<p style="top:493.7pt;left:438.7pt">quence of play, explaining the difference between a </span></p> +<p style="top:508.7pt;left:438.7pt">Command, a Decree, and a Limited Command.</span></p> +<p style="top:529.3pt;left:416.2pt">6. </span></p> +<p style="top:529.3pt;left:438.7pt">Review the available Commands and Decrees for each </span></p> +<p style="top:544.3pt;left:438.7pt">Faction, and summarize the Attack sequence (now </span></p> +<p style="top:559.3pt;left:438.7pt">would also be a good time to explain how Cavalry </span></p> +<p style="top:574.3pt;left:438.7pt">tokens work, perhaps by carrying out a quick example </span></p> +<p style="top:589.3pt;left:438.7pt">of a battle). </span></p> +<p style="top:609.9pt;left:416.2pt">7. </span></p> +<p style="top:609.9pt;left:438.7pt">Finally, use one of the spare Mongol Invasion cards and </span></p> +<p style="top:624.9pt;left:438.7pt">the player aid to explain how Mongol Invasion turns </span></p> +<p style="top:639.9pt;left:438.7pt">work, then review the three Succession cards and the </span></p> +<p style="top:654.9pt;left:438.7pt">Timurid Empire endgame sequence. You should also </span></p> +<p style="top:669.9pt;left:438.7pt">explain the deck structure at this point, as it is import-</span></p> +<p style="top:684.9pt;left:438.7pt">ant that players know how many Event cards there are </span></p> +<p style="top:699.9pt;left:438.7pt">(both in total and between each Succession card). The </span></p> +<p style="top:714.9pt;left:438.7pt">diagram on the back of this booklet and on the Sequence </span></p> +<p style="top:729.9pt;left:438.7pt">of Play aid sheet can be provided for visual reference.</span></p> +<p style="top:750.5pt;left:393.7pt">Start playing, providing further details and clarifications as </span></p> +<p style="top:765.5pt;left:393.7pt">necessary. Ideally all players should understand that this is a </span></p> +<p style="top:780.5pt;left:393.7pt">learning game, and that mistakes will be made – the best way to </span></p> +<p style="top:795.5pt;left:393.7pt">learn is by getting involved!</span></p> +</div> + +<div id="page15" style="background-image:url('learntoplay15.webp');width:765pt;height:990pt"> +<p style="top:37.6pt;left:697.3pt">15</span></p> +<p style="top:36.6pt;left:308.1pt"><b><i>Vijayanagara – Learn to Play</span></i></b></p> +<p style="top:940.8pt;left:335.7pt;font-size:9.5pt"><i>© 2023 GMT Games, LLC</span></i></p> +<p style="top:917.4pt;left:274.0pt"><i>The board at the end of the example of play.</span></i></p> +</div> + +<div id="page16" style="background-image:url('learntoplay16.webp');width:765pt;height:990pt"> +<p style="top:37.6pt;left:56.2pt">16</span></p> +<p style="top:37.6pt;left:308.1pt"><b><i>Vijayanagara – Learn to Play</span></i></b></p> +<p style="top:940.8pt;left:335.4pt;font-size:9.5pt"><i>© 2023 GMT Games, LLC</span></i></p> +<p style="top:120.6pt;left:115.9pt;font-size:14.3pt">• </span><b>Every Amir in a Bahmani-Controlled Province is always Rebelling. Every Raja </span></b></p> +<p style="top:138.1pt;left:127.1pt;font-size:14.3pt"><b>in a Vijayanagara-Controlled Province is always Rebelling.</span></b> If a Province becomes </span></p> +<p style="top:155.6pt;left:127.1pt;font-size:14.3pt">Bahmani-Controlled or Vijayagara-Controlled, immediately flip that Faction’s Units </span></p> +<p style="top:173.1pt;left:127.1pt;font-size:14.3pt">there to Rebelling (1.4.5).</span></p> +<p style="top:195.1pt;left:115.9pt;font-size:14.3pt">• </span>Tributary Provinces are never Controlled or Uncontrolled. Mountain Passes, Punjab, and </span></p> +<p style="top:212.6pt;left:127.1pt;font-size:14.3pt">Delhi are not Provinces (1.6, 1.7).</span></p> +<p style="top:234.6pt;left:115.9pt;font-size:14.3pt">• </span>Each space may only ever hold up to one Qasbah, one Fort, and one Temple (1.4.4).</span></p> +<p style="top:256.6pt;left:115.9pt;font-size:14.3pt">• </span>Only one Event card is revealed at a time. All Eligible Factions may act on each Event </span></p> +<p style="top:274.1pt;left:127.1pt;font-size:14.3pt">card (2.2).</span></p> +<p style="top:296.1pt;left:115.9pt;font-size:14.3pt">• </span>Any number of Factions may select a Limited Command (or Pass) and remain Eligible </span></p> +<p style="top:313.6pt;left:127.1pt;font-size:14.3pt">for the next Event card (2.3.5, 2.3.6).</span></p> +<p style="top:335.6pt;left:115.9pt;font-size:14.3pt">• </span>Every Decree can be paired with any Command, but a Decree must come either before </span></p> +<p style="top:353.1pt;left:127.1pt;font-size:14.3pt">or after the Command is completed in all selected spaces (4.1).</span></p> +<p style="top:375.1pt;left:115.9pt;font-size:14.3pt">• </span>Units to be placed in a space must come from their holding box (1.4.3).</span></p> +<p style="top:397.2pt;left:115.9pt;font-size:14.3pt">• </span>Mongol Invasion cards and Succession cards do not affect Eligibility (2.4, 2.5).</span></p> +<p style="top:419.2pt;left:115.9pt;font-size:14.3pt">• </span>Cavalry tokens may be used after dice are rolled, attacker first then defender. Mongol </span></p> +<p style="top:436.7pt;left:127.1pt;font-size:14.3pt">Invaders use one Cavalry (to Charge) in every battle. If a Cavalry token is earned and </span></p> +<p style="top:454.2pt;left:127.1pt;font-size:14.3pt">the pool is empty, it may be taken from any other Faction (1.10). </span></p> +<p style="top:476.2pt;left:115.9pt;font-size:14.3pt">• </span>Resources and Cavalry tokens may be traded freely among Factions at any time (1.5.2). </span></p> +<p style="top:493.7pt;left:127.1pt;font-size:14.3pt">Negotiated agreements are binding only during the execution of an action, never for </span></p> +<p style="top:511.2pt;left:127.1pt;font-size:14.3pt">future turns.</span></p> +<p style="top:579.1pt;left:56.2pt;font-size:14.3pt"><b>Deck Construction</span></b></p> +<p style="top:81.6pt;left:316.0pt;font-size:16.6pt"><b>Rules at a Glance</span></b></p> +</div> + +</body> +</html> diff --git a/info/learntoplay1.webp b/info/learntoplay1.webp Binary files differnew file mode 100644 index 0000000..34a9e94 --- /dev/null +++ b/info/learntoplay1.webp diff --git a/info/learntoplay10.webp b/info/learntoplay10.webp Binary files differnew file mode 100644 index 0000000..076cf96 --- /dev/null +++ b/info/learntoplay10.webp diff --git a/info/learntoplay11.webp b/info/learntoplay11.webp Binary files differnew file mode 100644 index 0000000..21978c3 --- /dev/null +++ b/info/learntoplay11.webp diff --git a/info/learntoplay12.webp b/info/learntoplay12.webp Binary files differnew file mode 100644 index 0000000..8d2b9ea --- /dev/null +++ b/info/learntoplay12.webp diff --git a/info/learntoplay13.webp b/info/learntoplay13.webp Binary files differnew file mode 100644 index 0000000..a77c956 --- /dev/null +++ b/info/learntoplay13.webp diff --git a/info/learntoplay14.webp b/info/learntoplay14.webp Binary files differnew file mode 100644 index 0000000..44c32a5 --- /dev/null +++ b/info/learntoplay14.webp diff --git a/info/learntoplay15.webp b/info/learntoplay15.webp Binary files differnew file mode 100644 index 0000000..a7269dd --- /dev/null +++ b/info/learntoplay15.webp diff --git a/info/learntoplay16.webp b/info/learntoplay16.webp Binary files differnew file mode 100644 index 0000000..acd747e --- /dev/null +++ b/info/learntoplay16.webp diff --git a/info/learntoplay2.webp b/info/learntoplay2.webp Binary files differnew file mode 100644 index 0000000..622bfd5 --- /dev/null +++ b/info/learntoplay2.webp diff --git a/info/learntoplay3.webp b/info/learntoplay3.webp Binary files differnew file mode 100644 index 0000000..733c86d --- /dev/null +++ b/info/learntoplay3.webp diff --git a/info/learntoplay4.webp b/info/learntoplay4.webp Binary files differnew file mode 100644 index 0000000..1f40cf2 --- /dev/null +++ b/info/learntoplay4.webp diff --git a/info/learntoplay5.webp b/info/learntoplay5.webp Binary files differnew file mode 100644 index 0000000..ca4f3c9 --- /dev/null +++ b/info/learntoplay5.webp diff --git a/info/learntoplay6.webp b/info/learntoplay6.webp Binary files differnew file mode 100644 index 0000000..5f6291b --- /dev/null +++ b/info/learntoplay6.webp diff --git a/info/learntoplay7.webp b/info/learntoplay7.webp Binary files differnew file mode 100644 index 0000000..7670634 --- /dev/null +++ b/info/learntoplay7.webp diff --git a/info/learntoplay8.webp b/info/learntoplay8.webp Binary files differnew file mode 100644 index 0000000..2487f2a --- /dev/null +++ b/info/learntoplay8.webp diff --git a/info/learntoplay9.webp b/info/learntoplay9.webp Binary files differnew file mode 100644 index 0000000..6c3d5de --- /dev/null +++ b/info/learntoplay9.webp diff --git a/info/rulebook.html b/info/rulebook.html new file mode 100644 index 0000000..cc8b2e1 --- /dev/null +++ b/info/rulebook.html @@ -0,0 +1,1479 @@ +<!DOCTYPE html> +<html> +<head> +<meta name="viewport" content="width=1060"> +<title>Vijayanagara - Rulebook</title> +<link rel="stylesheet" href="/fonts/fonts.css"> +<style> +body{background-color:slategray} +div{position:relative;background-color:white;margin:1em auto;box-shadow:1px 1px 8px -2px black} +p{position:absolute;white-space:pre;margin:0} +p{font-family:Tinos,Times New Roman,Times,serif;font-size:11.9pt;line-height:1.0em} +</style> +</head> +<body> + +<div id="page1" style="background-image:url('rulebook1.webp');width:768pt;height:993pt"> +<p style="top:583.0pt;left:161.0pt;font-size:57.0pt"><span style="color:#ffffff">RULES OF PLAY</span></p> +<p style="top:924.0pt;left:160.2pt;font-size:10.6pt"><span style="color:#231f20">© 2023 GMT Games, LLC • P.O. Box 1308, Hanford, CA 93232-1308 • www.GMTGames.com</span></p> +<p style="top:745.0pt;left:75.5pt"><span style="color:#231f20">1.0 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . 2</span></p> +<p style="top:765.6pt;left:75.5pt"><span style="color:#231f20">2.0 Setup & Sequence of Play . . . . . . . . . . . . . . . . . . . 7</span></p> +<p style="top:786.2pt;left:75.5pt"><span style="color:#231f20">3.0 Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . 10</span></p> +<p style="top:806.8pt;left:75.5pt"><span style="color:#231f20">4.0 Decrees . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . 13</span></p> +<p style="top:710.1pt;left:270.3pt;font-size:14.3pt"><b><span style="color:#231f20">T A B L E O F C O N T E N T S</span></b></p> +<p style="top:652.9pt;left:81.1pt;font-size:16.6pt"><b><span style="color:#ffffff">by Saverio E. Spagnolie, Mathieu Johnson, Cory Graham, and Aman Matthews</span></b></p> +<p style="top:745.0pt;left:393.6pt"><span style="color:#231f20">5.0 Victory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14</span></p> +<p style="top:765.6pt;left:393.6pt"><span style="color:#231f20">Key Terms Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16</span></p> +<p style="top:786.2pt;left:393.6pt"><span style="color:#231f20">Counter Scans . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18</span></p> +<p style="top:806.8pt;left:393.6pt"><span style="color:#231f20">Setup Diagram . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20</span></p> +<p style="top:855.6pt;left:219.2pt"><span style="color:#231f20">Cover image: The Mosque of Delhi and the Iron Pillar, mid-19th </span></p> +<p style="top:870.6pt;left:218.5pt"><span style="color:#231f20">century painting from India, artist unknown. Freer Gallery of Art </span></p> +<p style="top:885.6pt;left:246.1pt"><span style="color:#231f20">and Arthur M. Sackler Gallery, from the Smithsonian.</span></p> +</div> + +<div id="page2" style="background-image:url('rulebook2.webp');width:768pt;height:993pt"> +<p style="top:37.8pt;left:55.3pt"><span style="color:#231f20">2</span></p> +<p style="top:37.8pt;left:348.3pt"><b><i><span style="color:#231f20">Vijayanagara</span></i></b></p> +<p style="top:940.9pt;left:334.4pt;font-size:9.5pt"><i><span style="color:#231f20">© 2023 GMT Games, LLC</span></i></p> +<p style="top:66.3pt;left:392.8pt"><span style="color:#231f20">The Delhi Sultanate is trying to maintain its grip on the south </span></p> +<p style="top:81.3pt;left:392.8pt"><span style="color:#231f20">of India. Its victory points are equal to the total Prosperity of </span></p> +<p style="top:96.3pt;left:392.8pt"><span style="color:#231f20">Tributary Provinces (1.3.1), adjusted up or down according to </span></p> +<p style="top:111.3pt;left:392.8pt"><span style="color:#231f20">how well Delhi fares against Timur’s final Mongol invasion at </span></p> +<p style="top:126.3pt;left:392.8pt"><span style="color:#231f20">the end of the game. </span></p> +<p style="top:150.3pt;left:392.8pt"><span style="color:#231f20">The Bahmani Kingdom and Vijayanagara Empire are both seek-</span></p> +<p style="top:165.3pt;left:392.8pt"><span style="color:#231f20">ing to establish their own independent Control over Provinces </span></p> +<p style="top:180.3pt;left:392.8pt"><span style="color:#231f20">dividing the Indian subcontinent, solidify their positions with the </span></p> +<p style="top:195.3pt;left:392.8pt"><span style="color:#231f20">construction of Forts (Bahmanis) and Temples (Vijayanagara), </span></p> +<p style="top:210.3pt;left:392.8pt"><span style="color:#231f20">and to ensure the propagation of their Influence throughout the </span></p> +<p style="top:225.3pt;left:392.8pt"><span style="color:#231f20">Deccan region. Their victory points are given by the total Prosper-</span></p> +<p style="top:240.3pt;left:392.8pt"><span style="color:#231f20">ity (1.3.1) of Provinces that they Control (1.7), plus the number </span></p> +<p style="top:255.3pt;left:392.8pt"><span style="color:#231f20">of their Forts/Temples on the map (1.4.2), and each Faction’s </span></p> +<p style="top:270.3pt;left:392.8pt"><span style="color:#231f20">position on a Deccan Influence track (1.9). </span></p> +<p style="top:294.3pt;left:392.8pt"><span style="color:#231f20">See section 5.0 for more details on how to calculate victory at </span></p> +<p style="top:309.3pt;left:392.8pt"><span style="color:#231f20">the end of the game.</span></p> +<p style="top:338.1pt;left:392.8pt"><b><span style="color:#231f20"> </span></b><b><span style="color:#231f20">1.2 Components</span></b></p> +<p style="top:353.1pt;left:392.8pt"><span style="color:#231f20">A complete set of </span><i><span style="color:#231f20">Vijayanagara</span></i><span style="color:#231f20"> includes the following (a spare </span></p> +<p style="top:368.1pt;left:392.8pt"><span style="color:#231f20">of each wooden piece is also included):</span></p> +<p style="top:392.1pt;left:392.8pt"><span style="color:#231f20">• A 17”x22” mounted game board (1.3)</span></p> +<p style="top:411.6pt;left:392.8pt"><span style="color:#231f20">• A 36-card Event deck (2.3)</span></p> +<p style="top:431.1pt;left:392.8pt"><span style="color:#231f20">• Eight Mongol Invasion cards (2.4)</span></p> +<p style="top:450.6pt;left:392.8pt"><span style="color:#231f20">• Three unique Succession cards (2.5)</span></p> +<p style="top:470.1pt;left:392.8pt"><span style="color:#231f20">• Two Timurid Empire cards (2.6)</span></p> +<p style="top:489.6pt;left:392.8pt"><span style="color:#231f20">• One Dynasty card (2.7)</span></p> +<p style="top:509.1pt;left:392.8pt"><span style="color:#231f20">• Three Attack Reference cards</span></p> +<p style="top:528.6pt;left:392.8pt"><span style="color:#231f20">• Three foldout Faction Aid sheets</span></p> +<p style="top:548.1pt;left:392.8pt"><span style="color:#231f20">• Three Non-Player Faction Aid Sheets/Faction Strategy sheets</span></p> +<p style="top:567.6pt;left:392.8pt"><span style="color:#231f20">• A Sequence of Play Aid sheet (front); and game mat for </span></p> +<p style="top:582.6pt;left:404.0pt"><span style="color:#231f20">Aadu-Huli aata/Goat-Tiger game (back).</span></p> +<p style="top:602.1pt;left:392.8pt"><span style="color:#231f20">• A 12-card Non-Player </span><i><span style="color:#231f20">Ibn Battuta</span></i><span style="color:#231f20"> deck </span></p> +<p style="top:621.6pt;left:392.8pt"><span style="color:#231f20">• One Non-Player Mongol Invader card </span></p> +<p style="top:641.1pt;left:392.8pt"><span style="color:#231f20">• 44 cubes (12 red Mongol Invaders and 32 gray Troops; 1.4.1)</span></p> +<p style="top:660.6pt;left:392.8pt"><span style="color:#231f20">• 45 embossed hexagonal cylinders (5 black Governors, </span></p> +<p style="top:675.6pt;left:404.0pt"><span style="color:#231f20">18 turquoise Amirs, 22 yellow Rajas; 1.4.1)</span></p> +<p style="top:695.1pt;left:392.8pt"><span style="color:#231f20">• 15 embossed discs (5 black Qasbahs, 5 turquoise Forts, </span></p> +<p style="top:710.1pt;left:404.0pt"><span style="color:#231f20">5 yellow Temples; 1.4.2) </span></p> +<p style="top:729.6pt;left:392.8pt"><span style="color:#231f20">• 6 embossed cylinders (2 black, 2 turquoise, 2 yellow)</span></p> +<p style="top:749.1pt;left:392.8pt"><span style="color:#231f20">• 9 pawns (6 white and 3 brown)</span></p> +<p style="top:768.6pt;left:392.8pt"><span style="color:#231f20">• One half-size, full color counter sheet</span></p> +<p style="top:788.1pt;left:392.8pt"><span style="color:#231f20">• Six 6-sided dice (4 dark red and 2 light brown)</span></p> +<p style="top:807.6pt;left:392.8pt"><span style="color:#231f20">• A Learn to Play booklet</span></p> +<p style="top:827.1pt;left:392.8pt"><span style="color:#231f20">• A Non-Player Rules booklet</span></p> +<p style="top:846.6pt;left:392.8pt"><span style="color:#231f20">• A background Playbook</span></p> +<p style="top:866.1pt;left:392.8pt"><span style="color:#231f20">• This rulebook</span></p> +<p style="top:69.1pt;left:55.3pt;font-size:21.4pt"><b><span style="color:#f26650">1.0 INTRODUCTION</span></b></p> +<p style="top:94.3pt;left:55.3pt"><i><span style="color:#231f20">Vijayanagara</span></i><span style="color:#231f20"> is a 1-3 player board game depicting the dynam-</span></p> +<p style="top:109.3pt;left:55.3pt"><span style="color:#231f20">ics of the Indian subcontinent during the years 1290-1398. The </span></p> +<p style="top:124.3pt;left:55.3pt"><span style="color:#231f20">game spans the Khalji (1290-1320) and most of the Tughlaq </span></p> +<p style="top:139.3pt;left:55.3pt"><span style="color:#231f20">(1320-1413) dynasties of the Delhi Sultanate, while showing the </span></p> +<p style="top:154.3pt;left:55.3pt"><span style="color:#231f20">birth of two upstart powers in the Deccan Plateau, the Bahmani </span></p> +<p style="top:169.3pt;left:55.3pt"><span style="color:#231f20">Kingdom and the Vijayanagara Empire. The game closes with the </span></p> +<p style="top:184.3pt;left:55.3pt"><span style="color:#231f20">historical invasion of Delhi by Timur in 1398, though a careful </span></p> +<p style="top:199.3pt;left:55.3pt"><span style="color:#231f20">Delhi Sultanate player might be able to avoid this fate.</span></p> +<p style="top:223.3pt;left:55.3pt"><span style="color:#231f20">A Learn to Play booklet accompanies these rules and provides a </span></p> +<p style="top:238.3pt;left:55.3pt"><span style="color:#231f20">more natural introduction to the game. An additional Playbook </span></p> +<p style="top:253.3pt;left:55.3pt"><span style="color:#231f20">contains a more detailed discussion of the history of this period, </span></p> +<p style="top:268.3pt;left:55.3pt"><span style="color:#231f20">along with event card backgrounds, designer notes, and sug-</span></p> +<p style="top:283.3pt;left:55.3pt"><span style="color:#231f20">gested reading. Rules for automated Non-Player Factions and </span></p> +<p style="top:298.3pt;left:55.3pt"><span style="color:#231f20">examples of their operation are included in a separate Non-Player </span></p> +<p style="top:313.3pt;left:55.3pt"><span style="color:#231f20">Rulebook</span><span style="color:#231f20">.</span></p> +<p style="top:341.6pt;left:60.9pt"><b><span style="color:#231f20">STOP!</span></b><span style="color:#231f20"> If this is your first time playing, you might want to start </span></p> +<p style="top:356.6pt;left:60.9pt"><span style="color:#231f20">with the Learn to Play booklet, which will guide you through </span></p> +<p style="top:371.6pt;left:60.9pt"><span style="color:#231f20">setup and teach you the game. This Rulebook is intended </span></p> +<p style="top:386.6pt;left:60.9pt"><span style="color:#231f20">primarily for reference purposes.</span></p> +<p style="top:414.0pt;left:55.3pt;font-size:14.3pt"><b><span style="color:#231f20">1.1 General Course of Play </span></b></p> +<p style="top:433.5pt;left:55.3pt"><span style="color:#231f20">In </span><i><span style="color:#231f20">Vijayanagara</span></i><span style="color:#231f20">, players take on the roles of the Delhi Sultanate </span></p> +<p style="top:451.0pt;left:55.3pt"><span style="color:#231f20">(</span></p> +<p style="top:451.0pt;left:86.2pt"><span style="color:#231f20">, black and gray pieces), the Bahmani Kingdom (</span></p> +<p style="top:451.0pt;left:367.1pt"><span style="color:#231f20">, </span></p> +<p style="top:468.5pt;left:55.3pt"><span style="color:#231f20">turquoise pieces), and the Vijayanagara Empire (</span></p> +<p style="top:468.5pt;left:329.4pt"><span style="color:#231f20">, yellow </span></p> +<p style="top:489.8pt;left:55.3pt"><span style="color:#231f20">pieces).</span></p> +<p style="top:513.8pt;left:55.3pt"><span style="color:#231f20">Event cards are drawn one at a time, each identifying an import-</span></p> +<p style="top:528.8pt;left:55.3pt"><span style="color:#231f20">ant historical event or region that played pivotal roles in 14th </span></p> +<p style="top:543.8pt;left:55.3pt"><span style="color:#231f20">century India. Players will have opportunities to either execute </span></p> +<p style="top:558.8pt;left:55.3pt"><span style="color:#231f20">the Event, which can have substantial consequences on the board </span></p> +<p style="top:573.8pt;left:55.3pt"><span style="color:#231f20">state, or to instead use standard Commands and special Decrees </span></p> +<p style="top:588.8pt;left:55.3pt"><span style="color:#231f20">that are unique to each Faction. A Sequence of Play track on the </span></p> +<p style="top:603.8pt;left:55.3pt"><span style="color:#231f20">board is used to determine which Factions are Eligible to play </span></p> +<p style="top:618.8pt;left:55.3pt"><span style="color:#231f20">on each card, and each Event card indicates turn order among </span></p> +<p style="top:633.8pt;left:55.3pt"><span style="color:#231f20">Eligible Factions.</span></p> +<p style="top:657.8pt;left:55.3pt"><span style="color:#231f20">Three Succession cards disrupt the normal course of play. The </span></p> +<p style="top:672.8pt;left:55.3pt"><span style="color:#231f20">first signals the end of the Khalji Dynasty and the dawn of the </span></p> +<p style="top:687.8pt;left:55.3pt"><span style="color:#231f20">Tughlaq Dynasty, changing the rules for the remainder of the </span></p> +<p style="top:702.8pt;left:55.3pt"><span style="color:#231f20">game upon its arrival. Rebellions are not allowed during the </span></p> +<p style="top:717.8pt;left:55.3pt"><span style="color:#231f20">fierce, oppressive rule of the Khalji Dynasty, but are allowed </span></p> +<p style="top:732.8pt;left:55.3pt"><span style="color:#231f20">during the rule of the more vulnerable Tughlaq Dynasty in the </span></p> +<p style="top:747.8pt;left:55.3pt"><span style="color:#231f20">second phase of the game. Regular play is also periodically </span></p> +<p style="top:762.8pt;left:55.3pt"><span style="color:#231f20">interrupted by the actions of the non-player Mongol Invaders, </span></p> +<p style="top:777.8pt;left:55.3pt"><span style="color:#231f20">who threaten Delhi from the northwest, and the game ends with </span></p> +<p style="top:792.8pt;left:55.3pt"><span style="color:#231f20">the climactic arrival of the great Mongol warlord Timur.</span></p> +<p style="top:816.8pt;left:55.3pt"><b><span style="color:#231f20">1.1.1 Winning the game. </span></b><span style="color:#231f20">Each Faction’s victory point total is </span></p> +<p style="top:831.8pt;left:55.3pt"><span style="color:#231f20">adjusted throughout the game (see 5.0), and the game is won by </span></p> +<p style="top:846.8pt;left:55.3pt"><span style="color:#231f20">the Faction with the most victory points once Timur arrives (ties </span></p> +<p style="top:861.8pt;left:55.3pt"><span style="color:#231f20">are broken by comparing Resources).</span></p> +</div> + +<div id="page3" style="background-image:url('rulebook3.webp');width:768pt;height:993pt"> +<p style="top:37.8pt;left:701.8pt"><span style="color:#231f20">3</span></p> +<p style="top:36.8pt;left:346.3pt"><b><i><span style="color:#231f20">Vijayanagara</span></i></b></p> +<p style="top:940.9pt;left:334.7pt;font-size:9.5pt"><i><span style="color:#231f20">© 2023 GMT Games, LLC</span></i></p> +<p style="top:66.9pt;left:55.3pt;font-size:14.3pt"><b><span style="color:#231f20">1.3 Game Board and Map</span></b></p> +<p style="top:83.9pt;left:55.3pt"><span style="color:#231f20">The game board shows a map of the Indian subcontinent, split </span></p> +<p style="top:98.9pt;left:55.3pt"><span style="color:#231f20">into spaces relevant to the historical period: irregular-shaped </span></p> +<p style="top:113.9pt;left:55.3pt"><span style="color:#231f20">Provinces and Mongol Invasion Regions, and a single large cir-</span></p> +<p style="top:128.9pt;left:55.3pt"><span style="color:#231f20">cular Delhi space. The game board also features holding boxes </span></p> +<p style="top:143.9pt;left:55.3pt"><span style="color:#231f20">to store each Faction’s Available Forces, a numbered edge track </span></p> +<p style="top:158.9pt;left:55.3pt"><span style="color:#231f20">for general record keeping, a Deccan Influence track, and a </span></p> +<p style="top:173.9pt;left:55.3pt"><span style="color:#231f20">Sequence of Play track.</span></p> +<p style="top:638.4pt;left:55.3pt"><b><span style="color:#231f20">1.3.1 Provinces. </span></b><span style="color:#231f20">Provinces are irregular green-colored map </span></p> +<p style="top:653.4pt;left:55.3pt"><span style="color:#231f20">spaces that are always either Tributaries or Independent (1.6), </span></p> +<p style="top:668.4pt;left:55.3pt"><span style="color:#231f20">and may be Controlled (1.7) by any Faction once Independent. </span></p> +<p style="top:683.4pt;left:55.3pt"><span style="color:#231f20">Each Province has a Prosperity value, either 1 or 2, relevant for </span></p> +<p style="top:698.4pt;left:55.3pt"><span style="color:#231f20">Collect Tribute and Tax Decrees (4.0), and for final scoring (5.0). </span></p> +<p style="top:713.4pt;left:55.3pt"><span style="color:#231f20">Pieces of all three player Factions (excluding Mongol Invaders) </span></p> +<p style="top:728.4pt;left:55.3pt"><span style="color:#231f20">may enter or be placed into any Provinces.</span></p> +<p style="top:752.4pt;left:55.3pt"><b><span style="color:#231f20">1.3.2 Mongol Invasion Regions. </span></b><span style="color:#231f20">The two light brown irregular </span></p> +<p style="top:767.4pt;left:55.3pt"><span style="color:#231f20">spaces “Mountain Passes” and “Punjab” are Mongol Invasion </span></p> +<p style="top:782.4pt;left:55.3pt"><span style="color:#231f20">Regions. These spaces are not Provinces; as such they are never </span></p> +<p style="top:797.4pt;left:55.3pt"><span style="color:#231f20">marked Tributary or Independent and are never Controlled (1.7) </span></p> +<p style="top:812.4pt;left:55.3pt"><span style="color:#231f20">by any Faction. Only Mongol Invader and Delhi Sultanate pieces </span></p> +<p style="top:827.4pt;left:55.3pt"><span style="color:#231f20">may enter or be placed into the two Mongol Invasion Regions. </span></p> +<p style="top:851.4pt;left:55.3pt"><b><span style="color:#231f20">1.3.3 Delhi. </span></b><span style="color:#231f20">The large circular Delhi space is the capital of the </span></p> +<p style="top:866.4pt;left:55.3pt"><span style="color:#231f20">Delhi Sultanate. It offers an enhanced version of the Conscript </span></p> +<p style="top:881.4pt;left:55.3pt"><span style="color:#231f20">Command (3.2.1) and is important for final scoring (5.0). Only </span></p> +<p style="top:896.4pt;left:55.3pt"><span style="color:#231f20">Mongol Invaders and Delhi Sultanate pieces may enter or be </span></p> +<p style="top:911.4pt;left:55.3pt"><span style="color:#231f20">placed into Delhi. </span></p> +<p style="top:66.3pt;left:392.8pt"><b><span style="color:#231f20">1.3.4 City. </span></b><span style="color:#231f20">Cities refer to named points on the map which lie </span></p> +<p style="top:81.3pt;left:392.8pt"><span style="color:#231f20">at certain vertices of Province boundaries. Delhi is not a City. </span></p> +<p style="top:96.3pt;left:392.8pt"><span style="color:#231f20">Cities are not spaces and no pieces may be placed into them. </span></p> +<p style="top:111.3pt;left:392.8pt"><span style="color:#231f20">Some Cities are referenced on Event cards (2.3).</span></p> +<p style="top:135.3pt;left:392.8pt"><b><span style="color:#231f20">1.3.5 Adjacency. </span></b><span style="color:#231f20">Two spaces are adjacent if they share any border </span></p> +<p style="top:150.3pt;left:392.8pt"><span style="color:#231f20">points (including vertices). Hence Gondwana and Andhra are </span></p> +<p style="top:165.3pt;left:392.8pt"><span style="color:#231f20">adjacent, as are Madhyadesh and Orissa. Jaunpur and Punjab </span></p> +<p style="top:180.3pt;left:392.8pt"><span style="color:#231f20">are not adjacent. </span></p> +<p style="top:204.3pt;left:392.8pt"><b><span style="color:#231f20">1.3.6 Vindhya Range. </span></b><span style="color:#231f20">The shaded Vindhya Range space, lying </span></p> +<p style="top:219.3pt;left:392.8pt"><span style="color:#231f20">between Malwa, Jaunpur, Madhyadesh, and Gondwana, is im-</span></p> +<p style="top:234.3pt;left:392.8pt"><span style="color:#231f20">passable and may not be entered under any circumstances. This </span></p> +<p style="top:249.3pt;left:392.8pt"><span style="color:#231f20">blocks adjacency between Malwa and Gondwana, and between </span></p> +<p style="top:264.3pt;left:392.8pt"><span style="color:#231f20">Madhyadesh and Jaunpur.</span></p> +<p style="top:291.1pt;left:392.8pt;font-size:14.3pt"><b><span style="color:#231f20">1.4 Forces</span></b></p> +<p style="top:308.1pt;left:392.8pt"><span style="color:#231f20">The square, hexagonal, and flat circular wooden pieces represent </span></p> +<p style="top:323.1pt;left:392.8pt"><span style="color:#231f20">the various forces of the three player Factions and non-player </span></p> +<p style="top:338.1pt;left:392.8pt"><span style="color:#231f20">Mongol Invaders Faction.</span></p> +<p style="top:416.3pt;left:540.6pt"><b><span style="color:#231f20">Delhi Sultanate Governors (5)</span></b></p> +<p style="top:466.3pt;left:540.6pt"><b><span style="color:#231f20">Delhi Sultanate Troops (32)</span></b></p> +<p style="top:510.8pt;left:540.6pt"><b><span style="color:#231f20">Bahmani Kingdom Amirs (18)</span></b></p> +<p style="top:573.0pt;left:540.6pt"><b><span style="color:#231f20">Vijayanagara Empire Rajas (22)</span></b></p> +<p style="top:623.6pt;left:540.6pt"><b><span style="color:#231f20">Mongol Invaders (12)</span></b></p> +<p style="top:748.3pt;left:446.8pt"><b><span style="color:#231f20">Forts (5)</span></b></p> +<p style="top:748.3pt;left:614.0pt"><b><span style="color:#231f20">Qasbahs (5)</span></b></p> +<p style="top:748.3pt;left:529.0pt"><b><span style="color:#231f20">Temples (5)</span></b></p> +<p style="top:371.7pt;left:533.5pt;font-size:14.3pt"><b><span style="color:#231f20">Units</span></b></p> +<p style="top:667.5pt;left:514.5pt;font-size:14.3pt"><b><span style="color:#231f20">Structures</span></b></p> +<p style="top:791.1pt;left:392.8pt"><b><i><span style="color:#231f20">Delhi Sultanate Forces:</span></i></b><span style="color:#231f20"> 5 Governors (black hexagonal cyl-</span></p> +<p style="top:806.1pt;left:392.8pt"><span style="color:#231f20">inders), 32 Troops (gray cubes), and 5 Qasbahs (black disks).</span></p> +<p style="top:830.1pt;left:392.8pt"><b><i><span style="color:#231f20">Bahmani Kingdom Forces:</span></i></b><i><span style="color:#231f20"> </span></i><span style="color:#231f20">18 Amirs (turquoise hexagonal </span></p> +<p style="top:845.1pt;left:392.8pt"><span style="color:#231f20">cylinders) and 5 Forts (turquoise disks).</span></p> +<p style="top:869.1pt;left:392.8pt"><b><i><span style="color:#231f20">Vijayanagara Empire Forces:</span></i></b><b><span style="color:#231f20"> </span></b><span style="color:#231f20">22 Rajas (yellow hexagonal </span></p> +<p style="top:884.1pt;left:392.8pt"><span style="color:#231f20">cylinders) and 5 Temples (yellow disks).</span></p> +</div> + +<div id="page4" style="background-image:url('rulebook4.webp');width:768pt;height:993pt"> +<p style="top:37.8pt;left:55.3pt"><span style="color:#231f20">4</span></p> +<p style="top:37.8pt;left:348.3pt"><b><i><span style="color:#231f20">Vijayanagara</span></i></b></p> +<p style="top:940.9pt;left:334.4pt;font-size:9.5pt"><i><span style="color:#231f20">© 2023 GMT Games, LLC</span></i></p> +<p style="top:66.1pt;left:55.3pt"><b><i><span style="color:#231f20">Mongol Invader Forces:</span></i></b><span style="color:#231f20"> 12 Mongol Invaders (red cubes).</span></p> +<p style="top:90.1pt;left:55.3pt"><span style="color:#231f20">Governors, Troops, Amirs, Rajas, and Mongol Invaders (i.e., </span></p> +<p style="top:105.1pt;left:55.3pt"><span style="color:#231f20">hexagonal cylinders and cubes) are all </span><i><span style="color:#231f20">Units </span></i><span style="color:#231f20">(1.4.1). Qasbahs, </span></p> +<p style="top:120.1pt;left:55.3pt"><span style="color:#231f20">Forts, and Temples (i.e., wooden disks) are all </span><i><span style="color:#231f20">Structures </span></i><span style="color:#231f20">(1.4.2).</span></p> +<p style="top:144.1pt;left:55.3pt"><b><span style="color:#231f20">1.4.1 Units.</span></b><b><i><span style="color:#231f20"> </span></i></b><span style="color:#231f20">Units may be moved with March (3.2.2) or Migrate </span></p> +<p style="top:159.1pt;left:55.3pt"><span style="color:#231f20">(3.3.2, 3.4.2) Commands and contribute towards their Factions’ </span></p> +<p style="top:174.1pt;left:55.3pt"><span style="color:#231f20">Attack (3.2.4, 3.3.4, 3.4.4) Commands.</span></p> +<p style="top:198.1pt;left:55.3pt"><b><i><span style="color:#231f20">Governors (black hexagonal cylinders):</span></i></b><span style="color:#231f20"> Elite nobles of the </span></p> +<p style="top:213.1pt;left:55.3pt"><span style="color:#231f20">Delhi Sultanate with their own small armies that may attack </span></p> +<p style="top:228.1pt;left:55.3pt"><span style="color:#231f20">and defend along with the Sultanate’s Troops. Governors use </span></p> +<p style="top:243.1pt;left:55.3pt"><span style="color:#231f20">a Govern Command (3.2.3) to remove Obedient (1.4.5) Rajas </span></p> +<p style="top:258.1pt;left:55.3pt"><span style="color:#231f20">and Amirs and oversee the construction of Qasbahs (1.4.2), and </span></p> +<p style="top:273.1pt;left:55.3pt"><span style="color:#231f20">they are necessary in order to Demand Obedience (4.2.3) in an </span></p> +<p style="top:288.1pt;left:55.3pt"><span style="color:#231f20">Independent Province to place a Tributary marker there (1.6). </span></p> +<p style="top:303.1pt;left:55.3pt"><span style="color:#231f20">Governors are embossed on one end for decoration, but this has </span></p> +<p style="top:318.1pt;left:55.3pt"><span style="color:#231f20">no game effect.</span></p> +<p style="top:342.1pt;left:55.3pt"><b><i><span style="color:#231f20">Troops (gray cubes):</span></i></b><span style="color:#231f20"> Each Troops cube represents roughly </span></p> +<p style="top:357.1pt;left:55.3pt"><span style="color:#231f20">10,000 troops in the armies conscripted by the Delhi Sultanate. </span></p> +<p style="top:372.1pt;left:55.3pt"><span style="color:#231f20">Troops (and Governors) may Attack Rebelling Amirs and Rajas </span></p> +<p style="top:387.1pt;left:55.3pt"><span style="color:#231f20">(1.4.5, 3.2.4).</span></p> +<p style="top:411.1pt;left:55.3pt"><b><i><span style="color:#231f20">Amirs (turquoise hexagonal cylinders):</span></i></b><i><span style="color:#231f20"> </span></i><span style="color:#231f20">Elite nobles and gov-</span></p> +<p style="top:426.1pt;left:55.3pt"><span style="color:#231f20">ernors of the Delhi Sultanate whose relationship to Delhi have </span></p> +<p style="top:441.1pt;left:55.3pt"><span style="color:#231f20">become tenuous, as well as the rulers of small kingdoms allied </span></p> +<p style="top:456.1pt;left:55.3pt"><span style="color:#231f20">with the Bahmani Kingdom. Amirs maintain their own armies, </span></p> +<p style="top:471.1pt;left:55.3pt"><span style="color:#231f20">allowing them to Attack other Factions (3.3.4). Amirs are em-</span></p> +<p style="top:486.1pt;left:55.3pt"><span style="color:#231f20">bossed on one end to indicate whether they are currently Obedient </span></p> +<p style="top:501.1pt;left:55.3pt"><span style="color:#231f20">or Rebelling (1.4.5).</span></p> +<p style="top:525.1pt;left:55.3pt"><b><i><span style="color:#231f20">Rajas (yellow hexagonal cylinders):</span></i></b><i><span style="color:#231f20"> </span></i><span style="color:#231f20">Rulers of the Vijayanagara </span></p> +<p style="top:540.1pt;left:55.3pt"><span style="color:#231f20">Empire and small allied kingdoms. Rajas maintain their own </span></p> +<p style="top:555.1pt;left:55.3pt"><span style="color:#231f20">armies, allowing them to Attack other Factions (3.4.4). Rajas </span></p> +<p style="top:570.1pt;left:55.3pt"><span style="color:#231f20">are embossed on one end to indicate whether they are currently </span></p> +<p style="top:585.1pt;left:55.3pt"><span style="color:#231f20">Obedient or Rebelling (1.4.5).</span></p> +<p style="top:609.1pt;left:55.3pt"><b><i><span style="color:#231f20">Mongol Invaders (red cubes).</span></i></b><i><span style="color:#231f20"> </span></i><span style="color:#231f20">Each cube represents roughly </span></p> +<p style="top:624.1pt;left:55.3pt"><span style="color:#231f20">10,000 Mongol troops. Mongol Invaders are always treated as </span></p> +<p style="top:639.1pt;left:55.3pt"><span style="color:#231f20">Rebelling (1.4.5). They are affected by some Event cards (2.3) </span></p> +<p style="top:654.1pt;left:55.3pt"><span style="color:#231f20">and all Mongol Invasion cards (2.4).</span></p> +<p style="top:678.1pt;left:55.3pt"><b><span style="color:#231f20">1.4.2 Structures. </span></b><span style="color:#231f20">All three types of Structure are embossed on </span></p> +<p style="top:693.1pt;left:55.3pt"><span style="color:#231f20">one side for decoration, but this has no game effect. Once placed </span></p> +<p style="top:708.1pt;left:55.3pt"><span style="color:#231f20">into a map space, Structures may never be moved unless an Event </span></p> +<p style="top:723.1pt;left:55.3pt"><span style="color:#231f20">effect specifically states otherwise.</span></p> +<p style="top:747.1pt;left:55.3pt"><b><i><span style="color:#231f20">Qasbahs (black disks):</span></i></b><b><span style="color:#231f20"> </span></b><span style="color:#231f20">Small towns occupied by a member of </span></p> +<p style="top:762.1pt;left:55.3pt"><span style="color:#231f20">rank within the Delhi Sultanate. Qasbahs are placed using the </span></p> +<p style="top:777.1pt;left:55.3pt"><span style="color:#231f20">Govern Command (3.2.3), improve the Sultanate’s Conscript </span></p> +<p style="top:792.1pt;left:55.3pt"><span style="color:#231f20">Command (3.2.1), and allow up to two Troops and Governors </span></p> +<p style="top:807.1pt;left:55.3pt"><span style="color:#231f20">to support or lead Attacks in adjacent spaces (3.2.4).</span></p> +<p style="top:831.1pt;left:55.3pt"><b><i><span style="color:#231f20">Forts (turquoise disk):</span></i></b><span style="color:#231f20"> Imposing defensive structures construct-</span></p> +<p style="top:846.1pt;left:55.3pt"><span style="color:#231f20">ed by the rebellious Bahmani Kingdom. Forts are placed with the </span></p> +<p style="top:861.1pt;left:55.3pt"><span style="color:#231f20">Build Decree (4.3.2), and Attacks on the Bahmani Kingdom by </span></p> +<p style="top:876.1pt;left:55.3pt"><span style="color:#231f20">other Factions are weakened when a Fort is present (3.2.4, 3.4.4). </span></p> +<p style="top:891.1pt;left:55.3pt"><span style="color:#231f20">Forts also allow up to two Amirs to support or lead Attacks in </span></p> +<p style="top:906.1pt;left:55.3pt"><span style="color:#231f20">adjacent Provinces (3.3.4).</span></p> +<p style="top:66.1pt;left:392.8pt"><b><i><span style="color:#231f20">Temples (yellow disks):</span></i></b><b><span style="color:#231f20"> </span></b><span style="color:#231f20">Spectacular symbols of sovereignty </span></p> +<p style="top:81.1pt;left:392.8pt"><span style="color:#231f20">constructed by the Vijayanagara Empire. They are placed by the </span></p> +<p style="top:96.1pt;left:392.8pt"><span style="color:#231f20">Build Decree (4.4.2), and improve the Empire’s ability to Rally </span></p> +<p style="top:111.1pt;left:392.8pt"><span style="color:#231f20">(3.4.1) and Tax (4.4.1). Temples also allow up to one Raja to </span></p> +<p style="top:126.1pt;left:392.8pt"><span style="color:#231f20">support or lead Attacks in adjacent Provinces (3.4.4).</span></p> +<p style="top:150.1pt;left:392.8pt"><b><span style="color:#231f20">1.4.3 Availability and Removal.</span></b><span style="color:#231f20"> Keep any pieces available </span></p> +<p style="top:165.1pt;left:392.8pt"><span style="color:#231f20">for placement in their Faction’s holding box on the gameboard. </span></p> +<p style="top:180.1pt;left:392.8pt"><span style="color:#231f20">When placing or removing pieces, they must be taken from, or </span></p> +<p style="top:195.1pt;left:392.8pt"><span style="color:#231f20">sent to, their Faction’s holding box.</span></p> +<p style="top:219.1pt;left:392.8pt"><b><span style="color:#231f20">1.4.4 Stacking. </span></b><span style="color:#231f20">Each Province may contain up to one of each </span></p> +<p style="top:234.1pt;left:392.8pt"><span style="color:#231f20">Faction’s Structure; i.e., up to one Qasbah, one Fort, and one </span></p> +<p style="top:249.1pt;left:392.8pt"><span style="color:#231f20">Temple. This stacking limit may never be violated, not even by </span></p> +<p style="top:264.1pt;left:392.8pt"><span style="color:#231f20">Event effects that place Structures. There is no limit to the number </span></p> +<p style="top:279.1pt;left:392.8pt"><span style="color:#231f20">of any Units in a space.</span></p> +<p style="top:303.1pt;left:392.8pt"><b><span style="color:#231f20">1.4.5</span></b><span style="color:#231f20"> </span><b><span style="color:#231f20">Obedient/Rebelling Units. </span></b><span style="color:#231f20">Amirs and Rajas are always </span></p> +<p style="top:318.1pt;left:392.8pt"><span style="color:#231f20">either Obedient (embossed end down) or Rebelling (embossed </span></p> +<p style="top:333.1pt;left:392.8pt"><span style="color:#231f20">end up). Certain actions and Events flip them from one state to </span></p> +<p style="top:348.1pt;left:392.8pt"><span style="color:#231f20">the other, or may require them to be in a certain state in order to </span></p> +<p style="top:363.1pt;left:392.8pt"><span style="color:#231f20">be affected. Amirs and Rajas are always Rebelling in Provinces </span></p> +<p style="top:378.1pt;left:392.8pt"><span style="color:#231f20">Controlled (1.7) by their respective Factions, but may also con-</span></p> +<p style="top:393.1pt;left:392.8pt"><span style="color:#231f20">tinue to be Rebelling if they lose Control of a Province. Mongol </span></p> +<p style="top:408.1pt;left:392.8pt"><span style="color:#231f20">Invaders are always Rebelling.</span></p> +<p style="top:436.4pt;left:398.4pt"><b><span style="color:#231f20">IMPORTANT</span></b><span style="color:#231f20">—Every Amir in a Bahmani Controlled Prov-</span></p> +<p style="top:451.4pt;left:398.4pt"><span style="color:#231f20">ince is always Rebelling. Every Raja in a Vijayanagara Con-</span></p> +<p style="top:466.4pt;left:398.4pt"><span style="color:#231f20">trolled Province is always Rebelling. If a Province becomes </span></p> +<p style="top:481.4pt;left:398.4pt"><span style="color:#231f20">Controlled (1.7) by either of these two Factions, immediately </span></p> +<p style="top:496.4pt;left:398.4pt"><span style="color:#231f20">flip all their Units in the Province to Rebelling.</span></p> +<p style="top:617.0pt;left:392.8pt"><b><span style="color:#231f20">1.4.6 Placing and Replacing pieces. </span></b><span style="color:#231f20">Many Events (2.3), Com-</span></p> +<p style="top:632.0pt;left:392.8pt"><span style="color:#231f20">mands (3.0), and Decrees (4.0) allow pieces to be placed in one </span></p> +<p style="top:647.0pt;left:392.8pt"><span style="color:#231f20">or multiple spaces on the map. When pieces are to be placed on </span></p> +<p style="top:662.0pt;left:392.8pt"><span style="color:#231f20">the map they must be taken from their Faction holding box; if </span></p> +<p style="top:677.0pt;left:392.8pt"><span style="color:#231f20">there are none in the box they may not be placed in the space.</span></p> +<p style="top:701.0pt;left:392.8pt"><span style="color:#231f20">Rajas and Amirs are always placed on the map as Obedient </span></p> +<p style="top:716.0pt;left:392.8pt"><span style="color:#231f20">unless otherwise indicated. If they are placed into a Province </span></p> +<p style="top:731.0pt;left:392.8pt"><span style="color:#231f20">Controlled by their own Faction they will immediately become </span></p> +<p style="top:746.0pt;left:392.8pt"><span style="color:#231f20">Rebelling (1.4.5).</span></p> +<p style="top:770.0pt;left:392.8pt"><span style="color:#231f20">When a piece is to be replaced, the related action does not have </span></p> +<p style="top:785.0pt;left:392.8pt"><span style="color:#231f20">to be taken in full. A piece can simply be removed without being </span></p> +<p style="top:800.0pt;left:392.8pt"><span style="color:#231f20">replaced by another piece during such an action if desired.</span></p> +</div> + +<div id="page5" style="background-image:url('rulebook5.webp');width:768pt;height:993pt"> +<p style="top:37.8pt;left:701.8pt"><span style="color:#231f20">5</span></p> +<p style="top:36.8pt;left:346.3pt"><b><i><span style="color:#231f20">Vijayanagara</span></i></b></p> +<p style="top:940.9pt;left:334.7pt;font-size:9.5pt"><i><span style="color:#231f20">© 2023 GMT Games, LLC</span></i></p> +<p style="top:66.9pt;left:55.3pt;font-size:14.3pt"><b><span style="color:#231f20">1.5 Players & Factions</span></b></p> +<p style="top:83.9pt;left:55.3pt"><i><span style="color:#231f20">Vijayanagara </span></i><span style="color:#231f20">is playable by 1–3 players. Player Factions are </span></p> +<p style="top:98.9pt;left:55.3pt"><span style="color:#231f20">the Delhi Sultanate (black), Bahmani Kingdom (turquoise), </span></p> +<p style="top:113.9pt;left:55.3pt"><span style="color:#231f20">and Vijayanagara Empire (yellow), with the non-player Mongol </span></p> +<p style="top:128.9pt;left:55.3pt"><span style="color:#231f20">Invaders (red) controlled alternately by the Bahmani Kingdom </span></p> +<p style="top:143.9pt;left:55.3pt"><span style="color:#231f20">and Vijayanagara Empire players. All Factions are “opposing” </span></p> +<p style="top:158.9pt;left:55.3pt"><span style="color:#231f20">to all others.</span></p> +<p style="top:182.9pt;left:66.5pt"><i><span style="color:#231f20">PLAY NOTE: The Delhi Sultanate is the most challenging </span></i></p> +<p style="top:197.9pt;left:66.5pt"><i><span style="color:#231f20">of the Factions to play. A careful balance must be achieved </span></i></p> +<p style="top:212.9pt;left:66.5pt"><i><span style="color:#231f20">to maintain control of the southern Provinces while also </span></i></p> +<p style="top:227.9pt;left:66.5pt"><i><span style="color:#231f20">fending off Mongol Invasions. First-time players may </span></i></p> +<p style="top:242.9pt;left:66.5pt"><i><span style="color:#231f20">quickly learn lessons about under- (or over-!) preparing </span></i></p> +<p style="top:257.9pt;left:66.5pt"><i><span style="color:#231f20">for Mongol raids.</span></i></p> +<p style="top:281.9pt;left:55.3pt"><b><span style="color:#231f20">1.5.1 Spare Factions. </span></b><span style="color:#231f20">The rules in the separate Non-Player </span></p> +<p style="top:296.9pt;left:55.3pt"><span style="color:#231f20">Rulebook can be used to operate spare Factions, allowing for </span></p> +<p style="top:311.9pt;left:55.3pt"><span style="color:#231f20">either two-player or one-player (solitaire) games, with any </span></p> +<p style="top:326.9pt;left:55.3pt"><span style="color:#231f20">combinations of player and non-player Factions.</span></p> +<p style="top:350.9pt;left:55.3pt"><b><span style="color:#231f20">1.5.2 Negotiation. </span></b><span style="color:#231f20">Players may make any mutual arrangements </span></p> +<p style="top:365.9pt;left:55.3pt"><span style="color:#231f20">within the rules. Resources and Cavalry tokens may be traded </span></p> +<p style="top:380.9pt;left:55.3pt"><span style="color:#231f20">among any Factions at any time. All negotiations are open. Play-</span></p> +<p style="top:395.9pt;left:55.3pt"><span style="color:#231f20">ers may make any mutual arrangements within the rules, binding </span></p> +<p style="top:410.9pt;left:55.3pt"><span style="color:#231f20">only as follows: once a player agrees to something within the </span></p> +<p style="top:425.9pt;left:55.3pt"><span style="color:#231f20">execution of a Command, Decree, or Event effect, the agreement </span></p> +<p style="top:440.9pt;left:55.3pt"><span style="color:#231f20">holds during that action. A player failing to obtain agreement at </span></p> +<p style="top:455.9pt;left:55.3pt"><span style="color:#231f20">the outset of an action may cancel the action.</span></p> +<p style="top:482.6pt;left:55.3pt;font-size:14.3pt"><b><span style="color:#231f20">1.6 Tributary and Independent Provinces</span></b></p> +<p style="top:499.6pt;left:55.3pt"><span style="color:#231f20">Each Province may either be a Tributary Province or an Indepen-</span></p> +<p style="top:514.7pt;left:55.3pt"><span style="color:#231f20">dent Province. A Tributary Province is marked with a Tributary </span></p> +<p style="top:529.7pt;left:55.3pt"><span style="color:#231f20">marker placed in the small circular spot above the Province name:</span></p> +<p style="top:625.6pt;left:55.3pt"><span style="color:#231f20">All other Provinces are Independent, and may be Controlled (1.7) </span></p> +<p style="top:640.7pt;left:55.3pt"><span style="color:#231f20">by any Faction. The game begins with Tributary markers in all </span></p> +<p style="top:655.7pt;left:55.3pt"><span style="color:#231f20">Provinces (see 2.1 for Setup). Events (2.3) and the Rebel Com-</span></p> +<p style="top:670.7pt;left:55.3pt"><span style="color:#231f20">mand (3.3.3, 3.4.3) may remove a Tributary marker (making the </span></p> +<p style="top:685.7pt;left:55.3pt"><span style="color:#231f20">Province Independent). Other Events and the Demand Obedience </span></p> +<p style="top:700.7pt;left:55.3pt"><span style="color:#231f20">Decree (4.2.3) can place a Tributary marker in an Independent </span></p> +<p style="top:715.7pt;left:55.3pt"><span style="color:#231f20">Province to set the Province back to Tributary status. Whenever </span></p> +<p style="top:730.7pt;left:55.3pt"><span style="color:#231f20">a Tributary marker is placed into a Province, whether by the </span></p> +<p style="top:745.7pt;left:55.3pt"><span style="color:#231f20">Sultanate’s Demand Obedience decree (4.2.3) or by an Event </span></p> +<p style="top:760.7pt;left:55.3pt"><span style="color:#231f20">(2.3), all Rebelling Amirs and Rajas in that Province are flipped </span></p> +<p style="top:775.7pt;left:55.3pt"><span style="color:#231f20">to their Obedient states (1.4.5).</span></p> +<p style="top:799.6pt;left:66.5pt"><i><span style="color:#231f20">DESIGN NOTE: A Tributary is a Province in which the </span></i></p> +<p style="top:814.6pt;left:66.5pt"><i><span style="color:#231f20">general mass of minor rulers in that region continues to </span></i></p> +<p style="top:829.6pt;left:66.5pt"><i><span style="color:#231f20">send annual tributary payments back to Delhi (even if a </span></i></p> +<p style="top:844.6pt;left:66.5pt"><i><span style="color:#231f20">few noble houses or even small kingdoms are acting in de</span></i><i><span style="color:#231f20">-</span></i></p> +<p style="top:859.6pt;left:66.5pt"><i><span style="color:#231f20">fiance). An Independent Province is one in which all minor </span></i></p> +<p style="top:874.6pt;left:66.5pt"><i><span style="color:#231f20">houses and kingdoms in that region have united to cease </span></i></p> +<p style="top:889.6pt;left:66.5pt"><i><span style="color:#231f20">these annual payments to the Delhi Sultanate.</span></i></p> +<p style="top:66.9pt;left:392.8pt;font-size:14.3pt"><b><span style="color:#231f20">1.7 Control</span></b></p> +<p style="top:83.9pt;left:392.8pt"><span style="color:#231f20">An Independent Province (a Province that is not a Tributary, </span></p> +<p style="top:98.9pt;left:392.8pt"><span style="color:#231f20">1.6) may be Controlled by any Faction. A Faction instantly takes </span></p> +<p style="top:113.9pt;left:392.8pt"><span style="color:#231f20">control of an Independent Province if its own pieces there out-</span></p> +<p style="top:128.9pt;left:392.8pt"><span style="color:#231f20">number those of all opposing Factions combined (i.e., its pieces </span></p> +<p style="top:143.9pt;left:392.8pt"><span style="color:#231f20">are in the majority there). If a Faction Controls an Independent </span></p> +<p style="top:158.9pt;left:392.8pt"><span style="color:#231f20">Province (1.6), a circular marker is placed with that Faction’s </span></p> +<p style="top:173.9pt;left:392.8pt"><span style="color:#231f20">flag and color. If no Faction controls an Independent Province it </span></p> +<p style="top:188.9pt;left:392.8pt"><span style="color:#231f20">is Uncontrolled, indicated by the absence of any circular marker.</span></p> +<p style="top:217.2pt;left:398.4pt"><b><span style="color:#231f20">IMPORTANT</span></b><span style="color:#231f20">—Tributary Provinces are never Controlled, </span></p> +<p style="top:232.2pt;left:398.4pt"><span style="color:#231f20">even if a Faction has the majority of pieces there. Delhi, Punjab, </span></p> +<p style="top:247.2pt;left:398.4pt"><span style="color:#231f20">and the Mountain Passes are not Provinces (1.3.2, 1.3.3), hence </span></p> +<p style="top:262.2pt;left:398.4pt"><span style="color:#231f20">they are also never Tributary, Independent, or Controlled.</span></p> +<p style="top:289.6pt;left:392.8pt;font-size:14.3pt"><b><span style="color:#231f20">1.8 Resources</span></b></p> +<p style="top:306.6pt;left:392.8pt"><span style="color:#231f20">At any moment, each Faction has between a minimum of 0 and </span></p> +<p style="top:321.6pt;left:392.8pt"><span style="color:#231f20">up to a maximum of 24 Resources that are spent to perform </span></p> +<p style="top:336.6pt;left:392.8pt"><span style="color:#231f20">Commands and Decrees (3.0, 4.0), and sometimes increased or </span></p> +<p style="top:351.6pt;left:392.8pt"><span style="color:#231f20">reduced by Events (2.3) and Mongol Invasions (2.4). Resources </span></p> +<p style="top:366.6pt;left:392.8pt"><span style="color:#231f20">are tracked on the numbered edge track using a large embossed </span></p> +<p style="top:381.6pt;left:392.8pt"><span style="color:#231f20">wooden cylinder of the Faction’s color. Resource adjustments </span></p> +<p style="top:396.6pt;left:392.8pt"><span style="color:#231f20">from Events (2.3) and summarized on Faction Aids are indicated </span></p> +<p style="top:411.6pt;left:392.8pt"><span style="color:#231f20">by the </span></p> +<p style="top:411.6pt;left:445.8pt"><span style="color:#231f20"> icon.</span></p> +<p style="top:438.3pt;left:392.8pt;font-size:14.3pt"><b><span style="color:#231f20">1.9 Deccan Influence</span></b></p> +<p style="top:455.3pt;left:392.8pt"><span style="color:#231f20">The Bahmani Kingdom and Vijayanagara Empire Factions each </span></p> +<p style="top:470.3pt;left:392.8pt"><span style="color:#231f20">have a Deccan Influence track associated with the successful </span></p> +<p style="top:485.3pt;left:392.8pt"><span style="color:#231f20">propagation of their influence, whether by economic or military </span></p> +<p style="top:500.3pt;left:392.8pt"><span style="color:#231f20">expansion. Deccan Influence is tracked using Influence markers </span></p> +<p style="top:515.3pt;left:392.8pt"><span style="color:#231f20">matching the color and symbol of each Faction, as depicted </span></p> +<p style="top:530.3pt;left:392.8pt"><span style="color:#231f20">below:</span></p> +<p style="top:626.3pt;left:392.8pt"><span style="color:#231f20">Deccan Influence begins the game at 0 for both Factions, but may </span></p> +<p style="top:641.3pt;left:392.8pt"><span style="color:#231f20">be moved up or down by Events (2.3), Migration (3.3.2; 3.4.2), </span></p> +<p style="top:656.3pt;left:392.8pt"><span style="color:#231f20">or battles between the two (3.3.4; 3.4.4). Advancement on these </span></p> +<p style="top:671.3pt;left:392.8pt"><span style="color:#231f20">tracks confers gameplay benefits (see below) and contributes to </span></p> +<p style="top:686.3pt;left:392.8pt"><span style="color:#231f20">final scoring (5.0). Any increase or decrease that would move the </span></p> +<p style="top:701.3pt;left:392.8pt"><span style="color:#231f20">marker off either end of the tracks is simply ignored.</span></p> +<p style="top:725.3pt;left:392.8pt"><span style="color:#231f20">During Setup (2.1) two Rajas are placed in each of the four </span></p> +<p style="top:740.3pt;left:392.8pt"><span style="color:#231f20">marked spaces on the Vijayanagara track, and two Amirs are </span></p> +<p style="top:755.3pt;left:392.8pt"><span style="color:#231f20">placed in each of the two marked spaces on the Bahmani King-</span></p> +<p style="top:770.3pt;left:392.8pt"><span style="color:#231f20">dom track. These Units represent immigrants from central Asia </span></p> +<p style="top:785.3pt;left:392.8pt"><span style="color:#231f20">and warrior chiefs (</span><i><span style="color:#231f20">Nayakas</span></i><span style="color:#231f20">) who can become amenable to </span></p> +<p style="top:800.3pt;left:392.8pt"><span style="color:#231f20">alliances with the upstart kingdoms. When a Faction’s Influence </span></p> +<p style="top:815.3pt;left:392.8pt"><span style="color:#231f20">marker moves on or past these Units they are immediately placed </span></p> +<p style="top:830.3pt;left:392.8pt"><span style="color:#231f20">in their Faction’s respective holding box. Whenever a Faction’s </span></p> +<p style="top:845.3pt;left:392.8pt"><span style="color:#231f20">Influence decreases below a previously emptied Unit slot, that </span></p> +<p style="top:860.3pt;left:392.8pt"><span style="color:#231f20">Faction must place Amirs/Rajas in the empty spaces from either </span></p> +<p style="top:875.3pt;left:392.8pt"><span style="color:#231f20">their holding box or anywhere on the map.</span></p> +</div> + +<div id="page6" style="background-image:url('rulebook6.webp');width:768pt;height:993pt"> +<p style="top:37.8pt;left:55.3pt"><span style="color:#231f20">6</span></p> +<p style="top:37.8pt;left:348.3pt"><b><i><span style="color:#231f20">Vijayanagara</span></i></b></p> +<p style="top:940.9pt;left:334.4pt;font-size:9.5pt"><i><span style="color:#231f20">© 2023 GMT Games, LLC</span></i></p> +<p style="top:286.7pt;left:55.3pt"><span style="color:#231f20">Influence shifts are indicated on Event cards (2.3) and sum</span><span style="color:#231f20">-</span></p> +<p style="top:301.7pt;left:55.3pt"><span style="color:#231f20">marized on Faction Aids by icons, </span></p> +<p style="top:301.7pt;left:259.4pt"><span style="color:#231f20"> for shifting Bahmani </span></p> +<p style="top:316.7pt;left:55.3pt"><span style="color:#231f20">Influence, and </span></p> +<p style="top:316.7pt;left:146.6pt"><span style="color:#231f20"> for shifting Vijayanagara Influence. Whether </span></p> +<p style="top:331.7pt;left:55.3pt"><span style="color:#231f20">a shift in Influence is positive or negative will be indicated on </span></p> +<p style="top:346.7pt;left:55.3pt"><span style="color:#231f20">each relevant Event, Command, or Decree.</span></p> +<p style="top:370.7pt;left:55.3pt"><b><span style="color:#231f20">1.9.1 Bahmani Influence Bonuses.</span></b><span style="color:#231f20"> The Bahmani Kingdom </span></p> +<p style="top:385.7pt;left:55.3pt"><span style="color:#231f20">receives the following bonuses at each Deccan Influence level:</span></p> +<p style="top:409.7pt;left:66.5pt"><span style="color:#231f20">1. Whenever the Trade Decree is taken (4.3.1), the Bahmani </span></p> +<p style="top:424.7pt;left:77.8pt"><span style="color:#231f20">Kingdom gains an additional Cavalry token (1.10) beyond </span></p> +<p style="top:439.7pt;left:77.8pt"><span style="color:#231f20">the standard one usually provided by Trade, for two total.</span></p> +<p style="top:463.7pt;left:66.5pt"><span style="color:#231f20">2. The two Amirs on the track are immediately moved to the </span></p> +<p style="top:478.7pt;left:77.8pt"><span style="color:#231f20">Bahmani Kingdom holding box. The bonus to Trade remains </span></p> +<p style="top:493.7pt;left:77.8pt"><span style="color:#231f20">(one additional Cavalry token). The Conspire Decree can </span></p> +<p style="top:508.7pt;left:77.8pt"><span style="color:#231f20">now be used to replace Rajas as well as Governors, in Prov-</span></p> +<p style="top:523.7pt;left:77.8pt"><span style="color:#231f20">inces with or adjacent to Amirs (4.3.3).</span></p> +<p style="top:547.7pt;left:66.5pt"><span style="color:#231f20">3. The enhancement of the Conspire Decree above remains, </span></p> +<p style="top:562.7pt;left:77.8pt"><span style="color:#231f20">but now the Trade Decree provides two additional Cavalry </span></p> +<p style="top:577.7pt;left:77.8pt"><span style="color:#231f20">tokens beyond the standard one, for three total.</span></p> +<p style="top:601.7pt;left:66.5pt"><span style="color:#231f20">4. The two Amirs on the track are immediately moved to the </span></p> +<p style="top:616.7pt;left:77.8pt"><span style="color:#231f20">Bahmani Kingdom holding box. The bonuses to Conspire </span></p> +<p style="top:631.7pt;left:77.8pt"><span style="color:#231f20">and Trade above remain.</span></p> +<p style="top:655.7pt;left:55.3pt"><b><span style="color:#231f20">1.9.2 Vijayanagara Influence Bonuses.</span></b><span style="color:#231f20"> The Vijayanagara Empire </span></p> +<p style="top:670.7pt;left:55.3pt"><span style="color:#231f20">receives the following bonuses at each Deccan Influence level:</span></p> +<p style="top:694.7pt;left:66.5pt"><span style="color:#231f20">1. The two Rajas on the track are immediately moved to the </span></p> +<p style="top:709.7pt;left:77.8pt"><span style="color:#231f20">Vijayanagara Empire holding box.</span></p> +<p style="top:733.7pt;left:66.5pt"><span style="color:#231f20">2. The two Rajas on the track are immediately moved to the </span></p> +<p style="top:748.7pt;left:77.8pt"><span style="color:#231f20">Vijayanagara Empire holding box. The Compel Decree now </span></p> +<p style="top:763.7pt;left:77.8pt"><span style="color:#231f20">includes an additional option to remove a Troop, Governor, </span></p> +<p style="top:778.7pt;left:77.8pt"><span style="color:#231f20">or Amir in the selected space (4.4.3), and provides a Cavalry </span></p> +<p style="top:793.7pt;left:77.8pt"><span style="color:#231f20">token (1.10).</span></p> +<p style="top:817.7pt;left:66.5pt"><span style="color:#231f20">3. The two Rajas on the track are immediately moved to the </span></p> +<p style="top:832.7pt;left:77.8pt"><span style="color:#231f20">Vijayanagara Empire holding box. The bonus to Compel </span></p> +<p style="top:847.7pt;left:77.8pt"><span style="color:#231f20">above remains.</span></p> +<p style="top:871.7pt;left:66.5pt"><span style="color:#231f20">4. The two Rajas on the track are immediately moved to the </span></p> +<p style="top:886.7pt;left:77.8pt"><span style="color:#231f20">Vijayanagara Empire holding box. The bonus to Compel </span></p> +<p style="top:901.7pt;left:77.8pt"><span style="color:#231f20">above remains.</span></p> +<p style="top:66.9pt;left:392.8pt;font-size:14.3pt"><b><span style="color:#231f20">1.10 Cavalry</span></b></p> +<p style="top:83.9pt;left:392.8pt"><span style="color:#231f20">The ten Cavalry tokens are placed in a pool at the side of the board </span></p> +<p style="top:98.9pt;left:392.8pt"><span style="color:#231f20">and can be acquired by Factions through Events (2.3), Mongol </span></p> +<p style="top:113.9pt;left:392.8pt"><span style="color:#231f20">Invasions (2.4), Succession cards (2.5), and some Decrees (4.0); </span></p> +<p style="top:128.9pt;left:392.8pt"><span style="color:#231f20">the Delhi Sultanate also begins the game with two Cavalry to-</span></p> +<p style="top:143.9pt;left:392.8pt"><span style="color:#231f20">kens from this pool (2.1). When each Cavalry token is earned it </span></p> +<p style="top:158.9pt;left:392.8pt"><span style="color:#231f20">is taken from the pool; if there are none available in the pool it </span></p> +<p style="top:173.9pt;left:392.8pt"><span style="color:#231f20">may be taken from any other Faction, representing a technology </span></p> +<p style="top:188.9pt;left:392.8pt"><span style="color:#231f20">advance rendering existing military technology obsolete. Store a </span></p> +<p style="top:203.9pt;left:392.8pt"><span style="color:#231f20">Faction’s earned Cavalry tokens in their holding box (the number </span></p> +<p style="top:218.9pt;left:392.8pt"><span style="color:#231f20">of Cavalry tokens each Faction has is open information). Two </span></p> +<p style="top:233.9pt;left:392.8pt"><span style="color:#231f20">spare Cavalry tokens are provided but should not be used during </span></p> +<p style="top:248.9pt;left:392.8pt"><span style="color:#231f20">play, unless they are needed as replacements for missing tokens </span></p> +<p style="top:263.9pt;left:392.8pt"><span style="color:#231f20">(there should always be a pool of ten Cavalry tokens shared </span></p> +<p style="top:278.9pt;left:392.8pt"><span style="color:#231f20">between the three player Factions). </span></p> +<p style="top:310.3pt;left:492.7pt;font-size:8.4pt"><b><span style="color:#fdfae4">CAVALRY</span></b></p> +<p style="top:352.3pt;left:495.1pt;font-size:7.7pt"><b><span style="color:#231f20">CHARGE</span></b></p> +<p style="top:310.3pt;left:570.8pt;font-size:8.4pt"><b><span style="color:#fdfae4">CAVALRY</span></b></p> +<p style="top:352.3pt;left:574.3pt;font-size:7.7pt"><b><span style="color:#231f20">SCREEN</span></b></p> +<p style="top:374.9pt;left:392.8pt"><span style="color:#231f20">Cavalry tokens are used during Attack Commands (3.2.4, 3.3.4, </span></p> +<p style="top:389.9pt;left:392.8pt"><span style="color:#231f20">3.4.4) by either the attacker or defender (or sometimes both). </span></p> +<p style="top:404.9pt;left:392.8pt"><span style="color:#231f20">After both involved Factions have rolled their dice,</span><i><span style="color:#231f20"> the attacker </span></i></p> +<p style="top:419.9pt;left:392.8pt"><i><span style="color:#231f20">first </span></i><span style="color:#231f20">and then the defender may use any number of Cavalry to-</span></p> +<p style="top:434.9pt;left:392.8pt"><span style="color:#231f20">kens, either to decrease any of the spending Faction’s die rolls </span></p> +<p style="top:449.9pt;left:392.8pt"><span style="color:#231f20">by one to a minimum of 1 (Charge) or to remove an opponent’s </span></p> +<p style="top:464.9pt;left:392.8pt"><span style="color:#231f20">die from the battle unless it is showing a 1 (Screen). Each token </span></p> +<p style="top:479.9pt;left:392.8pt"><span style="color:#231f20">may be used for either effect, and the same die may be affected </span></p> +<p style="top:494.9pt;left:392.8pt"><span style="color:#231f20">(by Charges or Screen) multiple times. Used Cavalry tokens </span></p> +<p style="top:509.9pt;left:392.8pt"><span style="color:#231f20">are then returned to the shared pool. Cavalry tokens gained or </span></p> +<p style="top:524.9pt;left:392.8pt"><span style="color:#231f20">removed by Events (2.3) Mongol Invasions (2.4), Succession </span></p> +<p style="top:539.9pt;left:392.8pt"><span style="color:#231f20">cards (2.5), and summarized on the Faction Aids are represented </span></p> +<p style="top:554.9pt;left:392.8pt"><span style="color:#231f20">by the </span></p> +<p style="top:554.9pt;left:446.7pt"><span style="color:#231f20"> icon.</span></p> +<p style="top:578.9pt;left:392.8pt"><span style="color:#231f20">When Mongol Invaders either Attack (3.5.3) or defend against </span></p> +<p style="top:593.9pt;left:392.8pt"><span style="color:#231f20">an Attack by the Delhi Sultanate (3.2.4), they are treated as </span></p> +<p style="top:608.9pt;left:392.8pt"><span style="color:#231f20">having one Cavalry token, and it is always played as a Charge </span></p> +<p style="top:623.9pt;left:392.8pt"><span style="color:#231f20">to reduce one of their die rolls by one (if possible). The Charge </span></p> +<p style="top:638.9pt;left:392.8pt"><span style="color:#231f20">must be used to convert a miss into a hit, or to convert a 2 into </span></p> +<p style="top:653.9pt;left:392.8pt"><span style="color:#231f20">a 1, if possible (i.e., the player currently controlling the Mongol </span></p> +<p style="top:668.9pt;left:392.8pt"><span style="color:#231f20">Invaders must use the token </span><i><span style="color:#231f20">effectively</span></i><span style="color:#231f20"> if they can). A single red </span></p> +<p style="top:683.9pt;left:392.8pt"><span style="color:#231f20">Mongol Cavalry token is provided as a reminder of this, but </span></p> +<p style="top:698.9pt;left:392.8pt"><span style="color:#231f20">should never be returned to the shared pool.</span></p> +</div> + +<div id="page7" style="background-image:url('rulebook7.webp');width:768pt;height:993pt"> +<p style="top:37.8pt;left:701.8pt"><span style="color:#231f20">7</span></p> +<p style="top:36.8pt;left:346.3pt"><b><i><span style="color:#231f20">Vijayanagara</span></i></b></p> +<p style="top:940.9pt;left:334.7pt;font-size:9.5pt"><i><span style="color:#231f20">© 2023 GMT Games, LLC</span></i></p> +<p style="top:69.1pt;left:55.3pt;font-size:21.4pt"><b><span style="color:#f26650">2.0 Setup and Sequence of Play</span></b></p> +<p style="top:97.1pt;left:55.3pt;font-size:14.3pt"><b><span style="color:#231f20">2.1 Map Setup and Deck Construction</span></b></p> +<p style="top:114.1pt;left:55.3pt"><span style="color:#231f20">Place a Tributary marker in the round space in each Province, </span></p> +<p style="top:129.1pt;left:55.3pt"><span style="color:#231f20">then place the following wooden pieces on the map (you can </span></p> +<p style="top:144.1pt;left:55.3pt"><span style="color:#231f20">also find a full setup diagram on the back page of this rulebook):</span></p> +<p style="top:169.1pt;left:55.3pt"><span style="color:#231f20">• </span><b><span style="color:#231f20">Delhi: </span></b><span style="color:#231f20">4 Troops</span></p> +<p style="top:188.6pt;left:55.3pt"><b><span style="color:#231f20">• Mountain Passes: </span></b><span style="color:#231f20">2 Troops</span></p> +<p style="top:208.1pt;left:55.3pt"><b><span style="color:#231f20">• Punjab: </span></b><span style="color:#231f20">4 Troops</span></p> +<p style="top:227.6pt;left:55.3pt"><b><span style="color:#231f20">• Malwa: </span></b><span style="color:#231f20">3 Troops, 1 Governor</span></p> +<p style="top:247.1pt;left:55.3pt"><b><span style="color:#231f20">• Jaunpur: </span></b><span style="color:#231f20">2 Troops</span></p> +<p style="top:266.6pt;left:55.3pt"><b><span style="color:#231f20">• Madhyadesh: </span></b><span style="color:#231f20">2 Troops, 2 Amirs</span></p> +<p style="top:286.1pt;left:55.3pt"><b><span style="color:#231f20">• Sindh: </span></b><span style="color:#231f20">1 Troop</span></p> +<p style="top:305.6pt;left:55.3pt"><b><span style="color:#231f20">• Rajput Kingdoms: </span></b><span style="color:#231f20">1 Troop</span></p> +<p style="top:325.1pt;left:55.3pt"><b><span style="color:#231f20">• Gujarat: </span></b><span style="color:#231f20">1 Troop, 1 Amir</span></p> +<p style="top:344.6pt;left:55.3pt"><b><span style="color:#231f20">• Maharashtra: </span></b><span style="color:#231f20">4 Amirs</span></p> +<p style="top:364.1pt;left:55.3pt"><b><span style="color:#231f20">• Gondwana: </span></b><span style="color:#231f20">1 Amir</span></p> +<p style="top:383.6pt;left:55.3pt"><b><span style="color:#231f20">• Andhra: </span></b><span style="color:#231f20">1 Troop, 1 Qasbah, 2 Rajas</span></p> +<p style="top:403.1pt;left:55.3pt"><b><span style="color:#231f20">• Karnataka: </span></b><span style="color:#231f20">3 Rajas</span></p> +<p style="top:422.6pt;left:55.3pt"><b><span style="color:#231f20">• Tamilakam: </span></b><span style="color:#231f20">1 Troop, 1 Raja</span></p> +<p style="top:448.8pt;left:55.3pt"><span style="color:#231f20">Also place 4 Amirs and 8 Rajas in the indicated spaces on the </span></p> +<p style="top:463.8pt;left:55.3pt"><span style="color:#231f20">Deccan Influence tracks, and place the Bahmani Kingdom and </span></p> +<p style="top:478.8pt;left:55.3pt"><span style="color:#231f20">Vijayanagara Empire Influence markers at ‘0’ on their respective </span></p> +<p style="top:493.8pt;left:55.3pt"><span style="color:#231f20">track. </span></p> +<p style="top:517.8pt;left:55.3pt"><span style="color:#231f20">Place each Faction’s remaining pieces in their holding boxes </span></p> +<p style="top:532.8pt;left:55.3pt"><span style="color:#231f20">as follows:</span></p> +<p style="top:556.8pt;left:55.3pt"><b><span style="color:#231f20">• Delhi Sultanate: </span></b><span style="color:#231f20">10 Troops, 4 Governors, 4 Qasbahs</span></p> +<p style="top:576.3pt;left:55.3pt"><b><span style="color:#231f20">• Bahmani Kingdom: </span></b><span style="color:#231f20">6 Amirs, 5 Forts</span></p> +<p style="top:595.8pt;left:55.3pt"><b><span style="color:#231f20">• Vijayanagara Empire: </span></b><span style="color:#231f20">8 Rajas, 5 Temples</span></p> +<p style="top:615.3pt;left:55.3pt"><b><span style="color:#231f20">• Mongol Invaders: </span></b><span style="color:#231f20">12 Mongol Invaders</span></p> +<p style="top:641.6pt;left:55.3pt"><span style="color:#231f20">Place the following wooden pieces and markers on the numbered </span></p> +<p style="top:656.6pt;left:55.3pt"><span style="color:#231f20">edge track:</span></p> +<p style="top:680.6pt;left:55.3pt"><b><span style="color:#231f20">• Delhi Sultanate Resources: </span></b><span style="color:#231f20">12</span></p> +<p style="top:700.1pt;left:55.3pt"><b><span style="color:#231f20">• Vijayanagara Empire Resources: </span></b><span style="color:#231f20">7</span></p> +<p style="top:719.6pt;left:55.3pt"><b><span style="color:#231f20">• Bahmani Kingdom Resources</span></b><span style="color:#231f20">: 6</span></p> +<p style="top:739.1pt;left:55.3pt"><b><span style="color:#231f20">• Delhi Sultanate Victory:</span></b><span style="color:#231f20"> 18</span></p> +<p style="top:758.6pt;left:55.3pt"><b><span style="color:#231f20">• Vijayanagara Empire Victory: </span></b><span style="color:#231f20">0</span></p> +<p style="top:778.1pt;left:55.3pt"><b><span style="color:#231f20">• Bahmani Kingdom Victory</span></b><span style="color:#231f20">: 0</span></p> +<p style="top:804.3pt;left:55.3pt"><span style="color:#231f20">Place two Cavalry tokens in the Delhi Sultanate box (they begin </span></p> +<p style="top:819.3pt;left:55.3pt"><span style="color:#231f20">the game with these), then form the remaining eight Cavalry </span></p> +<p style="top:834.3pt;left:55.3pt"><span style="color:#231f20">tokens into a shared pool and place the special Mongol Cavalry </span></p> +<p style="top:849.3pt;left:55.3pt"><span style="color:#231f20">token near the Mongol Invaders box. Form another pool of the </span></p> +<p style="top:864.3pt;left:55.3pt"><span style="color:#231f20">Bahmani/Vijayanagara Control markers. Place the three Faction </span></p> +<p style="top:879.3pt;left:55.3pt"><span style="color:#231f20">Eligibility cylinders into the ‘Eligible Factions’ box on the Se</span><span style="color:#231f20">-</span></p> +<p style="top:894.3pt;left:55.3pt"><span style="color:#231f20">quence of Play track. Place the Khalji Dynasty card face-up near </span></p> +<p style="top:909.3pt;left:55.3pt"><span style="color:#231f20">the Delhi Sultanate player.</span></p> +<p style="top:66.3pt;left:392.8pt"><span style="color:#231f20">Prepare the Event deck as follows (a deck construction diagram </span></p> +<p style="top:81.3pt;left:392.8pt"><span style="color:#231f20">can also be found on the second to last page of the Learn to Play </span></p> +<p style="top:96.3pt;left:392.8pt"><span style="color:#231f20">booklet):</span></p> +<p style="top:120.3pt;left:404.0pt"><span style="color:#231f20">1. </span><span style="color:#231f20">Shuffle the Event cards and Mongol Invasion cards sepa</span><span style="color:#231f20">-</span></p> +<p style="top:135.3pt;left:415.3pt"><span style="color:#231f20">rately.</span></p> +<p style="top:159.3pt;left:404.0pt"><span style="color:#231f20">2. Deal 24 of the 36 Event cards into four equal stacks of six </span></p> +<p style="top:174.3pt;left:415.3pt"><span style="color:#231f20">cards each (the remaining 12 Event cards will not be used).</span></p> +<p style="top:198.3pt;left:404.0pt"><span style="color:#231f20">3. </span><span style="color:#231f20">Shuffle two Mongol Invasion cards into each of the first </span></p> +<p style="top:213.3pt;left:415.3pt"><span style="color:#231f20">three stacks (the remaining two Mongol Invasion cards </span></p> +<p style="top:228.3pt;left:415.3pt"><span style="color:#231f20">will not be used). Shuffle both Timurid Empire</span><span style="color:#231f20"> cards into </span></p> +<p style="top:243.3pt;left:415.3pt"><span style="color:#231f20">the fourth stack.</span></p> +<p style="top:267.3pt;left:404.0pt"><span style="color:#231f20">4. Take the fourth stack (with the </span><span style="color:#231f20">Timurid Empire</span><span style="color:#231f20"> cards) and </span></p> +<p style="top:282.3pt;left:415.3pt"><span style="color:#231f20">place the </span><span style="color:#231f20">Lords of the Deccan</span><span style="color:#231f20"> card on top of it.</span></p> +<p style="top:306.3pt;left:404.0pt"><span style="color:#231f20">5. Put the third stack on top of this pile, and place </span><span style="color:#231f20">Rise of the </span></p> +<p style="top:321.3pt;left:415.3pt"><span style="color:#231f20">Rebel Sultans</span><span style="color:#231f20"> on top of it.</span></p> +<p style="top:345.3pt;left:404.0pt"><span style="color:#231f20">6. Put the second stack on top of this pile, and </span><span style="color:#231f20">Zenith of the </span></p> +<p style="top:360.3pt;left:415.3pt"><span style="color:#231f20">Delhi Sultanate</span><span style="color:#231f20"> on top of it.</span></p> +<p style="top:384.3pt;left:404.0pt"><span style="color:#231f20">7. </span><span style="color:#231f20">Finally, place the first stack on top of this pile to complete </span></p> +<p style="top:399.3pt;left:415.2pt"><span style="color:#231f20">the Event deck.</span></p> +<p style="top:426.1pt;left:392.8pt;font-size:14.3pt"><b><span style="color:#231f20">2.2 Start</span></b></p> +<p style="top:443.1pt;left:392.8pt"><span style="color:#231f20">Draw and reveal the top card of the Event deck, placing it face </span></p> +<p style="top:458.1pt;left:392.8pt"><span style="color:#231f20">up next to the deck to form a played Events pile. Each turn all </span></p> +<p style="top:473.1pt;left:392.8pt"><span style="color:#231f20">Eligible Factions will get a chance to act on the Event card in </span></p> +<p style="top:488.1pt;left:392.8pt"><span style="color:#231f20">eligibility order, after which Eligibility is reset and a new card </span></p> +<p style="top:503.1pt;left:392.8pt"><span style="color:#231f20">is drawn. Regular play is interrupted when a Mongol Invasion, </span></p> +<p style="top:518.1pt;left:392.8pt"><span style="color:#231f20">Succession, or </span><span style="color:#231f20">Timurid Empire</span><span style="color:#231f20"> card is drawn, and the game im-</span></p> +<p style="top:533.1pt;left:392.8pt"><span style="color:#231f20">mediately ends after the second </span><span style="color:#231f20">Timurid Empire</span><span style="color:#231f20"> card is executed.</span></p> +<p style="top:559.8pt;left:392.8pt;font-size:14.3pt"><b><span style="color:#231f20">2.3 Event Cards</span></b></p> +<p style="top:576.8pt;left:392.8pt"><span style="color:#231f20">Each turn in the game begins with the players revealing the top </span></p> +<p style="top:591.8pt;left:392.8pt"><span style="color:#231f20">card from the Event deck. All played cards and the number of </span></p> +<p style="top:606.8pt;left:392.8pt"><span style="color:#231f20">cards remaining in the Event deck are open to inspection. If </span></p> +<p style="top:621.8pt;left:392.8pt"><span style="color:#231f20">the revealed card is a Mongol Invasion card, Succession card, </span></p> +<p style="top:636.8pt;left:392.8pt"><span style="color:#231f20">or </span><span style="color:#231f20">Timurid Empire </span><span style="color:#231f20">card, regular play is interrupted to execute </span></p> +<p style="top:651.8pt;left:392.8pt"><span style="color:#231f20">these cards (see 2.4, 2.5, and 2.6 below). Otherwise, proceed as </span></p> +<p style="top:666.8pt;left:392.8pt"><span style="color:#231f20">follows on each Event card.</span></p> +<p style="top:690.8pt;left:392.8pt"><span style="color:#231f20">Each Event card bears a title, card number, italicized flavor text, </span></p> +<p style="top:705.8pt;left:392.8pt"><span style="color:#231f20">Event text, and Eligibility order (2.3.1). Event texts are options </span></p> +<p style="top:720.8pt;left:392.8pt"><span style="color:#231f20">that an Eligible Faction may choose to execute (2.3.4). Flavor </span></p> +<p style="top:735.8pt;left:392.8pt"><span style="color:#231f20">text provides historical interest and has no effect on play.</span></p> +</div> + +<div id="page8" style="background-image:url('rulebook8.webp');width:768pt;height:993pt"> +<p style="top:37.8pt;left:55.3pt"><span style="color:#231f20">8</span></p> +<p style="top:37.8pt;left:348.3pt"><b><i><span style="color:#231f20">Vijayanagara</span></i></b></p> +<p style="top:940.9pt;left:334.4pt;font-size:9.5pt"><i><span style="color:#231f20">© 2023 GMT Games, LLC</span></i></p> +<p style="top:78.4pt;left:262.1pt"><b><span style="color:#231f20">Card number</span></b></p> +<p style="top:92.5pt;left:262.1pt"><b><span style="color:#231f20">Eligibility order</span></b></p> +<p style="top:194.6pt;left:262.1pt"><b><span style="color:#231f20">Event title</span></b></p> +<p style="top:211.2pt;left:262.1pt"><b><span style="color:#231f20">‘Stay Eligible’ indicator</span></b></p> +<p style="top:225.9pt;left:262.1pt"><b><span style="color:#231f20">Flavor text</span></b></p> +<p style="top:245.8pt;left:262.1pt"><b><span style="color:#231f20">Event text</span></b></p> +<p style="top:179.9pt;left:55.3pt"><span style="color:#231f20">\</span></p> +<p style="top:347.9pt;left:66.5pt"><i><span style="color:#231f20">DESIGN NOTE: Each turn in </span></i><span style="color:#231f20">Vijayanagara</span><i><span style="color:#231f20"> corresponds to </span></i></p> +<p style="top:362.9pt;left:66.5pt"><i><span style="color:#231f20">roughly five years of history. Game concepts like migration, </span></i></p> +<p style="top:377.9pt;left:66.5pt"><i><span style="color:#231f20">rebelling, building forts and temples, and the ramp-up and </span></i></p> +<p style="top:392.9pt;left:66.5pt"><i><span style="color:#231f20">consequences of the Events in the game should be inter</span></i><i><span style="color:#231f20">-</span></i></p> +<p style="top:407.9pt;left:66.5pt"><i><span style="color:#231f20">preted with this in mind.</span></i></p> +<p style="top:431.9pt;left:55.3pt"><b><span style="color:#231f20">2.3.1 Eligibility. </span></b><span style="color:#231f20">Factions are either Eligible or Ineligible to play </span></p> +<p style="top:446.9pt;left:55.3pt"><span style="color:#231f20">when an Event card is drawn, as indicated by the position of their </span></p> +<p style="top:461.9pt;left:55.3pt"><span style="color:#231f20">Faction Eligibility cylinders on the Sequence of Play track. All </span></p> +<p style="top:476.9pt;left:55.3pt"><span style="color:#231f20">Factions begin the game Eligible to play, and all Eligible Factions </span></p> +<p style="top:491.9pt;left:55.3pt"><span style="color:#231f20">(possibly all three Factions) may choose actions from among their </span></p> +<p style="top:506.9pt;left:55.3pt"><span style="color:#231f20">options on a given Event card. Whether they remain Eligible or </span></p> +<p style="top:521.9pt;left:55.3pt"><span style="color:#231f20">become Ineligible on the following Event card depends on their </span></p> +<p style="top:536.9pt;left:55.3pt"><span style="color:#231f20">choice of actions (2.3.3).</span></p> +<p style="top:560.9pt;left:55.3pt"><b><span style="color:#231f20">2.3.2 Faction Order. </span></b><span style="color:#231f20">Faction symbols along the top of each </span></p> +<p style="top:575.9pt;left:55.3pt"><span style="color:#231f20">Event card indicate the order of play among the Eligible Factions </span></p> +<p style="top:590.9pt;left:55.3pt"><span style="color:#231f20">from left to right. The Eligible Faction with the leftmost symbol </span></p> +<p style="top:605.9pt;left:55.3pt"><span style="color:#231f20">appearing on the current Event card is the first to choose which </span></p> +<p style="top:620.9pt;left:55.3pt"><span style="color:#231f20">action to take (2.3.3). Ineligible Factions are skipped.</span></p> +<p style="top:644.9pt;left:55.3pt"><b><span style="color:#231f20">2.3.3 Options for Eligible Factions. </span></b><span style="color:#231f20">The Sequence of Play </span></p> +<p style="top:659.9pt;left:55.3pt"><span style="color:#231f20">track shows the options available to the Eligible Factions. Each </span></p> +<p style="top:674.9pt;left:55.3pt"><span style="color:#231f20">Eligible Faction has the option to select from either of the two </span></p> +<p style="top:689.9pt;left:55.3pt"><span style="color:#231f20">forked options to the right of the Eligible box, provided it has </span></p> +<p style="top:704.9pt;left:55.3pt"><span style="color:#231f20">not already been selected by another Faction; or to execute a </span></p> +<p style="top:719.9pt;left:55.3pt"><span style="color:#231f20">Limited Command (2.3.5); or to Pass (2.3.6).</span></p> +<p style="top:743.9pt;left:55.3pt"><span style="color:#231f20">The two forked options to the right of the Eligible box are to:</span></p> +<p style="top:767.9pt;left:55.3pt"><span style="color:#231f20">• Execute a Command (3.0) in any number of spaces (possibly </span></p> +<p style="top:782.9pt;left:66.5pt"><span style="color:#231f20">zero), combined with a Decree (4.0) either before or after the </span></p> +<p style="top:797.9pt;left:66.5pt"><span style="color:#231f20">Command is fully completed.</span></p> +<p style="top:817.4pt;left:55.3pt"><span style="color:#231f20">• Execute either the Event shown on the current card (2.3.4) or </span></p> +<p style="top:832.4pt;left:66.5pt"><span style="color:#231f20">a Command (3.0) in any number of spaces without a Decree.</span></p> +<p style="top:851.9pt;left:55.3pt"><span style="color:#231f20">Once an Eligible Faction has selected one of the two forked </span></p> +<p style="top:866.9pt;left:55.3pt"><span style="color:#231f20">options, it is no longer available for any remaining Eligible </span></p> +<p style="top:881.9pt;left:55.3pt"><span style="color:#231f20">Faction to select. If both forked options have been taken by the </span></p> +<p style="top:896.9pt;left:55.3pt"><span style="color:#231f20">first two Eligible Factions, a third Eligible Faction may only take </span></p> +<p style="top:911.9pt;left:55.3pt"><span style="color:#231f20">a Limited Command or Pass.</span></p> +<p style="top:331.1pt;left:404.0pt"><i><span style="color:#231f20">DESIGN NOTE: This is an adaptation of the three-player </span></i></p> +<p style="top:346.1pt;left:404.0pt"><i><span style="color:#231f20">Sequence of Play that was originally developed by Ken </span></i></p> +<p style="top:361.1pt;left:404.0pt"><i><span style="color:#231f20">Tee for </span></i><span style="color:#231f20">People Power</span><i><span style="color:#231f20">.</span></i></p> +<p style="top:385.1pt;left:392.8pt"><b><span style="color:#231f20">2.3.4 Executing the Event. </span></b><span style="color:#231f20">When a Faction executes an Event, </span></p> +<p style="top:400.1pt;left:392.8pt"><span style="color:#231f20">it carries out the Event text literally (sometimes involving actions </span></p> +<p style="top:415.1pt;left:392.8pt"><span style="color:#231f20">or decisions executed by other Factions). The executing Faction </span></p> +<p style="top:430.1pt;left:392.8pt"><span style="color:#231f20">carries out as much of the Event as possible. Unless otherwise </span></p> +<p style="top:445.1pt;left:392.8pt"><span style="color:#231f20">specified, the executing Faction makes all decisions involved in </span></p> +<p style="top:460.1pt;left:392.8pt"><span style="color:#231f20">implementing the text. If another Faction is selected to take an </span></p> +<p style="top:475.1pt;left:392.8pt"><span style="color:#231f20">action, that Faction decides the details of the action.</span></p> +<p style="top:499.1pt;left:392.8pt"><span style="color:#231f20">Event cards have both unshaded and shaded Event text. The </span></p> +<p style="top:514.1pt;left:392.8pt"><span style="color:#231f20">executing Faction may select either the unshaded or shaded text </span></p> +<p style="top:529.1pt;left:392.8pt"><span style="color:#231f20">to carry out (not both). The shaded option is often but not always </span></p> +<p style="top:544.1pt;left:392.8pt"><span style="color:#231f20">favorable to the Delhi Sultanate.</span></p> +<p style="top:568.1pt;left:392.8pt"><span style="color:#231f20">Many Events include the text ‘Stay Eligible’ just below the card </span></p> +<p style="top:583.1pt;left:392.8pt"><span style="color:#231f20">title. A Faction that chooses to execute either Event option on </span></p> +<p style="top:598.1pt;left:392.8pt"><span style="color:#231f20">such a card returns to the Eligible box at the end of the turn, </span></p> +<p style="top:613.1pt;left:392.8pt"><span style="color:#231f20">instead of proceeding to the Ineligible box, even if executing </span></p> +<p style="top:628.1pt;left:392.8pt"><span style="color:#231f20">the Event resulted in a different Faction carrying out the Event </span></p> +<p style="top:643.1pt;left:392.8pt"><span style="color:#231f20">details. To help remember that such an Event was chosen, the </span></p> +<p style="top:658.1pt;left:392.8pt"><span style="color:#231f20">Faction Eligibility cylinder may be placed face down on the </span></p> +<p style="top:673.1pt;left:392.8pt"><span style="color:#231f20">Sequence of Play.</span></p> +<p style="top:697.1pt;left:392.8pt"><span style="color:#231f20">A key to the Icons used in the Event text is provided at the end </span></p> +<p style="top:712.1pt;left:392.8pt"><span style="color:#231f20">of the Key Terms Index and on the reverse of the Attack Ref-</span></p> +<p style="top:727.1pt;left:392.8pt"><span style="color:#231f20">erence cards.</span></p> +<p style="top:751.1pt;left:392.8pt"><b><span style="color:#231f20">2.3.5</span></b><span style="color:#231f20"> </span><b><span style="color:#231f20">Limited Command.</span></b><span style="color:#231f20"> An Eligible Faction always has the </span></p> +<p style="top:766.1pt;left:392.8pt"><span style="color:#231f20">option to execute a Limited Command. A Limited Command is </span></p> +<p style="top:781.1pt;left:392.8pt"><span style="color:#231f20">a Command (3.0) used in just a single space. It can still involve </span></p> +<p style="top:796.1pt;left:392.8pt"><span style="color:#231f20">pieces from multiple spaces, as per the Command’s instructions. </span></p> +<p style="top:811.1pt;left:392.8pt"><span style="color:#231f20">Any number of Eligible Factions may select a Limited Command </span></p> +<p style="top:826.1pt;left:392.8pt"><span style="color:#231f20">and will remain Eligible for the next Event card.</span></p> +</div> + +<div id="page9" style="background-image:url('rulebook9.webp');width:768pt;height:993pt"> +<p style="top:37.8pt;left:701.8pt"><span style="color:#231f20">9</span></p> +<p style="top:36.8pt;left:346.3pt"><b><i><span style="color:#231f20">Vijayanagara</span></i></b></p> +<p style="top:940.9pt;left:334.7pt;font-size:9.5pt"><i><span style="color:#231f20">© 2023 GMT Games, LLC</span></i></p> +<p style="top:66.3pt;left:55.3pt"><b><span style="color:#231f20">2.3.6 Passing. </span></b><span style="color:#231f20">An Eligible Faction always has the option to Pass; </span></p> +<p style="top:81.3pt;left:55.3pt"><span style="color:#231f20">it remains Eligible for the next card and receives Resources as </span></p> +<p style="top:96.3pt;left:55.3pt"><span style="color:#231f20">indicated on the Sequence of Play track (1 Resource for the </span></p> +<p style="top:111.3pt;left:55.3pt"><span style="color:#231f20">Bahmani Kingdom and Vijayanagara Empire, or 3 Resources for </span></p> +<p style="top:126.3pt;left:55.3pt"><span style="color:#231f20">the Delhi Sultanate). If the last Eligible Faction Passes, adjust </span></p> +<p style="top:141.3pt;left:55.3pt"><span style="color:#231f20">Eligibility (2.3.7) and draw the next card.</span></p> +<p style="top:165.3pt;left:55.3pt"><b><span style="color:#231f20">2.3.7 Adjust Eligibility. </span></b><span style="color:#231f20">After each Eligible Faction has either </span></p> +<p style="top:180.3pt;left:55.3pt"><span style="color:#231f20">executed an action or Passed, move any Faction Eligibility cyl-</span></p> +<p style="top:195.3pt;left:55.3pt"><span style="color:#231f20">inders in the Ineligible, Limited Command, or Pass boxes to the </span></p> +<p style="top:210.3pt;left:55.3pt"><span style="color:#231f20">Eligible box, and move any Faction cylinders in the two forked </span></p> +<p style="top:225.3pt;left:55.3pt"><span style="color:#231f20">options (2.3.3) to the Ineligible box (unless a ‘Stay Eligible’ </span></p> +<p style="top:240.3pt;left:55.3pt"><span style="color:#231f20">Event was taken).</span></p> +<p style="top:268.6pt;left:60.9pt"><b><span style="color:#231f20">IMPORTANT</span></b><span style="color:#231f20">—Remember to always return the Eligibility </span></p> +<p style="top:283.6pt;left:60.9pt"><span style="color:#231f20">cylinder of a Faction that executed a ‘Stay Eligible’ Event to </span></p> +<p style="top:298.6pt;left:60.9pt"><span style="color:#231f20">the Eligible box. As an aid to memory, players may wish to </span></p> +<p style="top:313.6pt;left:60.9pt"><span style="color:#231f20">flip their Eligiblity cylinder face down when they execute a </span></p> +<p style="top:328.6pt;left:60.9pt"><span style="color:#231f20">‘Stay Eligible’ Event.</span></p> +<p style="top:353.2pt;left:55.3pt"><b><span style="color:#231f20">2.3.8 Next Card.</span></b><span style="color:#231f20"> After adjusting Eligibility, reveal the Event </span></p> +<p style="top:368.2pt;left:55.3pt"><span style="color:#231f20">deck’s next card, and proceed as above.</span></p> +<p style="top:392.2pt;left:66.5pt"><i><span style="color:#231f20">PLAY NOTE: Players may wish to place played cards into </span></i></p> +<p style="top:407.2pt;left:66.5pt"><i><span style="color:#231f20">three separate discard piles, one each for Event cards, </span></i></p> +<p style="top:422.2pt;left:66.5pt"><i><span style="color:#231f20">Mongol Invasion cards (including the two Timurid Empire </span></i></p> +<p style="top:437.2pt;left:66.5pt"><i><span style="color:#231f20">cards), and Succession cards, in order to make it easier to </span></i></p> +<p style="top:452.2pt;left:66.5pt"><i><span style="color:#231f20">check how many of each card have been played.</span></i></p> +<p style="top:479.0pt;left:55.3pt;font-size:14.3pt"><b><span style="color:#231f20">2.4 Mongol Invasion Cards</span></b></p> +<p style="top:496.0pt;left:55.3pt"><span style="color:#231f20">Upon drawing a Mongol Invasion card, carry out the instructions </span></p> +<p style="top:511.0pt;left:55.3pt"><span style="color:#231f20">on the card in order:</span></p> +<p style="top:535.0pt;left:55.3pt"><b><span style="color:#231f20">2.4.1 Strategic Assistance. </span></b><span style="color:#231f20">First, either the Bahmani Kingdom </span></p> +<p style="top:550.0pt;left:55.3pt"><span style="color:#231f20">or Vijayanagara Empire (whichever is indicated on the card) </span></p> +<p style="top:565.0pt;left:55.3pt"><span style="color:#231f20">carries out any two Mongol Invader Commands (3.5), possibly </span></p> +<p style="top:580.0pt;left:55.3pt"><span style="color:#231f20">the same Command twice.</span></p> +<p style="top:604.0pt;left:55.3pt"><b><span style="color:#231f20">2.4.2 Compromising Gifts. </span></b><span style="color:#231f20">Second, the selected Faction may </span></p> +<p style="top:619.0pt;left:55.3pt"><span style="color:#231f20">optionally reduce its Deccan Influence (1.9) by one to gain 2 </span></p> +<p style="top:634.0pt;left:55.3pt"><span style="color:#231f20">Resources and 2 Cavalry tokens (1.10).</span></p> +<p style="top:658.0pt;left:55.3pt"><span style="color:#231f20">Play then continues without any adjustment of Eligibility – reveal </span></p> +<p style="top:673.0pt;left:55.3pt"><span style="color:#231f20">the next Event card and continue as per 2.3.</span></p> +<p style="top:699.7pt;left:55.3pt;font-size:14.3pt"><b><span style="color:#231f20">2.5 Succession Cards</span></b></p> +<p style="top:716.7pt;left:55.3pt"><span style="color:#231f20">Three Succession cards divide the deck of Event cards evenly </span></p> +<p style="top:731.7pt;left:55.3pt"><span style="color:#231f20">(see Deck Construction in 2.1 above) and always appear in the </span></p> +<p style="top:746.7pt;left:55.3pt"><span style="color:#231f20">same order. The instructions on each card are carried out in the </span></p> +<p style="top:761.7pt;left:55.3pt"><span style="color:#231f20">listed order, then play continues without adjusting Eligibility – </span></p> +<p style="top:776.7pt;left:55.3pt"><span style="color:#231f20">reveal the next Event card and continue as per 2.3.</span></p> +<p style="top:66.1pt;left:392.8pt"><b><span style="color:#231f20">2.5.1 Zenith of the Delhi Sultanate. </span></b><span style="color:#231f20">Zenith of the Delhi Sul</span><span style="color:#231f20">-</span></p> +<p style="top:81.1pt;left:392.8pt"><span style="color:#231f20">tanate is always the first Succession card and has the following </span></p> +<p style="top:96.1pt;left:392.8pt"><span style="color:#231f20">effects in this order: </span></p> +<p style="top:120.1pt;left:404.0pt"><span style="color:#231f20">1. </span><b><i><span style="color:#231f20">Power struggle in Delhi.</span></i></b><b><span style="color:#231f20"> </span></b><span style="color:#231f20">Flip the Dynasty Card to the Tugh-</span></p> +<p style="top:135.1pt;left:415.3pt"><span style="color:#231f20">laq side. The Rebel Command (3.3.3, 3.4.3) is now available </span></p> +<p style="top:150.1pt;left:415.3pt"><span style="color:#231f20">to the Bahmani Kingdom and Vijayanagara Empire Factions.</span></p> +<p style="top:174.1pt;left:404.0pt"><span style="color:#231f20">2. </span><b><i><span style="color:#231f20">The Sultanate reimposes its dominance.</span></i></b><b><span style="color:#231f20"> </span></b><span style="color:#231f20">The Delhi Sultan-</span></p> +<p style="top:189.1pt;left:415.3pt"><span style="color:#231f20">ate may Campaign (4.2.2), using only Delhi and Provinces </span></p> +<p style="top:204.1pt;left:415.3pt"><span style="color:#231f20">(not Mongol Invasion Regions).</span></p> +<p style="top:228.1pt;left:404.0pt"><span style="color:#231f20">3. </span><b><i><span style="color:#231f20">Military labor market thrives.</span></i></b><b><span style="color:#231f20"> </span></b><span style="color:#231f20">The Bahmani Kingdom gains </span></p> +<p style="top:243.1pt;left:415.3pt"><span style="color:#231f20">Cavalry tokens equal to its Influence track value and Forts </span></p> +<p style="top:258.1pt;left:415.3pt"><span style="color:#231f20">on the map.</span></p> +<p style="top:282.1pt;left:404.0pt"><span style="color:#231f20">4. </span><b><i><span style="color:#231f20">Temple towns emerge anew. </span></i></b><span style="color:#231f20">The Vijayanagara Empire gains </span></p> +<p style="top:297.1pt;left:415.3pt"><span style="color:#231f20">Resources equal to its Influence track value and Temples </span></p> +<p style="top:312.1pt;left:415.3pt"><span style="color:#231f20">on the map.</span></p> +<p style="top:336.1pt;left:392.8pt"><b><span style="color:#231f20">2.5.2 Rise of the Rebel Sultans. </span></b><span style="color:#231f20">Rise of the Rebel Sultans </span><span style="color:#231f20">is </span></p> +<p style="top:351.1pt;left:392.8pt"><span style="color:#231f20">always the second Succession card and has the following effects </span></p> +<p style="top:366.1pt;left:392.8pt"><span style="color:#231f20">in this order:</span></p> +<p style="top:390.1pt;left:404.0pt"><span style="color:#231f20">1. </span><b><i><span style="color:#231f20">Delhi monitors its interests. </span></i></b><span style="color:#231f20">The Delhi Sultanate may </span></p> +<p style="top:405.1pt;left:415.3pt"><span style="color:#231f20">Campaign, using only Delhi and Provinces (not Mongol </span></p> +<p style="top:420.1pt;left:415.3pt"><span style="color:#231f20">Invasion Regions).</span></p> +<p style="top:444.1pt;left:404.0pt"><span style="color:#231f20">2. </span><b><i><span style="color:#231f20">Ala-ud-Din Hasan Bahman Shah gathers allies and takes </span></i></b></p> +<p style="top:459.1pt;left:415.3pt"><b><i><span style="color:#231f20">the Deccan throne. </span></i></b><span style="color:#231f20">The Bahmani Kingdom may execute </span></p> +<p style="top:474.1pt;left:415.3pt"><span style="color:#231f20">a free Limited Command, then gains any combination of </span></p> +<p style="top:489.1pt;left:415.3pt"><span style="color:#231f20">Resources and Cavalry tokens</span><b><span style="color:#231f20"> </span></b><span style="color:#231f20">equal to the Prosperity of all </span></p> +<p style="top:504.1pt;left:415.3pt"><span style="color:#231f20">Bahmani-Controlled Independent Provinces (to a maximum </span></p> +<p style="top:519.1pt;left:415.3pt"><span style="color:#231f20">of three).</span></p> +<p style="top:543.1pt;left:404.0pt"><span style="color:#231f20">3. </span><b><i><span style="color:#231f20">Sangama brothers establish an empire.</span></i></b><span style="color:#231f20"> The Vijayanagara </span></p> +<p style="top:558.1pt;left:415.3pt"><span style="color:#231f20">Empire may execute a free Limited Command, then gains </span></p> +<p style="top:573.1pt;left:415.3pt"><span style="color:#231f20">any combination of</span><b><span style="color:#231f20"> </span></b><span style="color:#231f20">Resources and Cavalry tokens</span><b><span style="color:#231f20"> </span></b><span style="color:#231f20">equal to </span></p> +<p style="top:588.1pt;left:415.3pt"><span style="color:#231f20">the Prosperity of all Vijayanagara-Controlled Independent </span></p> +<p style="top:603.1pt;left:415.3pt"><span style="color:#231f20">Provinces (to a maximum of three).</span></p> +<p style="top:627.1pt;left:392.8pt"><b><span style="color:#231f20">2.5.3 Lords of the Deccan. </span></b><span style="color:#231f20">Lords of the Deccan </span><span style="color:#231f20">is always the </span></p> +<p style="top:642.1pt;left:392.8pt"><span style="color:#231f20">third Succession card and has the following effects in this order:</span></p> +<p style="top:666.1pt;left:404.0pt"><span style="color:#231f20">1. </span><b><i><span style="color:#231f20">Renewed focus on infrastructure.</span></i></b><span style="color:#231f20"> The Delhi Sultanate may </span></p> +<p style="top:681.1pt;left:415.3pt"><span style="color:#231f20">spend 3 Resources to shift either the Bahmani or Vijayanaga-</span></p> +<p style="top:696.1pt;left:415.3pt"><span style="color:#231f20">ra Influence by one in either direction. This action may be </span></p> +<p style="top:711.1pt;left:415.3pt"><span style="color:#231f20">taken up to three times.</span></p> +<p style="top:735.1pt;left:404.0pt"><span style="color:#231f20">2. </span><b><i><span style="color:#231f20">Bahmani network covers the Deccan: </span></i></b><span style="color:#231f20">The Bahmani King-</span></p> +<p style="top:750.1pt;left:415.3pt"><span style="color:#231f20">dom may do the same.</span></p> +<p style="top:774.1pt;left:404.0pt"><span style="color:#231f20">3. </span><b><i><span style="color:#231f20">Vast, unifying medieval metropolis: </span></i></b><span style="color:#231f20">The Vijayanagara </span></p> +<p style="top:789.1pt;left:415.3pt"><span style="color:#231f20">Empire may do the same.</span></p> +</div> + +<div id="page10" style="background-image:url('rulebook10.webp');width:768pt;height:993pt"> +<p style="top:37.8pt;left:55.3pt"><span style="color:#231f20">10</span></p> +<p style="top:37.8pt;left:348.3pt"><b><i><span style="color:#231f20">Vijayanagara</span></i></b></p> +<p style="top:940.9pt;left:334.4pt;font-size:9.5pt"><i><span style="color:#231f20">© 2023 GMT Games, LLC</span></i></p> +<p style="top:66.9pt;left:55.3pt;font-size:14.3pt"><b><span style="color:#231f20">2.6 Timurid Empire Cards </span></b></p> +<p style="top:83.9pt;left:55.3pt"><span style="color:#231f20">When the first Timurid Empire</span><span style="color:#231f20"> card is drawn, place half the </span></p> +<p style="top:98.9pt;left:55.3pt"><span style="color:#231f20">Available Mongol Invaders (rounded down) in the Mountain </span></p> +<p style="top:113.9pt;left:55.3pt"><span style="color:#231f20">Passes, then draw the next Event card and continue play without </span></p> +<p style="top:128.9pt;left:55.3pt"><span style="color:#231f20">adjusting Eligibility.</span></p> +<p style="top:152.9pt;left:55.3pt"><span style="color:#231f20">When the second </span><span style="color:#231f20">Timurid Empire</span><span style="color:#231f20"> card is drawn, carry out the </span></p> +<p style="top:167.9pt;left:55.3pt"><i><span style="color:#231f20">Timur Invades Delhi</span></i><span style="color:#231f20"> sequence described below (and on the </span></p> +<p style="top:182.9pt;left:55.3pt"><span style="color:#231f20">Mongol Invader Faction Aid):</span></p> +<p style="top:206.9pt;left:66.5pt"><span style="color:#231f20">1. First, the Mongol Invaders Attack in the Mountain Passes, </span></p> +<p style="top:221.9pt;left:77.8pt"><span style="color:#231f20">ignoring the Resource consequences of the Attack & Plun-</span></p> +<p style="top:236.9pt;left:77.8pt"><span style="color:#231f20">der Command (3.5.3). Then move any remaining Units </span></p> +<p style="top:251.9pt;left:77.8pt"><span style="color:#231f20">(both Mongol Invaders and Delhi Sultanate Units) from the </span></p> +<p style="top:266.9pt;left:77.8pt"><span style="color:#231f20">Mountain Passes to Punjab.</span></p> +<p style="top:290.9pt;left:66.5pt"><span style="color:#231f20">2. Next, the Mongol Invaders Attack in Punjab, ignoring the </span></p> +<p style="top:305.9pt;left:77.8pt"><span style="color:#231f20">Resource and Province-related consequences of the Attack </span></p> +<p style="top:320.9pt;left:77.8pt"><span style="color:#231f20">& Plunder Command. Then move any remaining Units </span></p> +<p style="top:335.9pt;left:77.8pt"><span style="color:#231f20">(both Mongol Invaders and Delhi Sultanate Units) from </span></p> +<p style="top:350.9pt;left:77.8pt"><span style="color:#231f20">Punjab to Delhi.</span></p> +<p style="top:374.9pt;left:66.5pt"><span style="color:#231f20">3. Finally, the Mongol Invaders Attack in Delhi, ignoring the </span></p> +<p style="top:389.9pt;left:77.8pt"><span style="color:#231f20">Province-related consequences of the Attack & Plunder </span></p> +<p style="top:404.9pt;left:77.8pt"><span style="color:#231f20">Command. They continue to Attack in this way until either </span></p> +<p style="top:419.9pt;left:77.8pt"><span style="color:#231f20">no Mongol Invaders or no Delhi Sultanate Units remain in </span></p> +<p style="top:434.9pt;left:77.8pt"><span style="color:#231f20">Delhi. </span></p> +<p style="top:463.2pt;left:60.9pt"><b><span style="color:#231f20">IMPORTANT</span></b><span style="color:#231f20">—Remember that the Mongol Invaders always </span></p> +<p style="top:478.2pt;left:60.9pt"><span style="color:#231f20">roll only three dice when Attacking in Delhi (3.5.3).</span></p> +<p style="top:502.8pt;left:55.3pt"><span style="color:#231f20">Once this sequence is complete, calculate final Victory scores to </span></p> +<p style="top:517.8pt;left:55.3pt"><span style="color:#231f20">see which Faction has won the game (5.0).</span></p> +<p style="top:544.6pt;left:55.3pt;font-size:14.3pt"><b><span style="color:#231f20">2.7 Dynasty Card</span></b></p> +<p style="top:561.6pt;left:55.3pt"><span style="color:#231f20">The current ruling dynasty in Delhi is shown by the Dynasty </span></p> +<p style="top:576.6pt;left:55.3pt"><span style="color:#231f20">card, which should be placed near the Delhi Sultanate player. At </span></p> +<p style="top:591.6pt;left:55.3pt"><span style="color:#231f20">the beginning of the game the Dynasty card is placed with the </span></p> +<p style="top:606.6pt;left:55.3pt"><span style="color:#231f20">Khalji Dynasty side face-up.</span></p> +<p style="top:630.6pt;left:55.3pt"><b><span style="color:#231f20">2.7.1 Khalji Dynasty. </span></b><span style="color:#231f20">The Rebel Command (3.3.3, 3.4.3) may </span></p> +<p style="top:645.6pt;left:55.3pt"><span style="color:#231f20">not be used during the Khalji Dynasty. Some Event cards may </span></p> +<p style="top:660.6pt;left:55.3pt"><span style="color:#231f20">still allow a Rebel Command or remove a Tributary Marker </span></p> +<p style="top:675.6pt;left:55.3pt"><span style="color:#231f20">directly while this Dynasty card is in play.</span></p> +<p style="top:699.6pt;left:55.3pt"><b><span style="color:#231f20">2.7.2 Tughlaq Dynasty. </span></b><span style="color:#231f20">The first Succession Card (2.5) flips the </span></p> +<p style="top:714.6pt;left:55.3pt"><span style="color:#231f20">Dynasty card to its Tughlaq Dynasty side. The Rebel Command </span></p> +<p style="top:729.6pt;left:55.3pt"><span style="color:#231f20">(3.3.3, 3.4.3) is now available for the remainder of the game.</span></p> +<p style="top:69.1pt;left:392.8pt;font-size:21.4pt"><b><span style="color:#f26650">3.0 Commands</span></b></p> +<p style="top:97.1pt;left:392.8pt;font-size:14.3pt"><b><span style="color:#231f20">3.1 Commands in General</span></b></p> +<p style="top:114.1pt;left:392.8pt"><span style="color:#231f20">A Faction executing a Command chooses one of the four Com-</span></p> +<p style="top:129.1pt;left:392.8pt"><span style="color:#231f20">mands listed on its Faction Aid Sheet and selects the map spaces </span></p> +<p style="top:144.1pt;left:392.8pt"><span style="color:#231f20">to be involved. A Limited Command is a Command which is only </span></p> +<p style="top:159.1pt;left:392.8pt"><span style="color:#231f20">performed in a single space (2.3.5).</span></p> +<p style="top:183.1pt;left:392.8pt"><b><span style="color:#231f20">3.1.1 Selecting Spaces. </span></b><span style="color:#231f20">Spaces may only be selected once for </span></p> +<p style="top:198.1pt;left:392.8pt"><span style="color:#231f20">any Command in one Faction’s turn, and may be selected in any </span></p> +<p style="top:213.1pt;left:392.8pt"><span style="color:#231f20">order and at any time during the turn. The allowed spaces for each </span></p> +<p style="top:228.1pt;left:392.8pt"><span style="color:#231f20">Command are indicated on the Faction Aid Sheet as “Locations”.</span></p> +<p style="top:252.1pt;left:392.8pt"><span style="color:#231f20">Delhi and both Mongol Invasion Regions are not selectable by </span></p> +<p style="top:267.1pt;left:392.8pt"><span style="color:#231f20">the Bahmani Kingdom and Vijayanagara Empire for any of their </span></p> +<p style="top:282.1pt;left:392.8pt"><span style="color:#231f20">Commands or Decrees (4.0).</span><b><span style="color:#231f20"> </span></b><span style="color:#231f20">These map spaces are not Provinces.</span></p> +<p style="top:306.1pt;left:392.8pt"><b><span style="color:#231f20">3.1.2 Single use per piece.</span></b><span style="color:#231f20"> No piece may be used more than once </span></p> +<p style="top:321.1pt;left:392.8pt"><span style="color:#231f20">during one Command (e.g., in more than one Migrate/March, </span></p> +<p style="top:336.1pt;left:392.8pt"><span style="color:#231f20">Attack, or Govern).</span></p> +<p style="top:360.1pt;left:392.8pt"><b><span style="color:#231f20">3.1.3 Free Commands. </span></b><span style="color:#231f20">Event or Succession cards may some-</span></p> +<p style="top:375.1pt;left:392.8pt"><span style="color:#231f20">times grant free Commands that cost no Resources. A Faction </span></p> +<p style="top:390.1pt;left:392.8pt"><span style="color:#231f20">performing a free Migrate Command (3.3.2; 3.4.2) must still pay </span></p> +<p style="top:405.1pt;left:392.8pt"><span style="color:#231f20">an additional Resource to shift Influence (if desired).</span></p> +<p style="top:429.1pt;left:392.8pt"><b><span style="color:#231f20">3.1.4 Pawns. </span></b><span style="color:#231f20">Players may mark spaces selected for any type of </span></p> +<p style="top:444.1pt;left:392.8pt"><span style="color:#231f20">actions with pawns. The pawns are for convenience, and do not </span></p> +<p style="top:459.1pt;left:392.8pt"><span style="color:#231f20">limit or affect play in any way.</span></p> +<p style="top:485.8pt;left:392.8pt;font-size:14.3pt"><b><span style="color:#231f20">3.2 Delhi Sultanate Commands</span></b></p> +<p style="top:502.8pt;left:392.8pt"><span style="color:#231f20">The Delhi Sultanate may choose from Conscript, March, Govern, </span></p> +<p style="top:517.8pt;left:392.8pt"><span style="color:#231f20">and Attack Commands.</span></p> +<p style="top:541.8pt;left:392.8pt"><b><span style="color:#231f20">3.2.1 Conscript. </span></b><span style="color:#231f20">Conscript augments Sultanate forces by plac-</span></p> +<p style="top:556.8pt;left:392.8pt"><span style="color:#231f20">ing Available Troops (1.4.3) onto the map. Select any Tributary </span></p> +<p style="top:571.8pt;left:392.8pt"><span style="color:#231f20">Provinces, spaces with a Qasbah, and/or Delhi. Spend 1 Resource </span></p> +<p style="top:586.8pt;left:392.8pt"><span style="color:#231f20">for each selected space.</span></p> +<p style="top:610.8pt;left:392.8pt"><span style="color:#231f20">PROCEDURE: Place up to five Troops in Delhi, or two Troops </span></p> +<p style="top:625.8pt;left:392.8pt"><span style="color:#231f20">in a space with a Qasbah, or one Troop in a Tributary Province </span></p> +<p style="top:640.8pt;left:392.8pt"><span style="color:#231f20">without a Qasbah.</span></p> +<p style="top:664.8pt;left:392.8pt"><b><span style="color:#231f20">3.2.2 March. </span></b><span style="color:#231f20">March moves Troops and Governors into adjacent </span></p> +<p style="top:679.8pt;left:392.8pt"><span style="color:#231f20">spaces. Any spaces may be selected as destinations. Spend 1 </span></p> +<p style="top:694.8pt;left:392.8pt"><span style="color:#231f20">Resource for each selected destination space.</span></p> +<p style="top:718.8pt;left:392.8pt"><span style="color:#231f20">PROCEDURE: Move any number of Troops and Governors from </span></p> +<p style="top:733.8pt;left:392.8pt"><span style="color:#231f20">adjacent spaces into destination spaces.</span></p> +<p style="top:757.8pt;left:404.0pt"><i><span style="color:#231f20">PLAY NOTE: Units moved to each destination may come </span></i></p> +<p style="top:772.8pt;left:404.0pt"><i><span style="color:#231f20">from any (e.g., multiple) adjacent spaces. Units may only </span></i></p> +<p style="top:787.8pt;left:404.0pt"><i><span style="color:#231f20">ever be moved once during a single March Command </span></i></p> +<p style="top:802.8pt;left:404.0pt"><i><span style="color:#231f20">(3.1.2).</span></i></p> +<p style="top:826.8pt;left:392.8pt"><b><span style="color:#231f20">3.2.3 Govern. </span></b><span style="color:#231f20">Govern places Available Governors (1.4.3) onto </span></p> +<p style="top:841.8pt;left:392.8pt"><span style="color:#231f20">the map, or uses Governors already on the map to remove Obe-</span></p> +<p style="top:856.8pt;left:392.8pt"><span style="color:#231f20">dient Units and/or to construct a Qasbah. Select any number of </span></p> +<p style="top:871.8pt;left:392.8pt"><span style="color:#231f20">Tributaries, Sultanate Controlled Provinces, Mongol Invasion </span></p> +<p style="top:886.8pt;left:392.8pt"><span style="color:#231f20">Regions, and/or Delhi. Spend 1 Resource for each selected space.</span></p> +</div> + +<div id="page11" style="background-image:url('rulebook11.webp');width:768pt;height:993pt"> +<p style="top:37.8pt;left:696.8pt"><span style="color:#231f20">11</span></p> +<p style="top:36.8pt;left:346.3pt"><b><i><span style="color:#231f20">Vijayanagara</span></i></b></p> +<p style="top:940.9pt;left:334.7pt;font-size:9.5pt"><i><span style="color:#231f20">© 2023 GMT Games, LLC</span></i></p> +<p style="top:66.3pt;left:55.3pt"><span style="color:#231f20">PROCEDURE: In each selected space either place a Governor, </span></p> +<p style="top:81.3pt;left:55.3pt"><span style="color:#231f20">OR if the space already contains a Governor remove up to two </span></p> +<p style="top:96.3pt;left:55.3pt"><span style="color:#231f20">Obedient Units and/or place a Qasbah. </span></p> +<p style="top:120.3pt;left:66.5pt"><i><span style="color:#231f20">PLAY NOTE: Govern where there is already a Governor </span></i></p> +<p style="top:135.3pt;left:66.5pt"><i><span style="color:#231f20">may both remove up to two Obedient Units and place a </span></i></p> +<p style="top:150.3pt;left:66.5pt"><i><span style="color:#231f20">Qasbah, or may perform either option without performing </span></i></p> +<p style="top:165.3pt;left:66.5pt"><i><span style="color:#231f20">the other.</span></i></p> +<p style="top:189.3pt;left:55.3pt"><b><span style="color:#231f20">3.2.4 Attack. </span></b><span style="color:#231f20">Attack may remove opposing pieces. Select </span></p> +<p style="top:204.3pt;left:55.3pt"><span style="color:#231f20">any spaces containing Rebelling (1.4.5) Units, or an opposing </span></p> +<p style="top:219.3pt;left:55.3pt"><span style="color:#231f20">Structure without any pieces of the same Faction present (it </span></p> +<p style="top:234.3pt;left:55.3pt"><span style="color:#231f20">may or may not contain Sultanate Units). Spend 1 Resource per </span></p> +<p style="top:249.3pt;left:55.3pt"><span style="color:#231f20">selected space. </span></p> +<p style="top:273.3pt;left:55.3pt"><span style="color:#231f20">PROCEDURE: In each selected space, choose one Faction </span></p> +<p style="top:288.3pt;left:55.3pt"><span style="color:#231f20">with at least one Rebelling Unit or a Structure with none of that </span></p> +<p style="top:303.3pt;left:55.3pt"><span style="color:#231f20">Faction’s Units to target as the defender. Set all Units of that </span></p> +<p style="top:318.3pt;left:55.3pt"><span style="color:#231f20">Faction in the space to Rebelling (Mongol Invaders are always </span></p> +<p style="top:333.3pt;left:55.3pt"><span style="color:#231f20">Rebelling).</span></p> +<p style="top:357.3pt;left:55.3pt"><span style="color:#231f20">All Troops and Governors in that space are attacking, unless they </span></p> +<p style="top:372.3pt;left:55.3pt"><span style="color:#231f20">were already involved in an attack in an adjacent space during </span></p> +<p style="top:387.3pt;left:55.3pt"><span style="color:#231f20">this Command (3.1.2). Up to two (total) Troops and/or Gover-</span></p> +<p style="top:402.3pt;left:55.3pt"><span style="color:#231f20">nors may join the attack from one adjacent space with a Qasbah </span></p> +<p style="top:417.3pt;left:55.3pt"><span style="color:#231f20">(they do not move into the attacked Province, but contribute to </span></p> +<p style="top:432.3pt;left:55.3pt"><span style="color:#231f20">the attack and may be removed as casualties).</span></p> +<p style="top:456.3pt;left:55.3pt"><span style="color:#231f20">The attacker rolls four dice (or three if attacking the Bahmani </span></p> +<p style="top:471.3pt;left:55.3pt"><span style="color:#231f20">Kingdom and a Fort is in the space) and the defender rolls two </span></p> +<p style="top:486.3pt;left:55.3pt"><span style="color:#231f20">dice. Then the attacker may use any Cavalry tokens to reduce </span></p> +<p style="top:501.3pt;left:55.3pt"><span style="color:#231f20">any die rolls or to remove the opponent’s dice, after which the </span></p> +<p style="top:516.3pt;left:55.3pt"><span style="color:#231f20">defender may do the same (including Mongol Invaders, see 1.10). </span></p> +<p style="top:531.3pt;left:55.3pt"><span style="color:#231f20">Finally, each side scores one hit for each of their modified rolls </span></p> +<p style="top:546.3pt;left:55.3pt"><span style="color:#231f20">that is equal to or less than the number of their Units involved </span></p> +<p style="top:561.3pt;left:55.3pt"><span style="color:#231f20">in the Attack, up to a maximum of five (rolls of 6 always miss).</span></p> +<p style="top:585.3pt;left:55.3pt"><span style="color:#231f20">Each Faction removes its own pieces equal to the number of the </span></p> +<p style="top:600.3pt;left:55.3pt"><span style="color:#231f20">opponent’s hits (returning them to Available). Attacking pieces </span></p> +<p style="top:615.3pt;left:55.3pt"><span style="color:#231f20">from an adjacent space may be removed either before or after </span></p> +<p style="top:630.3pt;left:55.3pt"><span style="color:#231f20">those in the selected space.</span></p> +<p style="top:654.3pt;left:66.5pt"><i><span style="color:#231f20">PLAY NOTE: Obedient Amirs and Rajas may be attacked </span></i></p> +<p style="top:669.3pt;left:66.5pt"><i><span style="color:#231f20">in Tributaries if even one Rebelling Unit of that Faction is </span></i></p> +<p style="top:684.3pt;left:66.5pt"><i><span style="color:#231f20">present. Units may only ever be involved in a single attack </span></i></p> +<p style="top:699.3pt;left:66.5pt"><i><span style="color:#231f20">during any Command (3.1.2). There need not be Sultanate </span></i></p> +<p style="top:714.3pt;left:66.5pt"><i><span style="color:#231f20">Units in the space being attacked; a pure raid by only </span></i></p> +<p style="top:729.3pt;left:66.5pt"><i><span style="color:#231f20">supporting Sultanate Units from one adjacent space with </span></i></p> +<p style="top:744.3pt;left:66.5pt"><i><span style="color:#231f20">a Qasbah is allowed.</span></i></p> +<p style="top:771.1pt;left:55.3pt;font-size:14.3pt"><b><span style="color:#231f20">3.3 Bahmani Kingdom Commands</span></b></p> +<p style="top:788.1pt;left:55.3pt"><span style="color:#231f20">The Bahmani Kingdom may choose from Rally, Migrate, Rebel, </span></p> +<p style="top:803.1pt;left:55.3pt"><span style="color:#231f20">and Attack Commands.</span></p> +<p style="top:827.1pt;left:55.3pt"><b><span style="color:#231f20">3.3.1 Rally. </span></b><span style="color:#231f20">Rally persuades minor rulers to join the Bahmanis, </span></p> +<p style="top:842.1pt;left:55.3pt"><span style="color:#231f20">placing Available Amirs (1.4.3) onto the map. Select any Prov-</span></p> +<p style="top:857.1pt;left:55.3pt"><span style="color:#231f20">inces which already contain a Bahmani piece, and/or Maharashtra </span></p> +<p style="top:872.1pt;left:55.3pt"><span style="color:#231f20">Province (even without a Bahmani piece). Spend 1 Resource for </span></p> +<p style="top:887.1pt;left:55.3pt"><span style="color:#231f20">each selected Province.</span></p> +<p style="top:66.3pt;left:392.8pt"><span style="color:#231f20">PROCEDURE: Place one Amir in the Province, plus up to one </span></p> +<p style="top:81.3pt;left:392.8pt"><span style="color:#231f20">additional Amir if the Province is Maharashtra, plus up to one ad-</span></p> +<p style="top:96.3pt;left:392.8pt"><span style="color:#231f20">ditional Amir if the Province is Bahmani Controlled. Placed Amirs </span></p> +<p style="top:111.3pt;left:392.8pt"><span style="color:#231f20">are Obedient unless the selected Province is Bahmani Controlled, </span></p> +<p style="top:126.3pt;left:392.8pt"><span style="color:#231f20">in which case they are placed Rebelling (1.4.5). </span></p> +<p style="top:150.3pt;left:392.8pt"><b><span style="color:#231f20">3.3.2 Migrate. </span></b><span style="color:#231f20">Migrate moves Amirs to nearby regions to begin </span></p> +<p style="top:165.3pt;left:392.8pt"><span style="color:#231f20">life anew. Any Provinces may be selected as destinations. Spend </span></p> +<p style="top:180.3pt;left:392.8pt"><span style="color:#231f20">1 Resource for each selected destination Province. </span></p> +<p style="top:204.3pt;left:392.8pt"><span style="color:#231f20">PROCEDURE: Move up to three Amirs from any adjacent Prov-</span></p> +<p style="top:219.3pt;left:392.8pt"><span style="color:#231f20">inces into the destination. They become Rebelling if they enter a </span></p> +<p style="top:234.3pt;left:392.8pt"><span style="color:#231f20">Bahmani Controlled Province, and Obedient if they enter a Trib-</span></p> +<p style="top:249.3pt;left:392.8pt"><span style="color:#231f20">utary Province, otherwise they retain their original orientation.</span></p> +<p style="top:273.3pt;left:404.0pt"><i><span style="color:#231f20">PLAY NOTE: Amirs moved to each destination may come </span></i></p> +<p style="top:288.3pt;left:404.0pt"><i><span style="color:#231f20">from any (e.g., multiple) adjacent Provinces. Amirs may </span></i></p> +<p style="top:303.3pt;left:404.0pt"><i><span style="color:#231f20">only ever be moved once during a single Migrate Com-</span></i></p> +<p style="top:318.3pt;left:404.0pt"><i><span style="color:#231f20">mand (3.1.2).</span></i></p> +<p style="top:342.3pt;left:392.8pt"><i><span style="color:#231f20">Shift Influence:</span></i><span style="color:#231f20"> In up to one destination which contains a </span></p> +<p style="top:357.3pt;left:392.8pt"><span style="color:#231f20">Vijayanagara piece, the Bahmani Kingdom may spend 1 Re-</span></p> +<p style="top:372.3pt;left:392.8pt"><span style="color:#231f20">source to increase their own Influence by one and decrease the </span></p> +<p style="top:387.3pt;left:392.8pt"><span style="color:#231f20">Vijayanagara Empire’s Influence by one (1.9). If an Event allows </span></p> +<p style="top:402.3pt;left:392.8pt"><span style="color:#231f20">for a free Migrate, Influence may only be shifted in this way at </span></p> +<p style="top:417.3pt;left:392.8pt"><span style="color:#231f20">the normal cost of 1 Resource.</span></p> +<p style="top:441.3pt;left:392.8pt"><b><span style="color:#231f20">3.3.3 Rebel. </span></b><span style="color:#231f20">Rebel signals a sudden shift against the Delhi Sultan-</span></p> +<p style="top:456.3pt;left:392.8pt"><span style="color:#231f20">ate. Select any number of Tributary Provinces in which Bahmani </span></p> +<p style="top:471.3pt;left:392.8pt"><span style="color:#231f20">pieces are in the majority (i.e. outnumber all opposing pieces </span></p> +<p style="top:486.3pt;left:392.8pt"><span style="color:#231f20">there combined).</span><b><span style="color:#231f20"> </span></b><span style="color:#231f20">Spend 1 Resource for each selected Province.</span></p> +<p style="top:510.3pt;left:392.7pt"><span style="color:#231f20">PROCEDURE: Flip all Amirs in the targeted Province to Rebel-</span></p> +<p style="top:525.3pt;left:392.7pt"><span style="color:#231f20">ling (1.4.5) and remove the Tributary marker. The Province will </span></p> +<p style="top:540.3pt;left:392.7pt"><span style="color:#231f20">now be Bahmani Controlled – place the appropriate marker to </span></p> +<p style="top:555.3pt;left:392.7pt"><span style="color:#231f20">indicate the Province’s new status.</span></p> +<p style="top:583.6pt;left:398.4pt"><b><span style="color:#231f20">IMPORTANT</span></b><span style="color:#231f20">—Remember that the Rebel Command is nor-</span></p> +<p style="top:598.6pt;left:398.4pt"><span style="color:#231f20">mally only possible during the Tughlaq Dynasty (2.7).</span></p> +<p style="top:623.2pt;left:392.8pt"><b><span style="color:#231f20">3.3.4 Attack. </span></b><span style="color:#231f20">Attack may remove opposing pieces. Select any </span></p> +<p style="top:638.2pt;left:392.8pt"><span style="color:#231f20">Provinces containing opposing pieces (it may or may not contain </span></p> +<p style="top:653.2pt;left:392.8pt"><span style="color:#231f20">Amirs). Spend 1 Resource per selected space. </span></p> +<p style="top:677.2pt;left:392.8pt"><span style="color:#231f20">PROCEDURE: In each selected Province, choose one Faction </span></p> +<p style="top:692.2pt;left:392.8pt"><span style="color:#231f20">with at least one piece present to target as the defender.</span></p> +<p style="top:716.2pt;left:392.8pt"><span style="color:#231f20">All Amirs in that space are attacking, unless they were already </span></p> +<p style="top:731.2pt;left:392.8pt"><span style="color:#231f20">involved in an attack in an adjacent space during this Command. </span></p> +<p style="top:746.2pt;left:392.8pt"><span style="color:#231f20">Up to two Amirs may join the attack from one adjacent Province </span></p> +<p style="top:761.2pt;left:392.8pt"><span style="color:#231f20">with a Fort (they do not move into the attacked Province, but </span></p> +<p style="top:776.2pt;left:392.8pt"><span style="color:#231f20">contribute to the attack and may be removed as casualties).</span></p> +<p style="top:800.2pt;left:392.8pt"><span style="color:#231f20">The attacker rolls four dice and the defender rolls two dice. Then </span></p> +<p style="top:815.2pt;left:392.8pt"><span style="color:#231f20">the attacker may use any Cavalry tokens to reduce any die rolls </span></p> +<p style="top:830.2pt;left:392.8pt"><span style="color:#231f20">or to remove the opponent’s dice, after which the defender may </span></p> +<p style="top:845.2pt;left:392.8pt"><span style="color:#231f20">do the same. Finally, each side scores one hit for each of their </span></p> +<p style="top:860.2pt;left:392.8pt"><span style="color:#231f20">modified rolls that is equal to or less than the number of their </span></p> +<p style="top:875.2pt;left:392.8pt"><span style="color:#231f20">Units involved in the Attack, up to a maximum of five (rolls of </span></p> +<p style="top:890.2pt;left:392.8pt"><span style="color:#231f20">6 always miss).</span></p> +</div> + +<div id="page12" style="background-image:url('rulebook12.webp');width:768pt;height:993pt"> +<p style="top:37.8pt;left:55.3pt"><span style="color:#231f20">12</span></p> +<p style="top:37.8pt;left:348.3pt"><b><i><span style="color:#231f20">Vijayanagara</span></i></b></p> +<p style="top:940.9pt;left:334.4pt;font-size:9.5pt"><i><span style="color:#231f20">© 2023 GMT Games, LLC</span></i></p> +<p style="top:66.3pt;left:55.3pt"><span style="color:#231f20">Each Faction removes its own pieces equal to the number of the </span></p> +<p style="top:81.3pt;left:55.3pt"><span style="color:#231f20">opponent’s hits (returning them to Available). Attacking pieces </span></p> +<p style="top:96.3pt;left:55.3pt"><span style="color:#231f20">from an adjacent space may be removed either before or after </span></p> +<p style="top:111.3pt;left:55.3pt"><span style="color:#231f20">those in the selected space.</span></p> +<p style="top:135.3pt;left:55.3pt"><i><span style="color:#231f20">Influence Shift:</span></i><span style="color:#231f20"> In any battle between the Bahmani Kingdom </span></p> +<p style="top:150.3pt;left:55.3pt"><span style="color:#231f20">and the Vijayanagara Empire, the winning Faction (the Faction </span></p> +<p style="top:165.3pt;left:55.3pt"><span style="color:#231f20">that loses the fewest pieces) increases its Influence by one on </span></p> +<p style="top:180.3pt;left:55.3pt"><span style="color:#231f20">the Deccan Influence track (if possible), while the other Faction </span></p> +<p style="top:195.3pt;left:55.3pt"><span style="color:#231f20">decreases its Influence by one (if possible). If the two Factions </span></p> +<p style="top:210.3pt;left:55.3pt"><span style="color:#231f20">remove the same number of pieces there is no adjustment to the </span></p> +<p style="top:225.3pt;left:55.3pt"><span style="color:#231f20">Deccan Influence track.</span></p> +<p style="top:249.3pt;left:66.5pt"><i><span style="color:#231f20">PLAY NOTE: Units may only ever be involved in a single </span></i></p> +<p style="top:264.3pt;left:66.5pt"><i><span style="color:#231f20">attack during any Command (3.1.2). There need not be </span></i></p> +<p style="top:279.3pt;left:66.5pt"><i><span style="color:#231f20">Amirs in the Province being attacked; a pure raid by only </span></i></p> +<p style="top:294.3pt;left:66.5pt"><i><span style="color:#231f20">supporting Amirs from one adjacent Province with a Fort </span></i></p> +<p style="top:309.3pt;left:66.5pt"><i><span style="color:#231f20">is allowed.</span></i></p> +<p style="top:336.1pt;left:55.3pt;font-size:14.3pt"><b><span style="color:#231f20">3.4 Vijayanagara Empire Commands</span></b></p> +<p style="top:353.1pt;left:55.3pt"><span style="color:#231f20">The Vijayanagara Empire may choose from Rally, Migrate, </span></p> +<p style="top:368.1pt;left:55.3pt"><span style="color:#231f20">Rebel, and Attack Commands.</span></p> +<p style="top:392.1pt;left:55.3pt"><b><span style="color:#231f20">3.4.1 Rally. </span></b><span style="color:#231f20">Rally persuades minor rulers to join the Vijayanagara </span></p> +<p style="top:407.1pt;left:55.3pt"><span style="color:#231f20">Empire, placing Available Rajas (1.4.3) onto the map. Select any </span></p> +<p style="top:422.1pt;left:55.3pt"><span style="color:#231f20">Provinces which already contain a Vijayanagara piece, and/or </span></p> +<p style="top:437.1pt;left:55.3pt"><span style="color:#231f20">Karnataka Province (even without a Vijayanagara piece). Spend </span></p> +<p style="top:452.1pt;left:55.3pt"><span style="color:#231f20">1 Resource for each selected Province.</span></p> +<p style="top:476.1pt;left:55.3pt"><span style="color:#231f20">PROCEDURE: Place one Raja in the Province, plus up to one </span></p> +<p style="top:491.1pt;left:55.3pt"><span style="color:#231f20">additional Raja if the Province is Karnataka, plus up to one addi-</span></p> +<p style="top:506.1pt;left:55.3pt"><span style="color:#231f20">tional Raja if there is a Temple present, plus up to one additional </span></p> +<p style="top:521.1pt;left:55.3pt"><span style="color:#231f20">Raja if the Province is Vijayanagara Controlled. Placed Rajas are </span></p> +<p style="top:536.1pt;left:55.3pt"><span style="color:#231f20">Obedient unless the selected Province is Vijayanagara Controlled, </span></p> +<p style="top:551.1pt;left:55.3pt"><span style="color:#231f20">in which case they are placed Rebelling (1.4.5). </span></p> +<p style="top:575.1pt;left:55.3pt"><b><span style="color:#231f20">3.4.2 Migrate. </span></b><span style="color:#231f20">Migrate moves Rajas to nearby regions to begin </span></p> +<p style="top:590.1pt;left:55.3pt"><span style="color:#231f20">life anew. Any Provinces may be selected as destinations. Spend </span></p> +<p style="top:605.1pt;left:55.3pt"><span style="color:#231f20">1 Resource for each selected destination Province. </span></p> +<p style="top:629.1pt;left:55.3pt"><span style="color:#231f20">PROCEDURE: Move up to three Rajas from any adjacent Prov-</span></p> +<p style="top:644.1pt;left:55.3pt"><span style="color:#231f20">inces into the destination. They become Rebelling if they enter </span></p> +<p style="top:659.1pt;left:55.3pt"><span style="color:#231f20">a Vijayanagra Controlled Province, and Obedient if they enter a </span></p> +<p style="top:674.1pt;left:55.3pt"><span style="color:#231f20">Tributary Province, otherwise they retain their original orientation.</span></p> +<p style="top:698.1pt;left:66.5pt"><i><span style="color:#231f20">PLAY NOTE: Rajas moved to each destination may come </span></i></p> +<p style="top:713.1pt;left:66.5pt"><i><span style="color:#231f20">from any (e.g., multiple) adjacent Provinces. Rajas may </span></i></p> +<p style="top:728.1pt;left:66.5pt"><i><span style="color:#231f20">only ever be moved once during a single Migrate Com-</span></i></p> +<p style="top:743.1pt;left:66.5pt"><i><span style="color:#231f20">mand (3.1.2).</span></i></p> +<p style="top:767.1pt;left:55.3pt"><i><span style="color:#231f20">Shift Influence:</span></i><span style="color:#231f20"> In up to one destination which contains a Bah-</span></p> +<p style="top:782.1pt;left:55.3pt"><span style="color:#231f20">mani piece, the Vijayanagara Empire may spend 1 Resource to </span></p> +<p style="top:797.1pt;left:55.3pt"><span style="color:#231f20">increase their own Influence by one and decrease the Bahmani </span></p> +<p style="top:812.1pt;left:55.3pt"><span style="color:#231f20">Kingdom’s Influence by one (1.9). If an Event allows for a free </span></p> +<p style="top:827.1pt;left:55.3pt"><span style="color:#231f20">Migrate, Influence may only be shifted in this way at the normal </span></p> +<p style="top:842.1pt;left:55.3pt"><span style="color:#231f20">cost of 1 Resource.</span></p> +<p style="top:866.1pt;left:55.3pt"><b><span style="color:#231f20">3.4.3 Rebel. </span></b><span style="color:#231f20">Rebel signals a sudden shift against the Delhi Sultan-</span></p> +<p style="top:881.1pt;left:55.3pt"><span style="color:#231f20">ate. Select any number of Tributary Provinces in which Vijayanaga-</span></p> +<p style="top:896.1pt;left:55.3pt"><span style="color:#231f20">ra pieces are in the majority (i.e., outnumber all opposing pieces </span></p> +<p style="top:911.1pt;left:55.3pt"><span style="color:#231f20">there combined).</span><b><span style="color:#231f20"> </span></b><span style="color:#231f20">Spend 1 Resource for each selected Province.</span></p> +<p style="top:66.3pt;left:392.8pt"><span style="color:#231f20">PROCEDURE: Flip all Rajas in the targeted Province to Rebel-</span></p> +<p style="top:81.3pt;left:392.8pt"><span style="color:#231f20">ling (1.4.5) and remove the Tributary marker. The Province will </span></p> +<p style="top:96.3pt;left:392.8pt"><span style="color:#231f20">now be Vijayanagara Controlled – place the appropriate marker </span></p> +<p style="top:111.3pt;left:392.8pt"><span style="color:#231f20">to indicate the Province’s new status.</span></p> +<p style="top:139.6pt;left:398.4pt"><b><span style="color:#231f20">IMPORTANT</span></b><span style="color:#231f20">—Remember that the Rebel Command is nor-</span></p> +<p style="top:154.6pt;left:398.4pt"><span style="color:#231f20">mally only possible during the Tughlaq Dynasty (2.7).</span></p> +<p style="top:179.2pt;left:392.8pt"><b><span style="color:#231f20">3.4.4 Attack. </span></b><span style="color:#231f20">Attack may remove opposing pieces. Select any </span></p> +<p style="top:194.2pt;left:392.8pt"><span style="color:#231f20">Provinces containing opposing pieces (it may or may not contain </span></p> +<p style="top:209.2pt;left:392.8pt"><span style="color:#231f20">Rajas). Spend 1 Resource per selected space. </span></p> +<p style="top:233.2pt;left:392.8pt"><span style="color:#231f20">PROCEDURE: In each selected Province, choose one Faction </span></p> +<p style="top:248.2pt;left:392.8pt"><span style="color:#231f20">with at least one piece present to target as the defender.</span></p> +<p style="top:272.2pt;left:392.8pt"><span style="color:#231f20">All Rajas in that space are attacking, unless they were already </span></p> +<p style="top:287.2pt;left:392.8pt"><span style="color:#231f20">involved in an attack in an adjacent space during this Command. </span></p> +<p style="top:302.2pt;left:392.8pt"><span style="color:#231f20">Up to one Raja may join the attack from one adjacent Province </span></p> +<p style="top:317.2pt;left:392.8pt"><span style="color:#231f20">with a Temple (they do not move into the attacked Province, </span></p> +<p style="top:332.2pt;left:392.8pt"><span style="color:#231f20">but contribute to the attack and may be removed as casualties).</span></p> +<p style="top:356.2pt;left:392.8pt"><span style="color:#231f20">The attacker rolls four dice (or three if attacking the Bahmani </span></p> +<p style="top:371.2pt;left:392.8pt"><span style="color:#231f20">Kingdom and a Fort is in the Province) and the defender rolls </span></p> +<p style="top:386.2pt;left:392.8pt"><span style="color:#231f20">two dice. Then the attacker may use any Cavalry tokens to re-</span></p> +<p style="top:401.2pt;left:392.8pt"><span style="color:#231f20">duce any die rolls or to remove the opponent’s dice, after which </span></p> +<p style="top:416.2pt;left:392.8pt"><span style="color:#231f20">the defender may do the same. Finally, each side scores one hit </span></p> +<p style="top:431.2pt;left:392.8pt"><span style="color:#231f20">for each of their modified rolls that is equal to or less than the </span></p> +<p style="top:446.2pt;left:392.8pt"><span style="color:#231f20">number of their Units involved in the Attack, up to a maximum </span></p> +<p style="top:461.2pt;left:392.8pt"><span style="color:#231f20">of five (rolls of 6 always miss). Each Faction removes its own </span></p> +<p style="top:476.2pt;left:392.8pt"><span style="color:#231f20">pieces equal to the number of the opponent’s hits (returning them </span></p> +<p style="top:491.2pt;left:392.8pt"><span style="color:#231f20">to Available). Attacking pieces from an adjacent space may be </span></p> +<p style="top:506.2pt;left:392.8pt"><span style="color:#231f20">removed either before or after those in the selected space.</span></p> +<p style="top:530.2pt;left:392.8pt"><i><span style="color:#231f20">Influence Shift:</span></i><span style="color:#231f20"> In any battle between the Bahmani Kingdom </span></p> +<p style="top:545.2pt;left:392.8pt"><span style="color:#231f20">and the Vijayanagara Empire, the winning Faction (the Faction </span></p> +<p style="top:560.2pt;left:392.8pt"><span style="color:#231f20">that loses the fewest pieces) increases its Influence by one on </span></p> +<p style="top:575.2pt;left:392.8pt"><span style="color:#231f20">the Deccan Influence track (if possible), while the other Faction </span></p> +<p style="top:590.2pt;left:392.8pt"><span style="color:#231f20">decreases its Influence by one (if possible). If the two Factions </span></p> +<p style="top:605.2pt;left:392.8pt"><span style="color:#231f20">remove the same number of pieces there is no adjustment to the </span></p> +<p style="top:620.2pt;left:392.8pt"><span style="color:#231f20">Deccan Influence track.</span></p> +<p style="top:644.2pt;left:404.0pt"><i><span style="color:#231f20">PLAY NOTE: Units may only ever be involved in a single </span></i></p> +<p style="top:659.2pt;left:404.0pt"><i><span style="color:#231f20">attack during any Command (3.1.2). There need not be </span></i></p> +<p style="top:674.2pt;left:404.0pt"><i><span style="color:#231f20">Rajas in the Province being attacked; a pure raid by a </span></i></p> +<p style="top:689.2pt;left:404.0pt"><i><span style="color:#231f20">single supporting Raja from one adjacent Province with a </span></i></p> +<p style="top:704.2pt;left:404.0pt"><i><span style="color:#231f20">Temple is allowed.</span></i></p> +<p style="top:731.0pt;left:392.8pt;font-size:14.3pt"><b><span style="color:#231f20">3.5 Mongol Invader Commands</span></b></p> +<p style="top:748.0pt;left:392.8pt"><span style="color:#231f20">When a Mongol Invasion card (2.4) is drawn from the Event deck, </span></p> +<p style="top:763.0pt;left:392.8pt"><span style="color:#231f20">the Faction indicated on the card (either the Bahmani Kingdom or </span></p> +<p style="top:778.0pt;left:392.8pt"><span style="color:#231f20">Vijayanagara Empire) selects two Mongol Commands to execute </span></p> +<p style="top:793.0pt;left:392.8pt"><span style="color:#231f20">sequentially. The Mongol Commands are Amass, Advance, and </span></p> +<p style="top:808.0pt;left:392.8pt"><span style="color:#231f20">Attack and Plunder (treated as a single Command). The same </span></p> +<p style="top:823.0pt;left:392.8pt"><span style="color:#231f20">Command may be chosen twice.</span></p> +<p style="top:847.0pt;left:392.8pt"><b><span style="color:#231f20">3.5.1 Amass. </span></b><span style="color:#231f20">Amass gathers Mongol forces in the mountainous </span></p> +<p style="top:862.0pt;left:392.8pt"><span style="color:#231f20">region to the northwest of India.</span></p> +<p style="top:886.0pt;left:392.8pt"><span style="color:#231f20">PROCEDURE: Place three Mongol Invaders from Available </span></p> +</div> + +<div id="page13" style="background-image:url('rulebook13.webp');width:768pt;height:993pt"> +<p style="top:37.8pt;left:696.4pt"><span style="color:#231f20">13</span></p> +<p style="top:36.8pt;left:346.3pt"><b><i><span style="color:#231f20">Vijayanagara</span></i></b></p> +<p style="top:940.9pt;left:334.7pt;font-size:9.5pt"><i><span style="color:#231f20">© 2023 GMT Games, LLC</span></i></p> +<p style="top:66.3pt;left:55.3pt"><span style="color:#231f20">into Mountain Passes. Move any now there beyond four into </span></p> +<p style="top:81.3pt;left:55.3pt"><span style="color:#231f20">Punjab, then any now in Punjab beyond four into Delhi. This </span></p> +<p style="top:96.3pt;left:55.3pt"><span style="color:#231f20">Command may only be chosen if there is at least one Available </span></p> +<p style="top:111.3pt;left:55.3pt"><span style="color:#231f20">Mongol Invader.</span></p> +<p style="top:135.3pt;left:55.3pt"><b><span style="color:#231f20">3.5.2 Advance. </span></b><span style="color:#231f20">Advance marches the Mongol forces towards </span></p> +<p style="top:150.3pt;left:55.3pt"><span style="color:#231f20">Delhi.</span></p> +<p style="top:174.3pt;left:55.3pt"><span style="color:#231f20">PROCEDURE: Move one or more Mongol Invaders from </span></p> +<p style="top:189.3pt;left:55.3pt"><span style="color:#231f20">Mountain Passes into Punjab, or from Punjab into Delhi. This </span></p> +<p style="top:204.3pt;left:55.3pt"><span style="color:#231f20">Command may only be chosen if there is at least one Mongol </span></p> +<p style="top:219.3pt;left:55.3pt"><span style="color:#231f20">Invader in Mountain Passes or Punjab, and must move at least </span></p> +<p style="top:234.3pt;left:55.3pt"><span style="color:#231f20">one Invader.</span></p> +<p style="top:258.3pt;left:55.3pt"><b><span style="color:#231f20">3.5.3 Attack and Plunder. </span></b><span style="color:#231f20">Attack and Plunder assaults Sultanate </span></p> +<p style="top:273.3pt;left:55.3pt"><span style="color:#231f20">forces in one region and plunders the region for Sultanate Re-</span></p> +<p style="top:288.3pt;left:55.3pt"><span style="color:#231f20">sources. There need not be a Sultanate piece in the selected space.</span></p> +<p style="top:312.3pt;left:55.3pt"><span style="color:#231f20">PROCEDURE: In one space with at least one Mongol Invader, </span></p> +<p style="top:327.3pt;left:55.3pt"><span style="color:#231f20">the player selecting the Mongol Commands carries out a Mongol </span></p> +<p style="top:342.3pt;left:55.3pt"><span style="color:#231f20">attack (if any Sultanate pieces are present). All Mongol Invaders </span></p> +<p style="top:357.3pt;left:55.3pt"><span style="color:#231f20">in that space are attacking.</span></p> +<p style="top:381.3pt;left:55.3pt"><span style="color:#231f20">The player currently controlling the Mongol Invaders rolls four </span></p> +<p style="top:396.3pt;left:55.3pt"><span style="color:#231f20">dice (three if attacking in Delhi) while the Delhi Sultanate player </span></p> +<p style="top:411.3pt;left:55.3pt"><span style="color:#231f20">rolls two. The Mongol Invaders always have one Cavalry token in </span></p> +<p style="top:426.3pt;left:55.3pt"><span style="color:#231f20">any battle, which is always used to Charge (1.10) if possible, and </span></p> +<p style="top:441.3pt;left:55.3pt"><span style="color:#231f20">never for Screen. The Charge must be used to convert a miss to a </span></p> +<p style="top:456.3pt;left:55.3pt"><span style="color:#231f20">hit if possible, then to reduce a 2 to a 1 if possible. The Sultanate </span></p> +<p style="top:471.3pt;left:55.3pt"><span style="color:#231f20">player may then use any Cavalry tokens to reduce any die rolls </span></p> +<p style="top:486.3pt;left:55.3pt"><span style="color:#231f20">or to remove the attacker’s dice as normal (1.10). </span></p> +<p style="top:510.3pt;left:55.3pt"><span style="color:#231f20">Finally, each side scores one hit for each of their modified rolls </span></p> +<p style="top:525.3pt;left:55.3pt"><span style="color:#231f20">that is equal to or less than the number of their Units involved </span></p> +<p style="top:540.3pt;left:55.3pt"><span style="color:#231f20">in the Attack, up to a maximum of five (rolls of 6 always miss). </span></p> +<p style="top:555.3pt;left:55.3pt"><span style="color:#231f20">Each Faction removes its own pieces equal to the number of the </span></p> +<p style="top:570.3pt;left:55.3pt"><span style="color:#231f20">opponent’s hits (returning them to Available).</span></p> +<p style="top:594.3pt;left:55.3pt"><span style="color:#231f20">Then, there are further consequences depending on where the </span></p> +<p style="top:609.3pt;left:55.3pt"><span style="color:#231f20">Attack and Plunder Command took place, and regardless of </span></p> +<p style="top:624.3pt;left:55.3pt"><span style="color:#231f20">whether any attack actually occurred:</span></p> +<p style="top:648.3pt;left:55.3pt"><i><span style="color:#231f20">Mountain Passes</span></i><span style="color:#231f20">. For each Mongol Invader remaining there, </span></p> +<p style="top:663.3pt;left:55.3pt"><span style="color:#231f20">reduce Sultanate Resources by 1 (down to a minimum of 3).</span></p> +<p style="top:687.3pt;left:55.3pt"><i><span style="color:#231f20">Punjab.</span></i><span style="color:#231f20"> For each Mongol Invader remaining there, reduce the </span></p> +<p style="top:702.3pt;left:55.3pt"><span style="color:#231f20">Sultanate Resources by 1 (down to a minimum of 3) and the </span></p> +<p style="top:717.3pt;left:55.3pt"><span style="color:#231f20">Sultanate player must remove one Troop from any Province on </span></p> +<p style="top:732.3pt;left:55.3pt"><span style="color:#231f20">the map (if possible).</span></p> +<p style="top:756.3pt;left:55.3pt"><i><span style="color:#231f20">Delhi.</span></i><span style="color:#231f20"> For each Mongol Invader remaining there, reduce the </span></p> +<p style="top:771.3pt;left:55.3pt"><span style="color:#231f20">Sultanate Resources by 1 (down to a minimum of 3) and the </span></p> +<p style="top:786.3pt;left:55.3pt"><span style="color:#231f20">Sultanate Player must remove two Troops from any Provinces </span></p> +<p style="top:801.3pt;left:55.3pt"><span style="color:#231f20">on the map (if possible).</span></p> +<p style="top:825.3pt;left:55.3pt"><span style="color:#231f20">Finally, return any Mongol Invaders in excess of three in the </span></p> +<p style="top:840.3pt;left:55.3pt"><span style="color:#231f20">selected space to the Mongol Invaders holding box.</span></p> +<p style="top:64.3pt;left:392.8pt;font-size:21.4pt"><b><span style="color:#f26650">4.0 Decrees</span></b></p> +<p style="top:92.3pt;left:392.8pt;font-size:14.3pt"><b><span style="color:#231f20">4.1 Decrees in General</span></b></p> +<p style="top:109.3pt;left:392.8pt"><span style="color:#231f20">A Faction executing the Command & Decree option per the </span></p> +<p style="top:124.3pt;left:392.8pt"><span style="color:#231f20">sequence of play (2.3.3) must choose one of the Decrees listed </span></p> +<p style="top:139.3pt;left:392.8pt"><span style="color:#231f20">on its Faction Aid Sheet to perform. All Decrees can be used in </span></p> +<p style="top:154.3pt;left:392.8pt"><span style="color:#231f20">conjunction with all Commands, and the Decree may be used </span></p> +<p style="top:169.3pt;left:392.8pt"><span style="color:#231f20">either before or after the full Command is carried out.</span></p> +<p style="top:196.1pt;left:392.8pt;font-size:14.3pt"><b><span style="color:#231f20">4.2 Delhi Sultanate Decrees</span></b></p> +<p style="top:213.1pt;left:392.8pt"><span style="color:#231f20">The Delhi Sultanate may choose from Collect Tribute, Campaign, </span></p> +<p style="top:228.1pt;left:392.8pt"><span style="color:#231f20">and Demand Obedience Decrees.</span></p> +<p style="top:252.1pt;left:392.8pt"><b><span style="color:#231f20">4.2.1 Collect Tribute. </span></b><span style="color:#231f20">Collect Tribute raises Resources and </span></p> +<p style="top:267.1pt;left:392.8pt"><span style="color:#231f20">Cavalry from the Dehli Sultanate’s tributaries.</span></p> +<p style="top:291.1pt;left:392.8pt"><span style="color:#231f20">PROCEDURE: Gain Resources equal to half the total Tributary </span></p> +<p style="top:306.1pt;left:392.8pt"><span style="color:#231f20">Prosperity (rounded down), and gain two Cavalry.</span></p> +<p style="top:330.1pt;left:392.8pt"><b><span style="color:#231f20">4.2.2 Campaign. </span></b><span style="color:#231f20">Campaign redeploys Troops and Governors </span></p> +<p style="top:345.1pt;left:392.8pt"><span style="color:#231f20">over long distances along a single route.</span></p> +<p style="top:369.1pt;left:392.8pt"><span style="color:#231f20">PROCEDURE: Move any number of Sultanate Units (Troops </span></p> +<p style="top:384.1pt;left:392.8pt"><span style="color:#231f20">and Governors) from a single origin space to a single destination </span></p> +<p style="top:399.1pt;left:392.8pt"><span style="color:#231f20">space up to three spaces away. Troops and Governors may be </span></p> +<p style="top:414.1pt;left:392.8pt"><span style="color:#231f20">picked up and dropped off in any spaces along the way.</span></p> +<p style="top:438.1pt;left:392.8pt"><b><span style="color:#231f20">4.2.3 Demand Obedience.</span></b><span style="color:#231f20"> Demand Obedience places a Trib-</span></p> +<p style="top:453.1pt;left:392.8pt"><span style="color:#231f20">utary marker in Sultanate Controlled Independent Provinces, </span></p> +<p style="top:468.1pt;left:392.8pt"><span style="color:#231f20">immediately extracts Resources equal to the Prosperity of those </span></p> +<p style="top:483.1pt;left:392.8pt"><span style="color:#231f20">Provinces, and flips Amirs and Rajas there to Obedient. </span></p> +<p style="top:507.1pt;left:392.8pt"><span style="color:#231f20">PROCEDURE: In any number of Sultanate Controlled</span><i><span style="color:#231f20"> </span></i><span style="color:#231f20">(1.7) </span></p> +<p style="top:522.1pt;left:392.8pt"><span style="color:#231f20">Provinces with a Governor, replace the Sultanate Controlled </span></p> +<p style="top:537.1pt;left:392.8pt"><span style="color:#231f20">marker with a Tributary marker (1.6) and flip all Rebelling Units </span></p> +<p style="top:552.1pt;left:392.8pt"><span style="color:#231f20">there to Obedient (1.4.5). Increase Sultanate Resources by the </span></p> +<p style="top:567.1pt;left:392.8pt"><span style="color:#231f20">combined Prosperity of all affected Provinces (1.3.1).</span></p> +<p style="top:593.8pt;left:392.8pt;font-size:14.3pt"><b><span style="color:#231f20">4.3 Bahmani Kingdom Decrees</span></b></p> +<p style="top:610.8pt;left:392.8pt"><span style="color:#231f20">The Bahmani Kingdom may choose from Trade, Build, and </span></p> +<p style="top:625.8pt;left:392.8pt"><span style="color:#231f20">Conspire Decrees.</span></p> +<p style="top:649.8pt;left:392.8pt"><b><span style="color:#231f20">4.3.1 Trade. </span></b><span style="color:#231f20">Trade enhances the Bahmani’s Resources and </span></p> +<p style="top:664.8pt;left:392.8pt"><span style="color:#231f20">Cavalry through economic engagement in the Deccan and with </span></p> +<p style="top:679.8pt;left:392.8pt"><span style="color:#231f20">foreign powers. Cavalry is acquired more readily when Bahmani </span></p> +<p style="top:694.8pt;left:392.8pt"><span style="color:#231f20">Influence is high.</span></p> +<p style="top:718.8pt;left:392.8pt"><span style="color:#231f20">PROCEDURE: Gain Resources equal to the number of Provinces </span></p> +<p style="top:733.8pt;left:392.8pt"><span style="color:#231f20">containing a Bahmani piece, then gain one Cavalry.</span></p> +<p style="top:757.8pt;left:392.8pt"><i><span style="color:#231f20">Influential:</span></i><span style="color:#231f20"> If Bahmani Influence (1.9) is 1 or 2, gain two Cavalry </span></p> +<p style="top:772.8pt;left:392.8pt"><span style="color:#231f20">instead of one. If Bahmani Influence is 3 or 4, gain three Cavalry </span></p> +<p style="top:787.8pt;left:392.8pt"><span style="color:#231f20">instead of one.</span></p> +<p style="top:811.8pt;left:392.8pt"><b><span style="color:#231f20">4.3.2 Build. </span></b><span style="color:#231f20">Build constructs a Fort in one Province which </span></p> +<p style="top:826.8pt;left:392.8pt"><span style="color:#231f20">contains an Amir.</span></p> +<p style="top:850.8pt;left:392.8pt"><span style="color:#231f20">PROCEDURE: Place a Fort in one Province that contains an </span></p> +<p style="top:865.8pt;left:392.8pt"><span style="color:#231f20">Amir. Each space may contain only one Fort (1.4.4). The Fort </span></p> +<p style="top:880.8pt;left:392.8pt"><span style="color:#231f20">must come from the Bahmani Available box.</span></p> +</div> + +<div id="page14" style="background-image:url('rulebook14.webp');width:768pt;height:993pt"> +<p style="top:37.8pt;left:55.3pt"><span style="color:#231f20">14</span></p> +<p style="top:37.8pt;left:348.3pt"><b><i><span style="color:#231f20">Vijayanagara</span></i></b></p> +<p style="top:940.9pt;left:334.4pt;font-size:9.5pt"><i><span style="color:#231f20">© 2023 GMT Games, LLC</span></i></p> +<p style="top:66.1pt;left:55.3pt"><b><span style="color:#231f20">4.3.3 Conspire. </span></b><span style="color:#231f20">Conspire represents the formation of new bonds </span></p> +<p style="top:81.1pt;left:55.3pt"><span style="color:#231f20">with aggrieved powers, particularly when Bahmani Influence </span></p> +<p style="top:96.1pt;left:55.3pt"><span style="color:#231f20">is high.</span></p> +<p style="top:120.1pt;left:55.3pt"><span style="color:#231f20">PROCEDURE: In up to two different Provinces with a Bahma</span><span style="color:#231f20">-</span></p> +<p style="top:135.1pt;left:55.3pt"><span style="color:#231f20">ni piece, replace a Governor with an Amir (either Obedient or </span></p> +<p style="top:150.1pt;left:55.3pt"><span style="color:#231f20">Rebelling as desired).</span></p> +<p style="top:174.1pt;left:55.3pt"><i><span style="color:#231f20">Influential:</span></i><span style="color:#231f20"> If Bahmani Influence (1.9) is at 2 or more, the Bah</span><span style="color:#231f20">-</span></p> +<p style="top:189.1pt;left:55.3pt"><span style="color:#231f20">mani Kingdom may instead replace Governors </span><i><span style="color:#231f20">or </span></i><span style="color:#231f20">Rajas, in </span><i><span style="color:#231f20">or</span></i><span style="color:#231f20"> </span></p> +<p style="top:204.1pt;left:55.3pt"><span style="color:#231f20">adjacent to Provinces containing Bahmani pieces. Rebelling </span></p> +<p style="top:219.1pt;left:55.3pt"><span style="color:#231f20">Rajas must be replaced with Rebelling Amirs, otherwise Amirs </span></p> +<p style="top:234.1pt;left:55.3pt"><span style="color:#231f20">may be placed either Obedient or Rebelling as desired.</span></p> +<p style="top:260.9pt;left:55.3pt;font-size:14.3pt"><b><span style="color:#231f20">4.4 Vijayanagara Empire Decrees</span></b></p> +<p style="top:277.9pt;left:55.3pt"><span style="color:#231f20">The Vijayanagara Empire may choose from Tax, Build, and </span></p> +<p style="top:292.9pt;left:55.3pt"><span style="color:#231f20">Compel Decrees.</span></p> +<p style="top:316.9pt;left:55.3pt"><b><span style="color:#231f20">4.4.1 Tax. </span></b><span style="color:#231f20">Tax provides Vijayanagara Resources from Provinces </span></p> +<p style="top:331.9pt;left:55.3pt"><span style="color:#231f20">which it Controls.</span></p> +<p style="top:355.9pt;left:55.3pt"><span style="color:#231f20">PROCEDURE: Gain Resources equal to the combined Prosperity </span></p> +<p style="top:370.9pt;left:55.3pt"><span style="color:#231f20">of all Vijayanagara Controlled Provinces, plus the number of </span></p> +<p style="top:385.9pt;left:55.3pt"><span style="color:#231f20">Temples on the map.</span></p> +<p style="top:409.9pt;left:55.3pt"><b><span style="color:#231f20">4.4.2 Build.</span></b><span style="color:#231f20"> Build constructs a Temple in one Province which </span></p> +<p style="top:424.9pt;left:55.3pt"><span style="color:#231f20">contains a Raja.</span></p> +<p style="top:448.9pt;left:55.3pt"><span style="color:#231f20">PROCEDURE: Place a Temple in one Province that contains </span></p> +<p style="top:463.9pt;left:55.3pt"><span style="color:#231f20">a Raja. Each space may contain only one Temple (1.4.4). The </span></p> +<p style="top:478.9pt;left:55.3pt"><span style="color:#231f20">Temple must come from the Vijayanagara Available box.</span></p> +<p style="top:502.9pt;left:55.3pt"><b><span style="color:#231f20">4.4.3 Compel. </span></b><span style="color:#231f20">The Compel Decree forms ties with minor king-</span></p> +<p style="top:517.9pt;left:55.3pt"><span style="color:#231f20">doms in nearby regions, relationships which are more immedi-</span></p> +<p style="top:532.9pt;left:55.3pt"><span style="color:#231f20">ately useful when Vijayanagara Influence is high.</span></p> +<p style="top:556.9pt;left:55.3pt"><span style="color:#231f20">PROCEDURE: In one Province with or adjacent to a Vijayanaga-</span></p> +<p style="top:571.9pt;left:55.3pt"><span style="color:#231f20">ra piece, place up to two Available Rajas, or move in up to two </span></p> +<p style="top:586.9pt;left:55.3pt"><span style="color:#231f20">Rajas from one adjacent Province. If desired, one new Raja can </span></p> +<p style="top:601.9pt;left:55.3pt"><span style="color:#231f20">be placed and one existing Raja can be moved. Placed Rajas </span></p> +<p style="top:616.9pt;left:55.3pt"><span style="color:#231f20">begin Obedient unless the selected Province is Vijayanagara </span></p> +<p style="top:631.9pt;left:55.3pt"><span style="color:#231f20">Controlled, in which case they are placed Rebelling. </span></p> +<p style="top:655.9pt;left:55.3pt"><i><span style="color:#231f20">Influential:</span></i><span style="color:#231f20"> If Vijayanagara Influence (1.9) is at 2 or higher, also </span></p> +<p style="top:670.9pt;left:55.3pt"><span style="color:#231f20">gain one Cavalry token (1.10) and remove up to one Troop, Gov-</span></p> +<p style="top:685.9pt;left:55.3pt"><span style="color:#231f20">ernor, or Amir in the selected Province. If removing a Sultanate </span></p> +<p style="top:700.9pt;left:55.3pt"><span style="color:#231f20">Unit, flip any Rajas just placed or moved to Rebelling.</span></p> +<p style="top:64.1pt;left:392.8pt;font-size:21.4pt"><b><span style="color:#f26650">5.0 Victory</span></b></p> +<p style="top:89.3pt;left:392.8pt"><span style="color:#231f20">Each Faction has unique ways of gaining Victory Points, cov-</span></p> +<p style="top:104.3pt;left:392.8pt"><span style="color:#231f20">ered below and on the Faction Aid Sheets. Keep track of victory </span></p> +<p style="top:119.3pt;left:392.8pt"><span style="color:#231f20">points as the game progresses using markers on the numbered </span></p> +<p style="top:134.3pt;left:392.8pt"><span style="color:#231f20">edge track at the top of the game board.</span></p> +<p style="top:158.3pt;left:392.8pt"><span style="color:#231f20">The winning Faction is the one with the greatest number of vic-</span></p> +<p style="top:173.3pt;left:392.8pt"><span style="color:#231f20">tory points after the </span><i><span style="color:#231f20">Timur Invades Delhi</span></i><span style="color:#231f20"> sequence is carried out </span></p> +<p style="top:188.3pt;left:392.8pt"><span style="color:#231f20">(2.6). Any ties are broken by the number of Resources held. An </span></p> +<p style="top:203.3pt;left:392.8pt"><span style="color:#231f20">optional second tiebreaker is the winner of a game of Aadu-Huli </span></p> +<p style="top:218.3pt;left:392.8pt"><span style="color:#231f20">aata (Goat-Tiger game, 5.5).</span></p> +<p style="top:245.1pt;left:454.6pt;font-size:14.3pt"><b><span style="color:#231f20">5.1 Delhi Sultanate victory points </span></b></p> +<p style="top:262.1pt;left:454.6pt"><span style="color:#231f20">The Delhi Sultanate’s base victory points (VP) are </span></p> +<p style="top:277.1pt;left:454.6pt"><span style="color:#231f20">given by the total Prosperity of all Tributary Provinc-</span></p> +<p style="top:292.1pt;left:454.6pt"><span style="color:#231f20">es (1.3.1). At the end of the game the Delhi Sultanate </span></p> +<p style="top:307.1pt;left:454.6pt"><span style="color:#231f20">also adds Victory Points equal to: 3 minus the num-</span></p> +<p style="top:322.1pt;left:392.8pt"><span style="color:#231f20">ber of Mongol Invaders left in Delhi (to a minimum of -3 VP). </span></p> +<p style="top:346.1pt;left:392.8pt"><i><span style="color:#231f20">EXAMPLE: The Delhi Sultanate earns 3 additional VP if no </span></i></p> +<p style="top:361.1pt;left:392.8pt"><i><span style="color:#231f20">Mongol Invaders remain in Delhi at the end of Timur’s Invasion, </span></i></p> +<p style="top:376.1pt;left:392.8pt"><i><span style="color:#231f20">and loses 3 VP if six or more Invaders remain in Delhi at the end </span></i></p> +<p style="top:391.1pt;left:392.8pt"><i><span style="color:#231f20">of the final assault. If there were three Mongol Invaders remaining </span></i></p> +<p style="top:406.1pt;left:392.8pt"><i><span style="color:#231f20">in Delhi, the Sultanate would not gain or lose any victory points.</span></i></p> +<p style="top:432.8pt;left:454.6pt;font-size:14.3pt"><b><span style="color:#231f20">5.2 Bahmani Kingdom victory points</span></b></p> +<p style="top:449.8pt;left:454.6pt"><span style="color:#231f20">The Bahmani Kingdom victory points are given by </span></p> +<p style="top:464.8pt;left:454.6pt"><span style="color:#231f20">the total Prosperity (1.3.1) of Bahmani Controlled </span></p> +<p style="top:479.8pt;left:454.6pt"><span style="color:#231f20">Provinces (1.7), plus the number of Forts on the </span></p> +<p style="top:494.8pt;left:454.6pt"><span style="color:#231f20">map, plus their Deccan Influence (1.9).</span></p> +<p style="top:521.6pt;left:454.6pt;font-size:14.3pt"><b><span style="color:#231f20">5.3 Vijayanagara Empire victory points</span></b></p> +<p style="top:538.6pt;left:454.6pt"><span style="color:#231f20">The Vijayanagara Empire victory points are given </span></p> +<p style="top:553.6pt;left:454.6pt"><span style="color:#231f20">by the total Prosperity (1.3.1) of Vijayanagara Con-</span></p> +<p style="top:568.6pt;left:454.6pt"><span style="color:#231f20">trolled Provinces (1.7), plus the number of Temples </span></p> +<p style="top:583.6pt;left:454.6pt"><span style="color:#231f20">on the map, plus their Deccan Influence (1.9).</span></p> +<p style="top:610.3pt;left:392.8pt;font-size:14.3pt"><b><span style="color:#231f20">5.4 Narrative outcomes</span></b></p> +<p style="top:627.3pt;left:392.8pt"><span style="color:#231f20">The historical outcome saw a Delhi Sultanate shrinking away </span></p> +<p style="top:642.3pt;left:392.8pt"><span style="color:#231f20">from the Deccan Plateau even before the arrival of Timur. With </span></p> +<p style="top:657.3pt;left:392.8pt"><span style="color:#231f20">tributes being denied by rebelling provinces, the Tughlaqs were </span></p> +<p style="top:672.3pt;left:392.8pt"><span style="color:#231f20">unable to maintain a large standing army, opening it to further </span></p> +<p style="top:687.3pt;left:392.8pt"><span style="color:#231f20">economic deterioration and a near total inability to defend Del-</span></p> +<p style="top:702.3pt;left:392.8pt"><span style="color:#231f20">hi from the invading Mongol army in 1398. Further south, the </span></p> +<p style="top:717.3pt;left:392.8pt"><span style="color:#231f20">century’s end would find a stable Bahmani Kingdom, but one </span></p> +<p style="top:732.3pt;left:392.8pt"><span style="color:#231f20">with growing internal divisions that would cause it to falter in the </span></p> +<p style="top:747.3pt;left:392.8pt"><span style="color:#231f20">coming decades. Finally, the Vijayanagara Empire was on a steep </span></p> +<p style="top:762.3pt;left:392.8pt"><span style="color:#231f20">ascent, fast incorporating the military techniques of their rivals </span></p> +<p style="top:777.3pt;left:392.8pt"><span style="color:#231f20">to the north into their own defensive capabilities and growing </span></p> +<p style="top:792.3pt;left:392.8pt"><span style="color:#231f20">in population and economic output.</span></p> +<p style="top:816.3pt;left:392.8pt"><span style="color:#231f20">If the Delhi Sultanate wins the game, it is because the player </span></p> +<p style="top:831.3pt;left:392.8pt"><span style="color:#231f20">has reduced the speed of the Sultanate’s collapse, successfully </span></p> +<p style="top:846.3pt;left:392.8pt"><span style="color:#231f20">protecting Delhi from Mongol Invasions and retaining the south-</span></p> +<p style="top:861.3pt;left:392.8pt"><span style="color:#231f20">ern Provinces for its economic support, though its future in the </span></p> +<p style="top:876.3pt;left:392.8pt"><span style="color:#231f20">Deccan may still look bleak.</span></p> +</div> + +<div id="page15" style="background-image:url('rulebook15.webp');width:768pt;height:993pt"> +<p style="top:37.8pt;left:696.3pt"><span style="color:#231f20">15</span></p> +<p style="top:36.8pt;left:346.3pt"><b><i><span style="color:#231f20">Vijayanagara</span></i></b></p> +<p style="top:940.9pt;left:334.7pt;font-size:9.5pt"><i><span style="color:#231f20">© 2023 GMT Games, LLC</span></i></p> +<p style="top:66.3pt;left:55.3pt"><span style="color:#231f20">If the Bahmani Kingdom wins the game, it is because the player </span></p> +<p style="top:81.3pt;left:55.3pt"><span style="color:#231f20">has successfully conspired with the Governors of Delhi to rebel </span></p> +<p style="top:96.3pt;left:55.3pt"><span style="color:#231f20">against it, better leveraged its early advantage in military tech-</span></p> +<p style="top:111.3pt;left:55.3pt"><span style="color:#231f20">nologies to claim a wider range of territories, and has spread its </span></p> +<p style="top:126.3pt;left:55.3pt"><span style="color:#231f20">influence to enjoy the benefits of large scale immigration and the </span></p> +<p style="top:141.3pt;left:55.3pt"><span style="color:#231f20">attraction of great minds from afar.</span></p> +<p style="top:165.3pt;left:55.3pt"><span style="color:#231f20">If the Vijayanagara Empire wins the game, it is because the </span></p> +<p style="top:180.3pt;left:55.3pt"><span style="color:#231f20">player has ensured the growth of the southern kingdom through </span></p> +<p style="top:195.3pt;left:55.3pt"><span style="color:#231f20">a large population and a strong economy, spread its influence </span></p> +<p style="top:210.3pt;left:55.3pt"><span style="color:#231f20">widely, and weaved its origin stories into regional cult mythology </span></p> +<p style="top:225.3pt;left:55.3pt"><span style="color:#231f20">throughout the Deccan.</span></p> +<p style="top:252.1pt;left:55.3pt;font-size:14.3pt"><b><span style="color:#231f20">5.5 Aadu-Huli aata (Goat-Tiger game) </span></b></p> +<p style="top:269.1pt;left:55.3pt"><span style="color:#231f20">In the event of a tie in both victory points and Resources the </span></p> +<p style="top:284.1pt;left:55.3pt"><span style="color:#231f20">winner of the game may optionally be determined by a game of </span></p> +<p style="top:299.1pt;left:55.3pt"><span style="color:#231f20">Aadu-Huli aata, played on a separate board which is included in </span></p> +<p style="top:314.1pt;left:55.3pt"><span style="color:#231f20">the box. The rules of the game are as follows.</span></p> +<p style="top:338.1pt;left:55.3pt"><span style="color:#231f20">Decide randomly who will be Player One and who will be Player </span></p> +<p style="top:353.1pt;left:55.3pt"><span style="color:#231f20">Two. Player One controls fifteen Goats. Player Two controls three </span></p> +<p style="top:368.1pt;left:55.3pt"><span style="color:#231f20">Tigers (use any game pieces to represent them).</span></p> +<p style="top:392.1pt;left:55.3pt"><span style="color:#231f20">Setup: The three Tigers are placed onto the three specially marked </span></p> +<p style="top:407.1pt;left:55.3pt"><span style="color:#231f20">vertices. Player One is first to act.</span></p> +<p style="top:431.1pt;left:55.3pt"><span style="color:#231f20">On Player One’s turn, they may:</span></p> +<p style="top:455.1pt;left:66.5pt"><span style="color:#231f20">1. Place a Goat from their supply onto an empty vertex -</span><i><span style="color:#231f20">or</span></i><span style="color:#231f20">-</span></p> +<p style="top:479.1pt;left:66.5pt"><span style="color:#231f20">2. Move one Goat to an adjacent vertex </span><i><span style="color:#231f20">but only once all Goats </span></i></p> +<p style="top:494.1pt;left:77.8pt"><i><span style="color:#231f20">have been placed</span></i><span style="color:#231f20">.</span></p> +<p style="top:518.1pt;left:55.3pt"><span style="color:#231f20">On Player Two’s turn, they may:</span></p> +<p style="top:542.1pt;left:66.5pt"><span style="color:#231f20">1. Move one Tiger to an adjacent vertex -</span><i><span style="color:#231f20">or</span></i><span style="color:#231f20">-</span></p> +<p style="top:566.1pt;left:66.5pt"><span style="color:#231f20">2. Permanently capture a Goat with a Tiger by leaping over it </span></p> +<p style="top:581.1pt;left:77.8pt"><span style="color:#231f20">to a free vertex (as in checkers/draughts). Captured pieces </span></p> +<p style="top:596.1pt;left:77.8pt"><span style="color:#231f20">are removed from play.</span></p> +<p style="top:620.1pt;left:55.3pt"><span style="color:#231f20">A move that would return the game to the same state as the turn </span></p> +<p style="top:635.1pt;left:55.3pt"><span style="color:#231f20">before last is not allowed by either player (to avoid a stalemate).</span></p> +<p style="top:659.1pt;left:55.3pt"><span style="color:#231f20">Player One wins by trapping the Tigers (so that the Tigers have </span></p> +<p style="top:674.1pt;left:55.3pt"><span style="color:#231f20">no available moves). Player Two wins by capturing five Goats.</span></p> +<p style="top:698.1pt;left:55.3pt"><span style="color:#231f20">This game and its variants were played at least as early as the </span></p> +<p style="top:713.1pt;left:55.3pt"><span style="color:#231f20">14th century in southern India, as evidenced by carved markings </span></p> +<p style="top:728.1pt;left:55.3pt"><span style="color:#231f20">on ancient ruins. It is elsewhere known as Aadu puli attam, Huli </span></p> +<p style="top:743.1pt;left:55.3pt"><span style="color:#231f20">gatta, and Pulijudam. The game has much in common with other </span></p> +<p style="top:758.1pt;left:55.3pt"><span style="color:#231f20">such asymmetric ‘hunting games’ of the distant past as Rimau-</span></p> +<p style="top:773.1pt;left:55.3pt"><span style="color:#231f20">rimau (Malaysia), Bagh-Chal (Nepal), Halatafl (Scandinavia), </span></p> +<p style="top:788.1pt;left:55.3pt"><span style="color:#231f20">Komikan (Chile/Argentina), Catch the Hare (Spain), and Hare </span></p> +<p style="top:803.1pt;left:55.3pt"><span style="color:#231f20">and Hounds (France). A common theme runs through these </span></p> +<p style="top:818.1pt;left:55.3pt"><span style="color:#231f20">hunting games: a fearsome enemy can be defeated by weaker </span></p> +<p style="top:833.1pt;left:55.3pt"><span style="color:#231f20">forces through unity.</span></p> +<p style="top:857.1pt;left:55.3pt"><span style="color:#231f20">Play may be handicapped by adjusting the number of Tigers and </span></p> +<p style="top:872.1pt;left:55.3pt"><span style="color:#231f20">Goats in the game. The reader is left to ponder the evolution of </span></p> +<p style="top:887.1pt;left:55.3pt"><span style="color:#231f20">asymmetric games throughout human history.</span></p> +<p style="top:252.3pt;left:400.1pt;font-size:10.7pt"><i><span style="color:#231f20">Aadu-Huli aata, the Goat-Tiger game, etched into stone at Vitthala and </span></i></p> +<p style="top:266.0pt;left:442.3pt;font-size:10.7pt"><i><span style="color:#231f20">Pattabhi Rama temples in Hampi, Karnataka, India </span></i></p> +<p style="top:279.8pt;left:470.1pt;font-size:10.7pt"><i><span style="color:#231f20">(from Vasantha [2003], see Playbook).</span></i></p> +<p style="top:314.9pt;left:398.4pt"><b><span style="color:#231f20">TIMUR’S SHADOW</span></b><span style="color:#231f20">—As an optional variant, players may </span></p> +<p style="top:329.9pt;left:398.4pt"><span style="color:#231f20">wish to restrict all Commands to selecting only a single space </span></p> +<p style="top:344.9pt;left:398.4pt"><span style="color:#231f20">after the first Timurid Empire </span><span style="color:#231f20">card has been drawn (possibly </span></p> +<p style="top:359.9pt;left:398.4pt"><span style="color:#231f20">combined with a Decree, if that option is available). This will </span></p> +<p style="top:374.9pt;left:398.4pt"><span style="color:#231f20">tend to reduce uncertainty in the final stages of the game, </span></p> +<p style="top:389.9pt;left:398.4pt"><span style="color:#231f20">promoting longer term planning over big gambles in the final </span></p> +<p style="top:404.9pt;left:398.4pt"><span style="color:#231f20">turns of the game. Players should agree at the beginning of </span></p> +<p style="top:419.9pt;left:398.4pt"><span style="color:#231f20">the game if they are going to use this variant.</span></p> +</div> + +<div id="page16" style="background-image:url('rulebook16.webp');width:768pt;height:993pt"> +<p style="top:37.8pt;left:55.3pt"><span style="color:#231f20">16</span></p> +<p style="top:37.8pt;left:348.3pt"><b><i><span style="color:#231f20">Vijayanagara</span></i></b></p> +<p style="top:940.9pt;left:334.4pt;font-size:9.5pt"><i><span style="color:#231f20">© 2023 GMT Games, LLC</span></i></p> +<p style="top:69.1pt;left:55.3pt;font-size:21.4pt"><b><span style="color:#f26650">Key Terms Index</span></b></p> +<p style="top:100.6pt;left:55.3pt"><b><span style="color:#231f20">Adjacent:</span></b><span style="color:#231f20"> Spaces that share a border or vertex, used for actions </span></p> +<p style="top:115.6pt;left:55.3pt"><span style="color:#231f20">or Events. Gondwana and Andhra are adjacent, as are Madhy-</span></p> +<p style="top:130.6pt;left:55.3pt"><span style="color:#231f20">adesh and Orissa. Jaunpur and Punjab are not adjacent. (1.3.5)</span></p> +<p style="top:160.8pt;left:55.3pt"><b><span style="color:#231f20">Amirs:</span></b><span style="color:#231f20"> Bahmani Kingdom Units, turquoise hexagonal cylinders. </span></p> +<p style="top:175.8pt;left:55.3pt"><span style="color:#231f20">(1.4.1)</span></p> +<p style="top:206.1pt;left:55.3pt"><b><span style="color:#231f20">Attack:</span></b><span style="color:#231f20"> Command that may remove opposing pieces. (3.2.4; </span></p> +<p style="top:221.1pt;left:55.3pt"><span style="color:#231f20">3.3.4; 3.4.4; 3.5.3)</span></p> +<p style="top:251.3pt;left:55.3pt"><b><span style="color:#231f20">Attacker:</span></b><span style="color:#231f20"> Faction initiating an Attack. (3.2.4; 3.3.4; 3.4.4; 3.5.3)</span></p> +<p style="top:281.6pt;left:55.3pt"><b><span style="color:#231f20">Available:</span></b><span style="color:#231f20"> Forces in holding boxes which may be placed on the </span></p> +<p style="top:296.6pt;left:55.3pt"><span style="color:#231f20">map through Commands, Decrees, and Events. (1.4.3)</span></p> +<p style="top:326.8pt;left:55.3pt"><b><span style="color:#231f20">Bahmani Kingdom: </span></b><span style="color:#231f20">Playable Faction. (1.5)</span></p> +<p style="top:357.1pt;left:55.3pt"><b><span style="color:#231f20">Build:</span></b><span style="color:#231f20"> Decree to construct Forts or Temples. (4.3.2; 4.4.2)</span></p> +<p style="top:387.3pt;left:55.3pt"><b><span style="color:#231f20">Campaign:</span></b><span style="color:#231f20"> Decree to redeploy Sultanate forces across long </span></p> +<p style="top:402.3pt;left:55.3pt"><span style="color:#231f20">distances. (4.2.2)</span></p> +<p style="top:432.6pt;left:55.3pt"><b><span style="color:#231f20">Cavalry pool:</span></b><span style="color:#231f20"> All available Cavalry tokens are kept in a pool </span></p> +<p style="top:447.6pt;left:55.3pt"><span style="color:#231f20">on the side of the board. Spent Cavalry tokens are returned to </span></p> +<p style="top:462.6pt;left:55.3pt"><span style="color:#231f20">the pool. If there are no tokens in the pool, they may instead be </span></p> +<p style="top:477.6pt;left:55.3pt"><span style="color:#231f20">taken from any other Factions. (1.10)</span></p> +<p style="top:507.8pt;left:55.3pt"><b><span style="color:#231f20">Cavalry tokens:</span></b><span style="color:#231f20"> Representing a broad range of military advanc-</span></p> +<p style="top:522.8pt;left:55.3pt"><span style="color:#231f20">es, Cavalry tokens are gained by card effects and some Decrees </span></p> +<p style="top:537.8pt;left:55.3pt"><span style="color:#231f20">and are spent during battles to either Charge or for Screen. (1.10)</span></p> +<p style="top:568.1pt;left:55.3pt"><b><span style="color:#231f20">Charge:</span></b><span style="color:#231f20"> One possible use of a Cavalry token, which reduces a </span></p> +<p style="top:583.1pt;left:55.3pt"><span style="color:#231f20">die roll by one. Multiple Cavalry tokens may be used to reduce </span></p> +<p style="top:598.1pt;left:55.3pt"><span style="color:#231f20">a single die value multiple times. Mongol Invaders always use </span></p> +<p style="top:613.1pt;left:55.3pt"><span style="color:#231f20">a single Charge in every battle, converting a miss to a hit if </span></p> +<p style="top:628.1pt;left:55.3pt"><span style="color:#231f20">possible. (1.10)</span></p> +<p style="top:658.3pt;left:55.3pt"><b><span style="color:#231f20">City:</span></b><span style="color:#231f20"> Cities are labeled vertices on the map. Delhi is not a City. </span></p> +<p style="top:673.3pt;left:55.3pt"><span style="color:#231f20">(1.3.4)</span></p> +<p style="top:703.6pt;left:55.3pt"><b><span style="color:#231f20">Collect Tribute:</span></b><span style="color:#231f20"> Decree to collect Resources from Tributary </span></p> +<p style="top:718.6pt;left:55.3pt"><span style="color:#231f20">Provinces and gain Cavalry tokens.(4.2.1)</span></p> +<p style="top:748.8pt;left:55.3pt"><b><span style="color:#231f20">Command:</span></b><span style="color:#231f20"> Basic actions available to each Faction. (3.0)</span></p> +<p style="top:779.1pt;left:55.3pt"><b><span style="color:#231f20">Compel:</span></b><span style="color:#231f20"> Decree to augment Vijayanagara forces, and possibly </span></p> +<p style="top:794.1pt;left:55.3pt"><span style="color:#231f20">remove an enemy piece and gain Cavalry. (4.4.3)</span></p> +<p style="top:824.3pt;left:55.3pt"><b><span style="color:#231f20">Conspire:</span></b><span style="color:#231f20"> Decree to augment Bahmani forces. (4.3.3)</span></p> +<p style="top:854.6pt;left:55.3pt"><b><span style="color:#231f20">Control:</span></b><span style="color:#231f20"> A Faction Controls an Independent Province if it </span></p> +<p style="top:869.6pt;left:55.3pt"><span style="color:#231f20">has the majority of pieces there. A Tributary Province is never </span></p> +<p style="top:884.6pt;left:55.3pt"><span style="color:#231f20">Controlled. (1.7)</span></p> +<p style="top:66.1pt;left:392.8pt"><b><span style="color:#231f20">Deccan Influence:</span></b><span style="color:#231f20"> Enhances certain Commands and Decrees, </span></p> +<p style="top:81.1pt;left:392.8pt"><span style="color:#231f20">increases the Available pool of Units, and contributes to Bahmani </span></p> +<p style="top:96.1pt;left:392.8pt"><span style="color:#231f20">and Vijayanagara victory; tracked by Influence markers on the </span></p> +<p style="top:111.1pt;left:392.8pt"><span style="color:#231f20">Deccan Influence track next to the map. (1.9)</span></p> +<p style="top:141.4pt;left:392.8pt"><b><span style="color:#231f20">Decree:</span></b><span style="color:#231f20"> Special actions available to each Faction. (4.0)</span></p> +<p style="top:171.6pt;left:392.8pt"><b><span style="color:#231f20">Defender:</span></b><span style="color:#231f20"> Faction subject to an attack. (3.2.4; 3.3.4; 3.4.4)</span></p> +<p style="top:201.9pt;left:392.8pt"><b><span style="color:#231f20">Delhi: </span></b><span style="color:#231f20">Special map space, capital of the Delhi Sultanate. (1.3.3) </span></p> +<p style="top:232.1pt;left:392.8pt"><b><span style="color:#231f20">Delhi Sultanate: </span></b><span style="color:#231f20">Playable Faction. (1.5)</span></p> +<p style="top:262.4pt;left:392.8pt"><b><span style="color:#231f20">Demand Obedience:</span></b><span style="color:#231f20"> Decree to return Independent Provinces </span></p> +<p style="top:277.4pt;left:392.8pt"><span style="color:#231f20">back to Tributaries. (4.2.3)</span></p> +<p style="top:307.6pt;left:392.8pt"><b><span style="color:#231f20">Eligible:</span></b><span style="color:#231f20"> Faction able to execute Event or Command: per Faction </span></p> +<p style="top:322.6pt;left:392.8pt"><span style="color:#231f20">order on Event card, 1st, 2nd, and 3rd Eligible. (2.3.1)</span></p> +<p style="top:352.9pt;left:392.8pt"><b><span style="color:#231f20">Event:</span></b><span style="color:#231f20"> Card with Faction order and text that a Faction may </span></p> +<p style="top:367.9pt;left:392.8pt"><span style="color:#231f20">execute. (2.3)</span></p> +<p style="top:398.1pt;left:392.8pt"><b><span style="color:#231f20">Execute:</span></b><span style="color:#231f20"> Implement Event or conduct Command or Decree. (2.3)</span></p> +<p style="top:428.4pt;left:392.8pt"><b><span style="color:#231f20">Faction:</span></b><span style="color:#231f20"> Delhi Sultanate, Bahmani Kingdom, and Vijayanagara </span></p> +<p style="top:443.4pt;left:392.8pt"><span style="color:#231f20">Empire are the three playable Factions. Mongol Invaders are a </span></p> +<p style="top:458.4pt;left:392.8pt"><span style="color:#231f20">non-player Faction. (1.5)</span></p> +<p style="top:488.6pt;left:392.8pt"><b><span style="color:#231f20">Flip:</span></b><span style="color:#231f20"> Switch status of an Amir or Raja between Obedient and </span></p> +<p style="top:503.6pt;left:392.8pt"><span style="color:#231f20">Rebelling. (1.4.5)</span></p> +<p style="top:533.9pt;left:392.8pt"><b><span style="color:#231f20">Forces:</span></b><span style="color:#231f20"> Troops, Governors, Amirs, Rajas, Mongol Invaders, </span></p> +<p style="top:548.9pt;left:392.8pt"><span style="color:#231f20">and Structures. (1.4)</span></p> +<p style="top:579.1pt;left:392.8pt"><b><span style="color:#231f20">Free:</span></b><span style="color:#231f20"> Command granted by an Event or Succession Card that </span></p> +<p style="top:594.1pt;left:392.8pt"><span style="color:#231f20">does not cost Resources (3.1.3)</span></p> +<p style="top:624.4pt;left:392.8pt"><b><span style="color:#231f20">Friendly:</span></b><span style="color:#231f20"> Relationship of a Faction to itself. (1.5)</span></p> +<p style="top:654.6pt;left:392.8pt"><b><span style="color:#231f20">Govern:</span></b><span style="color:#231f20"> Command to either place Governors or to remove </span></p> +<p style="top:669.6pt;left:392.8pt"><span style="color:#231f20">Obedient Amirs or Rajas and place Qasbahs. (3.2.3)</span></p> +<p style="top:699.9pt;left:392.8pt"><b><span style="color:#231f20">Governors:</span></b><span style="color:#231f20"> Delhi Sultanate Units, black hexagonal cylinders. </span></p> +<p style="top:714.9pt;left:392.8pt"><span style="color:#231f20">(1.4)</span></p> +<p style="top:745.1pt;left:392.8pt"><b><span style="color:#231f20">Independent:</span></b><span style="color:#231f20"> A Province that is not a Tributary, can be either </span></p> +<p style="top:760.1pt;left:392.8pt"><span style="color:#231f20">Controlled or Uncontrolled. (1.6)</span></p> +<p style="top:790.4pt;left:392.8pt"><b><span style="color:#231f20">Ineligible:</span></b><span style="color:#231f20"> Faction position in Sequence of Play. (2.3.1)</span></p> +<p style="top:820.6pt;left:392.8pt"><b><span style="color:#231f20">Influence:</span></b><span style="color:#231f20"> See Deccan Influence.</span></p> +<p style="top:850.9pt;left:392.8pt"><b><span style="color:#231f20">Limited Command:</span></b><span style="color:#231f20"> Command in one space only without a </span></p> +<p style="top:865.9pt;left:392.8pt"><span style="color:#231f20">Decree. (2.3.5)</span></p> +<p style="top:896.1pt;left:392.8pt"><b><span style="color:#231f20">Map:</span></b><span style="color:#231f20"> Board spaces; Provinces, Mongol Invasion Regions </span></p> +<p style="top:911.1pt;left:392.8pt"><span style="color:#231f20">(Mountain Passes and Punjab), and Delhi. (1.3)</span></p> +</div> + +<div id="page17" style="background-image:url('rulebook17.webp');width:768pt;height:993pt"> +<p style="top:37.8pt;left:696.5pt"><span style="color:#231f20">17</span></p> +<p style="top:36.8pt;left:346.3pt"><b><i><span style="color:#231f20">Vijayanagara</span></i></b></p> +<p style="top:940.9pt;left:334.7pt;font-size:9.5pt"><i><span style="color:#231f20">© 2023 GMT Games, LLC</span></i></p> +<p style="top:66.3pt;left:55.3pt"><b><span style="color:#231f20">March:</span></b><span style="color:#231f20"> Command to move Troops and Governors. (3.2.2)</span></p> +<p style="top:96.6pt;left:55.3pt"><b><span style="color:#231f20">Migrate:</span></b><span style="color:#231f20"> Command to move Amirs or Rajas. (3.3.2; 3.4.2)</span></p> +<p style="top:126.8pt;left:55.3pt"><b><span style="color:#231f20">Mongol Invaders:</span></b><span style="color:#231f20"> Mongol Units, red cubes. (1.4.1)</span></p> +<p style="top:157.1pt;left:55.3pt"><b><span style="color:#231f20">Mongol Invasion Regions:</span></b><span style="color:#231f20"> The Mountain Passes and Punjab </span></p> +<p style="top:172.1pt;left:55.3pt"><span style="color:#231f20">spaces on the map. (1.3.2)</span></p> +<p style="top:202.3pt;left:55.3pt"><b><span style="color:#231f20">Obedient:</span></b><span style="color:#231f20"> Status of an Amir or Raja, indicated by its symbol </span></p> +<p style="top:217.3pt;left:55.3pt"><span style="color:#231f20">end facing down. (1.4.5)</span></p> +<p style="top:247.6pt;left:55.3pt"><b><span style="color:#231f20">Pass:</span></b><span style="color:#231f20"> Decline to execute Event, Command, or Decree when </span></p> +<p style="top:262.6pt;left:55.3pt"><span style="color:#231f20">Eligible. (2.3.6)</span></p> +<p style="top:292.8pt;left:55.3pt"><b><span style="color:#231f20">Pawn:</span></b><span style="color:#231f20"> Token to designate/remember spaces selected for Com-</span></p> +<p style="top:307.8pt;left:55.3pt"><span style="color:#231f20">mand or Degree, with no other game effect. (3.1.4)</span></p> +<p style="top:338.1pt;left:55.3pt"><b><span style="color:#231f20">Piece:</span></b><span style="color:#231f20"> All Units and Structures. (1.4)</span></p> +<p style="top:368.3pt;left:55.3pt"><b><span style="color:#231f20">Place:</span></b><span style="color:#231f20"> Move a piece to the map from Available. (1.4.6)</span></p> +<p style="top:398.6pt;left:55.3pt"><b><span style="color:#231f20">Prosperity:</span></b><span style="color:#231f20"> Economic productivity indicated in each Province, </span></p> +<p style="top:413.6pt;left:55.3pt"><span style="color:#231f20">either 1 or 2. (1.3.1)</span></p> +<p style="top:443.8pt;left:55.3pt"><b><span style="color:#231f20">Province:</span></b><span style="color:#231f20"> All map regions other than Delhi and Mongol Invasion </span></p> +<p style="top:458.8pt;left:55.3pt"><span style="color:#231f20">regions. (1.3.1)</span></p> +<p style="top:489.1pt;left:55.3pt"><b><span style="color:#231f20">Rajas:</span></b><span style="color:#231f20"> Vijayanagara Empire Units, yellow octagonal cylinders. </span></p> +<p style="top:504.1pt;left:55.3pt"><span style="color:#231f20">(1.4.1)</span></p> +<p style="top:534.3pt;left:55.3pt"><b><span style="color:#231f20">Rally:</span></b><span style="color:#231f20"> Command to place pieces. (3.3.1, 3.4.1)</span></p> +<p style="top:564.6pt;left:55.3pt"><b><span style="color:#231f20">Rebel:</span></b><span style="color:#231f20"> Command to assert Independence in a Tributary Province. </span></p> +<p style="top:579.6pt;left:55.3pt"><span style="color:#231f20">(3.3.3; 3.4.3)</span></p> +<p style="top:609.8pt;left:55.3pt"><b><span style="color:#231f20">Rebelling:</span></b><span style="color:#231f20"> Status of an Amir or Raja, indicated by its symbol </span></p> +<p style="top:624.8pt;left:55.3pt"><span style="color:#231f20">end facing up. Mongol Invaders are always Rebelling. (1.4.5)</span></p> +<p style="top:655.1pt;left:55.3pt"><b><span style="color:#231f20">Remove:</span></b><span style="color:#231f20"> Return a piece from the map to Available. (1.4.3)</span></p> +<p style="top:685.3pt;left:55.3pt"><b><span style="color:#231f20">Replace:</span></b><span style="color:#231f20"> Remove pieces and, if desired, place other pieces in </span></p> +<p style="top:700.3pt;left:55.3pt"><span style="color:#231f20">their stead. (1.4.6)</span></p> +<p style="top:730.6pt;left:55.3pt"><b><span style="color:#231f20">Resources:</span></b><span style="color:#231f20"> Economic capacity to execute Commands. (1.8)</span></p> +<p style="top:760.8pt;left:55.3pt"><b><span style="color:#231f20">Screen:</span></b><span style="color:#231f20"> One possible use of a Cavalry token, which removes an </span></p> +<p style="top:775.8pt;left:55.3pt"><span style="color:#231f20">opponent’s die (unless it is showing a 1) from the battle. (1.10)</span></p> +<p style="top:806.1pt;left:55.3pt"><b><span style="color:#231f20">Select:</span></b><span style="color:#231f20"> Choose an action’s locations or targets. (3.1.1)</span></p> +<p style="top:836.3pt;left:55.3pt"><b><span style="color:#231f20">Shaded:</span></b><span style="color:#231f20"> Second choice on an Event card, may be selected by </span></p> +<p style="top:851.3pt;left:55.3pt"><span style="color:#231f20">any Faction; often favorable to the Delhi Sultanate. (2.3.4)</span></p> +<p style="top:881.6pt;left:55.3pt"><b><span style="color:#231f20">Space:</span></b><span style="color:#231f20"> Map area that may hold pieces; Provinces, Mongol In-</span></p> +<p style="top:896.6pt;left:55.3pt"><span style="color:#231f20">vasion Regions, and Delhi. (1.3)</span></p> +<p style="top:66.3pt;left:392.8pt"><b><span style="color:#231f20">Stacking: </span></b><span style="color:#231f20">Limits on the pieces that may occupy a space; each </span></p> +<p style="top:81.3pt;left:392.8pt"><span style="color:#231f20">space can hold up to one of each Faction’s Structures. (1.4.4)</span></p> +<p style="top:111.6pt;left:392.8pt"><b><span style="color:#231f20">Structure:</span></b><span style="color:#231f20"> Qasbahs, Forts, and Temples are all Structures. </span></p> +<p style="top:126.6pt;left:392.8pt"><span style="color:#231f20">Structures can affect Rally, Resources, and Victory, among other </span></p> +<p style="top:141.6pt;left:392.8pt"><span style="color:#231f20">functions. (1.4.2)</span></p> +<p style="top:171.8pt;left:392.8pt"><b><span style="color:#231f20">Target:</span></b><span style="color:#231f20"> Opposing Faction or piece that is the object of an action.</span></p> +<p style="top:202.1pt;left:392.8pt"><b><span style="color:#231f20">Tax:</span></b><span style="color:#231f20"> Decree to collect Resources from Vijayanagara-Controlled </span></p> +<p style="top:217.1pt;left:392.8pt"><span style="color:#231f20">Independent Provinces. (4.4.1)</span></p> +<p style="top:247.3pt;left:392.8pt"><b><span style="color:#231f20">Trade:</span></b><span style="color:#231f20"> Decree to collect Cavalry and Resources from Provinces </span></p> +<p style="top:262.3pt;left:392.8pt"><span style="color:#231f20">with Bahmani pieces. (4.3.1)</span></p> +<p style="top:292.6pt;left:392.8pt"><b><span style="color:#231f20">Tributary:</span></b><span style="color:#231f20"> State of a Province indicated by a marker, opposite </span></p> +<p style="top:307.6pt;left:392.8pt"><span style="color:#231f20">of Independent. A Tributary Province is never Controlled or </span></p> +<p style="top:322.6pt;left:392.8pt"><span style="color:#231f20">Uncontrolled. (1.6) </span></p> +<p style="top:352.8pt;left:392.8pt"><b><span style="color:#231f20">Troops:</span></b><span style="color:#231f20"> Delhi Sultanate Units, gray cubes. (1.4)</span></p> +<p style="top:383.1pt;left:392.8pt"><b><span style="color:#231f20">Uncontrolled:</span></b><span style="color:#231f20"> An Independent Province that no Faction Con-</span></p> +<p style="top:398.1pt;left:392.8pt"><span style="color:#231f20">trols, indicated by the absence of a Control marker. (1.7)</span></p> +<p style="top:428.3pt;left:392.8pt"><b><span style="color:#231f20">Unit:</span></b><span style="color:#231f20"> Troops, Governors, Amirs, Rajas, and Mongol Invaders </span></p> +<p style="top:443.3pt;left:392.8pt"><span style="color:#231f20">are Units that may be used to March/Migrate and Attack, among </span></p> +<p style="top:458.3pt;left:392.8pt"><span style="color:#231f20">other functions. (1.4.1)</span></p> +<p style="top:488.6pt;left:392.8pt"><b><span style="color:#231f20">Unshaded:</span></b><span style="color:#231f20"> First choice on an Event card, may be selected by </span></p> +<p style="top:503.6pt;left:392.8pt"><span style="color:#231f20">any faction; often unfavorable to the Delhi Sultanate. (2.3.4)</span></p> +<p style="top:533.8pt;left:392.8pt"><b><span style="color:#231f20">Vindhya Range: </span></b><span style="color:#231f20">Impassable map feature. (1.3.6)</span></p> +<p style="top:564.1pt;left:392.8pt"><b><span style="color:#231f20">Vijayanagara Empire: </span></b><span style="color:#231f20">Playable Faction. (1.5)</span></p> +<p style="top:648.1pt;left:521.7pt;font-size:14.3pt"><b><span style="color:#231f20">Delhi Sultanate</span></b></p> +<p style="top:686.1pt;left:521.7pt;font-size:14.3pt"><b><span style="color:#231f20">Bahmani Kingdom</span></b></p> +<p style="top:724.1pt;left:521.7pt;font-size:14.3pt"><b><span style="color:#231f20"> Vijayanagara Empire</span></b></p> +<p style="top:762.1pt;left:521.7pt;font-size:14.3pt"><b><span style="color:#231f20">Resources</span></b></p> +<p style="top:800.1pt;left:521.7pt;font-size:14.3pt"><b><span style="color:#231f20">Cavalry</span></b></p> +<p style="top:838.1pt;left:521.7pt;font-size:14.3pt"><b><span style="color:#231f20">Bahmani Influence</span></b></p> +<p style="top:876.1pt;left:521.7pt;font-size:14.3pt"><b><span style="color:#231f20">Vijayanagara Influence </span></b></p> +<p style="top:605.4pt;left:521.8pt;font-size:14.3pt"><b><span style="color:#231f20">Icon Key</span></b></p> +</div> + +<div id="page18" style="background-image:url('rulebook18.webp');width:768pt;height:993pt"> +<p style="top:37.8pt;left:55.3pt"><span style="color:#231f20">18</span></p> +<p style="top:37.8pt;left:348.3pt"><b><i><span style="color:#231f20">Vijayanagara</span></i></b></p> +<p style="top:940.9pt;left:334.4pt;font-size:9.5pt"><i><span style="color:#231f20">© 2023 GMT Games, LLC</span></i></p> +<p style="top:69.1pt;left:55.3pt;font-size:21.4pt"><b><span style="color:#f26650">Counter Scans</span></b></p> +</div> + +<div id="page19" style="background-image:url('rulebook19.webp');width:768pt;height:993pt"> +<p style="top:37.8pt;left:696.3pt"><span style="color:#231f20">19</span></p> +<p style="top:36.8pt;left:346.3pt"><b><i><span style="color:#231f20">Vijayanagara</span></i></b></p> +<p style="top:940.9pt;left:334.7pt;font-size:9.5pt"><i><span style="color:#231f20">© 2023 GMT Games, LLC</span></i></p> +</div> + +<div id="page20" style="background-image:url('rulebook20.webp');width:768pt;height:993pt"> +<p style="top:37.8pt;left:55.3pt"><span style="color:#231f20">20</span></p> +<p style="top:37.8pt;left:348.3pt"><b><i><span style="color:#231f20">Vijayanagara</span></i></b></p> +<p style="top:940.9pt;left:334.4pt;font-size:9.5pt"><i><span style="color:#231f20">© 2023 GMT Games, LLC</span></i></p> +<p style="top:161.1pt;left:595.4pt;font-size:4.3pt"><b><span style="color:#fdfae4">CAVALRY</span></b></p> +<p style="top:182.1pt;left:601.2pt;font-size:4.0pt"><b><span style="color:#231f20">CHARGE</span></b></p> +<p style="top:157.7pt;left:631.1pt;font-size:4.3pt"><b><span style="color:#fdfae4">CAVALRY</span></b></p> +<p style="top:179.4pt;left:632.4pt;font-size:4.0pt"><b><span style="color:#231f20">CHARGE</span></b></p> +<p style="top:164.2pt;left:66.7pt;font-size:4.2pt"><b><span style="color:#fdfae4">MONGOL</span></b></p> +<p style="top:184.6pt;left:71.8pt;font-size:3.8pt"><b><span style="color:#231f20">CHARGE</span></b></p> +<p style="top:69.1pt;left:62.8pt;font-size:21.4pt"><b><span 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