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+<!DOCTYPE html>
+<html>
+<head>
+<meta name="viewport" content="width=1060">
+<title>Vijayanagara - Rulebook</title>
+<link rel="stylesheet" href="/fonts/fonts.css">
+<style>
+body{background-color:slategray}
+div{position:relative;background-color:white;margin:1em auto;box-shadow:1px 1px 8px -2px black}
+p{position:absolute;white-space:pre;margin:0}
+p{font-family:Tinos,Times New Roman,Times,serif;font-size:11.9pt;line-height:1.0em}
+</style>
+</head>
+<body>
+
+<div id="page1" style="background-image:url('rulebook1.webp');width:768pt;height:993pt">
+<p style="top:583.0pt;left:161.0pt;font-size:57.0pt"><span style="color:#ffffff">RULES OF PLAY</span></p>
+<p style="top:924.0pt;left:160.2pt;font-size:10.6pt"><span style="color:#231f20">&#xa9; 2023 GMT Games, LLC &#x2022; P.O. Box 1308, Hanford, CA 93232-1308 &#x2022; www.GMTGames.com</span></p>
+<p style="top:745.0pt;left:75.5pt"><span style="color:#231f20">1.0 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . 2</span></p>
+<p style="top:765.6pt;left:75.5pt"><span style="color:#231f20">2.0 Setup &amp; Sequence of Play . . . . . . . . . . . . . . . . . . . 7</span></p>
+<p style="top:786.2pt;left:75.5pt"><span style="color:#231f20">3.0 Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . 10</span></p>
+<p style="top:806.8pt;left:75.5pt"><span style="color:#231f20">4.0 Decrees . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . 13</span></p>
+<p style="top:710.1pt;left:270.3pt;font-size:14.3pt"><b><span style="color:#231f20">T A B L E O F C O N T E N T S</span></b></p>
+<p style="top:652.9pt;left:81.1pt;font-size:16.6pt"><b><span style="color:#ffffff">by Saverio E. Spagnolie, Mathieu Johnson, Cory Graham, and Aman Matthews</span></b></p>
+<p style="top:745.0pt;left:393.6pt"><span style="color:#231f20">5.0 Victory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14</span></p>
+<p style="top:765.6pt;left:393.6pt"><span style="color:#231f20">Key Terms Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16</span></p>
+<p style="top:786.2pt;left:393.6pt"><span style="color:#231f20">Counter Scans . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18</span></p>
+<p style="top:806.8pt;left:393.6pt"><span style="color:#231f20">Setup Diagram . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20</span></p>
+<p style="top:855.6pt;left:219.2pt"><span style="color:#231f20">Cover image: The Mosque of Delhi and the Iron Pillar, mid-19th </span></p>
+<p style="top:870.6pt;left:218.5pt"><span style="color:#231f20">century painting from India, artist unknown. Freer Gallery of Art </span></p>
+<p style="top:885.6pt;left:246.1pt"><span style="color:#231f20">and Arthur M. Sackler Gallery, from the Smithsonian.</span></p>
+</div>
+
+<div id="page2" style="background-image:url('rulebook2.webp');width:768pt;height:993pt">
+<p style="top:37.8pt;left:55.3pt"><span style="color:#231f20">2</span></p>
+<p style="top:37.8pt;left:348.3pt"><b><i><span style="color:#231f20">Vijayanagara</span></i></b></p>
+<p style="top:940.9pt;left:334.4pt;font-size:9.5pt"><i><span style="color:#231f20">&#xa9; 2023 GMT Games, LLC</span></i></p>
+<p style="top:66.3pt;left:392.8pt"><span style="color:#231f20">The Delhi Sultanate is trying to maintain its grip on the south </span></p>
+<p style="top:81.3pt;left:392.8pt"><span style="color:#231f20">of India. Its victory points are equal to the total Prosperity of </span></p>
+<p style="top:96.3pt;left:392.8pt"><span style="color:#231f20">Tributary Provinces (1.3.1), adjusted up or down according to </span></p>
+<p style="top:111.3pt;left:392.8pt"><span style="color:#231f20">how well Delhi fares against Timur&#x2019;s final Mongol invasion at </span></p>
+<p style="top:126.3pt;left:392.8pt"><span style="color:#231f20">the end of the game. </span></p>
+<p style="top:150.3pt;left:392.8pt"><span style="color:#231f20">The Bahmani Kingdom and Vijayanagara Empire are both seek-</span></p>
+<p style="top:165.3pt;left:392.8pt"><span style="color:#231f20">ing to establish their own independent Control over Provinces </span></p>
+<p style="top:180.3pt;left:392.8pt"><span style="color:#231f20">dividing the Indian subcontinent, solidify their positions with the </span></p>
+<p style="top:195.3pt;left:392.8pt"><span style="color:#231f20">construction of Forts (Bahmanis) and Temples (Vijayanagara), </span></p>
+<p style="top:210.3pt;left:392.8pt"><span style="color:#231f20">and to ensure the propagation of their Influence throughout the </span></p>
+<p style="top:225.3pt;left:392.8pt"><span style="color:#231f20">Deccan region. Their victory points are given by the total Prosper-</span></p>
+<p style="top:240.3pt;left:392.8pt"><span style="color:#231f20">ity (1.3.1) of Provinces that they Control (1.7), plus the number </span></p>
+<p style="top:255.3pt;left:392.8pt"><span style="color:#231f20">of their Forts/Temples on the map (1.4.2), and each Faction&#x2019;s </span></p>
+<p style="top:270.3pt;left:392.8pt"><span style="color:#231f20">position on a Deccan Influence track (1.9). </span></p>
+<p style="top:294.3pt;left:392.8pt"><span style="color:#231f20">See section 5.0 for more details on how to calculate victory at </span></p>
+<p style="top:309.3pt;left:392.8pt"><span style="color:#231f20">the end of the game.</span></p>
+<p style="top:338.1pt;left:392.8pt"><b><span style="color:#231f20"> </span></b><b><span style="color:#231f20">1.2 Components</span></b></p>
+<p style="top:353.1pt;left:392.8pt"><span style="color:#231f20">A complete set of </span><i><span style="color:#231f20">Vijayanagara</span></i><span style="color:#231f20"> includes the following (a spare </span></p>
+<p style="top:368.1pt;left:392.8pt"><span style="color:#231f20">of each wooden piece is also included):</span></p>
+<p style="top:392.1pt;left:392.8pt"><span style="color:#231f20">&#x2022; A 17&#x201d;x22&#x201d; mounted game board (1.3)</span></p>
+<p style="top:411.6pt;left:392.8pt"><span style="color:#231f20">&#x2022; A 36-card Event deck (2.3)</span></p>
+<p style="top:431.1pt;left:392.8pt"><span style="color:#231f20">&#x2022; Eight Mongol Invasion cards (2.4)</span></p>
+<p style="top:450.6pt;left:392.8pt"><span style="color:#231f20">&#x2022; Three unique Succession cards (2.5)</span></p>
+<p style="top:470.1pt;left:392.8pt"><span style="color:#231f20">&#x2022; Two Timurid Empire cards (2.6)</span></p>
+<p style="top:489.6pt;left:392.8pt"><span style="color:#231f20">&#x2022; One Dynasty card (2.7)</span></p>
+<p style="top:509.1pt;left:392.8pt"><span style="color:#231f20">&#x2022; Three Attack Reference cards</span></p>
+<p style="top:528.6pt;left:392.8pt"><span style="color:#231f20">&#x2022; Three foldout Faction Aid sheets</span></p>
+<p style="top:548.1pt;left:392.8pt"><span style="color:#231f20">&#x2022; Three Non-Player Faction Aid Sheets/Faction Strategy sheets</span></p>
+<p style="top:567.6pt;left:392.8pt"><span style="color:#231f20">&#x2022; A Sequence of Play Aid sheet (front); and game mat for </span></p>
+<p style="top:582.6pt;left:404.0pt"><span style="color:#231f20">Aadu-Huli aata/Goat-Tiger game (back).</span></p>
+<p style="top:602.1pt;left:392.8pt"><span style="color:#231f20">&#x2022; A 12-card Non-Player </span><i><span style="color:#231f20">Ibn Battuta</span></i><span style="color:#231f20"> deck </span></p>
+<p style="top:621.6pt;left:392.8pt"><span style="color:#231f20">&#x2022; One Non-Player Mongol Invader card </span></p>
+<p style="top:641.1pt;left:392.8pt"><span style="color:#231f20">&#x2022; 44 cubes (12 red Mongol Invaders and 32 gray Troops; 1.4.1)</span></p>
+<p style="top:660.6pt;left:392.8pt"><span style="color:#231f20">&#x2022; 45 embossed hexagonal cylinders (5 black Governors, </span></p>
+<p style="top:675.6pt;left:404.0pt"><span style="color:#231f20">18 turquoise Amirs, 22 yellow Rajas; 1.4.1)</span></p>
+<p style="top:695.1pt;left:392.8pt"><span style="color:#231f20">&#x2022; 15 embossed discs (5 black Qasbahs, 5 turquoise Forts, </span></p>
+<p style="top:710.1pt;left:404.0pt"><span style="color:#231f20">5 yellow Temples; 1.4.2) </span></p>
+<p style="top:729.6pt;left:392.8pt"><span style="color:#231f20">&#x2022; 6 embossed cylinders (2 black, 2 turquoise, 2 yellow)</span></p>
+<p style="top:749.1pt;left:392.8pt"><span style="color:#231f20">&#x2022; 9 pawns (6 white and 3 brown)</span></p>
+<p style="top:768.6pt;left:392.8pt"><span style="color:#231f20">&#x2022; One half-size, full color counter sheet</span></p>
+<p style="top:788.1pt;left:392.8pt"><span style="color:#231f20">&#x2022; Six 6-sided dice (4 dark red and 2 light brown)</span></p>
+<p style="top:807.6pt;left:392.8pt"><span style="color:#231f20">&#x2022; A Learn to Play booklet</span></p>
+<p style="top:827.1pt;left:392.8pt"><span style="color:#231f20">&#x2022; A Non-Player Rules booklet</span></p>
+<p style="top:846.6pt;left:392.8pt"><span style="color:#231f20">&#x2022; A background Playbook</span></p>
+<p style="top:866.1pt;left:392.8pt"><span style="color:#231f20">&#x2022; This rulebook</span></p>
+<p style="top:69.1pt;left:55.3pt;font-size:21.4pt"><b><span style="color:#f26650">1.0 INTRODUCTION</span></b></p>
+<p style="top:94.3pt;left:55.3pt"><i><span style="color:#231f20">Vijayanagara</span></i><span style="color:#231f20"> is a 1-3 player board game depicting the dynam-</span></p>
+<p style="top:109.3pt;left:55.3pt"><span style="color:#231f20">ics of the Indian subcontinent during the years 1290-1398. The </span></p>
+<p style="top:124.3pt;left:55.3pt"><span style="color:#231f20">game spans the Khalji (1290-1320) and most of the Tughlaq </span></p>
+<p style="top:139.3pt;left:55.3pt"><span style="color:#231f20">(1320-1413) dynasties of the Delhi Sultanate, while showing the </span></p>
+<p style="top:154.3pt;left:55.3pt"><span style="color:#231f20">birth of two upstart powers in the Deccan Plateau, the Bahmani </span></p>
+<p style="top:169.3pt;left:55.3pt"><span style="color:#231f20">Kingdom and the Vijayanagara Empire. The game closes with the </span></p>
+<p style="top:184.3pt;left:55.3pt"><span style="color:#231f20">historical invasion of Delhi by Timur in 1398, though a careful </span></p>
+<p style="top:199.3pt;left:55.3pt"><span style="color:#231f20">Delhi Sultanate player might be able to avoid this fate.</span></p>
+<p style="top:223.3pt;left:55.3pt"><span style="color:#231f20">A Learn to Play booklet accompanies these rules and provides a </span></p>
+<p style="top:238.3pt;left:55.3pt"><span style="color:#231f20">more natural introduction to the game. An additional Playbook </span></p>
+<p style="top:253.3pt;left:55.3pt"><span style="color:#231f20">contains a more detailed discussion of the history of this period, </span></p>
+<p style="top:268.3pt;left:55.3pt"><span style="color:#231f20">along with event card backgrounds, designer notes, and sug-</span></p>
+<p style="top:283.3pt;left:55.3pt"><span style="color:#231f20">gested reading. Rules for automated Non-Player Factions and </span></p>
+<p style="top:298.3pt;left:55.3pt"><span style="color:#231f20">examples of their operation are included in a separate Non-Player </span></p>
+<p style="top:313.3pt;left:55.3pt"><span style="color:#231f20">Rulebook</span><span style="color:#231f20">.</span></p>
+<p style="top:341.6pt;left:60.9pt"><b><span style="color:#231f20">STOP!</span></b><span style="color:#231f20"> If this is your first time playing, you might want to start </span></p>
+<p style="top:356.6pt;left:60.9pt"><span style="color:#231f20">with the Learn to Play booklet, which will guide you through </span></p>
+<p style="top:371.6pt;left:60.9pt"><span style="color:#231f20">setup and teach you the game. This Rulebook is intended </span></p>
+<p style="top:386.6pt;left:60.9pt"><span style="color:#231f20">primarily for reference purposes.</span></p>
+<p style="top:414.0pt;left:55.3pt;font-size:14.3pt"><b><span style="color:#231f20">1.1 General Course of Play </span></b></p>
+<p style="top:433.5pt;left:55.3pt"><span style="color:#231f20">In </span><i><span style="color:#231f20">Vijayanagara</span></i><span style="color:#231f20">, players take on the roles of the Delhi Sultanate </span></p>
+<p style="top:451.0pt;left:55.3pt"><span style="color:#231f20">(</span></p>
+<p style="top:451.0pt;left:86.2pt"><span style="color:#231f20">, black and gray pieces), the Bahmani Kingdom (</span></p>
+<p style="top:451.0pt;left:367.1pt"><span style="color:#231f20">, </span></p>
+<p style="top:468.5pt;left:55.3pt"><span style="color:#231f20">turquoise pieces), and the Vijayanagara Empire (</span></p>
+<p style="top:468.5pt;left:329.4pt"><span style="color:#231f20">, yellow </span></p>
+<p style="top:489.8pt;left:55.3pt"><span style="color:#231f20">pieces).</span></p>
+<p style="top:513.8pt;left:55.3pt"><span style="color:#231f20">Event cards are drawn one at a time, each identifying an import-</span></p>
+<p style="top:528.8pt;left:55.3pt"><span style="color:#231f20">ant historical event or region that played pivotal roles in 14th </span></p>
+<p style="top:543.8pt;left:55.3pt"><span style="color:#231f20">century India. Players will have opportunities to either execute </span></p>
+<p style="top:558.8pt;left:55.3pt"><span style="color:#231f20">the Event, which can have substantial consequences on the board </span></p>
+<p style="top:573.8pt;left:55.3pt"><span style="color:#231f20">state, or to instead use standard Commands and special Decrees </span></p>
+<p style="top:588.8pt;left:55.3pt"><span style="color:#231f20">that are unique to each Faction. A Sequence of Play track on the </span></p>
+<p style="top:603.8pt;left:55.3pt"><span style="color:#231f20">board is used to determine which Factions are Eligible to play </span></p>
+<p style="top:618.8pt;left:55.3pt"><span style="color:#231f20">on each card, and each Event card indicates turn order among </span></p>
+<p style="top:633.8pt;left:55.3pt"><span style="color:#231f20">Eligible Factions.</span></p>
+<p style="top:657.8pt;left:55.3pt"><span style="color:#231f20">Three Succession cards disrupt the normal course of play. The </span></p>
+<p style="top:672.8pt;left:55.3pt"><span style="color:#231f20">first signals the end of the Khalji Dynasty and the dawn of the </span></p>
+<p style="top:687.8pt;left:55.3pt"><span style="color:#231f20">Tughlaq Dynasty, changing the rules for the remainder of the </span></p>
+<p style="top:702.8pt;left:55.3pt"><span style="color:#231f20">game upon its arrival. Rebellions are not allowed during the </span></p>
+<p style="top:717.8pt;left:55.3pt"><span style="color:#231f20">fierce, oppressive rule of the Khalji Dynasty, but are allowed </span></p>
+<p style="top:732.8pt;left:55.3pt"><span style="color:#231f20">during the rule of the more vulnerable Tughlaq Dynasty in the </span></p>
+<p style="top:747.8pt;left:55.3pt"><span style="color:#231f20">second phase of the game. Regular play is also periodically </span></p>
+<p style="top:762.8pt;left:55.3pt"><span style="color:#231f20">interrupted by the actions of the non-player Mongol Invaders, </span></p>
+<p style="top:777.8pt;left:55.3pt"><span style="color:#231f20">who threaten Delhi from the northwest, and the game ends with </span></p>
+<p style="top:792.8pt;left:55.3pt"><span style="color:#231f20">the climactic arrival of the great Mongol warlord Timur.</span></p>
+<p style="top:816.8pt;left:55.3pt"><b><span style="color:#231f20">1.1.1 Winning the game. </span></b><span style="color:#231f20">Each Faction&#x2019;s victory point total is </span></p>
+<p style="top:831.8pt;left:55.3pt"><span style="color:#231f20">adjusted throughout the game (see 5.0), and the game is won by </span></p>
+<p style="top:846.8pt;left:55.3pt"><span style="color:#231f20">the Faction with the most victory points once Timur arrives (ties </span></p>
+<p style="top:861.8pt;left:55.3pt"><span style="color:#231f20">are broken by comparing Resources).</span></p>
+</div>
+
+<div id="page3" style="background-image:url('rulebook3.webp');width:768pt;height:993pt">
+<p style="top:37.8pt;left:701.8pt"><span style="color:#231f20">3</span></p>
+<p style="top:36.8pt;left:346.3pt"><b><i><span style="color:#231f20">Vijayanagara</span></i></b></p>
+<p style="top:940.9pt;left:334.7pt;font-size:9.5pt"><i><span style="color:#231f20">&#xa9; 2023 GMT Games, LLC</span></i></p>
+<p style="top:66.9pt;left:55.3pt;font-size:14.3pt"><b><span style="color:#231f20">1.3 Game Board and Map</span></b></p>
+<p style="top:83.9pt;left:55.3pt"><span style="color:#231f20">The game board shows a map of the Indian subcontinent, split </span></p>
+<p style="top:98.9pt;left:55.3pt"><span style="color:#231f20">into spaces relevant to the historical period: irregular-shaped </span></p>
+<p style="top:113.9pt;left:55.3pt"><span style="color:#231f20">Provinces and Mongol Invasion Regions, and a single large cir-</span></p>
+<p style="top:128.9pt;left:55.3pt"><span style="color:#231f20">cular Delhi space. The game board also features holding boxes </span></p>
+<p style="top:143.9pt;left:55.3pt"><span style="color:#231f20">to store each Faction&#x2019;s Available Forces, a numbered edge track </span></p>
+<p style="top:158.9pt;left:55.3pt"><span style="color:#231f20">for general record keeping, a Deccan Influence track, and a </span></p>
+<p style="top:173.9pt;left:55.3pt"><span style="color:#231f20">Sequence of Play track.</span></p>
+<p style="top:638.4pt;left:55.3pt"><b><span style="color:#231f20">1.3.1 Provinces. </span></b><span style="color:#231f20">Provinces are irregular green-colored map </span></p>
+<p style="top:653.4pt;left:55.3pt"><span style="color:#231f20">spaces that are always either Tributaries or Independent (1.6), </span></p>
+<p style="top:668.4pt;left:55.3pt"><span style="color:#231f20">and may be Controlled (1.7) by any Faction once Independent. </span></p>
+<p style="top:683.4pt;left:55.3pt"><span style="color:#231f20">Each Province has a Prosperity value, either 1 or 2, relevant for </span></p>
+<p style="top:698.4pt;left:55.3pt"><span style="color:#231f20">Collect Tribute and Tax Decrees (4.0), and for final scoring (5.0). </span></p>
+<p style="top:713.4pt;left:55.3pt"><span style="color:#231f20">Pieces of all three player Factions (excluding Mongol Invaders) </span></p>
+<p style="top:728.4pt;left:55.3pt"><span style="color:#231f20">may enter or be placed into any Provinces.</span></p>
+<p style="top:752.4pt;left:55.3pt"><b><span style="color:#231f20">1.3.2 Mongol Invasion Regions. </span></b><span style="color:#231f20">The two light brown irregular </span></p>
+<p style="top:767.4pt;left:55.3pt"><span style="color:#231f20">spaces &#x201c;Mountain Passes&#x201d; and &#x201c;Punjab&#x201d; are Mongol Invasion </span></p>
+<p style="top:782.4pt;left:55.3pt"><span style="color:#231f20">Regions. These spaces are not Provinces; as such they are never </span></p>
+<p style="top:797.4pt;left:55.3pt"><span style="color:#231f20">marked Tributary or Independent and are never Controlled (1.7) </span></p>
+<p style="top:812.4pt;left:55.3pt"><span style="color:#231f20">by any Faction. Only Mongol Invader and Delhi Sultanate pieces </span></p>
+<p style="top:827.4pt;left:55.3pt"><span style="color:#231f20">may enter or be placed into the two Mongol Invasion Regions. </span></p>
+<p style="top:851.4pt;left:55.3pt"><b><span style="color:#231f20">1.3.3 Delhi. </span></b><span style="color:#231f20">The large circular Delhi space is the capital of the </span></p>
+<p style="top:866.4pt;left:55.3pt"><span style="color:#231f20">Delhi Sultanate. It offers an enhanced version of the Conscript </span></p>
+<p style="top:881.4pt;left:55.3pt"><span style="color:#231f20">Command (3.2.1) and is important for final scoring (5.0). Only </span></p>
+<p style="top:896.4pt;left:55.3pt"><span style="color:#231f20">Mongol Invaders and Delhi Sultanate pieces may enter or be </span></p>
+<p style="top:911.4pt;left:55.3pt"><span style="color:#231f20">placed into Delhi. </span></p>
+<p style="top:66.3pt;left:392.8pt"><b><span style="color:#231f20">1.3.4 City. </span></b><span style="color:#231f20">Cities refer to named points on the map which lie </span></p>
+<p style="top:81.3pt;left:392.8pt"><span style="color:#231f20">at certain vertices of Province boundaries. Delhi is not a City. </span></p>
+<p style="top:96.3pt;left:392.8pt"><span style="color:#231f20">Cities are not spaces and no pieces may be placed into them. </span></p>
+<p style="top:111.3pt;left:392.8pt"><span style="color:#231f20">Some Cities are referenced on Event cards (2.3).</span></p>
+<p style="top:135.3pt;left:392.8pt"><b><span style="color:#231f20">1.3.5 Adjacency. </span></b><span style="color:#231f20">Two spaces are adjacent if they share any border </span></p>
+<p style="top:150.3pt;left:392.8pt"><span style="color:#231f20">points (including vertices). Hence Gondwana and Andhra are </span></p>
+<p style="top:165.3pt;left:392.8pt"><span style="color:#231f20">adjacent, as are Madhyadesh and Orissa. Jaunpur and Punjab </span></p>
+<p style="top:180.3pt;left:392.8pt"><span style="color:#231f20">are not adjacent. </span></p>
+<p style="top:204.3pt;left:392.8pt"><b><span style="color:#231f20">1.3.6 Vindhya Range. </span></b><span style="color:#231f20">The shaded Vindhya Range space, lying </span></p>
+<p style="top:219.3pt;left:392.8pt"><span style="color:#231f20">between Malwa, Jaunpur, Madhyadesh, and Gondwana, is im-</span></p>
+<p style="top:234.3pt;left:392.8pt"><span style="color:#231f20">passable and may not be entered under any circumstances. This </span></p>
+<p style="top:249.3pt;left:392.8pt"><span style="color:#231f20">blocks adjacency between Malwa and Gondwana, and between </span></p>
+<p style="top:264.3pt;left:392.8pt"><span style="color:#231f20">Madhyadesh and Jaunpur.</span></p>
+<p style="top:291.1pt;left:392.8pt;font-size:14.3pt"><b><span style="color:#231f20">1.4 Forces</span></b></p>
+<p style="top:308.1pt;left:392.8pt"><span style="color:#231f20">The square, hexagonal, and flat circular wooden pieces represent </span></p>
+<p style="top:323.1pt;left:392.8pt"><span style="color:#231f20">the various forces of the three player Factions and non-player </span></p>
+<p style="top:338.1pt;left:392.8pt"><span style="color:#231f20">Mongol Invaders Faction.</span></p>
+<p style="top:416.3pt;left:540.6pt"><b><span style="color:#231f20">Delhi Sultanate Governors (5)</span></b></p>
+<p style="top:466.3pt;left:540.6pt"><b><span style="color:#231f20">Delhi Sultanate Troops (32)</span></b></p>
+<p style="top:510.8pt;left:540.6pt"><b><span style="color:#231f20">Bahmani Kingdom Amirs (18)</span></b></p>
+<p style="top:573.0pt;left:540.6pt"><b><span style="color:#231f20">Vijayanagara Empire Rajas (22)</span></b></p>
+<p style="top:623.6pt;left:540.6pt"><b><span style="color:#231f20">Mongol Invaders (12)</span></b></p>
+<p style="top:748.3pt;left:446.8pt"><b><span style="color:#231f20">Forts (5)</span></b></p>
+<p style="top:748.3pt;left:614.0pt"><b><span style="color:#231f20">Qasbahs (5)</span></b></p>
+<p style="top:748.3pt;left:529.0pt"><b><span style="color:#231f20">Temples (5)</span></b></p>
+<p style="top:371.7pt;left:533.5pt;font-size:14.3pt"><b><span style="color:#231f20">Units</span></b></p>
+<p style="top:667.5pt;left:514.5pt;font-size:14.3pt"><b><span style="color:#231f20">Structures</span></b></p>
+<p style="top:791.1pt;left:392.8pt"><b><i><span style="color:#231f20">Delhi Sultanate Forces:</span></i></b><span style="color:#231f20"> 5 Governors (black hexagonal cyl-</span></p>
+<p style="top:806.1pt;left:392.8pt"><span style="color:#231f20">inders), 32 Troops (gray cubes), and 5 Qasbahs (black disks).</span></p>
+<p style="top:830.1pt;left:392.8pt"><b><i><span style="color:#231f20">Bahmani Kingdom Forces:</span></i></b><i><span style="color:#231f20"> </span></i><span style="color:#231f20">18 Amirs (turquoise hexagonal </span></p>
+<p style="top:845.1pt;left:392.8pt"><span style="color:#231f20">cylinders) and 5 Forts (turquoise disks).</span></p>
+<p style="top:869.1pt;left:392.8pt"><b><i><span style="color:#231f20">Vijayanagara Empire Forces:</span></i></b><b><span style="color:#231f20"> </span></b><span style="color:#231f20">22 Rajas (yellow hexagonal </span></p>
+<p style="top:884.1pt;left:392.8pt"><span style="color:#231f20">cylinders) and 5 Temples (yellow disks).</span></p>
+</div>
+
+<div id="page4" style="background-image:url('rulebook4.webp');width:768pt;height:993pt">
+<p style="top:37.8pt;left:55.3pt"><span style="color:#231f20">4</span></p>
+<p style="top:37.8pt;left:348.3pt"><b><i><span style="color:#231f20">Vijayanagara</span></i></b></p>
+<p style="top:940.9pt;left:334.4pt;font-size:9.5pt"><i><span style="color:#231f20">&#xa9; 2023 GMT Games, LLC</span></i></p>
+<p style="top:66.1pt;left:55.3pt"><b><i><span style="color:#231f20">Mongol Invader Forces:</span></i></b><span style="color:#231f20"> 12 Mongol Invaders (red cubes).</span></p>
+<p style="top:90.1pt;left:55.3pt"><span style="color:#231f20">Governors, Troops, Amirs, Rajas, and Mongol Invaders (i.e., </span></p>
+<p style="top:105.1pt;left:55.3pt"><span style="color:#231f20">hexagonal cylinders and cubes) are all </span><i><span style="color:#231f20">Units </span></i><span style="color:#231f20">(1.4.1). Qasbahs, </span></p>
+<p style="top:120.1pt;left:55.3pt"><span style="color:#231f20">Forts, and Temples (i.e., wooden disks) are all </span><i><span style="color:#231f20">Structures </span></i><span style="color:#231f20">(1.4.2).</span></p>
+<p style="top:144.1pt;left:55.3pt"><b><span style="color:#231f20">1.4.1 Units.</span></b><b><i><span style="color:#231f20"> </span></i></b><span style="color:#231f20">Units may be moved with March (3.2.2) or Migrate </span></p>
+<p style="top:159.1pt;left:55.3pt"><span style="color:#231f20">(3.3.2, 3.4.2) Commands and contribute towards their Factions&#x2019; </span></p>
+<p style="top:174.1pt;left:55.3pt"><span style="color:#231f20">Attack (3.2.4, 3.3.4, 3.4.4) Commands.</span></p>
+<p style="top:198.1pt;left:55.3pt"><b><i><span style="color:#231f20">Governors (black hexagonal cylinders):</span></i></b><span style="color:#231f20"> Elite nobles of the </span></p>
+<p style="top:213.1pt;left:55.3pt"><span style="color:#231f20">Delhi Sultanate with their own small armies that may attack </span></p>
+<p style="top:228.1pt;left:55.3pt"><span style="color:#231f20">and defend along with the Sultanate&#x2019;s Troops. Governors use </span></p>
+<p style="top:243.1pt;left:55.3pt"><span style="color:#231f20">a Govern Command (3.2.3) to remove Obedient (1.4.5) Rajas </span></p>
+<p style="top:258.1pt;left:55.3pt"><span style="color:#231f20">and Amirs and oversee the construction of Qasbahs (1.4.2), and </span></p>
+<p style="top:273.1pt;left:55.3pt"><span style="color:#231f20">they are necessary in order to Demand Obedience (4.2.3) in an </span></p>
+<p style="top:288.1pt;left:55.3pt"><span style="color:#231f20">Independent Province to place a Tributary marker there (1.6). </span></p>
+<p style="top:303.1pt;left:55.3pt"><span style="color:#231f20">Governors are embossed on one end for decoration, but this has </span></p>
+<p style="top:318.1pt;left:55.3pt"><span style="color:#231f20">no game effect.</span></p>
+<p style="top:342.1pt;left:55.3pt"><b><i><span style="color:#231f20">Troops (gray cubes):</span></i></b><span style="color:#231f20"> Each Troops cube represents roughly </span></p>
+<p style="top:357.1pt;left:55.3pt"><span style="color:#231f20">10,000 troops in the armies conscripted by the Delhi Sultanate. </span></p>
+<p style="top:372.1pt;left:55.3pt"><span style="color:#231f20">Troops (and Governors) may Attack Rebelling Amirs and Rajas </span></p>
+<p style="top:387.1pt;left:55.3pt"><span style="color:#231f20">(1.4.5, 3.2.4).</span></p>
+<p style="top:411.1pt;left:55.3pt"><b><i><span style="color:#231f20">Amirs (turquoise hexagonal cylinders):</span></i></b><i><span style="color:#231f20"> </span></i><span style="color:#231f20">Elite nobles and gov-</span></p>
+<p style="top:426.1pt;left:55.3pt"><span style="color:#231f20">ernors of the Delhi Sultanate whose relationship to Delhi have </span></p>
+<p style="top:441.1pt;left:55.3pt"><span style="color:#231f20">become tenuous, as well as the rulers of small kingdoms allied </span></p>
+<p style="top:456.1pt;left:55.3pt"><span style="color:#231f20">with the Bahmani Kingdom. Amirs maintain their own armies, </span></p>
+<p style="top:471.1pt;left:55.3pt"><span style="color:#231f20">allowing them to Attack other Factions (3.3.4). Amirs are em-</span></p>
+<p style="top:486.1pt;left:55.3pt"><span style="color:#231f20">bossed on one end to indicate whether they are currently Obedient </span></p>
+<p style="top:501.1pt;left:55.3pt"><span style="color:#231f20">or Rebelling (1.4.5).</span></p>
+<p style="top:525.1pt;left:55.3pt"><b><i><span style="color:#231f20">Rajas (yellow hexagonal cylinders):</span></i></b><i><span style="color:#231f20"> </span></i><span style="color:#231f20">Rulers of the Vijayanagara </span></p>
+<p style="top:540.1pt;left:55.3pt"><span style="color:#231f20">Empire and small allied kingdoms. Rajas maintain their own </span></p>
+<p style="top:555.1pt;left:55.3pt"><span style="color:#231f20">armies, allowing them to Attack other Factions (3.4.4). Rajas </span></p>
+<p style="top:570.1pt;left:55.3pt"><span style="color:#231f20">are embossed on one end to indicate whether they are currently </span></p>
+<p style="top:585.1pt;left:55.3pt"><span style="color:#231f20">Obedient or Rebelling (1.4.5).</span></p>
+<p style="top:609.1pt;left:55.3pt"><b><i><span style="color:#231f20">Mongol Invaders (red cubes).</span></i></b><i><span style="color:#231f20"> </span></i><span style="color:#231f20">Each cube represents roughly </span></p>
+<p style="top:624.1pt;left:55.3pt"><span style="color:#231f20">10,000 Mongol troops. Mongol Invaders are always treated as </span></p>
+<p style="top:639.1pt;left:55.3pt"><span style="color:#231f20">Rebelling (1.4.5). They are affected by some Event cards (2.3) </span></p>
+<p style="top:654.1pt;left:55.3pt"><span style="color:#231f20">and all Mongol Invasion cards (2.4).</span></p>
+<p style="top:678.1pt;left:55.3pt"><b><span style="color:#231f20">1.4.2 Structures. </span></b><span style="color:#231f20">All three types of Structure are embossed on </span></p>
+<p style="top:693.1pt;left:55.3pt"><span style="color:#231f20">one side for decoration, but this has no game effect. Once placed </span></p>
+<p style="top:708.1pt;left:55.3pt"><span style="color:#231f20">into a map space, Structures may never be moved unless an Event </span></p>
+<p style="top:723.1pt;left:55.3pt"><span style="color:#231f20">effect specifically states otherwise.</span></p>
+<p style="top:747.1pt;left:55.3pt"><b><i><span style="color:#231f20">Qasbahs (black disks):</span></i></b><b><span style="color:#231f20"> </span></b><span style="color:#231f20">Small towns occupied by a member of </span></p>
+<p style="top:762.1pt;left:55.3pt"><span style="color:#231f20">rank within the Delhi Sultanate. Qasbahs are placed using the </span></p>
+<p style="top:777.1pt;left:55.3pt"><span style="color:#231f20">Govern Command (3.2.3), improve the Sultanate&#x2019;s Conscript </span></p>
+<p style="top:792.1pt;left:55.3pt"><span style="color:#231f20">Command (3.2.1), and allow up to two Troops and Governors </span></p>
+<p style="top:807.1pt;left:55.3pt"><span style="color:#231f20">to support or lead Attacks in adjacent spaces (3.2.4).</span></p>
+<p style="top:831.1pt;left:55.3pt"><b><i><span style="color:#231f20">Forts (turquoise disk):</span></i></b><span style="color:#231f20"> Imposing defensive structures construct-</span></p>
+<p style="top:846.1pt;left:55.3pt"><span style="color:#231f20">ed by the rebellious Bahmani Kingdom. Forts are placed with the </span></p>
+<p style="top:861.1pt;left:55.3pt"><span style="color:#231f20">Build Decree (4.3.2), and Attacks on the Bahmani Kingdom by </span></p>
+<p style="top:876.1pt;left:55.3pt"><span style="color:#231f20">other Factions are weakened when a Fort is present (3.2.4, 3.4.4). </span></p>
+<p style="top:891.1pt;left:55.3pt"><span style="color:#231f20">Forts also allow up to two Amirs to support or lead Attacks in </span></p>
+<p style="top:906.1pt;left:55.3pt"><span style="color:#231f20">adjacent Provinces (3.3.4).</span></p>
+<p style="top:66.1pt;left:392.8pt"><b><i><span style="color:#231f20">Temples (yellow disks):</span></i></b><b><span style="color:#231f20"> </span></b><span style="color:#231f20">Spectacular symbols of sovereignty </span></p>
+<p style="top:81.1pt;left:392.8pt"><span style="color:#231f20">constructed by the Vijayanagara Empire. They are placed by the </span></p>
+<p style="top:96.1pt;left:392.8pt"><span style="color:#231f20">Build Decree (4.4.2), and improve the Empire&#x2019;s ability to Rally </span></p>
+<p style="top:111.1pt;left:392.8pt"><span style="color:#231f20">(3.4.1) and Tax (4.4.1). Temples also allow up to one Raja to </span></p>
+<p style="top:126.1pt;left:392.8pt"><span style="color:#231f20">support or lead Attacks in adjacent Provinces (3.4.4).</span></p>
+<p style="top:150.1pt;left:392.8pt"><b><span style="color:#231f20">1.4.3 Availability and Removal.</span></b><span style="color:#231f20"> Keep any pieces available </span></p>
+<p style="top:165.1pt;left:392.8pt"><span style="color:#231f20">for placement in their Faction&#x2019;s holding box on the gameboard. </span></p>
+<p style="top:180.1pt;left:392.8pt"><span style="color:#231f20">When placing or removing pieces, they must be taken from, or </span></p>
+<p style="top:195.1pt;left:392.8pt"><span style="color:#231f20">sent to, their Faction&#x2019;s holding box.</span></p>
+<p style="top:219.1pt;left:392.8pt"><b><span style="color:#231f20">1.4.4 Stacking. </span></b><span style="color:#231f20">Each Province may contain up to one of each </span></p>
+<p style="top:234.1pt;left:392.8pt"><span style="color:#231f20">Faction&#x2019;s Structure; i.e., up to one Qasbah, one Fort, and one </span></p>
+<p style="top:249.1pt;left:392.8pt"><span style="color:#231f20">Temple. This stacking limit may never be violated, not even by </span></p>
+<p style="top:264.1pt;left:392.8pt"><span style="color:#231f20">Event effects that place Structures. There is no limit to the number </span></p>
+<p style="top:279.1pt;left:392.8pt"><span style="color:#231f20">of any Units in a space.</span></p>
+<p style="top:303.1pt;left:392.8pt"><b><span style="color:#231f20">1.4.5</span></b><span style="color:#231f20"> </span><b><span style="color:#231f20">Obedient/Rebelling Units. </span></b><span style="color:#231f20">Amirs and Rajas are always </span></p>
+<p style="top:318.1pt;left:392.8pt"><span style="color:#231f20">either Obedient (embossed end down) or Rebelling (embossed </span></p>
+<p style="top:333.1pt;left:392.8pt"><span style="color:#231f20">end up). Certain actions and Events flip them from one state to </span></p>
+<p style="top:348.1pt;left:392.8pt"><span style="color:#231f20">the other, or may require them to be in a certain state in order to </span></p>
+<p style="top:363.1pt;left:392.8pt"><span style="color:#231f20">be affected. Amirs and Rajas are always Rebelling in Provinces </span></p>
+<p style="top:378.1pt;left:392.8pt"><span style="color:#231f20">Controlled (1.7) by their respective Factions, but may also con-</span></p>
+<p style="top:393.1pt;left:392.8pt"><span style="color:#231f20">tinue to be Rebelling if they lose Control of a Province. Mongol </span></p>
+<p style="top:408.1pt;left:392.8pt"><span style="color:#231f20">Invaders are always Rebelling.</span></p>
+<p style="top:436.4pt;left:398.4pt"><b><span style="color:#231f20">IMPORTANT</span></b><span style="color:#231f20">&#x2014;Every Amir in a Bahmani Controlled Prov-</span></p>
+<p style="top:451.4pt;left:398.4pt"><span style="color:#231f20">ince is always Rebelling. Every Raja in a Vijayanagara Con-</span></p>
+<p style="top:466.4pt;left:398.4pt"><span style="color:#231f20">trolled Province is always Rebelling. If a Province becomes </span></p>
+<p style="top:481.4pt;left:398.4pt"><span style="color:#231f20">Controlled (1.7) by either of these two Factions, immediately </span></p>
+<p style="top:496.4pt;left:398.4pt"><span style="color:#231f20">flip all their Units in the Province to Rebelling.</span></p>
+<p style="top:617.0pt;left:392.8pt"><b><span style="color:#231f20">1.4.6 Placing and Replacing pieces. </span></b><span style="color:#231f20">Many Events (2.3), Com-</span></p>
+<p style="top:632.0pt;left:392.8pt"><span style="color:#231f20">mands (3.0), and Decrees (4.0) allow pieces to be placed in one </span></p>
+<p style="top:647.0pt;left:392.8pt"><span style="color:#231f20">or multiple spaces on the map. When pieces are to be placed on </span></p>
+<p style="top:662.0pt;left:392.8pt"><span style="color:#231f20">the map they must be taken from their Faction holding box; if </span></p>
+<p style="top:677.0pt;left:392.8pt"><span style="color:#231f20">there are none in the box they may not be placed in the space.</span></p>
+<p style="top:701.0pt;left:392.8pt"><span style="color:#231f20">Rajas and Amirs are always placed on the map as Obedient </span></p>
+<p style="top:716.0pt;left:392.8pt"><span style="color:#231f20">unless otherwise indicated. If they are placed into a Province </span></p>
+<p style="top:731.0pt;left:392.8pt"><span style="color:#231f20">Controlled by their own Faction they will immediately become </span></p>
+<p style="top:746.0pt;left:392.8pt"><span style="color:#231f20">Rebelling (1.4.5).</span></p>
+<p style="top:770.0pt;left:392.8pt"><span style="color:#231f20">When a piece is to be replaced, the related action does not have </span></p>
+<p style="top:785.0pt;left:392.8pt"><span style="color:#231f20">to be taken in full. A piece can simply be removed without being </span></p>
+<p style="top:800.0pt;left:392.8pt"><span style="color:#231f20">replaced by another piece during such an action if desired.</span></p>
+</div>
+
+<div id="page5" style="background-image:url('rulebook5.webp');width:768pt;height:993pt">
+<p style="top:37.8pt;left:701.8pt"><span style="color:#231f20">5</span></p>
+<p style="top:36.8pt;left:346.3pt"><b><i><span style="color:#231f20">Vijayanagara</span></i></b></p>
+<p style="top:940.9pt;left:334.7pt;font-size:9.5pt"><i><span style="color:#231f20">&#xa9; 2023 GMT Games, LLC</span></i></p>
+<p style="top:66.9pt;left:55.3pt;font-size:14.3pt"><b><span style="color:#231f20">1.5 Players &amp; Factions</span></b></p>
+<p style="top:83.9pt;left:55.3pt"><i><span style="color:#231f20">Vijayanagara </span></i><span style="color:#231f20">is playable by 1&#x2013;3 players. Player Factions are </span></p>
+<p style="top:98.9pt;left:55.3pt"><span style="color:#231f20">the Delhi Sultanate (black), Bahmani Kingdom (turquoise), </span></p>
+<p style="top:113.9pt;left:55.3pt"><span style="color:#231f20">and Vijayanagara Empire (yellow), with the non-player Mongol </span></p>
+<p style="top:128.9pt;left:55.3pt"><span style="color:#231f20">Invaders (red) controlled alternately by the Bahmani Kingdom </span></p>
+<p style="top:143.9pt;left:55.3pt"><span style="color:#231f20">and Vijayanagara Empire players. All Factions are &#x201c;opposing&#x201d; </span></p>
+<p style="top:158.9pt;left:55.3pt"><span style="color:#231f20">to all others.</span></p>
+<p style="top:182.9pt;left:66.5pt"><i><span style="color:#231f20">PLAY NOTE: The Delhi Sultanate is the most challenging </span></i></p>
+<p style="top:197.9pt;left:66.5pt"><i><span style="color:#231f20">of the Factions to play. A careful balance must be achieved </span></i></p>
+<p style="top:212.9pt;left:66.5pt"><i><span style="color:#231f20">to maintain control of the southern Provinces while also </span></i></p>
+<p style="top:227.9pt;left:66.5pt"><i><span style="color:#231f20">fending off Mongol Invasions. First-time players may </span></i></p>
+<p style="top:242.9pt;left:66.5pt"><i><span style="color:#231f20">quickly learn lessons about under- (or over-!) preparing </span></i></p>
+<p style="top:257.9pt;left:66.5pt"><i><span style="color:#231f20">for Mongol raids.</span></i></p>
+<p style="top:281.9pt;left:55.3pt"><b><span style="color:#231f20">1.5.1 Spare Factions. </span></b><span style="color:#231f20">The rules in the separate Non-Player </span></p>
+<p style="top:296.9pt;left:55.3pt"><span style="color:#231f20">Rulebook can be used to operate spare Factions, allowing for </span></p>
+<p style="top:311.9pt;left:55.3pt"><span style="color:#231f20">either two-player or one-player (solitaire) games, with any </span></p>
+<p style="top:326.9pt;left:55.3pt"><span style="color:#231f20">combinations of player and non-player Factions.</span></p>
+<p style="top:350.9pt;left:55.3pt"><b><span style="color:#231f20">1.5.2 Negotiation. </span></b><span style="color:#231f20">Players may make any mutual arrangements </span></p>
+<p style="top:365.9pt;left:55.3pt"><span style="color:#231f20">within the rules. Resources and Cavalry tokens may be traded </span></p>
+<p style="top:380.9pt;left:55.3pt"><span style="color:#231f20">among any Factions at any time. All negotiations are open. Play-</span></p>
+<p style="top:395.9pt;left:55.3pt"><span style="color:#231f20">ers may make any mutual arrangements within the rules, binding </span></p>
+<p style="top:410.9pt;left:55.3pt"><span style="color:#231f20">only as follows: once a player agrees to something within the </span></p>
+<p style="top:425.9pt;left:55.3pt"><span style="color:#231f20">execution of a Command, Decree, or Event effect, the agreement </span></p>
+<p style="top:440.9pt;left:55.3pt"><span style="color:#231f20">holds during that action. A player failing to obtain agreement at </span></p>
+<p style="top:455.9pt;left:55.3pt"><span style="color:#231f20">the outset of an action may cancel the action.</span></p>
+<p style="top:482.6pt;left:55.3pt;font-size:14.3pt"><b><span style="color:#231f20">1.6 Tributary and Independent Provinces</span></b></p>
+<p style="top:499.6pt;left:55.3pt"><span style="color:#231f20">Each Province may either be a Tributary Province or an Indepen-</span></p>
+<p style="top:514.7pt;left:55.3pt"><span style="color:#231f20">dent Province. A Tributary Province is marked with a Tributary </span></p>
+<p style="top:529.7pt;left:55.3pt"><span style="color:#231f20">marker placed in the small circular spot above the Province name:</span></p>
+<p style="top:625.6pt;left:55.3pt"><span style="color:#231f20">All other Provinces are Independent, and may be Controlled (1.7) </span></p>
+<p style="top:640.7pt;left:55.3pt"><span style="color:#231f20">by any Faction. The game begins with Tributary markers in all </span></p>
+<p style="top:655.7pt;left:55.3pt"><span style="color:#231f20">Provinces (see 2.1 for Setup). Events (2.3) and the Rebel Com-</span></p>
+<p style="top:670.7pt;left:55.3pt"><span style="color:#231f20">mand (3.3.3, 3.4.3) may remove a Tributary marker (making the </span></p>
+<p style="top:685.7pt;left:55.3pt"><span style="color:#231f20">Province Independent). Other Events and the Demand Obedience </span></p>
+<p style="top:700.7pt;left:55.3pt"><span style="color:#231f20">Decree (4.2.3) can place a Tributary marker in an Independent </span></p>
+<p style="top:715.7pt;left:55.3pt"><span style="color:#231f20">Province to set the Province back to Tributary status. Whenever </span></p>
+<p style="top:730.7pt;left:55.3pt"><span style="color:#231f20">a Tributary marker is placed into a Province, whether by the </span></p>
+<p style="top:745.7pt;left:55.3pt"><span style="color:#231f20">Sultanate&#x2019;s Demand Obedience decree (4.2.3) or by an Event </span></p>
+<p style="top:760.7pt;left:55.3pt"><span style="color:#231f20">(2.3), all Rebelling Amirs and Rajas in that Province are flipped </span></p>
+<p style="top:775.7pt;left:55.3pt"><span style="color:#231f20">to their Obedient states (1.4.5).</span></p>
+<p style="top:799.6pt;left:66.5pt"><i><span style="color:#231f20">DESIGN NOTE: A Tributary is a Province in which the </span></i></p>
+<p style="top:814.6pt;left:66.5pt"><i><span style="color:#231f20">general mass of minor rulers in that region continues to </span></i></p>
+<p style="top:829.6pt;left:66.5pt"><i><span style="color:#231f20">send annual tributary payments back to Delhi (even if a </span></i></p>
+<p style="top:844.6pt;left:66.5pt"><i><span style="color:#231f20">few noble houses or even small kingdoms are acting in de</span></i><i><span style="color:#231f20">-</span></i></p>
+<p style="top:859.6pt;left:66.5pt"><i><span style="color:#231f20">fiance). An Independent Province is one in which all minor </span></i></p>
+<p style="top:874.6pt;left:66.5pt"><i><span style="color:#231f20">houses and kingdoms in that region have united to cease </span></i></p>
+<p style="top:889.6pt;left:66.5pt"><i><span style="color:#231f20">these annual payments to the Delhi Sultanate.</span></i></p>
+<p style="top:66.9pt;left:392.8pt;font-size:14.3pt"><b><span style="color:#231f20">1.7 Control</span></b></p>
+<p style="top:83.9pt;left:392.8pt"><span style="color:#231f20">An Independent Province (a Province that is not a Tributary, </span></p>
+<p style="top:98.9pt;left:392.8pt"><span style="color:#231f20">1.6) may be Controlled by any Faction. A Faction instantly takes </span></p>
+<p style="top:113.9pt;left:392.8pt"><span style="color:#231f20">control of an Independent Province if its own pieces there out-</span></p>
+<p style="top:128.9pt;left:392.8pt"><span style="color:#231f20">number those of all opposing Factions combined (i.e., its pieces </span></p>
+<p style="top:143.9pt;left:392.8pt"><span style="color:#231f20">are in the majority there). If a Faction Controls an Independent </span></p>
+<p style="top:158.9pt;left:392.8pt"><span style="color:#231f20">Province (1.6), a circular marker is placed with that Faction&#x2019;s </span></p>
+<p style="top:173.9pt;left:392.8pt"><span style="color:#231f20">flag and color. If no Faction controls an Independent Province it </span></p>
+<p style="top:188.9pt;left:392.8pt"><span style="color:#231f20">is Uncontrolled, indicated by the absence of any circular marker.</span></p>
+<p style="top:217.2pt;left:398.4pt"><b><span style="color:#231f20">IMPORTANT</span></b><span style="color:#231f20">&#x2014;Tributary Provinces are never Controlled, </span></p>
+<p style="top:232.2pt;left:398.4pt"><span style="color:#231f20">even if a Faction has the majority of pieces there. Delhi, Punjab, </span></p>
+<p style="top:247.2pt;left:398.4pt"><span style="color:#231f20">and the Mountain Passes are not Provinces (1.3.2, 1.3.3), hence </span></p>
+<p style="top:262.2pt;left:398.4pt"><span style="color:#231f20">they are also never Tributary, Independent, or Controlled.</span></p>
+<p style="top:289.6pt;left:392.8pt;font-size:14.3pt"><b><span style="color:#231f20">1.8 Resources</span></b></p>
+<p style="top:306.6pt;left:392.8pt"><span style="color:#231f20">At any moment, each Faction has between a minimum of 0 and </span></p>
+<p style="top:321.6pt;left:392.8pt"><span style="color:#231f20">up to a maximum of 24 Resources that are spent to perform </span></p>
+<p style="top:336.6pt;left:392.8pt"><span style="color:#231f20">Commands and Decrees (3.0, 4.0), and sometimes increased or </span></p>
+<p style="top:351.6pt;left:392.8pt"><span style="color:#231f20">reduced by Events (2.3) and Mongol Invasions (2.4). Resources </span></p>
+<p style="top:366.6pt;left:392.8pt"><span style="color:#231f20">are tracked on the numbered edge track using a large embossed </span></p>
+<p style="top:381.6pt;left:392.8pt"><span style="color:#231f20">wooden cylinder of the Faction&#x2019;s color. Resource adjustments </span></p>
+<p style="top:396.6pt;left:392.8pt"><span style="color:#231f20">from Events (2.3) and summarized on Faction Aids are indicated </span></p>
+<p style="top:411.6pt;left:392.8pt"><span style="color:#231f20">by the </span></p>
+<p style="top:411.6pt;left:445.8pt"><span style="color:#231f20"> icon.</span></p>
+<p style="top:438.3pt;left:392.8pt;font-size:14.3pt"><b><span style="color:#231f20">1.9 Deccan Influence</span></b></p>
+<p style="top:455.3pt;left:392.8pt"><span style="color:#231f20">The Bahmani Kingdom and Vijayanagara Empire Factions each </span></p>
+<p style="top:470.3pt;left:392.8pt"><span style="color:#231f20">have a Deccan Influence track associated with the successful </span></p>
+<p style="top:485.3pt;left:392.8pt"><span style="color:#231f20">propagation of their influence, whether by economic or military </span></p>
+<p style="top:500.3pt;left:392.8pt"><span style="color:#231f20">expansion. Deccan Influence is tracked using Influence markers </span></p>
+<p style="top:515.3pt;left:392.8pt"><span style="color:#231f20">matching the color and symbol of each Faction, as depicted </span></p>
+<p style="top:530.3pt;left:392.8pt"><span style="color:#231f20">below:</span></p>
+<p style="top:626.3pt;left:392.8pt"><span style="color:#231f20">Deccan Influence begins the game at 0 for both Factions, but may </span></p>
+<p style="top:641.3pt;left:392.8pt"><span style="color:#231f20">be moved up or down by Events (2.3), Migration (3.3.2; 3.4.2), </span></p>
+<p style="top:656.3pt;left:392.8pt"><span style="color:#231f20">or battles between the two (3.3.4; 3.4.4). Advancement on these </span></p>
+<p style="top:671.3pt;left:392.8pt"><span style="color:#231f20">tracks confers gameplay benefits (see below) and contributes to </span></p>
+<p style="top:686.3pt;left:392.8pt"><span style="color:#231f20">final scoring (5.0). Any increase or decrease that would move the </span></p>
+<p style="top:701.3pt;left:392.8pt"><span style="color:#231f20">marker off either end of the tracks is simply ignored.</span></p>
+<p style="top:725.3pt;left:392.8pt"><span style="color:#231f20">During Setup (2.1) two Rajas are placed in each of the four </span></p>
+<p style="top:740.3pt;left:392.8pt"><span style="color:#231f20">marked spaces on the Vijayanagara track, and two Amirs are </span></p>
+<p style="top:755.3pt;left:392.8pt"><span style="color:#231f20">placed in each of the two marked spaces on the Bahmani King-</span></p>
+<p style="top:770.3pt;left:392.8pt"><span style="color:#231f20">dom track. These Units represent immigrants from central Asia </span></p>
+<p style="top:785.3pt;left:392.8pt"><span style="color:#231f20">and warrior chiefs (</span><i><span style="color:#231f20">Nayakas</span></i><span style="color:#231f20">) who can become amenable to </span></p>
+<p style="top:800.3pt;left:392.8pt"><span style="color:#231f20">alliances with the upstart kingdoms. When a Faction&#x2019;s Influence </span></p>
+<p style="top:815.3pt;left:392.8pt"><span style="color:#231f20">marker moves on or past these Units they are immediately placed </span></p>
+<p style="top:830.3pt;left:392.8pt"><span style="color:#231f20">in their Faction&#x2019;s respective holding box. Whenever a Faction&#x2019;s </span></p>
+<p style="top:845.3pt;left:392.8pt"><span style="color:#231f20">Influence decreases below a previously emptied Unit slot, that </span></p>
+<p style="top:860.3pt;left:392.8pt"><span style="color:#231f20">Faction must place Amirs/Rajas in the empty spaces from either </span></p>
+<p style="top:875.3pt;left:392.8pt"><span style="color:#231f20">their holding box or anywhere on the map.</span></p>
+</div>
+
+<div id="page6" style="background-image:url('rulebook6.webp');width:768pt;height:993pt">
+<p style="top:37.8pt;left:55.3pt"><span style="color:#231f20">6</span></p>
+<p style="top:37.8pt;left:348.3pt"><b><i><span style="color:#231f20">Vijayanagara</span></i></b></p>
+<p style="top:940.9pt;left:334.4pt;font-size:9.5pt"><i><span style="color:#231f20">&#xa9; 2023 GMT Games, LLC</span></i></p>
+<p style="top:286.7pt;left:55.3pt"><span style="color:#231f20">Influence shifts are indicated on Event cards (2.3) and sum</span><span style="color:#231f20">-</span></p>
+<p style="top:301.7pt;left:55.3pt"><span style="color:#231f20">marized on Faction Aids by icons, </span></p>
+<p style="top:301.7pt;left:259.4pt"><span style="color:#231f20"> for shifting Bahmani </span></p>
+<p style="top:316.7pt;left:55.3pt"><span style="color:#231f20">Influence, and </span></p>
+<p style="top:316.7pt;left:146.6pt"><span style="color:#231f20"> for shifting Vijayanagara Influence. Whether </span></p>
+<p style="top:331.7pt;left:55.3pt"><span style="color:#231f20">a shift in Influence is positive or negative will be indicated on </span></p>
+<p style="top:346.7pt;left:55.3pt"><span style="color:#231f20">each relevant Event, Command, or Decree.</span></p>
+<p style="top:370.7pt;left:55.3pt"><b><span style="color:#231f20">1.9.1 Bahmani Influence Bonuses.</span></b><span style="color:#231f20"> The Bahmani Kingdom </span></p>
+<p style="top:385.7pt;left:55.3pt"><span style="color:#231f20">receives the following bonuses at each Deccan Influence level:</span></p>
+<p style="top:409.7pt;left:66.5pt"><span style="color:#231f20">1. Whenever the Trade Decree is taken (4.3.1), the Bahmani </span></p>
+<p style="top:424.7pt;left:77.8pt"><span style="color:#231f20">Kingdom gains an additional Cavalry token (1.10) beyond </span></p>
+<p style="top:439.7pt;left:77.8pt"><span style="color:#231f20">the standard one usually provided by Trade, for two total.</span></p>
+<p style="top:463.7pt;left:66.5pt"><span style="color:#231f20">2. The two Amirs on the track are immediately moved to the </span></p>
+<p style="top:478.7pt;left:77.8pt"><span style="color:#231f20">Bahmani Kingdom holding box. The bonus to Trade remains </span></p>
+<p style="top:493.7pt;left:77.8pt"><span style="color:#231f20">(one additional Cavalry token). The Conspire Decree can </span></p>
+<p style="top:508.7pt;left:77.8pt"><span style="color:#231f20">now be used to replace Rajas as well as Governors, in Prov-</span></p>
+<p style="top:523.7pt;left:77.8pt"><span style="color:#231f20">inces with or adjacent to Amirs (4.3.3).</span></p>
+<p style="top:547.7pt;left:66.5pt"><span style="color:#231f20">3. The enhancement of the Conspire Decree above remains, </span></p>
+<p style="top:562.7pt;left:77.8pt"><span style="color:#231f20">but now the Trade Decree provides two additional Cavalry </span></p>
+<p style="top:577.7pt;left:77.8pt"><span style="color:#231f20">tokens beyond the standard one, for three total.</span></p>
+<p style="top:601.7pt;left:66.5pt"><span style="color:#231f20">4. The two Amirs on the track are immediately moved to the </span></p>
+<p style="top:616.7pt;left:77.8pt"><span style="color:#231f20">Bahmani Kingdom holding box. The bonuses to Conspire </span></p>
+<p style="top:631.7pt;left:77.8pt"><span style="color:#231f20">and Trade above remain.</span></p>
+<p style="top:655.7pt;left:55.3pt"><b><span style="color:#231f20">1.9.2 Vijayanagara Influence Bonuses.</span></b><span style="color:#231f20"> The Vijayanagara Empire </span></p>
+<p style="top:670.7pt;left:55.3pt"><span style="color:#231f20">receives the following bonuses at each Deccan Influence level:</span></p>
+<p style="top:694.7pt;left:66.5pt"><span style="color:#231f20">1. The two Rajas on the track are immediately moved to the </span></p>
+<p style="top:709.7pt;left:77.8pt"><span style="color:#231f20">Vijayanagara Empire holding box.</span></p>
+<p style="top:733.7pt;left:66.5pt"><span style="color:#231f20">2. The two Rajas on the track are immediately moved to the </span></p>
+<p style="top:748.7pt;left:77.8pt"><span style="color:#231f20">Vijayanagara Empire holding box. The Compel Decree now </span></p>
+<p style="top:763.7pt;left:77.8pt"><span style="color:#231f20">includes an additional option to remove a Troop, Governor, </span></p>
+<p style="top:778.7pt;left:77.8pt"><span style="color:#231f20">or Amir in the selected space (4.4.3), and provides a Cavalry </span></p>
+<p style="top:793.7pt;left:77.8pt"><span style="color:#231f20">token (1.10).</span></p>
+<p style="top:817.7pt;left:66.5pt"><span style="color:#231f20">3. The two Rajas on the track are immediately moved to the </span></p>
+<p style="top:832.7pt;left:77.8pt"><span style="color:#231f20">Vijayanagara Empire holding box. The bonus to Compel </span></p>
+<p style="top:847.7pt;left:77.8pt"><span style="color:#231f20">above remains.</span></p>
+<p style="top:871.7pt;left:66.5pt"><span style="color:#231f20">4. The two Rajas on the track are immediately moved to the </span></p>
+<p style="top:886.7pt;left:77.8pt"><span style="color:#231f20">Vijayanagara Empire holding box. The bonus to Compel </span></p>
+<p style="top:901.7pt;left:77.8pt"><span style="color:#231f20">above remains.</span></p>
+<p style="top:66.9pt;left:392.8pt;font-size:14.3pt"><b><span style="color:#231f20">1.10 Cavalry</span></b></p>
+<p style="top:83.9pt;left:392.8pt"><span style="color:#231f20">The ten Cavalry tokens are placed in a pool at the side of the board </span></p>
+<p style="top:98.9pt;left:392.8pt"><span style="color:#231f20">and can be acquired by Factions through Events (2.3), Mongol </span></p>
+<p style="top:113.9pt;left:392.8pt"><span style="color:#231f20">Invasions (2.4), Succession cards (2.5), and some Decrees (4.0); </span></p>
+<p style="top:128.9pt;left:392.8pt"><span style="color:#231f20">the Delhi Sultanate also begins the game with two Cavalry to-</span></p>
+<p style="top:143.9pt;left:392.8pt"><span style="color:#231f20">kens from this pool (2.1). When each Cavalry token is earned it </span></p>
+<p style="top:158.9pt;left:392.8pt"><span style="color:#231f20">is taken from the pool; if there are none available in the pool it </span></p>
+<p style="top:173.9pt;left:392.8pt"><span style="color:#231f20">may be taken from any other Faction, representing a technology </span></p>
+<p style="top:188.9pt;left:392.8pt"><span style="color:#231f20">advance rendering existing military technology obsolete. Store a </span></p>
+<p style="top:203.9pt;left:392.8pt"><span style="color:#231f20">Faction&#x2019;s earned Cavalry tokens in their holding box (the number </span></p>
+<p style="top:218.9pt;left:392.8pt"><span style="color:#231f20">of Cavalry tokens each Faction has is open information). Two </span></p>
+<p style="top:233.9pt;left:392.8pt"><span style="color:#231f20">spare Cavalry tokens are provided but should not be used during </span></p>
+<p style="top:248.9pt;left:392.8pt"><span style="color:#231f20">play, unless they are needed as replacements for missing tokens </span></p>
+<p style="top:263.9pt;left:392.8pt"><span style="color:#231f20">(there should always be a pool of ten Cavalry tokens shared </span></p>
+<p style="top:278.9pt;left:392.8pt"><span style="color:#231f20">between the three player Factions). </span></p>
+<p style="top:310.3pt;left:492.7pt;font-size:8.4pt"><b><span style="color:#fdfae4">CAVALRY</span></b></p>
+<p style="top:352.3pt;left:495.1pt;font-size:7.7pt"><b><span style="color:#231f20">CHARGE</span></b></p>
+<p style="top:310.3pt;left:570.8pt;font-size:8.4pt"><b><span style="color:#fdfae4">CAVALRY</span></b></p>
+<p style="top:352.3pt;left:574.3pt;font-size:7.7pt"><b><span style="color:#231f20">SCREEN</span></b></p>
+<p style="top:374.9pt;left:392.8pt"><span style="color:#231f20">Cavalry tokens are used during Attack Commands (3.2.4, 3.3.4, </span></p>
+<p style="top:389.9pt;left:392.8pt"><span style="color:#231f20">3.4.4) by either the attacker or defender (or sometimes both). </span></p>
+<p style="top:404.9pt;left:392.8pt"><span style="color:#231f20">After both involved Factions have rolled their dice,</span><i><span style="color:#231f20"> the attacker </span></i></p>
+<p style="top:419.9pt;left:392.8pt"><i><span style="color:#231f20">first </span></i><span style="color:#231f20">and then the defender may use any number of Cavalry to-</span></p>
+<p style="top:434.9pt;left:392.8pt"><span style="color:#231f20">kens, either to decrease any of the spending Faction&#x2019;s die rolls </span></p>
+<p style="top:449.9pt;left:392.8pt"><span style="color:#231f20">by one to a minimum of 1 (Charge) or to remove an opponent&#x2019;s </span></p>
+<p style="top:464.9pt;left:392.8pt"><span style="color:#231f20">die from the battle unless it is showing a 1 (Screen). Each token </span></p>
+<p style="top:479.9pt;left:392.8pt"><span style="color:#231f20">may be used for either effect, and the same die may be affected </span></p>
+<p style="top:494.9pt;left:392.8pt"><span style="color:#231f20">(by Charges or Screen) multiple times. Used Cavalry tokens </span></p>
+<p style="top:509.9pt;left:392.8pt"><span style="color:#231f20">are then returned to the shared pool. Cavalry tokens gained or </span></p>
+<p style="top:524.9pt;left:392.8pt"><span style="color:#231f20">removed by Events (2.3) Mongol Invasions (2.4), Succession </span></p>
+<p style="top:539.9pt;left:392.8pt"><span style="color:#231f20">cards (2.5), and summarized on the Faction Aids are represented </span></p>
+<p style="top:554.9pt;left:392.8pt"><span style="color:#231f20">by the </span></p>
+<p style="top:554.9pt;left:446.7pt"><span style="color:#231f20"> icon.</span></p>
+<p style="top:578.9pt;left:392.8pt"><span style="color:#231f20">When Mongol Invaders either Attack (3.5.3) or defend against </span></p>
+<p style="top:593.9pt;left:392.8pt"><span style="color:#231f20">an Attack by the Delhi Sultanate (3.2.4), they are treated as </span></p>
+<p style="top:608.9pt;left:392.8pt"><span style="color:#231f20">having one Cavalry token, and it is always played as a Charge </span></p>
+<p style="top:623.9pt;left:392.8pt"><span style="color:#231f20">to reduce one of their die rolls by one (if possible). The Charge </span></p>
+<p style="top:638.9pt;left:392.8pt"><span style="color:#231f20">must be used to convert a miss into a hit, or to convert a 2 into </span></p>
+<p style="top:653.9pt;left:392.8pt"><span style="color:#231f20">a 1, if possible (i.e., the player currently controlling the Mongol </span></p>
+<p style="top:668.9pt;left:392.8pt"><span style="color:#231f20">Invaders must use the token </span><i><span style="color:#231f20">effectively</span></i><span style="color:#231f20"> if they can). A single red </span></p>
+<p style="top:683.9pt;left:392.8pt"><span style="color:#231f20">Mongol Cavalry token is provided as a reminder of this, but </span></p>
+<p style="top:698.9pt;left:392.8pt"><span style="color:#231f20">should never be returned to the shared pool.</span></p>
+</div>
+
+<div id="page7" style="background-image:url('rulebook7.webp');width:768pt;height:993pt">
+<p style="top:37.8pt;left:701.8pt"><span style="color:#231f20">7</span></p>
+<p style="top:36.8pt;left:346.3pt"><b><i><span style="color:#231f20">Vijayanagara</span></i></b></p>
+<p style="top:940.9pt;left:334.7pt;font-size:9.5pt"><i><span style="color:#231f20">&#xa9; 2023 GMT Games, LLC</span></i></p>
+<p style="top:69.1pt;left:55.3pt;font-size:21.4pt"><b><span style="color:#f26650">2.0 Setup and Sequence of Play</span></b></p>
+<p style="top:97.1pt;left:55.3pt;font-size:14.3pt"><b><span style="color:#231f20">2.1 Map Setup and Deck Construction</span></b></p>
+<p style="top:114.1pt;left:55.3pt"><span style="color:#231f20">Place a Tributary marker in the round space in each Province, </span></p>
+<p style="top:129.1pt;left:55.3pt"><span style="color:#231f20">then place the following wooden pieces on the map (you can </span></p>
+<p style="top:144.1pt;left:55.3pt"><span style="color:#231f20">also find a full setup diagram on the back page of this rulebook):</span></p>
+<p style="top:169.1pt;left:55.3pt"><span style="color:#231f20">&#x2022; </span><b><span style="color:#231f20">Delhi: </span></b><span style="color:#231f20">4 Troops</span></p>
+<p style="top:188.6pt;left:55.3pt"><b><span style="color:#231f20">&#x2022; Mountain Passes: </span></b><span style="color:#231f20">2 Troops</span></p>
+<p style="top:208.1pt;left:55.3pt"><b><span style="color:#231f20">&#x2022; Punjab: </span></b><span style="color:#231f20">4 Troops</span></p>
+<p style="top:227.6pt;left:55.3pt"><b><span style="color:#231f20">&#x2022; Malwa: </span></b><span style="color:#231f20">3 Troops, 1 Governor</span></p>
+<p style="top:247.1pt;left:55.3pt"><b><span style="color:#231f20">&#x2022; Jaunpur: </span></b><span style="color:#231f20">2 Troops</span></p>
+<p style="top:266.6pt;left:55.3pt"><b><span style="color:#231f20">&#x2022; Madhyadesh: </span></b><span style="color:#231f20">2 Troops, 2 Amirs</span></p>
+<p style="top:286.1pt;left:55.3pt"><b><span style="color:#231f20">&#x2022; Sindh: </span></b><span style="color:#231f20">1 Troop</span></p>
+<p style="top:305.6pt;left:55.3pt"><b><span style="color:#231f20">&#x2022; Rajput Kingdoms: </span></b><span style="color:#231f20">1 Troop</span></p>
+<p style="top:325.1pt;left:55.3pt"><b><span style="color:#231f20">&#x2022; Gujarat: </span></b><span style="color:#231f20">1 Troop, 1 Amir</span></p>
+<p style="top:344.6pt;left:55.3pt"><b><span style="color:#231f20">&#x2022; Maharashtra: </span></b><span style="color:#231f20">4 Amirs</span></p>
+<p style="top:364.1pt;left:55.3pt"><b><span style="color:#231f20">&#x2022; Gondwana: </span></b><span style="color:#231f20">1 Amir</span></p>
+<p style="top:383.6pt;left:55.3pt"><b><span style="color:#231f20">&#x2022; Andhra: </span></b><span style="color:#231f20">1 Troop, 1 Qasbah, 2 Rajas</span></p>
+<p style="top:403.1pt;left:55.3pt"><b><span style="color:#231f20">&#x2022; Karnataka: </span></b><span style="color:#231f20">3 Rajas</span></p>
+<p style="top:422.6pt;left:55.3pt"><b><span style="color:#231f20">&#x2022; Tamilakam: </span></b><span style="color:#231f20">1 Troop, 1 Raja</span></p>
+<p style="top:448.8pt;left:55.3pt"><span style="color:#231f20">Also place 4 Amirs and 8 Rajas in the indicated spaces on the </span></p>
+<p style="top:463.8pt;left:55.3pt"><span style="color:#231f20">Deccan Influence tracks, and place the Bahmani Kingdom and </span></p>
+<p style="top:478.8pt;left:55.3pt"><span style="color:#231f20">Vijayanagara Empire Influence markers at &#x2018;0&#x2019; on their respective </span></p>
+<p style="top:493.8pt;left:55.3pt"><span style="color:#231f20">track. </span></p>
+<p style="top:517.8pt;left:55.3pt"><span style="color:#231f20">Place each Faction&#x2019;s remaining pieces in their holding boxes </span></p>
+<p style="top:532.8pt;left:55.3pt"><span style="color:#231f20">as follows:</span></p>
+<p style="top:556.8pt;left:55.3pt"><b><span style="color:#231f20">&#x2022; Delhi Sultanate: </span></b><span style="color:#231f20">10 Troops, 4 Governors, 4 Qasbahs</span></p>
+<p style="top:576.3pt;left:55.3pt"><b><span style="color:#231f20">&#x2022; Bahmani Kingdom: </span></b><span style="color:#231f20">6 Amirs, 5 Forts</span></p>
+<p style="top:595.8pt;left:55.3pt"><b><span style="color:#231f20">&#x2022; Vijayanagara Empire: </span></b><span style="color:#231f20">8 Rajas, 5 Temples</span></p>
+<p style="top:615.3pt;left:55.3pt"><b><span style="color:#231f20">&#x2022; Mongol Invaders: </span></b><span style="color:#231f20">12 Mongol Invaders</span></p>
+<p style="top:641.6pt;left:55.3pt"><span style="color:#231f20">Place the following wooden pieces and markers on the numbered </span></p>
+<p style="top:656.6pt;left:55.3pt"><span style="color:#231f20">edge track:</span></p>
+<p style="top:680.6pt;left:55.3pt"><b><span style="color:#231f20">&#x2022; Delhi Sultanate Resources: </span></b><span style="color:#231f20">12</span></p>
+<p style="top:700.1pt;left:55.3pt"><b><span style="color:#231f20">&#x2022; Vijayanagara Empire Resources: </span></b><span style="color:#231f20">7</span></p>
+<p style="top:719.6pt;left:55.3pt"><b><span style="color:#231f20">&#x2022; Bahmani Kingdom Resources</span></b><span style="color:#231f20">: 6</span></p>
+<p style="top:739.1pt;left:55.3pt"><b><span style="color:#231f20">&#x2022; Delhi Sultanate Victory:</span></b><span style="color:#231f20"> 18</span></p>
+<p style="top:758.6pt;left:55.3pt"><b><span style="color:#231f20">&#x2022; Vijayanagara Empire Victory: </span></b><span style="color:#231f20">0</span></p>
+<p style="top:778.1pt;left:55.3pt"><b><span style="color:#231f20">&#x2022; Bahmani Kingdom Victory</span></b><span style="color:#231f20">: 0</span></p>
+<p style="top:804.3pt;left:55.3pt"><span style="color:#231f20">Place two Cavalry tokens in the Delhi Sultanate box (they begin </span></p>
+<p style="top:819.3pt;left:55.3pt"><span style="color:#231f20">the game with these), then form the remaining eight Cavalry </span></p>
+<p style="top:834.3pt;left:55.3pt"><span style="color:#231f20">tokens into a shared pool and place the special Mongol Cavalry </span></p>
+<p style="top:849.3pt;left:55.3pt"><span style="color:#231f20">token near the Mongol Invaders box. Form another pool of the </span></p>
+<p style="top:864.3pt;left:55.3pt"><span style="color:#231f20">Bahmani/Vijayanagara Control markers. Place the three Faction </span></p>
+<p style="top:879.3pt;left:55.3pt"><span style="color:#231f20">Eligibility cylinders into the &#x2018;Eligible Factions&#x2019; box on the Se</span><span style="color:#231f20">-</span></p>
+<p style="top:894.3pt;left:55.3pt"><span style="color:#231f20">quence of Play track. Place the Khalji Dynasty card face-up near </span></p>
+<p style="top:909.3pt;left:55.3pt"><span style="color:#231f20">the Delhi Sultanate player.</span></p>
+<p style="top:66.3pt;left:392.8pt"><span style="color:#231f20">Prepare the Event deck as follows (a deck construction diagram </span></p>
+<p style="top:81.3pt;left:392.8pt"><span style="color:#231f20">can also be found on the second to last page of the Learn to Play </span></p>
+<p style="top:96.3pt;left:392.8pt"><span style="color:#231f20">booklet):</span></p>
+<p style="top:120.3pt;left:404.0pt"><span style="color:#231f20">1. </span><span style="color:#231f20">Shuffle the Event cards and Mongol Invasion cards sepa</span><span style="color:#231f20">-</span></p>
+<p style="top:135.3pt;left:415.3pt"><span style="color:#231f20">rately.</span></p>
+<p style="top:159.3pt;left:404.0pt"><span style="color:#231f20">2. Deal 24 of the 36 Event cards into four equal stacks of six </span></p>
+<p style="top:174.3pt;left:415.3pt"><span style="color:#231f20">cards each (the remaining 12 Event cards will not be used).</span></p>
+<p style="top:198.3pt;left:404.0pt"><span style="color:#231f20">3. </span><span style="color:#231f20">Shuffle two Mongol Invasion cards into each of the first </span></p>
+<p style="top:213.3pt;left:415.3pt"><span style="color:#231f20">three stacks (the remaining two Mongol Invasion cards </span></p>
+<p style="top:228.3pt;left:415.3pt"><span style="color:#231f20">will not be used). Shuffle both Timurid Empire</span><span style="color:#231f20"> cards into </span></p>
+<p style="top:243.3pt;left:415.3pt"><span style="color:#231f20">the fourth stack.</span></p>
+<p style="top:267.3pt;left:404.0pt"><span style="color:#231f20">4. Take the fourth stack (with the </span><span style="color:#231f20">Timurid Empire</span><span style="color:#231f20"> cards) and </span></p>
+<p style="top:282.3pt;left:415.3pt"><span style="color:#231f20">place the </span><span style="color:#231f20">Lords of the Deccan</span><span style="color:#231f20"> card on top of it.</span></p>
+<p style="top:306.3pt;left:404.0pt"><span style="color:#231f20">5. Put the third stack on top of this pile, and place </span><span style="color:#231f20">Rise of the </span></p>
+<p style="top:321.3pt;left:415.3pt"><span style="color:#231f20">Rebel Sultans</span><span style="color:#231f20"> on top of it.</span></p>
+<p style="top:345.3pt;left:404.0pt"><span style="color:#231f20">6. Put the second stack on top of this pile, and </span><span style="color:#231f20">Zenith of the </span></p>
+<p style="top:360.3pt;left:415.3pt"><span style="color:#231f20">Delhi Sultanate</span><span style="color:#231f20"> on top of it.</span></p>
+<p style="top:384.3pt;left:404.0pt"><span style="color:#231f20">7. </span><span style="color:#231f20">Finally, place the first stack on top of this pile to complete </span></p>
+<p style="top:399.3pt;left:415.2pt"><span style="color:#231f20">the Event deck.</span></p>
+<p style="top:426.1pt;left:392.8pt;font-size:14.3pt"><b><span style="color:#231f20">2.2 Start</span></b></p>
+<p style="top:443.1pt;left:392.8pt"><span style="color:#231f20">Draw and reveal the top card of the Event deck, placing it face </span></p>
+<p style="top:458.1pt;left:392.8pt"><span style="color:#231f20">up next to the deck to form a played Events pile. Each turn all </span></p>
+<p style="top:473.1pt;left:392.8pt"><span style="color:#231f20">Eligible Factions will get a chance to act on the Event card in </span></p>
+<p style="top:488.1pt;left:392.8pt"><span style="color:#231f20">eligibility order, after which Eligibility is reset and a new card </span></p>
+<p style="top:503.1pt;left:392.8pt"><span style="color:#231f20">is drawn. Regular play is interrupted when a Mongol Invasion, </span></p>
+<p style="top:518.1pt;left:392.8pt"><span style="color:#231f20">Succession, or </span><span style="color:#231f20">Timurid Empire</span><span style="color:#231f20"> card is drawn, and the game im-</span></p>
+<p style="top:533.1pt;left:392.8pt"><span style="color:#231f20">mediately ends after the second </span><span style="color:#231f20">Timurid Empire</span><span style="color:#231f20"> card is executed.</span></p>
+<p style="top:559.8pt;left:392.8pt;font-size:14.3pt"><b><span style="color:#231f20">2.3 Event Cards</span></b></p>
+<p style="top:576.8pt;left:392.8pt"><span style="color:#231f20">Each turn in the game begins with the players revealing the top </span></p>
+<p style="top:591.8pt;left:392.8pt"><span style="color:#231f20">card from the Event deck. All played cards and the number of </span></p>
+<p style="top:606.8pt;left:392.8pt"><span style="color:#231f20">cards remaining in the Event deck are open to inspection. If </span></p>
+<p style="top:621.8pt;left:392.8pt"><span style="color:#231f20">the revealed card is a Mongol Invasion card, Succession card, </span></p>
+<p style="top:636.8pt;left:392.8pt"><span style="color:#231f20">or </span><span style="color:#231f20">Timurid Empire </span><span style="color:#231f20">card, regular play is interrupted to execute </span></p>
+<p style="top:651.8pt;left:392.8pt"><span style="color:#231f20">these cards (see 2.4, 2.5, and 2.6 below). Otherwise, proceed as </span></p>
+<p style="top:666.8pt;left:392.8pt"><span style="color:#231f20">follows on each Event card.</span></p>
+<p style="top:690.8pt;left:392.8pt"><span style="color:#231f20">Each Event card bears a title, card number, italicized flavor text, </span></p>
+<p style="top:705.8pt;left:392.8pt"><span style="color:#231f20">Event text, and Eligibility order (2.3.1). Event texts are options </span></p>
+<p style="top:720.8pt;left:392.8pt"><span style="color:#231f20">that an Eligible Faction may choose to execute (2.3.4). Flavor </span></p>
+<p style="top:735.8pt;left:392.8pt"><span style="color:#231f20">text provides historical interest and has no effect on play.</span></p>
+</div>
+
+<div id="page8" style="background-image:url('rulebook8.webp');width:768pt;height:993pt">
+<p style="top:37.8pt;left:55.3pt"><span style="color:#231f20">8</span></p>
+<p style="top:37.8pt;left:348.3pt"><b><i><span style="color:#231f20">Vijayanagara</span></i></b></p>
+<p style="top:940.9pt;left:334.4pt;font-size:9.5pt"><i><span style="color:#231f20">&#xa9; 2023 GMT Games, LLC</span></i></p>
+<p style="top:78.4pt;left:262.1pt"><b><span style="color:#231f20">Card number</span></b></p>
+<p style="top:92.5pt;left:262.1pt"><b><span style="color:#231f20">Eligibility order</span></b></p>
+<p style="top:194.6pt;left:262.1pt"><b><span style="color:#231f20">Event title</span></b></p>
+<p style="top:211.2pt;left:262.1pt"><b><span style="color:#231f20">&#x2018;Stay Eligible&#x2019; indicator</span></b></p>
+<p style="top:225.9pt;left:262.1pt"><b><span style="color:#231f20">Flavor text</span></b></p>
+<p style="top:245.8pt;left:262.1pt"><b><span style="color:#231f20">Event text</span></b></p>
+<p style="top:179.9pt;left:55.3pt"><span style="color:#231f20">\</span></p>
+<p style="top:347.9pt;left:66.5pt"><i><span style="color:#231f20">DESIGN NOTE: Each turn in </span></i><span style="color:#231f20">Vijayanagara</span><i><span style="color:#231f20"> corresponds to </span></i></p>
+<p style="top:362.9pt;left:66.5pt"><i><span style="color:#231f20">roughly five years of history. Game concepts like migration, </span></i></p>
+<p style="top:377.9pt;left:66.5pt"><i><span style="color:#231f20">rebelling, building forts and temples, and the ramp-up and </span></i></p>
+<p style="top:392.9pt;left:66.5pt"><i><span style="color:#231f20">consequences of the Events in the game should be inter</span></i><i><span style="color:#231f20">-</span></i></p>
+<p style="top:407.9pt;left:66.5pt"><i><span style="color:#231f20">preted with this in mind.</span></i></p>
+<p style="top:431.9pt;left:55.3pt"><b><span style="color:#231f20">2.3.1 Eligibility. </span></b><span style="color:#231f20">Factions are either Eligible or Ineligible to play </span></p>
+<p style="top:446.9pt;left:55.3pt"><span style="color:#231f20">when an Event card is drawn, as indicated by the position of their </span></p>
+<p style="top:461.9pt;left:55.3pt"><span style="color:#231f20">Faction Eligibility cylinders on the Sequence of Play track. All </span></p>
+<p style="top:476.9pt;left:55.3pt"><span style="color:#231f20">Factions begin the game Eligible to play, and all Eligible Factions </span></p>
+<p style="top:491.9pt;left:55.3pt"><span style="color:#231f20">(possibly all three Factions) may choose actions from among their </span></p>
+<p style="top:506.9pt;left:55.3pt"><span style="color:#231f20">options on a given Event card. Whether they remain Eligible or </span></p>
+<p style="top:521.9pt;left:55.3pt"><span style="color:#231f20">become Ineligible on the following Event card depends on their </span></p>
+<p style="top:536.9pt;left:55.3pt"><span style="color:#231f20">choice of actions (2.3.3).</span></p>
+<p style="top:560.9pt;left:55.3pt"><b><span style="color:#231f20">2.3.2 Faction Order. </span></b><span style="color:#231f20">Faction symbols along the top of each </span></p>
+<p style="top:575.9pt;left:55.3pt"><span style="color:#231f20">Event card indicate the order of play among the Eligible Factions </span></p>
+<p style="top:590.9pt;left:55.3pt"><span style="color:#231f20">from left to right. The Eligible Faction with the leftmost symbol </span></p>
+<p style="top:605.9pt;left:55.3pt"><span style="color:#231f20">appearing on the current Event card is the first to choose which </span></p>
+<p style="top:620.9pt;left:55.3pt"><span style="color:#231f20">action to take (2.3.3). Ineligible Factions are skipped.</span></p>
+<p style="top:644.9pt;left:55.3pt"><b><span style="color:#231f20">2.3.3 Options for Eligible Factions. </span></b><span style="color:#231f20">The Sequence of Play </span></p>
+<p style="top:659.9pt;left:55.3pt"><span style="color:#231f20">track shows the options available to the Eligible Factions. Each </span></p>
+<p style="top:674.9pt;left:55.3pt"><span style="color:#231f20">Eligible Faction has the option to select from either of the two </span></p>
+<p style="top:689.9pt;left:55.3pt"><span style="color:#231f20">forked options to the right of the Eligible box, provided it has </span></p>
+<p style="top:704.9pt;left:55.3pt"><span style="color:#231f20">not already been selected by another Faction; or to execute a </span></p>
+<p style="top:719.9pt;left:55.3pt"><span style="color:#231f20">Limited Command (2.3.5); or to Pass (2.3.6).</span></p>
+<p style="top:743.9pt;left:55.3pt"><span style="color:#231f20">The two forked options to the right of the Eligible box are to:</span></p>
+<p style="top:767.9pt;left:55.3pt"><span style="color:#231f20">&#x2022; Execute a Command (3.0) in any number of spaces (possibly </span></p>
+<p style="top:782.9pt;left:66.5pt"><span style="color:#231f20">zero), combined with a Decree (4.0) either before or after the </span></p>
+<p style="top:797.9pt;left:66.5pt"><span style="color:#231f20">Command is fully completed.</span></p>
+<p style="top:817.4pt;left:55.3pt"><span style="color:#231f20">&#x2022; Execute either the Event shown on the current card (2.3.4) or </span></p>
+<p style="top:832.4pt;left:66.5pt"><span style="color:#231f20">a Command (3.0) in any number of spaces without a Decree.</span></p>
+<p style="top:851.9pt;left:55.3pt"><span style="color:#231f20">Once an Eligible Faction has selected one of the two forked </span></p>
+<p style="top:866.9pt;left:55.3pt"><span style="color:#231f20">options, it is no longer available for any remaining Eligible </span></p>
+<p style="top:881.9pt;left:55.3pt"><span style="color:#231f20">Faction to select. If both forked options have been taken by the </span></p>
+<p style="top:896.9pt;left:55.3pt"><span style="color:#231f20">first two Eligible Factions, a third Eligible Faction may only take </span></p>
+<p style="top:911.9pt;left:55.3pt"><span style="color:#231f20">a Limited Command or Pass.</span></p>
+<p style="top:331.1pt;left:404.0pt"><i><span style="color:#231f20">DESIGN NOTE: This is an adaptation of the three-player </span></i></p>
+<p style="top:346.1pt;left:404.0pt"><i><span style="color:#231f20">Sequence of Play that was originally developed by Ken </span></i></p>
+<p style="top:361.1pt;left:404.0pt"><i><span style="color:#231f20">Tee for </span></i><span style="color:#231f20">People Power</span><i><span style="color:#231f20">.</span></i></p>
+<p style="top:385.1pt;left:392.8pt"><b><span style="color:#231f20">2.3.4 Executing the Event. </span></b><span style="color:#231f20">When a Faction executes an Event, </span></p>
+<p style="top:400.1pt;left:392.8pt"><span style="color:#231f20">it carries out the Event text literally (sometimes involving actions </span></p>
+<p style="top:415.1pt;left:392.8pt"><span style="color:#231f20">or decisions executed by other Factions). The executing Faction </span></p>
+<p style="top:430.1pt;left:392.8pt"><span style="color:#231f20">carries out as much of the Event as possible. Unless otherwise </span></p>
+<p style="top:445.1pt;left:392.8pt"><span style="color:#231f20">specified, the executing Faction makes all decisions involved in </span></p>
+<p style="top:460.1pt;left:392.8pt"><span style="color:#231f20">implementing the text. If another Faction is selected to take an </span></p>
+<p style="top:475.1pt;left:392.8pt"><span style="color:#231f20">action, that Faction decides the details of the action.</span></p>
+<p style="top:499.1pt;left:392.8pt"><span style="color:#231f20">Event cards have both unshaded and shaded Event text. The </span></p>
+<p style="top:514.1pt;left:392.8pt"><span style="color:#231f20">executing Faction may select either the unshaded or shaded text </span></p>
+<p style="top:529.1pt;left:392.8pt"><span style="color:#231f20">to carry out (not both). The shaded option is often but not always </span></p>
+<p style="top:544.1pt;left:392.8pt"><span style="color:#231f20">favorable to the Delhi Sultanate.</span></p>
+<p style="top:568.1pt;left:392.8pt"><span style="color:#231f20">Many Events include the text &#x2018;Stay Eligible&#x2019; just below the card </span></p>
+<p style="top:583.1pt;left:392.8pt"><span style="color:#231f20">title. A Faction that chooses to execute either Event option on </span></p>
+<p style="top:598.1pt;left:392.8pt"><span style="color:#231f20">such a card returns to the Eligible box at the end of the turn, </span></p>
+<p style="top:613.1pt;left:392.8pt"><span style="color:#231f20">instead of proceeding to the Ineligible box, even if executing </span></p>
+<p style="top:628.1pt;left:392.8pt"><span style="color:#231f20">the Event resulted in a different Faction carrying out the Event </span></p>
+<p style="top:643.1pt;left:392.8pt"><span style="color:#231f20">details. To help remember that such an Event was chosen, the </span></p>
+<p style="top:658.1pt;left:392.8pt"><span style="color:#231f20">Faction Eligibility cylinder may be placed face down on the </span></p>
+<p style="top:673.1pt;left:392.8pt"><span style="color:#231f20">Sequence of Play.</span></p>
+<p style="top:697.1pt;left:392.8pt"><span style="color:#231f20">A key to the Icons used in the Event text is provided at the end </span></p>
+<p style="top:712.1pt;left:392.8pt"><span style="color:#231f20">of the Key Terms Index and on the reverse of the Attack Ref-</span></p>
+<p style="top:727.1pt;left:392.8pt"><span style="color:#231f20">erence cards.</span></p>
+<p style="top:751.1pt;left:392.8pt"><b><span style="color:#231f20">2.3.5</span></b><span style="color:#231f20"> </span><b><span style="color:#231f20">Limited Command.</span></b><span style="color:#231f20"> An Eligible Faction always has the </span></p>
+<p style="top:766.1pt;left:392.8pt"><span style="color:#231f20">option to execute a Limited Command. A Limited Command is </span></p>
+<p style="top:781.1pt;left:392.8pt"><span style="color:#231f20">a Command (3.0) used in just a single space. It can still involve </span></p>
+<p style="top:796.1pt;left:392.8pt"><span style="color:#231f20">pieces from multiple spaces, as per the Command&#x2019;s instructions. </span></p>
+<p style="top:811.1pt;left:392.8pt"><span style="color:#231f20">Any number of Eligible Factions may select a Limited Command </span></p>
+<p style="top:826.1pt;left:392.8pt"><span style="color:#231f20">and will remain Eligible for the next Event card.</span></p>
+</div>
+
+<div id="page9" style="background-image:url('rulebook9.webp');width:768pt;height:993pt">
+<p style="top:37.8pt;left:701.8pt"><span style="color:#231f20">9</span></p>
+<p style="top:36.8pt;left:346.3pt"><b><i><span style="color:#231f20">Vijayanagara</span></i></b></p>
+<p style="top:940.9pt;left:334.7pt;font-size:9.5pt"><i><span style="color:#231f20">&#xa9; 2023 GMT Games, LLC</span></i></p>
+<p style="top:66.3pt;left:55.3pt"><b><span style="color:#231f20">2.3.6 Passing. </span></b><span style="color:#231f20">An Eligible Faction always has the option to Pass; </span></p>
+<p style="top:81.3pt;left:55.3pt"><span style="color:#231f20">it remains Eligible for the next card and receives Resources as </span></p>
+<p style="top:96.3pt;left:55.3pt"><span style="color:#231f20">indicated on the Sequence of Play track (1 Resource for the </span></p>
+<p style="top:111.3pt;left:55.3pt"><span style="color:#231f20">Bahmani Kingdom and Vijayanagara Empire, or 3 Resources for </span></p>
+<p style="top:126.3pt;left:55.3pt"><span style="color:#231f20">the Delhi Sultanate). If the last Eligible Faction Passes, adjust </span></p>
+<p style="top:141.3pt;left:55.3pt"><span style="color:#231f20">Eligibility (2.3.7) and draw the next card.</span></p>
+<p style="top:165.3pt;left:55.3pt"><b><span style="color:#231f20">2.3.7 Adjust Eligibility. </span></b><span style="color:#231f20">After each Eligible Faction has either </span></p>
+<p style="top:180.3pt;left:55.3pt"><span style="color:#231f20">executed an action or Passed, move any Faction Eligibility cyl-</span></p>
+<p style="top:195.3pt;left:55.3pt"><span style="color:#231f20">inders in the Ineligible, Limited Command, or Pass boxes to the </span></p>
+<p style="top:210.3pt;left:55.3pt"><span style="color:#231f20">Eligible box, and move any Faction cylinders in the two forked </span></p>
+<p style="top:225.3pt;left:55.3pt"><span style="color:#231f20">options (2.3.3) to the Ineligible box (unless a &#x2018;Stay Eligible&#x2019; </span></p>
+<p style="top:240.3pt;left:55.3pt"><span style="color:#231f20">Event was taken).</span></p>
+<p style="top:268.6pt;left:60.9pt"><b><span style="color:#231f20">IMPORTANT</span></b><span style="color:#231f20">&#x2014;Remember to always return the Eligibility </span></p>
+<p style="top:283.6pt;left:60.9pt"><span style="color:#231f20">cylinder of a Faction that executed a &#x2018;Stay Eligible&#x2019; Event to </span></p>
+<p style="top:298.6pt;left:60.9pt"><span style="color:#231f20">the Eligible box. As an aid to memory, players may wish to </span></p>
+<p style="top:313.6pt;left:60.9pt"><span style="color:#231f20">flip their Eligiblity cylinder face down when they execute a </span></p>
+<p style="top:328.6pt;left:60.9pt"><span style="color:#231f20">&#x2018;Stay Eligible&#x2019; Event.</span></p>
+<p style="top:353.2pt;left:55.3pt"><b><span style="color:#231f20">2.3.8 Next Card.</span></b><span style="color:#231f20"> After adjusting Eligibility, reveal the Event </span></p>
+<p style="top:368.2pt;left:55.3pt"><span style="color:#231f20">deck&#x2019;s next card, and proceed as above.</span></p>
+<p style="top:392.2pt;left:66.5pt"><i><span style="color:#231f20">PLAY NOTE: Players may wish to place played cards into </span></i></p>
+<p style="top:407.2pt;left:66.5pt"><i><span style="color:#231f20">three separate discard piles, one each for Event cards, </span></i></p>
+<p style="top:422.2pt;left:66.5pt"><i><span style="color:#231f20">Mongol Invasion cards (including the two Timurid Empire </span></i></p>
+<p style="top:437.2pt;left:66.5pt"><i><span style="color:#231f20">cards), and Succession cards, in order to make it easier to </span></i></p>
+<p style="top:452.2pt;left:66.5pt"><i><span style="color:#231f20">check how many of each card have been played.</span></i></p>
+<p style="top:479.0pt;left:55.3pt;font-size:14.3pt"><b><span style="color:#231f20">2.4 Mongol Invasion Cards</span></b></p>
+<p style="top:496.0pt;left:55.3pt"><span style="color:#231f20">Upon drawing a Mongol Invasion card, carry out the instructions </span></p>
+<p style="top:511.0pt;left:55.3pt"><span style="color:#231f20">on the card in order:</span></p>
+<p style="top:535.0pt;left:55.3pt"><b><span style="color:#231f20">2.4.1 Strategic Assistance. </span></b><span style="color:#231f20">First, either the Bahmani Kingdom </span></p>
+<p style="top:550.0pt;left:55.3pt"><span style="color:#231f20">or Vijayanagara Empire (whichever is indicated on the card) </span></p>
+<p style="top:565.0pt;left:55.3pt"><span style="color:#231f20">carries out any two Mongol Invader Commands (3.5), possibly </span></p>
+<p style="top:580.0pt;left:55.3pt"><span style="color:#231f20">the same Command twice.</span></p>
+<p style="top:604.0pt;left:55.3pt"><b><span style="color:#231f20">2.4.2 Compromising Gifts. </span></b><span style="color:#231f20">Second, the selected Faction may </span></p>
+<p style="top:619.0pt;left:55.3pt"><span style="color:#231f20">optionally reduce its Deccan Influence (1.9) by one to gain 2 </span></p>
+<p style="top:634.0pt;left:55.3pt"><span style="color:#231f20">Resources and 2 Cavalry tokens (1.10).</span></p>
+<p style="top:658.0pt;left:55.3pt"><span style="color:#231f20">Play then continues without any adjustment of Eligibility &#x2013; reveal </span></p>
+<p style="top:673.0pt;left:55.3pt"><span style="color:#231f20">the next Event card and continue as per 2.3.</span></p>
+<p style="top:699.7pt;left:55.3pt;font-size:14.3pt"><b><span style="color:#231f20">2.5 Succession Cards</span></b></p>
+<p style="top:716.7pt;left:55.3pt"><span style="color:#231f20">Three Succession cards divide the deck of Event cards evenly </span></p>
+<p style="top:731.7pt;left:55.3pt"><span style="color:#231f20">(see Deck Construction in 2.1 above) and always appear in the </span></p>
+<p style="top:746.7pt;left:55.3pt"><span style="color:#231f20">same order. The instructions on each card are carried out in the </span></p>
+<p style="top:761.7pt;left:55.3pt"><span style="color:#231f20">listed order, then play continues without adjusting Eligibility &#x2013; </span></p>
+<p style="top:776.7pt;left:55.3pt"><span style="color:#231f20">reveal the next Event card and continue as per 2.3.</span></p>
+<p style="top:66.1pt;left:392.8pt"><b><span style="color:#231f20">2.5.1 Zenith of the Delhi Sultanate. </span></b><span style="color:#231f20">Zenith of the Delhi Sul</span><span style="color:#231f20">-</span></p>
+<p style="top:81.1pt;left:392.8pt"><span style="color:#231f20">tanate is always the first Succession card and has the following </span></p>
+<p style="top:96.1pt;left:392.8pt"><span style="color:#231f20">effects in this order: </span></p>
+<p style="top:120.1pt;left:404.0pt"><span style="color:#231f20">1. </span><b><i><span style="color:#231f20">Power struggle in Delhi.</span></i></b><b><span style="color:#231f20"> </span></b><span style="color:#231f20">Flip the Dynasty Card to the Tugh-</span></p>
+<p style="top:135.1pt;left:415.3pt"><span style="color:#231f20">laq side. The Rebel Command (3.3.3, 3.4.3) is now available </span></p>
+<p style="top:150.1pt;left:415.3pt"><span style="color:#231f20">to the Bahmani Kingdom and Vijayanagara Empire Factions.</span></p>
+<p style="top:174.1pt;left:404.0pt"><span style="color:#231f20">2. </span><b><i><span style="color:#231f20">The Sultanate reimposes its dominance.</span></i></b><b><span style="color:#231f20"> </span></b><span style="color:#231f20">The Delhi Sultan-</span></p>
+<p style="top:189.1pt;left:415.3pt"><span style="color:#231f20">ate may Campaign (4.2.2), using only Delhi and Provinces </span></p>
+<p style="top:204.1pt;left:415.3pt"><span style="color:#231f20">(not Mongol Invasion Regions).</span></p>
+<p style="top:228.1pt;left:404.0pt"><span style="color:#231f20">3. </span><b><i><span style="color:#231f20">Military labor market thrives.</span></i></b><b><span style="color:#231f20"> </span></b><span style="color:#231f20">The Bahmani Kingdom gains </span></p>
+<p style="top:243.1pt;left:415.3pt"><span style="color:#231f20">Cavalry tokens equal to its Influence track value and Forts </span></p>
+<p style="top:258.1pt;left:415.3pt"><span style="color:#231f20">on the map.</span></p>
+<p style="top:282.1pt;left:404.0pt"><span style="color:#231f20">4. </span><b><i><span style="color:#231f20">Temple towns emerge anew. </span></i></b><span style="color:#231f20">The Vijayanagara Empire gains </span></p>
+<p style="top:297.1pt;left:415.3pt"><span style="color:#231f20">Resources equal to its Influence track value and Temples </span></p>
+<p style="top:312.1pt;left:415.3pt"><span style="color:#231f20">on the map.</span></p>
+<p style="top:336.1pt;left:392.8pt"><b><span style="color:#231f20">2.5.2 Rise of the Rebel Sultans. </span></b><span style="color:#231f20">Rise of the Rebel Sultans </span><span style="color:#231f20">is </span></p>
+<p style="top:351.1pt;left:392.8pt"><span style="color:#231f20">always the second Succession card and has the following effects </span></p>
+<p style="top:366.1pt;left:392.8pt"><span style="color:#231f20">in this order:</span></p>
+<p style="top:390.1pt;left:404.0pt"><span style="color:#231f20">1. </span><b><i><span style="color:#231f20">Delhi monitors its interests. </span></i></b><span style="color:#231f20">The Delhi Sultanate may </span></p>
+<p style="top:405.1pt;left:415.3pt"><span style="color:#231f20">Campaign, using only Delhi and Provinces (not Mongol </span></p>
+<p style="top:420.1pt;left:415.3pt"><span style="color:#231f20">Invasion Regions).</span></p>
+<p style="top:444.1pt;left:404.0pt"><span style="color:#231f20">2. </span><b><i><span style="color:#231f20">Ala-ud-Din Hasan Bahman Shah gathers allies and takes </span></i></b></p>
+<p style="top:459.1pt;left:415.3pt"><b><i><span style="color:#231f20">the Deccan throne. </span></i></b><span style="color:#231f20">The Bahmani Kingdom may execute </span></p>
+<p style="top:474.1pt;left:415.3pt"><span style="color:#231f20">a free Limited Command, then gains any combination of </span></p>
+<p style="top:489.1pt;left:415.3pt"><span style="color:#231f20">Resources and Cavalry tokens</span><b><span style="color:#231f20"> </span></b><span style="color:#231f20">equal to the Prosperity of all </span></p>
+<p style="top:504.1pt;left:415.3pt"><span style="color:#231f20">Bahmani-Controlled Independent Provinces (to a maximum </span></p>
+<p style="top:519.1pt;left:415.3pt"><span style="color:#231f20">of three).</span></p>
+<p style="top:543.1pt;left:404.0pt"><span style="color:#231f20">3. </span><b><i><span style="color:#231f20">Sangama brothers establish an empire.</span></i></b><span style="color:#231f20"> The Vijayanagara </span></p>
+<p style="top:558.1pt;left:415.3pt"><span style="color:#231f20">Empire may execute a free Limited Command, then gains </span></p>
+<p style="top:573.1pt;left:415.3pt"><span style="color:#231f20">any combination of</span><b><span style="color:#231f20"> </span></b><span style="color:#231f20">Resources and Cavalry tokens</span><b><span style="color:#231f20"> </span></b><span style="color:#231f20">equal to </span></p>
+<p style="top:588.1pt;left:415.3pt"><span style="color:#231f20">the Prosperity of all Vijayanagara-Controlled Independent </span></p>
+<p style="top:603.1pt;left:415.3pt"><span style="color:#231f20">Provinces (to a maximum of three).</span></p>
+<p style="top:627.1pt;left:392.8pt"><b><span style="color:#231f20">2.5.3 Lords of the Deccan. </span></b><span style="color:#231f20">Lords of the Deccan </span><span style="color:#231f20">is always the </span></p>
+<p style="top:642.1pt;left:392.8pt"><span style="color:#231f20">third Succession card and has the following effects in this order:</span></p>
+<p style="top:666.1pt;left:404.0pt"><span style="color:#231f20">1. </span><b><i><span style="color:#231f20">Renewed focus on infrastructure.</span></i></b><span style="color:#231f20"> The Delhi Sultanate may </span></p>
+<p style="top:681.1pt;left:415.3pt"><span style="color:#231f20">spend 3 Resources to shift either the Bahmani or Vijayanaga-</span></p>
+<p style="top:696.1pt;left:415.3pt"><span style="color:#231f20">ra Influence by one in either direction. This action may be </span></p>
+<p style="top:711.1pt;left:415.3pt"><span style="color:#231f20">taken up to three times.</span></p>
+<p style="top:735.1pt;left:404.0pt"><span style="color:#231f20">2. </span><b><i><span style="color:#231f20">Bahmani network covers the Deccan: </span></i></b><span style="color:#231f20">The Bahmani King-</span></p>
+<p style="top:750.1pt;left:415.3pt"><span style="color:#231f20">dom may do the same.</span></p>
+<p style="top:774.1pt;left:404.0pt"><span style="color:#231f20">3. </span><b><i><span style="color:#231f20">Vast, unifying medieval metropolis: </span></i></b><span style="color:#231f20">The Vijayanagara </span></p>
+<p style="top:789.1pt;left:415.3pt"><span style="color:#231f20">Empire may do the same.</span></p>
+</div>
+
+<div id="page10" style="background-image:url('rulebook10.webp');width:768pt;height:993pt">
+<p style="top:37.8pt;left:55.3pt"><span style="color:#231f20">10</span></p>
+<p style="top:37.8pt;left:348.3pt"><b><i><span style="color:#231f20">Vijayanagara</span></i></b></p>
+<p style="top:940.9pt;left:334.4pt;font-size:9.5pt"><i><span style="color:#231f20">&#xa9; 2023 GMT Games, LLC</span></i></p>
+<p style="top:66.9pt;left:55.3pt;font-size:14.3pt"><b><span style="color:#231f20">2.6 Timurid Empire Cards </span></b></p>
+<p style="top:83.9pt;left:55.3pt"><span style="color:#231f20">When the first Timurid Empire</span><span style="color:#231f20"> card is drawn, place half the </span></p>
+<p style="top:98.9pt;left:55.3pt"><span style="color:#231f20">Available Mongol Invaders (rounded down) in the Mountain </span></p>
+<p style="top:113.9pt;left:55.3pt"><span style="color:#231f20">Passes, then draw the next Event card and continue play without </span></p>
+<p style="top:128.9pt;left:55.3pt"><span style="color:#231f20">adjusting Eligibility.</span></p>
+<p style="top:152.9pt;left:55.3pt"><span style="color:#231f20">When the second </span><span style="color:#231f20">Timurid Empire</span><span style="color:#231f20"> card is drawn, carry out the </span></p>
+<p style="top:167.9pt;left:55.3pt"><i><span style="color:#231f20">Timur Invades Delhi</span></i><span style="color:#231f20"> sequence described below (and on the </span></p>
+<p style="top:182.9pt;left:55.3pt"><span style="color:#231f20">Mongol Invader Faction Aid):</span></p>
+<p style="top:206.9pt;left:66.5pt"><span style="color:#231f20">1. First, the Mongol Invaders Attack in the Mountain Passes, </span></p>
+<p style="top:221.9pt;left:77.8pt"><span style="color:#231f20">ignoring the Resource consequences of the Attack &amp; Plun-</span></p>
+<p style="top:236.9pt;left:77.8pt"><span style="color:#231f20">der Command (3.5.3). Then move any remaining Units </span></p>
+<p style="top:251.9pt;left:77.8pt"><span style="color:#231f20">(both Mongol Invaders and Delhi Sultanate Units) from the </span></p>
+<p style="top:266.9pt;left:77.8pt"><span style="color:#231f20">Mountain Passes to Punjab.</span></p>
+<p style="top:290.9pt;left:66.5pt"><span style="color:#231f20">2. Next, the Mongol Invaders Attack in Punjab, ignoring the </span></p>
+<p style="top:305.9pt;left:77.8pt"><span style="color:#231f20">Resource and Province-related consequences of the Attack </span></p>
+<p style="top:320.9pt;left:77.8pt"><span style="color:#231f20">&amp; Plunder Command. Then move any remaining Units </span></p>
+<p style="top:335.9pt;left:77.8pt"><span style="color:#231f20">(both Mongol Invaders and Delhi Sultanate Units) from </span></p>
+<p style="top:350.9pt;left:77.8pt"><span style="color:#231f20">Punjab to Delhi.</span></p>
+<p style="top:374.9pt;left:66.5pt"><span style="color:#231f20">3. Finally, the Mongol Invaders Attack in Delhi, ignoring the </span></p>
+<p style="top:389.9pt;left:77.8pt"><span style="color:#231f20">Province-related consequences of the Attack &amp; Plunder </span></p>
+<p style="top:404.9pt;left:77.8pt"><span style="color:#231f20">Command. They continue to Attack in this way until either </span></p>
+<p style="top:419.9pt;left:77.8pt"><span style="color:#231f20">no Mongol Invaders or no Delhi Sultanate Units remain in </span></p>
+<p style="top:434.9pt;left:77.8pt"><span style="color:#231f20">Delhi. </span></p>
+<p style="top:463.2pt;left:60.9pt"><b><span style="color:#231f20">IMPORTANT</span></b><span style="color:#231f20">&#x2014;Remember that the Mongol Invaders always </span></p>
+<p style="top:478.2pt;left:60.9pt"><span style="color:#231f20">roll only three dice when Attacking in Delhi (3.5.3).</span></p>
+<p style="top:502.8pt;left:55.3pt"><span style="color:#231f20">Once this sequence is complete, calculate final Victory scores to </span></p>
+<p style="top:517.8pt;left:55.3pt"><span style="color:#231f20">see which Faction has won the game (5.0).</span></p>
+<p style="top:544.6pt;left:55.3pt;font-size:14.3pt"><b><span style="color:#231f20">2.7 Dynasty Card</span></b></p>
+<p style="top:561.6pt;left:55.3pt"><span style="color:#231f20">The current ruling dynasty in Delhi is shown by the Dynasty </span></p>
+<p style="top:576.6pt;left:55.3pt"><span style="color:#231f20">card, which should be placed near the Delhi Sultanate player. At </span></p>
+<p style="top:591.6pt;left:55.3pt"><span style="color:#231f20">the beginning of the game the Dynasty card is placed with the </span></p>
+<p style="top:606.6pt;left:55.3pt"><span style="color:#231f20">Khalji Dynasty side face-up.</span></p>
+<p style="top:630.6pt;left:55.3pt"><b><span style="color:#231f20">2.7.1 Khalji Dynasty. </span></b><span style="color:#231f20">The Rebel Command (3.3.3, 3.4.3) may </span></p>
+<p style="top:645.6pt;left:55.3pt"><span style="color:#231f20">not be used during the Khalji Dynasty. Some Event cards may </span></p>
+<p style="top:660.6pt;left:55.3pt"><span style="color:#231f20">still allow a Rebel Command or remove a Tributary Marker </span></p>
+<p style="top:675.6pt;left:55.3pt"><span style="color:#231f20">directly while this Dynasty card is in play.</span></p>
+<p style="top:699.6pt;left:55.3pt"><b><span style="color:#231f20">2.7.2 Tughlaq Dynasty. </span></b><span style="color:#231f20">The first Succession Card (2.5) flips the </span></p>
+<p style="top:714.6pt;left:55.3pt"><span style="color:#231f20">Dynasty card to its Tughlaq Dynasty side. The Rebel Command </span></p>
+<p style="top:729.6pt;left:55.3pt"><span style="color:#231f20">(3.3.3, 3.4.3) is now available for the remainder of the game.</span></p>
+<p style="top:69.1pt;left:392.8pt;font-size:21.4pt"><b><span style="color:#f26650">3.0 Commands</span></b></p>
+<p style="top:97.1pt;left:392.8pt;font-size:14.3pt"><b><span style="color:#231f20">3.1 Commands in General</span></b></p>
+<p style="top:114.1pt;left:392.8pt"><span style="color:#231f20">A Faction executing a Command chooses one of the four Com-</span></p>
+<p style="top:129.1pt;left:392.8pt"><span style="color:#231f20">mands listed on its Faction Aid Sheet and selects the map spaces </span></p>
+<p style="top:144.1pt;left:392.8pt"><span style="color:#231f20">to be involved. A Limited Command is a Command which is only </span></p>
+<p style="top:159.1pt;left:392.8pt"><span style="color:#231f20">performed in a single space (2.3.5).</span></p>
+<p style="top:183.1pt;left:392.8pt"><b><span style="color:#231f20">3.1.1 Selecting Spaces. </span></b><span style="color:#231f20">Spaces may only be selected once for </span></p>
+<p style="top:198.1pt;left:392.8pt"><span style="color:#231f20">any Command in one Faction&#x2019;s turn, and may be selected in any </span></p>
+<p style="top:213.1pt;left:392.8pt"><span style="color:#231f20">order and at any time during the turn. The allowed spaces for each </span></p>
+<p style="top:228.1pt;left:392.8pt"><span style="color:#231f20">Command are indicated on the Faction Aid Sheet as &#x201c;Locations&#x201d;.</span></p>
+<p style="top:252.1pt;left:392.8pt"><span style="color:#231f20">Delhi and both Mongol Invasion Regions are not selectable by </span></p>
+<p style="top:267.1pt;left:392.8pt"><span style="color:#231f20">the Bahmani Kingdom and Vijayanagara Empire for any of their </span></p>
+<p style="top:282.1pt;left:392.8pt"><span style="color:#231f20">Commands or Decrees (4.0).</span><b><span style="color:#231f20"> </span></b><span style="color:#231f20">These map spaces are not Provinces.</span></p>
+<p style="top:306.1pt;left:392.8pt"><b><span style="color:#231f20">3.1.2 Single use per piece.</span></b><span style="color:#231f20"> No piece may be used more than once </span></p>
+<p style="top:321.1pt;left:392.8pt"><span style="color:#231f20">during one Command (e.g., in more than one Migrate/March, </span></p>
+<p style="top:336.1pt;left:392.8pt"><span style="color:#231f20">Attack, or Govern).</span></p>
+<p style="top:360.1pt;left:392.8pt"><b><span style="color:#231f20">3.1.3 Free Commands. </span></b><span style="color:#231f20">Event or Succession cards may some-</span></p>
+<p style="top:375.1pt;left:392.8pt"><span style="color:#231f20">times grant free Commands that cost no Resources. A Faction </span></p>
+<p style="top:390.1pt;left:392.8pt"><span style="color:#231f20">performing a free Migrate Command (3.3.2; 3.4.2) must still pay </span></p>
+<p style="top:405.1pt;left:392.8pt"><span style="color:#231f20">an additional Resource to shift Influence (if desired).</span></p>
+<p style="top:429.1pt;left:392.8pt"><b><span style="color:#231f20">3.1.4 Pawns. </span></b><span style="color:#231f20">Players may mark spaces selected for any type of </span></p>
+<p style="top:444.1pt;left:392.8pt"><span style="color:#231f20">actions with pawns. The pawns are for convenience, and do not </span></p>
+<p style="top:459.1pt;left:392.8pt"><span style="color:#231f20">limit or affect play in any way.</span></p>
+<p style="top:485.8pt;left:392.8pt;font-size:14.3pt"><b><span style="color:#231f20">3.2 Delhi Sultanate Commands</span></b></p>
+<p style="top:502.8pt;left:392.8pt"><span style="color:#231f20">The Delhi Sultanate may choose from Conscript, March, Govern, </span></p>
+<p style="top:517.8pt;left:392.8pt"><span style="color:#231f20">and Attack Commands.</span></p>
+<p style="top:541.8pt;left:392.8pt"><b><span style="color:#231f20">3.2.1 Conscript. </span></b><span style="color:#231f20">Conscript augments Sultanate forces by plac-</span></p>
+<p style="top:556.8pt;left:392.8pt"><span style="color:#231f20">ing Available Troops (1.4.3) onto the map. Select any Tributary </span></p>
+<p style="top:571.8pt;left:392.8pt"><span style="color:#231f20">Provinces, spaces with a Qasbah, and/or Delhi. Spend 1 Resource </span></p>
+<p style="top:586.8pt;left:392.8pt"><span style="color:#231f20">for each selected space.</span></p>
+<p style="top:610.8pt;left:392.8pt"><span style="color:#231f20">PROCEDURE: Place up to five Troops in Delhi, or two Troops </span></p>
+<p style="top:625.8pt;left:392.8pt"><span style="color:#231f20">in a space with a Qasbah, or one Troop in a Tributary Province </span></p>
+<p style="top:640.8pt;left:392.8pt"><span style="color:#231f20">without a Qasbah.</span></p>
+<p style="top:664.8pt;left:392.8pt"><b><span style="color:#231f20">3.2.2 March. </span></b><span style="color:#231f20">March moves Troops and Governors into adjacent </span></p>
+<p style="top:679.8pt;left:392.8pt"><span style="color:#231f20">spaces. Any spaces may be selected as destinations. Spend 1 </span></p>
+<p style="top:694.8pt;left:392.8pt"><span style="color:#231f20">Resource for each selected destination space.</span></p>
+<p style="top:718.8pt;left:392.8pt"><span style="color:#231f20">PROCEDURE: Move any number of Troops and Governors from </span></p>
+<p style="top:733.8pt;left:392.8pt"><span style="color:#231f20">adjacent spaces into destination spaces.</span></p>
+<p style="top:757.8pt;left:404.0pt"><i><span style="color:#231f20">PLAY NOTE: Units moved to each destination may come </span></i></p>
+<p style="top:772.8pt;left:404.0pt"><i><span style="color:#231f20">from any (e.g., multiple) adjacent spaces. Units may only </span></i></p>
+<p style="top:787.8pt;left:404.0pt"><i><span style="color:#231f20">ever be moved once during a single March Command </span></i></p>
+<p style="top:802.8pt;left:404.0pt"><i><span style="color:#231f20">(3.1.2).</span></i></p>
+<p style="top:826.8pt;left:392.8pt"><b><span style="color:#231f20">3.2.3 Govern. </span></b><span style="color:#231f20">Govern places Available Governors (1.4.3) onto </span></p>
+<p style="top:841.8pt;left:392.8pt"><span style="color:#231f20">the map, or uses Governors already on the map to remove Obe-</span></p>
+<p style="top:856.8pt;left:392.8pt"><span style="color:#231f20">dient Units and/or to construct a Qasbah. Select any number of </span></p>
+<p style="top:871.8pt;left:392.8pt"><span style="color:#231f20">Tributaries, Sultanate Controlled Provinces, Mongol Invasion </span></p>
+<p style="top:886.8pt;left:392.8pt"><span style="color:#231f20">Regions, and/or Delhi. Spend 1 Resource for each selected space.</span></p>
+</div>
+
+<div id="page11" style="background-image:url('rulebook11.webp');width:768pt;height:993pt">
+<p style="top:37.8pt;left:696.8pt"><span style="color:#231f20">11</span></p>
+<p style="top:36.8pt;left:346.3pt"><b><i><span style="color:#231f20">Vijayanagara</span></i></b></p>
+<p style="top:940.9pt;left:334.7pt;font-size:9.5pt"><i><span style="color:#231f20">&#xa9; 2023 GMT Games, LLC</span></i></p>
+<p style="top:66.3pt;left:55.3pt"><span style="color:#231f20">PROCEDURE: In each selected space either place a Governor, </span></p>
+<p style="top:81.3pt;left:55.3pt"><span style="color:#231f20">OR if the space already contains a Governor remove up to two </span></p>
+<p style="top:96.3pt;left:55.3pt"><span style="color:#231f20">Obedient Units and/or place a Qasbah. </span></p>
+<p style="top:120.3pt;left:66.5pt"><i><span style="color:#231f20">PLAY NOTE: Govern where there is already a Governor </span></i></p>
+<p style="top:135.3pt;left:66.5pt"><i><span style="color:#231f20">may both remove up to two Obedient Units and place a </span></i></p>
+<p style="top:150.3pt;left:66.5pt"><i><span style="color:#231f20">Qasbah, or may perform either option without performing </span></i></p>
+<p style="top:165.3pt;left:66.5pt"><i><span style="color:#231f20">the other.</span></i></p>
+<p style="top:189.3pt;left:55.3pt"><b><span style="color:#231f20">3.2.4 Attack. </span></b><span style="color:#231f20">Attack may remove opposing pieces. Select </span></p>
+<p style="top:204.3pt;left:55.3pt"><span style="color:#231f20">any spaces containing Rebelling (1.4.5) Units, or an opposing </span></p>
+<p style="top:219.3pt;left:55.3pt"><span style="color:#231f20">Structure without any pieces of the same Faction present (it </span></p>
+<p style="top:234.3pt;left:55.3pt"><span style="color:#231f20">may or may not contain Sultanate Units). Spend 1 Resource per </span></p>
+<p style="top:249.3pt;left:55.3pt"><span style="color:#231f20">selected space. </span></p>
+<p style="top:273.3pt;left:55.3pt"><span style="color:#231f20">PROCEDURE: In each selected space, choose one Faction </span></p>
+<p style="top:288.3pt;left:55.3pt"><span style="color:#231f20">with at least one Rebelling Unit or a Structure with none of that </span></p>
+<p style="top:303.3pt;left:55.3pt"><span style="color:#231f20">Faction&#x2019;s Units to target as the defender. Set all Units of that </span></p>
+<p style="top:318.3pt;left:55.3pt"><span style="color:#231f20">Faction in the space to Rebelling (Mongol Invaders are always </span></p>
+<p style="top:333.3pt;left:55.3pt"><span style="color:#231f20">Rebelling).</span></p>
+<p style="top:357.3pt;left:55.3pt"><span style="color:#231f20">All Troops and Governors in that space are attacking, unless they </span></p>
+<p style="top:372.3pt;left:55.3pt"><span style="color:#231f20">were already involved in an attack in an adjacent space during </span></p>
+<p style="top:387.3pt;left:55.3pt"><span style="color:#231f20">this Command (3.1.2). Up to two (total) Troops and/or Gover-</span></p>
+<p style="top:402.3pt;left:55.3pt"><span style="color:#231f20">nors may join the attack from one adjacent space with a Qasbah </span></p>
+<p style="top:417.3pt;left:55.3pt"><span style="color:#231f20">(they do not move into the attacked Province, but contribute to </span></p>
+<p style="top:432.3pt;left:55.3pt"><span style="color:#231f20">the attack and may be removed as casualties).</span></p>
+<p style="top:456.3pt;left:55.3pt"><span style="color:#231f20">The attacker rolls four dice (or three if attacking the Bahmani </span></p>
+<p style="top:471.3pt;left:55.3pt"><span style="color:#231f20">Kingdom and a Fort is in the space) and the defender rolls two </span></p>
+<p style="top:486.3pt;left:55.3pt"><span style="color:#231f20">dice. Then the attacker may use any Cavalry tokens to reduce </span></p>
+<p style="top:501.3pt;left:55.3pt"><span style="color:#231f20">any die rolls or to remove the opponent&#x2019;s dice, after which the </span></p>
+<p style="top:516.3pt;left:55.3pt"><span style="color:#231f20">defender may do the same (including Mongol Invaders, see 1.10). </span></p>
+<p style="top:531.3pt;left:55.3pt"><span style="color:#231f20">Finally, each side scores one hit for each of their modified rolls </span></p>
+<p style="top:546.3pt;left:55.3pt"><span style="color:#231f20">that is equal to or less than the number of their Units involved </span></p>
+<p style="top:561.3pt;left:55.3pt"><span style="color:#231f20">in the Attack, up to a maximum of five (rolls of 6 always miss).</span></p>
+<p style="top:585.3pt;left:55.3pt"><span style="color:#231f20">Each Faction removes its own pieces equal to the number of the </span></p>
+<p style="top:600.3pt;left:55.3pt"><span style="color:#231f20">opponent&#x2019;s hits (returning them to Available). Attacking pieces </span></p>
+<p style="top:615.3pt;left:55.3pt"><span style="color:#231f20">from an adjacent space may be removed either before or after </span></p>
+<p style="top:630.3pt;left:55.3pt"><span style="color:#231f20">those in the selected space.</span></p>
+<p style="top:654.3pt;left:66.5pt"><i><span style="color:#231f20">PLAY NOTE: Obedient Amirs and Rajas may be attacked </span></i></p>
+<p style="top:669.3pt;left:66.5pt"><i><span style="color:#231f20">in Tributaries if even one Rebelling Unit of that Faction is </span></i></p>
+<p style="top:684.3pt;left:66.5pt"><i><span style="color:#231f20">present. Units may only ever be involved in a single attack </span></i></p>
+<p style="top:699.3pt;left:66.5pt"><i><span style="color:#231f20">during any Command (3.1.2). There need not be Sultanate </span></i></p>
+<p style="top:714.3pt;left:66.5pt"><i><span style="color:#231f20">Units in the space being attacked; a pure raid by only </span></i></p>
+<p style="top:729.3pt;left:66.5pt"><i><span style="color:#231f20">supporting Sultanate Units from one adjacent space with </span></i></p>
+<p style="top:744.3pt;left:66.5pt"><i><span style="color:#231f20">a Qasbah is allowed.</span></i></p>
+<p style="top:771.1pt;left:55.3pt;font-size:14.3pt"><b><span style="color:#231f20">3.3 Bahmani Kingdom Commands</span></b></p>
+<p style="top:788.1pt;left:55.3pt"><span style="color:#231f20">The Bahmani Kingdom may choose from Rally, Migrate, Rebel, </span></p>
+<p style="top:803.1pt;left:55.3pt"><span style="color:#231f20">and Attack Commands.</span></p>
+<p style="top:827.1pt;left:55.3pt"><b><span style="color:#231f20">3.3.1 Rally. </span></b><span style="color:#231f20">Rally persuades minor rulers to join the Bahmanis, </span></p>
+<p style="top:842.1pt;left:55.3pt"><span style="color:#231f20">placing Available Amirs (1.4.3) onto the map. Select any Prov-</span></p>
+<p style="top:857.1pt;left:55.3pt"><span style="color:#231f20">inces which already contain a Bahmani piece, and/or Maharashtra </span></p>
+<p style="top:872.1pt;left:55.3pt"><span style="color:#231f20">Province (even without a Bahmani piece). Spend 1 Resource for </span></p>
+<p style="top:887.1pt;left:55.3pt"><span style="color:#231f20">each selected Province.</span></p>
+<p style="top:66.3pt;left:392.8pt"><span style="color:#231f20">PROCEDURE: Place one Amir in the Province, plus up to one </span></p>
+<p style="top:81.3pt;left:392.8pt"><span style="color:#231f20">additional Amir if the Province is Maharashtra, plus up to one ad-</span></p>
+<p style="top:96.3pt;left:392.8pt"><span style="color:#231f20">ditional Amir if the Province is Bahmani Controlled. Placed Amirs </span></p>
+<p style="top:111.3pt;left:392.8pt"><span style="color:#231f20">are Obedient unless the selected Province is Bahmani Controlled, </span></p>
+<p style="top:126.3pt;left:392.8pt"><span style="color:#231f20">in which case they are placed Rebelling (1.4.5). </span></p>
+<p style="top:150.3pt;left:392.8pt"><b><span style="color:#231f20">3.3.2 Migrate. </span></b><span style="color:#231f20">Migrate moves Amirs to nearby regions to begin </span></p>
+<p style="top:165.3pt;left:392.8pt"><span style="color:#231f20">life anew. Any Provinces may be selected as destinations. Spend </span></p>
+<p style="top:180.3pt;left:392.8pt"><span style="color:#231f20">1 Resource for each selected destination Province. </span></p>
+<p style="top:204.3pt;left:392.8pt"><span style="color:#231f20">PROCEDURE: Move up to three Amirs from any adjacent Prov-</span></p>
+<p style="top:219.3pt;left:392.8pt"><span style="color:#231f20">inces into the destination. They become Rebelling if they enter a </span></p>
+<p style="top:234.3pt;left:392.8pt"><span style="color:#231f20">Bahmani Controlled Province, and Obedient if they enter a Trib-</span></p>
+<p style="top:249.3pt;left:392.8pt"><span style="color:#231f20">utary Province, otherwise they retain their original orientation.</span></p>
+<p style="top:273.3pt;left:404.0pt"><i><span style="color:#231f20">PLAY NOTE: Amirs moved to each destination may come </span></i></p>
+<p style="top:288.3pt;left:404.0pt"><i><span style="color:#231f20">from any (e.g., multiple) adjacent Provinces. Amirs may </span></i></p>
+<p style="top:303.3pt;left:404.0pt"><i><span style="color:#231f20">only ever be moved once during a single Migrate Com-</span></i></p>
+<p style="top:318.3pt;left:404.0pt"><i><span style="color:#231f20">mand (3.1.2).</span></i></p>
+<p style="top:342.3pt;left:392.8pt"><i><span style="color:#231f20">Shift Influence:</span></i><span style="color:#231f20"> In up to one destination which contains a </span></p>
+<p style="top:357.3pt;left:392.8pt"><span style="color:#231f20">Vijayanagara piece, the Bahmani Kingdom may spend 1 Re-</span></p>
+<p style="top:372.3pt;left:392.8pt"><span style="color:#231f20">source to increase their own Influence by one and decrease the </span></p>
+<p style="top:387.3pt;left:392.8pt"><span style="color:#231f20">Vijayanagara Empire&#x2019;s Influence by one (1.9). If an Event allows </span></p>
+<p style="top:402.3pt;left:392.8pt"><span style="color:#231f20">for a free Migrate, Influence may only be shifted in this way at </span></p>
+<p style="top:417.3pt;left:392.8pt"><span style="color:#231f20">the normal cost of 1 Resource.</span></p>
+<p style="top:441.3pt;left:392.8pt"><b><span style="color:#231f20">3.3.3 Rebel. </span></b><span style="color:#231f20">Rebel signals a sudden shift against the Delhi Sultan-</span></p>
+<p style="top:456.3pt;left:392.8pt"><span style="color:#231f20">ate. Select any number of Tributary Provinces in which Bahmani </span></p>
+<p style="top:471.3pt;left:392.8pt"><span style="color:#231f20">pieces are in the majority (i.e. outnumber all opposing pieces </span></p>
+<p style="top:486.3pt;left:392.8pt"><span style="color:#231f20">there combined).</span><b><span style="color:#231f20"> </span></b><span style="color:#231f20">Spend 1 Resource for each selected Province.</span></p>
+<p style="top:510.3pt;left:392.7pt"><span style="color:#231f20">PROCEDURE: Flip all Amirs in the targeted Province to Rebel-</span></p>
+<p style="top:525.3pt;left:392.7pt"><span style="color:#231f20">ling (1.4.5) and remove the Tributary marker. The Province will </span></p>
+<p style="top:540.3pt;left:392.7pt"><span style="color:#231f20">now be Bahmani Controlled &#x2013; place the appropriate marker to </span></p>
+<p style="top:555.3pt;left:392.7pt"><span style="color:#231f20">indicate the Province&#x2019;s new status.</span></p>
+<p style="top:583.6pt;left:398.4pt"><b><span style="color:#231f20">IMPORTANT</span></b><span style="color:#231f20">&#x2014;Remember that the Rebel Command is nor-</span></p>
+<p style="top:598.6pt;left:398.4pt"><span style="color:#231f20">mally only possible during the Tughlaq Dynasty (2.7).</span></p>
+<p style="top:623.2pt;left:392.8pt"><b><span style="color:#231f20">3.3.4 Attack. </span></b><span style="color:#231f20">Attack may remove opposing pieces. Select any </span></p>
+<p style="top:638.2pt;left:392.8pt"><span style="color:#231f20">Provinces containing opposing pieces (it may or may not contain </span></p>
+<p style="top:653.2pt;left:392.8pt"><span style="color:#231f20">Amirs). Spend 1 Resource per selected space. </span></p>
+<p style="top:677.2pt;left:392.8pt"><span style="color:#231f20">PROCEDURE: In each selected Province, choose one Faction </span></p>
+<p style="top:692.2pt;left:392.8pt"><span style="color:#231f20">with at least one piece present to target as the defender.</span></p>
+<p style="top:716.2pt;left:392.8pt"><span style="color:#231f20">All Amirs in that space are attacking, unless they were already </span></p>
+<p style="top:731.2pt;left:392.8pt"><span style="color:#231f20">involved in an attack in an adjacent space during this Command. </span></p>
+<p style="top:746.2pt;left:392.8pt"><span style="color:#231f20">Up to two Amirs may join the attack from one adjacent Province </span></p>
+<p style="top:761.2pt;left:392.8pt"><span style="color:#231f20">with a Fort (they do not move into the attacked Province, but </span></p>
+<p style="top:776.2pt;left:392.8pt"><span style="color:#231f20">contribute to the attack and may be removed as casualties).</span></p>
+<p style="top:800.2pt;left:392.8pt"><span style="color:#231f20">The attacker rolls four dice and the defender rolls two dice. Then </span></p>
+<p style="top:815.2pt;left:392.8pt"><span style="color:#231f20">the attacker may use any Cavalry tokens to reduce any die rolls </span></p>
+<p style="top:830.2pt;left:392.8pt"><span style="color:#231f20">or to remove the opponent&#x2019;s dice, after which the defender may </span></p>
+<p style="top:845.2pt;left:392.8pt"><span style="color:#231f20">do the same. Finally, each side scores one hit for each of their </span></p>
+<p style="top:860.2pt;left:392.8pt"><span style="color:#231f20">modified rolls that is equal to or less than the number of their </span></p>
+<p style="top:875.2pt;left:392.8pt"><span style="color:#231f20">Units involved in the Attack, up to a maximum of five (rolls of </span></p>
+<p style="top:890.2pt;left:392.8pt"><span style="color:#231f20">6 always miss).</span></p>
+</div>
+
+<div id="page12" style="background-image:url('rulebook12.webp');width:768pt;height:993pt">
+<p style="top:37.8pt;left:55.3pt"><span style="color:#231f20">12</span></p>
+<p style="top:37.8pt;left:348.3pt"><b><i><span style="color:#231f20">Vijayanagara</span></i></b></p>
+<p style="top:940.9pt;left:334.4pt;font-size:9.5pt"><i><span style="color:#231f20">&#xa9; 2023 GMT Games, LLC</span></i></p>
+<p style="top:66.3pt;left:55.3pt"><span style="color:#231f20">Each Faction removes its own pieces equal to the number of the </span></p>
+<p style="top:81.3pt;left:55.3pt"><span style="color:#231f20">opponent&#x2019;s hits (returning them to Available). Attacking pieces </span></p>
+<p style="top:96.3pt;left:55.3pt"><span style="color:#231f20">from an adjacent space may be removed either before or after </span></p>
+<p style="top:111.3pt;left:55.3pt"><span style="color:#231f20">those in the selected space.</span></p>
+<p style="top:135.3pt;left:55.3pt"><i><span style="color:#231f20">Influence Shift:</span></i><span style="color:#231f20"> In any battle between the Bahmani Kingdom </span></p>
+<p style="top:150.3pt;left:55.3pt"><span style="color:#231f20">and the Vijayanagara Empire, the winning Faction (the Faction </span></p>
+<p style="top:165.3pt;left:55.3pt"><span style="color:#231f20">that loses the fewest pieces) increases its Influence by one on </span></p>
+<p style="top:180.3pt;left:55.3pt"><span style="color:#231f20">the Deccan Influence track (if possible), while the other Faction </span></p>
+<p style="top:195.3pt;left:55.3pt"><span style="color:#231f20">decreases its Influence by one (if possible). If the two Factions </span></p>
+<p style="top:210.3pt;left:55.3pt"><span style="color:#231f20">remove the same number of pieces there is no adjustment to the </span></p>
+<p style="top:225.3pt;left:55.3pt"><span style="color:#231f20">Deccan Influence track.</span></p>
+<p style="top:249.3pt;left:66.5pt"><i><span style="color:#231f20">PLAY NOTE: Units may only ever be involved in a single </span></i></p>
+<p style="top:264.3pt;left:66.5pt"><i><span style="color:#231f20">attack during any Command (3.1.2). There need not be </span></i></p>
+<p style="top:279.3pt;left:66.5pt"><i><span style="color:#231f20">Amirs in the Province being attacked; a pure raid by only </span></i></p>
+<p style="top:294.3pt;left:66.5pt"><i><span style="color:#231f20">supporting Amirs from one adjacent Province with a Fort </span></i></p>
+<p style="top:309.3pt;left:66.5pt"><i><span style="color:#231f20">is allowed.</span></i></p>
+<p style="top:336.1pt;left:55.3pt;font-size:14.3pt"><b><span style="color:#231f20">3.4 Vijayanagara Empire Commands</span></b></p>
+<p style="top:353.1pt;left:55.3pt"><span style="color:#231f20">The Vijayanagara Empire may choose from Rally, Migrate, </span></p>
+<p style="top:368.1pt;left:55.3pt"><span style="color:#231f20">Rebel, and Attack Commands.</span></p>
+<p style="top:392.1pt;left:55.3pt"><b><span style="color:#231f20">3.4.1 Rally. </span></b><span style="color:#231f20">Rally persuades minor rulers to join the Vijayanagara </span></p>
+<p style="top:407.1pt;left:55.3pt"><span style="color:#231f20">Empire, placing Available Rajas (1.4.3) onto the map. Select any </span></p>
+<p style="top:422.1pt;left:55.3pt"><span style="color:#231f20">Provinces which already contain a Vijayanagara piece, and/or </span></p>
+<p style="top:437.1pt;left:55.3pt"><span style="color:#231f20">Karnataka Province (even without a Vijayanagara piece). Spend </span></p>
+<p style="top:452.1pt;left:55.3pt"><span style="color:#231f20">1 Resource for each selected Province.</span></p>
+<p style="top:476.1pt;left:55.3pt"><span style="color:#231f20">PROCEDURE: Place one Raja in the Province, plus up to one </span></p>
+<p style="top:491.1pt;left:55.3pt"><span style="color:#231f20">additional Raja if the Province is Karnataka, plus up to one addi-</span></p>
+<p style="top:506.1pt;left:55.3pt"><span style="color:#231f20">tional Raja if there is a Temple present, plus up to one additional </span></p>
+<p style="top:521.1pt;left:55.3pt"><span style="color:#231f20">Raja if the Province is Vijayanagara Controlled. Placed Rajas are </span></p>
+<p style="top:536.1pt;left:55.3pt"><span style="color:#231f20">Obedient unless the selected Province is Vijayanagara Controlled, </span></p>
+<p style="top:551.1pt;left:55.3pt"><span style="color:#231f20">in which case they are placed Rebelling (1.4.5). </span></p>
+<p style="top:575.1pt;left:55.3pt"><b><span style="color:#231f20">3.4.2 Migrate. </span></b><span style="color:#231f20">Migrate moves Rajas to nearby regions to begin </span></p>
+<p style="top:590.1pt;left:55.3pt"><span style="color:#231f20">life anew. Any Provinces may be selected as destinations. Spend </span></p>
+<p style="top:605.1pt;left:55.3pt"><span style="color:#231f20">1 Resource for each selected destination Province. </span></p>
+<p style="top:629.1pt;left:55.3pt"><span style="color:#231f20">PROCEDURE: Move up to three Rajas from any adjacent Prov-</span></p>
+<p style="top:644.1pt;left:55.3pt"><span style="color:#231f20">inces into the destination. They become Rebelling if they enter </span></p>
+<p style="top:659.1pt;left:55.3pt"><span style="color:#231f20">a Vijayanagra Controlled Province, and Obedient if they enter a </span></p>
+<p style="top:674.1pt;left:55.3pt"><span style="color:#231f20">Tributary Province, otherwise they retain their original orientation.</span></p>
+<p style="top:698.1pt;left:66.5pt"><i><span style="color:#231f20">PLAY NOTE: Rajas moved to each destination may come </span></i></p>
+<p style="top:713.1pt;left:66.5pt"><i><span style="color:#231f20">from any (e.g., multiple) adjacent Provinces. Rajas may </span></i></p>
+<p style="top:728.1pt;left:66.5pt"><i><span style="color:#231f20">only ever be moved once during a single Migrate Com-</span></i></p>
+<p style="top:743.1pt;left:66.5pt"><i><span style="color:#231f20">mand (3.1.2).</span></i></p>
+<p style="top:767.1pt;left:55.3pt"><i><span style="color:#231f20">Shift Influence:</span></i><span style="color:#231f20"> In up to one destination which contains a Bah-</span></p>
+<p style="top:782.1pt;left:55.3pt"><span style="color:#231f20">mani piece, the Vijayanagara Empire may spend 1 Resource to </span></p>
+<p style="top:797.1pt;left:55.3pt"><span style="color:#231f20">increase their own Influence by one and decrease the Bahmani </span></p>
+<p style="top:812.1pt;left:55.3pt"><span style="color:#231f20">Kingdom&#x2019;s Influence by one (1.9). If an Event allows for a free </span></p>
+<p style="top:827.1pt;left:55.3pt"><span style="color:#231f20">Migrate, Influence may only be shifted in this way at the normal </span></p>
+<p style="top:842.1pt;left:55.3pt"><span style="color:#231f20">cost of 1 Resource.</span></p>
+<p style="top:866.1pt;left:55.3pt"><b><span style="color:#231f20">3.4.3 Rebel. </span></b><span style="color:#231f20">Rebel signals a sudden shift against the Delhi Sultan-</span></p>
+<p style="top:881.1pt;left:55.3pt"><span style="color:#231f20">ate. Select any number of Tributary Provinces in which Vijayanaga-</span></p>
+<p style="top:896.1pt;left:55.3pt"><span style="color:#231f20">ra pieces are in the majority (i.e., outnumber all opposing pieces </span></p>
+<p style="top:911.1pt;left:55.3pt"><span style="color:#231f20">there combined).</span><b><span style="color:#231f20"> </span></b><span style="color:#231f20">Spend 1 Resource for each selected Province.</span></p>
+<p style="top:66.3pt;left:392.8pt"><span style="color:#231f20">PROCEDURE: Flip all Rajas in the targeted Province to Rebel-</span></p>
+<p style="top:81.3pt;left:392.8pt"><span style="color:#231f20">ling (1.4.5) and remove the Tributary marker. The Province will </span></p>
+<p style="top:96.3pt;left:392.8pt"><span style="color:#231f20">now be Vijayanagara Controlled &#x2013; place the appropriate marker </span></p>
+<p style="top:111.3pt;left:392.8pt"><span style="color:#231f20">to indicate the Province&#x2019;s new status.</span></p>
+<p style="top:139.6pt;left:398.4pt"><b><span style="color:#231f20">IMPORTANT</span></b><span style="color:#231f20">&#x2014;Remember that the Rebel Command is nor-</span></p>
+<p style="top:154.6pt;left:398.4pt"><span style="color:#231f20">mally only possible during the Tughlaq Dynasty (2.7).</span></p>
+<p style="top:179.2pt;left:392.8pt"><b><span style="color:#231f20">3.4.4 Attack. </span></b><span style="color:#231f20">Attack may remove opposing pieces. Select any </span></p>
+<p style="top:194.2pt;left:392.8pt"><span style="color:#231f20">Provinces containing opposing pieces (it may or may not contain </span></p>
+<p style="top:209.2pt;left:392.8pt"><span style="color:#231f20">Rajas). Spend 1 Resource per selected space. </span></p>
+<p style="top:233.2pt;left:392.8pt"><span style="color:#231f20">PROCEDURE: In each selected Province, choose one Faction </span></p>
+<p style="top:248.2pt;left:392.8pt"><span style="color:#231f20">with at least one piece present to target as the defender.</span></p>
+<p style="top:272.2pt;left:392.8pt"><span style="color:#231f20">All Rajas in that space are attacking, unless they were already </span></p>
+<p style="top:287.2pt;left:392.8pt"><span style="color:#231f20">involved in an attack in an adjacent space during this Command. </span></p>
+<p style="top:302.2pt;left:392.8pt"><span style="color:#231f20">Up to one Raja may join the attack from one adjacent Province </span></p>
+<p style="top:317.2pt;left:392.8pt"><span style="color:#231f20">with a Temple (they do not move into the attacked Province, </span></p>
+<p style="top:332.2pt;left:392.8pt"><span style="color:#231f20">but contribute to the attack and may be removed as casualties).</span></p>
+<p style="top:356.2pt;left:392.8pt"><span style="color:#231f20">The attacker rolls four dice (or three if attacking the Bahmani </span></p>
+<p style="top:371.2pt;left:392.8pt"><span style="color:#231f20">Kingdom and a Fort is in the Province) and the defender rolls </span></p>
+<p style="top:386.2pt;left:392.8pt"><span style="color:#231f20">two dice. Then the attacker may use any Cavalry tokens to re-</span></p>
+<p style="top:401.2pt;left:392.8pt"><span style="color:#231f20">duce any die rolls or to remove the opponent&#x2019;s dice, after which </span></p>
+<p style="top:416.2pt;left:392.8pt"><span style="color:#231f20">the defender may do the same. Finally, each side scores one hit </span></p>
+<p style="top:431.2pt;left:392.8pt"><span style="color:#231f20">for each of their modified rolls that is equal to or less than the </span></p>
+<p style="top:446.2pt;left:392.8pt"><span style="color:#231f20">number of their Units involved in the Attack, up to a maximum </span></p>
+<p style="top:461.2pt;left:392.8pt"><span style="color:#231f20">of five (rolls of 6 always miss). Each Faction removes its own </span></p>
+<p style="top:476.2pt;left:392.8pt"><span style="color:#231f20">pieces equal to the number of the opponent&#x2019;s hits (returning them </span></p>
+<p style="top:491.2pt;left:392.8pt"><span style="color:#231f20">to Available). Attacking pieces from an adjacent space may be </span></p>
+<p style="top:506.2pt;left:392.8pt"><span style="color:#231f20">removed either before or after those in the selected space.</span></p>
+<p style="top:530.2pt;left:392.8pt"><i><span style="color:#231f20">Influence Shift:</span></i><span style="color:#231f20"> In any battle between the Bahmani Kingdom </span></p>
+<p style="top:545.2pt;left:392.8pt"><span style="color:#231f20">and the Vijayanagara Empire, the winning Faction (the Faction </span></p>
+<p style="top:560.2pt;left:392.8pt"><span style="color:#231f20">that loses the fewest pieces) increases its Influence by one on </span></p>
+<p style="top:575.2pt;left:392.8pt"><span style="color:#231f20">the Deccan Influence track (if possible), while the other Faction </span></p>
+<p style="top:590.2pt;left:392.8pt"><span style="color:#231f20">decreases its Influence by one (if possible). If the two Factions </span></p>
+<p style="top:605.2pt;left:392.8pt"><span style="color:#231f20">remove the same number of pieces there is no adjustment to the </span></p>
+<p style="top:620.2pt;left:392.8pt"><span style="color:#231f20">Deccan Influence track.</span></p>
+<p style="top:644.2pt;left:404.0pt"><i><span style="color:#231f20">PLAY NOTE: Units may only ever be involved in a single </span></i></p>
+<p style="top:659.2pt;left:404.0pt"><i><span style="color:#231f20">attack during any Command (3.1.2). There need not be </span></i></p>
+<p style="top:674.2pt;left:404.0pt"><i><span style="color:#231f20">Rajas in the Province being attacked; a pure raid by a </span></i></p>
+<p style="top:689.2pt;left:404.0pt"><i><span style="color:#231f20">single supporting Raja from one adjacent Province with a </span></i></p>
+<p style="top:704.2pt;left:404.0pt"><i><span style="color:#231f20">Temple is allowed.</span></i></p>
+<p style="top:731.0pt;left:392.8pt;font-size:14.3pt"><b><span style="color:#231f20">3.5 Mongol Invader Commands</span></b></p>
+<p style="top:748.0pt;left:392.8pt"><span style="color:#231f20">When a Mongol Invasion card (2.4) is drawn from the Event deck, </span></p>
+<p style="top:763.0pt;left:392.8pt"><span style="color:#231f20">the Faction indicated on the card (either the Bahmani Kingdom or </span></p>
+<p style="top:778.0pt;left:392.8pt"><span style="color:#231f20">Vijayanagara Empire) selects two Mongol Commands to execute </span></p>
+<p style="top:793.0pt;left:392.8pt"><span style="color:#231f20">sequentially. The Mongol Commands are Amass, Advance, and </span></p>
+<p style="top:808.0pt;left:392.8pt"><span style="color:#231f20">Attack and Plunder (treated as a single Command). The same </span></p>
+<p style="top:823.0pt;left:392.8pt"><span style="color:#231f20">Command may be chosen twice.</span></p>
+<p style="top:847.0pt;left:392.8pt"><b><span style="color:#231f20">3.5.1 Amass. </span></b><span style="color:#231f20">Amass gathers Mongol forces in the mountainous </span></p>
+<p style="top:862.0pt;left:392.8pt"><span style="color:#231f20">region to the northwest of India.</span></p>
+<p style="top:886.0pt;left:392.8pt"><span style="color:#231f20">PROCEDURE: Place three Mongol Invaders from Available </span></p>
+</div>
+
+<div id="page13" style="background-image:url('rulebook13.webp');width:768pt;height:993pt">
+<p style="top:37.8pt;left:696.4pt"><span style="color:#231f20">13</span></p>
+<p style="top:36.8pt;left:346.3pt"><b><i><span style="color:#231f20">Vijayanagara</span></i></b></p>
+<p style="top:940.9pt;left:334.7pt;font-size:9.5pt"><i><span style="color:#231f20">&#xa9; 2023 GMT Games, LLC</span></i></p>
+<p style="top:66.3pt;left:55.3pt"><span style="color:#231f20">into Mountain Passes. Move any now there beyond four into </span></p>
+<p style="top:81.3pt;left:55.3pt"><span style="color:#231f20">Punjab, then any now in Punjab beyond four into Delhi. This </span></p>
+<p style="top:96.3pt;left:55.3pt"><span style="color:#231f20">Command may only be chosen if there is at least one Available </span></p>
+<p style="top:111.3pt;left:55.3pt"><span style="color:#231f20">Mongol Invader.</span></p>
+<p style="top:135.3pt;left:55.3pt"><b><span style="color:#231f20">3.5.2 Advance. </span></b><span style="color:#231f20">Advance marches the Mongol forces towards </span></p>
+<p style="top:150.3pt;left:55.3pt"><span style="color:#231f20">Delhi.</span></p>
+<p style="top:174.3pt;left:55.3pt"><span style="color:#231f20">PROCEDURE: Move one or more Mongol Invaders from </span></p>
+<p style="top:189.3pt;left:55.3pt"><span style="color:#231f20">Mountain Passes into Punjab, or from Punjab into Delhi. This </span></p>
+<p style="top:204.3pt;left:55.3pt"><span style="color:#231f20">Command may only be chosen if there is at least one Mongol </span></p>
+<p style="top:219.3pt;left:55.3pt"><span style="color:#231f20">Invader in Mountain Passes or Punjab, and must move at least </span></p>
+<p style="top:234.3pt;left:55.3pt"><span style="color:#231f20">one Invader.</span></p>
+<p style="top:258.3pt;left:55.3pt"><b><span style="color:#231f20">3.5.3 Attack and Plunder. </span></b><span style="color:#231f20">Attack and Plunder assaults Sultanate </span></p>
+<p style="top:273.3pt;left:55.3pt"><span style="color:#231f20">forces in one region and plunders the region for Sultanate Re-</span></p>
+<p style="top:288.3pt;left:55.3pt"><span style="color:#231f20">sources. There need not be a Sultanate piece in the selected space.</span></p>
+<p style="top:312.3pt;left:55.3pt"><span style="color:#231f20">PROCEDURE: In one space with at least one Mongol Invader, </span></p>
+<p style="top:327.3pt;left:55.3pt"><span style="color:#231f20">the player selecting the Mongol Commands carries out a Mongol </span></p>
+<p style="top:342.3pt;left:55.3pt"><span style="color:#231f20">attack (if any Sultanate pieces are present). All Mongol Invaders </span></p>
+<p style="top:357.3pt;left:55.3pt"><span style="color:#231f20">in that space are attacking.</span></p>
+<p style="top:381.3pt;left:55.3pt"><span style="color:#231f20">The player currently controlling the Mongol Invaders rolls four </span></p>
+<p style="top:396.3pt;left:55.3pt"><span style="color:#231f20">dice (three if attacking in Delhi) while the Delhi Sultanate player </span></p>
+<p style="top:411.3pt;left:55.3pt"><span style="color:#231f20">rolls two. The Mongol Invaders always have one Cavalry token in </span></p>
+<p style="top:426.3pt;left:55.3pt"><span style="color:#231f20">any battle, which is always used to Charge (1.10) if possible, and </span></p>
+<p style="top:441.3pt;left:55.3pt"><span style="color:#231f20">never for Screen. The Charge must be used to convert a miss to a </span></p>
+<p style="top:456.3pt;left:55.3pt"><span style="color:#231f20">hit if possible, then to reduce a 2 to a 1 if possible. The Sultanate </span></p>
+<p style="top:471.3pt;left:55.3pt"><span style="color:#231f20">player may then use any Cavalry tokens to reduce any die rolls </span></p>
+<p style="top:486.3pt;left:55.3pt"><span style="color:#231f20">or to remove the attacker&#x2019;s dice as normal (1.10). </span></p>
+<p style="top:510.3pt;left:55.3pt"><span style="color:#231f20">Finally, each side scores one hit for each of their modified rolls </span></p>
+<p style="top:525.3pt;left:55.3pt"><span style="color:#231f20">that is equal to or less than the number of their Units involved </span></p>
+<p style="top:540.3pt;left:55.3pt"><span style="color:#231f20">in the Attack, up to a maximum of five (rolls of 6 always miss). </span></p>
+<p style="top:555.3pt;left:55.3pt"><span style="color:#231f20">Each Faction removes its own pieces equal to the number of the </span></p>
+<p style="top:570.3pt;left:55.3pt"><span style="color:#231f20">opponent&#x2019;s hits (returning them to Available).</span></p>
+<p style="top:594.3pt;left:55.3pt"><span style="color:#231f20">Then, there are further consequences depending on where the </span></p>
+<p style="top:609.3pt;left:55.3pt"><span style="color:#231f20">Attack and Plunder Command took place, and regardless of </span></p>
+<p style="top:624.3pt;left:55.3pt"><span style="color:#231f20">whether any attack actually occurred:</span></p>
+<p style="top:648.3pt;left:55.3pt"><i><span style="color:#231f20">Mountain Passes</span></i><span style="color:#231f20">. For each Mongol Invader remaining there, </span></p>
+<p style="top:663.3pt;left:55.3pt"><span style="color:#231f20">reduce Sultanate Resources by 1 (down to a minimum of 3).</span></p>
+<p style="top:687.3pt;left:55.3pt"><i><span style="color:#231f20">Punjab.</span></i><span style="color:#231f20"> For each Mongol Invader remaining there, reduce the </span></p>
+<p style="top:702.3pt;left:55.3pt"><span style="color:#231f20">Sultanate Resources by 1 (down to a minimum of 3) and the </span></p>
+<p style="top:717.3pt;left:55.3pt"><span style="color:#231f20">Sultanate player must remove one Troop from any Province on </span></p>
+<p style="top:732.3pt;left:55.3pt"><span style="color:#231f20">the map (if possible).</span></p>
+<p style="top:756.3pt;left:55.3pt"><i><span style="color:#231f20">Delhi.</span></i><span style="color:#231f20"> For each Mongol Invader remaining there, reduce the </span></p>
+<p style="top:771.3pt;left:55.3pt"><span style="color:#231f20">Sultanate Resources by 1 (down to a minimum of 3) and the </span></p>
+<p style="top:786.3pt;left:55.3pt"><span style="color:#231f20">Sultanate Player must remove two Troops from any Provinces </span></p>
+<p style="top:801.3pt;left:55.3pt"><span style="color:#231f20">on the map (if possible).</span></p>
+<p style="top:825.3pt;left:55.3pt"><span style="color:#231f20">Finally, return any Mongol Invaders in excess of three in the </span></p>
+<p style="top:840.3pt;left:55.3pt"><span style="color:#231f20">selected space to the Mongol Invaders holding box.</span></p>
+<p style="top:64.3pt;left:392.8pt;font-size:21.4pt"><b><span style="color:#f26650">4.0 Decrees</span></b></p>
+<p style="top:92.3pt;left:392.8pt;font-size:14.3pt"><b><span style="color:#231f20">4.1 Decrees in General</span></b></p>
+<p style="top:109.3pt;left:392.8pt"><span style="color:#231f20">A Faction executing the Command &amp; Decree option per the </span></p>
+<p style="top:124.3pt;left:392.8pt"><span style="color:#231f20">sequence of play (2.3.3) must choose one of the Decrees listed </span></p>
+<p style="top:139.3pt;left:392.8pt"><span style="color:#231f20">on its Faction Aid Sheet to perform. All Decrees can be used in </span></p>
+<p style="top:154.3pt;left:392.8pt"><span style="color:#231f20">conjunction with all Commands, and the Decree may be used </span></p>
+<p style="top:169.3pt;left:392.8pt"><span style="color:#231f20">either before or after the full Command is carried out.</span></p>
+<p style="top:196.1pt;left:392.8pt;font-size:14.3pt"><b><span style="color:#231f20">4.2 Delhi Sultanate Decrees</span></b></p>
+<p style="top:213.1pt;left:392.8pt"><span style="color:#231f20">The Delhi Sultanate may choose from Collect Tribute, Campaign, </span></p>
+<p style="top:228.1pt;left:392.8pt"><span style="color:#231f20">and Demand Obedience Decrees.</span></p>
+<p style="top:252.1pt;left:392.8pt"><b><span style="color:#231f20">4.2.1 Collect Tribute. </span></b><span style="color:#231f20">Collect Tribute raises Resources and </span></p>
+<p style="top:267.1pt;left:392.8pt"><span style="color:#231f20">Cavalry from the Dehli Sultanate&#x2019;s tributaries.</span></p>
+<p style="top:291.1pt;left:392.8pt"><span style="color:#231f20">PROCEDURE: Gain Resources equal to half the total Tributary </span></p>
+<p style="top:306.1pt;left:392.8pt"><span style="color:#231f20">Prosperity (rounded down), and gain two Cavalry.</span></p>
+<p style="top:330.1pt;left:392.8pt"><b><span style="color:#231f20">4.2.2 Campaign. </span></b><span style="color:#231f20">Campaign redeploys Troops and Governors </span></p>
+<p style="top:345.1pt;left:392.8pt"><span style="color:#231f20">over long distances along a single route.</span></p>
+<p style="top:369.1pt;left:392.8pt"><span style="color:#231f20">PROCEDURE: Move any number of Sultanate Units (Troops </span></p>
+<p style="top:384.1pt;left:392.8pt"><span style="color:#231f20">and Governors) from a single origin space to a single destination </span></p>
+<p style="top:399.1pt;left:392.8pt"><span style="color:#231f20">space up to three spaces away. Troops and Governors may be </span></p>
+<p style="top:414.1pt;left:392.8pt"><span style="color:#231f20">picked up and dropped off in any spaces along the way.</span></p>
+<p style="top:438.1pt;left:392.8pt"><b><span style="color:#231f20">4.2.3 Demand Obedience.</span></b><span style="color:#231f20"> Demand Obedience places a Trib-</span></p>
+<p style="top:453.1pt;left:392.8pt"><span style="color:#231f20">utary marker in Sultanate Controlled Independent Provinces, </span></p>
+<p style="top:468.1pt;left:392.8pt"><span style="color:#231f20">immediately extracts Resources equal to the Prosperity of those </span></p>
+<p style="top:483.1pt;left:392.8pt"><span style="color:#231f20">Provinces, and flips Amirs and Rajas there to Obedient. </span></p>
+<p style="top:507.1pt;left:392.8pt"><span style="color:#231f20">PROCEDURE: In any number of Sultanate Controlled</span><i><span style="color:#231f20"> </span></i><span style="color:#231f20">(1.7) </span></p>
+<p style="top:522.1pt;left:392.8pt"><span style="color:#231f20">Provinces with a Governor, replace the Sultanate Controlled </span></p>
+<p style="top:537.1pt;left:392.8pt"><span style="color:#231f20">marker with a Tributary marker (1.6) and flip all Rebelling Units </span></p>
+<p style="top:552.1pt;left:392.8pt"><span style="color:#231f20">there to Obedient (1.4.5). Increase Sultanate Resources by the </span></p>
+<p style="top:567.1pt;left:392.8pt"><span style="color:#231f20">combined Prosperity of all affected Provinces (1.3.1).</span></p>
+<p style="top:593.8pt;left:392.8pt;font-size:14.3pt"><b><span style="color:#231f20">4.3 Bahmani Kingdom Decrees</span></b></p>
+<p style="top:610.8pt;left:392.8pt"><span style="color:#231f20">The Bahmani Kingdom may choose from Trade, Build, and </span></p>
+<p style="top:625.8pt;left:392.8pt"><span style="color:#231f20">Conspire Decrees.</span></p>
+<p style="top:649.8pt;left:392.8pt"><b><span style="color:#231f20">4.3.1 Trade. </span></b><span style="color:#231f20">Trade enhances the Bahmani&#x2019;s Resources and </span></p>
+<p style="top:664.8pt;left:392.8pt"><span style="color:#231f20">Cavalry through economic engagement in the Deccan and with </span></p>
+<p style="top:679.8pt;left:392.8pt"><span style="color:#231f20">foreign powers. Cavalry is acquired more readily when Bahmani </span></p>
+<p style="top:694.8pt;left:392.8pt"><span style="color:#231f20">Influence is high.</span></p>
+<p style="top:718.8pt;left:392.8pt"><span style="color:#231f20">PROCEDURE: Gain Resources equal to the number of Provinces </span></p>
+<p style="top:733.8pt;left:392.8pt"><span style="color:#231f20">containing a Bahmani piece, then gain one Cavalry.</span></p>
+<p style="top:757.8pt;left:392.8pt"><i><span style="color:#231f20">Influential:</span></i><span style="color:#231f20"> If Bahmani Influence (1.9) is 1 or 2, gain two Cavalry </span></p>
+<p style="top:772.8pt;left:392.8pt"><span style="color:#231f20">instead of one. If Bahmani Influence is 3 or 4, gain three Cavalry </span></p>
+<p style="top:787.8pt;left:392.8pt"><span style="color:#231f20">instead of one.</span></p>
+<p style="top:811.8pt;left:392.8pt"><b><span style="color:#231f20">4.3.2 Build. </span></b><span style="color:#231f20">Build constructs a Fort in one Province which </span></p>
+<p style="top:826.8pt;left:392.8pt"><span style="color:#231f20">contains an Amir.</span></p>
+<p style="top:850.8pt;left:392.8pt"><span style="color:#231f20">PROCEDURE: Place a Fort in one Province that contains an </span></p>
+<p style="top:865.8pt;left:392.8pt"><span style="color:#231f20">Amir. Each space may contain only one Fort (1.4.4). The Fort </span></p>
+<p style="top:880.8pt;left:392.8pt"><span style="color:#231f20">must come from the Bahmani Available box.</span></p>
+</div>
+
+<div id="page14" style="background-image:url('rulebook14.webp');width:768pt;height:993pt">
+<p style="top:37.8pt;left:55.3pt"><span style="color:#231f20">14</span></p>
+<p style="top:37.8pt;left:348.3pt"><b><i><span style="color:#231f20">Vijayanagara</span></i></b></p>
+<p style="top:940.9pt;left:334.4pt;font-size:9.5pt"><i><span style="color:#231f20">&#xa9; 2023 GMT Games, LLC</span></i></p>
+<p style="top:66.1pt;left:55.3pt"><b><span style="color:#231f20">4.3.3 Conspire. </span></b><span style="color:#231f20">Conspire represents the formation of new bonds </span></p>
+<p style="top:81.1pt;left:55.3pt"><span style="color:#231f20">with aggrieved powers, particularly when Bahmani Influence </span></p>
+<p style="top:96.1pt;left:55.3pt"><span style="color:#231f20">is high.</span></p>
+<p style="top:120.1pt;left:55.3pt"><span style="color:#231f20">PROCEDURE: In up to two different Provinces with a Bahma</span><span style="color:#231f20">-</span></p>
+<p style="top:135.1pt;left:55.3pt"><span style="color:#231f20">ni piece, replace a Governor with an Amir (either Obedient or </span></p>
+<p style="top:150.1pt;left:55.3pt"><span style="color:#231f20">Rebelling as desired).</span></p>
+<p style="top:174.1pt;left:55.3pt"><i><span style="color:#231f20">Influential:</span></i><span style="color:#231f20"> If Bahmani Influence (1.9) is at 2 or more, the Bah</span><span style="color:#231f20">-</span></p>
+<p style="top:189.1pt;left:55.3pt"><span style="color:#231f20">mani Kingdom may instead replace Governors </span><i><span style="color:#231f20">or </span></i><span style="color:#231f20">Rajas, in </span><i><span style="color:#231f20">or</span></i><span style="color:#231f20"> </span></p>
+<p style="top:204.1pt;left:55.3pt"><span style="color:#231f20">adjacent to Provinces containing Bahmani pieces. Rebelling </span></p>
+<p style="top:219.1pt;left:55.3pt"><span style="color:#231f20">Rajas must be replaced with Rebelling Amirs, otherwise Amirs </span></p>
+<p style="top:234.1pt;left:55.3pt"><span style="color:#231f20">may be placed either Obedient or Rebelling as desired.</span></p>
+<p style="top:260.9pt;left:55.3pt;font-size:14.3pt"><b><span style="color:#231f20">4.4 Vijayanagara Empire Decrees</span></b></p>
+<p style="top:277.9pt;left:55.3pt"><span style="color:#231f20">The Vijayanagara Empire may choose from Tax, Build, and </span></p>
+<p style="top:292.9pt;left:55.3pt"><span style="color:#231f20">Compel Decrees.</span></p>
+<p style="top:316.9pt;left:55.3pt"><b><span style="color:#231f20">4.4.1 Tax. </span></b><span style="color:#231f20">Tax provides Vijayanagara Resources from Provinces </span></p>
+<p style="top:331.9pt;left:55.3pt"><span style="color:#231f20">which it Controls.</span></p>
+<p style="top:355.9pt;left:55.3pt"><span style="color:#231f20">PROCEDURE: Gain Resources equal to the combined Prosperity </span></p>
+<p style="top:370.9pt;left:55.3pt"><span style="color:#231f20">of all Vijayanagara Controlled Provinces, plus the number of </span></p>
+<p style="top:385.9pt;left:55.3pt"><span style="color:#231f20">Temples on the map.</span></p>
+<p style="top:409.9pt;left:55.3pt"><b><span style="color:#231f20">4.4.2 Build.</span></b><span style="color:#231f20"> Build constructs a Temple in one Province which </span></p>
+<p style="top:424.9pt;left:55.3pt"><span style="color:#231f20">contains a Raja.</span></p>
+<p style="top:448.9pt;left:55.3pt"><span style="color:#231f20">PROCEDURE: Place a Temple in one Province that contains </span></p>
+<p style="top:463.9pt;left:55.3pt"><span style="color:#231f20">a Raja. Each space may contain only one Temple (1.4.4). The </span></p>
+<p style="top:478.9pt;left:55.3pt"><span style="color:#231f20">Temple must come from the Vijayanagara Available box.</span></p>
+<p style="top:502.9pt;left:55.3pt"><b><span style="color:#231f20">4.4.3 Compel. </span></b><span style="color:#231f20">The Compel Decree forms ties with minor king-</span></p>
+<p style="top:517.9pt;left:55.3pt"><span style="color:#231f20">doms in nearby regions, relationships which are more immedi-</span></p>
+<p style="top:532.9pt;left:55.3pt"><span style="color:#231f20">ately useful when Vijayanagara Influence is high.</span></p>
+<p style="top:556.9pt;left:55.3pt"><span style="color:#231f20">PROCEDURE: In one Province with or adjacent to a Vijayanaga-</span></p>
+<p style="top:571.9pt;left:55.3pt"><span style="color:#231f20">ra piece, place up to two Available Rajas, or move in up to two </span></p>
+<p style="top:586.9pt;left:55.3pt"><span style="color:#231f20">Rajas from one adjacent Province. If desired, one new Raja can </span></p>
+<p style="top:601.9pt;left:55.3pt"><span style="color:#231f20">be placed and one existing Raja can be moved. Placed Rajas </span></p>
+<p style="top:616.9pt;left:55.3pt"><span style="color:#231f20">begin Obedient unless the selected Province is Vijayanagara </span></p>
+<p style="top:631.9pt;left:55.3pt"><span style="color:#231f20">Controlled, in which case they are placed Rebelling. </span></p>
+<p style="top:655.9pt;left:55.3pt"><i><span style="color:#231f20">Influential:</span></i><span style="color:#231f20"> If Vijayanagara Influence (1.9) is at 2 or higher, also </span></p>
+<p style="top:670.9pt;left:55.3pt"><span style="color:#231f20">gain one Cavalry token (1.10) and remove up to one Troop, Gov-</span></p>
+<p style="top:685.9pt;left:55.3pt"><span style="color:#231f20">ernor, or Amir in the selected Province. If removing a Sultanate </span></p>
+<p style="top:700.9pt;left:55.3pt"><span style="color:#231f20">Unit, flip any Rajas just placed or moved to Rebelling.</span></p>
+<p style="top:64.1pt;left:392.8pt;font-size:21.4pt"><b><span style="color:#f26650">5.0 Victory</span></b></p>
+<p style="top:89.3pt;left:392.8pt"><span style="color:#231f20">Each Faction has unique ways of gaining Victory Points, cov-</span></p>
+<p style="top:104.3pt;left:392.8pt"><span style="color:#231f20">ered below and on the Faction Aid Sheets. Keep track of victory </span></p>
+<p style="top:119.3pt;left:392.8pt"><span style="color:#231f20">points as the game progresses using markers on the numbered </span></p>
+<p style="top:134.3pt;left:392.8pt"><span style="color:#231f20">edge track at the top of the game board.</span></p>
+<p style="top:158.3pt;left:392.8pt"><span style="color:#231f20">The winning Faction is the one with the greatest number of vic-</span></p>
+<p style="top:173.3pt;left:392.8pt"><span style="color:#231f20">tory points after the </span><i><span style="color:#231f20">Timur Invades Delhi</span></i><span style="color:#231f20"> sequence is carried out </span></p>
+<p style="top:188.3pt;left:392.8pt"><span style="color:#231f20">(2.6). Any ties are broken by the number of Resources held. An </span></p>
+<p style="top:203.3pt;left:392.8pt"><span style="color:#231f20">optional second tiebreaker is the winner of a game of Aadu-Huli </span></p>
+<p style="top:218.3pt;left:392.8pt"><span style="color:#231f20">aata (Goat-Tiger game, 5.5).</span></p>
+<p style="top:245.1pt;left:454.6pt;font-size:14.3pt"><b><span style="color:#231f20">5.1 Delhi Sultanate victory points </span></b></p>
+<p style="top:262.1pt;left:454.6pt"><span style="color:#231f20">The Delhi Sultanate&#x2019;s base victory points (VP) are </span></p>
+<p style="top:277.1pt;left:454.6pt"><span style="color:#231f20">given by the total Prosperity of all Tributary Provinc-</span></p>
+<p style="top:292.1pt;left:454.6pt"><span style="color:#231f20">es (1.3.1). At the end of the game the Delhi Sultanate </span></p>
+<p style="top:307.1pt;left:454.6pt"><span style="color:#231f20">also adds Victory Points equal to: 3 minus the num-</span></p>
+<p style="top:322.1pt;left:392.8pt"><span style="color:#231f20">ber of Mongol Invaders left in Delhi (to a minimum of -3 VP). </span></p>
+<p style="top:346.1pt;left:392.8pt"><i><span style="color:#231f20">EXAMPLE: The Delhi Sultanate earns 3 additional VP if no </span></i></p>
+<p style="top:361.1pt;left:392.8pt"><i><span style="color:#231f20">Mongol Invaders remain in Delhi at the end of Timur&#x2019;s Invasion, </span></i></p>
+<p style="top:376.1pt;left:392.8pt"><i><span style="color:#231f20">and loses 3 VP if six or more Invaders remain in Delhi at the end </span></i></p>
+<p style="top:391.1pt;left:392.8pt"><i><span style="color:#231f20">of the final assault. If there were three Mongol Invaders remaining </span></i></p>
+<p style="top:406.1pt;left:392.8pt"><i><span style="color:#231f20">in Delhi, the Sultanate would not gain or lose any victory points.</span></i></p>
+<p style="top:432.8pt;left:454.6pt;font-size:14.3pt"><b><span style="color:#231f20">5.2 Bahmani Kingdom victory points</span></b></p>
+<p style="top:449.8pt;left:454.6pt"><span style="color:#231f20">The Bahmani Kingdom victory points are given by </span></p>
+<p style="top:464.8pt;left:454.6pt"><span style="color:#231f20">the total Prosperity (1.3.1) of Bahmani Controlled </span></p>
+<p style="top:479.8pt;left:454.6pt"><span style="color:#231f20">Provinces (1.7), plus the number of Forts on the </span></p>
+<p style="top:494.8pt;left:454.6pt"><span style="color:#231f20">map, plus their Deccan Influence (1.9).</span></p>
+<p style="top:521.6pt;left:454.6pt;font-size:14.3pt"><b><span style="color:#231f20">5.3 Vijayanagara Empire victory points</span></b></p>
+<p style="top:538.6pt;left:454.6pt"><span style="color:#231f20">The Vijayanagara Empire victory points are given </span></p>
+<p style="top:553.6pt;left:454.6pt"><span style="color:#231f20">by the total Prosperity (1.3.1) of Vijayanagara Con-</span></p>
+<p style="top:568.6pt;left:454.6pt"><span style="color:#231f20">trolled Provinces (1.7), plus the number of Temples </span></p>
+<p style="top:583.6pt;left:454.6pt"><span style="color:#231f20">on the map, plus their Deccan Influence (1.9).</span></p>
+<p style="top:610.3pt;left:392.8pt;font-size:14.3pt"><b><span style="color:#231f20">5.4 Narrative outcomes</span></b></p>
+<p style="top:627.3pt;left:392.8pt"><span style="color:#231f20">The historical outcome saw a Delhi Sultanate shrinking away </span></p>
+<p style="top:642.3pt;left:392.8pt"><span style="color:#231f20">from the Deccan Plateau even before the arrival of Timur. With </span></p>
+<p style="top:657.3pt;left:392.8pt"><span style="color:#231f20">tributes being denied by rebelling provinces, the Tughlaqs were </span></p>
+<p style="top:672.3pt;left:392.8pt"><span style="color:#231f20">unable to maintain a large standing army, opening it to further </span></p>
+<p style="top:687.3pt;left:392.8pt"><span style="color:#231f20">economic deterioration and a near total inability to defend Del-</span></p>
+<p style="top:702.3pt;left:392.8pt"><span style="color:#231f20">hi from the invading Mongol army in 1398. Further south, the </span></p>
+<p style="top:717.3pt;left:392.8pt"><span style="color:#231f20">century&#x2019;s end would find a stable Bahmani Kingdom, but one </span></p>
+<p style="top:732.3pt;left:392.8pt"><span style="color:#231f20">with growing internal divisions that would cause it to falter in the </span></p>
+<p style="top:747.3pt;left:392.8pt"><span style="color:#231f20">coming decades. Finally, the Vijayanagara Empire was on a steep </span></p>
+<p style="top:762.3pt;left:392.8pt"><span style="color:#231f20">ascent, fast incorporating the military techniques of their rivals </span></p>
+<p style="top:777.3pt;left:392.8pt"><span style="color:#231f20">to the north into their own defensive capabilities and growing </span></p>
+<p style="top:792.3pt;left:392.8pt"><span style="color:#231f20">in population and economic output.</span></p>
+<p style="top:816.3pt;left:392.8pt"><span style="color:#231f20">If the Delhi Sultanate wins the game, it is because the player </span></p>
+<p style="top:831.3pt;left:392.8pt"><span style="color:#231f20">has reduced the speed of the Sultanate&#x2019;s collapse, successfully </span></p>
+<p style="top:846.3pt;left:392.8pt"><span style="color:#231f20">protecting Delhi from Mongol Invasions and retaining the south-</span></p>
+<p style="top:861.3pt;left:392.8pt"><span style="color:#231f20">ern Provinces for its economic support, though its future in the </span></p>
+<p style="top:876.3pt;left:392.8pt"><span style="color:#231f20">Deccan may still look bleak.</span></p>
+</div>
+
+<div id="page15" style="background-image:url('rulebook15.webp');width:768pt;height:993pt">
+<p style="top:37.8pt;left:696.3pt"><span style="color:#231f20">15</span></p>
+<p style="top:36.8pt;left:346.3pt"><b><i><span style="color:#231f20">Vijayanagara</span></i></b></p>
+<p style="top:940.9pt;left:334.7pt;font-size:9.5pt"><i><span style="color:#231f20">&#xa9; 2023 GMT Games, LLC</span></i></p>
+<p style="top:66.3pt;left:55.3pt"><span style="color:#231f20">If the Bahmani Kingdom wins the game, it is because the player </span></p>
+<p style="top:81.3pt;left:55.3pt"><span style="color:#231f20">has successfully conspired with the Governors of Delhi to rebel </span></p>
+<p style="top:96.3pt;left:55.3pt"><span style="color:#231f20">against it, better leveraged its early advantage in military tech-</span></p>
+<p style="top:111.3pt;left:55.3pt"><span style="color:#231f20">nologies to claim a wider range of territories, and has spread its </span></p>
+<p style="top:126.3pt;left:55.3pt"><span style="color:#231f20">influence to enjoy the benefits of large scale immigration and the </span></p>
+<p style="top:141.3pt;left:55.3pt"><span style="color:#231f20">attraction of great minds from afar.</span></p>
+<p style="top:165.3pt;left:55.3pt"><span style="color:#231f20">If the Vijayanagara Empire wins the game, it is because the </span></p>
+<p style="top:180.3pt;left:55.3pt"><span style="color:#231f20">player has ensured the growth of the southern kingdom through </span></p>
+<p style="top:195.3pt;left:55.3pt"><span style="color:#231f20">a large population and a strong economy, spread its influence </span></p>
+<p style="top:210.3pt;left:55.3pt"><span style="color:#231f20">widely, and weaved its origin stories into regional cult mythology </span></p>
+<p style="top:225.3pt;left:55.3pt"><span style="color:#231f20">throughout the Deccan.</span></p>
+<p style="top:252.1pt;left:55.3pt;font-size:14.3pt"><b><span style="color:#231f20">5.5 Aadu-Huli aata (Goat-Tiger game) </span></b></p>
+<p style="top:269.1pt;left:55.3pt"><span style="color:#231f20">In the event of a tie in both victory points and Resources the </span></p>
+<p style="top:284.1pt;left:55.3pt"><span style="color:#231f20">winner of the game may optionally be determined by a game of </span></p>
+<p style="top:299.1pt;left:55.3pt"><span style="color:#231f20">Aadu-Huli aata, played on a separate board which is included in </span></p>
+<p style="top:314.1pt;left:55.3pt"><span style="color:#231f20">the box. The rules of the game are as follows.</span></p>
+<p style="top:338.1pt;left:55.3pt"><span style="color:#231f20">Decide randomly who will be Player One and who will be Player </span></p>
+<p style="top:353.1pt;left:55.3pt"><span style="color:#231f20">Two. Player One controls fifteen Goats. Player Two controls three </span></p>
+<p style="top:368.1pt;left:55.3pt"><span style="color:#231f20">Tigers (use any game pieces to represent them).</span></p>
+<p style="top:392.1pt;left:55.3pt"><span style="color:#231f20">Setup: The three Tigers are placed onto the three specially marked </span></p>
+<p style="top:407.1pt;left:55.3pt"><span style="color:#231f20">vertices. Player One is first to act.</span></p>
+<p style="top:431.1pt;left:55.3pt"><span style="color:#231f20">On Player One&#x2019;s turn, they may:</span></p>
+<p style="top:455.1pt;left:66.5pt"><span style="color:#231f20">1. Place a Goat from their supply onto an empty vertex -</span><i><span style="color:#231f20">or</span></i><span style="color:#231f20">-</span></p>
+<p style="top:479.1pt;left:66.5pt"><span style="color:#231f20">2. Move one Goat to an adjacent vertex </span><i><span style="color:#231f20">but only once all Goats </span></i></p>
+<p style="top:494.1pt;left:77.8pt"><i><span style="color:#231f20">have been placed</span></i><span style="color:#231f20">.</span></p>
+<p style="top:518.1pt;left:55.3pt"><span style="color:#231f20">On Player Two&#x2019;s turn, they may:</span></p>
+<p style="top:542.1pt;left:66.5pt"><span style="color:#231f20">1. Move one Tiger to an adjacent vertex -</span><i><span style="color:#231f20">or</span></i><span style="color:#231f20">-</span></p>
+<p style="top:566.1pt;left:66.5pt"><span style="color:#231f20">2. Permanently capture a Goat with a Tiger by leaping over it </span></p>
+<p style="top:581.1pt;left:77.8pt"><span style="color:#231f20">to a free vertex (as in checkers/draughts). Captured pieces </span></p>
+<p style="top:596.1pt;left:77.8pt"><span style="color:#231f20">are removed from play.</span></p>
+<p style="top:620.1pt;left:55.3pt"><span style="color:#231f20">A move that would return the game to the same state as the turn </span></p>
+<p style="top:635.1pt;left:55.3pt"><span style="color:#231f20">before last is not allowed by either player (to avoid a stalemate).</span></p>
+<p style="top:659.1pt;left:55.3pt"><span style="color:#231f20">Player One wins by trapping the Tigers (so that the Tigers have </span></p>
+<p style="top:674.1pt;left:55.3pt"><span style="color:#231f20">no available moves). Player Two wins by capturing five Goats.</span></p>
+<p style="top:698.1pt;left:55.3pt"><span style="color:#231f20">This game and its variants were played at least as early as the </span></p>
+<p style="top:713.1pt;left:55.3pt"><span style="color:#231f20">14th century in southern India, as evidenced by carved markings </span></p>
+<p style="top:728.1pt;left:55.3pt"><span style="color:#231f20">on ancient ruins. It is elsewhere known as Aadu puli attam, Huli </span></p>
+<p style="top:743.1pt;left:55.3pt"><span style="color:#231f20">gatta, and Pulijudam. The game has much in common with other </span></p>
+<p style="top:758.1pt;left:55.3pt"><span style="color:#231f20">such asymmetric &#x2018;hunting games&#x2019; of the distant past as Rimau-</span></p>
+<p style="top:773.1pt;left:55.3pt"><span style="color:#231f20">rimau (Malaysia), Bagh-Chal (Nepal), Halatafl (Scandinavia), </span></p>
+<p style="top:788.1pt;left:55.3pt"><span style="color:#231f20">Komikan (Chile/Argentina), Catch the Hare (Spain), and Hare </span></p>
+<p style="top:803.1pt;left:55.3pt"><span style="color:#231f20">and Hounds (France). A common theme runs through these </span></p>
+<p style="top:818.1pt;left:55.3pt"><span style="color:#231f20">hunting games: a fearsome enemy can be defeated by weaker </span></p>
+<p style="top:833.1pt;left:55.3pt"><span style="color:#231f20">forces through unity.</span></p>
+<p style="top:857.1pt;left:55.3pt"><span style="color:#231f20">Play may be handicapped by adjusting the number of Tigers and </span></p>
+<p style="top:872.1pt;left:55.3pt"><span style="color:#231f20">Goats in the game. The reader is left to ponder the evolution of </span></p>
+<p style="top:887.1pt;left:55.3pt"><span style="color:#231f20">asymmetric games throughout human history.</span></p>
+<p style="top:252.3pt;left:400.1pt;font-size:10.7pt"><i><span style="color:#231f20">Aadu-Huli aata, the Goat-Tiger game, etched into stone at Vitthala and </span></i></p>
+<p style="top:266.0pt;left:442.3pt;font-size:10.7pt"><i><span style="color:#231f20">Pattabhi Rama temples in Hampi, Karnataka, India </span></i></p>
+<p style="top:279.8pt;left:470.1pt;font-size:10.7pt"><i><span style="color:#231f20">(from Vasantha [2003], see Playbook).</span></i></p>
+<p style="top:314.9pt;left:398.4pt"><b><span style="color:#231f20">TIMUR&#x2019;S SHADOW</span></b><span style="color:#231f20">&#x2014;As an optional variant, players may </span></p>
+<p style="top:329.9pt;left:398.4pt"><span style="color:#231f20">wish to restrict all Commands to selecting only a single space </span></p>
+<p style="top:344.9pt;left:398.4pt"><span style="color:#231f20">after the first Timurid Empire </span><span style="color:#231f20">card has been drawn (possibly </span></p>
+<p style="top:359.9pt;left:398.4pt"><span style="color:#231f20">combined with a Decree, if that option is available). This will </span></p>
+<p style="top:374.9pt;left:398.4pt"><span style="color:#231f20">tend to reduce uncertainty in the final stages of the game, </span></p>
+<p style="top:389.9pt;left:398.4pt"><span style="color:#231f20">promoting longer term planning over big gambles in the final </span></p>
+<p style="top:404.9pt;left:398.4pt"><span style="color:#231f20">turns of the game. Players should agree at the beginning of </span></p>
+<p style="top:419.9pt;left:398.4pt"><span style="color:#231f20">the game if they are going to use this variant.</span></p>
+</div>
+
+<div id="page16" style="background-image:url('rulebook16.webp');width:768pt;height:993pt">
+<p style="top:37.8pt;left:55.3pt"><span style="color:#231f20">16</span></p>
+<p style="top:37.8pt;left:348.3pt"><b><i><span style="color:#231f20">Vijayanagara</span></i></b></p>
+<p style="top:940.9pt;left:334.4pt;font-size:9.5pt"><i><span style="color:#231f20">&#xa9; 2023 GMT Games, LLC</span></i></p>
+<p style="top:69.1pt;left:55.3pt;font-size:21.4pt"><b><span style="color:#f26650">Key Terms Index</span></b></p>
+<p style="top:100.6pt;left:55.3pt"><b><span style="color:#231f20">Adjacent:</span></b><span style="color:#231f20"> Spaces that share a border or vertex, used for actions </span></p>
+<p style="top:115.6pt;left:55.3pt"><span style="color:#231f20">or Events. Gondwana and Andhra are adjacent, as are Madhy-</span></p>
+<p style="top:130.6pt;left:55.3pt"><span style="color:#231f20">adesh and Orissa. Jaunpur and Punjab are not adjacent. (1.3.5)</span></p>
+<p style="top:160.8pt;left:55.3pt"><b><span style="color:#231f20">Amirs:</span></b><span style="color:#231f20"> Bahmani Kingdom Units, turquoise hexagonal cylinders. </span></p>
+<p style="top:175.8pt;left:55.3pt"><span style="color:#231f20">(1.4.1)</span></p>
+<p style="top:206.1pt;left:55.3pt"><b><span style="color:#231f20">Attack:</span></b><span style="color:#231f20"> Command that may remove opposing pieces. (3.2.4; </span></p>
+<p style="top:221.1pt;left:55.3pt"><span style="color:#231f20">3.3.4; 3.4.4; 3.5.3)</span></p>
+<p style="top:251.3pt;left:55.3pt"><b><span style="color:#231f20">Attacker:</span></b><span style="color:#231f20"> Faction initiating an Attack. (3.2.4; 3.3.4; 3.4.4; 3.5.3)</span></p>
+<p style="top:281.6pt;left:55.3pt"><b><span style="color:#231f20">Available:</span></b><span style="color:#231f20"> Forces in holding boxes which may be placed on the </span></p>
+<p style="top:296.6pt;left:55.3pt"><span style="color:#231f20">map through Commands, Decrees, and Events. (1.4.3)</span></p>
+<p style="top:326.8pt;left:55.3pt"><b><span style="color:#231f20">Bahmani Kingdom: </span></b><span style="color:#231f20">Playable Faction. (1.5)</span></p>
+<p style="top:357.1pt;left:55.3pt"><b><span style="color:#231f20">Build:</span></b><span style="color:#231f20"> Decree to construct Forts or Temples. (4.3.2; 4.4.2)</span></p>
+<p style="top:387.3pt;left:55.3pt"><b><span style="color:#231f20">Campaign:</span></b><span style="color:#231f20"> Decree to redeploy Sultanate forces across long </span></p>
+<p style="top:402.3pt;left:55.3pt"><span style="color:#231f20">distances. (4.2.2)</span></p>
+<p style="top:432.6pt;left:55.3pt"><b><span style="color:#231f20">Cavalry pool:</span></b><span style="color:#231f20"> All available Cavalry tokens are kept in a pool </span></p>
+<p style="top:447.6pt;left:55.3pt"><span style="color:#231f20">on the side of the board. Spent Cavalry tokens are returned to </span></p>
+<p style="top:462.6pt;left:55.3pt"><span style="color:#231f20">the pool. If there are no tokens in the pool, they may instead be </span></p>
+<p style="top:477.6pt;left:55.3pt"><span style="color:#231f20">taken from any other Factions. (1.10)</span></p>
+<p style="top:507.8pt;left:55.3pt"><b><span style="color:#231f20">Cavalry tokens:</span></b><span style="color:#231f20"> Representing a broad range of military advanc-</span></p>
+<p style="top:522.8pt;left:55.3pt"><span style="color:#231f20">es, Cavalry tokens are gained by card effects and some Decrees </span></p>
+<p style="top:537.8pt;left:55.3pt"><span style="color:#231f20">and are spent during battles to either Charge or for Screen. (1.10)</span></p>
+<p style="top:568.1pt;left:55.3pt"><b><span style="color:#231f20">Charge:</span></b><span style="color:#231f20"> One possible use of a Cavalry token, which reduces a </span></p>
+<p style="top:583.1pt;left:55.3pt"><span style="color:#231f20">die roll by one. Multiple Cavalry tokens may be used to reduce </span></p>
+<p style="top:598.1pt;left:55.3pt"><span style="color:#231f20">a single die value multiple times. Mongol Invaders always use </span></p>
+<p style="top:613.1pt;left:55.3pt"><span style="color:#231f20">a single Charge in every battle, converting a miss to a hit if </span></p>
+<p style="top:628.1pt;left:55.3pt"><span style="color:#231f20">possible. (1.10)</span></p>
+<p style="top:658.3pt;left:55.3pt"><b><span style="color:#231f20">City:</span></b><span style="color:#231f20"> Cities are labeled vertices on the map. Delhi is not a City. </span></p>
+<p style="top:673.3pt;left:55.3pt"><span style="color:#231f20">(1.3.4)</span></p>
+<p style="top:703.6pt;left:55.3pt"><b><span style="color:#231f20">Collect Tribute:</span></b><span style="color:#231f20"> Decree to collect Resources from Tributary </span></p>
+<p style="top:718.6pt;left:55.3pt"><span style="color:#231f20">Provinces and gain Cavalry tokens.(4.2.1)</span></p>
+<p style="top:748.8pt;left:55.3pt"><b><span style="color:#231f20">Command:</span></b><span style="color:#231f20"> Basic actions available to each Faction. (3.0)</span></p>
+<p style="top:779.1pt;left:55.3pt"><b><span style="color:#231f20">Compel:</span></b><span style="color:#231f20"> Decree to augment Vijayanagara forces, and possibly </span></p>
+<p style="top:794.1pt;left:55.3pt"><span style="color:#231f20">remove an enemy piece and gain Cavalry. (4.4.3)</span></p>
+<p style="top:824.3pt;left:55.3pt"><b><span style="color:#231f20">Conspire:</span></b><span style="color:#231f20"> Decree to augment Bahmani forces. (4.3.3)</span></p>
+<p style="top:854.6pt;left:55.3pt"><b><span style="color:#231f20">Control:</span></b><span style="color:#231f20"> A Faction Controls an Independent Province if it </span></p>
+<p style="top:869.6pt;left:55.3pt"><span style="color:#231f20">has the majority of pieces there. A Tributary Province is never </span></p>
+<p style="top:884.6pt;left:55.3pt"><span style="color:#231f20">Controlled. (1.7)</span></p>
+<p style="top:66.1pt;left:392.8pt"><b><span style="color:#231f20">Deccan Influence:</span></b><span style="color:#231f20"> Enhances certain Commands and Decrees, </span></p>
+<p style="top:81.1pt;left:392.8pt"><span style="color:#231f20">increases the Available pool of Units, and contributes to Bahmani </span></p>
+<p style="top:96.1pt;left:392.8pt"><span style="color:#231f20">and Vijayanagara victory; tracked by Influence markers on the </span></p>
+<p style="top:111.1pt;left:392.8pt"><span style="color:#231f20">Deccan Influence track next to the map. (1.9)</span></p>
+<p style="top:141.4pt;left:392.8pt"><b><span style="color:#231f20">Decree:</span></b><span style="color:#231f20"> Special actions available to each Faction. (4.0)</span></p>
+<p style="top:171.6pt;left:392.8pt"><b><span style="color:#231f20">Defender:</span></b><span style="color:#231f20"> Faction subject to an attack. (3.2.4; 3.3.4; 3.4.4)</span></p>
+<p style="top:201.9pt;left:392.8pt"><b><span style="color:#231f20">Delhi: </span></b><span style="color:#231f20">Special map space, capital of the Delhi Sultanate. (1.3.3) </span></p>
+<p style="top:232.1pt;left:392.8pt"><b><span style="color:#231f20">Delhi Sultanate: </span></b><span style="color:#231f20">Playable Faction. (1.5)</span></p>
+<p style="top:262.4pt;left:392.8pt"><b><span style="color:#231f20">Demand Obedience:</span></b><span style="color:#231f20"> Decree to return Independent Provinces </span></p>
+<p style="top:277.4pt;left:392.8pt"><span style="color:#231f20">back to Tributaries. (4.2.3)</span></p>
+<p style="top:307.6pt;left:392.8pt"><b><span style="color:#231f20">Eligible:</span></b><span style="color:#231f20"> Faction able to execute Event or Command: per Faction </span></p>
+<p style="top:322.6pt;left:392.8pt"><span style="color:#231f20">order on Event card, 1st, 2nd, and 3rd Eligible. (2.3.1)</span></p>
+<p style="top:352.9pt;left:392.8pt"><b><span style="color:#231f20">Event:</span></b><span style="color:#231f20"> Card with Faction order and text that a Faction may </span></p>
+<p style="top:367.9pt;left:392.8pt"><span style="color:#231f20">execute. (2.3)</span></p>
+<p style="top:398.1pt;left:392.8pt"><b><span style="color:#231f20">Execute:</span></b><span style="color:#231f20"> Implement Event or conduct Command or Decree. (2.3)</span></p>
+<p style="top:428.4pt;left:392.8pt"><b><span style="color:#231f20">Faction:</span></b><span style="color:#231f20"> Delhi Sultanate, Bahmani Kingdom, and Vijayanagara </span></p>
+<p style="top:443.4pt;left:392.8pt"><span style="color:#231f20">Empire are the three playable Factions. Mongol Invaders are a </span></p>
+<p style="top:458.4pt;left:392.8pt"><span style="color:#231f20">non-player Faction. (1.5)</span></p>
+<p style="top:488.6pt;left:392.8pt"><b><span style="color:#231f20">Flip:</span></b><span style="color:#231f20"> Switch status of an Amir or Raja between Obedient and </span></p>
+<p style="top:503.6pt;left:392.8pt"><span style="color:#231f20">Rebelling. (1.4.5)</span></p>
+<p style="top:533.9pt;left:392.8pt"><b><span style="color:#231f20">Forces:</span></b><span style="color:#231f20"> Troops, Governors, Amirs, Rajas, Mongol Invaders, </span></p>
+<p style="top:548.9pt;left:392.8pt"><span style="color:#231f20">and Structures. (1.4)</span></p>
+<p style="top:579.1pt;left:392.8pt"><b><span style="color:#231f20">Free:</span></b><span style="color:#231f20"> Command granted by an Event or Succession Card that </span></p>
+<p style="top:594.1pt;left:392.8pt"><span style="color:#231f20">does not cost Resources (3.1.3)</span></p>
+<p style="top:624.4pt;left:392.8pt"><b><span style="color:#231f20">Friendly:</span></b><span style="color:#231f20"> Relationship of a Faction to itself. (1.5)</span></p>
+<p style="top:654.6pt;left:392.8pt"><b><span style="color:#231f20">Govern:</span></b><span style="color:#231f20"> Command to either place Governors or to remove </span></p>
+<p style="top:669.6pt;left:392.8pt"><span style="color:#231f20">Obedient Amirs or Rajas and place Qasbahs. (3.2.3)</span></p>
+<p style="top:699.9pt;left:392.8pt"><b><span style="color:#231f20">Governors:</span></b><span style="color:#231f20"> Delhi Sultanate Units, black hexagonal cylinders. </span></p>
+<p style="top:714.9pt;left:392.8pt"><span style="color:#231f20">(1.4)</span></p>
+<p style="top:745.1pt;left:392.8pt"><b><span style="color:#231f20">Independent:</span></b><span style="color:#231f20"> A Province that is not a Tributary, can be either </span></p>
+<p style="top:760.1pt;left:392.8pt"><span style="color:#231f20">Controlled or Uncontrolled. (1.6)</span></p>
+<p style="top:790.4pt;left:392.8pt"><b><span style="color:#231f20">Ineligible:</span></b><span style="color:#231f20"> Faction position in Sequence of Play. (2.3.1)</span></p>
+<p style="top:820.6pt;left:392.8pt"><b><span style="color:#231f20">Influence:</span></b><span style="color:#231f20"> See Deccan Influence.</span></p>
+<p style="top:850.9pt;left:392.8pt"><b><span style="color:#231f20">Limited Command:</span></b><span style="color:#231f20"> Command in one space only without a </span></p>
+<p style="top:865.9pt;left:392.8pt"><span style="color:#231f20">Decree. (2.3.5)</span></p>
+<p style="top:896.1pt;left:392.8pt"><b><span style="color:#231f20">Map:</span></b><span style="color:#231f20"> Board spaces; Provinces, Mongol Invasion Regions </span></p>
+<p style="top:911.1pt;left:392.8pt"><span style="color:#231f20">(Mountain Passes and Punjab), and Delhi. (1.3)</span></p>
+</div>
+
+<div id="page17" style="background-image:url('rulebook17.webp');width:768pt;height:993pt">
+<p style="top:37.8pt;left:696.5pt"><span style="color:#231f20">17</span></p>
+<p style="top:36.8pt;left:346.3pt"><b><i><span style="color:#231f20">Vijayanagara</span></i></b></p>
+<p style="top:940.9pt;left:334.7pt;font-size:9.5pt"><i><span style="color:#231f20">&#xa9; 2023 GMT Games, LLC</span></i></p>
+<p style="top:66.3pt;left:55.3pt"><b><span style="color:#231f20">March:</span></b><span style="color:#231f20"> Command to move Troops and Governors. (3.2.2)</span></p>
+<p style="top:96.6pt;left:55.3pt"><b><span style="color:#231f20">Migrate:</span></b><span style="color:#231f20"> Command to move Amirs or Rajas. (3.3.2; 3.4.2)</span></p>
+<p style="top:126.8pt;left:55.3pt"><b><span style="color:#231f20">Mongol Invaders:</span></b><span style="color:#231f20"> Mongol Units, red cubes. (1.4.1)</span></p>
+<p style="top:157.1pt;left:55.3pt"><b><span style="color:#231f20">Mongol Invasion Regions:</span></b><span style="color:#231f20"> The Mountain Passes and Punjab </span></p>
+<p style="top:172.1pt;left:55.3pt"><span style="color:#231f20">spaces on the map. (1.3.2)</span></p>
+<p style="top:202.3pt;left:55.3pt"><b><span style="color:#231f20">Obedient:</span></b><span style="color:#231f20"> Status of an Amir or Raja, indicated by its symbol </span></p>
+<p style="top:217.3pt;left:55.3pt"><span style="color:#231f20">end facing down. (1.4.5)</span></p>
+<p style="top:247.6pt;left:55.3pt"><b><span style="color:#231f20">Pass:</span></b><span style="color:#231f20"> Decline to execute Event, Command, or Decree when </span></p>
+<p style="top:262.6pt;left:55.3pt"><span style="color:#231f20">Eligible. (2.3.6)</span></p>
+<p style="top:292.8pt;left:55.3pt"><b><span style="color:#231f20">Pawn:</span></b><span style="color:#231f20"> Token to designate/remember spaces selected for Com-</span></p>
+<p style="top:307.8pt;left:55.3pt"><span style="color:#231f20">mand or Degree, with no other game effect. (3.1.4)</span></p>
+<p style="top:338.1pt;left:55.3pt"><b><span style="color:#231f20">Piece:</span></b><span style="color:#231f20"> All Units and Structures. (1.4)</span></p>
+<p style="top:368.3pt;left:55.3pt"><b><span style="color:#231f20">Place:</span></b><span style="color:#231f20"> Move a piece to the map from Available. (1.4.6)</span></p>
+<p style="top:398.6pt;left:55.3pt"><b><span style="color:#231f20">Prosperity:</span></b><span style="color:#231f20"> Economic productivity indicated in each Province, </span></p>
+<p style="top:413.6pt;left:55.3pt"><span style="color:#231f20">either 1 or 2. (1.3.1)</span></p>
+<p style="top:443.8pt;left:55.3pt"><b><span style="color:#231f20">Province:</span></b><span style="color:#231f20"> All map regions other than Delhi and Mongol Invasion </span></p>
+<p style="top:458.8pt;left:55.3pt"><span style="color:#231f20">regions. (1.3.1)</span></p>
+<p style="top:489.1pt;left:55.3pt"><b><span style="color:#231f20">Rajas:</span></b><span style="color:#231f20"> Vijayanagara Empire Units, yellow octagonal cylinders. </span></p>
+<p style="top:504.1pt;left:55.3pt"><span style="color:#231f20">(1.4.1)</span></p>
+<p style="top:534.3pt;left:55.3pt"><b><span style="color:#231f20">Rally:</span></b><span style="color:#231f20"> Command to place pieces. (3.3.1, 3.4.1)</span></p>
+<p style="top:564.6pt;left:55.3pt"><b><span style="color:#231f20">Rebel:</span></b><span style="color:#231f20"> Command to assert Independence in a Tributary Province. </span></p>
+<p style="top:579.6pt;left:55.3pt"><span style="color:#231f20">(3.3.3; 3.4.3)</span></p>
+<p style="top:609.8pt;left:55.3pt"><b><span style="color:#231f20">Rebelling:</span></b><span style="color:#231f20"> Status of an Amir or Raja, indicated by its symbol </span></p>
+<p style="top:624.8pt;left:55.3pt"><span style="color:#231f20">end facing up. Mongol Invaders are always Rebelling. (1.4.5)</span></p>
+<p style="top:655.1pt;left:55.3pt"><b><span style="color:#231f20">Remove:</span></b><span style="color:#231f20"> Return a piece from the map to Available. (1.4.3)</span></p>
+<p style="top:685.3pt;left:55.3pt"><b><span style="color:#231f20">Replace:</span></b><span style="color:#231f20"> Remove pieces and, if desired, place other pieces in </span></p>
+<p style="top:700.3pt;left:55.3pt"><span style="color:#231f20">their stead. (1.4.6)</span></p>
+<p style="top:730.6pt;left:55.3pt"><b><span style="color:#231f20">Resources:</span></b><span style="color:#231f20"> Economic capacity to execute Commands. (1.8)</span></p>
+<p style="top:760.8pt;left:55.3pt"><b><span style="color:#231f20">Screen:</span></b><span style="color:#231f20"> One possible use of a Cavalry token, which removes an </span></p>
+<p style="top:775.8pt;left:55.3pt"><span style="color:#231f20">opponent&#x2019;s die (unless it is showing a 1) from the battle. (1.10)</span></p>
+<p style="top:806.1pt;left:55.3pt"><b><span style="color:#231f20">Select:</span></b><span style="color:#231f20"> Choose an action&#x2019;s locations or targets. (3.1.1)</span></p>
+<p style="top:836.3pt;left:55.3pt"><b><span style="color:#231f20">Shaded:</span></b><span style="color:#231f20"> Second choice on an Event card, may be selected by </span></p>
+<p style="top:851.3pt;left:55.3pt"><span style="color:#231f20">any Faction; often favorable to the Delhi Sultanate. (2.3.4)</span></p>
+<p style="top:881.6pt;left:55.3pt"><b><span style="color:#231f20">Space:</span></b><span style="color:#231f20"> Map area that may hold pieces; Provinces, Mongol In-</span></p>
+<p style="top:896.6pt;left:55.3pt"><span style="color:#231f20">vasion Regions, and Delhi. (1.3)</span></p>
+<p style="top:66.3pt;left:392.8pt"><b><span style="color:#231f20">Stacking: </span></b><span style="color:#231f20">Limits on the pieces that may occupy a space; each </span></p>
+<p style="top:81.3pt;left:392.8pt"><span style="color:#231f20">space can hold up to one of each Faction&#x2019;s Structures. (1.4.4)</span></p>
+<p style="top:111.6pt;left:392.8pt"><b><span style="color:#231f20">Structure:</span></b><span style="color:#231f20"> Qasbahs, Forts, and Temples are all Structures. </span></p>
+<p style="top:126.6pt;left:392.8pt"><span style="color:#231f20">Structures can affect Rally, Resources, and Victory, among other </span></p>
+<p style="top:141.6pt;left:392.8pt"><span style="color:#231f20">functions. (1.4.2)</span></p>
+<p style="top:171.8pt;left:392.8pt"><b><span style="color:#231f20">Target:</span></b><span style="color:#231f20"> Opposing Faction or piece that is the object of an action.</span></p>
+<p style="top:202.1pt;left:392.8pt"><b><span style="color:#231f20">Tax:</span></b><span style="color:#231f20"> Decree to collect Resources from Vijayanagara-Controlled </span></p>
+<p style="top:217.1pt;left:392.8pt"><span style="color:#231f20">Independent Provinces. (4.4.1)</span></p>
+<p style="top:247.3pt;left:392.8pt"><b><span style="color:#231f20">Trade:</span></b><span style="color:#231f20"> Decree to collect Cavalry and Resources from Provinces </span></p>
+<p style="top:262.3pt;left:392.8pt"><span style="color:#231f20">with Bahmani pieces. (4.3.1)</span></p>
+<p style="top:292.6pt;left:392.8pt"><b><span style="color:#231f20">Tributary:</span></b><span style="color:#231f20"> State of a Province indicated by a marker, opposite </span></p>
+<p style="top:307.6pt;left:392.8pt"><span style="color:#231f20">of Independent. A Tributary Province is never Controlled or </span></p>
+<p style="top:322.6pt;left:392.8pt"><span style="color:#231f20">Uncontrolled. (1.6) </span></p>
+<p style="top:352.8pt;left:392.8pt"><b><span style="color:#231f20">Troops:</span></b><span style="color:#231f20"> Delhi Sultanate Units, gray cubes. (1.4)</span></p>
+<p style="top:383.1pt;left:392.8pt"><b><span style="color:#231f20">Uncontrolled:</span></b><span style="color:#231f20"> An Independent Province that no Faction Con-</span></p>
+<p style="top:398.1pt;left:392.8pt"><span style="color:#231f20">trols, indicated by the absence of a Control marker. (1.7)</span></p>
+<p style="top:428.3pt;left:392.8pt"><b><span style="color:#231f20">Unit:</span></b><span style="color:#231f20"> Troops, Governors, Amirs, Rajas, and Mongol Invaders </span></p>
+<p style="top:443.3pt;left:392.8pt"><span style="color:#231f20">are Units that may be used to March/Migrate and Attack, among </span></p>
+<p style="top:458.3pt;left:392.8pt"><span style="color:#231f20">other functions. (1.4.1)</span></p>
+<p style="top:488.6pt;left:392.8pt"><b><span style="color:#231f20">Unshaded:</span></b><span style="color:#231f20"> First choice on an Event card, may be selected by </span></p>
+<p style="top:503.6pt;left:392.8pt"><span style="color:#231f20">any faction; often unfavorable to the Delhi Sultanate. (2.3.4)</span></p>
+<p style="top:533.8pt;left:392.8pt"><b><span style="color:#231f20">Vindhya Range: </span></b><span style="color:#231f20">Impassable map feature. (1.3.6)</span></p>
+<p style="top:564.1pt;left:392.8pt"><b><span style="color:#231f20">Vijayanagara Empire: </span></b><span style="color:#231f20">Playable Faction. (1.5)</span></p>
+<p style="top:648.1pt;left:521.7pt;font-size:14.3pt"><b><span style="color:#231f20">Delhi Sultanate</span></b></p>
+<p style="top:686.1pt;left:521.7pt;font-size:14.3pt"><b><span style="color:#231f20">Bahmani Kingdom</span></b></p>
+<p style="top:724.1pt;left:521.7pt;font-size:14.3pt"><b><span style="color:#231f20"> Vijayanagara Empire</span></b></p>
+<p style="top:762.1pt;left:521.7pt;font-size:14.3pt"><b><span style="color:#231f20">Resources</span></b></p>
+<p style="top:800.1pt;left:521.7pt;font-size:14.3pt"><b><span style="color:#231f20">Cavalry</span></b></p>
+<p style="top:838.1pt;left:521.7pt;font-size:14.3pt"><b><span style="color:#231f20">Bahmani Influence</span></b></p>
+<p style="top:876.1pt;left:521.7pt;font-size:14.3pt"><b><span style="color:#231f20">Vijayanagara Influence </span></b></p>
+<p style="top:605.4pt;left:521.8pt;font-size:14.3pt"><b><span style="color:#231f20">Icon Key</span></b></p>
+</div>
+
+<div id="page18" style="background-image:url('rulebook18.webp');width:768pt;height:993pt">
+<p style="top:37.8pt;left:55.3pt"><span style="color:#231f20">18</span></p>
+<p style="top:37.8pt;left:348.3pt"><b><i><span style="color:#231f20">Vijayanagara</span></i></b></p>
+<p style="top:940.9pt;left:334.4pt;font-size:9.5pt"><i><span style="color:#231f20">&#xa9; 2023 GMT Games, LLC</span></i></p>
+<p style="top:69.1pt;left:55.3pt;font-size:21.4pt"><b><span style="color:#f26650">Counter Scans</span></b></p>
+</div>
+
+<div id="page19" style="background-image:url('rulebook19.webp');width:768pt;height:993pt">
+<p style="top:37.8pt;left:696.3pt"><span style="color:#231f20">19</span></p>
+<p style="top:36.8pt;left:346.3pt"><b><i><span style="color:#231f20">Vijayanagara</span></i></b></p>
+<p style="top:940.9pt;left:334.7pt;font-size:9.5pt"><i><span style="color:#231f20">&#xa9; 2023 GMT Games, LLC</span></i></p>
+</div>
+
+<div id="page20" style="background-image:url('rulebook20.webp');width:768pt;height:993pt">
+<p style="top:37.8pt;left:55.3pt"><span style="color:#231f20">20</span></p>
+<p style="top:37.8pt;left:348.3pt"><b><i><span style="color:#231f20">Vijayanagara</span></i></b></p>
+<p style="top:940.9pt;left:334.4pt;font-size:9.5pt"><i><span style="color:#231f20">&#xa9; 2023 GMT Games, LLC</span></i></p>
+<p style="top:161.1pt;left:595.4pt;font-size:4.3pt"><b><span style="color:#fdfae4">CAVALRY</span></b></p>
+<p style="top:182.1pt;left:601.2pt;font-size:4.0pt"><b><span style="color:#231f20">CHARGE</span></b></p>
+<p style="top:157.7pt;left:631.1pt;font-size:4.3pt"><b><span style="color:#fdfae4">CAVALRY</span></b></p>
+<p style="top:179.4pt;left:632.4pt;font-size:4.0pt"><b><span style="color:#231f20">CHARGE</span></b></p>
+<p style="top:164.2pt;left:66.7pt;font-size:4.2pt"><b><span style="color:#fdfae4">MONGOL</span></b></p>
+<p style="top:184.6pt;left:71.8pt;font-size:3.8pt"><b><span style="color:#231f20">CHARGE</span></b></p>
+<p style="top:69.1pt;left:62.8pt;font-size:21.4pt"><b><span style="color:#f26650">Setup</span></b></p>
+</div>
+
+</body>
+</html>