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+<!DOCTYPE html>
+<html>
+<head>
+<meta name="viewport" content="width=1060">
+<title>Vijayanagara - Learn to Play</title>
+<link rel="stylesheet" href="/fonts/fonts.css">
+<style>
+body{background-color:slategray}
+div{position:relative;background-color:white;margin:1em auto;box-shadow:1px 1px 8px -2px black}
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+<body>
+
+<div id="page1" style="background-image:url('learntoplay1.webp');width:765pt;height:990pt">
+<p style="top:582.9pt;left:166.4pt;font-size:57.0pt"><span style="color:#ffffff">LEARN TO PLAY</span></p>
+<p style="top:923.8pt;left:161.2pt;font-size:10.6pt">&#xa9; 2023 GMT Games, LLC &#x2022; P.O. Box 1308, Hanford, CA 93232-1308 &#x2022; www.GMTGames.com</span></p>
+<p style="top:761.2pt;left:243.0pt">1.0 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2</span></p>
+<p style="top:781.9pt;left:243.0pt">2.0 Components &amp; Setup . . . . . . . . . . . . . . . . . . . . . . 2</span></p>
+<p style="top:802.5pt;left:243.0pt">3.0 Example of Play . . . . . . . . . . . . . . . . . . . . . . . . . 6</span></p>
+<p style="top:823.1pt;left:243.0pt">4.0 Teaching Guide . . . . . . . . . . . . . . . . . . . . . . . . . 14</span></p>
+<p style="top:652.8pt;left:318.1pt;font-size:16.6pt"><b><span style="color:#ffffff">by Joe Dewhurst</span></b></p>
+<p style="top:726.4pt;left:241.3pt;font-size:14.3pt"><b>T A B L E O F C O N T E N T S</span></b></p>
+</div>
+
+<div id="page2" style="background-image:url('learntoplay2.webp');width:765pt;height:990pt">
+<p style="top:37.6pt;left:56.2pt">2</span></p>
+<p style="top:37.6pt;left:308.1pt"><b><i>Vijayanagara &#x2013; Learn to Play</span></i></b></p>
+<p style="top:940.8pt;left:335.4pt;font-size:9.5pt"><i>&#xa9; 2023 GMT Games, LLC</span></i></p>
+<p style="top:68.9pt;left:393.8pt;font-size:21.4pt"><b><span style="color:#f26651">2 Components and Setup</span></b></p>
+<p style="top:94.2pt;left:393.8pt">Take a moment to look at the different board spaces and compo</span>-</span></p>
+<p style="top:109.2pt;left:393.8pt">nents listed below as you set up the game, and familiarize yourself </span></p>
+<p style="top:124.2pt;left:393.8pt">with each of them and their purpose. A full setup guide can be </span></p>
+<p style="top:139.2pt;left:393.8pt">found in section 2.1 of the main Rules of Play, and a diagram of </span></p>
+<p style="top:154.2pt;left:393.8pt">the completed setup can be found on the back of the Rules of Play. </span></p>
+<p style="top:169.2pt;left:393.8pt">If needed, a pronunciation guide may be found in the Playbook.</span></p>
+<p style="top:195.9pt;left:393.8pt;font-size:14.3pt"><b>Board Spaces</span></b></p>
+<p style="top:212.9pt;left:393.8pt">Unfold the board and lay it flat on the table. The board depicts </span></p>
+<p style="top:227.9pt;left:393.8pt">14th century India, divided into several different kinds of spaces, </span></p>
+<p style="top:242.9pt;left:393.8pt">and with tracks and holding boxes around the edges: </span></p>
+<p style="top:266.9pt;left:393.8pt">&#x2022; </span>The numbered track at the top edge of the board is used to mark </span></p>
+<p style="top:281.9pt;left:405.0pt">each Faction&#x2019;s Resources (embossed cylinders) and Victory </span></p>
+<p style="top:296.9pt;left:405.0pt">Points (flat counters).</span></p>
+<p style="top:355.4pt;left:393.8pt">&#x2022; </span>The large boxes are used to hold each Faction&#x2019;s available </span></p>
+<p style="top:370.4pt;left:405.0pt">pieces. Any pieces removed from the map are placed back </span></p>
+<p style="top:385.4pt;left:405.0pt">into that Faction&#x2019;s holding box.</span></p>
+<p style="top:653.9pt;left:393.8pt">&#x2022; </span>The Deccan Influence track is used to measure the Influence </span></p>
+<p style="top:668.9pt;left:405.0pt">of the Bahmani Kingdom and Vijayanagara Empire in the </span></p>
+<p style="top:683.9pt;left:405.0pt">Deccan Plateau. As they advance up this track they gain </span></p>
+<p style="top:698.9pt;left:405.0pt">Victory Points, unlock additional units, and enhance their </span></p>
+<p style="top:713.9pt;left:405.0pt">Faction-specific Decrees.</span></p>
+<p style="top:68.9pt;left:56.2pt;font-size:21.4pt"><b><span style="color:#f26651">1 Introduction</span></b></p>
+<p style="top:94.2pt;left:56.2pt"><i>Vijayanagara </span></i>is a game about the rise of the Bahmani Kingdom </span></p>
+<p style="top:109.2pt;left:56.2pt">and Vijayanagara Empire and the decline of the Delhi Sultanate </span></p>
+<p style="top:124.2pt;left:56.2pt">in the 14th century Indian subcontinent. You play as one of these </span></p>
+<p style="top:139.2pt;left:56.2pt">three Factions, competing for territory and influence across the </span></p>
+<p style="top:154.2pt;left:56.2pt">Deccan Plateau of southern India, while Mongol invaders threat-</span></p>
+<p style="top:169.2pt;left:56.2pt">en the Delhi Sultanate from beyond the Hindu Kush mountains </span></p>
+<p style="top:184.2pt;left:56.2pt">to the northwest. The game ends with the arrival of the Mongol </span></p>
+<p style="top:199.2pt;left:56.2pt">warlord Timur and the invasion of Delhi in 1398, although the </span></p>
+<p style="top:214.2pt;left:56.2pt">Delhi Sultanate player can avoid this historical defeat if they </span></p>
+<p style="top:229.2pt;left:56.2pt">prepare well enough.</span></p>
+<p style="top:253.2pt;left:56.2pt">Each turn an Event card is drawn and eligible players have the </span></p>
+<p style="top:268.2pt;left:56.2pt">opportunity to execute the Event, carry out a powerful Command </span></p>
+<p style="top:283.2pt;left:56.2pt">and Decree from their Faction-specific action menu, or perform a </span></p>
+<p style="top:298.2pt;left:56.2pt">single Limited Command and remain eligible for the next Event. </span></p>
+<p style="top:313.2pt;left:56.2pt">This sequence is periodically interrupted by Mongol Invasions </span></p>
+<p style="top:328.2pt;left:56.2pt">that threaten the Delhi Sultanate and present opportunities for the </span></p>
+<p style="top:343.2pt;left:56.2pt">Bahmani Kingdom and Vijayanagara Empire, and by Succession </span></p>
+<p style="top:358.2pt;left:56.2pt">crises that afford a limited range of free actions to each player. </span></p>
+<p style="top:384.9pt;left:56.2pt;font-size:14.3pt"><b>How to Win</span></b></p>
+<p style="top:401.9pt;left:56.2pt">To win the game you simply have to achieve a higher score than </span></p>
+<p style="top:416.9pt;left:56.2pt">both other players after Timur&#x2019;s invasion of Delhi, but the way </span></p>
+<p style="top:431.9pt;left:56.2pt">this score is calculated is different for each Faction:</span></p>
+<p style="top:455.9pt;left:56.2pt">&#x2022; </span><b>Delhi Sultanate (black): </span></b>Your score is equal to the Prosperity </span></p>
+<p style="top:470.9pt;left:67.5pt">of all Tributary Provinces, plus a variable &#x2018;bonus&#x2019; ranging from </span></p>
+<p style="top:485.9pt;left:67.5pt">-3 to 3 depending on how you fare against Timur at the end of </span></p>
+<p style="top:500.9pt;left:67.5pt">the game. All Provinces begin the game as Tributaries, setting </span></p>
+<p style="top:515.9pt;left:67.5pt">your score to its highest Prosperity value of 18, but you will </span></p>
+<p style="top:530.9pt;left:67.5pt">gradually lose these as the other two players launch rebellions </span></p>
+<p style="top:545.9pt;left:67.5pt">against your rule. Your aim is to cling on to as much territory as </span></p>
+<p style="top:560.9pt;left:67.5pt">possible and survive longer than the historical Delhi Sultanate. </span></p>
+<p style="top:580.4pt;left:56.2pt"><b>&#x2022; Bahmani Kingdom (turquoise): </span></b>Your score is equal to the </span></p>
+<p style="top:595.4pt;left:67.5pt">Prosperity of all Independent Provinces you Control, plus </span></p>
+<p style="top:610.4pt;left:67.5pt">the number of your Forts on the map (from 0 to 5), plus your </span></p>
+<p style="top:625.4pt;left:67.5pt">Deccan Influence (from 0 to 4). To Control a Province you </span></p>
+<p style="top:640.4pt;left:67.5pt">must first launch a rebellion against the Delhi Sultanate, or else </span></p>
+<p style="top:655.4pt;left:67.5pt">conquer an already Independent Province. To increase your </span></p>
+<p style="top:670.4pt;left:67.5pt">Deccan Influence you must win battles against Vijayanagara, </span></p>
+<p style="top:685.4pt;left:67.5pt">or spread your culture by Migrating into shared territories and </span></p>
+<p style="top:700.4pt;left:67.5pt">fostering economic development. </span></p>
+<p style="top:719.9pt;left:56.2pt"><b>&#x2022; Vijayanagara Empire (yellow): </span></b>Your score is equal to the </span></p>
+<p style="top:734.9pt;left:67.5pt">Prosperity of all Independent Provinces you Control, plus the </span></p>
+<p style="top:749.9pt;left:67.5pt">number of your Temples on the map (from 0 to 5), plus your </span></p>
+<p style="top:764.9pt;left:67.5pt">Deccan Influence (from 0 to 4). To Control a Province you </span></p>
+<p style="top:779.9pt;left:67.5pt">must first launch a rebellion against the Delhi Sultanate, or else </span></p>
+<p style="top:794.9pt;left:67.5pt">conquer an already Independent Province. To increase your </span></p>
+<p style="top:809.9pt;left:67.5pt">Deccan Influence you must win battles against the Bahmanis </span></p>
+<p style="top:824.9pt;left:67.5pt">or spread your culture by Migrating into shared territories and </span></p>
+<p style="top:839.9pt;left:67.5pt">fostering economic development. </span></p>
+</div>
+
+<div id="page3" style="background-image:url('learntoplay3.webp');width:765pt;height:990pt">
+<p style="top:37.6pt;left:702.8pt">3</span></p>
+<p style="top:36.6pt;left:308.1pt"><b><i>Vijayanagara &#x2013; Learn to Play</span></i></b></p>
+<p style="top:940.8pt;left:335.7pt;font-size:9.5pt"><i>&#xa9; 2023 GMT Games, LLC</span></i></p>
+<p style="top:66.2pt;left:56.2pt">&#x2022; The Sequence of Play track is used to mark which action is </span></p>
+<p style="top:81.2pt;left:67.5pt">taken by each Faction during a turn, and if they are eligible to </span></p>
+<p style="top:96.2pt;left:67.5pt">act on the next turn.</span></p>
+<p style="top:304.7pt;left:56.2pt">There are three kinds of spaces on the map: </span></p>
+<p style="top:328.7pt;left:56.2pt">&#x2022; The large round </span><b>Delhi </span></b>space is the seat of the Delhi Sultanate. </span></p>
+<p style="top:343.7pt;left:67.5pt">It is easy for them to Conscript a large number of Troops and </span></p>
+<p style="top:358.7pt;left:67.5pt">easier for them to defend themselves from Mongol attacks </span></p>
+<p style="top:373.7pt;left:67.5pt">here. Only Delhi Sultanate and Mongol Invader pieces may </span></p>
+<p style="top:388.7pt;left:67.5pt">enter this space.</span></p>
+<p style="top:432.2pt;left:58.7pt"> </span></p>
+<p style="top:582.2pt;left:199.9pt"><i>Delhi</span></i></p>
+<p style="top:606.2pt;left:56.2pt">&#x2022; The two irregular </span><b>Mongol Invasion Regions</span></b> are labeled </span></p>
+<p style="top:621.2pt;left:67.5pt">Mountain Passes and Punjab. Mongol Invaders will enter these </span></p>
+<p style="top:636.2pt;left:67.5pt">spaces as they advance towards Delhi. Only Delhi Sultanate </span></p>
+<p style="top:651.2pt;left:67.5pt">and Mongol Invader pieces may enter these two spaces.</span></p>
+<p style="top:670.7pt;left:376.4pt"> </span></p>
+<p style="top:820.7pt;left:149.5pt"><i>Mongol Invasion Regions</span></i></p>
+<p style="top:844.7pt;left:56.3pt">&#x2022; The remaining thirteen irregular spaces are </span><b>Provinces</span></b>, marked </span></p>
+<p style="top:859.7pt;left:67.5pt">with a numerical Prosperity value (1 or 2), and with a small </span></p>
+<p style="top:874.7pt;left:67.5pt">circular space where a Tributary or Control counter can be </span></p>
+<p style="top:889.7pt;left:67.5pt">placed. Every Province begins as a Tributary, marked with a </span></p>
+<p style="top:904.7pt;left:67.5pt">Tributary counter. Once this counter is removed a Province </span></p>
+<p style="top:919.7pt;left:67.5pt">becomes Independent. </span></p>
+<p style="top:66.2pt;left:393.8pt">&#x2022; </span>An Independent Province is Controlled by the Faction with a </span></p>
+<p style="top:81.2pt;left:405.0pt">majority of pieces there (more pieces than both other Factions </span></p>
+<p style="top:96.2pt;left:405.0pt">combined), marked with a Faction-specific Control counter. If </span></p>
+<p style="top:111.2pt;left:405.0pt">no Faction has a majority of pieces in an Independent Province </span></p>
+<p style="top:126.2pt;left:405.0pt">it is Uncontrolled (indicated by the absence of any Control </span></p>
+<p style="top:141.2pt;left:405.0pt">counter). Mongol Invaders cannot enter Provinces.</span></p>
+<p style="top:160.7pt;left:709.2pt"> </span></p>
+<p style="top:370.7pt;left:526.5pt"><i>Provinces</span></i></p>
+<p style="top:394.7pt;left:393.8pt">&#x2022; </span>The boundaries of some Provinces meet at named </span><b>Cities</span></b>. A </span></p>
+<p style="top:409.7pt;left:405.0pt">City is not a space, but all Provinces bordering a specific City </span></p>
+<p style="top:424.7pt;left:405.0pt">are considered adjacent to each other (e.g., the Provinces of </span></p>
+<p style="top:439.7pt;left:405.0pt">Gondwana and Andhra are adjacent via the City of Warangal), </span></p>
+<p style="top:454.7pt;left:405.0pt">and some Events instruct the player to select Provinces adjacent </span></p>
+<p style="top:469.7pt;left:405.0pt">to specific Cities (e.g., an Event which specifies a &#x201c;Province </span></p>
+<p style="top:484.7pt;left:405.0pt">adjacent to Vijayanagara&#x201d; means either Maharashtra, Andhra, </span></p>
+<p style="top:499.7pt;left:405.0pt">or Karnataka). </span></p>
+<p style="top:519.2pt;left:393.8pt">&#x2022; The </span><b>Vindhya Range </span></b>space, lying at the apex between Malwa, </span></p>
+<p style="top:534.2pt;left:405.0pt">Jaunpur, Madhyadesh, and Gondwana, is impassable. No piec</span>-</span></p>
+<p style="top:549.2pt;left:405.0pt">es may ever enter or be placed into this space for any reason. </span></p>
+<p style="top:568.7pt;left:709.4pt"> </span></p>
+<p style="top:673.7pt;left:513.4pt"><i>Vindhya Range</span></i></p>
+<p style="top:700.4pt;left:393.8pt;font-size:14.3pt"><b>Counters</span></b></p>
+<p style="top:717.4pt;left:393.8pt">Pop out the cardboard counters from the countersheet. They will </span></p>
+<p style="top:732.4pt;left:393.8pt">be used to track various things in the game:</span></p>
+<p style="top:756.4pt;left:393.8pt">&#x2022; One square counter for each Faction is used to mark its current </span></p>
+<p style="top:771.4pt;left:405.0pt">Victory Point total on the large numbered track. Place the Delhi </span></p>
+<p style="top:786.4pt;left:405.0pt">Sultanate &#x2018;Victory&#x2019; counter on the &#x2018;18&#x2019; space of the numbered </span></p>
+<p style="top:801.4pt;left:405.0pt">track at the top of the board, the Bahmani Kingdom &#x2018;Victory&#x2019; </span></p>
+<p style="top:816.4pt;left:405.0pt">counter on the &#x2018;0&#x2019; space, and the Vijayanagara Empire &#x2018;Victory&#x2019; </span></p>
+<p style="top:831.4pt;left:405.0pt">counter on the &#x2018;0&#x2019; space.</span></p>
+</div>
+
+<div id="page4" style="background-image:url('learntoplay4.webp');width:765pt;height:990pt">
+<p style="top:37.6pt;left:56.2pt">4</span></p>
+<p style="top:37.6pt;left:308.1pt"><b><i>Vijayanagara &#x2013; Learn to Play</span></i></b></p>
+<p style="top:940.8pt;left:335.4pt;font-size:9.5pt"><i>&#xa9; 2023 GMT Games, LLC</span></i></p>
+<p style="top:66.8pt;left:393.8pt;font-size:14.3pt"><b>Wooden Pieces</span></b></p>
+<p style="top:83.8pt;left:393.8pt">Wooden pieces in Faction-specific colors are used either to mark </span></p>
+<p style="top:98.8pt;left:393.8pt">Resources and Eligibility (large embossed cylinders) or as units </span></p>
+<p style="top:113.8pt;left:393.8pt">and buildings on the map (all other wooden pieces):</span></p>
+<p style="top:137.8pt;left:393.8pt">&#x2022; </span>Embossed cylinders, one for each Faction, are used to mark </span></p>
+<p style="top:152.8pt;left:405.0pt">current Resources on the large numbered track. These cylinders </span></p>
+<p style="top:167.8pt;left:405.0pt">are moved up and down the track as Resources are gained or </span></p>
+<p style="top:182.8pt;left:405.0pt">lost during the game. Resources can even be traded among </span></p>
+<p style="top:197.8pt;left:405.0pt">Factions for Cavalry or other favors at any time. Place a black </span></p>
+<p style="top:212.8pt;left:405.0pt">embossed cylinder on the &#x2018;12&#x2019; space of the numbered track, </span></p>
+<p style="top:227.8pt;left:405.0pt">a turquoise embossed cylinder on the &#x2018;6&#x2019; space, and a yellow </span></p>
+<p style="top:242.8pt;left:405.0pt">embossed cylinder on the &#x2018;7&#x2019; space. </span></p>
+<p style="top:346.2pt;left:393.8pt">&#x2022; </span>Place one embossed cylinder for each Faction on the &#x2018;Eligible </span></p>
+<p style="top:361.2pt;left:405.0pt">Factions&#x2019; space of the Sequence of Play track. These cylinders </span></p>
+<p style="top:376.2pt;left:405.0pt">are used to indicate Faction eligibility and to record which </span></p>
+<p style="top:391.2pt;left:405.0pt">actions have been taken during a turn. </span></p>
+<p style="top:659.8pt;left:393.8pt">&#x2022; </span>Wooden cubes (red Mongol Invaders and gray Troops) and </span></p>
+<p style="top:674.8pt;left:405.0pt">embossed hexagonal cylinders (black Governors, yellow </span></p>
+<p style="top:689.8pt;left:405.0pt">Rajas, and turquoise Amirs) are </span><i>Units </span></i>placed on map spaces, </span></p>
+<p style="top:704.8pt;left:405.0pt">which contribute to Control of Provinces and may Attack </span></p>
+<p style="top:719.8pt;left:405.0pt">enemy pieces. Amirs and Rajas (but not Governors) may be </span></p>
+<p style="top:734.8pt;left:405.0pt">either </span><i>Obedient</span></i> (embossed side down) or </span><i>Rebelling</span></i> (embossed </span></p>
+<p style="top:749.8pt;left:405.0pt">side up). </span></p>
+<p style="top:66.2pt;left:56.2pt">&#x2022; Two square counters, one each for the Bahmani Kingdom and </span></p>
+<p style="top:81.2pt;left:67.5pt">Vijayanagara Empire, are used to track their current Deccan </span></p>
+<p style="top:96.2pt;left:67.5pt">Influence. Place both Influence counters (turquoise crescent </span></p>
+<p style="top:111.2pt;left:67.5pt">moon for Bahmani and yellow sun for Vijayanagara) on the </span></p>
+<p style="top:126.2pt;left:67.5pt">&#x2018;0&#x2019; spaces of their Deccan Influence tracks. </span></p>
+<p style="top:229.7pt;left:56.2pt">&#x2022; </span>10 square Cavalry counters form a pool of available Cavalry </span></p>
+<p style="top:244.7pt;left:67.5pt">that each Faction may draw from when instructed to do so, </span></p>
+<p style="top:259.7pt;left:67.5pt">and then may spend for a bonus in battles (the two sides of </span></p>
+<p style="top:274.7pt;left:67.5pt">the Cavalry counter indicate the two possible bonuses). If no </span></p>
+<p style="top:289.7pt;left:67.5pt">counters remain in this pool, then a player may instead take </span></p>
+<p style="top:304.7pt;left:67.5pt">a Cavalry counter from any other player when instructed to </span></p>
+<p style="top:319.7pt;left:67.5pt">take one from the pool. Cavalry can even be purchased/sold </span></p>
+<p style="top:334.7pt;left:67.5pt">or traded for favors among Factions at any time during the </span></p>
+<p style="top:349.7pt;left:67.5pt">game. Place eight of these in a pool to one side of the board </span></p>
+<p style="top:364.7pt;left:67.5pt">for now, and two in the Delhi Sultanate box on the board (the </span></p>
+<p style="top:379.7pt;left:67.5pt">Delhi Sultanate begins the game with these). The additional </span></p>
+<p style="top:394.7pt;left:67.5pt">red Mongol Cavalry counter should be placed near the Mongol </span></p>
+<p style="top:409.7pt;left:67.5pt">Invaders&#x2019; box.</span></p>
+<p style="top:513.2pt;left:56.2pt">&#x2022; </span>13 double-sided circular Tributary/Delhi Control counters </span></p>
+<p style="top:528.2pt;left:67.5pt">are used to indicate when a Province is either a Tributary or </span></p>
+<p style="top:543.2pt;left:67.5pt">an Independent Province Controlled by the Delhi Sultanate. </span></p>
+<p style="top:558.2pt;left:67.5pt">Place one, Tributary side up, in each of the round spaces in the </span></p>
+<p style="top:573.2pt;left:67.5pt">Provinces on the board at the beginning of the game.</span></p>
+<p style="top:676.7pt;left:56.2pt">&#x2022; </span>13 double-sided circular Bahmani/Vijayanagara Control </span></p>
+<p style="top:691.7pt;left:67.5pt">counters are used to indicate when an Independent Province is </span></p>
+<p style="top:706.7pt;left:67.5pt">Controlled by either Faction, contributing its value to their total </span></p>
+<p style="top:721.7pt;left:67.5pt">score. As no Provinces are Independent at the beginning of the </span></p>
+<p style="top:736.7pt;left:67.5pt">game, place these in a pool to one side until they are needed.</span></p>
+</div>
+
+<div id="page5" style="background-image:url('learntoplay5.webp');width:765pt;height:990pt">
+<p style="top:37.6pt;left:702.8pt">5</span></p>
+<p style="top:36.6pt;left:308.1pt"><b><i>Vijayanagara &#x2013; Learn to Play</span></i></b></p>
+<p style="top:940.8pt;left:335.7pt;font-size:9.5pt"><i>&#xa9; 2023 GMT Games, LLC</span></i></p>
+<p style="top:66.2pt;left:84.4pt">&#x2022; </span>Place 4 gray Troops cubes in each of Delhi and Punjab; </span></p>
+<p style="top:81.2pt;left:95.6pt">3 in Malwa; 2 each in Mountain Passes, Jaunpur, and </span></p>
+<p style="top:96.2pt;left:95.6pt">Madhyadesh; 1 each in Sindh, Rajput Kingdoms, Gujarat, </span></p>
+<p style="top:111.2pt;left:95.6pt">Andhra, and Tamilakam; and the remaining 10 in the </span></p>
+<p style="top:126.2pt;left:95.6pt">box marked &#x2018;Delhi Sultanate&#x2019;. Place 1 black Governor </span></p>
+<p style="top:141.2pt;left:95.6pt">hexagonal cylinder in Malwa, and the remaining 4 in the </span></p>
+<p style="top:156.2pt;left:95.6pt">Delhi Sultanate box. </span></p>
+<p style="top:175.7pt;left:84.4pt">&#x2022; Place 4 turquoise Amir hexagonal cylinders in Maha-</span></p>
+<p style="top:190.7pt;left:95.6pt">rashtra; 2 each in Madhyadesh and on the two indicated </span></p>
+<p style="top:205.7pt;left:95.6pt">spaces of the Deccan Influence track; 1 each in Gujarat </span></p>
+<p style="top:220.7pt;left:95.6pt">and Gondwana; and the remaining 6 in the box marked </span></p>
+<p style="top:235.7pt;left:95.6pt">&#x2018;Bahmani Kingdom&#x2019;. All Amirs should be placed em</span>-</span></p>
+<p style="top:250.7pt;left:95.6pt">bossed side down, to indicate that they are currently </span></p>
+<p style="top:265.7pt;left:95.6pt">Obedient to the Delhi Sultanate. </span></p>
+<p style="top:285.2pt;left:84.4pt">&#x2022; </span>Place 3 yellow Raja hexagonal cylinders in Karnataka; </span></p>
+<p style="top:300.2pt;left:95.6pt">2 each in Andhra and on the four indicated spaces of </span></p>
+<p style="top:315.2pt;left:95.6pt">the Deccan Influence track; 1 in Tamilakam; and the re</span>-</span></p>
+<p style="top:330.2pt;left:95.6pt">maining 8 in the box marked &#x2018;Vijayanagara Empire&#x2019;. All </span></p>
+<p style="top:345.2pt;left:95.6pt">Rajas should be placed embossed side down, to indicate </span></p>
+<p style="top:360.2pt;left:95.6pt">that they are currently Obedient to the Delhi Sultanate. </span></p>
+<p style="top:379.7pt;left:84.4pt">&#x2022; </span>Place the 12 red Mongol Invader cubes in the &#x2018;Mongol </span></p>
+<p style="top:394.7pt;left:95.6pt">Invaders&#x2019; box.</span></p>
+<p style="top:418.5pt;left:61.9pt"><b>Important</span></b> &#x2013; Every Amir in a Bahmani-Controlled Province </span></p>
+<p style="top:433.5pt;left:61.9pt">is always Rebelling. Every Raja in a Vijayanagara-Controlled </span></p>
+<p style="top:448.5pt;left:61.9pt">Province is always Rebelling. If a Province becomes Bahma</span>-</span></p>
+<p style="top:463.5pt;left:61.9pt">ni-Controlled or Vijayagara-Controlled, immediately flip that </span></p>
+<p style="top:478.5pt;left:61.9pt">Faction&#x2019;s Units there to Rebelling.</span></p>
+<p style="top:503.1pt;left:56.2pt">&#x2022; </span>Wooden embossed disks (Qasbahs, Forts, and Temples) are </span></p>
+<p style="top:518.1pt;left:67.5pt"><i>Structures</span></i> placed on map spaces, which contribute to Control </span></p>
+<p style="top:533.1pt;left:67.5pt">of Provinces and offer Faction-specific bonuses. Structures are </span></p>
+<p style="top:548.1pt;left:67.5pt">always placed embossed side up (although this has no game </span></p>
+<p style="top:563.1pt;left:67.5pt">effect). Place 1 black Qasbah disk in Andhra. The remaining 4 </span></p>
+<p style="top:578.1pt;left:67.5pt">Qasbahs, 5 turquoise Forts, and 5 yellow Temples are placed </span></p>
+<p style="top:593.1pt;left:67.5pt">in their respective Faction&#x2019;s holding box.</span></p>
+<p style="top:674.3pt;left:56.2pt;font-size:14.3pt"><b>Dice</span></b></p>
+<p style="top:691.3pt;left:56.2pt">Six regular 6-sided dice (four dark red and two light brown) are </span></p>
+<p style="top:706.3pt;left:56.2pt">used to determine the outcome of battles. Place these to one side </span></p>
+<p style="top:721.3pt;left:56.2pt">near the board.</span></p>
+<p style="top:748.1pt;left:56.2pt;font-size:14.3pt"><b>Pawns</span></b></p>
+<p style="top:765.1pt;left:56.2pt">Nine wooden pawns (six white and three brown) can be used to </span></p>
+<p style="top:780.1pt;left:56.2pt">track spaces selected for actions during play. These are purely </span></p>
+<p style="top:795.1pt;left:56.2pt">for convenience and have no game effect; set them aside for now.</span></p>
+<p style="top:66.8pt;left:393.8pt;font-size:14.3pt"><b>Cards</span></b></p>
+<p style="top:83.8pt;left:393.8pt">A single Dynasty card indicates the current family ruling the </span></p>
+<p style="top:98.8pt;left:393.8pt">Delhi Sultanate. At the start of the game, the Khalji Dynasty rules </span></p>
+<p style="top:113.8pt;left:393.8pt">from Delhi with an iron fist, preventing the other two Factions </span></p>
+<p style="top:128.8pt;left:393.8pt">from selecting the Rebel Command. Once this card is flipped to its </span></p>
+<p style="top:143.8pt;left:393.8pt">Tughlaq Dynasty side, the power of the Delhi Sultanate begins to </span></p>
+<p style="top:158.8pt;left:393.8pt">wane and the Rebel Command becomes possible. Place the Khalji </span></p>
+<p style="top:173.8pt;left:393.8pt">Dynasty card near to the board. The other four kinds of cards </span></p>
+<p style="top:188.8pt;left:393.8pt">are used to form the deck which drives turn-to-turn gameplay:</span></p>
+<p style="top:212.8pt;left:393.8pt">&#x2022; </span>Event cards feature two possible options that a player may </span></p>
+<p style="top:227.8pt;left:405.0pt">select from, typically one that benefits the Delhi Sultanate and </span></p>
+<p style="top:242.8pt;left:405.0pt">one that benefits either or both of the other two Factions. Any </span></p>
+<p style="top:257.8pt;left:405.0pt">Faction may select either option on an Event card, even if it </span></p>
+<p style="top:272.8pt;left:405.0pt">does not directly benefit them.</span></p>
+<p style="top:496.2pt;left:393.8pt">&#x2022; Mongol Invasion cards interrupt the usual sequence of play </span></p>
+<p style="top:511.2pt;left:405.0pt">and instruct either the Bahmani Kingdom or Vijayanagara </span></p>
+<p style="top:526.2pt;left:405.0pt">Empire player to take two sequential actions on behalf of the </span></p>
+<p style="top:541.2pt;left:405.0pt">non-player Mongol Invaders, and then choose whether or not </span></p>
+<p style="top:556.2pt;left:405.0pt">to accept a &#x2018;compromising gift&#x2019;, which lowers their Influence </span></p>
+<p style="top:571.2pt;left:405.0pt">in exchange for Resources and Cavalry.</span></p>
+</div>
+
+<div id="page6" style="background-image:url('learntoplay6.webp');width:765pt;height:990pt">
+<p style="top:37.6pt;left:56.2pt">6</span></p>
+<p style="top:37.6pt;left:308.1pt"><b><i>Vijayanagara &#x2013; Learn to Play</span></i></b></p>
+<p style="top:940.8pt;left:335.4pt;font-size:9.5pt"><i>&#xa9; 2023 GMT Games, LLC</span></i></p>
+<p style="top:68.9pt;left:393.8pt;font-size:21.4pt"><b><span style="color:#f26651">3. Example of Play</span></b></p>
+<p style="top:94.2pt;left:393.8pt">We are now ready to begin playing the game. Turn over the top </span></p>
+<p style="top:109.2pt;left:393.8pt">card of the deck, S&#x1d00;&#x262;&#x1d07; &#x1d0f;&#x493; V&#x26a;&#x1d05;&#x28f;&#x1d00;&#x280;&#x1d00;&#x274;&#x28f;&#x1d00;, and place it face-up next </span></p>
+<p style="top:124.2pt;left:393.8pt">to the deck. This is the active card for the first turn, which will </span></p>
+<p style="top:139.2pt;left:393.8pt">determine the order in which Factions take their turns and the </span></p>
+<p style="top:154.2pt;left:393.8pt">possible Event options that may be executed.</span></p>
+<p style="top:379.9pt;left:393.8pt;font-size:14.3pt"><b>Sequence of Play</span></b></p>
+<p style="top:396.9pt;left:393.8pt">Along the top of each Event card are the three Faction flags, in </span></p>
+<p style="top:411.9pt;left:393.8pt">this case the Vijayanagara Empire (yellow), Bahmani Kingdom </span></p>
+<p style="top:426.9pt;left:393.8pt">(turquoise), and Delhi Sultanate (gray). The order of these flags </span></p>
+<p style="top:441.9pt;left:393.8pt">determines the sequence in which the currently eligible Factions </span></p>
+<p style="top:456.9pt;left:393.8pt">choose and execute their action for the turn. At the start of the </span></p>
+<p style="top:471.9pt;left:393.8pt">game all three Factions are eligible, as indicated by the location </span></p>
+<p style="top:486.9pt;left:393.8pt">of their eligibility cylinders in the &#x2018;Eligible Factions&#x2019; box of the </span></p>
+<p style="top:501.9pt;left:393.8pt">Sequence of Play track. (You can read about the Sequence of </span></p>
+<p style="top:516.9pt;left:393.8pt">Play in more detail in section 2.3 of the Rules of Play.)</span></p>
+<p style="top:540.9pt;left:393.8pt">As Vijayanagara is first eligible, they get first choice of which </span></p>
+<p style="top:555.9pt;left:393.8pt">action to perform. They have four options, as indicated by the </span></p>
+<p style="top:570.9pt;left:393.8pt">spaces around the Eligible Factions box on the game board: </span><b>Com-</span></b></p>
+<p style="top:585.9pt;left:393.8pt"><b>mand &amp; Decree</span></b>, </span><b>Event or Command</span></b>, </span><b>Limited Command</span></b>, or </span></p>
+<p style="top:600.9pt;left:393.8pt"><b>Pass</span></b>. The two options in the circles to the right of the box may </span></p>
+<p style="top:615.9pt;left:393.8pt">each only be performed by a maximum of one Faction per turn, </span></p>
+<p style="top:630.9pt;left:393.8pt">and typically make that Faction ineligible to act on the next turn. </span></p>
+<p style="top:645.9pt;left:393.8pt">The other two options, in the small boxes above and below the </span></p>
+<p style="top:660.9pt;left:393.8pt">Eligible Factions box, may always be performed by any number </span></p>
+<p style="top:675.9pt;left:393.8pt">of Factions and allow you to stay eligible to act on the next turn. </span></p>
+<p style="top:690.9pt;left:393.8pt">As Factions act during a turn they place their cylinders in the </span></p>
+<p style="top:705.9pt;left:393.8pt">relevant space on the track to indicate which option they have </span></p>
+<p style="top:720.9pt;left:393.8pt">chosen. All Eligible Factions will act on each card.</span></p>
+<p style="top:66.2pt;left:56.3pt">&#x2022; Succession cards are seeded periodically throughout the event </span></p>
+<p style="top:81.2pt;left:67.5pt">deck (after every eight cards) and give each Faction a partic</span>-</span></p>
+<p style="top:96.2pt;left:67.5pt">ular action in a certain order. The first Succession card also </span></p>
+<p style="top:111.2pt;left:67.5pt">permanently flips the Dynasty card from its Khalji side to its </span></p>
+<p style="top:126.2pt;left:67.5pt">Tughlaq side. These cards are pictured on the player strategy </span></p>
+<p style="top:141.2pt;left:67.5pt">aid sheets for ease of reference during the game.</span></p>
+<p style="top:334.7pt;left:56.2pt">&#x2022; </span>The two identical Timurid Empire cards appear in the final 8 </span></p>
+<p style="top:349.7pt;left:67.5pt">cards of the deck. The first time one of these cards is drawn, </span></p>
+<p style="top:364.7pt;left:67.5pt">half of the available Mongol Invader units are placed into the </span></p>
+<p style="top:379.7pt;left:67.5pt">Mountain Passes. The second time one of these cards is drawn, </span></p>
+<p style="top:394.7pt;left:67.5pt">Timur&#x2019;s Invasion occurs, triggering a final special sequence </span></p>
+<p style="top:409.7pt;left:67.5pt">before the game immediately ends. This sequence is described </span></p>
+<p style="top:424.7pt;left:67.5pt">on the Mongol Invaders page of the player aid.</span></p>
+<p style="top:708.2pt;left:56.2pt">Deck construction is detailed in section 2.1 of the Rules of Play, </span></p>
+<p style="top:723.2pt;left:56.2pt">but for now we will simply take the following six Event cards </span></p>
+<p style="top:738.2pt;left:56.2pt">and two Mongol Invasion cards and form them into a stack in </span></p>
+<p style="top:753.2pt;left:56.2pt">the following order, facedown from top to bottom: S&#x1d00;&#x262;&#x1d07; &#x1d0f;&#x493; </span></p>
+<p style="top:768.2pt;left:56.2pt">V&#x26a;&#x1d05;&#x28f;&#x1d00;&#x280;&#x1d00;&#x274;&#x28f;&#x1d00; (#13), T&#x29c;&#x1d07; T&#x1d1c;&#x280;&#x1d0f;&#x328;&#x1d1c;&#x1d0f;&#x26a;s&#x1d07; T&#x29c;&#x280;&#x1d0f;&#x274;&#x1d07; (#28), M&#x1d0f;&#x274;&#x262;&#x1d0f;&#x29f; </span></p>
+<p style="top:783.2pt;left:56.2pt">I&#x274;&#x1d20;&#x1d00;s&#x26a;&#x1d0f;&#x274; with Bahmani alliance, U&#x1d18;&#x280;&#x26a;s&#x26a;&#x274;&#x262; &#x26a;&#x274; D&#x1d00;&#x1d1c;&#x29f;&#x1d00;&#x1d1b;&#x1d00;&#x299;&#x1d00;&#x1d05; (#15), </span></p>
+<p style="top:798.2pt;left:56.2pt">M&#x1d0f;&#x274;&#x262;&#x1d0f;&#x29f; I&#x274;&#x1d20;&#x1d00;s&#x26a;&#x1d0f;&#x274; with Vijayanagara alliance, T&#x1d00;&#x262;&#x29c;&#x26a; &#x1d1b;&#x29c;&#x1d07; E&#x29f;&#x1d1c;s&#x26a;&#x1d20;&#x1d07; </span></p>
+<p style="top:813.2pt;left:56.2pt">(#27), M&#x1d00;&#x29f;&#x26a;&#x1d0b; K&#x1d00;&#x493;&#x1d1c;&#x280; (#1), and B&#x1d07;&#x274;&#x262;&#x1d00;&#x29f;&#x26a; R&#x1d07;s&#x26a;s&#x1d1b;&#x1d00;&#x274;&#x1d04;&#x1d07; (#19). Put </span></p>
+<p style="top:828.2pt;left:56.2pt">the Z&#x1d07;&#x274;&#x26a;&#x1d1b;&#x29c; &#x1d0f;&#x493; &#x1d1b;&#x29c;&#x1d07; D&#x1d07;&#x29f;&#x29c;&#x26a; S&#x1d1c;&#x29f;&#x1d1b;&#x1d00;&#x274;&#x1d00;&#x1d1b;&#x1d07; card on the bottom of this </span></p>
+<p style="top:843.2pt;left:56.2pt">stack, then place the deck near the game board, where every </span></p>
+<p style="top:858.2pt;left:56.2pt">player can easily see it.</span></p>
+</div>
+
+<div id="page7" style="background-image:url('learntoplay7.webp');width:765pt;height:990pt">
+<p style="top:37.6pt;left:702.8pt">7</span></p>
+<p style="top:36.6pt;left:308.1pt"><b><i>Vijayanagara &#x2013; Learn to Play</span></i></b></p>
+<p style="top:940.8pt;left:335.7pt;font-size:9.5pt"><i>&#xa9; 2023 GMT Games, LLC</span></i></p>
+<p style="top:66.8pt;left:56.2pt;font-size:14.3pt"><b>Turn 1 &#x2013; Events</span></b></p>
+<p style="top:83.8pt;left:56.2pt">The current Event card is quite attractive for the Vijayanagara </span></p>
+<p style="top:98.8pt;left:56.2pt">Empire, so they place their cylinder in the </span><b>Event or Command</span></b> </span></p>
+<p style="top:113.8pt;left:56.2pt">circle, which allows them to execute either one of the two options </span></p>
+<p style="top:128.8pt;left:56.2pt">on the card, or to perform one Command in any number of spaces. </span></p>
+<p style="top:143.8pt;left:56.2pt">They choose to execute the top (unshaded) Event option, which </span></p>
+<p style="top:158.8pt;left:56.2pt">instructs them to first increase their Deccan Influence track two </span></p>
+<p style="top:173.8pt;left:56.2pt">steps (indicated by the yellow sun symbol). Move the yellow </span></p>
+<p style="top:188.8pt;left:56.2pt">Influence marker two spaces to the right, to the &#x2018;2&#x2019; box. This </span></p>
+<p style="top:203.8pt;left:56.2pt">unlocks the four yellow Rajas in the &#x2018;1&#x2019; and &#x2018;2&#x2019; boxes &#x2013; move </span></p>
+<p style="top:218.8pt;left:56.2pt">them to the Vijayanagara Empire box. It also enhances the effects </span></p>
+<p style="top:233.8pt;left:56.2pt">of the Compel Decree, and raises the Vijayanagara Victory total </span></p>
+<p style="top:248.8pt;left:56.2pt">by 2 &#x2013; move the yellow &#x2018;Victory&#x2019; marker to the &#x2018;2&#x2019; box now. </span></p>
+<p style="top:263.8pt;left:56.2pt">Next, the Event text instructs Vijayanagara to place any units </span></p>
+<p style="top:278.8pt;left:56.2pt">just gained (the four Rajas unlocked from the Deccan Influence </span></p>
+<p style="top:293.8pt;left:56.2pt">track) &#x201c;adjacent to Vijayanagara&#x201d; &#x2013; meaning, in any map spaces </span></p>
+<p style="top:308.8pt;left:56.2pt">adjacent to the city point labeled &#x2018;Vijayanagara&#x2019;. Place two Rajas </span></p>
+<p style="top:323.8pt;left:56.2pt">in Maharashtra and one each in Andhra and Karnataka. As the </span></p>
+<p style="top:338.8pt;left:56.2pt">Event has been fully executed, the Vijayanagara Empire&#x2019;s turn </span></p>
+<p style="top:353.8pt;left:56.2pt">is now complete.</span></p>
+<p style="top:551.8pt;left:64.0pt"><i>The Vijayanagara Empire performs the unshaded Event text </span></i></p>
+<p style="top:566.8pt;left:62.9pt"><i>on the S&#x1d00;&#x262;&#x1d07; &#x1d0f;&#x493; V&#x26a;&#x1d05;&#x28f;&#x1d00;&#x280;&#x1d00;&#x274;&#x28f;&#x1d00; card, shifting its Deccan Influence </span></i></p>
+<p style="top:581.8pt;left:66.0pt"><i>twice and adding Rajas adjacent to Vijayanagara (two into </span></i></p>
+<p style="top:596.8pt;left:71.5pt"><i>Maharashtra and one each into Andhra and Karnataka).</span></i></p>
+<p style="top:623.5pt;left:56.2pt;font-size:14.3pt"><b>Turn 1 &#x2013; Commands and Decrees</span></b></p>
+<p style="top:640.5pt;left:56.2pt">The next eligible Faction is the Bahmani Kingdom, as indicated </span></p>
+<p style="top:655.5pt;left:56.2pt">along the top of the current Event card, and they can now choose </span></p>
+<p style="top:670.5pt;left:56.2pt">from any of the remaining three options. They choose </span><b>Command </span></b></p>
+<p style="top:685.5pt;left:56.2pt"><b>&amp; Decree</span></b>, which will allow them to perform one of their regular </span></p>
+<p style="top:700.5pt;left:56.2pt">Commands in any number of spaces, coupled with a powerful </span></p>
+<p style="top:715.5pt;left:56.2pt">Decree either before or after the Command. Place their eligibility </span></p>
+<p style="top:730.5pt;left:56.2pt">cylinder in this circle, and then take a moment to look at the Bah-</span></p>
+<p style="top:745.5pt;left:56.2pt">mani page of the player aid, which lists their available Commands </span></p>
+<p style="top:760.5pt;left:56.2pt">and Decrees along with some additional information. (You can </span></p>
+<p style="top:775.5pt;left:56.2pt">read about the Commands and Decrees for all Factions in more </span></p>
+<p style="top:790.5pt;left:56.2pt">detail in sections 3.0 and 4.0 of the Rules of Play.)</span></p>
+<p style="top:814.5pt;left:56.2pt">At the start of the game, the most attractive Command options for </span></p>
+<p style="top:829.5pt;left:56.2pt">the Bahmanis are probably </span><b>Rally</span></b> (to place additional Amirs) or </span><b>Mi-</span></b></p>
+<p style="top:844.5pt;left:56.2pt"><b>grate</span></b> (to move Amirs into new territory). </span><b>Attack </span></b>requires a larger </span></p>
+<p style="top:859.5pt;left:56.2pt">number of Amirs to maximize the chances of success, while </span><b>Rebel</span></b> </span></p>
+<p style="top:874.5pt;left:56.2pt">is only possible after the first Succession card has flipped the Delhi </span></p>
+<p style="top:889.5pt;left:56.2pt">Sultanate&#x2019;s Dynasty card from Khalji to Tughlaq. Vijayanagara has </span></p>
+<p style="top:904.5pt;left:56.2pt">access to these same Command options, while the Delhi Sultanate </span></p>
+<p style="top:919.5pt;left:56.2pt">has a different menu of options that we will look at shortly.</span></p>
+<p style="top:66.2pt;left:393.8pt">The Bahmanis decide to Migrate first. They may choose any </span></p>
+<p style="top:81.2pt;left:393.8pt">Provinces as destinations, and pay 1 Resource per destination </span></p>
+<p style="top:96.2pt;left:393.8pt">to move in up to three Amirs from adjacent Provinces (each </span></p>
+<p style="top:111.2pt;left:393.8pt">Amir may only move once during the entire turn). They decide </span></p>
+<p style="top:126.2pt;left:393.8pt">to Migrate to Malwa, Bengal, Gondwana, and Andhra, costing 4 </span></p>
+<p style="top:141.2pt;left:393.8pt">Resources total &#x2013; shift their Resource cylinder from the &#x2018;6&#x2019; space </span></p>
+<p style="top:156.2pt;left:393.8pt">to the &#x2018;2&#x2019; space. Then, move one turquoise Amir from Gondwa</span>-</span></p>
+<p style="top:171.2pt;left:393.8pt">na to Bengal, one from Madhyadesh to Gondwana, one from </span></p>
+<p style="top:186.2pt;left:393.8pt">Maharashtra to Malwa, and one from Maharashtra to Andhra. </span></p>
+<p style="top:210.2pt;left:393.8pt">If any of the moving Amirs had been Rebelling (embossed end </span></p>
+<p style="top:225.2pt;left:393.8pt">up) and their destination had been a Tributary (in this case, all </span></p>
+<p style="top:240.2pt;left:393.8pt">destinations), they would have had to flip back to Obedient </span></p>
+<p style="top:255.2pt;left:393.8pt">(embossed end down). At the end of a Migrate Command, if any </span></p>
+<p style="top:270.2pt;left:393.8pt">Amir has moved into a space with Vijayanagara pieces (in this </span></p>
+<p style="top:285.2pt;left:393.8pt">case Andhra), the Bahmanis may spend an additional Resource </span></p>
+<p style="top:300.2pt;left:393.8pt">to increase their Influence by 1 and lower Vijayanagara Influence </span></p>
+<p style="top:315.2pt;left:393.8pt">by 1. They do this now &#x2013; lower their Resources to 1, increase </span></p>
+<p style="top:330.2pt;left:393.8pt">their Influence to 1, and lower Vijayanagara Influence to 1. This </span></p>
+<p style="top:345.2pt;left:393.8pt">also requires the Vijayanagara Empire to return two Rajas from </span></p>
+<p style="top:360.2pt;left:393.8pt">their supply (or from the map if none are in the supply) back onto </span></p>
+<p style="top:375.2pt;left:393.8pt">the &#x2018;2&#x2019; space of the Influence track, and lowers the Vijayanagara </span></p>
+<p style="top:390.2pt;left:393.8pt">victory total by 1 while raising the Bahmani victory total by the </span></p>
+<p style="top:405.2pt;left:393.8pt">same amount &#x2013; do this now.</span></p>
+<p style="top:429.2pt;left:393.8pt">Next, the Bahmani Kingdom may perform a Decree, choosing </span></p>
+<p style="top:444.2pt;left:393.8pt">from either </span><b>Trade</span></b> (to gain Resources and Cavalry), </span><b>Build</span></b> (to </span></p>
+<p style="top:459.2pt;left:393.7pt">place a Fort), or </span><b>Conspire </span></b>(to replace enemy pieces, particularly </span></p>
+<p style="top:474.2pt;left:393.7pt">the dangerous Governors of Delhi). They decide to Trade, which </span></p>
+<p style="top:489.2pt;left:393.7pt">grants them 1 Resource for every space with a friendly piece. In </span></p>
+<p style="top:504.2pt;left:393.7pt">this case there are seven such spaces, increasing their Resources </span></p>
+<p style="top:519.2pt;left:393.7pt">to 8 total. Trade also grants them at least one Cavalry, plus one </span></p>
+<p style="top:534.2pt;left:393.7pt">or two if they have at least Influence 1 or 3, respectively. As they </span></p>
+<p style="top:549.2pt;left:393.7pt">are at 1 Influence, they gain two Cavalry tokens &#x2013; take these from </span></p>
+<p style="top:564.2pt;left:393.7pt">the shared pool and place them in the Bahmani Kingdom box </span></p>
+<p style="top:579.2pt;left:393.7pt">now. The Bahmani turn is now complete.</span></p>
+<p style="top:837.2pt;left:405.6pt"><i>The Bahmani Kingdom executes a Migrate Command into </span></i></p>
+<p style="top:852.2pt;left:396.4pt"><i>four Provinces, then a Trade Decree. Commands and Decrees </span></i></p>
+<p style="top:867.2pt;left:396.8pt"><i>are performed to completion at once, but can be performed in </span></i></p>
+<p style="top:882.2pt;left:520.6pt"><i>either order.</span></i></p>
+</div>
+
+<div id="page8" style="background-image:url('learntoplay8.webp');width:765pt;height:990pt">
+<p style="top:37.6pt;left:56.2pt">8</span></p>
+<p style="top:37.6pt;left:308.1pt"><b><i>Vijayanagara &#x2013; Learn to Play</span></i></b></p>
+<p style="top:940.8pt;left:335.4pt;font-size:9.5pt"><i>&#xa9; 2023 GMT Games, LLC</span></i></p>
+<p style="top:66.8pt;left:56.2pt;font-size:14.3pt"><b>Limited Command or Pass</span></b></p>
+<p style="top:83.8pt;left:56.2pt">The Delhi Sultanate is the last Faction eligible to act, and as the </span></p>
+<p style="top:98.8pt;left:56.2pt">two circular spaces are already filled their options are restricted. </span></p>
+<p style="top:113.8pt;left:56.2pt">They can either </span><b>Pass</span></b> to gain 3 Resources, or take a </span><b>Limited </span></b></p>
+<p style="top:128.8pt;left:56.2pt"><b>Command:</span></b> a Command in one space only. In both cases they </span></p>
+<p style="top:143.8pt;left:56.2pt">would remain eligible to act on the next turn. The Delhi Sultan</span>-</span></p>
+<p style="top:158.8pt;left:56.2pt">ate decides to take a Limited Command (place their eligibility </span></p>
+<p style="top:173.8pt;left:56.2pt">cylinder in this box now).</span></p>
+<p style="top:197.8pt;left:56.2pt">The Delhi Sultanate has four Commands to choose from: </span></p>
+<p style="top:212.8pt;left:56.2pt"><b>Conscript </span></b>(to place Troops), </span><b>March</span></b> (to move units), </span><b>Govern </span></b></p>
+<p style="top:227.8pt;left:56.3pt">(to place Governors, remove Obedient enemy units, and place </span></p>
+<p style="top:242.8pt;left:56.3pt">Qasbahs), and </span><b>Attack</span></b> (to remove enemy pieces). Attack can </span></p>
+<p style="top:257.8pt;left:56.3pt">only be used against Amirs and Rajas if they are Rebelling, so </span></p>
+<p style="top:272.8pt;left:56.3pt">it is not useful right now. They decide to Conscript, which costs </span></p>
+<p style="top:287.8pt;left:56.3pt">1 Resource per space to place either five Troops in Delhi, two </span></p>
+<p style="top:302.8pt;left:56.3pt">Troops in any space with a Qasbah, or one Troop in a Tributary </span></p>
+<p style="top:317.8pt;left:56.3pt">Province. Because this is a Limited Command they can select </span></p>
+<p style="top:332.8pt;left:56.3pt">only one space, so they pay 1 Resource to place five Troops in </span></p>
+<p style="top:347.8pt;left:56.3pt">Delhi. Do this now.</span></p>
+<p style="top:559.5pt;left:58.4pt"><i>The Delhi Sultanate uses a Limited Command (a Command in </span></i></p>
+<p style="top:573.2pt;left:89.5pt"><i>only one space) to Conscript five Troops in Delhi.</span></i></p>
+<p style="top:597.2pt;left:56.2pt">Finally, now that all eligible Factions have acted, eligibility is </span></p>
+<p style="top:612.2pt;left:56.2pt">reset for the next turn. Unless otherwise specified, any cylinder </span></p>
+<p style="top:627.2pt;left:56.2pt">in the two circular spaces is moved to the &#x2018;Ineligible Factions&#x2019; </span></p>
+<p style="top:642.3pt;left:56.2pt">box on the right &#x2013; slide the Vijayanagara and Bahmani cylinders </span></p>
+<p style="top:657.3pt;left:56.2pt">to the Ineligible box now. Any other cylinder is returned to the </span></p>
+<p style="top:672.3pt;left:56.2pt">Eligible Factions box &#x2013; slide the Delhi Sultanate cylinder to </span></p>
+<p style="top:687.3pt;left:56.2pt">the Eligible box now. Then, draw the next card from the deck </span></p>
+<p style="top:702.3pt;left:56.2pt">and place it face-up on top of the currently active card &#x2013; the </span></p>
+<p style="top:717.3pt;left:56.2pt">new card is now the active card for the next turn.</span></p>
+<p style="top:744.0pt;left:56.2pt;font-size:14.3pt"><b>Turn 2 &#x2013; Collect Tribute and Govern</span></b></p>
+<p style="top:761.0pt;left:56.2pt">The second active card is T&#x29c;&#x1d07; T&#x1d1c;&#x280;&#x1d0f;&#x328;&#x1d1c;&#x1d0f;&#x26a;s&#x1d07; T&#x29c;&#x280;&#x1d0f;&#x274;&#x1d07;, with eligibility </span></p>
+<p style="top:776.0pt;left:56.2pt">order favoring first the Bahmani Kingdom, then the Vijayanagara </span></p>
+<p style="top:791.0pt;left:56.2pt">Empire, and finally the Delhi Sultanate. However, as the only </span></p>
+<p style="top:806.0pt;left:56.2pt">eligible Faction is the Delhi Sultanate, they get to choose which </span></p>
+<p style="top:821.0pt;left:56.2pt">action to perform first and can select any option. The Event text </span></p>
+<p style="top:836.0pt;left:56.2pt">is not appealing to them, so they select Command &amp; Decree and </span></p>
+<p style="top:851.0pt;left:56.2pt">place their cylinder in that space on the Sequence of Play Track. </span></p>
+<p style="top:866.0pt;left:56.2pt">A Decree can always be performed either before or after the full </span></p>
+<p style="top:881.0pt;left:56.2pt">Command, and they decide to perform it first, selecting </span><b>Collect </span></b></p>
+<p style="top:896.0pt;left:56.2pt"><b>Tribute</span></b>. This increases their Resources by half the total Prosper</span>-</span></p>
+<p style="top:911.0pt;left:56.2pt">ity value of Tributary Provinces, which is currently 18, so they </span></p>
+<p style="top:66.2pt;left:393.8pt">gain 9 Resources &#x2013; set their Resource cylinder to the &#x2018;20&#x2019; space. </span></p>
+<p style="top:81.2pt;left:393.8pt">They also gain two Cavalry tokens, which come from the shared </span></p>
+<p style="top:96.2pt;left:393.8pt">pool and should be placed in the Delhi Sultanate box (along with </span></p>
+<p style="top:111.2pt;left:393.8pt">the two tokens already there from the setup).</span></p>
+<p style="top:377.9pt;left:409.2pt"><i>The Delhi Sultanate executes the Collect Tribute Decree, </span></i></p>
+<p style="top:391.7pt;left:395.5pt"><i>increasing its Resources by half the total Tributary Prosperity, </span></i></p>
+<p style="top:405.4pt;left:423.3pt"><i>and adding two powerful Cavalry tokens to its box.</span></i></p>
+<p style="top:429.4pt;left:393.8pt">Next, the Sultanate decides to execute the </span><b>Govern </span></b>Command. </span></p>
+<p style="top:444.4pt;left:393.8pt">Govern may be used to select any Tributary Provinces, Inde</span>-</span></p>
+<p style="top:459.4pt;left:393.8pt">pendent Provinces Controlled by the Delhi Sultanate, Mongol </span></p>
+<p style="top:474.4pt;left:393.8pt">Invasion Regions, and/or Delhi itself. In each selected space, the </span></p>
+<p style="top:489.4pt;left:393.8pt">Sultanate must pay 1 Resource and then either add a Governor, </span></p>
+<p style="top:504.4pt;left:393.8pt">or if there is already a Governor they may remove up to two </span></p>
+<p style="top:519.4pt;left:393.8pt"><i>Obedient </span></i>(embossed side down) Amirs or Rajas </span><i>and</span></i> place a </span></p>
+<p style="top:534.4pt;left:393.8pt">Qasbah. As the Sultanate already has a Governor in Malwa and </span></p>
+<p style="top:549.4pt;left:393.8pt">there is an Obedient Amir there, they select this space first, paying </span></p>
+<p style="top:564.4pt;left:393.8pt">1 Resource to remove the Amir (place it back in the Bahmani </span></p>
+<p style="top:579.4pt;left:393.8pt">Kingdom box) and place a Qasbah. The Sultanate also Governs </span></p>
+<p style="top:594.4pt;left:393.8pt">in Bengal, Gujarat, Punjab, and Delhi, paying 4 additional Re</span>-</span></p>
+<p style="top:609.4pt;left:393.8pt">sources total to place a Governor in each space &#x2013; do this now. </span></p>
+<p style="top:624.4pt;left:393.8pt">Their Resource cylinder should now be at &#x2018;15&#x2019;. Complete the </span></p>
+<p style="top:639.4pt;left:393.8pt">turn by moving the Bahmani and Vijayanagara cylinders from </span></p>
+<p style="top:654.4pt;left:393.8pt">Ineligible to Eligible, and sliding the Delhi Sultanate cylinder </span></p>
+<p style="top:669.4pt;left:393.8pt">to Ineligible. Draw the next card.</span></p>
+</div>
+
+<div id="page9" style="background-image:url('learntoplay9.webp');width:765pt;height:990pt">
+<p style="top:37.6pt;left:702.8pt">9</span></p>
+<p style="top:36.6pt;left:308.1pt"><b><i>Vijayanagara &#x2013; Learn to Play</span></i></b></p>
+<p style="top:940.8pt;left:335.7pt;font-size:9.5pt"><i>&#xa9; 2023 GMT Games, LLC</span></i></p>
+<p style="top:287.4pt;left:61.7pt"><i>The Govern Command in Malwa removes the Obedient Amir </span></i></p>
+<p style="top:301.2pt;left:126.3pt"><i>there and places a Qasbah as well.</span></i></p>
+<p style="top:327.9pt;left:56.2pt;font-size:14.3pt"><b>Mongol Invasion 1 &#x2013; Amass and Attack &amp; </span></b></p>
+<p style="top:345.4pt;left:56.2pt;font-size:14.3pt"><b>Plunder</span></b></p>
+<p style="top:362.4pt;left:56.2pt">The next card drawn is a M&#x1d0f;&#x274;&#x262;&#x1d0f;&#x29f; I&#x274;&#x1d20;&#x1d00;s&#x26a;&#x1d0f;&#x274; card, which interrupts </span></p>
+<p style="top:377.4pt;left:56.2pt">the usual sequence of play while it is executed. Take a look at </span></p>
+<p style="top:392.4pt;left:56.2pt">the Mongol Invaders page of the player aid now. Each Mongol </span></p>
+<p style="top:407.4pt;left:56.2pt">Invasion card indicates that either the Bahmani or Vijayanagara </span></p>
+<p style="top:422.4pt;left:56.2pt">Faction should decide which two Commands the Mongol Invad-</span></p>
+<p style="top:437.4pt;left:56.2pt">ers will perform, and then that Faction can also choose to accept </span></p>
+<p style="top:452.4pt;left:56.2pt">&#x2018;Compromising Gifts&#x2019; from the Mongols, lowering their Deccan </span></p>
+<p style="top:467.4pt;left:56.2pt">Influence in exchange for Resources and Cavalry. In this case </span></p>
+<p style="top:482.4pt;left:56.2pt">the card indicates the Bahmani Kingdom, who first selects the </span></p>
+<p style="top:497.4pt;left:56.2pt">Mongol </span><b>Amass </span></b>Command, placing three red Mongol Invader </span></p>
+<p style="top:512.4pt;left:56.3pt">cubes in Mountain Passes. They could then select Amass again, </span></p>
+<p style="top:527.4pt;left:56.3pt">or even Advance, but instead select </span><b>Attack &amp; Plunder </span></b>with the </span></p>
+<p style="top:542.4pt;left:56.2pt">cubes now in Mountain Passes.</span></p>
+<p style="top:781.7pt;left:59.2pt"><i>Mongol Invaders Attack and Plunder in the Mountain Passes. </span></i></p>
+<p style="top:795.4pt;left:60.9pt"><i>Factions hit on rolls less than or equal to the number of their </span></i></p>
+<p style="top:809.2pt;left:62.1pt"><i>units in the battle. Cavalry tokens are used to modify the roll </span></i></p>
+<p style="top:822.9pt;left:139.6pt"><i>before any units are removed.</span></i></p>
+<p style="top:66.2pt;left:393.7pt">Mongol Invaders Attack works in the same way as it does for the </span></p>
+<p style="top:81.2pt;left:393.7pt">player Factions: the attacker rolls four dice, the defender rolls </span></p>
+<p style="top:96.2pt;left:393.7pt">two, and any die whose value is less than or equal to the number </span></p>
+<p style="top:111.2pt;left:393.7pt">of units on that side forces the enemy side to remove a unit. The </span></p>
+<p style="top:126.2pt;left:393.7pt">Bahmani Kingdom rolls for the Mongols a 5 and three 1s, while </span></p>
+<p style="top:141.2pt;left:393.7pt">the Sultanate rolls a 2 and a 3. But the battle is not over yet!</span></p>
+<p style="top:165.2pt;left:393.7pt">After the dice have been rolled the Factions involved may spend </span></p>
+<p style="top:180.2pt;left:393.7pt">Cavalry tokens, attacker first, then the defender. The Mongols are </span></p>
+<p style="top:195.2pt;left:393.7pt">always treated as having one Cavalry token available, which they </span></p>
+<p style="top:210.2pt;left:393.7pt">will use to Charge and convert a miss into a hit if possible, but </span></p>
+<p style="top:225.2pt;left:393.7pt">in this case it will not make any difference to the outcome. Next, </span></p>
+<p style="top:240.2pt;left:393.7pt">the Sultanate can choose to spend its Cavalry tokens; each token </span></p>
+<p style="top:255.2pt;left:393.7pt">can be spent either to &#x2018;Charge&#x2019;, lowering the value of one of its </span></p>
+<p style="top:270.2pt;left:393.7pt">dice by 1, or to &#x2018;Screen&#x2019;, removing an enemy die (other than a </span></p>
+<p style="top:285.2pt;left:393.7pt">1) completely. As they are already going to have to remove more </span></p>
+<p style="top:300.2pt;left:393.7pt">units than they have in the space, they just spend one Cavalry to </span></p>
+<p style="top:315.2pt;left:393.7pt">Charge, lowering their 3 to a 2 (move one Cavalry token from </span></p>
+<p style="top:330.2pt;left:393.7pt">the Sultanate box to the shared pool). Cavalry having been spent, </span></p>
+<p style="top:345.2pt;left:393.7pt">hits are finally tallied. Here two Mongol Invaders are sent back </span></p>
+<p style="top:360.2pt;left:393.7pt">to the Mongol box, and the Sultanate removes both of its Troops </span></p>
+<p style="top:375.2pt;left:393.7pt">cubes, returning them to the Delhi Sultanate box. </span></p>
+<p style="top:399.2pt;left:393.7pt">Finally, as part of this Command the Mongols </span><i>Plunder</span></i>, remov-</span></p>
+<p style="top:414.2pt;left:393.7pt">ing 1 Resource from the Sultanate for each of their cubes left </span></p>
+<p style="top:429.2pt;left:393.7pt">in the space &#x2013; in this case just 1, lowering the Sultanate&#x2019;s total </span></p>
+<p style="top:444.2pt;left:393.7pt">Resources to &#x2018;14&#x2019;. They would then return any Mongol cubes in </span></p>
+<p style="top:459.2pt;left:393.7pt">excess of three in that space to the Mongol Invaders box (in this </span></p>
+<p style="top:474.2pt;left:393.7pt">case, there is only one cube remaining so none are removed). </span></p>
+<p style="top:489.2pt;left:393.7pt">The Bahmani player also chooses to accept Compromising Gifts, </span></p>
+<p style="top:504.2pt;left:393.7pt">lowering their Influence from 1 to 0 in exchange for 2 Resources </span></p>
+<p style="top:519.2pt;left:393.7pt">(up to &#x2018;10&#x2019;) and two more Cavalry tokens (adjust the Bahmani </span></p>
+<p style="top:534.2pt;left:393.7pt">Resources, Influence, and Victory markers now, and add two </span></p>
+<p style="top:549.2pt;left:393.7pt">Cavalry from the shared pool to the Bahmani Kingdom box). </span></p>
+<p style="top:564.2pt;left:393.7pt">The Mongol Invasion turn is then complete. Draw the next card</span><i> </span></i></p>
+<p style="top:579.2pt;left:393.7pt"><i>without changing the eligibility of any Faction.</span></i> </span></p>
+<p style="top:605.9pt;left:393.8pt;font-size:14.3pt"><b>Turn 3 &#x2013; Rally and Conspire</span></b></p>
+<p style="top:622.9pt;left:393.8pt">The next card is U&#x1d18;&#x280;&#x26a;s&#x26a;&#x274;&#x262; &#x26a;&#x274; D&#x1d00;&#x1d1c;&#x29f;&#x1d00;&#x1d1b;&#x1d00;&#x299;&#x1d00;&#x1d05;, with the Bahmani </span></p>
+<p style="top:637.9pt;left:393.8pt">Kingdom first eligible. They decide to perform a </span><b>Rally </span></b>Command </span></p>
+<p style="top:652.9pt;left:393.8pt">with a </span><b>Conspire </span></b>Decree &#x2013; place their cylinder in the &#x2018;Command </span></p>
+<p style="top:667.9pt;left:393.8pt">&amp; Decree&#x2019; space. They Rally first, which may be used to select </span></p>
+<p style="top:682.9pt;left:393.8pt">any Provinces that already have a Bahmani piece (or Maharashtra </span></p>
+<p style="top:697.9pt;left:393.8pt">even without any pieces). They select Madhyadesh, Gujarat, and </span></p>
+<p style="top:712.9pt;left:393.8pt">Maharashtra, paying 3 Resources total to place one Amir in each </span></p>
+<p style="top:727.9pt;left:393.8pt">of the first two spaces, and two Amirs in Maharashtra (which </span></p>
+<p style="top:742.9pt;left:393.8pt">gets a Rally bonus as the Bahmani &#x2018;home&#x2019; Province). Then, they </span></p>
+<p style="top:757.9pt;left:393.8pt">Conspire in Bengal and Gujarat, replacing the Governor in each </span></p>
+<p style="top:772.9pt;left:393.8pt">Province with another Amir. They choose to place these Amirs as </span></p>
+<p style="top:787.9pt;left:393.8pt">Obedient (embossed side down), but could instead have placed </span></p>
+<p style="top:802.9pt;left:393.8pt">them as Rebelling (embossed side up) if desired. The Bahmani </span></p>
+<p style="top:817.9pt;left:393.8pt">Kingdom&#x2019;s turn is complete.</span></p>
+</div>
+
+<div id="page10" style="background-image:url('learntoplay10.webp');width:765pt;height:990pt">
+<p style="top:37.6pt;left:56.2pt">10</span></p>
+<p style="top:37.6pt;left:308.1pt"><b><i>Vijayanagara &#x2013; Learn to Play</span></i></b></p>
+<p style="top:940.8pt;left:335.4pt;font-size:9.5pt"><i>&#xa9; 2023 GMT Games, LLC</span></i></p>
+<p style="top:281.4pt;left:64.5pt"><i>The Bahmani Kingdom executes the Rally Command to add </span></i></p>
+<p style="top:295.2pt;left:62.2pt"><i>Amirs in Provinces already containing Bahmani pieces, then </span></i></p>
+<p style="top:308.9pt;left:77.4pt"><i>the Conspire Decree to replace Governors with Amirs.</span></i></p>
+<p style="top:332.9pt;left:56.2pt">The Vijayanagara Empire could decide to perform the Event or </span></p>
+<p style="top:347.9pt;left:56.2pt">a full Command in any number of spaces, but instead decides to </span></p>
+<p style="top:362.9pt;left:56.2pt">perform a Limited Command so that they can stay eligible for </span></p>
+<p style="top:377.9pt;left:56.2pt">the next turn. Place their cylinder in the &#x2018;Limited Command&#x2019; </span></p>
+<p style="top:392.9pt;left:56.2pt">box. They decide to </span><b>Migrate</span></b> into Maharashtra for a cost of 1 </span></p>
+<p style="top:407.9pt;left:56.2pt">Resource, and move in one Raja from Andhra and two from </span></p>
+<p style="top:422.9pt;left:56.2pt">Karnataka (for the maximum three allowed per Migrate desti-</span></p>
+<p style="top:437.9pt;left:56.2pt">nation). They then opt to pay 1 additional Resource to decrease </span></p>
+<p style="top:452.9pt;left:56.2pt">Bahmani Influence (which is already at 0 so cannot be decreased </span></p>
+<p style="top:467.9pt;left:56.2pt">any further) and increase their own Influence by one step to 2, </span></p>
+<p style="top:482.9pt;left:56.2pt">unlocking two additional Rajas and also enhancing their Compel </span></p>
+<p style="top:497.9pt;left:56.2pt">Decree again &#x2013; adjust the Deccan Influence track and Vijayanaga</span>-</span></p>
+<p style="top:512.9pt;left:56.2pt">ra score and Resources now. The turn is complete &#x2013; move both </span></p>
+<p style="top:527.9pt;left:56.2pt">the Vijayanagara and Delhi Sultanate cylinders to Eligible and </span></p>
+<p style="top:542.9pt;left:56.2pt">the Bahmani cylinder to Ineligible, then draw the next card.</span></p>
+<p style="top:835.4pt;left:75.3pt"><i>The Vijayanagara Empire carries out a Limited Migrate </span></i></p>
+<p style="top:849.2pt;left:67.1pt"><i>Command, spending one Resource to draw three Rajas into </span></i></p>
+<p style="top:862.9pt;left:60.9pt"><i>Maharashtra from adjacent Provinces, then another Resource </span></i></p>
+<p style="top:876.7pt;left:135.8pt"><i>to shift its Deccan Influence up. </span></i></p>
+<p style="top:66.8pt;left:393.8pt;font-size:14.3pt"><b>Mongol Invasion 2 &#x2013; Amass Twice</span></b></p>
+<p style="top:83.8pt;left:393.8pt">Another M&#x1d0f;&#x274;&#x262;&#x1d0f;&#x29f; I&#x274;&#x1d20;&#x1d00;s&#x26a;&#x1d0f;&#x274;! This time the Vijayanagara Empire </span></p>
+<p style="top:98.8pt;left:393.8pt">is in control of the Mongols, and they decide to </span><b>Amass</span></b> twice, </span></p>
+<p style="top:113.8pt;left:393.8pt">first placing three more Mongol Invaders in Mountain Passes, </span></p>
+<p style="top:128.8pt;left:393.8pt">and then placing an additional three, but these are immediately </span></p>
+<p style="top:143.8pt;left:393.8pt">moved over to Punjab, as Amass results in an overflow into </span></p>
+<p style="top:158.8pt;left:393.8pt">the next space if an Invasion Region contains more than four </span></p>
+<p style="top:173.8pt;left:393.8pt">Mongols (however, no such overflow occurs during a Mongol </span></p>
+<p style="top:188.8pt;left:393.8pt">Advance Command). The Vijayanagara Empire does not choose </span></p>
+<p style="top:203.8pt;left:393.8pt">to accept Compromising Gifts, as they are enjoying their rapidly </span></p>
+<p style="top:218.8pt;left:393.8pt">increasing Deccan Influence. Discard the Mongol Invasion card, </span></p>
+<p style="top:233.8pt;left:393.8pt">and draw the next card without adjusting eligibility.</span></p>
+<p style="top:521.8pt;left:399.5pt"><i>Mongol Invaders continue to Amass in the Mountain Passes, </span></i></p>
+<p style="top:536.8pt;left:436.5pt"><i>pushing any Invaders above four into Punjab. </span></i></p>
+<p style="top:563.5pt;left:393.8pt;font-size:14.3pt"><b>Turn 4 &#x2013; Conscript and Campaign</span></b></p>
+<p style="top:580.5pt;left:393.8pt">Delhi is first eligible on the next card (T&#x1d00;&#x262;&#x29c;&#x26a; &#x1d1b;&#x29c;&#x1d07; E&#x29f;&#x1d1c;s&#x26a;&#x1d20;&#x1d07;), </span></p>
+<p style="top:595.5pt;left:393.8pt">and they decide to </span><b>Conscript </span></b>and then </span><b>Campaign </span></b>(place their </span></p>
+<p style="top:610.5pt;left:393.8pt">cylinder in the Command &amp; Decree space now). They pay 2 </span></p>
+<p style="top:625.5pt;left:393.8pt">Resources total to Conscript five Troops in Delhi and two in </span></p>
+<p style="top:640.5pt;left:393.8pt">Malwa (where there is a Qasbah), then use Campaign to move </span></p>
+<p style="top:655.5pt;left:393.8pt">six Troops from Delhi to Punjab, then five of those Troops again </span></p>
+<p style="top:670.5pt;left:393.8pt">from Punjab to Mountain Passes (Campaign allows them to move </span></p>
+<p style="top:685.5pt;left:393.8pt">units along a path of four spaces, picking up and dropping off </span></p>
+<p style="top:700.5pt;left:393.8pt">any units along the way).</span></p>
+</div>
+
+<div id="page11" style="background-image:url('learntoplay11.webp');width:765pt;height:990pt">
+<p style="top:37.6pt;left:697.8pt">11</span></p>
+<p style="top:36.6pt;left:308.1pt"><b><i>Vijayanagara &#x2013; Learn to Play</span></i></b></p>
+<p style="top:940.8pt;left:335.7pt;font-size:9.5pt"><i>&#xa9; 2023 GMT Games, LLC</span></i></p>
+<p style="top:317.0pt;left:84.6pt"><i>Delhi sends a large force to face the Mongol threat.</span></i></p>
+<p style="top:341.0pt;left:56.2pt">Next, Vijayanagara decides to pay 1 Resource to perform another </span></p>
+<p style="top:356.0pt;left:56.2pt">Limited Command, this time an </span><b>Attack</span></b> targeting the Bahmani </span></p>
+<p style="top:371.0pt;left:56.2pt">Kingdom in Maharashtra. They are attacking and roll four dice, </span></p>
+<p style="top:386.0pt;left:56.2pt">while the defending Bahmanis roll two dice. Vijayanagara rolls a </span></p>
+<p style="top:401.0pt;left:56.2pt">1, 2, 4, and 6, while the Bahmanis roll a 3 and a 4. If unmodified </span></p>
+<p style="top:416.0pt;left:56.2pt">by Cavalry tokens, Vijayanagara would score three hits (as they </span></p>
+<p style="top:431.0pt;left:56.2pt">have 5 units), the Bahmanis would score two hits, and each player </span></p>
+<p style="top:446.0pt;left:56.2pt">would remove their own pieces back to their own holding box. </span></p>
+<p style="top:461.0pt;left:56.2pt">Vijayanagara as the attacker considers spending Cavalry tokens </span></p>
+<p style="top:476.0pt;left:56.2pt">first, but it has none. The Bahmani Kingdom, however, uses two </span></p>
+<p style="top:491.0pt;left:56.2pt">of its Cavalry tokens for Screening to remove Vijayanagara&#x2019;s dice </span></p>
+<p style="top:506.0pt;left:56.2pt">showing a 2 and 4, thereby reducing Vijayanagara&#x2019;s hits to just </span></p>
+<p style="top:521.0pt;left:56.2pt">one. Vijayanagara removes two of its Rajas from Maharashtra, </span></p>
+<p style="top:536.0pt;left:56.2pt">while the Bahmanis remove just one Amir.</span></p>
+<p style="top:560.0pt;left:56.2pt">Any time that either Vijayanagara or the Bahmanis Attack one </span></p>
+<p style="top:575.0pt;left:56.2pt">another, Deccan Influence will shift if one removes more pieces </span></p>
+<p style="top:590.0pt;left:56.2pt">than the other. In this case Vijayanagara lost two units while </span></p>
+<p style="top:605.0pt;left:56.2pt">the Bahmanis lost only one, so Vijayanagara loses 1 Influence </span></p>
+<p style="top:620.0pt;left:56.2pt">(placing their two bonus Rajas back on the track from their </span></p>
+<p style="top:635.0pt;left:56.2pt">holding box) and the Bahmanis gain 1 Influence &#x2013; adjust both </span></p>
+<p style="top:650.0pt;left:56.2pt">Faction&#x2019;s victory markers as well. The turn is complete, so adjust </span></p>
+<p style="top:665.0pt;left:56.2pt">eligibility (Delhi to Ineligible and both Bahmani and Vijayanagra </span></p>
+<p style="top:680.0pt;left:56.2pt">to Eligible) and draw the next card.</span></p>
+<p style="top:300.2pt;left:395.5pt"><i>The Vijayanagara attack collapses under the weight of superi-</span></i></p>
+<p style="top:315.2pt;left:500.0pt"><i>or Bahmani cavalry.</span></i></p>
+<p style="top:341.9pt;left:393.8pt;font-size:14.3pt"><b>Turn 5 &#x2013; Build and Attack</span></b></p>
+<p style="top:358.9pt;left:393.8pt">The Bahmani Kingdom is first eligible on M&#x1d00;&#x29f;&#x26a;&#x1d0b; K&#x1d00;&#x493;&#x1d1c;&#x280;, and </span></p>
+<p style="top:373.9pt;left:393.8pt">they decide to first </span><b>Build </span></b>and then </span><b>Attack</span></b>. Build allows them </span></p>
+<p style="top:388.9pt;left:393.7pt">to place a Fort in any Province where they already have an </span></p>
+<p style="top:403.9pt;left:393.7pt">Amir &#x2013; each Province can only ever hold up to a single Fort, a </span></p>
+<p style="top:418.9pt;left:393.7pt">single Temple, and a single Qasbah. They decide to place a Fort </span></p>
+<p style="top:433.9pt;left:393.7pt">in Madhyadesh, to provide some defense against the Sultanate&#x2019;s </span></p>
+<p style="top:448.9pt;left:393.7pt">forces there. This also increases their score by one &#x2013; shift the </span></p>
+<p style="top:463.9pt;left:393.7pt">Bahmani victory marker from &#x2018;1&#x2019; to &#x2018;2&#x2019;. Next, they pay 2 Re</span>-</span></p>
+<p style="top:478.9pt;left:393.7pt">sources to Attack in Gujarat and Maharashtra. They first Attack </span></p>
+<p style="top:493.9pt;left:393.7pt">Vijayanagara in Maharashtra, rolling two 3s, a 5, and a 6, which </span></p>
+<p style="top:508.9pt;left:393.7pt">only removes two enemy pieces as they have only three Amirs </span></p>
+<p style="top:523.9pt;left:393.7pt">there. However, Vijayanagara rolls a 1 and a 4, removing only </span></p>
+<p style="top:538.9pt;left:393.7pt">one Bahmani unit, which again means Vijayanagara will lose </span></p>
+<p style="top:553.9pt;left:393.7pt">Influence (down to 0, replacing another two Rajas on the track), </span></p>
+<p style="top:568.9pt;left:393.7pt">and Bahmani will gain Influence (up to 2, this time gaining two </span></p>
+<p style="top:583.9pt;left:393.7pt">bonus Amirs and also enhancing their Conspire Decree). Finally, </span></p>
+<p style="top:598.9pt;left:393.7pt">adjust the Victory markers for both Factions to account for the </span></p>
+<p style="top:613.9pt;left:393.7pt">change in Deccan Influence &#x2013; the Vijayanagara Empire&#x2019;s to &#x2018;0&#x2019; </span></p>
+<p style="top:628.9pt;left:393.7pt">and the Bahmani Kingdom&#x2019;s to &#x2018;3&#x2019;.</span></p>
+<p style="top:652.9pt;left:393.7pt">In Gujarat the Bahmani Attack will target the single Delhi Sultan</span>-</span></p>
+<p style="top:667.9pt;left:393.7pt">ate Troop present, which automatically flips the three Attacking </span></p>
+<p style="top:682.9pt;left:393.7pt">Amirs to their embossed &#x2018;Rebelling&#x2019; side (meaning they will </span></p>
+<p style="top:697.9pt;left:393.7pt">now be vulnerable to counterattack from Delhi). The Bahmani </span></p>
+<p style="top:712.9pt;left:393.7pt">Kingdom decides also to use the two Amirs in Madhyadesh to </span></p>
+<p style="top:727.9pt;left:393.7pt">support the Attack (up to two units from an adjacent space with </span></p>
+<p style="top:742.9pt;left:393.7pt">a friendly Fort or Qasbah may join an Attack, or one from an </span></p>
+<p style="top:757.9pt;left:393.7pt">adjacent space with a Temple for Vijayanagara, but each unit may </span></p>
+<p style="top:772.9pt;left:393.7pt">only be involved in one Attack per turn). These Amirs remain in </span></p>
+<p style="top:787.9pt;left:393.7pt">Madhyadesh, but also flip to Rebelling and will be counted when </span></p>
+<p style="top:802.9pt;left:393.7pt">calculating the results of the Attack (and could be removed as </span></p>
+<p style="top:817.9pt;left:393.7pt">casualties if desired). The Bahmani Kingdom rolls two 2&#x2019;s, a 4, </span></p>
+<p style="top:832.9pt;left:393.7pt">and a 5, easily enough to remove the single Delhi Troop, while </span></p>
+<p style="top:847.9pt;left:393.7pt">Delhi rolls a 1 and a 6, sufficient to remove one Bahmani Amir </span></p>
+<p style="top:862.9pt;left:393.7pt">(which the Bahmanis decide to remove from Gujarat rather than </span></p>
+<p style="top:877.9pt;left:393.7pt">from supporting Madhyadesh). Neither Faction decides to use </span></p>
+<p style="top:892.9pt;left:393.7pt">any Cavalry. The Bahmani turn is now complete.</span></p>
+</div>
+
+<div id="page12" style="background-image:url('learntoplay12.webp');width:765pt;height:990pt">
+<p style="top:37.6pt;left:56.2pt">12</span></p>
+<p style="top:37.6pt;left:308.1pt"><b><i>Vijayanagara &#x2013; Learn to Play</span></i></b></p>
+<p style="top:940.8pt;left:335.4pt;font-size:9.5pt"><i>&#xa9; 2023 GMT Games, LLC</span></i></p>
+<p style="top:465.4pt;left:62.4pt"><i>The Bahmani Kingdom attacks the Vijayanagara Empire in </span></i></p>
+<p style="top:480.4pt;left:60.6pt"><i>Maharashtra and the Delhi Sultanate in Gujarat, supported </span></i></p>
+<p style="top:495.4pt;left:62.0pt"><i>in Gujarat by the Amirs in adjacent Madhyadesh. Obedient </span></i></p>
+<p style="top:510.4pt;left:69.0pt"><i>units which attack the Sultanate immediately flip to their </span></i></p>
+<p style="top:525.4pt;left:173.9pt"><i>Rebelling state.</span></i></p>
+<p style="top:549.4pt;left:56.2pt">Vijayanagara now decides to play the </span><b>Event</span></b>, which is marked </span></p>
+<p style="top:564.4pt;left:56.2pt">&#x2018;Stay Eligible&#x2019;, meaning that they will remain eligible to act on </span></p>
+<p style="top:579.4pt;left:56.2pt">the next turn. Both the shaded and unshaded Events on a card </span></p>
+<p style="top:594.4pt;left:56.2pt">with &#x2018;Stay Eligible&#x2019; provide this bonus to whichever Faction </span></p>
+<p style="top:609.4pt;left:56.2pt">selects the Event. They select the unshaded option, first moving </span></p>
+<p style="top:624.4pt;left:56.2pt">all Governors on the map to Provinces adjacent to Delhi (they </span></p>
+<p style="top:639.4pt;left:56.2pt">choose to place all three Governors in Rajput Kingdoms), and </span></p>
+<p style="top:654.4pt;left:56.2pt">then performing a free Limited Rebel Command. Usually the </span></p>
+<p style="top:669.4pt;left:56.2pt">Rebel Command is only possible during the Tughlaq dynasty </span></p>
+<p style="top:684.4pt;left:56.2pt">(after the first Succession card), but this Event allows it to </span></p>
+<p style="top:699.4pt;left:56.2pt">occur during either dynasty. The Rebel Command may target </span></p>
+<p style="top:714.4pt;left:56.2pt">any Province where Vijayanagara pieces outnumber all others </span></p>
+<p style="top:729.4pt;left:56.2pt">combined, which in this case is only Karnataka, so they select </span></p>
+<p style="top:744.4pt;left:56.2pt">Karnataka. First, remove the Tributary marker there, lowering </span></p>
+<p style="top:759.4pt;left:56.2pt">the Delhi Sultanate score by the Prosperity value of the Province </span></p>
+<p style="top:774.4pt;left:56.2pt">(2, down to 16 total). As the Tributary marker has been removed </span></p>
+<p style="top:789.4pt;left:56.2pt">the Province is now Independent, and will be Controlled by a </span></p>
+<p style="top:804.4pt;left:56.2pt">Faction that has more pieces there than all others combined (or </span></p>
+<p style="top:819.4pt;left:56.2pt">else be Uncontrolled, as indicated by the lack of a marker). Place </span></p>
+<p style="top:66.2pt;left:393.7pt">a Vijayanagara Control (yellow flag) marker there now, and in</span>-</span></p>
+<p style="top:81.2pt;left:393.7pt">crease the Vijayanagara score by the Prosperity of the Province </span></p>
+<p style="top:96.2pt;left:393.7pt">(2, up to a total of &#x2018;2&#x2019;). All Rajas in a Vijayanagara-Controlled </span></p>
+<p style="top:111.2pt;left:393.7pt">Province are immediately flipped to Rebelling, whether or not </span></p>
+<p style="top:126.2pt;left:393.7pt">they gained control by a Rebel Command &#x2013; flip the Rajas there </span></p>
+<p style="top:141.2pt;left:393.7pt">to Rebelling now. The Vijayanagara turn is complete, adjust </span></p>
+<p style="top:156.2pt;left:393.7pt">eligibility (Delhi and Vijayanagara to Eligible, the Bahmanis to </span></p>
+<p style="top:171.2pt;left:393.7pt">Ineligible) and draw the next card.</span></p>
+<p style="top:531.2pt;left:397.6pt"><i>A Rebellious Vijayanagara Empire emerges in Karnataka. An </span></i></p>
+<p style="top:546.2pt;left:396.4pt"><i>Independent Province is Controlled by the Faction with a ma-</span></i></p>
+<p style="top:561.2pt;left:395.0pt"><i>jority of pieces there. That Faction&#x2019;s marker is placed immedi-</span></i></p>
+<p style="top:576.2pt;left:435.9pt"><i>ately, and its units are all flipped to Rebelling.</span></i></p>
+<p style="top:602.9pt;left:393.8pt;font-size:14.3pt"><b>Turn 6 &#x2013; March and Collect Tribute</span></b></p>
+<p style="top:619.9pt;left:393.8pt">The Delhi Sultanate is first eligible on B&#x1d07;&#x274;&#x262;&#x1d00;&#x29f;&#x26a; R&#x1d07;s&#x26a;s&#x1d1b;&#x1d00;&#x274;&#x1d04;&#x1d07; and </span></p>
+<p style="top:634.9pt;left:393.8pt">decides to perform </span><b>March </span></b>with </span><b>Collect Tribute</span></b>. First, they </span></p>
+<p style="top:649.9pt;left:393.7pt">Collect Tribute to gain 8 Resources (half of their total Tributary </span></p>
+<p style="top:664.9pt;left:393.7pt">Prosperity, recently reduced to 16) and two additional Cavalry </span></p>
+<p style="top:679.9pt;left:393.7pt">from the pool. Then they pay 2 Resources to March into Malwa </span></p>
+<p style="top:694.9pt;left:393.7pt">and Gujarat. To Malwa they move in three Governors from Rajput </span></p>
+<p style="top:709.9pt;left:393.7pt">Kingdoms and three Troops from Delhi. To Gujarat they move </span></p>
+<p style="top:724.9pt;left:393.7pt">in one Troop from Sindh, one from Rajput Kingdoms, and three </span></p>
+<p style="top:739.9pt;left:393.7pt">from Malwa (note that the three Troops that just arrived into </span></p>
+<p style="top:754.9pt;left:393.7pt">Malwa could not continue Marching in Gujarat, but the others </span></p>
+<p style="top:769.9pt;left:393.7pt">that were already in Malwa could do so). </span></p>
+<p style="top:793.9pt;left:393.7pt">Vijayanagra then chooses to play the unshaded Event, adding two </span></p>
+<p style="top:808.9pt;left:393.7pt">Rajas each to Jaunpur and Bengal, and removing the Tributary </span></p>
+<p style="top:823.9pt;left:393.7pt">marker from Bengal (lowering Delhi&#x2019;s victory points to &#x2018;14&#x2019;). </span></p>
+<p style="top:838.9pt;left:393.7pt">Bengal is now Uncontrolled, as the Bahmanis and Vijayanagara </span></p>
+<p style="top:853.9pt;left:393.7pt">each have two pieces there, but if either can get the upper hand </span></p>
+<p style="top:868.9pt;left:393.7pt">it will become Controlled by that Faction, adding to their total </span></p>
+<p style="top:883.9pt;left:393.7pt">score. The turn is complete. Adjust eligibility (Bahmanis to </span></p>
+<p style="top:898.9pt;left:393.7pt">Eligible and Delhi and Vijayanagara to Ineligible) and draw the </span></p>
+<p style="top:913.9pt;left:393.7pt">next card.</span></p>
+</div>
+
+<div id="page13" style="background-image:url('learntoplay13.webp');width:765pt;height:990pt">
+<p style="top:37.6pt;left:697.3pt">13</span></p>
+<p style="top:36.6pt;left:308.1pt"><b><i>Vijayanagara &#x2013; Learn to Play</span></i></b></p>
+<p style="top:940.8pt;left:335.7pt;font-size:9.5pt"><i>&#xa9; 2023 GMT Games, LLC</span></i></p>
+<p style="top:309.0pt;left:241.0pt"><i>Delhi Marches to respond to the emerging Bahmani threat, </span></i></p>
+<p style="top:324.0pt;left:241.0pt"><i>while trouble stirs in Independent but Uncontrolled Bengal.</span></i></p>
+<p style="top:370.7pt;left:56.2pt;font-size:14.3pt"><b>Succession</span></b></p>
+<p style="top:387.7pt;left:56.2pt">The next card, Z&#x1d07;&#x274;&#x26a;&#x1d1b;&#x29c; &#x1d0f;&#x493; &#x1d1b;&#x29c;&#x1d07; D&#x1d07;&#x29f;&#x29c;&#x26a; S&#x1d1c;&#x29f;&#x1d1b;&#x1d00;&#x274;&#x1d00;&#x1d1b;&#x1d07;, is a Succession </span></p>
+<p style="top:402.7pt;left:56.2pt">card which interrupts the usual sequence of play while the in-</span></p>
+<p style="top:417.7pt;left:56.2pt">structions on it are executed. There are three Succession cards </span></p>
+<p style="top:432.7pt;left:56.2pt">that will appear during the game &#x2013; they can be perused in advance </span></p>
+<p style="top:447.7pt;left:56.2pt">on the Faction Strategy sheets. First, we flip the Dynasty card to </span></p>
+<p style="top:462.7pt;left:56.2pt">its Tughlaq Dynasty side, which allows the Bahmani Kingdom </span></p>
+<p style="top:477.7pt;left:56.2pt">and Vijayanagara Empire to select the Rebel Command for </span></p>
+<p style="top:492.7pt;left:56.2pt">the remainder of the game. Then, the Sultanate may perform a </span></p>
+<p style="top:507.7pt;left:56.2pt">Campaign Decree using only Delhi and Provinces (this special </span></p>
+<p style="top:522.7pt;left:56.2pt">&#x2018;Succession&#x2019; Campaign may not enter or exit Mountain Passes or </span></p>
+<p style="top:537.7pt;left:56.2pt">Punjab), but in this case chooses not to. Next, the Bahmanis gain </span></p>
+<p style="top:552.7pt;left:56.2pt">Cavalry equal to their Deccan Influence plus Forts, in this case </span></p>
+<p style="top:567.7pt;left:56.2pt">three (take these from the shared pool). Finally, the Vijayanagara </span></p>
+<p style="top:582.7pt;left:56.2pt">Empire would gain Resources equal to their own Deccan Influ</span>-</span></p>
+<p style="top:597.7pt;left:56.2pt">ence plus Temples, but as they have not planned well and have </span></p>
+<p style="top:612.7pt;left:56.2pt">no Influence or Temples, they do not gain any Resources! If this </span></p>
+<p style="top:627.7pt;left:56.2pt">were a normal game we would now draw the next event card and </span></p>
+<p style="top:642.7pt;left:56.2pt">continue play without adjusting eligibility, but this brings us to </span></p>
+<p style="top:657.7pt;left:56.2pt">the end of our example of play.</span></p>
+<p style="top:370.7pt;left:393.8pt;font-size:14.3pt"><b>Next Steps</span></b></p>
+<p style="top:387.7pt;left:393.8pt">We have managed to cover most of the available Commands and </span></p>
+<p style="top:402.7pt;left:393.8pt">Decrees in this example, but there are a few additional points </span></p>
+<p style="top:417.7pt;left:393.8pt">worth mentioning. Any Faction </span><b>Attacking </span></b>in Delhi (Mongol In-</span></p>
+<p style="top:432.7pt;left:393.8pt">vaders only) or against a defending Bahmani Fort only rolls three </span></p>
+<p style="top:447.7pt;left:393.8pt">dice, and die results of &#x2018;6&#x2019; never hit (but may still be reduced by </span></p>
+<p style="top:462.7pt;left:393.8pt">using Cavalry to Charge). Delhi&#x2019;s </span><b>Demand Obedience</span></b> Decree </span></p>
+<p style="top:477.7pt;left:393.8pt">allows them to restore Tributary status to all Independent Prov</span>-</span></p>
+<p style="top:492.7pt;left:393.8pt">inces that they Control and have a Governor present, and they </span></p>
+<p style="top:507.7pt;left:393.8pt">also gain Resources equal to the Prosperity of the Tributaries thus </span></p>
+<p style="top:522.7pt;left:393.8pt">restored. Vijayanagara&#x2019;s </span><b>Build </span></b>Decree simply places a Temple in </span></p>
+<p style="top:537.7pt;left:393.8pt">a Province with a Raja (maximum 1 Temple per Province), while </span></p>
+<p style="top:552.7pt;left:393.8pt"><b>Tax</span></b> gains them Resources equal to the Prosperity of Provinces </span></p>
+<p style="top:567.7pt;left:393.8pt">they Control plus Temples in play, and </span><b>Compel</span></b> allows them to </span></p>
+<p style="top:582.7pt;left:393.8pt">add two Rajas to a Province with or adjacent to their pieces (or </span></p>
+<p style="top:597.7pt;left:393.8pt">instead move in two Rajas from adjacent if they prefer). Finally, </span></p>
+<p style="top:612.7pt;left:393.8pt">both the </span><b>Conspire </span></b>and </span><b>Compel </span></b>Decrees can be enhanced by </span></p>
+<p style="top:627.7pt;left:393.7pt">reaching Deccan Influence 2 for each Faction: enhanced Conspire </span></p>
+<p style="top:642.7pt;left:393.7pt">allows Bahmani to replace either Governors </span><i>or Rajas</span></i> in two </span></p>
+<p style="top:657.7pt;left:393.7pt">Provinces with </span><i>or adjacent to</span></i> Bahmani pieces, while enhanced </span></p>
+<p style="top:672.7pt;left:393.7pt">Compel provides the Vijayanagara Empire with a Cavalry token </span></p>
+<p style="top:687.7pt;left:393.7pt">and removes one enemy unit in addition to placing or moving </span></p>
+<p style="top:702.7pt;left:393.7pt">two Rajas (if a Delhi unit is removed, the Rajas are flipped to </span></p>
+<p style="top:717.7pt;left:393.7pt">their embossed Rebelling side). </span></p>
+</div>
+
+<div id="page14" style="background-image:url('learntoplay14.webp');width:765pt;height:990pt">
+<p style="top:37.6pt;left:56.2pt">14</span></p>
+<p style="top:37.6pt;left:308.1pt"><b><i>Vijayanagara &#x2013; Learn to Play</span></i></b></p>
+<p style="top:940.8pt;left:335.4pt;font-size:9.5pt"><i>&#xa9; 2023 GMT Games, LLC</span></i></p>
+<p style="top:64.1pt;left:56.5pt;font-size:14.3pt"><b>Ending the game</span></b></p>
+<p style="top:81.1pt;left:56.5pt">How does the game end? The final stack of six Events is shuffled </span></p>
+<p style="top:96.1pt;left:56.5pt">together with two T&#x26a;&#x1d0d;&#x1d1c;&#x280;&#x26a;&#x1d05; E&#x1d0d;&#x1d18;&#x26a;&#x280;&#x1d07; cards, instead of two M&#x1d0f;&#x274;&#x262;&#x1d0f;&#x29f; </span></p>
+<p style="top:111.1pt;left:56.5pt">I&#x274;&#x1d20;&#x1d00;s&#x26a;&#x1d0f;&#x274; cards. When the first of these is drawn, half of the re</span>-</span></p>
+<p style="top:126.1pt;left:56.5pt">maining available Mongol Invaders (rounded down) are placed </span></p>
+<p style="top:141.1pt;left:56.5pt">into Mountain Passes. When the second is drawn, the endgame </span></p>
+<p style="top:156.1pt;left:56.5pt">&#x2018;Timur&#x2019;s Invasion of Delhi&#x2019; sequence is triggered. The Mongols </span></p>
+<p style="top:171.1pt;left:56.5pt">first Attack in Mountain Passes, and then all surviving units (in</span>-</span></p>
+<p style="top:186.1pt;left:56.5pt">cluding the Sultanate&#x2019;s) are moved from there to Punjab, where </span></p>
+<p style="top:201.1pt;left:56.5pt">they Attack again, and finally all surviving units are moved to </span></p>
+<p style="top:216.1pt;left:56.5pt">Delhi. In Delhi, the Mongols continue to Attack until all units </span></p>
+<p style="top:231.1pt;left:56.5pt">from one side are eliminated (note that the Mongols roll one </span></p>
+<p style="top:246.1pt;left:56.5pt">fewer die when Attacking in Delhi, so three total). Finally, the </span></p>
+<p style="top:261.1pt;left:56.5pt">Delhi Sultanate gains additional victory points equal to 3 minus </span></p>
+<p style="top:276.1pt;left:56.5pt">the number of surviving Mongols in Delhi, to a minimum of -3. </span></p>
+<p style="top:291.1pt;left:56.5pt">The Faction with the most victory points wins the game, with </span></p>
+<p style="top:306.1pt;left:56.5pt">ties going first to whoever has the most remaining Resources. </span></p>
+<p style="top:330.1pt;left:56.5pt">You have now learned all of the basics you need in order to play </span></p>
+<p style="top:345.1pt;left:56.5pt"><i>Vijayanagara</span></i>. If you would like, you can continue this game by </span></p>
+<p style="top:360.1pt;left:56.5pt">constructing the rest of the deck &#x2013; shuffle together the remaining </span></p>
+<p style="top:375.1pt;left:56.5pt">Event cards, form three piles of six Events each, add two random </span></p>
+<p style="top:390.1pt;left:56.5pt">M&#x1d0f;&#x274;&#x262;&#x1d0f;&#x29f; I&#x274;&#x1d20;&#x1d00;s&#x26a;&#x1d0f;&#x274; each to the first two piles and the two T&#x26a;&#x1d0d;&#x1d1c;&#x280;&#x26a;&#x1d05; </span></p>
+<p style="top:405.1pt;left:56.5pt">E&#x1d0d;&#x1d18;&#x26a;&#x280;&#x1d07; cards to the final pile, shuffle each pile again, and stack </span></p>
+<p style="top:420.1pt;left:56.5pt">them in order with the T&#x26a;&#x1d0d;&#x1d1c;&#x280;&#x26a;&#x1d05; E&#x1d0d;&#x1d18;&#x26a;&#x280;&#x1d07; pile on the bottom, then </span></p>
+<p style="top:435.1pt;left:56.5pt">the L&#x1d0f;&#x280;&#x1d05;s &#x1d0f;&#x493; &#x1d1b;&#x29c;&#x1d07; D&#x1d07;&#x1d04;&#x1d04;&#x1d00;&#x274; Succession card, then another pile, </span></p>
+<p style="top:450.1pt;left:56.5pt">then the R&#x26a;s&#x1d07; &#x1d0f;&#x493; &#x1d1b;&#x29c;&#x1d07; R&#x1d07;&#x299;&#x1d07;&#x29f; S&#x1d1c;&#x29f;&#x1d1b;&#x1d00;&#x274;s Succession card, and the final </span></p>
+<p style="top:465.1pt;left:56.5pt">pile on top. Alternatively, you could reset the game according to </span></p>
+<p style="top:480.1pt;left:56.5pt">the setup instructions in section 2.1 of the Rules of Play.</span></p>
+<p style="top:503.5pt;left:56.5pt;font-size:21.4pt"><b><span style="color:#f26651">4. Teaching Guide</span></b></p>
+<p style="top:528.8pt;left:56.5pt">Now that you know how to play the game, all that&#x2019;s left is to </span></p>
+<p style="top:543.8pt;left:56.5pt">introduce it to your friends or gaming group. How best to do this </span></p>
+<p style="top:558.8pt;left:56.5pt">will depend on how your group prefers to learn a new game &#x2013; here </span></p>
+<p style="top:573.8pt;left:56.5pt">we assume a group that likes to know most of the rules of a game </span></p>
+<p style="top:588.8pt;left:56.5pt">before they begin playing, but if your group is comfortable with </span></p>
+<p style="top:603.8pt;left:56.5pt">a &#x2018;rolling teach&#x2019; that explains rules as they come up you could </span></p>
+<p style="top:618.8pt;left:56.5pt">stop after point 5 and simply begin playing. Teaching the game </span></p>
+<p style="top:633.8pt;left:56.5pt">according to the sequence below will take around 30 minutes, </span></p>
+<p style="top:648.8pt;left:56.5pt">and the game itself should take around two hours to play, so </span></p>
+<p style="top:663.8pt;left:56.5pt">budget at least three hours for your first game (with experience </span></p>
+<p style="top:678.8pt;left:56.5pt">this should come down to well below two hours). </span></p>
+<p style="top:66.2pt;left:416.2pt">1. </span></p>
+<p style="top:66.2pt;left:438.7pt">Set up the game before your group arrives, with all of </span></p>
+<p style="top:81.2pt;left:438.7pt">the pieces out on the board and the deck constructed. </span></p>
+<p style="top:101.8pt;left:416.2pt">2. </span></p>
+<p style="top:101.8pt;left:438.7pt">Introduce the topic of the game (warring states in </span></p>
+<p style="top:116.8pt;left:438.7pt">medieval India) and the identities of the three player </span></p>
+<p style="top:131.8pt;left:438.7pt">Factions (despotic Delhi Sultanate, renegade Bahmani </span></p>
+<p style="top:146.8pt;left:438.7pt">Kingdom, and opportunistic Vijayanagara Empire). </span></p>
+<p style="top:161.8pt;left:438.7pt">Assign a Faction to each player (remember that the </span></p>
+<p style="top:176.8pt;left:438.7pt">Delhi Sultanate is likely to be the most challenging to </span></p>
+<p style="top:191.8pt;left:438.7pt">play) and hand out the player aids, including the Faction </span></p>
+<p style="top:206.8pt;left:438.7pt">Strategy sheets found on the reverse of each Non-Player </span></p>
+<p style="top:221.8pt;left:438.7pt">aid sheet (these contain historical information and basic </span></p>
+<p style="top:236.8pt;left:438.7pt">strategy considerations).</span></p>
+<p style="top:257.4pt;left:416.2pt">3. </span></p>
+<p style="top:257.4pt;left:438.7pt">Explain that victory is determined by a direct compari</span>-</span></p>
+<p style="top:272.4pt;left:438.7pt">son of victory points at the end of the game, and empha-</span></p>
+<p style="top:287.4pt;left:438.7pt">size that the main source of victory points is Province </span></p>
+<p style="top:302.4pt;left:438.7pt">Prosperity (Tributary Provinces for the Delhi Sultanate, </span></p>
+<p style="top:317.4pt;left:438.7pt">Control of Independent Provinces for the other two </span></p>
+<p style="top:332.4pt;left:438.7pt">Factions). Briefly mention the other possible sources </span></p>
+<p style="top:347.4pt;left:438.7pt">of victory points (surviving Timur&#x2019;s invasion at the end </span></p>
+<p style="top:362.4pt;left:438.7pt">of the game for the Delhi Sultanate, and Forts/Temples </span></p>
+<p style="top:377.4pt;left:438.7pt">plus Deccan Influence for the other two Factions).</span></p>
+<p style="top:398.0pt;left:416.2pt">4. </span></p>
+<p style="top:398.0pt;left:438.7pt">Indicate the different kinds of spaces (Mongol Invasion </span></p>
+<p style="top:413.0pt;left:438.7pt">Regions, Delhi, Provinces, and the non-space Cities that </span></p>
+<p style="top:428.0pt;left:438.7pt">connect some Provinces) and other features of the board </span></p>
+<p style="top:443.0pt;left:438.7pt">(numbered edge track, Faction boxes, Deccan Influence </span></p>
+<p style="top:458.0pt;left:438.7pt">track, sequence of play track).</span></p>
+<p style="top:478.7pt;left:416.2pt">5. </span></p>
+<p style="top:478.7pt;left:438.7pt">Turn over the first card and describe the general se</span>-</span></p>
+<p style="top:493.7pt;left:438.7pt">quence of play, explaining the difference between a </span></p>
+<p style="top:508.7pt;left:438.7pt">Command, a Decree, and a Limited Command.</span></p>
+<p style="top:529.3pt;left:416.2pt">6. </span></p>
+<p style="top:529.3pt;left:438.7pt">Review the available Commands and Decrees for each </span></p>
+<p style="top:544.3pt;left:438.7pt">Faction, and summarize the Attack sequence (now </span></p>
+<p style="top:559.3pt;left:438.7pt">would also be a good time to explain how Cavalry </span></p>
+<p style="top:574.3pt;left:438.7pt">tokens work, perhaps by carrying out a quick example </span></p>
+<p style="top:589.3pt;left:438.7pt">of a battle). </span></p>
+<p style="top:609.9pt;left:416.2pt">7. </span></p>
+<p style="top:609.9pt;left:438.7pt">Finally, use one of the spare Mongol Invasion cards and </span></p>
+<p style="top:624.9pt;left:438.7pt">the player aid to explain how Mongol Invasion turns </span></p>
+<p style="top:639.9pt;left:438.7pt">work, then review the three Succession cards and the </span></p>
+<p style="top:654.9pt;left:438.7pt">Timurid Empire endgame sequence. You should also </span></p>
+<p style="top:669.9pt;left:438.7pt">explain the deck structure at this point, as it is import-</span></p>
+<p style="top:684.9pt;left:438.7pt">ant that players know how many Event cards there are </span></p>
+<p style="top:699.9pt;left:438.7pt">(both in total and between each Succession card). The </span></p>
+<p style="top:714.9pt;left:438.7pt">diagram on the back of this booklet and on the Sequence </span></p>
+<p style="top:729.9pt;left:438.7pt">of Play aid sheet can be provided for visual reference.</span></p>
+<p style="top:750.5pt;left:393.7pt">Start playing, providing further details and clarifications as </span></p>
+<p style="top:765.5pt;left:393.7pt">necessary. Ideally all players should understand that this is a </span></p>
+<p style="top:780.5pt;left:393.7pt">learning game, and that mistakes will be made &#x2013; the best way to </span></p>
+<p style="top:795.5pt;left:393.7pt">learn is by getting involved!</span></p>
+</div>
+
+<div id="page15" style="background-image:url('learntoplay15.webp');width:765pt;height:990pt">
+<p style="top:37.6pt;left:697.3pt">15</span></p>
+<p style="top:36.6pt;left:308.1pt"><b><i>Vijayanagara &#x2013; Learn to Play</span></i></b></p>
+<p style="top:940.8pt;left:335.7pt;font-size:9.5pt"><i>&#xa9; 2023 GMT Games, LLC</span></i></p>
+<p style="top:917.4pt;left:274.0pt"><i>The board at the end of the example of play.</span></i></p>
+</div>
+
+<div id="page16" style="background-image:url('learntoplay16.webp');width:765pt;height:990pt">
+<p style="top:37.6pt;left:56.2pt">16</span></p>
+<p style="top:37.6pt;left:308.1pt"><b><i>Vijayanagara &#x2013; Learn to Play</span></i></b></p>
+<p style="top:940.8pt;left:335.4pt;font-size:9.5pt"><i>&#xa9; 2023 GMT Games, LLC</span></i></p>
+<p style="top:120.6pt;left:115.9pt;font-size:14.3pt">&#x2022; </span><b>Every Amir in a Bahmani-Controlled Province is always Rebelling. Every Raja </span></b></p>
+<p style="top:138.1pt;left:127.1pt;font-size:14.3pt"><b>in a Vijayanagara-Controlled Province is always Rebelling.</span></b> If a Province becomes </span></p>
+<p style="top:155.6pt;left:127.1pt;font-size:14.3pt">Bahmani-Controlled or Vijayagara-Controlled, immediately flip that Faction&#x2019;s Units </span></p>
+<p style="top:173.1pt;left:127.1pt;font-size:14.3pt">there to Rebelling (1.4.5).</span></p>
+<p style="top:195.1pt;left:115.9pt;font-size:14.3pt">&#x2022; </span>Tributary Provinces are never Controlled or Uncontrolled. Mountain Passes, Punjab, and </span></p>
+<p style="top:212.6pt;left:127.1pt;font-size:14.3pt">Delhi are not Provinces (1.6, 1.7).</span></p>
+<p style="top:234.6pt;left:115.9pt;font-size:14.3pt">&#x2022; </span>Each space may only ever hold up to one Qasbah, one Fort, and one Temple (1.4.4).</span></p>
+<p style="top:256.6pt;left:115.9pt;font-size:14.3pt">&#x2022; </span>Only one Event card is revealed at a time. All Eligible Factions may act on each Event </span></p>
+<p style="top:274.1pt;left:127.1pt;font-size:14.3pt">card (2.2).</span></p>
+<p style="top:296.1pt;left:115.9pt;font-size:14.3pt">&#x2022; </span>Any number of Factions may select a Limited Command (or Pass) and remain Eligible </span></p>
+<p style="top:313.6pt;left:127.1pt;font-size:14.3pt">for the next Event card (2.3.5, 2.3.6).</span></p>
+<p style="top:335.6pt;left:115.9pt;font-size:14.3pt">&#x2022; </span>Every Decree can be paired with any Command, but a Decree must come either before </span></p>
+<p style="top:353.1pt;left:127.1pt;font-size:14.3pt">or after the Command is completed in all selected spaces (4.1).</span></p>
+<p style="top:375.1pt;left:115.9pt;font-size:14.3pt">&#x2022; </span>Units to be placed in a space must come from their holding box (1.4.3).</span></p>
+<p style="top:397.2pt;left:115.9pt;font-size:14.3pt">&#x2022; </span>Mongol Invasion cards and Succession cards do not affect Eligibility (2.4, 2.5).</span></p>
+<p style="top:419.2pt;left:115.9pt;font-size:14.3pt">&#x2022; </span>Cavalry tokens may be used after dice are rolled, attacker first then defender. Mongol </span></p>
+<p style="top:436.7pt;left:127.1pt;font-size:14.3pt">Invaders use one Cavalry (to Charge) in every battle. If a Cavalry token is earned and </span></p>
+<p style="top:454.2pt;left:127.1pt;font-size:14.3pt">the pool is empty, it may be taken from any other Faction (1.10). </span></p>
+<p style="top:476.2pt;left:115.9pt;font-size:14.3pt">&#x2022; </span>Resources and Cavalry tokens may be traded freely among Factions at any time (1.5.2). </span></p>
+<p style="top:493.7pt;left:127.1pt;font-size:14.3pt">Negotiated agreements are binding only during the execution of an action, never for </span></p>
+<p style="top:511.2pt;left:127.1pt;font-size:14.3pt">future turns.</span></p>
+<p style="top:579.1pt;left:56.2pt;font-size:14.3pt"><b>Deck Construction</span></b></p>
+<p style="top:81.6pt;left:316.0pt;font-size:16.6pt"><b>Rules at a Glance</span></b></p>
+</div>
+
+</body>
+</html>