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author | Tor Andersson <tor@ccxvii.net> | 2022-04-02 17:25:00 +0200 |
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committer | Tor Andersson <tor@ccxvii.net> | 2023-02-18 11:54:52 +0100 |
commit | 41df62d795a5cb1ba91f74686729b6be1c8048e5 (patch) | |
tree | 6e75f6919d2f26d2a61f6db72a6bff7d84ab5540 | |
parent | e56350909b0831d606f5f6de54088f943fda6c70 (diff) | |
download | wilderness-war-41df62d795a5cb1ba91f74686729b6be1c8048e5.tar.gz |
Allow activating a force with no units for normal movement.
TODO: Confirmation?
-rw-r--r-- | rules.js | 8 |
1 files changed, 2 insertions, 6 deletions
@@ -2532,13 +2532,9 @@ states.designate_force = { switch (game.force.reason) { case 'campaign_1': case 'campaign_2': - // Campaign can activate lone leaders as well as forces. - gen_action_next(); - break; case 'move': - // Must be a force to proceed (leader + at least one unit) - if (count_units_in_force(commander) > 0) - gen_action_next(); + // Campaign and normal activations can activate leaders without forces. + gen_action_next(); break; case 'intercept': // Must be a force to proceed (leader + at least one unit) |