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-rw-r--r--rules.js8
1 files changed, 2 insertions, 6 deletions
diff --git a/rules.js b/rules.js
index b10868b..26dd1e0 100644
--- a/rules.js
+++ b/rules.js
@@ -2532,13 +2532,9 @@ states.designate_force = {
switch (game.force.reason) {
case 'campaign_1':
case 'campaign_2':
- // Campaign can activate lone leaders as well as forces.
- gen_action_next();
- break;
case 'move':
- // Must be a force to proceed (leader + at least one unit)
- if (count_units_in_force(commander) > 0)
- gen_action_next();
+ // Campaign and normal activations can activate leaders without forces.
+ gen_action_next();
break;
case 'intercept':
// Must be a force to proceed (leader + at least one unit)