From 41df62d795a5cb1ba91f74686729b6be1c8048e5 Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Sat, 2 Apr 2022 17:25:00 +0200 Subject: Allow activating a force with no units for normal movement. TODO: Confirmation? --- rules.js | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/rules.js b/rules.js index b10868b..26dd1e0 100644 --- a/rules.js +++ b/rules.js @@ -2532,13 +2532,9 @@ states.designate_force = { switch (game.force.reason) { case 'campaign_1': case 'campaign_2': - // Campaign can activate lone leaders as well as forces. - gen_action_next(); - break; case 'move': - // Must be a force to proceed (leader + at least one unit) - if (count_units_in_force(commander) > 0) - gen_action_next(); + // Campaign and normal activations can activate leaders without forces. + gen_action_next(); break; case 'intercept': // Must be a force to proceed (leader + at least one unit) -- cgit v1.2.3