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authorTor Andersson <tor@ccxvii.net>2023-02-02 19:43:49 +0100
committerTor Andersson <tor@ccxvii.net>2023-02-18 13:02:39 +0100
commitd7cdb35e89496d488c3a1f1a8ef4c81781b6167d (patch)
tree18cdf029d08078b5d4ffa0bbc6532b50a5de1944 /rules.js
parente8a45b59da74cb9e4748bbcb45d78b7b12280a0b (diff)
downloadnevsky-d7cdb35e89496d488c3a1f1a8ef4c81781b6167d.tar.gz
Strike prompt. Inactive assign hits prompt.
Diffstat (limited to 'rules.js')
-rw-r--r--rules.js4
1 files changed, 2 insertions, 2 deletions
diff --git a/rules.js b/rules.js
index 4a20bdd..889cf0d 100644
--- a/rules.js
+++ b/rules.js
@@ -8472,7 +8472,7 @@ states.strike_group = {
view.prompt = `${format_strike_step()}: Strike with Garrison.`
view.actions.garrison = 1
} else {
- view.prompt = `${format_strike_step()}: Strike with a Lord.`
+ view.prompt = `${format_strike_step()}: Strike.`
for (let pos of current_strike_positions())
if (has_strike(pos))
gen_action_lord(game.battle.array[pos])
@@ -8817,7 +8817,7 @@ function prompt_hit_forces() {
states.assign_hits = {
get inactive() {
- return format_strike_step() + " \u2014 Assign Hits"
+ return format_strike_step() + " \u2014 Assign " + format_hits()
},
prompt() {
view.prompt = `${format_strike_step()}: Assign ${format_hits()} to units.`