From d7cdb35e89496d488c3a1f1a8ef4c81781b6167d Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Thu, 2 Feb 2023 19:43:49 +0100 Subject: Strike prompt. Inactive assign hits prompt. --- rules.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'rules.js') diff --git a/rules.js b/rules.js index 4a20bdd..889cf0d 100644 --- a/rules.js +++ b/rules.js @@ -8472,7 +8472,7 @@ states.strike_group = { view.prompt = `${format_strike_step()}: Strike with Garrison.` view.actions.garrison = 1 } else { - view.prompt = `${format_strike_step()}: Strike with a Lord.` + view.prompt = `${format_strike_step()}: Strike.` for (let pos of current_strike_positions()) if (has_strike(pos)) gen_action_lord(game.battle.array[pos]) @@ -8817,7 +8817,7 @@ function prompt_hit_forces() { states.assign_hits = { get inactive() { - return format_strike_step() + " \u2014 Assign Hits" + return format_strike_step() + " \u2014 Assign " + format_hits() }, prompt() { view.prompt = `${format_strike_step()}: Assign ${format_hits()} to units.` -- cgit v1.2.3