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authorTor Andersson <tor@ccxvii.net>2022-12-27 20:49:24 +0100
committerTor Andersson <tor@ccxvii.net>2023-02-18 13:02:38 +0100
commitfe267c8322abf4dd4b4e11a3f879fb1e0f32aa90 (patch)
tree8e2fa94f191b17a19f2b88b3c7e8f00e78545df7
parent47d56a28597eb9fe3c17b13a5ad7cc21000ad299 (diff)
downloadnevsky-fe267c8322abf4dd4b4e11a3f879fb1e0f32aa90.tar.gz
x
-rw-r--r--rules.js19
1 files changed, 9 insertions, 10 deletions
diff --git a/rules.js b/rules.js
index 4805be5..ffd1b63 100644
--- a/rules.js
+++ b/rules.js
@@ -1,22 +1,21 @@
"use strict"
-// clean up game.who (use only in muster / events, not for command)
-// TODO: remove push_state/pop_state stuff - use explicit substates with common functions instead
-// game.levy/command instead of game.who for levy (like game.command for campaign)
-
-// TEST: legate removal during battle and retreats etc
+// NEXT: choose left/right when center flanking
+// NEXT: hit remainders
+// TODO: SALLY
+// TODO: STORM
+// TODO: Walls
// TODO: Lodya capability during supply!
-
// TODO: 2nd edition supply rule - no reuse of transports
-// TODO: 2nd edition disband during campaign
// TODO: show besieged lords differently in UI
// TODO: mark moved/fought units (blue highlight?)
+// TODO: mark command lord different from selected lord?
-// TODO: BATTLE
-// TODO: SALLY
-// TODO: STORM
+// clean up game.who (use only in muster / events, not for command)
+// TODO: remove push_state/pop_state stuff - use explicit substates with common functions instead
+// game.levy/command instead of game.who for levy (like game.command for campaign)
const data = require("./data.js")