diff options
-rw-r--r-- | rules.js | 19 |
1 files changed, 9 insertions, 10 deletions
@@ -1,22 +1,21 @@ "use strict" -// clean up game.who (use only in muster / events, not for command) -// TODO: remove push_state/pop_state stuff - use explicit substates with common functions instead -// game.levy/command instead of game.who for levy (like game.command for campaign) - -// TEST: legate removal during battle and retreats etc +// NEXT: choose left/right when center flanking +// NEXT: hit remainders +// TODO: SALLY +// TODO: STORM +// TODO: Walls // TODO: Lodya capability during supply! - // TODO: 2nd edition supply rule - no reuse of transports -// TODO: 2nd edition disband during campaign // TODO: show besieged lords differently in UI // TODO: mark moved/fought units (blue highlight?) +// TODO: mark command lord different from selected lord? -// TODO: BATTLE -// TODO: SALLY -// TODO: STORM +// clean up game.who (use only in muster / events, not for command) +// TODO: remove push_state/pop_state stuff - use explicit substates with common functions instead +// game.levy/command instead of game.who for levy (like game.command for campaign) const data = require("./data.js") |