From fe267c8322abf4dd4b4e11a3f879fb1e0f32aa90 Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Tue, 27 Dec 2022 20:49:24 +0100 Subject: x --- rules.js | 19 +++++++++---------- 1 file changed, 9 insertions(+), 10 deletions(-) diff --git a/rules.js b/rules.js index 4805be5..ffd1b63 100644 --- a/rules.js +++ b/rules.js @@ -1,22 +1,21 @@ "use strict" -// clean up game.who (use only in muster / events, not for command) -// TODO: remove push_state/pop_state stuff - use explicit substates with common functions instead -// game.levy/command instead of game.who for levy (like game.command for campaign) - -// TEST: legate removal during battle and retreats etc +// NEXT: choose left/right when center flanking +// NEXT: hit remainders +// TODO: SALLY +// TODO: STORM +// TODO: Walls // TODO: Lodya capability during supply! - // TODO: 2nd edition supply rule - no reuse of transports -// TODO: 2nd edition disband during campaign // TODO: show besieged lords differently in UI // TODO: mark moved/fought units (blue highlight?) +// TODO: mark command lord different from selected lord? -// TODO: BATTLE -// TODO: SALLY -// TODO: STORM +// clean up game.who (use only in muster / events, not for command) +// TODO: remove push_state/pop_state stuff - use explicit substates with common functions instead +// game.levy/command instead of game.who for levy (like game.command for campaign) const data = require("./data.js") -- cgit v1.2.3