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author | Tor Andersson <tor@ccxvii.net> | 2023-01-04 15:41:10 +0100 |
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committer | Tor Andersson <tor@ccxvii.net> | 2023-02-18 13:02:38 +0100 |
commit | 7b45732c42e6b657a99cf9b6367f8d7a54086f88 (patch) | |
tree | 56c38738c4f62e0c15c949b2287138412e26d717 | |
parent | 0a29180008b0061481d059249172ef4e020ff3c7 (diff) | |
download | nevsky-7b45732c42e6b657a99cf9b6367f8d7a54086f88.tar.gz |
Fix Evade - only in melee steps.
-rw-r--r-- | rules.js | 3 |
1 files changed, 2 insertions, 1 deletions
@@ -7634,7 +7634,8 @@ function action_assign_hits(lord, type) { if (lord_has_capability(lord, AOW_TEUTONIC_HALBBRUDER)) protection += 1 - if (evade > 0 && !game.battle.storm) { + // Evade only in Battle Melee steps + if (evade > 0 && !game.battle.storm && game.battle.step >= 2) { let die = roll_die() if (die <= evade) { logi(`${FORCE_TYPE_NAME[type]} ${die} <= ${evade}`) |