From 7b45732c42e6b657a99cf9b6367f8d7a54086f88 Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Wed, 4 Jan 2023 15:41:10 +0100 Subject: Fix Evade - only in melee steps. --- rules.js | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/rules.js b/rules.js index b0a5157..b5c0919 100644 --- a/rules.js +++ b/rules.js @@ -7634,7 +7634,8 @@ function action_assign_hits(lord, type) { if (lord_has_capability(lord, AOW_TEUTONIC_HALBBRUDER)) protection += 1 - if (evade > 0 && !game.battle.storm) { + // Evade only in Battle Melee steps + if (evade > 0 && !game.battle.storm && game.battle.step >= 2) { let die = roll_die() if (die <= evade) { logi(`${FORCE_TYPE_NAME[type]} ${die} <= ${evade}`) -- cgit v1.2.3