summaryrefslogtreecommitdiff
path: root/public
diff options
context:
space:
mode:
authorTor Andersson <tor@ccxvii.net>2023-02-24 11:59:40 +0100
committerTor Andersson <tor@ccxvii.net>2023-02-24 13:39:07 +0100
commit9e068aa062bb07f1f1b8704beffefbcaba260eb7 (patch)
tree38a39f22bd44a068b2f6e048367d0b0b1a250e1b /public
parentd097e2db5862177d1c30cbf7df0e8143e67d901d (diff)
downloadserver-9e068aa062bb07f1f1b8704beffefbcaba260eb7.tar.gz
Use URL search params instead of funky colon separated arguments.
Diffstat (limited to 'public')
-rw-r--r--public/join.js16
1 files changed, 8 insertions, 8 deletions
diff --git a/public/join.js b/public/join.js
index d140230..5bb8b9c 100644
--- a/public/join.js
+++ b/public/join.js
@@ -23,20 +23,20 @@ function start() {
}
function join(role) {
- post(`/join/${game.game_id}/${role}`)
+ post(`/join/${game.game_id}/${encodeURIComponent(role)}`)
}
function part(role) {
let warning = "Are you sure you want to LEAVE this game?"
if (game.status === 0 || window.confirm(warning))
- post(`/part/${game.game_id}/${role}`)
+ post(`/part/${game.game_id}/${encodeURIComponent(role)}`)
}
function kick(role) {
let player = players.find(p => p.role === role)
let warning = `Are you sure you want to KICK player ${player.name} (${role}) from this game?`
if (game.status === 0 || window.confirm(warning))
- post(`/part/${game.game_id}/${role}`)
+ post(`/part/${game.game_id}/${encodeURIComponent(role)}`)
}
let blink_title = document.title
@@ -128,14 +128,14 @@ function update() {
switch (game.status) {
case 2:
if (player.user_id === user_id)
- element.innerHTML = `<a href="/${game.title_id}/play:${game.game_id}:${role}">${player.name}</a>`
+ element.innerHTML = `<a href="/${game.title_id}/play.html?game=${game.game_id}&role=${encodeURIComponent(role)}">${player.name}</a>`
else
element.innerHTML = player.name
break
case 1:
element.classList.toggle("is_active", is_active(player, role))
if (player.user_id === user_id)
- element.innerHTML = `<a href="/${game.title_id}/play:${game.game_id}:${role}">${player.name}</a><a class="red" href="javascript:part('${role}')">\u274c</a>`
+ element.innerHTML = `<a href="/${game.title_id}/play.html?game=${game.game_id}&role=${encodeURIComponent(role)}">${player.name}</a><a class="red" href="javascript:part('${role}')">\u274c</a>`
else if (game.owner_id === user_id)
element.innerHTML = `${player.name}<a class="red" href="javascript:kick('${role}')">\u274c</a>`
else
@@ -181,11 +181,11 @@ function update() {
else
message.innerHTML = "Waiting for players to join..."
} else if (game.status === 1) {
- message.innerHTML = `<a href="/${game.title_id}/play:${game.game_id}">Observe</a>`
+ message.innerHTML = `<a href="/${game.title_id}/play.html?game=${game.game_id}">Observe</a>`
} else if (game.status === 2) {
- message.innerHTML = `<a href="/${game.title_id}/play:${game.game_id}">Review</a>`
+ message.innerHTML = `<a href="/${game.title_id}/play.html?game=${game.game_id}">Review</a>`
} else {
- message.innerHTML = `<a href="/${game.title_id}/play:${game.game_id}">Enter</a>`
+ message.innerHTML = `<a href="/${game.title_id}/play.html?game=${game.game_id}">Enter</a>`
}
if (game.owner_id === user_id) {