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-rw-r--r--public/join.js16
-rw-r--r--server.js50
-rw-r--r--views/head.pug15
-rw-r--r--views/join.pug4
4 files changed, 36 insertions, 49 deletions
diff --git a/public/join.js b/public/join.js
index d140230..5bb8b9c 100644
--- a/public/join.js
+++ b/public/join.js
@@ -23,20 +23,20 @@ function start() {
}
function join(role) {
- post(`/join/${game.game_id}/${role}`)
+ post(`/join/${game.game_id}/${encodeURIComponent(role)}`)
}
function part(role) {
let warning = "Are you sure you want to LEAVE this game?"
if (game.status === 0 || window.confirm(warning))
- post(`/part/${game.game_id}/${role}`)
+ post(`/part/${game.game_id}/${encodeURIComponent(role)}`)
}
function kick(role) {
let player = players.find(p => p.role === role)
let warning = `Are you sure you want to KICK player ${player.name} (${role}) from this game?`
if (game.status === 0 || window.confirm(warning))
- post(`/part/${game.game_id}/${role}`)
+ post(`/part/${game.game_id}/${encodeURIComponent(role)}`)
}
let blink_title = document.title
@@ -128,14 +128,14 @@ function update() {
switch (game.status) {
case 2:
if (player.user_id === user_id)
- element.innerHTML = `<a href="/${game.title_id}/play:${game.game_id}:${role}">${player.name}</a>`
+ element.innerHTML = `<a href="/${game.title_id}/play.html?game=${game.game_id}&role=${encodeURIComponent(role)}">${player.name}</a>`
else
element.innerHTML = player.name
break
case 1:
element.classList.toggle("is_active", is_active(player, role))
if (player.user_id === user_id)
- element.innerHTML = `<a href="/${game.title_id}/play:${game.game_id}:${role}">${player.name}</a><a class="red" href="javascript:part('${role}')">\u274c</a>`
+ element.innerHTML = `<a href="/${game.title_id}/play.html?game=${game.game_id}&role=${encodeURIComponent(role)}">${player.name}</a><a class="red" href="javascript:part('${role}')">\u274c</a>`
else if (game.owner_id === user_id)
element.innerHTML = `${player.name}<a class="red" href="javascript:kick('${role}')">\u274c</a>`
else
@@ -181,11 +181,11 @@ function update() {
else
message.innerHTML = "Waiting for players to join..."
} else if (game.status === 1) {
- message.innerHTML = `<a href="/${game.title_id}/play:${game.game_id}">Observe</a>`
+ message.innerHTML = `<a href="/${game.title_id}/play.html?game=${game.game_id}">Observe</a>`
} else if (game.status === 2) {
- message.innerHTML = `<a href="/${game.title_id}/play:${game.game_id}">Review</a>`
+ message.innerHTML = `<a href="/${game.title_id}/play.html?game=${game.game_id}">Review</a>`
} else {
- message.innerHTML = `<a href="/${game.title_id}/play:${game.game_id}">Enter</a>`
+ message.innerHTML = `<a href="/${game.title_id}/play.html?game=${game.game_id}">Enter</a>`
}
if (game.owner_id === user_id) {
diff --git a/server.js b/server.js
index 1bf38fe..6ca6692 100644
--- a/server.js
+++ b/server.js
@@ -166,6 +166,17 @@ http_server.listen(HTTP_PORT, HTTP_HOST, () => console.log(`Listening to HTTP on
* MISC FUNCTIONS
*/
+function play_url(title_id, game_id, role, mode) {
+ if (mode && mode)
+ return `/${title_id}/play.html?mode=${mode}&game=${game_id}&role=${encodeURIComponent(role)}`
+ else if (mode)
+ return `/${title_id}/play.html?mode=${mode}&game=${game_id}`
+ else if (role)
+ return `/${title_id}/play.html?game=${game_id}&role=${encodeURIComponent(role)}`
+ else
+ return `/${title_id}/play.html?mode=${mode}`
+}
+
function random_seed() {
return crypto.randomInt(1, 2**35-31)
}
@@ -1265,7 +1276,7 @@ function sort_your_turn(a, b) {
app.get('/games/next', must_be_logged_in, function (req, res) {
let next = QUERY_NEXT_GAME_OF_USER.get(req.user.user_id)
if (next !== undefined)
- res.redirect(`/${next.title_id}/play:${next.game_id}:${next.role}`)
+ res.redirect(play_url(next.title_id, next.game_id, next.role))
else
res.redirect(`/games/active`)
})
@@ -1613,7 +1624,7 @@ app.get('/play/:game_id/:role', function (req, res) {
let title = SQL_SELECT_GAME_TITLE.get(game_id)
if (!title)
return res.status(404).send("Invalid game ID.")
- res.redirect('/'+title+'/play:'+game_id+':'+role)
+ res.redirect(play_url(title, game_id, role))
})
app.get('/play/:game_id', function (req, res) {
@@ -1624,18 +1635,9 @@ app.get('/play/:game_id', function (req, res) {
return res.status(404).send("Invalid game ID.")
let role = SQL_SELECT_PLAYER_ROLE.get(game_id, user_id)
if (role)
- res.redirect('/'+title+'/play:'+game_id+':'+role)
+ res.redirect(play_url(title, game_id, role))
else
- res.redirect('/'+title+'/play:'+game_id)
-})
-
-app.get('/debug/:game_id', function (req, res) {
- let game_id = req.params.game_id | 0
- let user_id = req.user ? req.user.user_id : 0
- let title = SQL_SELECT_GAME_TITLE.get(game_id)
- if (!title)
- return res.status(404).send("Invalid game ID.")
- res.redirect('/'+title+'/debug:'+game_id)
+ res.redirect(play_url(title, game_id, "Observer"))
})
app.get('/:title_id/play\::game_id\::role', must_be_logged_in, function (req, res) {
@@ -1643,31 +1645,19 @@ app.get('/:title_id/play\::game_id\::role', must_be_logged_in, function (req, re
let title_id = req.params.title_id
let game_id = req.params.game_id
let role = req.params.role
- if (!SQL_AUTHORIZE_GAME_ROLE.get(title_id, game_id, role, user_id))
- return res.status(404).send("Invalid game ID.")
- return res.sendFile(__dirname + '/public/' + title_id + '/play.html')
+ return res.redirect(play_url(title_id, game_id, role))
})
app.get('/:title_id/play\::game_id', function (req, res) {
let title_id = req.params.title_id
let game_id = req.params.game_id
- let a_title = SQL_SELECT_GAME_TITLE.get(game_id)
- if (a_title !== title_id)
- return res.status(404).send("Invalid game ID.")
- return res.sendFile(__dirname + '/public/' + title_id + '/play.html')
+ return res.redirect(play_url(title_id, game_id, "Observer"))
})
app.get('/:title_id/replay\::game_id', function (req, res) {
let title_id = req.params.title_id
let game_id = req.params.game_id
- let game = SQL_SELECT_GAME.get(game_id)
- if (!game)
- return res.status(404).send("Invalid game ID.")
- if (game.title_id !== title_id)
- return res.status(404).send("Invalid game ID.")
- if (game.status < 2)
- return res.status(404).send("Invalid game ID.")
- return res.sendFile(__dirname + '/public/' + title_id + '/play.html')
+ return res.redirect(play_url(title_id, game_id, "Observer", "replay"))
})
app.get('/api/replay/:game_id', function (req, res) {
@@ -1729,8 +1719,8 @@ function send_webhook(user_id, webhook, message) {
function webhook_game_link(game, user) {
if (user.role)
- return `${SITE_URL}/${game.title_id}/play:${game.game_id}:${encodeURI(user.role)}`
- return `${SITE_URL}/join/${game.game_id}`
+ return SITE_URL + play_url(game.title_id, game.game_id, user.role)
+ return SITE_URL + "/join/" + game.game_id
}
function webhook_ready_to_start(user, game_id) {
diff --git a/views/head.pug b/views/head.pug
index 6ea9285..2cb50a0 100644
--- a/views/head.pug
+++ b/views/head.pug
@@ -55,13 +55,10 @@ mixin gamelist(list,hide_title=0)
div.game_head
if item.scenario.length <= 2
div
- | <a href="/join/#{item.game_id}">#{item.game_id}</a> &#x2013;
- | <a href="/#{item.title_id}">#{item.title_name}</a>
- | (#{item.scenario})
+ | <a href="/join/#{item.game_id}">#{item.game_id} &#x2013; #{item.title_name} (#{item.scenario})</a>
else
div
- | <a href="/join/#{item.game_id}">#{item.game_id}</a> &#x2013;
- | <a href="/#{item.title_id}">#{item.title_name}</a>
+ | <a href="/join/#{item.game_id}">#{item.game_id} &#x2013; #{item.title_name}</a>
case item.status
when 0
@@ -72,19 +69,19 @@ mixin gamelist(list,hide_title=0)
when 1
if item.is_yours
if item.your_role
- a(class="command" href=`/${item.title_id}/play:${item.game_id}:${item.your_role}`) Play
+ a(class="command" href=`/${item.title_id}/play.html?game=${item.game_id}&role=${encodeURIComponent(item.your_role)}`) Play
else
a(class="command" href="/join/"+item.game_id) Play
else
- a(class="command" href=`/${item.title_id}/play:${item.game_id}`) View
+ a(class="command" href=`/${item.title_id}/play.html?game=${item.game_id}&role=Observer`) View
when 2
if item.is_yours
if item.your_role
- a(class="command" href=`/${item.title_id}/play:${item.game_id}:${item.your_role}`) Review
+ a(class="command" href=`/${item.title_id}/play.html?game=${item.game_id}&role=${encodeURIComponent(item.your_role)}`) Review
else
a(class="command" href="/join/"+item.game_id) Review
else
- a(class="command" href=`/${item.title_id}/play:${item.game_id}`) Review
+ a(class="command" href=`/${item.title_id}/play.html?game=${item.game_id}&role=Observer`) Review
div.game_main
div.game_info
diff --git a/views/join.pug b/views/join.pug
index ab53ddc..90f0db7 100644
--- a/views/join.pug
+++ b/views/join.pug
@@ -38,9 +38,9 @@ html
div
if game.is_private
- | Owner: #{game.owner_name} (private)
+ | Owner: <a href="/user/#{game.owner_name}">#{game.owner_name}</a> (private)
else
- | Owner: #{game.owner_name}
+ | Owner: <a href="/user/#{game.owner_name}">#{game.owner_name}</a>
div Scenario: #{game.scenario}
div Options: #{game.human_options}
if game.status === 2