summaryrefslogtreecommitdiff
path: root/public/join.js
blob: 5bb8b9cbfeb70571761625b105898ff7581e014b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
"use strict"

let start_status = game.status
let evtsrc = null
let timer = 0

function confirm_delete() {
	let warning = `Are you sure you want to DELETE this game?`
	if (window.confirm(warning))
		window.location.href = "/delete/" + game.game_id
}

function post(url) {
	fetch(url, { method: "POST" })
		.then(r => r.text())
		.then(t => window.error.textContent = (t === "SUCCESS") ? "" : t)
		.catch(e => window.error.textContent = e)
	start_event_source()
}

function start() {
	post(`/start/${game.game_id}`)
}

function join(role) {
	post(`/join/${game.game_id}/${encodeURIComponent(role)}`)
}

function part(role) {
	let warning = "Are you sure you want to LEAVE this game?"
	if (game.status === 0 || window.confirm(warning))
		post(`/part/${game.game_id}/${encodeURIComponent(role)}`)
}

function kick(role) {
	let player = players.find(p => p.role === role)
	let warning = `Are you sure you want to KICK player ${player.name} (${role}) from this game?`
	if (game.status === 0 || window.confirm(warning))
		post(`/part/${game.game_id}/${encodeURIComponent(role)}`)
}

let blink_title = document.title
let blink_timer = 0

function start_blinker(message) {
	let tick = false
	if (blink_timer)
		stop_blinker()
	if (!document.hasFocus()) {
		document.title = message
		blink_timer = setInterval(function () {
			document.title = tick ? message : blink_title
			tick = !tick
		}, 1000)
	}
}

function stop_blinker() {
	document.title = blink_title
	clearInterval(blink_timer)
	blink_timer = 0
}

window.addEventListener("focus", stop_blinker)

function start_event_source() {
	if (!evtsrc || evtsrc.readyState === 2) {
		console.log("STARTING EVENT SOURCE")
		evtsrc = new EventSource("/join-events/" + game.game_id)
		evtsrc.addEventListener("players", function (evt) {
			console.log("PLAYERS:", evt.data)
			players = JSON.parse(evt.data)
			update()
		})
		evtsrc.addEventListener("ready", function (evt) {
			console.log("READY:", evt.data)
			ready = JSON.parse(evt.data)
			update()
		})
		evtsrc.addEventListener("game", function (evt) {
			console.log("GAME:", evt.data)
			game = JSON.parse(evt.data)
			if (game.status > 1) {
				clearInterval(timer)
				evtsrc.close()
			}
			update()
		})
		evtsrc.addEventListener("deleted", function (evt) {
			console.log("DELETED")
			window.location.href = '/' + game.title_id
		})
		evtsrc.onerror = function (err) {
			window.message.innerHTML = "Disconnected from server..."
		}
		window.addEventListener('beforeunload', function (evt) {
			evtsrc.close()
		})
	}
}

function is_friend(p) {
	return whitelist.includes(p.user_id)
}

function is_enemy(p) {
	return blacklist.includes(p.user_id)
}

function is_active(player, role) {
	return (game.active === role || game.active === "Both" || game.active === "All")
}

function is_solo() {
	return players.every(p => p.user_id === players[0].user_id)
}

function update() {
	for (let i = 0; i < roles.length; ++i) {
		let role = roles[i]
		let role_id = "role_" + role.replace(/ /g, "_")
		if (game.is_random && game.status === 0)
			role = "Random " + (i+1)
		document.getElementById(role_id + "_name").textContent = role
		let player = players.find(p => p.role === role)
		let element = document.getElementById(role_id)
		if (player) {
			switch (game.status) {
			case 2:
				if (player.user_id === user_id)
					element.innerHTML = `<a href="/${game.title_id}/play.html?game=${game.game_id}&role=${encodeURIComponent(role)}">${player.name}</a>`
				else
					element.innerHTML = player.name
				break
			case 1:
				element.classList.toggle("is_active", is_active(player, role))
				if (player.user_id === user_id)
					element.innerHTML = `<a href="/${game.title_id}/play.html?game=${game.game_id}&role=${encodeURIComponent(role)}">${player.name}</a><a class="red" href="javascript:part('${role}')">\u274c</a>`
				else if (game.owner_id === user_id)
					element.innerHTML = `${player.name}<a class="red" href="javascript:kick('${role}')">\u274c</a>`
				else
					element.innerHTML = player.name
				break
			case 0:
				if (player.user_id === user_id)
					element.innerHTML = `${player.name}<a class="red" href="javascript:part('${role}')">\u274c</a>`
				else if (game.owner_id === user_id)
					element.innerHTML = `${player.name}<a class="red" href="javascript:kick('${role}')">\u274c</a>`
				else
					element.innerHTML = player.name
				break
			}
			element.classList.toggle("friend", is_friend(player))
			element.classList.toggle("enemy", is_enemy(player))
			if (is_enemy(player))
				element.title = "You have blacklisted this user!"
			else
				element.title = ""
		} else {
			switch (game.status) {
			case 2:
				element.innerHTML = `<i>Empty</i>`
				break
			case 1:
			case 0:
				element.innerHTML = `<a class="join" href="javascript:join('${role}')">Join</a>`
				break
			}
			element.classList.remove("friend")
			element.classList.remove("enemy")
			element.title = ""
		}
	}

	let message = window.message
	if (game.status === 0) {
		if (ready && (game.owner_id === user_id))
			message.innerHTML = "Ready to start..."
		else if (ready)
			message.innerHTML = `Waiting for ${game.owner_name} to start the game...`
		else
			message.innerHTML = "Waiting for players to join..."
	} else if (game.status === 1) {
		message.innerHTML = `<a href="/${game.title_id}/play.html?game=${game.game_id}">Observe</a>`
	} else if (game.status === 2) {
		message.innerHTML = `<a href="/${game.title_id}/play.html?game=${game.game_id}">Review</a>`
	} else {
		message.innerHTML = `<a href="/${game.title_id}/play.html?game=${game.game_id}">Enter</a>`
	}

	if (game.owner_id === user_id) {
		window.start_button.disabled = !ready
		window.start_button.classList = (game.status === 0) ? "" : "hide"
		window.delete_button.classList = (game.status === 0 || is_solo()) ? "" : "hide"
		if (game.status === 0 && ready)
			start_blinker("READY TO START")
		else
			stop_blinker()
	} else {
		if (start_status === 0 && game.status === 1)
			start_blinker("STARTED")
		else
			stop_blinker()
	}
}

window.onload = function () {
	update()
	if (game.status < 2) {
		start_event_source()
		timer = setInterval(start_event_source, 15000)
	}
}