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author | Tor Andersson <tor@ccxvii.net> | 2022-03-05 16:39:37 +0100 |
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committer | Tor Andersson <tor@ccxvii.net> | 2023-02-18 11:54:52 +0100 |
commit | 1fbcc9d7f64f7d44c29ff6da2b5078901f331d1a (patch) | |
tree | 6ad0f872586e76bfc74db22b501e2130918722a8 | |
parent | 12a5518760f3956f5fcda33d02b82cca78df8bb7 (diff) | |
download | wilderness-war-1fbcc9d7f64f7d44c29ff6da2b5078901f331d1a.tar.gz |
Add some missing clear_undo calls.
-rw-r--r-- | rules.js | 2 |
1 files changed, 2 insertions, 0 deletions
@@ -3380,6 +3380,7 @@ function end_intercept_success() { function goto_declare_inside() { let where = moving_piece_space(); if (has_unbesieged_enemy_units_that_did_not_intercept(where)) { + clear_undo(); if (is_fortress(where) || has_enemy_fort(where)) { set_active_enemy(); game.state = 'declare_inside'; @@ -3422,6 +3423,7 @@ function goto_avoid_battle() { if (has_unbesieged_enemy_units(from)) { if (!game.move.did_attempt_intercept) { if (can_enemy_avoid_battle(from)) { + clear_undo(); set_active_enemy(); game.move.avoiding = 0; game.state = 'avoid_who'; |