From 1fbcc9d7f64f7d44c29ff6da2b5078901f331d1a Mon Sep 17 00:00:00 2001 From: Tor Andersson <tor@ccxvii.net> Date: Sat, 5 Mar 2022 16:39:37 +0100 Subject: Add some missing clear_undo calls. --- rules.js | 2 ++ 1 file changed, 2 insertions(+) diff --git a/rules.js b/rules.js index cd58c3c..01f3bec 100644 --- a/rules.js +++ b/rules.js @@ -3380,6 +3380,7 @@ function end_intercept_success() { function goto_declare_inside() { let where = moving_piece_space(); if (has_unbesieged_enemy_units_that_did_not_intercept(where)) { + clear_undo(); if (is_fortress(where) || has_enemy_fort(where)) { set_active_enemy(); game.state = 'declare_inside'; @@ -3422,6 +3423,7 @@ function goto_avoid_battle() { if (has_unbesieged_enemy_units(from)) { if (!game.move.did_attempt_intercept) { if (can_enemy_avoid_battle(from)) { + clear_undo(); set_active_enemy(); game.move.avoiding = 0; game.state = 'avoid_who'; -- cgit v1.2.3