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author | Joël Simoneau <simoneaujoel@gmail.com> | 2025-04-08 08:00:33 -0400 |
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committer | Joël Simoneau <simoneaujoel@gmail.com> | 2025-04-08 08:00:33 -0400 |
commit | 40fdbd29cae0bea9c40c0bb3467521223446fde4 (patch) | |
tree | bd952ff0c5762c7340b5ef67b79a665da6f22578 /rules.js | |
parent | 806a53b40fab8201b7fc150604d9d11a1c717b34 (diff) | |
download | vijayanagara-40fdbd29cae0bea9c40c0bb3467521223446fde4.tar.gz |
Proper banner for cavalry in attack
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 3 |
1 files changed, 3 insertions, 0 deletions
@@ -1234,6 +1234,7 @@ states.attack_select = { function goto_attack_space() { game.cmd.n_units = [0, 0] + game.cmd.cavalry = false for_each_movable(game.cmd.target, p => { if (piece_space(p) === game.cmd.where) { @@ -1335,6 +1336,7 @@ states.attack_space = { } function next_attack_cavalry_step() { + game.cmd.cavalry = false if (game.cmd.step === 0) { goto_attack_cavalry(game.cmd.attacker) } else if (game.cmd.step === 1) { @@ -1398,6 +1400,7 @@ states.attack_cavalry = { die(d) { push_undo() if (!game.cmd.cavalry) { + log_br() log(`${faction_flags[game.current]} used Cavalry.`) game.cmd.cavalry = true } |