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-rw-r--r--info/playtest.html49
1 files changed, 21 insertions, 28 deletions
diff --git a/info/playtest.html b/info/playtest.html
index d1c4a7b..bf60a50 100644
--- a/info/playtest.html
+++ b/info/playtest.html
@@ -1,7 +1,7 @@
<!DOCTYPE html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1">
-<title>Time of Crisis - Playtest Notes</title>
+<title>Time of Crisis - Playtest Notes (Jan 2025)</title>
<link rel="stylesheet" href="/fonts/fonts.css">
<link rel="stylesheet" href="/style.css">
<style>
@@ -53,6 +53,14 @@ Draft initial provinces in reverse order (last player picks first).
The 4th player gets a better pick and less chance of getting totally screwed by the time he gets his first turn. (Rule change only.)
<h3>
+Game End
+</h3>
+
+<p>
+When a player is Emperor and has 60+ VP, that player MAY choose to declare that this is the last round.
+If they do not, the game will continue normally.
+
+<h3>
Military Emperor
</h3>
@@ -75,16 +83,15 @@ Card - Foederati
Change card text to:
<blockquote>
-Select an army you command in a Roman province and remove one non-leader
-barbarian counter not in a player's army from the selected army's region. If
-the selected army contains fewer barbarians than legions, the barbarian joins
-your army. Otherwise, return the barbarian to its home region on its inactive
-side.
+Select an army you command and remove one <u>active</u> non-leader barbarian counter
+not in a player's army from the selected army's region. If the selected
+army contains fewer barbarians than legions, the barbarian joins your army.
+Otherwise, return the barbarian to its home region on its inactive side.
</blockquote>
<ul>
<li>Limit to current province only.
-<li>Limit to Roman provinces (no recruiting in barbarian homelands).
+<li>Limit to active barbarians only.
</ul>
<h3>
@@ -95,18 +102,13 @@ Card - Demagogue
Change card text to:
<blockquote>
-Each other player with 5 or more cards in hand must simultaneously discard one
-card (of value 2 or higher, if possible.) Only one Demagogue may be played per
-Action Phase.
+Place 1, 2, or 3 Mob counters in any province.
+If you take a Place Governor action in that province this turn
+you gain one extra vote for each Mob counter there.
+If you take control of that province this turn, do not remove
+Mob counters.
</blockquote>
-<ul>
-<li>Limit to players with 5+ cards in hand.
-<li>Put in discard, not return to available.
-<li>Must choose a value 2+ card if possible.
-<li>No Mob tokens placed.
-</ul>
-
<h3>
Improvements
</h3>
@@ -114,10 +116,7 @@ Improvements
<dl>
<p>
-Remove Amphitheater.
-
-<p>
-Add 4 new improvement building options:
+Add 3 new improvement building options:
<dt>
Market
@@ -133,13 +132,7 @@ You may move one army per turn from your governed province with a Port to any ot
<dt>
Monument
<dd>
-Any time your Governor is removed from a province with a Monument, remove the Monument and place 1 Mob token in that province.
-
-<dt>
-Temple
-<dd>
-During your Crisis phase you may re-roll the Crisis dice once for each Temple in a province you govern.
-<i>Note: Not the barbarian invasion dice!</i>
+Any time your Governor is removed from a province with a Monument, remove the Monument and place 1 Mob token for each improvement (including the Monument) in that province.
</dl>