diff options
-rw-r--r-- | info/playtest.html | 49 |
1 files changed, 21 insertions, 28 deletions
diff --git a/info/playtest.html b/info/playtest.html index d1c4a7b..bf60a50 100644 --- a/info/playtest.html +++ b/info/playtest.html @@ -1,7 +1,7 @@ <!DOCTYPE html> <head> <meta name="viewport" content="width=device-width, initial-scale=1"> -<title>Time of Crisis - Playtest Notes</title> +<title>Time of Crisis - Playtest Notes (Jan 2025)</title> <link rel="stylesheet" href="/fonts/fonts.css"> <link rel="stylesheet" href="/style.css"> <style> @@ -53,6 +53,14 @@ Draft initial provinces in reverse order (last player picks first). The 4th player gets a better pick and less chance of getting totally screwed by the time he gets his first turn. (Rule change only.) <h3> +Game End +</h3> + +<p> +When a player is Emperor and has 60+ VP, that player MAY choose to declare that this is the last round. +If they do not, the game will continue normally. + +<h3> Military Emperor </h3> @@ -75,16 +83,15 @@ Card - Foederati Change card text to: <blockquote> -Select an army you command in a Roman province and remove one non-leader -barbarian counter not in a player's army from the selected army's region. If -the selected army contains fewer barbarians than legions, the barbarian joins -your army. Otherwise, return the barbarian to its home region on its inactive -side. +Select an army you command and remove one <u>active</u> non-leader barbarian counter +not in a player's army from the selected army's region. If the selected +army contains fewer barbarians than legions, the barbarian joins your army. +Otherwise, return the barbarian to its home region on its inactive side. </blockquote> <ul> <li>Limit to current province only. -<li>Limit to Roman provinces (no recruiting in barbarian homelands). +<li>Limit to active barbarians only. </ul> <h3> @@ -95,18 +102,13 @@ Card - Demagogue Change card text to: <blockquote> -Each other player with 5 or more cards in hand must simultaneously discard one -card (of value 2 or higher, if possible.) Only one Demagogue may be played per -Action Phase. +Place 1, 2, or 3 Mob counters in any province. +If you take a Place Governor action in that province this turn +you gain one extra vote for each Mob counter there. +If you take control of that province this turn, do not remove +Mob counters. </blockquote> -<ul> -<li>Limit to players with 5+ cards in hand. -<li>Put in discard, not return to available. -<li>Must choose a value 2+ card if possible. -<li>No Mob tokens placed. -</ul> - <h3> Improvements </h3> @@ -114,10 +116,7 @@ Improvements <dl> <p> -Remove Amphitheater. - -<p> -Add 4 new improvement building options: +Add 3 new improvement building options: <dt> Market @@ -133,13 +132,7 @@ You may move one army per turn from your governed province with a Port to any ot <dt> Monument <dd> -Any time your Governor is removed from a province with a Monument, remove the Monument and place 1 Mob token in that province. - -<dt> -Temple -<dd> -During your Crisis phase you may re-roll the Crisis dice once for each Temple in a province you govern. -<i>Note: Not the barbarian invasion dice!</i> +Any time your Governor is removed from a province with a Monument, remove the Monument and place 1 Mob token for each improvement (including the Monument) in that province. </dl> |