diff options
author | Tor Andersson <tor@ccxvii.net> | 2024-08-02 15:46:36 +0200 |
---|---|---|
committer | Tor Andersson <tor@ccxvii.net> | 2024-10-27 12:00:41 +0100 |
commit | 30683b8d9976259fb1ccdf8f61049a5bb650acfb (patch) | |
tree | 6636bb699a31a41ed339c5a83c75e99e72f64f17 | |
parent | f89bc059b1020312439f1bc50a70fff36730d81a (diff) | |
download | time-of-crisis-30683b8d9976259fb1ccdf8f61049a5bb650acfb.tar.gz |
v2: new cards and improvements (sans logic)
-rw-r--r-- | info/cards.html | 11 | ||||
-rw-r--r-- | play.css | 8 | ||||
-rw-r--r-- | play.js | 48 | ||||
-rw-r--r-- | rules.js | 140 |
4 files changed, 157 insertions, 50 deletions
diff --git a/info/cards.html b/info/cards.html index 955be11..dc5275c 100644 --- a/info/cards.html +++ b/info/cards.html @@ -77,6 +77,8 @@ h2 { .card.influence_s2x{background-image:url(../cards.1x/influence_s2x.jpg)} .card.influence_s3x{background-image:url(../cards.1x/influence_s3x.jpg)} .card.influence_s4x{background-image:url(../cards.1x/influence_s4x.jpg)} +.card.influence_s3_v2{background-image:url(../cards.1x/influence_s3_v2.jpg)} +.card.influence_p4x_v2{background-image:url(../cards.1x/influence_p4x_v2.jpg)} @media (min-resolution:97dpi) { .card.event_back{background-image:url(../cards.2x/event_back.jpg)} @@ -122,6 +124,8 @@ h2 { .card.influence_s2x{background-image:url(../cards.2x/influence_s2x.jpg)} .card.influence_s3x{background-image:url(../cards.2x/influence_s3x.jpg)} .card.influence_s4x{background-image:url(../cards.2x/influence_s4x.jpg)} +.card.influence_s3_v2{background-image:url(../cards.2x/influence_s3_v2.jpg)} +.card.influence_p4x_v2{background-image:url(../cards.2x/influence_p4x_v2.jpg)} } </style> @@ -168,6 +172,13 @@ h2 { <div class="card influence influence_p4x"></div> </div> +<h2>Deluxe Influence Cards</h2> + +<div class="list"> +<div class="card influence influence_s3_v2"></div> +<div class="card influence influence_p4x_v2"></div> +</div> + <h2>Event Cards</h2> <div class="list"> @@ -452,6 +452,10 @@ body.tint .militia.selected, .amphitheater { background-image: url(images/improvement_amphitheater.png) } .basilica { background-image: url(images/improvement_basilica.png) } .limes { background-image: url(images/improvement_limes.png) } +.market { background-image: url(images/improvement_market.png) } +.monument { background-image: url(images/improvement_monument.png) } +.port { background-image: url(images/improvement_port.png) } +.temple { background-image: url(images/improvement_temple.png) } .militia { background-image: url(images/militia.png) } .alamanni { background-image: url(images/alamanni_active.png) } .franks { background-image: url(images/franks_active.png) } @@ -622,6 +626,7 @@ body.tint .legion.reduced { .card.influence_s1{background-image:url(cards.1x/influence_s1.jpg)} .card.influence_s2{background-image:url(cards.1x/influence_s2.jpg)} .card.influence_s3{background-image:url(cards.1x/influence_s3.jpg)} +.card.influence_s3_v2{background-image:url(cards.1x/influence_s3_v2.jpg)} .card.influence_s4{background-image:url(cards.1x/influence_s4.jpg)} .card.influence_s4_v2{background-image:url(cards.1x/influence_s4_v2.jpg)} .card.influence_m2x{background-image:url(cards.1x/influence_m2x.jpg)} @@ -630,6 +635,7 @@ body.tint .legion.reduced { .card.influence_p2x{background-image:url(cards.1x/influence_p2x.jpg)} .card.influence_p3x{background-image:url(cards.1x/influence_p3x.jpg)} .card.influence_p4x{background-image:url(cards.1x/influence_p4x.jpg)} +.card.influence_p4x_v2{background-image:url(cards.1x/influence_p4x_v2.jpg)} .card.influence_s2x{background-image:url(cards.1x/influence_s2x.jpg)} .card.influence_s3x{background-image:url(cards.1x/influence_s3x.jpg)} .card.influence_s4x{background-image:url(cards.1x/influence_s4x.jpg)} @@ -663,6 +669,7 @@ body.tint .legion.reduced { .card.influence_s1{background-image:url(cards.2x/influence_s1.jpg)} .card.influence_s2{background-image:url(cards.2x/influence_s2.jpg)} .card.influence_s3{background-image:url(cards.2x/influence_s3.jpg)} +.card.influence_s3_v2{background-image:url(cards.2x/influence_s3_v2.jpg)} .card.influence_s4{background-image:url(cards.2x/influence_s4.jpg)} .card.influence_s4_v2{background-image:url(cards.2x/influence_s4_v2.jpg)} .card.influence_m2x{background-image:url(cards.2x/influence_m2x.jpg)} @@ -671,6 +678,7 @@ body.tint .legion.reduced { .card.influence_p2x{background-image:url(cards.2x/influence_p2x.jpg)} .card.influence_p3x{background-image:url(cards.2x/influence_p3x.jpg)} .card.influence_p4x{background-image:url(cards.2x/influence_p4x.jpg)} +.card.influence_p4x_v2{background-image:url(cards.2x/influence_p4x_v2.jpg)} .card.influence_s2x{background-image:url(cards.2x/influence_s2x.jpg)} .card.influence_s3x{background-image:url(cards.2x/influence_s3x.jpg)} .card.influence_s4x{background-image:url(cards.2x/influence_s4x.jpg)} @@ -82,6 +82,8 @@ const CARD_P4 = [ 156, 161 ] const CARD_M4X = [ 162, 167 ] const CARD_S4X = [ 168, 173 ] const CARD_P4X = [ 174, 179 ] +const CARD_S3_V2 = [ 180, 188 ] // updated foederati +const CARD_P4X_V2 = [ 189, 194 ] // updated demagogue const CARD_INDEX = [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, @@ -90,6 +92,8 @@ const CARD_INDEX = [ 11, 11, 12, 12, 12, 12, 12, 12, 12, 12, 13, 13, 13, 13, 13, 13, 13, 13, 14, 14, 14, 14, 14, 14, 14, 14, 15, 15, 15, 15, 15, 15, 16, 16, 16, 16, 16, 16, 17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 19, 19, 19, 19, 19, 19, 20, 20, 20, 20, 20, 20, 21, 21, 21, 21, 21, 21, + 22, 22, 22, 22, 22, 22, 22, 22, + 23, 23, 23, 23, 23, 23, ] const CARD_CLASS = [ @@ -115,6 +119,8 @@ const CARD_CLASS = [ "influence_m4x", "influence_s4x", "influence_p4x", + "influence_s3_v2", + "influence_p4x_v2", ] const CARD_MAP = [ @@ -140,6 +146,8 @@ const CARD_MAP = [ "M4(Spiculum)", "S4(Triumph)", "P4(Demagogue)", + "S3(Foederati)", + "P4(Demagogue)", ] @@ -242,6 +250,10 @@ const BIT_MILITIA = 1 << 11 const BIT_BREAKAWAY = 1 << 12 const BIT_SEAT_OF_POWER = 1 << 13 const BIT_MILITIA_CASTRA = 1 << 14 +const BIT_MARKET = 1 << 15 +const BIT_MONUMENT = 1 << 16 +const BIT_PORT = 1 << 17 +const BIT_TEMPLE = 1 << 18 function get_support(where) { return view.provinces[where] & 15 } function get_mobs(where) { return (view.provinces[where] >> 4) & 7 } @@ -250,6 +262,10 @@ function has_militia(where) { return view.provinces[where] & BIT_MILITIA } function has_amphitheater(where) { return view.provinces[where] & BIT_AMPHITHEATER } function has_basilica(where) { return view.provinces[where] & BIT_BASILICA } function has_limes(where) { return view.provinces[where] & BIT_LIMES } +function has_market(where) { return view.provinces[where] & BIT_MARKET } +function has_monument(where) { return view.provinces[where] & BIT_MONUMENT } +function has_port(where) { return view.provinces[where] & BIT_PORT } +function has_temple(where) { return view.provinces[where] & BIT_TEMPLE } function is_breakaway(where) { return view.provinces[where] & BIT_BREAKAWAY } function is_seat_of_power(where) { return view.provinces[where] & BIT_SEAT_OF_POWER } function has_militia_castra(where) { return view.provinces[where] & BIT_MILITIA_CASTRA } @@ -763,6 +779,10 @@ let ui = { imp_amphitheater: [], imp_basilica: [], imp_limes: [], + imp_market: [], + imp_monument: [], + imp_port: [], + imp_temple: [], crisis: document.getElementById("crisis_highlight"), dice: [ document.getElementById("crisis_die_1"), @@ -949,6 +969,10 @@ function on_init() { ui.imp_amphitheater[region] = create_building(region, "improvement amphitheater hide") ui.imp_basilica[region] = create_building(region, "improvement basilica hide") ui.imp_limes[region] = create_building(region, "improvement limes hide") + ui.imp_market[region] = create_building(region, "improvement market hide") + ui.imp_monument[region] = create_building(region, "improvement monument hide") + ui.imp_port[region] = create_building(region, "improvement port hide") + ui.imp_temple[region] = create_building(region, "improvement temple hide") register_action(ui.capital[region], "capital", region) register_action(ui.regions[region], "region", region) @@ -1242,6 +1266,25 @@ function on_update() { else hide(ui.imp_limes[region]) + if (has_market(region)) + show_improvement(ui.imp_market[region], ++imp_off) + else + hide(ui.imp_market[region]) + + if (has_monument(region)) + show_improvement(ui.imp_monument[region], ++imp_off) + else + hide(ui.imp_monument[region]) + + if (has_port(region)) + show_improvement(ui.imp_port[region], ++imp_off) + else + hide(ui.imp_port[region]) + + if (has_temple(region)) + show_improvement(ui.imp_temple[region], ++imp_off) + else + hide(ui.imp_temple[region]) } for (let i = 0; i < LEGION_COUNT; ++i) { @@ -1577,6 +1620,11 @@ function on_update() { action_button("amphitheater", "Amphitheater") action_button("basilica", "Basilica") action_button("limes", "Limes") + action_button("market", "Market") + action_button("monument", "Monument") + action_button("port", "Port") + action_button("temple", "Temple") + action_button("disperse_mob", "Disperse Mob") action_button("train_legions", "Train Legions") action_button("add_legion_to_army", "Add Legion to Army") @@ -316,11 +316,13 @@ const CARD_S3X = [ 122, 129 ] const CARD_P3X = [ 130, 137 ] const CARD_M4 = [ 138, 143 ] const CARD_S4 = [ 144, 149 ] -const CARD_S4B = [ 150, 155 ] +const CARD_S4_V2 = [ 150, 155 ] // updated damnatio const CARD_P4 = [ 156, 161 ] const CARD_M4X = [ 162, 167 ] const CARD_S4X = [ 168, 173 ] const CARD_P4X = [ 174, 179 ] +const CARD_S3_V2 = [ 180, 188 ] // updated foederati +const CARD_P4X_V2 = [ 189, 194 ] // updated demagogue const CARD_INDEX = [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, @@ -329,6 +331,8 @@ const CARD_INDEX = [ 11, 11, 12, 12, 12, 12, 12, 12, 12, 12, 13, 13, 13, 13, 13, 13, 13, 13, 14, 14, 14, 14, 14, 14, 14, 14, 15, 15, 15, 15, 15, 15, 16, 16, 16, 16, 16, 16, 17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 19, 19, 19, 19, 19, 19, 20, 20, 20, 20, 20, 20, 21, 21, 21, 21, 21, 21, + 22, 22, 22, 22, 22, 22, 22, 22, + 23, 23, 23, 23, 23, 23, ] const CARD_INFO = [ @@ -354,6 +358,8 @@ const CARD_INFO = [ { name: "M4(Spiculum)", type: 0, value: 4, event: "Spiculum" }, { name: "S4(Triumph)", type: 1, value: 4, event: "Triumph" }, { name: "P4(Demagogue)", type: 2, value: 4, event: "Demagogue" }, + { name: "S3(Foederati)", type: 1, value: 3, event: "Foederati" }, + { name: "P4(Demagogue)", type: 2, value: 4, event: "Demagogue" }, ] function card_name(c) { @@ -483,6 +489,10 @@ const BIT_MILITIA = 1 << 11 const BIT_BREAKAWAY = 1 << 12 const BIT_SEAT_OF_POWER = 1 << 13 const BIT_MILITIA_CASTRA = 1 << 14 +const BIT_MARKET = 1 << 15 +const BIT_MONUMENT = 1 << 16 +const BIT_PORT = 1 << 17 +const BIT_TEMPLE = 1 << 18 function is_no_place_governor(where) { return where >= game.provinces.length @@ -517,9 +527,20 @@ function remove_militia(where) { game.provinces[where] &= ~BIT_MILITIA } function has_amphitheater(where) { return game.provinces[where] & BIT_AMPHITHEATER } function has_basilica(where) { return game.provinces[where] & BIT_BASILICA } function has_limes(where) { return game.provinces[where] & BIT_LIMES } +function has_market(where) { return game.provinces[where] & BIT_MARKET } +function has_monument(where) { return game.provinces[where] & BIT_MONUMENT } +function has_port(where) { return game.provinces[where] & BIT_PORT } +function has_temple(where) { return game.provinces[where] & BIT_TEMPLE } + function add_amphitheater(where) { game.provinces[where] |= BIT_AMPHITHEATER } function add_basilica(where) { game.provinces[where] |= BIT_BASILICA } function add_limes(where) { game.provinces[where] |= BIT_LIMES } +function add_market(where) { game.provinces[where] |= BIT_MARKET } +function add_monument(where) { game.provinces[where] |= BIT_MONUMENT } +function add_port(where) { game.provinces[where] |= BIT_PORT } +function add_temple(where) { game.provinces[where] |= BIT_TEMPLE } + +function remove_monument(where) { game.provinces[where] &= ~BIT_MONUMENT } function is_breakaway(where) { return game.provinces[where] & BIT_BREAKAWAY } function add_breakaway(where) { game.provinces[where] |= BIT_BREAKAWAY } @@ -2641,7 +2662,7 @@ function goto_place_governor_success() { place_governor(game.where, game.selected_governor) - if (old_emperor >= 0 && !was_senate_emperor && (has_card_event(CARD_S4) || has_card_event(CARD_S4B))) { + if (old_emperor >= 0 && !was_senate_emperor && (has_card_event(CARD_S4) || has_card_event(CARD_S4_V2))) { game.count = (old_emperor << 3) | old_support game.state = "damnatio_memoriae" } else { @@ -2712,7 +2733,7 @@ states.damnatio_memoriae = { prompt() { prompt("Place Governor: You may play Damnatio Memoriae.") gen_card_event(CARD_S4) - gen_card_event(CARD_S4B) + gen_card_event(CARD_S4_V2) view.actions.pass = 1 }, card(c) { @@ -3759,7 +3780,7 @@ function play_triumph() { // TODO: skip players who have no turn left (auto-select worst card?) function can_play_demagogue() { - return !used_card_event(CARD_P4X) + return !used_card_event(CARD_P4X) && !used_card_event(CARD_P4X_V2) } function play_demagogue() { @@ -5462,7 +5483,11 @@ function setup_market_pile(cards) { let pile = [] for (let c = cards[0]; c <= cards[1]; ++c) pile.push(c) - return pile + game.market.push(pile) +} + +function setup_market_pile_random(cards1, cards2) { + setup_market_pile(random(2) ? cards1 : cards2) } function setup_barbarians(tribe, home) { @@ -5546,59 +5571,74 @@ exports.setup = function (seed, scenario, options) { game.emperor = NEUTRAL_EMPEROR } + game.market = [] + switch (scenario) { default: case "Standard": - game.market = [ - setup_market_pile(CARD_M2), - setup_market_pile(CARD_S2), - setup_market_pile(CARD_P2), - setup_market_pile(CARD_M3), - setup_market_pile(CARD_S3), - setup_market_pile(CARD_P3), - setup_market_pile(CARD_M4), - setup_market_pile(CARD_S4), - setup_market_pile(CARD_P4), - ] + setup_market_pile(CARD_M2) + setup_market_pile(CARD_S2) + setup_market_pile(CARD_P2) + setup_market_pile(CARD_M3) + if (is_classic()) + setup_market_pile(CARD_S3) + else + setup_market_pile(CARD_S3_V2) + setup_market_pile(CARD_P3) + setup_market_pile(CARD_M4) + setup_market_pile(CARD_S4) + setup_market_pile(CARD_P4) break + case "Expansion - Fixed": - game.market = [ - setup_market_pile(CARD_M2), - setup_market_pile(CARD_S2), - setup_market_pile(CARD_P2), - setup_market_pile(CARD_M2X), - setup_market_pile(CARD_S2X), - setup_market_pile(CARD_P2X), - setup_market_pile(CARD_M3), - setup_market_pile(CARD_S3), - setup_market_pile(CARD_P3), - setup_market_pile(CARD_M3X), - setup_market_pile(CARD_S3X), - setup_market_pile(CARD_P3X), - setup_market_pile(CARD_M4), - setup_market_pile(CARD_S4B), - setup_market_pile(CARD_P4), - setup_market_pile(CARD_M4X), - setup_market_pile(CARD_S4X), - ] - if (!options.no_demagogue) - game.market.push(setup_market_pile(CARD_P4X)) + setup_market_pile(CARD_M2) + setup_market_pile(CARD_S2) + setup_market_pile(CARD_P2) + setup_market_pile(CARD_M2X) + setup_market_pile(CARD_S2X) + setup_market_pile(CARD_P2X) + setup_market_pile(CARD_M3) + if (is_classic()) + setup_market_pile(CARD_S3) + else + setup_market_pile(CARD_S3_V2) + setup_market_pile(CARD_P3) + setup_market_pile(CARD_M3X) + setup_market_pile(CARD_S3X) + setup_market_pile(CARD_P3X) + setup_market_pile(CARD_M4) + setup_market_pile(CARD_S4_V2) + setup_market_pile(CARD_P4) + setup_market_pile(CARD_M4X) + setup_market_pile(CARD_S4X) + if (!options.no_demagogue) { + if (is_classic()) + setup_market_pile(CARD_P4X) + else + setup_market_pile(CARD_P4X_V2) + } break + case "Expansion - Random": - game.market = [ - setup_market_pile(random(2) ? CARD_M2 : CARD_M2X), - setup_market_pile(random(2) ? CARD_S2 : CARD_S2X), - setup_market_pile(random(2) ? CARD_P2 : CARD_P2X), - setup_market_pile(random(2) ? CARD_M3 : CARD_M3X), - setup_market_pile(random(2) ? CARD_S3 : CARD_S3X), - setup_market_pile(random(2) ? CARD_P3 : CARD_P3X), - setup_market_pile(random(2) ? CARD_M4 : CARD_M4X), - setup_market_pile(random(2) ? CARD_S4B : CARD_S4X), - ] - if (!options.no_demagogue) - game.market.push(setup_market_pile(random(2) ? CARD_P4 : CARD_P4X)) + setup_market_pile_random(CARD_M2, CARD_M2X) + setup_market_pile_random(CARD_S2, CARD_S2X) + setup_market_pile_random(CARD_P2, CARD_P2X) + setup_market_pile_random(CARD_M3, CARD_M3X) + if (is_classic()) + setup_market_pile_random(CARD_S3, CARD_S3X) else - game.market.push(setup_market_pile(CARD_P4)) + setup_market_pile_random(CARD_S3_V2, CARD_S3X) + setup_market_pile_random(CARD_P3, CARD_P3X) + setup_market_pile_random(CARD_M4, CARD_M4X) + setup_market_pile_random(CARD_S4_V2, CARD_S4X) + if (!options.no_demagogue) { + if (is_classic()) + setup_market_pile_random(CARD_P4, CARD_P4X) + else + setup_market_pile_random(CARD_P4, CARD_P4X_V2) + } else { + setup_market_pile(CARD_P4) + } break } |