diff options
Diffstat (limited to 'play.js')
-rw-r--r-- | play.js | 48 |
1 files changed, 48 insertions, 0 deletions
@@ -82,6 +82,8 @@ const CARD_P4 = [ 156, 161 ] const CARD_M4X = [ 162, 167 ] const CARD_S4X = [ 168, 173 ] const CARD_P4X = [ 174, 179 ] +const CARD_S3_V2 = [ 180, 188 ] // updated foederati +const CARD_P4X_V2 = [ 189, 194 ] // updated demagogue const CARD_INDEX = [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, @@ -90,6 +92,8 @@ const CARD_INDEX = [ 11, 11, 12, 12, 12, 12, 12, 12, 12, 12, 13, 13, 13, 13, 13, 13, 13, 13, 14, 14, 14, 14, 14, 14, 14, 14, 15, 15, 15, 15, 15, 15, 16, 16, 16, 16, 16, 16, 17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 19, 19, 19, 19, 19, 19, 20, 20, 20, 20, 20, 20, 21, 21, 21, 21, 21, 21, + 22, 22, 22, 22, 22, 22, 22, 22, + 23, 23, 23, 23, 23, 23, ] const CARD_CLASS = [ @@ -115,6 +119,8 @@ const CARD_CLASS = [ "influence_m4x", "influence_s4x", "influence_p4x", + "influence_s3_v2", + "influence_p4x_v2", ] const CARD_MAP = [ @@ -140,6 +146,8 @@ const CARD_MAP = [ "M4(Spiculum)", "S4(Triumph)", "P4(Demagogue)", + "S3(Foederati)", + "P4(Demagogue)", ] @@ -242,6 +250,10 @@ const BIT_MILITIA = 1 << 11 const BIT_BREAKAWAY = 1 << 12 const BIT_SEAT_OF_POWER = 1 << 13 const BIT_MILITIA_CASTRA = 1 << 14 +const BIT_MARKET = 1 << 15 +const BIT_MONUMENT = 1 << 16 +const BIT_PORT = 1 << 17 +const BIT_TEMPLE = 1 << 18 function get_support(where) { return view.provinces[where] & 15 } function get_mobs(where) { return (view.provinces[where] >> 4) & 7 } @@ -250,6 +262,10 @@ function has_militia(where) { return view.provinces[where] & BIT_MILITIA } function has_amphitheater(where) { return view.provinces[where] & BIT_AMPHITHEATER } function has_basilica(where) { return view.provinces[where] & BIT_BASILICA } function has_limes(where) { return view.provinces[where] & BIT_LIMES } +function has_market(where) { return view.provinces[where] & BIT_MARKET } +function has_monument(where) { return view.provinces[where] & BIT_MONUMENT } +function has_port(where) { return view.provinces[where] & BIT_PORT } +function has_temple(where) { return view.provinces[where] & BIT_TEMPLE } function is_breakaway(where) { return view.provinces[where] & BIT_BREAKAWAY } function is_seat_of_power(where) { return view.provinces[where] & BIT_SEAT_OF_POWER } function has_militia_castra(where) { return view.provinces[where] & BIT_MILITIA_CASTRA } @@ -763,6 +779,10 @@ let ui = { imp_amphitheater: [], imp_basilica: [], imp_limes: [], + imp_market: [], + imp_monument: [], + imp_port: [], + imp_temple: [], crisis: document.getElementById("crisis_highlight"), dice: [ document.getElementById("crisis_die_1"), @@ -949,6 +969,10 @@ function on_init() { ui.imp_amphitheater[region] = create_building(region, "improvement amphitheater hide") ui.imp_basilica[region] = create_building(region, "improvement basilica hide") ui.imp_limes[region] = create_building(region, "improvement limes hide") + ui.imp_market[region] = create_building(region, "improvement market hide") + ui.imp_monument[region] = create_building(region, "improvement monument hide") + ui.imp_port[region] = create_building(region, "improvement port hide") + ui.imp_temple[region] = create_building(region, "improvement temple hide") register_action(ui.capital[region], "capital", region) register_action(ui.regions[region], "region", region) @@ -1242,6 +1266,25 @@ function on_update() { else hide(ui.imp_limes[region]) + if (has_market(region)) + show_improvement(ui.imp_market[region], ++imp_off) + else + hide(ui.imp_market[region]) + + if (has_monument(region)) + show_improvement(ui.imp_monument[region], ++imp_off) + else + hide(ui.imp_monument[region]) + + if (has_port(region)) + show_improvement(ui.imp_port[region], ++imp_off) + else + hide(ui.imp_port[region]) + + if (has_temple(region)) + show_improvement(ui.imp_temple[region], ++imp_off) + else + hide(ui.imp_temple[region]) } for (let i = 0; i < LEGION_COUNT; ++i) { @@ -1577,6 +1620,11 @@ function on_update() { action_button("amphitheater", "Amphitheater") action_button("basilica", "Basilica") action_button("limes", "Limes") + action_button("market", "Market") + action_button("monument", "Monument") + action_button("port", "Port") + action_button("temple", "Temple") + action_button("disperse_mob", "Disperse Mob") action_button("train_legions", "Train Legions") action_button("add_legion_to_army", "Add Legion to Army") |