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-rw-r--r--info/all-cards.html2475
-rw-r--r--info/scenarios.html477
2 files changed, 2868 insertions, 84 deletions
diff --git a/info/all-cards.html b/info/all-cards.html
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--- a/info/all-cards.html
+++ b/info/all-cards.html
@@ -867,7 +867,7 @@ h1{color: white}
<div class="action_type">Attack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Egmont, Mercenaries, Mayenne</div>
-<div class="action_effect">1 hit per action. 1 self per action.</div>
+<div class="action_effect">1 hit. 1 self per action.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -2718,26 +2718,2497 @@ h1{color: white}
</div><h2>EXPANSION - C3I #32</h2><div class="list">
</div><h2></h2><div class="list">
</div><h2>GAINES'S MILL</h2><div class="list">
+<div class="formation card">
+<div class="name blue">Morell</div>
+<div class="strength">4</div>
+<div class="dice_area">5</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">A.P. Hill, Longstreet</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">A.P. Hill, Longstreet</div>
+<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+</div>
+<div class="reserve">RETIRE</div>
+<div class="number">83A</div>
+<div class="extra">♣</div>
+</div>
+<div class="formation card">
+<div class="name blue">McCall</div>
+<div class="strength">4</div>
+<div class="dice_area">6</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">A.P. Hill, Longstreet</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">A.P. Hill, Longstreet</div>
+<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+</div>
+<div class="reserve">IN RESERVE (Morell)</div>
+<div class="number">84A</div>
+<div class="extra">♣</div>
+</div>
+<div class="formation card">
+<div class="name blue">Sykes</div>
+<div class="strength">4</div>
+<div class="dice_area">5/6</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">D.H. Hill, A.P. Hill</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">D.H. Hill, A.P. Hill</div>
+<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+</div>
+<div class="number">85A</div>
+<div class="extra">♣</div>
+</div>
+<div class="formation card">
+<div class="name dkblue">Union Artillery</div>
+<div class="strength">II</div>
+<div class="dice_area">Straight 3</div>
+<div class="action_row">
+<div class="action_type">Screen</div>
+<div class="action_requirement"></div>
+<div class="action_target">Any enemy formation</div>
+</div>
+<div class="number">86A</div>
+<div class="extra">♠</div>
+</div>
+<div class="formation card">
+<div class="name dkblue">Reinforcements</div>
+<div class="strength">4</div>
+<div class="dice_area">Doubles</div>
+<div class="action_row">
+<div class="action_type">Absorb</div>
+<div class="action_requirement">Pair, Voluntary</div>
+<div class="action_target">Any friendly formation</div>
+<div class="action_effect">When target suffers Hits, this unit suffers 1 hit ONLY instead.</div>
+</div>
+<div class="number">87A</div>
+<div class="extra">♠</div>
+</div>
+<div class="formation card">
+<div class="name red">A.P. Hill</div>
+<div class="strength">6</div>
+<div class="dice_area">(5)/(6)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Morell, McCall, Sykes</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Morell, McCall</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="number">88A</div>
+<div class="extra">♦</div>
+</div>
+<div class="formation card">
+<div class="name red">Longstreet</div>
+<div class="strength">6</div>
+<div class="dice_area">(4)/(5)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Morell, McCall, Sykes</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Morell, McCall</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="number">89A</div>
+<div class="extra">♦</div>
+</div>
+<div class="formation card">
+<div class="name pink">D.H. Hill</div>
+<div class="strength">6</div>
+<div class="dice_area">(6)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Sykes, Morell, McCall</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Sykes</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="number">90A</div>
+<div class="extra">♥</div>
+</div>
+<div class="formation card">
+<div class="name pink">Jackson</div>
+<div class="strength">4</div>
+<div class="dice_area">(5)/(6)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Sykes</div>
+<div class="action_effect">1 hit PLUS 1 hit per die. 1 self per action.</div>
+</div>
+<div class="rule_text">This Formation may only place dice on its card if D.H. Hill has dice on its card. This Formation may only Attack if both D.H. Hill and at least one other Formation (i.e. A.P. Hill and/or Longstreet) have dice on their cards.</div>
+<div class="number">91A</div>
+<div class="extra">♥</div>
+</div>
</div><h2></h2><div class="list">
</div><h2>BOUVINES</h2><div class="list">
+<div class="formation card">
+<div class="name blue">Ponthieu</div>
+<div class="strength">4</div>
+<div class="dice_area">5/6<div class="star">&#x2605;</div></div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Boulogne, German Infantry</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Screen</div>
+<div class="action_requirement"></div>
+<div class="action_target">Boulogne</div>
+</div>
+<div class="number">83B</div>
+<div class="extra">♣</div>
+</div>
+<div class="formation card">
+<div class="name blue">Philip Augustus</div>
+<div class="strength">6</div>
+<div class="dice_area">3/4<div class="star">&#x2605;</div></div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">German Infantry</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">German Infantry</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="reserve">RETIRE</div>
+<div class="number">84B</div>
+<div class="extra">♣</div>
+</div>
+<div class="formation card">
+<div class="name blue">Burgundy</div>
+<div class="strength">4</div>
+<div class="dice_area">5/6<div class="star">&#x2605;</div></div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Flanders, German Infantry</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Screen</div>
+<div class="action_requirement"></div>
+<div class="action_target">Flanders</div>
+</div>
+<div class="number">85B</div>
+<div class="extra">♣</div>
+</div>
+<div class="formation card">
+<div class="name dkblue">French Knights</div>
+<div class="strength">6</div>
+<div class="dice_area">Doubles<div class="star">&#x2605;</div></div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">German Infantry, German Knights</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Screen</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">German Knights</div>
+</div>
+<div class="reserve">IN RESERVE (Philip Augustus)</div>
+<div class="number">86B</div>
+<div class="extra">♠</div>
+</div>
+<div class="formation card">
+<div class="name red">Flanders</div>
+<div class="strength">4</div>
+<div class="dice_area">5/6</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Burgundy</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Burgundy</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="number">87B</div>
+<div class="extra">♦</div>
+</div>
+<div class="formation card">
+<div class="name red">German Infantry</div>
+<div class="strength">6</div>
+<div class="dice_area">(4)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Philip Augustus, French Knights</div>
+<div class="action_effect">1 hit per die (but see below). 1 hit self per action.</div>
+</div>
+<div class="rule_text">Whenever this Formation takes an Action, BEFORE resolving it, take all the dice from the Saxon Infantry card and place it on this one: these dice are also expended, and also score Hits. There must be at least one die on this card to take the action however.</div>
+<div class="number">88B</div>
+<div class="extra">♦</div>
+</div>
+<div class="formation card">
+<div class="name pink">Saxon Infantry</div>
+<div class="strength">6</div>
+<div class="dice_area">(3)</div>
+<div class="action_row">
+<div class="action_type">Absorb</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">German Infantry</div>
+<div class="action_effect">When target suffers Hits, this unit suffers them instead.</div>
+</div>
+<div class="rule_text">Note that any/all dice on this card are removed when German Infantry takes an Action. <p>When the German Infantry Formation Routs, this Formation also Routs.</div>
+<div class="number">89B</div>
+<div class="extra">♥</div>
+</div>
+<div class="formation card">
+<div class="name red">Boulogne</div>
+<div class="strength">4</div>
+<div class="dice_area">5/6</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Ponthieu</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Ponthieu</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="number">90B</div>
+<div class="extra">♦</div>
+</div>
+<div class="formation card">
+<div class="name pink">German Knights</div>
+<div class="strength">4</div>
+<div class="dice_area">4</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">French Knights</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Screen</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">French Knights</div>
+</div>
+<div class="rule_text">No, that's not a typo below: this Formation comes out of Reserve when the enemy Formation Philip Augustus Routs/Retires.</div>
+<div class="reserve">IN RESERVE (Philip Augustus)</div>
+<div class="number">91B</div>
+<div class="extra">♥</div>
+</div>
</div><h2></h2><div class="list">
</div><h2>EXPANSION 2 - AGE OF ALEXANDER</h2><div class="list">
</div><h2></h2><div class="list">
</div><h2>CHAERONEA</h2><div class="list">
+<div class="formation card">
+<div class="name pink">Alexander</div>
+<div class="strength">4</div>
+<div class="dice_area">5/6</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Sacred Band, Thebans, Allies</div>
+<div class="action_effect">1 hit per die.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Screen</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Sacred Band, Thebans, Allies</div>
+</div>
+<div class="number">92A</div>
+<div class="extra">♥</div>
+</div>
+<div class="formation card">
+<div class="name pink">Left Phalanx</div>
+<div class="strength">4</div>
+<div class="dice_area">(1-3)<div class="star">&#x2605;</div></div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Thebans, Allies</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Absorb</div>
+<div class="action_requirement">Pair, Voluntary</div>
+<div class="action_target">Center Phalanx</div>
+<div class="action_effect">When target suffers Hits, this unit suffers them instead.</div>
+</div>
+<div class="number">93A</div>
+<div class="extra">♥</div>
+</div>
+<div class="formation card">
+<div class="name red">Center Phalanx</div>
+<div class="strength">4</div>
+<div class="dice_area">(2-4)<div class="star">&#x2605;</div></div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Allies</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Absorb</div>
+<div class="action_requirement">Pair, Voluntary</div>
+<div class="action_target">Left Phalanx, Right Phalanx</div>
+<div class="action_effect">When target suffers Hits, this unit suffers them instead.</div>
+</div>
+<div class="number">94A</div>
+<div class="extra">♦</div>
+</div>
+<div class="formation card">
+<div class="name red">Right Phalanx</div>
+<div class="strength">4</div>
+<div class="dice_area">(3-5)<div class="star">&#x2605;</div></div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Athenian Right, Allies</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Absorb</div>
+<div class="action_requirement">Pair, Voluntary</div>
+<div class="action_target">Center Phalanx</div>
+<div class="action_effect">When target suffers Hits, this unit suffers them instead.</div>
+</div>
+<div class="number">95A</div>
+<div class="extra">♦</div>
+</div>
+<div class="formation card">
+<div class="name red">Philip's Hypaspists</div>
+<div class="strength">2</div>
+<div class="dice_area">Doubles</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Athenian Left, Athenian Right</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Screen</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Athenian Left, Athenian Right</div>
+</div>
+<div class="rule_text">This Formation ALWAYS suffers one less Hit when Attacked and NEVER suffers more than one Hit in any given Attack.</div>
+<div class="reserve">RETIRE</div>
+<div class="number">96A</div>
+<div class="extra">♦</div>
+</div>
+<div class="formation card">
+<div class="name blue">Athenian Left</div>
+<div class="strength">4</div>
+<div class="dice_area">(3)/(4)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Philip's Hypaspists</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Screen</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Philip's Hypaspists, Right Phalanx</div>
+</div>
+<div class="reserve">PURSUIT</div>
+<div class="number">97A</div>
+<div class="extra">♣</div>
+</div>
+<div class="formation card">
+<div class="name blue">Athenian Right</div>
+<div class="strength">4</div>
+<div class="dice_area">(5)/(6)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Right Phalanx, Center Phalanx</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Right Phalanx</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="number">98A</div>
+<div class="extra">♣</div>
+</div>
+<div class="formation card">
+<div class="name blue">Allies</div>
+<div class="strength">4</div>
+<div class="dice_area">(3)/(4)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Center Phalanx</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Center Phalanx</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="number">99A</div>
+<div class="extra">♣</div>
+</div>
+<div class="formation card">
+<div class="name dkblue">Thebans</div>
+<div class="strength">4</div>
+<div class="dice_area">(5)/(6)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Left Phalanx, Center Phalanx</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Any enemy attacking it</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="number">100A</div>
+<div class="extra">♠</div>
+</div>
+<div class="formation card">
+<div class="name dkblue">Sacred Band</div>
+<div class="strength">2</div>
+<div class="dice_area">1-2</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Left Phalanx, Alexander</div>
+<div class="action_effect">1 hit per die.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Alexander</div>
+<div class="action_effect">1 hit. This unit suffers TWO less hits and never more than one.</div>
+</div>
+<div class="number">101A</div>
+<div class="extra">♠</div>
+</div>
</div><h2></h2><div class="list">
</div><h2>THE GRANICUS</h2><div class="list">
+<div class="formation card">
+<div class="name blue">Persian Far Left</div>
+<div class="strength">4</div>
+<div class="dice_area">Doubles</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Companions, Hypaspists</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Screen</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Companions, Hypaspists, Right Phalanx</div>
+</div>
+<div class="number">102A</div>
+<div class="extra">♣</div>
+</div>
+<div class="formation card">
+<div class="name blue">Persian Left</div>
+<div class="strength">4</div>
+<div class="dice_area">Doubles</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Hypaspists, Right Phalanx</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Screen</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Right Phalanx</div>
+</div>
+<div class="number">103A</div>
+<div class="extra">♣</div>
+</div>
+<div class="formation card">
+<div class="name blue">Persian Center</div>
+<div class="strength">4</div>
+<div class="dice_area">Doubles</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Center Phalanx</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Screen</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Center Phalanx</div>
+</div>
+<div class="rule_text">While this card is in play, you may place dice on TWO Blue cards per Turn.</div>
+<div class="number">104A</div>
+<div class="extra">♣</div>
+</div>
+<div class="formation card">
+<div class="name blue">Persian Right</div>
+<div class="strength">4</div>
+<div class="dice_area">Doubles</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Thessalians, Left Phalanx</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Screen</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Left Phalanx</div>
+</div>
+<div class="number">105A</div>
+<div class="extra">♣</div>
+</div>
+<div class="formation card">
+<div class="name blue">Persian Far Right</div>
+<div class="strength">4</div>
+<div class="dice_area">Doubles</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Thessalians, Left Phalanx</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Screen</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Thessalians, Left Phalanx</div>
+</div>
+<div class="number">106A</div>
+<div class="extra">♣</div>
+</div>
+<div class="formation card">
+<div class="name dkblue">Memnon's Left</div>
+<div class="strength">6</div>
+<div class="dice_area">(5)/(6)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Hypaspists, Right Phalanx</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Hypaspists</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="reserve">IN RESERVE (Persian Left)</div>
+<div class="number">107A</div>
+<div class="extra">♠</div>
+</div>
+<div class="formation card">
+<div class="name dkblue">Memnon's Right</div>
+<div class="strength">6</div>
+<div class="dice_area">(3)/(4)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Left Phalanx</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Left Phalanx</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="reserve">IN RESERVE (Persian Right)</div>
+<div class="number">108A</div>
+<div class="extra">♠</div>
+</div>
+<div class="formation card">
+<div class="name red">Thessalians</div>
+<div class="strength">4</div>
+<div class="dice_area">(1)/(2)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Persian Far Right, Persian Right, Memnon's Right</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Persian Far Right, Persian Right</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="number">109A</div>
+<div class="extra">♦</div>
+</div>
+<div class="formation card">
+<div class="name pink">Left Phalanx</div>
+<div class="strength">4</div>
+<div class="dice_area">(2)/(3)<div class="star">&#x2605;</div></div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Persian Far Right, Persian Right, Memnon's Right</div>
+<div class="action_effect">1 hit, PLUS 1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Absorb</div>
+<div class="action_requirement">Pair, Voluntary</div>
+<div class="action_target">Center Phalanx</div>
+<div class="action_effect">When target suffers Hits, this unit suffers 1 hit ONLY instead.</div>
+</div>
+<div class="number">110A</div>
+<div class="extra">♥</div>
+</div>
+<div class="formation card">
+<div class="name pink">Center Phalanx</div>
+<div class="strength">4</div>
+<div class="dice_area">(3)/(4)<div class="star">&#x2605;</div></div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Persian Center</div>
+<div class="action_effect">1 hit, PLUS 1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Absorb</div>
+<div class="action_requirement">Pair, Voluntary</div>
+<div class="action_target">Left Phalanx, Right Phalanx</div>
+<div class="action_effect">When target suffers Hits, this unit suffers 1 hit ONLY instead.</div>
+</div>
+<div class="number">111A</div>
+<div class="extra">♥</div>
+</div>
+<div class="formation card">
+<div class="name pink">Right Phalanx</div>
+<div class="strength">4</div>
+<div class="dice_area">(4)/(5)<div class="star">&#x2605;</div></div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Persian Left, Persian Center</div>
+<div class="action_effect">1 hit, PLUS 1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Absorb</div>
+<div class="action_requirement">Pair, Voluntary</div>
+<div class="action_target">Center Phalanx</div>
+<div class="action_effect">When target suffers Hits, this unit suffers 1 hit ONLY instead.</div>
+</div>
+<div class="number">112A</div>
+<div class="extra">♥</div>
+</div>
+<div class="formation card">
+<div class="name red">Hypaspists</div>
+<div class="strength">4</div>
+<div class="dice_area">(5)/(6)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Persian Far Left, Persian Left, Memnon's Left</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Persian Far Left, Persian Left</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="number">113A</div>
+<div class="extra">♦</div>
+</div>
+<div class="formation card">
+<div class="name red">Companions</div>
+<div class="strength">4</div>
+<div class="dice_area">Doubles</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Persian Far Left, Persian Left, Memnon's Left</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Persian Far Left</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="number">114A</div>
+<div class="extra">♦</div>
+</div>
</div><h2></h2><div class="list">
</div><h2>ISSUS</h2><div class="list">
+<div class="formation card">
+<div class="name blue">Light Infantry</div>
+<div class="strength">1</div>
+<div class="dice_area">Doubles</div>
+<div class="action_row">
+<div class="action_type">Screen</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Companions, Hypaspists</div>
+</div>
+<div class="lore_text">This small detachment was tasked with preventing Alexander and his Companion cavalry from crossing the river. <p>It didn't work. <p>You had one job.</div>
+<div class="number">115A</div>
+<div class="extra">♣</div>
+</div>
+<div class="formation card">
+<div class="name blue">Cardaces Left</div>
+<div class="strength">6</div>
+<div class="dice_area">(6)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Companions, Hypaspists</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="number">116A</div>
+<div class="extra">♣</div>
+</div>
+<div class="formation card">
+<div class="name blue">Greek Left</div>
+<div class="strength">4</div>
+<div class="dice_area">(5)/(6)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Hypaspists, Right Phalanx</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Right Phalanx</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="number">117A</div>
+<div class="extra">♣</div>
+</div>
+<div class="formation card">
+<div class="name dkblue">Greek Right</div>
+<div class="strength">4</div>
+<div class="dice_area">(5)/(6)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Center Phalanx, Left Phalanx</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Center Phalanx</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="number">118A</div>
+<div class="extra">♠</div>
+</div>
+<div class="formation card">
+<div class="name dkblue">Cardaces Right</div>
+<div class="strength">6</div>
+<div class="dice_area">(6)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Left Phalanx</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="number">119A</div>
+<div class="extra">♠</div>
+</div>
+<div class="formation card">
+<div class="name dkblue">Persian Horse</div>
+<div class="strength">6</div>
+<div class="dice_area">4</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Thessalians, Left Phalanx</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Screen</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Thessalians</div>
+</div>
+<div class="number">120A</div>
+<div class="extra">♠</div>
+</div>
+<div class="formation card">
+<div class="name dkblue">The Immortals</div>
+<div class="strength">2</div>
+<div class="dice_area">Doubles<div class="star">&#x2605;</div></div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Hypaspists, Companions</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Companions</div>
+<div class="action_effect">1 hit. This unit suffers ONE less hit and never more than one.</div>
+</div>
+<div class="reserve">IN RESERVE (Greek Left)</div>
+<div class="number">121A</div>
+<div class="extra">♠</div>
+</div>
+<div class="formation card">
+<div class="name pink">Thessalians</div>
+<div class="strength">4</div>
+<div class="dice_area">5/6</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Persian Horse, Cardaces Right</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Screen</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Persian Horse</div>
+</div>
+<div class="number">122A</div>
+<div class="extra">♥</div>
+</div>
+<div class="formation card">
+<div class="name pink">Skirmishers</div>
+<div class="strength">1</div>
+<div class="dice_area">Doubles</div>
+<div class="action_row">
+<div class="action_type">Screen</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Cardaces Right, Greek Left, Greek Right</div>
+</div>
+<div class="lore_text">Often these battles began with skirmishing forces up-front fighting with each other before the heavier infantry was engaged. Usually these preliminaries aren't a great fit for the scale and emphasis of this system. <p>If you feel like their absence in the other scenarios is a deal-breaker, use this optional rule: roll a die. If it's a 1-3 your skirmishers beat the other side's, and if it's a 4-6, theirs beat yours. This does not constitute routing and no morale cubes change hands.</div>
+<div class="number">123A</div>
+<div class="extra">♥</div>
+</div>
+<div class="formation card">
+<div class="name pink">Left Phalanx</div>
+<div class="strength">3</div>
+<div class="dice_area">(1)/(2)<div class="star">&#x2605;</div></div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Cardaces Right, Greek Right</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Persian Horse, Cardaces Right</div>
+<div class="action_effect">1 hit. This unit suffers ONE less hit and never more than one.</div>
+</div>
+<div class="number">124A</div>
+<div class="extra">♥</div>
+</div>
+<div class="formation card">
+<div class="name pink">Center Phalanx</div>
+<div class="strength">3</div>
+<div class="dice_area">(2-4)<div class="star">&#x2605;</div></div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Greek Right, Greek Left</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Greek Right</div>
+<div class="action_effect">1 hit. This unit suffers ONE less hit and never more than one.</div>
+</div>
+<div class="number">125A</div>
+<div class="extra">♥</div>
+</div>
+<div class="formation card">
+<div class="name pink">Right Phalanx</div>
+<div class="strength">3</div>
+<div class="dice_area">(4)/(5)<div class="star">&#x2605;</div></div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Greek Left, Greek Right</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Greek Left</div>
+<div class="action_effect">1 hit. This unit suffers ONE less hit and never more than one.</div>
+</div>
+<div class="number">126A</div>
+<div class="extra">♥</div>
+</div>
+<div class="formation card">
+<div class="name red">Hoplite Reserve</div>
+<div class="strength">8</div>
+<div class="dice_area">(6)<div class="star">&#x2605;</div></div>
+<div class="action_row">
+<div class="action_type">Absorb</div>
+<div class="action_requirement">Voluntary</div>
+<div class="action_target">Any friendly formation</div>
+<div class="action_effect">When target suffers Hits, this unit suffers them instead.</div>
+</div>
+<div class="number">127A</div>
+<div class="extra">♦</div>
+</div>
+<div class="formation card">
+<div class="name red">Hypaspists</div>
+<div class="strength">3</div>
+<div class="dice_area">(5)/(6)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Light Infantry, Cardaces Left, Greek Left, The Immortals</div>
+<div class="action_effect">1 hit per die.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Cardaces Left, Greek Left, The Immortals</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="number">128A</div>
+<div class="extra">♦</div>
+</div>
+<div class="formation card">
+<div class="name red">Companions</div>
+<div class="strength">4</div>
+<div class="dice_area">Doubles</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Light Infantry, Cardaces Left, Greek Left, The Immortals</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Cardaces Left, The Immortals</div>
+<div class="action_effect">1 hit. This unit suffers ONE less hit and never more than one.</div>
+</div>
+<div class="number">129A</div>
+<div class="extra">♦</div>
+</div>
</div><h2></h2><div class="list">
</div><h2>GAUGAMELA</h2><div class="list">
+<div class="formation card">
+<div class="name pink">Skirmishers</div>
+<div class="strength">1</div>
+<div class="dice_area">Doubles</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Left Chariots OR Right Chariots</div>
+<div class="action_effect">1 hit. You CHOOSE the target.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Screen</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Any enemy formation</div>
+<div class="action_effect">If either Chariot formation is screened, it suffers one Hit!</div>
+</div>
+<div class="number">130A</div>
+<div class="extra">♥</div>
+</div>
+<div class="formation card">
+<div class="name pink">Thessalians</div>
+<div class="strength">4</div>
+<div class="dice_area">5/6<div class="star">&#x2605;</div></div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Bessus, Greeks</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Screen</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Bessus, Greeks</div>
+</div>
+<div class="number">131A</div>
+<div class="extra">♥</div>
+</div>
+<div class="formation card">
+<div class="name pink">Phalanx</div>
+<div class="strength">6</div>
+<div class="dice_area">(1-3)<div class="star">&#x2605;</div></div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Greeks, The Immortals, Right Reserve</div>
+<div class="action_effect">1 hit, PLUS 1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Any enemy attacking it</div>
+<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+</div>
+<div class="number">132A</div>
+<div class="extra">♥</div>
+</div>
+<div class="formation card">
+<div class="name red">Hoplites</div>
+<div class="strength">6</div>
+<div class="dice_area">(4-6)<div class="star">&#x2605;</div></div>
+<div class="action_row">
+<div class="action_type">Absorb</div>
+<div class="action_requirement">Voluntary</div>
+<div class="action_target">Any friendly formation</div>
+<div class="action_effect">When target suffers Hits, this unit suffers them instead.</div>
+</div>
+<div class="lore_text">As the years of campaigning wore on, the elite Macedonian Phalanx grew smaller, and Alexander had to increasingly rely on Greek mercenaries and allies to plug holes in his line.</div>
+<div class="number">133A</div>
+<div class="extra">♦</div>
+</div>
+<div class="formation card">
+<div class="name red">Hypaspists</div>
+<div class="strength">4</div>
+<div class="dice_area">(5)/(6)<div class="star">&#x2605;</div></div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Mazaeus, Kinsmen, The Immortals</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Mazaeus, Kinsmen, The Immortals</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="number">134A</div>
+<div class="extra">♦</div>
+</div>
+<div class="formation card">
+<div class="name red">Companions</div>
+<div class="strength">4</div>
+<div class="dice_area">Doubles<div class="star">&#x2605;</div></div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Kinsmen, The Immortals, Left Reserve</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Left Chariots</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="number">135A</div>
+<div class="extra">♦</div>
+</div>
+<div class="formation card">
+<div class="name dkblue">Left Chariots</div>
+<div class="strength">2</div>
+<div class="dice_area">Doubles</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Companions</div>
+<div class="action_effect">1 hit per action. 1 self per action.</div>
+</div>
+<div class="number">92B</div>
+<div class="extra">♠</div>
+</div>
+<div class="formation card">
+<div class="name blue">Mazaeus</div>
+<div class="strength">6</div>
+<div class="dice_area">6</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Companions, Hypaspists</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="number">93B</div>
+<div class="extra">♣</div>
+</div>
+<div class="formation card">
+<div class="name blue">Kinsmen</div>
+<div class="strength">3</div>
+<div class="dice_area">5</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Companions, Hypaspists</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Screen</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Companions</div>
+</div>
+<div class="number">94B</div>
+<div class="extra">♣</div>
+</div>
+<div class="formation card">
+<div class="name dkblue">The Immortals</div>
+<div class="strength">2</div>
+<div class="dice_area">Doubles</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Phalanx, Companions, Hypaspists</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Any enemy attacking it</div>
+<div class="action_effect">1 hit. This unit suffers ONE less hit and never more than one.</div>
+</div>
+<div class="number">95B</div>
+<div class="extra">♠</div>
+</div>
+<div class="formation card">
+<div class="name blue">Greeks</div>
+<div class="strength">3</div>
+<div class="dice_area">(4)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Phalanx</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Phalanx</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="number">96B</div>
+<div class="extra">♣</div>
+</div>
+<div class="formation card">
+<div class="name blue">Bessus</div>
+<div class="strength">6</div>
+<div class="dice_area">3</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Thessalians, Phalanx</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="number">97B</div>
+<div class="extra">♣</div>
+</div>
+<div class="formation card">
+<div class="name dkblue">Right Chariots</div>
+<div class="strength">2</div>
+<div class="dice_area">Doubles</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Phalanx</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="number">98B</div>
+<div class="extra">♠</div>
+</div>
+<div class="formation card">
+<div class="name dkblue">Left Reserve</div>
+<div class="strength">6</div>
+<div class="dice_area">(6)<div class="star">&#x2605;</div></div>
+<div class="action_row">
+<div class="action_type">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Companions</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="reserve">IN RESERVE (Kinsmen)</div>
+<div class="number">99B</div>
+<div class="extra">♠</div>
+</div>
+<div class="formation card">
+<div class="name dkblue">Right Reserve</div>
+<div class="strength">6</div>
+<div class="dice_area">(6)<div class="star">&#x2605;</div></div>
+<div class="action_row">
+<div class="action_type">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Phalanx</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="reserve">IN RESERVE (The Immortals)</div>
+<div class="number">100B</div>
+<div class="extra">♠</div>
+</div>
</div><h2></h2><div class="list">
</div><h2>THE HYDASPES</h2><div class="list">
+<div class="formation card">
+<div class="name pink">Left Phalanx</div>
+<div class="strength">3</div>
+<div class="dice_area">(2)/(3)<div class="star">&#x2605;</div></div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Right Elephants, Right Infantry</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Right Infantry</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="number">101B</div>
+<div class="extra">♥</div>
+</div>
+<div class="formation card">
+<div class="name pink">Center Phalanx</div>
+<div class="strength">4</div>
+<div class="dice_area">(3)/(4)<div class="star">&#x2605;</div></div>
+<div class="action_row">
+<div class="action_type">Absorb</div>
+<div class="action_requirement">Voluntary</div>
+<div class="action_target">Left Phalanx, Right Phalanx</div>
+<div class="action_effect">When target suffers Hits, this unit suffers 1 hit ONLY instead.</div>
+</div>
+<div class="rule_text">When either the Left or the Right Phalanx makes an Attack, if there are dice on this card, remove them and use them as part of that formation's Attack.</div>
+<div class="number">102B</div>
+<div class="extra">♥</div>
+</div>
+<div class="formation card">
+<div class="name pink">Right Phalanx</div>
+<div class="strength">3</div>
+<div class="dice_area">(4)/(5)<div class="star">&#x2605;</div></div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Left Elephants, Left Infantry</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Left Infantry</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="number">103B</div>
+<div class="extra">♥</div>
+</div>
+<div class="formation card">
+<div class="name red">Hypaspists</div>
+<div class="strength">3</div>
+<div class="dice_area">5/6</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Left Elephants, Left Infantry</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Command</div>
+<div class="action_requirement">Two Pairs</div>
+<div class="action_target">Craterus out of reserve</div>
+</div>
+<div class="number">104B</div>
+<div class="extra">♦</div>
+</div>
+<div class="formation card">
+<div class="name red">Companions</div>
+<div class="strength">4</div>
+<div class="dice_area">Doubles</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Left Cavalry, Right Cavalry, Left Infantry</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Left Cavalry, Right Cavalry</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="number">105B</div>
+<div class="extra">♦</div>
+</div>
+<div class="formation card">
+<div class="name red">Coenus</div>
+<div class="strength">3</div>
+<div class="dice_area">Doubles</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Right Cavalry</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="rule_text">Yes, the below is correct: this Formation comes out of Reserve when the enemy player's Left Cavalry Routs.</div>
+<div class="reserve">IN RESERVE (Left Cavalry)</div>
+<div class="number">106B</div>
+<div class="extra">♦</div>
+</div>
+<div class="formation card">
+<div class="name red">Craterus</div>
+<div class="strength">1</div>
+<div class="dice_area">Triples</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement">Triplet</div>
+<div class="action_target">Left Infantry, Right Infantry</div>
+<div class="action_effect">5 hits.</div>
+</div>
+<div class="rule_text">This Formation can Attack its targets even when those targets are in Reserve.</div>
+<div class="reserve">IN RESERVE (Commanded)</div>
+<div class="number">107B</div>
+<div class="extra">♦</div>
+</div>
+<div class="formation card">
+<div class="name blue">Left Cavalry</div>
+<div class="strength">4</div>
+<div class="dice_area">Doubles</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Companions</div>
+<div class="action_effect">1 hit per action. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Screen</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Companions</div>
+</div>
+<div class="number">108B</div>
+<div class="extra">♣</div>
+</div>
+<div class="formation card">
+<div class="name dkblue">Left Elephants</div>
+<div class="strength">4</div>
+<div class="dice_area">(6)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Right Phalanx</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="rule_text">This Formation ALWAYS suffers one less Hit when Attacked.</div>
+<div class="lore_text">If playing with Mary Holland, this Formation suffers zero hits, because that would be mean, and you should be nice to elephants.</div>
+<div class="number">109B</div>
+<div class="extra">♠</div>
+</div>
+<div class="formation card">
+<div class="name dkblue">Right Elephants</div>
+<div class="strength">4</div>
+<div class="dice_area">(5)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Left Phalanx</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="rule_text">This Formation ALWAYS suffers one less Hit when Attacked.</div>
+<div class="lore_text">If playing with Mary Holland, this Formation suffers zero hits, because that would be mean, and you should be nice to elephants.</div>
+<div class="number">110B</div>
+<div class="extra">♠</div>
+</div>
+<div class="formation card">
+<div class="name blue">Right Cavalry</div>
+<div class="strength">4</div>
+<div class="dice_area">Doubles</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Companions</div>
+<div class="action_effect">1 hit per action. 1 self per action.</div>
+</div>
+<div class="reserve">IN RESERVE (Left Cavalry)</div>
+<div class="number">111B</div>
+<div class="extra">♣</div>
+</div>
+<div class="formation card">
+<div class="name blue">Left Infantry</div>
+<div class="strength">6</div>
+<div class="dice_area">(5)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Right Phalanx</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="reserve">IN RESERVE (Left Elephants)</div>
+<div class="number">112B</div>
+<div class="extra">♣</div>
+</div>
+<div class="formation card">
+<div class="name blue">Right Infantry</div>
+<div class="strength">6</div>
+<div class="dice_area">(6)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Left Phalanx</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="reserve">IN RESERVE (Right Elephants)</div>
+<div class="number">113B</div>
+<div class="extra">♣</div>
+</div>
</div><h2></h2><div class="list">
</div><h2>GABIENE</h2><div class="list">
+<div class="formation card">
+<div class="name red">E. Heavy Cavalry</div>
+<div class="strength">4</div>
+<div class="dice_area">1-3</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">A. Heavy Cavalry, A. Phalanx</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Screen</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">A. Heavy Cavalry</div>
+</div>
+<div class="number">114B</div>
+<div class="extra">♦</div>
+</div>
+<div class="formation card">
+<div class="name red">E. Elephants</div>
+<div class="strength">4</div>
+<div class="dice_area">5/6</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">A. Elephants</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">A. Elephants</div>
+<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+</div>
+<div class="reserve">PURSUIT</div>
+<div class="number">115B</div>
+<div class="extra">♦</div>
+</div>
+<div class="formation card">
+<div class="name pink">E. Light Cavalry</div>
+<div class="strength">4</div>
+<div class="dice_area">Doubles</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">A. Light Cavalry</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Screen</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">A. Light Cavalry, A. Phalanx</div>
+</div>
+<div class="number">116B</div>
+<div class="extra">♥</div>
+</div>
+<div class="formation card">
+<div class="name pink">Eumenes's Camp</div>
+<div class="strength">1</div>
+<div class="rule_text">While this card is in play, the Silver Shields suffer one less hit when Attacked and never more than one hit.</div>
+<div class="number">117B</div>
+<div class="extra">♥</div>
+</div>
+<div class="formation card">
+<div class="name pink">The Silver Shields</div>
+<div class="strength">2</div>
+<div class="dice_area">(5)/(6)<div class="star">&#x2605;</div></div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">A. Phalanx</div>
+<div class="action_effect">1 hit per die (plus dice from E. Phalanx).</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement"></div>
+<div class="action_target">A. Phalanx</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="reserve">IN RESERVE (E. Elephants)</div>
+<div class="number">118B</div>
+<div class="extra">♥</div>
+</div>
+<div class="formation card">
+<div class="name pink">E. Phalanx</div>
+<div class="strength">4</div>
+<div class="dice_area">4/5</div>
+<div class="action_row">
+<div class="action_type">Absorb</div>
+<div class="action_requirement"></div>
+<div class="action_target">The Silver Shields</div>
+<div class="action_effect">When target suffers Hits, this unit suffers them instead.</div>
+</div>
+<div class="rule_text">Whenever the Silver Shields make an Attack, remove the dice from this card and use them as part of the Attack.</div>
+<div class="reserve">IN RESERVE (E. Elephants)</div>
+<div class="number">119B</div>
+<div class="extra">♥</div>
+</div>
+<div class="formation card">
+<div class="name dkblue">A. Light Cavalry</div>
+<div class="strength">6</div>
+<div class="dice_area">Doubles</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Eumenes's Camp</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Screen</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">E. Light Cavalry, The Silver Shields</div>
+</div>
+<div class="reserve">PURSUIT</div>
+<div class="number">120B</div>
+<div class="extra">♠</div>
+</div>
+<div class="formation card">
+<div class="name blue">A. Elephants</div>
+<div class="strength">3</div>
+<div class="dice_area">5/6</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">E. Elephants</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">E. Elephants</div>
+<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+</div>
+<div class="reserve">PURSUIT</div>
+<div class="number">121B</div>
+<div class="extra">♣</div>
+</div>
+<div class="formation card">
+<div class="name dkblue">A. Heavy Cavalry</div>
+<div class="strength">6</div>
+<div class="dice_area">1-3</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">E. Heavy Cavalry, The Silver Shields</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Screen</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">E. Heavy Cavalry</div>
+</div>
+<div class="number">122B</div>
+<div class="extra">♠</div>
+</div>
+<div class="formation card">
+<div class="name blue">A. Phalanx</div>
+<div class="strength">8</div>
+<div class="dice_area">(4)/(5)<div class="star">&#x2605;</div></div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">The Silver Shields, E. Phalanx</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">The Silver Shields</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="reserve">IN RESERVE (A. Elephants)</div>
+<div class="number">123B</div>
+<div class="extra">♣</div>
+</div>
</div><h2></h2><div class="list">
</div><h2>IPSUS</h2><div class="list">
+<div class="formation card">
+<div class="name blue">A. Light Cavalry</div>
+<div class="strength">4</div>
+<div class="dice_area">1/2</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">S. Light Cavalry</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Screen</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">S. Light Cavalry</div>
+</div>
+<div class="number">124B</div>
+<div class="extra">♣</div>
+</div>
+<div class="formation card">
+<div class="name blue">A. Elephants</div>
+<div class="strength">4</div>
+<div class="dice_area">5/6</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">S. Elephants, S. Light Cavalry</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">S. Elephants</div>
+<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+</div>
+<div class="reserve">RETIRE</div>
+<div class="number">125B</div>
+<div class="extra">♣</div>
+</div>
+<div class="formation card">
+<div class="name blue">Demetrius</div>
+<div class="strength">6</div>
+<div class="dice_area">5/6</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Antiochus</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Antiochus</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="reserve">PURSUIT</div>
+<div class="number">126B</div>
+<div class="extra">♣</div>
+</div>
+<div class="formation card">
+<div class="name blue">Antigonus</div>
+<div class="strength">4</div>
+<div class="dice_area">Doubles<div class="star">&#x2605;</div></div>
+<div class="action_row">
+<div class="action_type">Screen</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">S. Left Phalanx, S. Right Phalanx</div>
+</div>
+<div class="number">127B</div>
+<div class="extra">♣</div>
+</div>
+<div class="formation card">
+<div class="name dkblue">A. Left Phalanx</div>
+<div class="strength">6</div>
+<div class="dice_area">(2)/(3)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">S. Right Phalanx, S. Left Phalanx</div>
+<div class="action_effect">1 hit per die (plus dice from A. Right Phalanx). 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">S. Right Phalanx</div>
+<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+</div>
+<div class="reserve">IN RESERVE (A. Elephants)</div>
+<div class="number">128B</div>
+<div class="extra">♠</div>
+</div>
+<div class="formation card">
+<div class="name dkblue">A. Right Phalanx</div>
+<div class="strength">6</div>
+<div class="dice_area">(3)/(4)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">S. Left Phalanx, S. Right Phalanx</div>
+<div class="action_effect">1 hit per die (plus dice from A. Left Phalanx). 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">S. Left Phalanx</div>
+<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+</div>
+<div class="reserve">IN RESERVE (A. Elephants)</div>
+<div class="number">129B</div>
+<div class="extra">♠</div>
+</div>
+<div class="formation card">
+<div class="name red">Antiochus</div>
+<div class="strength">6</div>
+<div class="dice_area">5/6</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Demetrius</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Demetrius</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="reserve">PURSUIT</div>
+<div class="number">130B</div>
+<div class="extra">♦</div>
+</div>
+<div class="formation card">
+<div class="name red">S. Elephants</div>
+<div class="strength">5</div>
+<div class="dice_area">5/6</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">A. Elephants, A. Light Cavalry</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">A. Elephants</div>
+<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+</div>
+<div class="reserve">RETIRE</div>
+<div class="number">131B</div>
+<div class="extra">♦</div>
+</div>
+<div class="formation card">
+<div class="name red">S. Light Cavalry</div>
+<div class="strength">4</div>
+<div class="dice_area">1/2</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Antigonus</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Screen</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">A. Light Cavalry</div>
+</div>
+<div class="number">132B</div>
+<div class="extra">♦</div>
+</div>
+<div class="formation card">
+<div class="name red">Seleucus</div>
+<div class="strength">1</div>
+<div class="dice_area">Doubles</div>
+<div class="action_row">
+<div class="action_type">Screen</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">A. Left Phalanx, A. Right Phalanx</div>
+</div>
+<div class="rule_text">If Antiochus Routs or Pursues, remove this Formation from play (this removal does not constitute a Rout).</div>
+<div class="lore_text">Historically Antiochus was chased off the field by Demetrius. Seleucus then moved his elephant reserve to block Demetrius from returning.</div>
+<div class="number">133B</div>
+<div class="extra">♦</div>
+</div>
+<div class="formation card">
+<div class="name pink">S. Left Phalanx</div>
+<div class="strength">6</div>
+<div class="dice_area">(3)/(4)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">A. Right Phalanx, A. Left Phalanx</div>
+<div class="action_effect">1 hit per die (plus dice from S. Right Phalanx). 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">A. Right Phalanx</div>
+<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+</div>
+<div class="reserve">IN RESERVE (S. Elephants)</div>
+<div class="number">134B</div>
+<div class="extra">♥</div>
+</div>
+<div class="formation card">
+<div class="name pink">S. Right Phalanx</div>
+<div class="strength">6</div>
+<div class="dice_area">(2)/(3)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">A. Left Phalanx, A. Right Phalanx</div>
+<div class="action_effect">1 hit per die (plus dice from S. Left Phalanx). 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">A. Left Phalanx</div>
+<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+</div>
+<div class="reserve">IN RESERVE (S. Elephants)</div>
+<div class="number">135B</div>
+<div class="extra">♥</div>
+</div>
</div><h2></h2><div class="list">
</div><h2>EXPANSION 3 - GETTYSBURG</h2><div class="list">
+</div><h2></h2><div class="list">
+</div><h2>LITTLE ROUND TOP</h2><div class="list">
+<div class="formation card">
+<div class="name blue">Sharpshooters</div>
+<div class="strength">1</div>
+<div class="dice_area">Doubles</div>
+<div class="action_row">
+<div class="action_type reaction">Screen</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">15th Alabama</div>
+</div>
+<div class="rule_text">If there are dice on this card when the 20th Maine attacks, remove these dice and deal one additional hit. <p>When the 15th Alabama Routs, remove this card from play (this does not constitute a Rout).</div>
+<div class="number">136A</div>
+<div class="extra">♣</div>
+</div>
+<div class="formation card">
+<div class="name dkblue">20th Maine</div>
+<div class="strength">4</div>
+<div class="dice_area">(5)/(6)<div class="star">&#x2605;</div></div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">15th Alabama, 47th Alabama</div>
+<div class="action_effect">1 hit per die. 1 self per action. (But see Sharpshooters.)</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">15th Alabama</div>
+<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+</div>
+<div class="number">137A</div>
+<div class="extra">♠</div>
+</div>
+<div class="formation card">
+<div class="name dkblue">83rd Pennsylvania</div>
+<div class="strength">4</div>
+<div class="dice_area">(4)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">47th Alabama, 4th Alabama, 15th Alabama</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">47th Alabama, 4th Alabama</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="number">138A</div>
+<div class="extra">♠</div>
+</div>
+<div class="formation card">
+<div class="name dkblue">44th New York</div>
+<div class="strength">4</div>
+<div class="dice_area">(3)<div class="star">&#x2605;</div></div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">5th Texas, 4th Texas, 4th Alabama</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">5th Texas</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="number">139A</div>
+<div class="extra">♠</div>
+</div>
+<div class="formation card">
+<div class="name dkblue">16th Michigan</div>
+<div class="strength">4</div>
+<div class="dice_area">(2)<div class="star">&#x2605;</div></div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">4th Texas, 5th Texas</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">4th Texas</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="lore_text">Hurray, Michigan!</div>
+<div class="number">140A</div>
+<div class="extra">♠</div>
+</div>
+<div class="formation card">
+<div class="name blue">Artillery</div>
+<div class="strength">III</div>
+<div class="dice_area">Straight 3</div>
+<div class="action_row">
+<div class="action_type reaction">Screen</div>
+<div class="action_requirement">Voluntary</div>
+<div class="action_target">Any enemy formation</div>
+</div>
+<div class="number">141A</div>
+<div class="extra">♣</div>
+</div>
+<div class="formation card">
+<div class="name blue">Weed's Brigade</div>
+<div class="strength">8</div>
+<div class="dice_area">Any<div class="star">&#x2605;</div></div>
+<div class="action_row">
+<div class="action_type">Absorb</div>
+<div class="action_requirement">Voluntary</div>
+<div class="action_target">Any friendly formation</div>
+<div class="action_effect">When target suffers Hits, this unit suffers them instead.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Absorb</div>
+<div class="action_requirement">Pair, Voluntary</div>
+<div class="action_target">Any friendly formation</div>
+<div class="action_effect">When target suffers Hits, this unit suffers 1 hit ONLY instead.</div>
+</div>
+<div class="number">142A</div>
+<div class="extra">♣</div>
+</div>
+<div class="formation card">
+<div class="name blue">Devil's Den</div>
+<div class="strength">4</div>
+<div class="rule_text">When this Formation Routs, the Union does not lose a morale cube. (If the Confederate Formation that Routs this Formation also Routs simultaneously, they DO lose a morale cube.)</div>
+<div class="number">143A</div>
+<div class="extra">♣</div>
+</div>
+<div class="formation card">
+<div class="name pink">48th Alabama</div>
+<div class="strength">5</div>
+<div class="dice_area">(6)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Devil's Den, Weed's Brigade</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="number">144A</div>
+<div class="extra">♥</div>
+</div>
+<div class="formation card">
+<div class="name pink">4th Texas</div>
+<div class="strength">5</div>
+<div class="dice_area">(1)/(2)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">16th Michigan, 44th New York</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">16th Michigan</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="number">145A</div>
+<div class="extra">♥</div>
+</div>
+<div class="formation card">
+<div class="name pink">5th Texas</div>
+<div class="strength">5</div>
+<div class="dice_area">(2)/(3)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">44th New York, 16th Michigan</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">44th New York</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="number">146A</div>
+<div class="extra">♥</div>
+</div>
+<div class="formation card">
+<div class="name red">4th Alabama</div>
+<div class="strength">5</div>
+<div class="dice_area">(3)/(4)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">83rd Pennsylvania, 44th New York</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="rule_text">Whenever the 47th Alabama makes an Attack, you MAY remove the dice from this card and use them as part of the Attack.</div>
+<div class="number">147A</div>
+<div class="extra">♦</div>
+</div>
+<div class="formation card">
+<div class="name red">47th Alabama</div>
+<div class="strength">5</div>
+<div class="dice_area">(4)/(5)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">83rd Pennsylvania, 20th Maine</div>
+<div class="action_effect">1 hit per die. 1 self per action. (But see 4th Alabama.)</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">83rd Pennsylvania</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="number">148A</div>
+<div class="extra">♦</div>
+</div>
+<div class="formation card">
+<div class="name red">15th Alabama</div>
+<div class="strength">5</div>
+<div class="dice_area">(5)/(6)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">20th Maine, 83rd Pennsylvania</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">20th Maine</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="number">149A</div>
+<div class="extra">♦</div>
+</div>
+</div><h2></h2><div class="list">
+</div><h2>THE WHEATFIELD</h2><div class="list">
+</div><h2></h2><div class="list">
+</div><h2>THE PEACH ORCHARD</h2><div class="list">
+</div><h2></h2><div class="list">
+</div><h2>CEMETERY RIDGE</h2><div class="list">
+</div><h2></h2><div class="list">
+</div><h2>CULP'S HILL</h2><div class="list">
+</div><h2></h2><div class="list">
+</div><h2>GETTYSBURG 2ND</h2><div class="list">
+</div><h2></h2><div class="list">
</div><h2>EXPANSION 4 - THE ENGLISH CIVIL WAR</h2><div class="list">
+</div><h2></h2><div class="list">
+</div><h2>EDGEHILL</h2><div class="list">
+</div><h2></h2><div class="list">
+</div><h2>1ST NEWBURY</h2><div class="list">
+</div><h2></h2><div class="list">
+</div><h2>2ND NEWBURY</h2><div class="list">
+</div><h2></h2><div class="list">
+</div><h2>NASEBY</h2><div class="list">
+</div><h2></h2><div class="list">
+</div><h2>TIPPERMUIR</h2><div class="list">
+</div><h2></h2><div class="list">
+</div><h2>AULDEARN</h2><div class="list">
+</div><h2></h2><div class="list">
+</div><h2>BASE GAME - 2ND EDITION</h2><div class="list">
+</div><h2></h2><div class="list">
+</div><h2>PHARSALUS</h2><div class="list">
+<div class="formation card">
+<div class="name pink">Labienus</div>
+<div class="strength">4</div>
+<div class="dice_area">Doubles</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Caesar's Horse, Sulla</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Screen</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Sulla</div>
+</div>
+<div class="lore_text">Pompey's cavalry and auxilia, protecting his left flank. His right was anchored by the Enipeus River.</div>
+<div class="number">217A</div>
+<div class="extra">♥</div>
+</div>
+<div class="formation card">
+<div class="name red">Pompey</div>
+<div class="strength">6</div>
+<div class="dice_area">(5)/(6)<div class="star">&#x2605;</div></div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Sulla, Domitius</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Sulla</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="number">218A</div>
+<div class="extra">♦</div>
+</div>
+<div class="formation card">
+<div class="name red">Metellus Scipio</div>
+<div class="strength">6</div>
+<div class="dice_area">3/4</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Domitius</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Absorb</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Cilicians, Pompey</div>
+<div class="action_effect">When target suffers Hits, this card suffers them instead.</div>
+</div>
+<div class="number">219A</div>
+<div class="extra">♦</div>
+</div>
+<div class="formation card">
+<div class="name red">Cilicians</div>
+<div class="strength">6</div>
+<div class="dice_area">1/2</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Antony</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Antony</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="number">220A</div>
+<div class="extra">♦</div>
+</div>
+<div class="formation card">
+<div class="name blue">Antony</div>
+<div class="strength">4</div>
+<div class="dice_area">5/6<div class="star">&#x2605;</div></div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Cilicians</div>
+<div class="action_effect">1 hit, PLUS 1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Cilicians</div>
+<div class="action_effect">1 hit. Additionally, this unit suffers one less hit per die.</div>
+</div>
+<div class="number">221A</div>
+<div class="extra">♣</div>
+</div>
+<div class="formation card">
+<div class="name blue">Domitius</div>
+<div class="strength">4</div>
+<div class="dice_area">3/4<div class="star">&#x2605;</div></div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Metellus Scipio</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Metellus Scipio</div>
+<div class="action_effect">1 hit. Additionally, this unit suffers one less hit per die.</div>
+</div>
+<div class="number">222A</div>
+<div class="extra">♣</div>
+</div>
+<div class="formation card">
+<div class="name dkblue">Sulla</div>
+<div class="strength">4</div>
+<div class="dice_area">(5)/(6)<div class="star">&#x2605;</div></div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Pompey</div>
+<div class="action_effect">1 hit per die. Inflicts 1 extra hit if Fourth Line is in play.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Pompey</div>
+<div class="action_effect">1 hit. Additionally, this unit suffers one less hit per die.</div>
+</div>
+<div class="number">223A</div>
+<div class="extra">♠</div>
+</div>
+<div class="formation card">
+<div class="name dkblue">Caesar's Horse</div>
+<div class="strength">2</div>
+<div class="dice_area">1-3</div>
+<div class="action_row">
+<div class="action_type">Screen</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Pompey, Labienus</div>
+</div>
+<div class="lore_text">Caesar knew his outnumbered cavalry would be driven off the field by their counterparts under Labienus. Cleverly, he peeled off some of his infantry to form a fourth line hidden behind his horse. Once his horse was routed, the fourth line surprised Labienus, then turned into Pompey's undefended left flank, routing an army that outnumbered Caesar's nearly two to one.</div>
+<div class="reserve">RETIRE</div>
+<div class="number">224A</div>
+<div class="extra">♠</div>
+</div>
+<div class="formation card">
+<div class="name blue">The Fourth Line</div>
+<div class="strength">1</div>
+<div class="dice_area">4-6</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Labienus, Pompey</div>
+<div class="action_effect">1 hit, PLUS 1 hit per die.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Screen</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Labienus</div>
+</div>
+<div class="reserve">IN RESERVE (Caesar's Horse)</div>
+<div class="number">225A</div>
+<div class="extra">♣</div>
+</div>
+</div><h2></h2><div class="list">
+</div><h2>INKERMAN</h2><div class="list">
+<div class="formation card">
+<div class="name blue">Pauloff's Left</div>
+<div class="strength">8</div>
+<div class="dice_area">3/4</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Sandbag Battery, French Troops</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">French Troops</div>
+<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+</div>
+<div class="reserve">IN RESERVE (Commanded)</div>
+<div class="number">217B</div>
+<div class="extra">♣</div>
+</div>
+<div class="formation card">
+<div class="name dkblue">Shell Hill</div>
+<div class="strength">III</div>
+<div class="dice_area">Straight 4</div>
+<div class="action_row">
+<div class="action_type">Screen</div>
+<div class="action_requirement"></div>
+<div class="action_target">Any enemy attack</div>
+</div>
+<div class="number">218B</div>
+<div class="extra">♠</div>
+</div>
+<div class="formation card">
+<div class="name dkblue">Pauloff's Right</div>
+<div class="strength">6</div>
+<div class="dice_area">(4)/(5)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Home Ridge, British Troops</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Command</div>
+<div class="action_requirement">Triplet</div>
+<div class="action_target">Pauloff's Left out of reserve</div>
+</div>
+<div class="rule_text">When this card Commands Pauloff's Left, add one new Morale Cube to the Russian side.</div>
+<div class="reserve">IN RESERVE (Commanded)</div>
+<div class="number">219B</div>
+<div class="extra">♠</div>
+</div>
+<div class="formation card">
+<div class="name blue">Soimonoff</div>
+<div class="strength">8</div>
+<div class="dice_area">(5)/(6)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Home Ridge, British Troops</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Command</div>
+<div class="action_requirement">Triplet</div>
+<div class="action_target">Pauloff's Right out of reserve</div>
+</div>
+<div class="rule_text">Until the first Fog Cube is lifted, this card suffers one less hit when it is Attacked.</div>
+<div class="number">220B</div>
+<div class="extra">♣</div>
+</div>
+<div class="formation card">
+<div class="name red">Home Ridge</div>
+<div class="strength">4</div>
+<div class="dice_area">5/6<div class="star">&#x2605;</div></div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Pauloff's Right, Soimonoff</div>
+<div class="action_effect">1 hit per die. Ignore first target until it comes out of Reserve.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Any enemy attacking it</div>
+<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+</div>
+<div class="number">221B</div>
+<div class="extra">♦</div>
+</div>
+<div class="formation card">
+<div class="name red">Sandbag Battery</div>
+<div class="strength">4</div>
+<div class="dice_area">3/4</div>
+<div class="action_row">
+<div class="action_type">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Pauloff's Left</div>
+<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Screen</div>
+<div class="action_requirement"></div>
+<div class="action_target">Pauloff's Right</div>
+</div>
+<div class="lore_text">Though it had little strategic significance, fighting over the Sandbag Battery was intense and it changed hands many times.</div>
+<div class="number">222B</div>
+<div class="extra">♦</div>
+</div>
+<div class="formation card">
+<div class="name red">British Troops</div>
+<div class="strength">4</div>
+<div class="dice_area">1/2<div class="star">&#x2605;</div></div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Soimonoff, Pauloff's Right</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Absorb</div>
+<div class="action_requirement"></div>
+<div class="action_target">Home Ridge</div>
+<div class="action_effect">When target suffers Hits, this card suffers 1 less hit per die.</div>
+</div>
+<div class="reserve">IN RESERVE (Commanded)</div>
+<div class="number">223B</div>
+<div class="extra">♦</div>
+</div>
+<div class="formation card">
+<div class="name pink">French Troops</div>
+<div class="strength">6</div>
+<div class="dice_area">4-6<div class="star">&#x2605;</div></div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Pauloff's Left</div>
+<div class="action_effect">1 hit, PLUS one hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Pauloff's Left</div>
+<div class="action_effect">1 hit per die.</div>
+</div>
+<div class="reserve">IN RESERVE (Commanded)</div>
+<div class="number">224B</div>
+<div class="extra">♥</div>
+</div>
+<div class="formation card">
+<div class="name pink">The Fog</div>
+<div class="strength">1</div>
+<div class="dice_area">Doubles</div>
+<div class="action_row">
+<div class="action_type">Command</div>
+<div class="action_requirement">Two Pairs</div>
+<div class="action_target">The Fog Lifts...</div>
+</div>
+<div class="rule_text">At the start of the battle, place three cubes below. When this Command action is used, remove the cubes in order from top to bottom, resolving the effect given.<ol><li>Soimonoff special text negated.<li>British Troops out of reserve.<li>French Troops out of reserve.</ol></div>
+<div class="number">225B</div>
+<div class="extra">♥</div>
+</div>
+</div><h2></h2><div class="list">
</div><h2>EXPANSION 5 - THE GRAND ALLIANCE</h2><div class="list">
-</div><h2>EXPANSION 6 - GREAT BATTLES OF PRINCE CHARLES ALEXANDER OF LORRAINE</h2><div class="list"> \ No newline at end of file
+</div><h2></h2><div class="list">
+</div><h2>FLEURUS</h2><div class="list">
+</div><h2></h2><div class="list">
+</div><h2>MARSAGLIA</h2><div class="list">
+</div><h2></h2><div class="list">
+</div><h2>CHIARI</h2><div class="list">
+</div><h2></h2><div class="list">
+</div><h2>BLENHEIM</h2><div class="list">
+</div><h2></h2><div class="list">
+</div><h2>RAMILLIES</h2><div class="list">
+</div><h2></h2><div class="list">
+</div><h2>DENAIN</h2><div class="list">
+</div><h2></h2><div class="list">
+</div><h2>EXPANSION 6 - GREAT BATTLES OF PRINCE CHARLES ALEXANDER OF LORRAINE</h2><div class="list">
+</div><h2></h2><div class="list">
+</div><h2>HOTHENFRIEDBERG</h2><div class="list">
+</div><h2></h2><div class="list">
+</div><h2>SOOR</h2><div class="list">
+</div><h2></h2><div class="list">
+</div><h2>ROCOUX</h2><div class="list">
+</div><h2></h2><div class="list">
+</div><h2>PRAGUE</h2><div class="list">
+</div><h2></h2><div class="list">
+</div><h2>BRESLAU</h2><div class="list">
+</div><h2></h2><div class="list">
+</div><h2>LEUTHEN</h2><div class="list"> \ No newline at end of file
diff --git a/info/scenarios.html b/info/scenarios.html
index d800a72..3204771 100644
--- a/info/scenarios.html
+++ b/info/scenarios.html
@@ -13,20 +13,22 @@ body{background-color:dimgray;color:whitesmoke;max-width:1600px;margin:0 auto;pa
<div class="list">
</div><h1>Table Battles</h1><div class="list">
- <div class="scenario card">
+ <div id="scenario_1" class="scenario card">
<div class="scenario_title">
<div class="battle_name">White Mountain</div>
<div class="battle_date">8 November 1620</div>
</div>
<div class="scenario_player">
<div class="scenario_player_name">The Bohemian Revolt</div>
- <div class="scenario_cards">Cards 7A-10A</div>
- <div class="scenario_morale">Morale: 4</div>
+ <div class="scenario_line">Cards 7A-10A</div>
+ <div class="scenario_line">Morale: 4</div>
+ <div class="scenario_line"></div>
</div>
<div class="scenario_player">
<div class="scenario_player_name">Imperials & Catholic League</div>
- <div class="scenario_cards">Cards 1A-6A</div>
- <div class="scenario_morale">Morale: 2</div>
+ <div class="scenario_line">Cards 1A-6A</div>
+ <div class="scenario_line">Morale: 2</div>
+ <div class="scenario_line"></div>
</div>
<div class="rule_text"></div>
<div class="lore_text">A strong defensive position is squandered by the hapless rebel leadership, effectively ending the Bohemian Revolt. Incredibly, the war it ignited would continue on, engulfing most of Europe for three decades. A simple battle to get your feet wet.</div>
@@ -34,20 +36,22 @@ body{background-color:dimgray;color:whitesmoke;max-width:1600px;margin:0 auto;pa
</div>
- <div class="scenario card">
+ <div id="scenario_2" class="scenario card">
<div class="scenario_title">
<div class="battle_name">Marston Moor</div>
<div class="battle_date">2 July 1644</div>
</div>
<div class="scenario_player">
<div class="scenario_player_name">Royalists</div>
- <div class="scenario_cards">Cards 11A-17A</div>
- <div class="scenario_morale">Morale: 2</div>
+ <div class="scenario_line">Cards 11A-17A</div>
+ <div class="scenario_line">Morale: 2</div>
+ <div class="scenario_line"></div>
</div>
<div class="scenario_player">
<div class="scenario_player_name">Parliament & Covenanters</div>
- <div class="scenario_cards">Cards 18A-24A</div>
- <div class="scenario_morale">Morale: 3</div>
+ <div class="scenario_line">Cards 18A-24A</div>
+ <div class="scenario_line">Morale: 3</div>
+ <div class="scenario_line"></div>
</div>
<div class="rule_text"></div>
<div class="lore_text">A letter from King Charles convinced Prince Rupert of the Rhine that he ought to fight a much larger army. Parliament won a lopsided victory. Only the stubborn stand of the Whitecoats prevented total disaster. This has more moving parts than the White Mountain scenario.</div>
@@ -55,20 +59,22 @@ body{background-color:dimgray;color:whitesmoke;max-width:1600px;margin:0 auto;pa
</div>
- <div class="scenario card">
+ <div id="scenario_3" class="scenario card">
<div class="scenario_title">
<div class="battle_name">The Plains of Abraham</div>
<div class="battle_date">13 September 1759</div>
</div>
<div class="scenario_player">
<div class="scenario_player_name">British</div>
- <div class="scenario_cards">Cards 25A-28A</div>
- <div class="scenario_morale">Morale: 0</div>
+ <div class="scenario_line">Cards 25A-28A</div>
+ <div class="scenario_line">Morale: see below</div>
+ <div class="scenario_line"></div>
</div>
<div class="scenario_player">
<div class="scenario_player_name">French</div>
- <div class="scenario_cards">Cards 29A-32A</div>
- <div class="scenario_morale">Morale: 0</div>
+ <div class="scenario_line">Cards 29A-32A</div>
+ <div class="scenario_line">Morale: see below</div>
+ <div class="scenario_line"></div>
</div>
<div class="rule_text">To win, the British must Rout all 3 French cards without losing any of their own. If the French Rout a single card, they win (even if they lose their last card when doing so). </div>
<div class="lore_text">The battle that won Canada for the British. This battle introduces Counter-attack Reactions.</div>
@@ -76,20 +82,22 @@ body{background-color:dimgray;color:whitesmoke;max-width:1600px;margin:0 auto;pa
</div>
- <div class="scenario card">
+ <div id="scenario_4" class="scenario card">
<div class="scenario_title">
<div class="battle_name">Bosworth Field</div>
<div class="battle_date">22 August 1485</div>
</div>
<div class="scenario_player">
<div class="scenario_player_name">House of York</div>
- <div class="scenario_cards">Cards 33A-35A</div>
- <div class="scenario_morale">Morale: 2</div>
+ <div class="scenario_line">Cards 33A-35A</div>
+ <div class="scenario_line">Morale: 2</div>
+ <div class="scenario_line"></div>
</div>
<div class="scenario_player">
<div class="scenario_player_name">House of Lancaster (Tudor)</div>
- <div class="scenario_cards">Cards 36A-38A</div>
- <div class="scenario_morale">Morale: 1</div>
+ <div class="scenario_line">Cards 36A-38A</div>
+ <div class="scenario_line">Morale: 1</div>
+ <div class="scenario_line"></div>
</div>
<div class="rule_text"></div>
<div class="lore_text">The battle that ended the Wars of the Roses, and saw the ascendancy of the Tudors. This small and curious scenario gives you a peek at the Absorb reaction and introduces Command actions, turning on the timely arrival of fresh troops.</div>
@@ -97,20 +105,22 @@ body{background-color:dimgray;color:whitesmoke;max-width:1600px;margin:0 auto;pa
</div>
- <div class="scenario card">
+ <div id="scenario_5" class="scenario card">
<div class="scenario_title">
<div class="battle_name">Malplaquet</div>
<div class="battle_date">11 September 1709</div>
</div>
<div class="scenario_player">
<div class="scenario_player_name">French</div>
- <div class="scenario_cards">Cards 39A-42A</div>
- <div class="scenario_morale">Morale: 2</div>
+ <div class="scenario_line">Cards 39A-42A</div>
+ <div class="scenario_line">Morale: 2</div>
+ <div class="scenario_line"></div>
</div>
<div class="scenario_player">
<div class="scenario_player_name">The Grand Alliance</div>
- <div class="scenario_cards">Cards 1B-6B</div>
- <div class="scenario_morale">Morale: 3</div>
+ <div class="scenario_line">Cards 1B-6B</div>
+ <div class="scenario_line">Morale: 3</div>
+ <div class="scenario_line"></div>
</div>
<div class="rule_text"></div>
<div class="lore_text">The Grand Alliance broke the French line &ndash; but paid for it with heavy losses. French commander Villars wrote to the king after the battle: "If it pleases God to give your majesty's enemies another such victory, they are ruined."</div>
@@ -118,20 +128,22 @@ body{background-color:dimgray;color:whitesmoke;max-width:1600px;margin:0 auto;pa
</div>
- <div class="scenario card">
+ <div id="scenario_6" class="scenario card">
<div class="scenario_title">
<div class="battle_name">Ivry</div>
<div class="battle_date">14 March 1590</div>
</div>
<div class="scenario_player">
<div class="scenario_player_name">Royalists</div>
- <div class="scenario_cards">Cards 7B-13B</div>
- <div class="scenario_morale">Morale: 4</div>
+ <div class="scenario_line">Cards 7B-13B</div>
+ <div class="scenario_line">Morale: 4</div>
+ <div class="scenario_line"></div>
</div>
<div class="scenario_player">
<div class="scenario_player_name">The Catholic (Holy) League</div>
- <div class="scenario_cards">Cards 14B-20B</div>
- <div class="scenario_morale">Morale: 4</div>
+ <div class="scenario_line">Cards 14B-20B</div>
+ <div class="scenario_line">Morale: 4</div>
+ <div class="scenario_line"></div>
</div>
<div class="rule_text"></div>
<div class="lore_text">Henri IV defeated his Catholic opposition, thanks in part to enemy mercenaries who were sympathetic to his cause. It wasn't enough to win over Paris; his rule would not be accepted until he converted. This is a tricky scenario &ndash; a dance of screens.</div>
@@ -139,20 +151,22 @@ body{background-color:dimgray;color:whitesmoke;max-width:1600px;margin:0 auto;pa
</div>
- <div class="scenario card">
+ <div id="scenario_7" class="scenario card">
<div class="scenario_title">
<div class="battle_name">The Dunes</div>
<div class="battle_date">14 June 1658</div>
</div>
<div class="scenario_player">
<div class="scenario_player_name">French & English</div>
- <div class="scenario_cards">Cards 21B-28B</div>
- <div class="scenario_morale">Morale: 2</div>
+ <div class="scenario_line">Cards 21B-28B</div>
+ <div class="scenario_line">Morale: 2</div>
+ <div class="scenario_line"></div>
</div>
<div class="scenario_player">
<div class="scenario_player_name">Spanish, French & English</div>
- <div class="scenario_cards">Cards 29B-35B</div>
- <div class="scenario_morale">Morale: 3</div>
+ <div class="scenario_line">Cards 29B-35B</div>
+ <div class="scenario_line">Morale: 3</div>
+ <div class="scenario_line"></div>
</div>
<div class="rule_text"></div>
<div class="lore_text">Complicated politics saw French and English troops on both sides of this battlefield, widely admired as Turenne's masterpiece. You will need to master all three Reaction types to triumph here.</div>
@@ -160,20 +174,22 @@ body{background-color:dimgray;color:whitesmoke;max-width:1600px;margin:0 auto;pa
</div>
- <div class="scenario card">
+ <div id="scenario_8" class="scenario card">
<div class="scenario_title">
<div class="battle_name">Brooklyn Heights</div>
<div class="battle_date">27 August 1776</div>
</div>
<div class="scenario_player">
<div class="scenario_player_name">Colonials</div>
- <div class="scenario_cards">Cards 39B-42B</div>
- <div class="scenario_morale">Morale: 1</div>
+ <div class="scenario_line">Cards 39B-42B</div>
+ <div class="scenario_line">Morale: 1</div>
+ <div class="scenario_line"></div>
</div>
<div class="scenario_player">
<div class="scenario_player_name">British & Their Vile Hessians</div>
- <div class="scenario_cards">Cards 36B-38B</div>
- <div class="scenario_morale">Morale: 1</div>
+ <div class="scenario_line">Cards 36B-38B</div>
+ <div class="scenario_line">Morale: 1</div>
+ <div class="scenario_line"></div>
</div>
<div class="rule_text"></div>
<div class="lore_text">A diversionary attack by Grant disguised Clinton's advance on the Patriot flank. Outgunned, outmanned, outnumbered and outplanned, they've gotta make an all-out stand &ndash; at least until the main body of the army can escape. For experienced players.</div>
@@ -182,20 +198,22 @@ body{background-color:dimgray;color:whitesmoke;max-width:1600px;margin:0 auto;pa
</div><h1>Wars of the Roses</h1><div class="list">
- <div class="scenario card">
+ <div id="scenario_9" class="scenario card">
<div class="scenario_title">
<div class="battle_name">St. Albans</div>
<div class="battle_date">22 May 1455</div>
</div>
<div class="scenario_player">
<div class="scenario_player_name">House of York</div>
- <div class="scenario_cards">Cards 43A-46A</div>
- <div class="scenario_morale">Morale: 1</div>
+ <div class="scenario_line">Cards 43A-46A</div>
+ <div class="scenario_line">Morale: 1</div>
+ <div class="scenario_line"></div>
</div>
<div class="scenario_player">
<div class="scenario_player_name">House of Lancaster</div>
- <div class="scenario_cards">Cards 47A-49A</div>
- <div class="scenario_morale">Morale: 2</div>
+ <div class="scenario_line">Cards 47A-49A</div>
+ <div class="scenario_line">Morale: 2</div>
+ <div class="scenario_line"></div>
</div>
<div class="rule_text"></div>
<div class="lore_text"></div>
@@ -203,20 +221,22 @@ body{background-color:dimgray;color:whitesmoke;max-width:1600px;margin:0 auto;pa
</div>
- <div class="scenario card">
+ <div id="scenario_10" class="scenario card">
<div class="scenario_title">
<div class="battle_name">Blore Heath</div>
<div class="battle_date">22 September 1459</div>
</div>
<div class="scenario_player">
<div class="scenario_player_name">House of Lancaster</div>
- <div class="scenario_cards">Cards 50A-55A</div>
- <div class="scenario_morale">Morale: 3</div>
+ <div class="scenario_line">Cards 50A-55A</div>
+ <div class="scenario_line">Morale: 3</div>
+ <div class="scenario_line"></div>
</div>
<div class="scenario_player">
<div class="scenario_player_name">House of York</div>
- <div class="scenario_cards">Cards 56A-60A</div>
- <div class="scenario_morale">Morale: 1</div>
+ <div class="scenario_line">Cards 56A-60A</div>
+ <div class="scenario_line">Morale: 1</div>
+ <div class="scenario_line"></div>
</div>
<div class="rule_text"></div>
<div class="lore_text"></div>
@@ -224,20 +244,22 @@ body{background-color:dimgray;color:whitesmoke;max-width:1600px;margin:0 auto;pa
</div>
- <div class="scenario card">
+ <div id="scenario_11" class="scenario card">
<div class="scenario_title">
<div class="battle_name">Mortimer's Cross</div>
<div class="battle_date">3 February 1461</div>
</div>
<div class="scenario_player">
<div class="scenario_player_name">House of Lancaster</div>
- <div class="scenario_cards">Cards 61A-63A</div>
- <div class="scenario_morale">Morale: 2</div>
+ <div class="scenario_line">Cards 61A-63A</div>
+ <div class="scenario_line">Morale: 2</div>
+ <div class="scenario_line"></div>
</div>
<div class="scenario_player">
<div class="scenario_player_name">House of York</div>
- <div class="scenario_cards">Cards 64A-67A</div>
- <div class="scenario_morale">Morale: 2</div>
+ <div class="scenario_line">Cards 64A-67A</div>
+ <div class="scenario_line">Morale: 2</div>
+ <div class="scenario_line"></div>
</div>
<div class="rule_text"></div>
<div class="lore_text"></div>
@@ -245,20 +267,22 @@ body{background-color:dimgray;color:whitesmoke;max-width:1600px;margin:0 auto;pa
</div>
- <div class="scenario card">
+ <div id="scenario_12" class="scenario card">
<div class="scenario_title">
<div class="battle_name">Towton</div>
<div class="battle_date">29 March 1461</div>
</div>
<div class="scenario_player">
<div class="scenario_player_name">House of Lancaster</div>
- <div class="scenario_cards">Cards 68A-75A</div>
- <div class="scenario_morale">Morale: 4</div>
+ <div class="scenario_line">Cards 68A-75A</div>
+ <div class="scenario_line">Morale: 4</div>
+ <div class="scenario_line"></div>
</div>
<div class="scenario_player">
<div class="scenario_player_name">House of York</div>
- <div class="scenario_cards">Cards 76A-82A</div>
- <div class="scenario_morale">Morale: 2</div>
+ <div class="scenario_line">Cards 76A-82A</div>
+ <div class="scenario_line">Morale: 2</div>
+ <div class="scenario_line"></div>
</div>
<div class="rule_text">Only 8 Morale cubes (the 6 listed above, and the 2 that start on Special Formations) are used for this scenario. Place the other two back in the box.</div>
<div class="lore_text"></div>
@@ -266,20 +290,22 @@ body{background-color:dimgray;color:whitesmoke;max-width:1600px;margin:0 auto;pa
</div>
- <div class="scenario card">
+ <div id="scenario_13" class="scenario card">
<div class="scenario_title">
<div class="battle_name">Edgecote Moor</div>
<div class="battle_date">26 July 1469</div>
</div>
<div class="scenario_player">
<div class="scenario_player_name">House of York</div>
- <div class="scenario_cards">Cards 43B-47B</div>
- <div class="scenario_morale">Morale: 1</div>
+ <div class="scenario_line">Cards 43B-47B</div>
+ <div class="scenario_line">Morale: 1</div>
+ <div class="scenario_line"></div>
</div>
<div class="scenario_player">
<div class="scenario_player_name">"Robin" of Redesdale</div>
- <div class="scenario_cards">Cards 48B-51B</div>
- <div class="scenario_morale">Morale: 1</div>
+ <div class="scenario_line">Cards 48B-51B</div>
+ <div class="scenario_line">Morale: 1</div>
+ <div class="scenario_line"></div>
</div>
<div class="rule_text">The first player to bring in their Formation(s) from Reserve gains a second Morale Cube.</div>
<div class="lore_text"></div>
@@ -287,20 +313,22 @@ body{background-color:dimgray;color:whitesmoke;max-width:1600px;margin:0 auto;pa
</div>
- <div class="scenario card">
+ <div id="scenario_14" class="scenario card">
<div class="scenario_title">
<div class="battle_name">Barnet</div>
<div class="battle_date">14 April 1471</div>
</div>
<div class="scenario_player">
<div class="scenario_player_name">House of Lancaster</div>
- <div class="scenario_cards">Cards 52B-56B</div>
- <div class="scenario_morale">Morale: 1</div>
+ <div class="scenario_line">Cards 52B-56B</div>
+ <div class="scenario_line">Morale: 1</div>
+ <div class="scenario_line"></div>
</div>
<div class="scenario_player">
<div class="scenario_player_name">House of York</div>
- <div class="scenario_cards">Cards 57B-62B</div>
- <div class="scenario_morale">Morale: 2</div>
+ <div class="scenario_line">Cards 57B-62B</div>
+ <div class="scenario_line">Morale: 2</div>
+ <div class="scenario_line"></div>
</div>
<div class="rule_text"></div>
<div class="lore_text"></div>
@@ -308,20 +336,22 @@ body{background-color:dimgray;color:whitesmoke;max-width:1600px;margin:0 auto;pa
</div>
- <div class="scenario card">
+ <div id="scenario_15" class="scenario card">
<div class="scenario_title">
<div class="battle_name">Tewkesbury</div>
<div class="battle_date">4 May 1471</div>
</div>
<div class="scenario_player">
<div class="scenario_player_name">House of York</div>
- <div class="scenario_cards">Cards 63B-67B</div>
- <div class="scenario_morale">Morale: 2</div>
+ <div class="scenario_line">Cards 63B-67B</div>
+ <div class="scenario_line">Morale: 2</div>
+ <div class="scenario_line"></div>
</div>
<div class="scenario_player">
<div class="scenario_player_name">House of Lancaster</div>
- <div class="scenario_cards">Cards 68B-71B</div>
- <div class="scenario_morale">Morale: 3</div>
+ <div class="scenario_line">Cards 68B-71B</div>
+ <div class="scenario_line">Morale: 3</div>
+ <div class="scenario_line"></div>
</div>
<div class="rule_text"></div>
<div class="lore_text"></div>
@@ -329,25 +359,308 @@ body{background-color:dimgray;color:whitesmoke;max-width:1600px;margin:0 auto;pa
</div>
- <div class="scenario card">
+ <div id="scenario_16" class="scenario card">
<div class="scenario_title">
<div class="battle_name">Stoke Field</div>
<div class="battle_date">16 June 1487</div>
</div>
<div class="scenario_player">
<div class="scenario_player_name">An Imposter, Lambert Simnel</div>
- <div class="scenario_cards">Cards 72B-75B</div>
- <div class="scenario_morale">Morale: 3</div>
+ <div class="scenario_line">Cards 72B-75B</div>
+ <div class="scenario_line">Morale: 3</div>
+ <div class="scenario_line"></div>
</div>
<div class="scenario_player">
<div class="scenario_player_name">House of Tudor</div>
- <div class="scenario_cards">Cards 76B-82B</div>
- <div class="scenario_morale">Morale: 1</div>
+ <div class="scenario_line">Cards 76B-82B</div>
+ <div class="scenario_line">Morale: 1</div>
+ <div class="scenario_line"></div>
</div>
<div class="rule_text"></div>
<div class="lore_text"></div>
<div class="number">16</div>
</div>
-</div><h1>C3i #32</h1><div class="list">
-</div><h1>Age of Alexander</h1><div class="list"> \ No newline at end of file
+</div><h1>Table Battles</h1><div class="list">
+
+ <div id="scenario_3201" class="scenario card">
+ <div class="scenario_title">
+ <div class="battle_name">Gaines's Mill</div>
+ <div class="battle_date">27 June 1862</div>
+ </div>
+ <div class="scenario_player">
+ <div class="scenario_player_name">Union</div>
+ <div class="scenario_line">Cards 83A-87A</div>
+ <div class="scenario_line">Morale: 2</div>
+ <div class="scenario_line"></div>
+ </div>
+ <div class="scenario_player">
+ <div class="scenario_player_name">Confederate</div>
+ <div class="scenario_line">Cards 88A-91A</div>
+ <div class="scenario_line">Morale: 2</div>
+ <div class="scenario_line"></div>
+ </div>
+ <div class="rule_text"></div>
+ <div class="lore_text">From C3i #32</div>
+ <div class="number">3201</div>
+ </div>
+
+
+ <div id="scenario_3202" class="scenario card">
+ <div class="scenario_title">
+ <div class="battle_name">Bouvines</div>
+ <div class="battle_date">27 July 1214</div>
+ </div>
+ <div class="scenario_player">
+ <div class="scenario_player_name">French</div>
+ <div class="scenario_line">Cards 83B-86B</div>
+ <div class="scenario_line">Morale: 1</div>
+ <div class="scenario_line"></div>
+ </div>
+ <div class="scenario_player">
+ <div class="scenario_player_name">Coalition</div>
+ <div class="scenario_line">Cards 87B-91B</div>
+ <div class="scenario_line">Morale: 2</div>
+ <div class="scenario_line"></div>
+ </div>
+ <div class="rule_text"></div>
+ <div class="lore_text">From C3i #32</div>
+ <div class="number">3202</div>
+ </div>
+
+</div><h1>Age of Alexander</h1><div class="list">
+
+ <div id="scenario_17" class="scenario card">
+ <div class="scenario_title">
+ <div class="battle_name">Chaeronea</div>
+ <div class="battle_date">2 August 338 BCE</div>
+ </div>
+ <div class="scenario_player">
+ <div class="scenario_player_name">Philip II</div>
+ <div class="scenario_line">Cards 92A-96A</div>
+ <div class="scenario_line">Morale: 1</div>
+ <div class="scenario_line"></div>
+ </div>
+ <div class="scenario_player">
+ <div class="scenario_player_name">Greek Alliance</div>
+ <div class="scenario_line">Cards 97A-101A</div>
+ <div class="scenario_line">Morale: 3</div>
+ <div class="scenario_line"></div>
+ </div>
+ <div class="rule_text"></div>
+ <div class="lore_text">If Polyaenus is to be believed (a big if!), Philip isolated the Greek left with a faked retreat, while the teenaged Alexander destroyed the famous Sacred Band of Thebes and smashed the Greek right.</div>
+ <div class="number">17</div>
+ </div>
+
+
+ <div id="scenario_18" class="scenario card">
+ <div class="scenario_title">
+ <div class="battle_name">The Granicus</div>
+ <div class="battle_date">May 334 BCE</div>
+ </div>
+ <div class="scenario_player">
+ <div class="scenario_player_name">Various Squabbling Satraps</div>
+ <div class="scenario_line">Cards 102A-108A</div>
+ <div class="scenario_line">Morale: 3</div>
+ <div class="scenario_line"></div>
+ </div>
+ <div class="scenario_player">
+ <div class="scenario_player_name">Alexander III</div>
+ <div class="scenario_line">Cards 109A-114A</div>
+ <div class="scenario_line">Morale: 1</div>
+ <div class="scenario_line"></div>
+ </div>
+ <div class="rule_text"></div>
+ <div class="lore_text">Persia's light cavalry is no match for our boy's infantry and Companions, and it doesn't help the Persian cause that no one is really in charge. About the only thing they have going for them is they're on the other side of a river. Will it be enough?</div>
+ <div class="number">18</div>
+ </div>
+
+
+ <div id="scenario_19" class="scenario card">
+ <div class="scenario_title">
+ <div class="battle_name">Issus</div>
+ <div class="battle_date">5 November 333 BCE</div>
+ </div>
+ <div class="scenario_player">
+ <div class="scenario_player_name">Darius III</div>
+ <div class="scenario_line">Cards 115A-121A</div>
+ <div class="scenario_line">Morale: 3</div>
+ <div class="scenario_line"></div>
+ </div>
+ <div class="scenario_player">
+ <div class="scenario_player_name">Alexander III</div>
+ <div class="scenario_line">Cards 122A-129A</div>
+ <div class="scenario_line">Morale: 1</div>
+ <div class="scenario_line"></div>
+ </div>
+ <div class="rule_text"></div>
+ <div class="lore_text">Darius had a numerical advantage &ndash; how much exactly is impossible to say &ndash; but most of his troops were ineffectual light infantry that weren't actually engaged. Both sides concentrated their strength on their right, and it was a race to see which side's left would collapse first.</div>
+ <div class="number">19</div>
+ </div>
+
+
+ <div id="scenario_20" class="scenario card">
+ <div class="scenario_title">
+ <div class="battle_name">Gaugamela</div>
+ <div class="battle_date">1 October 331 BCE</div>
+ </div>
+ <div class="scenario_player">
+ <div class="scenario_player_name">Alexander III</div>
+ <div class="scenario_line">Cards 130A-135A</div>
+ <div class="scenario_line">Morale: 1</div>
+ <div class="scenario_line"></div>
+ </div>
+ <div class="scenario_player">
+ <div class="scenario_player_name">Darius III</div>
+ <div class="scenario_line">Cards 92B-100B</div>
+ <div class="scenario_line">Morale: 4</div>
+ <div class="scenario_line"></div>
+ </div>
+ <div class="rule_text"></div>
+ <div class="lore_text">Numbering somewhere between 100,000 and one million (!), Darius's army vastly outnumbered Alexander's. But he was still trying to fight the Macedonians with Persian methods, and after some hard fighting, Alexander broke the Persian left.</div>
+ <div class="number">20</div>
+ </div>
+
+
+ <div id="scenario_21" class="scenario card">
+ <div class="scenario_title">
+ <div class="battle_name">The Hydaspes</div>
+ <div class="battle_date">May 326 BCE</div>
+ </div>
+ <div class="scenario_player">
+ <div class="scenario_player_name">Alexander III</div>
+ <div class="scenario_line">Cards 101B-107B</div>
+ <div class="scenario_line">Morale: 1</div>
+ <div class="scenario_line"></div>
+ </div>
+ <div class="scenario_player">
+ <div class="scenario_player_name">Porus</div>
+ <div class="scenario_line">Cards 108B-113B</div>
+ <div class="scenario_line">Morale: 3</div>
+ <div class="scenario_line"></div>
+ </div>
+ <div class="rule_text"></div>
+ <div class="lore_text">Crossing the river with a small part of his army, Alexander was initially outnumbered, and the enemy's fearsome elephants threatened to break the phalanx. But daring and complicated maneuvers threw the Indian army into disarray, securing victory for Alexander in his last major battle.</div>
+ <div class="number">21</div>
+ </div>
+
+
+ <div id="scenario_22" class="scenario card">
+ <div class="scenario_title">
+ <div class="battle_name">Gabiene</div>
+ <div class="battle_date">316 BCE</div>
+ </div>
+ <div class="scenario_player">
+ <div class="scenario_player_name">Eumenes</div>
+ <div class="scenario_line">Cards 114B-119B</div>
+ <div class="scenario_line">Morale: 2</div>
+ <div class="scenario_line"></div>
+ </div>
+ <div class="scenario_player">
+ <div class="scenario_player_name">Antigonus</div>
+ <div class="scenario_line">Cards 120B-123B</div>
+ <div class="scenario_line">Morale: 2</div>
+ <div class="scenario_line"></div>
+ </div>
+ <div class="rule_text"></div>
+ <div class="lore_text">One of the many battles fought by Alexander's successors (the Diadochi), this one proved tactically inconclusive. But the capture of Eumenes's baggage was enough for his Silver Shields to turn him over to Antigonus for execution.</div>
+ <div class="number">22</div>
+ </div>
+
+
+ <div id="scenario_23" class="scenario card">
+ <div class="scenario_title">
+ <div class="battle_name">Ipsus</div>
+ <div class="battle_date">301 BCE</div>
+ </div>
+ <div class="scenario_player">
+ <div class="scenario_player_name">Antigonus</div>
+ <div class="scenario_line">Cards 124B-129B</div>
+ <div class="scenario_line">Morale: 2</div>
+ <div class="scenario_line"></div>
+ </div>
+ <div class="scenario_player">
+ <div class="scenario_player_name">Seleucus</div>
+ <div class="scenario_line">Cards 130B-135B</div>
+ <div class="scenario_line">Morale: 2</div>
+ <div class="scenario_line"></div>
+ </div>
+ <div class="rule_text"></div>
+ <div class="lore_text">Like Gabiene and many other battles from the Wars of the Diadochi, this battle saw two armies that were mostly identical in structure and tactics. And like many ancient battles, the death of a single man, the enemy commander (in this case Antigonus), was sufficient to secure victory.</div>
+ <div class="number">23</div>
+ </div>
+
+</div><h1>Gettysburg</h1><div class="list">
+
+ <div id="scenario_24" class="scenario card">
+ <div class="scenario_title">
+ <div class="battle_name">Little Round Top</div>
+ <div class="battle_date">2 July 1863</div>
+ </div>
+ <div class="scenario_player">
+ <div class="scenario_player_name">Union</div>
+ <div class="scenario_line">Cards 136A-143A</div>
+ <div class="scenario_line">Morale: 1</div>
+ <div class="scenario_line"></div>
+ </div>
+ <div class="scenario_player">
+ <div class="scenario_player_name">Confederate</div>
+ <div class="scenario_line">Cards 144A-149A</div>
+ <div class="scenario_line">Morale: 2</div>
+ <div class="scenario_line"></div>
+ </div>
+ <div class="rule_text"></div>
+ <div class="lore_text">One of the most famous actions of the day saw fewer than three thousand men mount a desperate, hard-fought, and ingenious defense of the Union left flank against he repeated assaults of nearly five thousand butternuts.</div>
+ <div class="number">24</div>
+ </div>
+
+</div><h1>English Civil War</h1><div class="list">
+</div><h1>Table Battles</h1><div class="list">
+
+ <div id="scenario_36" class="scenario card">
+ <div class="scenario_title">
+ <div class="battle_name">Pharsalus</div>
+ <div class="battle_date">9 August 48 BCE</div>
+ </div>
+ <div class="scenario_player">
+ <div class="scenario_player_name">Gnaeus Pompeius Magnus</div>
+ <div class="scenario_line">Cards 217A-220A</div>
+ <div class="scenario_line">Morale: 2</div>
+ <div class="scenario_line"></div>
+ </div>
+ <div class="scenario_player">
+ <div class="scenario_player_name">Gaius Iulius Caesar</div>
+ <div class="scenario_line">Cards 221A-225A</div>
+ <div class="scenario_line">Morale: 2</div>
+ <div class="scenario_line"></div>
+ </div>
+ <div class="rule_text"></div>
+ <div class="lore_text">The decisive battle of Caesar's Civil War saw him square off against his old ally Pompey the Great. Knowing he would lose a straightforward clash of arms, Caesar gambled everything on a bold stratagem.</div>
+ <div class="number">36</div>
+ </div>
+
+
+ <div id="scenario_37" class="scenario card">
+ <div class="scenario_title">
+ <div class="battle_name">Inkerman</div>
+ <div class="battle_date">5 November 1854</div>
+ </div>
+ <div class="scenario_player">
+ <div class="scenario_player_name">Russian Empire</div>
+ <div class="scenario_line">Cards 217B-220B</div>
+ <div class="scenario_line">Morale: 1</div>
+ <div class="scenario_line"></div>
+ </div>
+ <div class="scenario_player">
+ <div class="scenario_player_name">Anglo-French Alliance</div>
+ <div class="scenario_line">Cards 221B-225B</div>
+ <div class="scenario_line">Morale: 2</div>
+ <div class="scenario_line"></div>
+ </div>
+ <div class="rule_text"></div>
+ <div class="lore_text">In a dense fog, a massive &ndash; but badly coordinated &ndash; Russian army launched a surprise attack. As the fog lifted and fresh Allied troops poured in, their desperate, doomed defense improbably turned into a lopsided victory.</div>
+ <div class="number">37</div>
+ </div>
+
+</div><h1>The Grand Alliance</h1><div class="list">
+</div><h1>Charles Alexander of Lorraine</h1><div class="list">