diff options
Diffstat (limited to 'info/s_13.html')
-rw-r--r-- | info/s_13.html | 170 |
1 files changed, 170 insertions, 0 deletions
diff --git a/info/s_13.html b/info/s_13.html new file mode 100644 index 0000000..44f2309 --- /dev/null +++ b/info/s_13.html @@ -0,0 +1,170 @@ +<!doctype html> +<html lang="en"> +<head> +<meta charset="utf-8"> +<meta name="viewport" content="width=device-width, initial-scale=1"> +<title>13 - Edgecote Moor</title> +<link rel="stylesheet" href="/fonts/fonts.css"> +<link rel="stylesheet" href="/table-battles/cards.css"> +<style> +body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url(../images/background.png)} +.list{display:flex;flex-wrap:wrap;gap:20px;margin-bottom:40px} +</style> +</head> +<body> +<h1>13 - Edgecote Moor</h1> +<div class="list"> +<div id="scenario_13" class="scenario card"> +<div class="scenario_title"> +<div class="battle_name">Edgecote Moor</div> +<div class="battle_date">26 July 1469</div> +</div> +<div class="scenario_player"> +<div class="scenario_player_name">House of York</div> +<div class="scenario_line">Cards 43B-47B</div> +<div class="scenario_line">Morale: 1</div> +<div class="scenario_line"></div> +</div> +<div class="scenario_player"> +<div class="scenario_player_name">"Robin" of Redesdale</div> +<div class="scenario_line">Cards 48B-51B</div> +<div class="scenario_line">Morale: 1</div> +<div class="scenario_line"></div> +</div> +<div class="rule_text">The first player to bring in their Formation(s) from Reserve gains a second Morale Cube.</div> +<div class="lore_text"></div> +<div class="number">13</div> +</div> +</div><div class="list"> +<div class="formation card"> +<div class="name blue">Pembroke</div> +<div class="strength">4</div> +<div class="dice_area">(6)</div> +<div class="action_row"> +<div class="action_type">Attack</div> +<div class="action_requirement"></div> +<div class="action_target">Redesdale, Clapham</div> +<div class="action_effect">1 hit, PLUS 1 hit per die. 1 self per action.</div> +</div> +<div class="number">43B</div> +<div class="extra">♣</div> +</div> +<div class="formation card"> +<div class="name blue">Herbert</div> +<div class="strength">4</div> +<div class="dice_area">(5)</div> +<div class="action_row"> +<div class="action_type">Attack</div> +<div class="action_requirement"></div> +<div class="action_target">Redesdale, Clapham</div> +<div class="action_effect">1 hit per die. 1 self per action.</div> +</div> +<div class="action_row"> +<div class="action_type reaction">Absorb</div> +<div class="action_requirement">Pair</div> +<div class="action_target">Pembroke</div> +<div class="action_effect">When target suffers Hits, this unit suffers 1 hit ONLY instead.</div> +</div> +<div class="number">44B</div> +<div class="extra">♣</div> +</div> +<div class="formation card"> +<div class="name blue">Yorkist Reinforcements</div> +<div class="strength">III</div> +<div class="dice_area">Straight 3</div> +<div class="action_row"> +<div class="action_type">Command</div> +<div class="action_requirement">3 cubes</div> +<div class="action_target">Devon and Devon's Archers</div> +</div> +<div class="rule_text">Unlike most Special Formations, this card begins the game with NO cubes on it.</div> +<div class="number">45B</div> +<div class="extra">♣</div> +</div> +<div class="formation card"> +<div class="name dkblue">Devon</div> +<div class="strength">6</div> +<div class="dice_area">(3)/(4)</div> +<div class="action_row"> +<div class="action_type">Attack</div> +<div class="action_requirement"></div> +<div class="action_target">Redesdale, Clapham</div> +<div class="action_effect">1 hit per die. 1 self per action.</div> +</div> +<div class="reserve">IN RESERVE (Commanded)</div> +<div class="number">46B</div> +<div class="extra">♠</div> +</div> +<div class="formation card"> +<div class="name dkblue">Devon's Archers</div> +<div class="strength">II</div> +<div class="dice_area">Doubles</div> +<div class="action_row"> +<div class="action_type reaction">Screen</div> +<div class="action_requirement"></div> +<div class="action_target">Any enemy formation</div> +</div> +<div class="rule_text">Unlike most Special Formations, this card begins the game with NO cubes on it.</div> +<div class="reserve">IN RESERVE (Commanded)</div> +<div class="number">47B</div> +<div class="extra">♠</div> +</div> +</div><div class="list"> +<div class="formation card"> +<div class="name red">Redesdale</div> +<div class="strength">6</div> +<div class="dice_area">(5)/(6)</div> +<div class="action_row"> +<div class="action_type">Attack</div> +<div class="action_requirement"></div> +<div class="action_target">Pembroke, Herbert, Devon</div> +<div class="action_effect">1 hit per die. 1 self per action.</div> +</div> +<div class="action_row"> +<div class="action_type reaction">Counterattack</div> +<div class="action_requirement">Pair</div> +<div class="action_target">Pembroke, Herbert</div> +<div class="action_effect">1 hit.</div> +</div> +<div class="number">48B</div> +<div class="extra">♦</div> +</div> +<div class="formation card"> +<div class="name red">Rebel Archers</div> +<div class="strength">II</div> +<div class="dice_area">Doubles</div> +<div class="action_row"> +<div class="action_type reaction">Screen</div> +<div class="action_requirement"></div> +<div class="action_target">Any enemy formation</div> +</div> +<div class="number">49B</div> +<div class="extra">♦</div> +</div> +<div class="formation card"> +<div class="name pink">Rebel Reinforcements</div> +<div class="strength">III</div> +<div class="dice_area">Straight 3</div> +<div class="action_row"> +<div class="action_type">Command</div> +<div class="action_requirement">3 cubes</div> +<div class="action_target">Clapham</div> +</div> +<div class="rule_text">Unlike most Special Formations, this card begins the game with NO cubes on it.</div> +<div class="number">50B</div> +<div class="extra">♥</div> +</div> +<div class="formation card"> +<div class="name pink">Clapham</div> +<div class="strength">4</div> +<div class="dice_area">(3)/(4)</div> +<div class="action_row"> +<div class="action_type">Attack</div> +<div class="action_requirement"></div> +<div class="action_target">Pembroke, Herbert, Devon</div> +<div class="action_effect">1 hit per die. 1 self per action.</div> +</div> +<div class="reserve">IN RESERVE (Commanded)</div> +<div class="number">51B</div> +<div class="extra">♥</div> +</div>
\ No newline at end of file |