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authorTor Andersson <tor@ccxvii.net>2023-12-15 20:05:59 +0100
committerTor Andersson <tor@ccxvii.net>2024-01-08 16:36:48 +0100
commitbdd654a6ef19ff2e9739e7c56383af1ba9483284 (patch)
tree80b7213179890a7587d0dca18d5df011ca5754d8 /info/s_13.html
parent049d7c8c00af98151f1b35d5481c9116d969f569 (diff)
downloadtable-battles-bdd654a6ef19ff2e9739e7c56383af1ba9483284.tar.gz
gendata scenario reference cards
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+<!doctype html>
+<html lang="en">
+<head>
+<meta charset="utf-8">
+<meta name="viewport" content="width=device-width, initial-scale=1">
+<title>13 - Edgecote Moor</title>
+<link rel="stylesheet" href="/fonts/fonts.css">
+<link rel="stylesheet" href="/table-battles/cards.css">
+<style>
+body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url(../images/background.png)}
+.list{display:flex;flex-wrap:wrap;gap:20px;margin-bottom:40px}
+</style>
+</head>
+<body>
+<h1>13 - Edgecote Moor</h1>
+<div class="list">
+<div id="scenario_13" class="scenario card">
+<div class="scenario_title">
+<div class="battle_name">Edgecote Moor</div>
+<div class="battle_date">26 July 1469</div>
+</div>
+<div class="scenario_player">
+<div class="scenario_player_name">House of York</div>
+<div class="scenario_line">Cards 43B-47B</div>
+<div class="scenario_line">Morale: 1</div>
+<div class="scenario_line"></div>
+</div>
+<div class="scenario_player">
+<div class="scenario_player_name">"Robin" of Redesdale</div>
+<div class="scenario_line">Cards 48B-51B</div>
+<div class="scenario_line">Morale: 1</div>
+<div class="scenario_line"></div>
+</div>
+<div class="rule_text">The first player to bring in their Formation(s) from Reserve gains a second Morale Cube.</div>
+<div class="lore_text"></div>
+<div class="number">13</div>
+</div>
+</div><div class="list">
+<div class="formation card">
+<div class="name blue">Pembroke</div>
+<div class="strength">4</div>
+<div class="dice_area">(6)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Redesdale, Clapham</div>
+<div class="action_effect">1 hit, PLUS 1 hit per die. 1 self per action.</div>
+</div>
+<div class="number">43B</div>
+<div class="extra">♣</div>
+</div>
+<div class="formation card">
+<div class="name blue">Herbert</div>
+<div class="strength">4</div>
+<div class="dice_area">(5)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Redesdale, Clapham</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Absorb</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Pembroke</div>
+<div class="action_effect">When target suffers Hits, this unit suffers 1 hit ONLY instead.</div>
+</div>
+<div class="number">44B</div>
+<div class="extra">♣</div>
+</div>
+<div class="formation card">
+<div class="name blue">Yorkist Reinforcements</div>
+<div class="strength">III</div>
+<div class="dice_area">Straight 3</div>
+<div class="action_row">
+<div class="action_type">Command</div>
+<div class="action_requirement">3 cubes</div>
+<div class="action_target">Devon and Devon's Archers</div>
+</div>
+<div class="rule_text">Unlike most Special Formations, this card begins the game with NO cubes on it.</div>
+<div class="number">45B</div>
+<div class="extra">♣</div>
+</div>
+<div class="formation card">
+<div class="name dkblue">Devon</div>
+<div class="strength">6</div>
+<div class="dice_area">(3)/(4)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Redesdale, Clapham</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="reserve">IN RESERVE (Commanded)</div>
+<div class="number">46B</div>
+<div class="extra">♠</div>
+</div>
+<div class="formation card">
+<div class="name dkblue">Devon's Archers</div>
+<div class="strength">II</div>
+<div class="dice_area">Doubles</div>
+<div class="action_row">
+<div class="action_type reaction">Screen</div>
+<div class="action_requirement"></div>
+<div class="action_target">Any enemy formation</div>
+</div>
+<div class="rule_text">Unlike most Special Formations, this card begins the game with NO cubes on it.</div>
+<div class="reserve">IN RESERVE (Commanded)</div>
+<div class="number">47B</div>
+<div class="extra">♠</div>
+</div>
+</div><div class="list">
+<div class="formation card">
+<div class="name red">Redesdale</div>
+<div class="strength">6</div>
+<div class="dice_area">(5)/(6)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Pembroke, Herbert, Devon</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Pembroke, Herbert</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="number">48B</div>
+<div class="extra">♦</div>
+</div>
+<div class="formation card">
+<div class="name red">Rebel Archers</div>
+<div class="strength">II</div>
+<div class="dice_area">Doubles</div>
+<div class="action_row">
+<div class="action_type reaction">Screen</div>
+<div class="action_requirement"></div>
+<div class="action_target">Any enemy formation</div>
+</div>
+<div class="number">49B</div>
+<div class="extra">♦</div>
+</div>
+<div class="formation card">
+<div class="name pink">Rebel Reinforcements</div>
+<div class="strength">III</div>
+<div class="dice_area">Straight 3</div>
+<div class="action_row">
+<div class="action_type">Command</div>
+<div class="action_requirement">3 cubes</div>
+<div class="action_target">Clapham</div>
+</div>
+<div class="rule_text">Unlike most Special Formations, this card begins the game with NO cubes on it.</div>
+<div class="number">50B</div>
+<div class="extra">♥</div>
+</div>
+<div class="formation card">
+<div class="name pink">Clapham</div>
+<div class="strength">4</div>
+<div class="dice_area">(3)/(4)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Pembroke, Herbert, Devon</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="reserve">IN RESERVE (Commanded)</div>
+<div class="number">51B</div>
+<div class="extra">♥</div>
+</div> \ No newline at end of file