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authorTor Andersson <tor@ccxvii.net>2023-12-15 20:05:59 +0100
committerTor Andersson <tor@ccxvii.net>2024-01-08 16:36:48 +0100
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downloadtable-battles-bdd654a6ef19ff2e9739e7c56383af1ba9483284.tar.gz
gendata scenario reference cards
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+<!doctype html>
+<html lang="en">
+<head>
+<meta charset="utf-8">
+<meta name="viewport" content="width=device-width, initial-scale=1">
+<title>19 - Issus</title>
+<link rel="stylesheet" href="/fonts/fonts.css">
+<link rel="stylesheet" href="/table-battles/cards.css">
+<style>
+body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url(../images/background.png)}
+.list{display:flex;flex-wrap:wrap;gap:20px;margin-bottom:40px}
+</style>
+</head>
+<body>
+<h1>19 - Issus</h1>
+<div class="list">
+<div id="scenario_19" class="scenario card">
+<div class="scenario_title">
+<div class="battle_name">Issus</div>
+<div class="battle_date">5 November 333 BCE</div>
+</div>
+<div class="scenario_player">
+<div class="scenario_player_name">Darius III</div>
+<div class="scenario_line">Cards 115A-121A</div>
+<div class="scenario_line">Morale: 3</div>
+<div class="scenario_line"></div>
+</div>
+<div class="scenario_player">
+<div class="scenario_player_name">Alexander III</div>
+<div class="scenario_line">Cards 122A-129A</div>
+<div class="scenario_line">Morale: 1</div>
+<div class="scenario_line"></div>
+</div>
+<div class="rule_text"></div>
+<div class="lore_text">Darius had a numerical advantage &ndash; how much exactly is impossible to say &ndash; but most of his troops were ineffectual light infantry that weren't actually engaged. Both sides concentrated their strength on their right, and it was a race to see which side's left would collapse first.</div>
+<div class="number">19</div>
+</div>
+</div><div class="list">
+<div class="formation card">
+<div class="name blue">Light Infantry</div>
+<div class="strength">1</div>
+<div class="dice_area">Doubles</div>
+<div class="action_row">
+<div class="action_type reaction">Screen</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Companions, Hypaspists</div>
+</div>
+<div class="lore_text">This small detachment was tasked with preventing Alexander and his Companion cavalry from crossing the river. <p>It didn't work. <p>You had one job.</div>
+<div class="number">115A</div>
+<div class="extra">♣</div>
+</div>
+<div class="formation card">
+<div class="name blue">Cardaces Left</div>
+<div class="strength">6</div>
+<div class="dice_area">(6)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Companions, Hypaspists</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="number">116A</div>
+<div class="extra">♣</div>
+</div>
+<div class="formation card">
+<div class="name blue">Greek Left</div>
+<div class="strength">4</div>
+<div class="dice_area">(5)/(6)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Hypaspists, Right Phalanx</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Right Phalanx</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="number">117A</div>
+<div class="extra">♣</div>
+</div>
+<div class="formation card">
+<div class="name dkblue">Greek Right</div>
+<div class="strength">4</div>
+<div class="dice_area">(5)/(6)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Center Phalanx, Left Phalanx</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Center Phalanx</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="number">118A</div>
+<div class="extra">♠</div>
+</div>
+<div class="formation card">
+<div class="name dkblue">Cardaces Right</div>
+<div class="strength">6</div>
+<div class="dice_area">(6)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Left Phalanx</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="number">119A</div>
+<div class="extra">♠</div>
+</div>
+<div class="formation card">
+<div class="name dkblue">Persian Horse</div>
+<div class="strength">6</div>
+<div class="dice_area">4</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Thessalians, Left Phalanx</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Screen</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Thessalians</div>
+</div>
+<div class="number">120A</div>
+<div class="extra">♠</div>
+</div>
+<div class="formation card">
+<div class="name dkblue">The Immortals</div>
+<div class="strength">2</div>
+<div class="star">&#x2605;</div>
+<div class="dice_area">Doubles</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Hypaspists, Companions</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Companions</div>
+<div class="action_effect">1 hit. This unit suffers ONE less hit and never more than one.</div>
+</div>
+<div class="reserve">IN RESERVE (Greek Left)</div>
+<div class="number">121A</div>
+<div class="extra">♠</div>
+</div>
+</div><div class="list">
+<div class="formation card">
+<div class="name pink">Thessalians</div>
+<div class="strength">4</div>
+<div class="dice_area">5/6</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Persian Horse, Cardaces Right</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Screen</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Persian Horse</div>
+</div>
+<div class="number">122A</div>
+<div class="extra">♥</div>
+</div>
+<div class="formation card">
+<div class="name pink">Skirmishers</div>
+<div class="strength">1</div>
+<div class="dice_area">Doubles</div>
+<div class="action_row">
+<div class="action_type reaction">Screen</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Cardaces Right, Greek Left, Greek Right</div>
+</div>
+<div class="lore_text">Often these battles began with skirmishing forces up-front fighting with each other before the heavier infantry was engaged. Usually these preliminaries aren't a great fit for the scale and emphasis of this system. <p>If you feel like their absence in the other scenarios is a deal-breaker, use this optional rule: roll a die. If it's a 1-3, your skirmishers beat the other side's, and if it's 4-6, theirs beat yours. This does not constitute routing and no morale cubes change hands.</div>
+<div class="number">123A</div>
+<div class="extra">♥</div>
+</div>
+<div class="formation card">
+<div class="name pink">Left Phalanx</div>
+<div class="strength">3</div>
+<div class="star">&#x2605;</div>
+<div class="dice_area">(1)/(2)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Cardaces Right, Greek Right</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Persian Horse, Cardaces Right</div>
+<div class="action_effect">1 hit. This unit suffers ONE less hit and never more than one.</div>
+</div>
+<div class="number">124A</div>
+<div class="extra">♥</div>
+</div>
+<div class="formation card">
+<div class="name pink">Center Phalanx</div>
+<div class="strength">3</div>
+<div class="star">&#x2605;</div>
+<div class="dice_area">(2-4)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Greek Right, Greek Left</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Greek Right</div>
+<div class="action_effect">1 hit. This unit suffers ONE less hit and never more than one.</div>
+</div>
+<div class="number">125A</div>
+<div class="extra">♥</div>
+</div>
+<div class="formation card">
+<div class="name pink">Right Phalanx</div>
+<div class="strength">3</div>
+<div class="star">&#x2605;</div>
+<div class="dice_area">(4)/(5)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Greek Left, Greek Right</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Greek Left</div>
+<div class="action_effect">1 hit. This unit suffers ONE less hit and never more than one.</div>
+</div>
+<div class="number">126A</div>
+<div class="extra">♥</div>
+</div>
+<div class="formation card">
+<div class="name red">Hoplite Reserve</div>
+<div class="strength">8</div>
+<div class="star">&#x2605;</div>
+<div class="dice_area">(6)</div>
+<div class="action_row">
+<div class="action_type reaction">Absorb</div>
+<div class="action_requirement">Voluntary</div>
+<div class="action_target">Any friendly formation</div>
+<div class="action_effect">When target suffers Hits, this unit suffers them instead.</div>
+</div>
+<div class="number">127A</div>
+<div class="extra">♦</div>
+</div>
+<div class="formation card">
+<div class="name red">Hypaspists</div>
+<div class="strength">3</div>
+<div class="dice_area">(5)/(6)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Light Infantry, Cardaces Left, Greek Left, The Immortals</div>
+<div class="action_effect short">1 hit per die.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Cardaces Left, Greek Left, The Immortals</div>
+<div class="action_effect short">1 hit.</div>
+</div>
+<div class="number">128A</div>
+<div class="extra">♦</div>
+</div>
+<div class="formation card">
+<div class="name red">Companions</div>
+<div class="strength">4</div>
+<div class="dice_area">Doubles</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Light Infantry, Cardaces Left, Greek Left, The Immortals</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Cardaces Left, The Immortals</div>
+<div class="action_effect">1 hit. This unit suffers ONE less hit and never more than one.</div>
+</div>
+<div class="number">129A</div>
+<div class="extra">♦</div>
+</div> \ No newline at end of file