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author | Tor Andersson <tor@ccxvii.net> | 2023-12-15 20:05:59 +0100 |
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committer | Tor Andersson <tor@ccxvii.net> | 2024-01-08 16:36:48 +0100 |
commit | bdd654a6ef19ff2e9739e7c56383af1ba9483284 (patch) | |
tree | 80b7213179890a7587d0dca18d5df011ca5754d8 /info/s_19.html | |
parent | 049d7c8c00af98151f1b35d5481c9116d969f569 (diff) | |
download | table-battles-bdd654a6ef19ff2e9739e7c56383af1ba9483284.tar.gz |
gendata scenario reference cards
Diffstat (limited to 'info/s_19.html')
-rw-r--r-- | info/s_19.html | 298 |
1 files changed, 298 insertions, 0 deletions
diff --git a/info/s_19.html b/info/s_19.html new file mode 100644 index 0000000..f042291 --- /dev/null +++ b/info/s_19.html @@ -0,0 +1,298 @@ +<!doctype html> +<html lang="en"> +<head> +<meta charset="utf-8"> +<meta name="viewport" content="width=device-width, initial-scale=1"> +<title>19 - Issus</title> +<link rel="stylesheet" href="/fonts/fonts.css"> +<link rel="stylesheet" href="/table-battles/cards.css"> +<style> +body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url(../images/background.png)} +.list{display:flex;flex-wrap:wrap;gap:20px;margin-bottom:40px} +</style> +</head> +<body> +<h1>19 - Issus</h1> +<div class="list"> +<div id="scenario_19" class="scenario card"> +<div class="scenario_title"> +<div class="battle_name">Issus</div> +<div class="battle_date">5 November 333 BCE</div> +</div> +<div class="scenario_player"> +<div class="scenario_player_name">Darius III</div> +<div class="scenario_line">Cards 115A-121A</div> +<div class="scenario_line">Morale: 3</div> +<div class="scenario_line"></div> +</div> +<div class="scenario_player"> +<div class="scenario_player_name">Alexander III</div> +<div class="scenario_line">Cards 122A-129A</div> +<div class="scenario_line">Morale: 1</div> +<div class="scenario_line"></div> +</div> +<div class="rule_text"></div> +<div class="lore_text">Darius had a numerical advantage – how much exactly is impossible to say – but most of his troops were ineffectual light infantry that weren't actually engaged. Both sides concentrated their strength on their right, and it was a race to see which side's left would collapse first.</div> +<div class="number">19</div> +</div> +</div><div class="list"> +<div class="formation card"> +<div class="name blue">Light Infantry</div> +<div class="strength">1</div> +<div class="dice_area">Doubles</div> +<div class="action_row"> +<div class="action_type reaction">Screen</div> +<div class="action_requirement">Pair</div> +<div class="action_target">Companions, Hypaspists</div> +</div> +<div class="lore_text">This small detachment was tasked with preventing Alexander and his Companion cavalry from crossing the river. <p>It didn't work. <p>You had one job.</div> +<div class="number">115A</div> +<div class="extra">♣</div> +</div> +<div class="formation card"> +<div class="name blue">Cardaces Left</div> +<div class="strength">6</div> +<div class="dice_area">(6)</div> +<div class="action_row"> +<div class="action_type">Attack</div> +<div class="action_requirement"></div> +<div class="action_target">Companions, Hypaspists</div> +<div class="action_effect">1 hit per die. 1 self per action.</div> +</div> +<div class="number">116A</div> +<div class="extra">♣</div> +</div> +<div class="formation card"> +<div class="name blue">Greek Left</div> +<div class="strength">4</div> +<div class="dice_area">(5)/(6)</div> +<div class="action_row"> +<div class="action_type">Attack</div> +<div class="action_requirement"></div> +<div class="action_target">Hypaspists, Right Phalanx</div> +<div class="action_effect">1 hit per die. 1 self per action.</div> +</div> +<div class="action_row"> +<div class="action_type reaction">Counterattack</div> +<div class="action_requirement">Pair</div> +<div class="action_target">Right Phalanx</div> +<div class="action_effect">1 hit.</div> +</div> +<div class="number">117A</div> +<div class="extra">♣</div> +</div> +<div class="formation card"> +<div class="name dkblue">Greek Right</div> +<div class="strength">4</div> +<div class="dice_area">(5)/(6)</div> +<div class="action_row"> +<div class="action_type">Attack</div> +<div class="action_requirement"></div> +<div class="action_target">Center Phalanx, Left Phalanx</div> +<div class="action_effect">1 hit per die. 1 self per action.</div> +</div> +<div class="action_row"> +<div class="action_type reaction">Counterattack</div> +<div class="action_requirement">Pair</div> +<div class="action_target">Center Phalanx</div> +<div class="action_effect">1 hit.</div> +</div> +<div class="number">118A</div> +<div class="extra">♠</div> +</div> +<div class="formation card"> +<div class="name dkblue">Cardaces Right</div> +<div class="strength">6</div> +<div class="dice_area">(6)</div> +<div class="action_row"> +<div class="action_type">Attack</div> +<div class="action_requirement"></div> +<div class="action_target">Left Phalanx</div> +<div class="action_effect">1 hit per die. 1 self per action.</div> +</div> +<div class="number">119A</div> +<div class="extra">♠</div> +</div> +<div class="formation card"> +<div class="name dkblue">Persian Horse</div> +<div class="strength">6</div> +<div class="dice_area">4</div> +<div class="action_row"> +<div class="action_type">Attack</div> +<div class="action_requirement"></div> +<div class="action_target">Thessalians, Left Phalanx</div> +<div class="action_effect">1 hit per die. 1 self per action.</div> +</div> +<div class="action_row"> +<div class="action_type reaction">Screen</div> +<div class="action_requirement">Pair</div> +<div class="action_target">Thessalians</div> +</div> +<div class="number">120A</div> +<div class="extra">♠</div> +</div> +<div class="formation card"> +<div class="name dkblue">The Immortals</div> +<div class="strength">2</div> +<div class="star">★</div> +<div class="dice_area">Doubles</div> +<div class="action_row"> +<div class="action_type">Attack</div> +<div class="action_requirement">Pair</div> +<div class="action_target">Hypaspists, Companions</div> +<div class="action_effect">1 hit.</div> +</div> +<div class="action_row"> +<div class="action_type reaction">Counterattack</div> +<div class="action_requirement">Pair</div> +<div class="action_target">Companions</div> +<div class="action_effect">1 hit. This unit suffers ONE less hit and never more than one.</div> +</div> +<div class="reserve">IN RESERVE (Greek Left)</div> +<div class="number">121A</div> +<div class="extra">♠</div> +</div> +</div><div class="list"> +<div class="formation card"> +<div class="name pink">Thessalians</div> +<div class="strength">4</div> +<div class="dice_area">5/6</div> +<div class="action_row"> +<div class="action_type">Attack</div> +<div class="action_requirement"></div> +<div class="action_target">Persian Horse, Cardaces Right</div> +<div class="action_effect">1 hit per die. 1 self per action.</div> +</div> +<div class="action_row"> +<div class="action_type reaction">Screen</div> +<div class="action_requirement">Pair</div> +<div class="action_target">Persian Horse</div> +</div> +<div class="number">122A</div> +<div class="extra">♥</div> +</div> +<div class="formation card"> +<div class="name pink">Skirmishers</div> +<div class="strength">1</div> +<div class="dice_area">Doubles</div> +<div class="action_row"> +<div class="action_type reaction">Screen</div> +<div class="action_requirement">Pair</div> +<div class="action_target">Cardaces Right, Greek Left, Greek Right</div> +</div> +<div class="lore_text">Often these battles began with skirmishing forces up-front fighting with each other before the heavier infantry was engaged. Usually these preliminaries aren't a great fit for the scale and emphasis of this system. <p>If you feel like their absence in the other scenarios is a deal-breaker, use this optional rule: roll a die. If it's a 1-3, your skirmishers beat the other side's, and if it's 4-6, theirs beat yours. This does not constitute routing and no morale cubes change hands.</div> +<div class="number">123A</div> +<div class="extra">♥</div> +</div> +<div class="formation card"> +<div class="name pink">Left Phalanx</div> +<div class="strength">3</div> +<div class="star">★</div> +<div class="dice_area">(1)/(2)</div> +<div class="action_row"> +<div class="action_type">Attack</div> +<div class="action_requirement"></div> +<div class="action_target">Cardaces Right, Greek Right</div> +<div class="action_effect">1 hit per die. 1 self per action.</div> +</div> +<div class="action_row"> +<div class="action_type reaction">Counterattack</div> +<div class="action_requirement">Pair</div> +<div class="action_target">Persian Horse, Cardaces Right</div> +<div class="action_effect">1 hit. This unit suffers ONE less hit and never more than one.</div> +</div> +<div class="number">124A</div> +<div class="extra">♥</div> +</div> +<div class="formation card"> +<div class="name pink">Center Phalanx</div> +<div class="strength">3</div> +<div class="star">★</div> +<div class="dice_area">(2-4)</div> +<div class="action_row"> +<div class="action_type">Attack</div> +<div class="action_requirement"></div> +<div class="action_target">Greek Right, Greek Left</div> +<div class="action_effect">1 hit per die. 1 self per action.</div> +</div> +<div class="action_row"> +<div class="action_type reaction">Counterattack</div> +<div class="action_requirement">Pair</div> +<div class="action_target">Greek Right</div> +<div class="action_effect">1 hit. This unit suffers ONE less hit and never more than one.</div> +</div> +<div class="number">125A</div> +<div class="extra">♥</div> +</div> +<div class="formation card"> +<div class="name pink">Right Phalanx</div> +<div class="strength">3</div> +<div class="star">★</div> +<div class="dice_area">(4)/(5)</div> +<div class="action_row"> +<div class="action_type">Attack</div> +<div class="action_requirement"></div> +<div class="action_target">Greek Left, Greek Right</div> +<div class="action_effect">1 hit per die. 1 self per action.</div> +</div> +<div class="action_row"> +<div class="action_type reaction">Counterattack</div> +<div class="action_requirement">Pair</div> +<div class="action_target">Greek Left</div> +<div class="action_effect">1 hit. This unit suffers ONE less hit and never more than one.</div> +</div> +<div class="number">126A</div> +<div class="extra">♥</div> +</div> +<div class="formation card"> +<div class="name red">Hoplite Reserve</div> +<div class="strength">8</div> +<div class="star">★</div> +<div class="dice_area">(6)</div> +<div class="action_row"> +<div class="action_type reaction">Absorb</div> +<div class="action_requirement">Voluntary</div> +<div class="action_target">Any friendly formation</div> +<div class="action_effect">When target suffers Hits, this unit suffers them instead.</div> +</div> +<div class="number">127A</div> +<div class="extra">♦</div> +</div> +<div class="formation card"> +<div class="name red">Hypaspists</div> +<div class="strength">3</div> +<div class="dice_area">(5)/(6)</div> +<div class="action_row"> +<div class="action_type">Attack</div> +<div class="action_requirement"></div> +<div class="action_target">Light Infantry, Cardaces Left, Greek Left, The Immortals</div> +<div class="action_effect short">1 hit per die.</div> +</div> +<div class="action_row"> +<div class="action_type reaction">Counterattack</div> +<div class="action_requirement">Pair</div> +<div class="action_target">Cardaces Left, Greek Left, The Immortals</div> +<div class="action_effect short">1 hit.</div> +</div> +<div class="number">128A</div> +<div class="extra">♦</div> +</div> +<div class="formation card"> +<div class="name red">Companions</div> +<div class="strength">4</div> +<div class="dice_area">Doubles</div> +<div class="action_row"> +<div class="action_type">Attack</div> +<div class="action_requirement"></div> +<div class="action_target">Light Infantry, Cardaces Left, Greek Left, The Immortals</div> +<div class="action_effect">1 hit.</div> +</div> +<div class="action_row"> +<div class="action_type reaction">Counterattack</div> +<div class="action_requirement">Pair</div> +<div class="action_target">Cardaces Left, The Immortals</div> +<div class="action_effect">1 hit. This unit suffers ONE less hit and never more than one.</div> +</div> +<div class="number">129A</div> +<div class="extra">♦</div> +</div>
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