From bdd654a6ef19ff2e9739e7c56383af1ba9483284 Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Fri, 15 Dec 2023 20:05:59 +0100 Subject: gendata scenario reference cards --- info/s_19.html | 298 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 298 insertions(+) create mode 100644 info/s_19.html (limited to 'info/s_19.html') diff --git a/info/s_19.html b/info/s_19.html new file mode 100644 index 0000000..f042291 --- /dev/null +++ b/info/s_19.html @@ -0,0 +1,298 @@ + + + + + +19 - Issus + + + + + +

19 - Issus

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Issus
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5 November 333 BCE
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Darius III
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Cards 115A-121A
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Morale: 3
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Alexander III
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Cards 122A-129A
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Morale: 1
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Darius had a numerical advantage – how much exactly is impossible to say – but most of his troops were ineffectual light infantry that weren't actually engaged. Both sides concentrated their strength on their right, and it was a race to see which side's left would collapse first.
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19
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Light Infantry
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1
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Doubles
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Screen
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Pair
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Companions, Hypaspists
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This small detachment was tasked with preventing Alexander and his Companion cavalry from crossing the river.

It didn't work.

You had one job.

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115A
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Cardaces Left
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6
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(6)
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Attack
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Companions, Hypaspists
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1 hit per die. 1 self per action.
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116A
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Greek Left
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4
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(5)/(6)
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Attack
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Hypaspists, Right Phalanx
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1 hit per die. 1 self per action.
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Counterattack
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Pair
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Right Phalanx
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1 hit.
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117A
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Greek Right
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4
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(5)/(6)
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Attack
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Center Phalanx, Left Phalanx
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1 hit per die. 1 self per action.
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Counterattack
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Pair
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Center Phalanx
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1 hit.
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118A
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Cardaces Right
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6
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(6)
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Attack
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Left Phalanx
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1 hit per die. 1 self per action.
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119A
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Persian Horse
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6
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4
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Attack
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Thessalians, Left Phalanx
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1 hit per die. 1 self per action.
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Screen
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Pair
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Thessalians
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120A
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The Immortals
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2
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Doubles
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Attack
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Pair
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Hypaspists, Companions
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1 hit.
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Counterattack
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Pair
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Companions
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1 hit. This unit suffers ONE less hit and never more than one.
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IN RESERVE (Greek Left)
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121A
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Thessalians
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4
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5/6
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Attack
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Persian Horse, Cardaces Right
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1 hit per die. 1 self per action.
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Screen
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Pair
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Persian Horse
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122A
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Skirmishers
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1
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Doubles
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Screen
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Pair
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Cardaces Right, Greek Left, Greek Right
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Often these battles began with skirmishing forces up-front fighting with each other before the heavier infantry was engaged. Usually these preliminaries aren't a great fit for the scale and emphasis of this system.

If you feel like their absence in the other scenarios is a deal-breaker, use this optional rule: roll a die. If it's a 1-3, your skirmishers beat the other side's, and if it's 4-6, theirs beat yours. This does not constitute routing and no morale cubes change hands.

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123A
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Left Phalanx
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3
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(1)/(2)
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Attack
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Cardaces Right, Greek Right
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1 hit per die. 1 self per action.
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Counterattack
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Pair
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Persian Horse, Cardaces Right
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1 hit. This unit suffers ONE less hit and never more than one.
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124A
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Center Phalanx
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3
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(2-4)
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Attack
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Greek Right, Greek Left
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1 hit per die. 1 self per action.
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Counterattack
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Pair
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Greek Right
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1 hit. This unit suffers ONE less hit and never more than one.
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125A
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Right Phalanx
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3
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(4)/(5)
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Attack
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Greek Left, Greek Right
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1 hit per die. 1 self per action.
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Counterattack
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Pair
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Greek Left
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1 hit. This unit suffers ONE less hit and never more than one.
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126A
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Hoplite Reserve
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8
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(6)
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Absorb
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Voluntary
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Any friendly formation
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When target suffers Hits, this unit suffers them instead.
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127A
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Hypaspists
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3
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(5)/(6)
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Attack
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Light Infantry, Cardaces Left, Greek Left, The Immortals
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1 hit per die.
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Counterattack
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Pair
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Cardaces Left, Greek Left, The Immortals
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1 hit.
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128A
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Companions
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4
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Doubles
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Attack
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Light Infantry, Cardaces Left, Greek Left, The Immortals
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1 hit.
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Counterattack
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Pair
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Cardaces Left, The Immortals
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1 hit. This unit suffers ONE less hit and never more than one.
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129A
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