diff options
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 119 |
1 files changed, 108 insertions, 11 deletions
@@ -26,6 +26,10 @@ // us: own reaction: assault on tripoli // tr: own reaction: philadelphia runs aground +// BATTLE CARDS HANDLED: +// US: THE_DARING_STEPHEN_DECATUR +// TR: UNCHARTED_WATERS + const US = "United States"; const TR = "Tripolitania"; @@ -413,6 +417,12 @@ function play_card(player, card) { game.active_card = card; } +function play_battle_card(player, card) { + log(""); + log(game.active + " plays \"" + CARD_NAMES[card] + "\"."); + remove_from_array(player.hand, card); +} + function deploy(piece_name, space) { game.location[get_piece_id(piece_name)] = space; } @@ -1616,9 +1626,38 @@ function can_play_the_philadelphia_runs_aground() { } function play_the_philadelphia_runs_aground() { - // TODO: battle event + game.state = 'the_philadelphia_runs_aground'; +} + +states.the_philadelphia_runs_aground = { + prompt: function (view, current) { + view.prompt = "Tripolitania: The Philadelphia Runs Aground."; + if (is_inactive_player(current)) + return; + view.prompt += " You may play \"Uncharted Waters\"." + if (game.tr.hand.includes(UNCHARTED_WATERS)) + gen_action(view, 'card_event', UNCHARTED_WATERS); + gen_action(view, 'next'); + }, + card_event: function (card) { + play_battle_card(game.tr, UNCHARTED_WATERS); + end_the_philadelphia_runs_aground(true); + }, + next: function (card) { + end_the_philadelphia_runs_aground(false); + }, +} + +function end_the_philadelphia_runs_aground(two) { let roll = roll_d6(); - log("Tripolitania rolls " + roll + "."); + if (two) { + let b = roll_d6(); + log("Tripolitania rolls " + roll + ", " + b + "."); + if (b > roll) + roll = b; + } else { + log("Tripolitania rolls " + roll + "."); + } switch (roll) { case 1: case 2: log("Minor damage. One frigate moved to Malta."); @@ -2036,9 +2075,38 @@ function can_play_burn_the_philadelphia() { } function play_burn_the_philadelphia() { - // TODO: battle event + game.state = 'burn_the_philadelphia'; +} + +states.burn_the_philadelphia = { + prompt: function (view, current) { + view.prompt = "United States: Burn the Philadelphia."; + if (is_inactive_player(current)) + return; + view.prompt += " You may play \"The Daring Stephen Decatur\"." + if (game.us.hand.includes(THE_DARING_STEPHEN_DECATUR)) + gen_action(view, 'card_event', THE_DARING_STEPHEN_DECATUR); + gen_action(view, 'next'); + }, + card_event: function (card) { + play_battle_card(game.us, THE_DARING_STEPHEN_DECATUR); + end_burn_the_philadelphia(true); + }, + next: function (card) { + end_burn_the_philadelphia(false); + }, +} + +function end_burn_the_philadelphia(two) { let roll = roll_d6(); - log("United States raids the harbor of Tripoli: " + roll + "."); + if (two) { + let b = roll_d6(); + log("United States raids the harbor of Tripoli: " + roll + ", " + b + "."); + if (b > roll) + roll = b; + } else { + log("United States raids the harbor of Tripoli: " + roll + "."); + } switch (roll) { case 1: case 2: log("The raid is a failure."); @@ -2064,16 +2132,45 @@ function can_play_launch_the_intrepid() { } function play_launch_the_intrepid() { - // TODO: battle event + game.state = 'launch_the_intrepid'; +} + +states.launch_the_intrepid = { + prompt: function (view, current) { + view.prompt = "United States: Launch the Intrepid."; + if (is_inactive_player(current)) + return; + view.prompt += " You may play \"The Daring Stephen Decatur\"." + if (game.us.hand.includes(THE_DARING_STEPHEN_DECATUR)) + gen_action(view, 'card_event', THE_DARING_STEPHEN_DECATUR); + gen_action(view, 'next'); + }, + card_event: function (card) { + play_battle_card(game.us, THE_DARING_STEPHEN_DECATUR); + end_launch_the_intrepid(true); + }, + next: function (card) { + end_launch_the_intrepid(false); + }, +} + +function end_launch_the_intrepid(two) { let roll = roll_d6(); - log("United States raids the harbor of Tripoli: " + roll + "."); + if (two) { + let b = roll_d6(); + log("United States raids the harbor of Tripoli: " + roll + ", " + b + "."); + if (b > roll) + roll = b; + } else { + log("United States raids the harbor of Tripoli: " + roll + "."); + } switch (roll) { case 1: case 2: log("The raid is a failure."); break; case 3: case 4: if (count_tripolitan_corsairs(TRIPOLI_HARBOR) > 0) { - log("A Tripolitan corsair is sunk."); + log("One Tripolitan corsair is sunk."); move_one_piece(TR_CORSAIRS, TRIPOLI_HARBOR, TRIPOLITAN_SUPPLY); } else { log("No corsairs to sink."); @@ -2081,14 +2178,14 @@ function play_launch_the_intrepid() { break; case 5: case 6: if (count_tripolitan_frigates(TRIPOLI_HARBOR) > 0) { - log("A Tripolitan frigate is sunk."); + log("One Tripolitan frigate is sunk."); move_one_piece(TR_FRIGATES, TRIPOLI_HARBOR, TRIPOLITAN_SUPPLY); - } else if (count_tripolitan_corsairs(TRIPOLI_HARBOR) > 1) { + } else if (count_tripolitan_corsairs(TRIPOLI_HARBOR) >= 2) { log("Two Tripolitan corsairs are sunk."); move_one_piece(TR_CORSAIRS, TRIPOLI_HARBOR, TRIPOLITAN_SUPPLY); move_one_piece(TR_CORSAIRS, TRIPOLI_HARBOR, TRIPOLITAN_SUPPLY); - } else if (count_tripolitan_corsairs(TRIPOLI_HARBOR) > 0) { - log("A Tripolitan corsair is sunk."); + } else if (count_tripolitan_corsairs(TRIPOLI_HARBOR) >= 1) { + log("One Tripolitan corsair is sunk."); move_one_piece(TR_CORSAIRS, TRIPOLI_HARBOR, TRIPOLITAN_SUPPLY); } else { log("No corsairs to sink."); |