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-rw-r--r--rules.js119
1 files changed, 108 insertions, 11 deletions
diff --git a/rules.js b/rules.js
index 54cca8f..5044803 100644
--- a/rules.js
+++ b/rules.js
@@ -26,6 +26,10 @@
// us: own reaction: assault on tripoli
// tr: own reaction: philadelphia runs aground
+// BATTLE CARDS HANDLED:
+// US: THE_DARING_STEPHEN_DECATUR
+// TR: UNCHARTED_WATERS
+
const US = "United States";
const TR = "Tripolitania";
@@ -413,6 +417,12 @@ function play_card(player, card) {
game.active_card = card;
}
+function play_battle_card(player, card) {
+ log("");
+ log(game.active + " plays \"" + CARD_NAMES[card] + "\".");
+ remove_from_array(player.hand, card);
+}
+
function deploy(piece_name, space) {
game.location[get_piece_id(piece_name)] = space;
}
@@ -1616,9 +1626,38 @@ function can_play_the_philadelphia_runs_aground() {
}
function play_the_philadelphia_runs_aground() {
- // TODO: battle event
+ game.state = 'the_philadelphia_runs_aground';
+}
+
+states.the_philadelphia_runs_aground = {
+ prompt: function (view, current) {
+ view.prompt = "Tripolitania: The Philadelphia Runs Aground.";
+ if (is_inactive_player(current))
+ return;
+ view.prompt += " You may play \"Uncharted Waters\"."
+ if (game.tr.hand.includes(UNCHARTED_WATERS))
+ gen_action(view, 'card_event', UNCHARTED_WATERS);
+ gen_action(view, 'next');
+ },
+ card_event: function (card) {
+ play_battle_card(game.tr, UNCHARTED_WATERS);
+ end_the_philadelphia_runs_aground(true);
+ },
+ next: function (card) {
+ end_the_philadelphia_runs_aground(false);
+ },
+}
+
+function end_the_philadelphia_runs_aground(two) {
let roll = roll_d6();
- log("Tripolitania rolls " + roll + ".");
+ if (two) {
+ let b = roll_d6();
+ log("Tripolitania rolls " + roll + ", " + b + ".");
+ if (b > roll)
+ roll = b;
+ } else {
+ log("Tripolitania rolls " + roll + ".");
+ }
switch (roll) {
case 1: case 2:
log("Minor damage. One frigate moved to Malta.");
@@ -2036,9 +2075,38 @@ function can_play_burn_the_philadelphia() {
}
function play_burn_the_philadelphia() {
- // TODO: battle event
+ game.state = 'burn_the_philadelphia';
+}
+
+states.burn_the_philadelphia = {
+ prompt: function (view, current) {
+ view.prompt = "United States: Burn the Philadelphia.";
+ if (is_inactive_player(current))
+ return;
+ view.prompt += " You may play \"The Daring Stephen Decatur\"."
+ if (game.us.hand.includes(THE_DARING_STEPHEN_DECATUR))
+ gen_action(view, 'card_event', THE_DARING_STEPHEN_DECATUR);
+ gen_action(view, 'next');
+ },
+ card_event: function (card) {
+ play_battle_card(game.us, THE_DARING_STEPHEN_DECATUR);
+ end_burn_the_philadelphia(true);
+ },
+ next: function (card) {
+ end_burn_the_philadelphia(false);
+ },
+}
+
+function end_burn_the_philadelphia(two) {
let roll = roll_d6();
- log("United States raids the harbor of Tripoli: " + roll + ".");
+ if (two) {
+ let b = roll_d6();
+ log("United States raids the harbor of Tripoli: " + roll + ", " + b + ".");
+ if (b > roll)
+ roll = b;
+ } else {
+ log("United States raids the harbor of Tripoli: " + roll + ".");
+ }
switch (roll) {
case 1: case 2:
log("The raid is a failure.");
@@ -2064,16 +2132,45 @@ function can_play_launch_the_intrepid() {
}
function play_launch_the_intrepid() {
- // TODO: battle event
+ game.state = 'launch_the_intrepid';
+}
+
+states.launch_the_intrepid = {
+ prompt: function (view, current) {
+ view.prompt = "United States: Launch the Intrepid.";
+ if (is_inactive_player(current))
+ return;
+ view.prompt += " You may play \"The Daring Stephen Decatur\"."
+ if (game.us.hand.includes(THE_DARING_STEPHEN_DECATUR))
+ gen_action(view, 'card_event', THE_DARING_STEPHEN_DECATUR);
+ gen_action(view, 'next');
+ },
+ card_event: function (card) {
+ play_battle_card(game.us, THE_DARING_STEPHEN_DECATUR);
+ end_launch_the_intrepid(true);
+ },
+ next: function (card) {
+ end_launch_the_intrepid(false);
+ },
+}
+
+function end_launch_the_intrepid(two) {
let roll = roll_d6();
- log("United States raids the harbor of Tripoli: " + roll + ".");
+ if (two) {
+ let b = roll_d6();
+ log("United States raids the harbor of Tripoli: " + roll + ", " + b + ".");
+ if (b > roll)
+ roll = b;
+ } else {
+ log("United States raids the harbor of Tripoli: " + roll + ".");
+ }
switch (roll) {
case 1: case 2:
log("The raid is a failure.");
break;
case 3: case 4:
if (count_tripolitan_corsairs(TRIPOLI_HARBOR) > 0) {
- log("A Tripolitan corsair is sunk.");
+ log("One Tripolitan corsair is sunk.");
move_one_piece(TR_CORSAIRS, TRIPOLI_HARBOR, TRIPOLITAN_SUPPLY);
} else {
log("No corsairs to sink.");
@@ -2081,14 +2178,14 @@ function play_launch_the_intrepid() {
break;
case 5: case 6:
if (count_tripolitan_frigates(TRIPOLI_HARBOR) > 0) {
- log("A Tripolitan frigate is sunk.");
+ log("One Tripolitan frigate is sunk.");
move_one_piece(TR_FRIGATES, TRIPOLI_HARBOR, TRIPOLITAN_SUPPLY);
- } else if (count_tripolitan_corsairs(TRIPOLI_HARBOR) > 1) {
+ } else if (count_tripolitan_corsairs(TRIPOLI_HARBOR) >= 2) {
log("Two Tripolitan corsairs are sunk.");
move_one_piece(TR_CORSAIRS, TRIPOLI_HARBOR, TRIPOLITAN_SUPPLY);
move_one_piece(TR_CORSAIRS, TRIPOLI_HARBOR, TRIPOLITAN_SUPPLY);
- } else if (count_tripolitan_corsairs(TRIPOLI_HARBOR) > 0) {
- log("A Tripolitan corsair is sunk.");
+ } else if (count_tripolitan_corsairs(TRIPOLI_HARBOR) >= 1) {
+ log("One Tripolitan corsair is sunk.");
move_one_piece(TR_CORSAIRS, TRIPOLI_HARBOR, TRIPOLITAN_SUPPLY);
} else {
log("No corsairs to sink.");