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-rw-r--r--rules.js162
1 files changed, 131 insertions, 31 deletions
diff --git a/rules.js b/rules.js
index 2ad77b8..5b83ff4 100644
--- a/rules.js
+++ b/rules.js
@@ -359,12 +359,6 @@ function gen_action_undo(view) {
view.actions.undo = 0;
}
-function gen_action_pass(view, text) {
- if (!view.actions)
- view.actions = {}
- view.actions['pass'] = text;
-}
-
function gen_action(view, action, argument) {
if (!view.actions)
view.actions = {}
@@ -473,6 +467,20 @@ function move_all_pieces(list, from, to) {
}
}
+function fire_3(what, n) {
+ let hits = 0;
+ for (let i = 0; i < n; ++i) {
+ let a = roll_d6();
+ let b = roll_d6();
+ let c = roll_d6();
+ if (a == 6) ++hits;
+ if (b == 6) ++hits;
+ if (c == 6) ++hits;
+ log(what + " fires " + a + ", " + b + ", " + c + ".");
+ }
+ return hits;
+}
+
function fire_2(what, n) {
let hits = 0;
for (let i = 0; i < n; ++i) {
@@ -876,16 +884,17 @@ states.raid_before_intercept = {
if (is_inactive_player(current))
return view.prompt;
view.prompt += " You may play \"Lieutenant Sterett in Pursuit\".";
- if (game.us.hand.includes(LIEUTENANT_STERETT_IN_PURSUIT))
+ if (game.us.hand.includes(LIEUTENANT_STERETT_IN_PURSUIT)) {
gen_action(view, 'card_event', LIEUTENANT_STERETT_IN_PURSUIT);
- gen_action(view, 'pass');
+ }
+ gen_action(view, 'next');
},
card_event: function (card) {
play_battle_card(game.us, LIEUTENANT_STERETT_IN_PURSUIT);
game.active = TR;
goto_pirate_raid_intercept(3);
},
- pass: function () {
+ next: function () {
game.active = TR;
goto_pirate_raid_intercept(2);
},
@@ -917,14 +926,23 @@ states.raid_before_hunt = {
view.prompt = "Pirate Raid in " + SPACES[game.where] + ".";
if (is_inactive_player(current))
return view.prompt;
- view.prompt += " You may play \"US Signal Books Overboard\" and/or \"Happy Hunting\".";
- if (count_corsairs(harbor) > 0)
- if (game.tr.hand.includes(HAPPY_HUNTING))
- gen_action(view, 'card_event', HAPPY_HUNTING);
- if (count_american_frigates(patrol_zone) > 0)
- if (game.tr.hand.includes(US_SIGNAL_BOOKS_OVERBOARD))
- gen_action(view, 'card_event', US_SIGNAL_BOOKS_OVERBOARD);
- gen_action(view, 'pass');
+ if (count_corsairs(harbor) > 0) {
+ if (is_card_unplayed(HAPPY_HUNTING)) {
+ view.prompt += " You may play \"Happy Hunting\".";
+ if (game.tr.hand.includes(HAPPY_HUNTING)) {
+ gen_action(view, 'card_event', HAPPY_HUNTING);
+ }
+ }
+ }
+ if (count_american_frigates(patrol_zone) > 0) {
+ if (is_card_unplayed(US_SIGNAL_BOOKS_OVERBOARD)) {
+ view.prompt += " You may play \"US Signal Books Overboard\".";
+ if (game.tr.hand.includes(US_SIGNAL_BOOKS_OVERBOARD)) {
+ gen_action(view, 'card_event', US_SIGNAL_BOOKS_OVERBOARD);
+ }
+ }
+ }
+ gen_action(view, 'next');
},
card_event: function (card) {
play_battle_card(game.tr, card);
@@ -938,7 +956,7 @@ states.raid_before_hunt = {
return goto_pirate_raid_hunt(true);
}
},
- pass: function () {
+ next: function () {
goto_pirate_raid_hunt(false);
},
}
@@ -969,16 +987,17 @@ states.raid_after_hunt = {
if (is_inactive_player(current))
return view.prompt;
view.prompt += " You may play \"Merchant Ship Converted\".";
- if (game.tr.hand.includes(MERCHANT_SHIP_CONVERTED))
+ if (game.tr.hand.includes(MERCHANT_SHIP_CONVERTED)) {
gen_action(view, 'card_event', MERCHANT_SHIP_CONVERTED);
- gen_action(view, 'pass');
+ }
+ gen_action(view, 'next');
},
card_event: function (card) {
play_battle_card(game.tr, MERCHANT_SHIP_CONVERTED);
move_one_piece(TR_CORSAIRS, TRIPOLITAN_SUPPLY, TRIPOLI_HARBOR);
end_pirate_raid();
},
- pass: function () {
+ next: function () {
end_pirate_raid();
},
}
@@ -1164,13 +1183,82 @@ function end_naval_bombardment() {
// NAVAL BATTLE
function goto_naval_battle(space) {
+ game.save_active = game.active;
game.where = space;
log("Naval battle in " + SPACES[game.where] + ".");
- // TODO: battle cards
- naval_battle_round();
+ goto_naval_battle_american_card();
+}
+
+function goto_naval_battle_american_card() {
+ game.prebles_boys_take_aim = false;
+ if (BATTLE_SPACES.includes(game.where)) {
+ if (is_card_unplayed(PREBLES_BOYS_TAKE_AIM)) {
+ game.active = US;
+ game.state = 'naval_battle_american_card';
+ return;
+ }
+ }
+ goto_naval_battle_tripolitan_card();
}
-function naval_battle_round() {
+states.naval_battle_american_card = {
+ prompt: function (view, current) {
+ view.prompt = "Naval Battle in " + SPACES[game.where] + ".";
+ if (is_inactive_player(current))
+ return;
+ view.prompt += " You may play \"Preble's Boys Take Aim\".";
+ if (game.us.hand.includes(PREBLES_BOYS_TAKE_AIM)) {
+ gen_action(view, 'card_event', PREBLES_BOYS_TAKE_AIM);
+ }
+ gen_action(view, 'next');
+ },
+ card_event: function (card) {
+ play_battle_card(game.us, PREBLES_BOYS_TAKE_AIM);
+ game.prebles_boys_take_aim = true;
+ goto_naval_battle_tripolitan_card();
+ },
+ next: function (card) {
+ goto_naval_battle_tripolitan_card();
+ },
+}
+
+function goto_naval_battle_tripolitan_card() {
+ game.the_guns_of_tripoli = false;
+ if (game.where == TRIPOLI_HARBOR) {
+ if (is_card_unplayed(THE_GUNS_OF_TRIPOLI)) {
+ game.save_active = game.active;
+ game.active = TR;
+ game.state = 'naval_battle_tripolitan_card';
+ return;
+ }
+ }
+ goto_naval_battle_round();
+}
+
+states.naval_battle_tripolitan_card = {
+ prompt: function (view, current) {
+ view.prompt = "Naval Battle in " + SPACES[game.where] + ".";
+ if (is_inactive_player(current))
+ return;
+ view.prompt += " You may play \"The Guns of Tripoli\".";
+ if (game.tr.hand.includes(THE_GUNS_OF_TRIPOLI)) {
+ gen_action(view, 'card_event', THE_GUNS_OF_TRIPOLI);
+ }
+ gen_action(view, 'next');
+ },
+ card_event: function (card) {
+ play_battle_card(game.tr, THE_GUNS_OF_TRIPOLI);
+ game.the_guns_of_tripoli = true;
+ goto_naval_battle_round();
+ },
+ next: function (card) {
+ goto_naval_battle_round();
+ },
+}
+
+function goto_naval_battle_round() {
+ game.active = game.save_active;
+
let n_us_frigates = count_american_frigates(game.where);
let n_us_gunboats = count_american_gunboats(game.where);
let us_hitpoints = n_us_frigates * 2 + n_us_gunboats;
@@ -1180,12 +1268,17 @@ function naval_battle_round() {
let tr_hitpoints = n_tr_frigates * 2 + n_tr_corsairs + n_al_corsairs;
game.n_tr_hits = 0;
- game.n_tr_hits += fire_2("American frigate", n_us_frigates);
+ if (game.prebles_boys_take_aim)
+ game.n_tr_hits += fire_3("American frigate", n_us_frigates);
+ else
+ game.n_tr_hits += fire_2("American frigate", n_us_frigates);
game.n_tr_hits += fire_1("American gunboat", n_us_gunboats);
if (game.n_tr_hits > tr_hitpoints)
game.n_tr_hits = tr_hitpoints;
game.n_us_hits = 0;
+ if (game.the_guns_of_tripoli)
+ game.n_us_hits += fire_1("The Guns of Tripoli", 12);
game.n_us_hits += fire_2("Tripolitan frigate", n_tr_frigates);
game.n_us_hits += fire_1("Tripolitan corsair", n_tr_corsairs);
game.n_us_hits += fire_1("Allied corsair", n_al_corsairs);
@@ -1343,6 +1436,10 @@ function remove_damaged_frigates() {
}
function end_naval_battle() {
+ delete game.the_guns_of_tripoli;
+ delete game.prebles_boys_take_aim;
+ delete game.save_active;
+
remove_damaged_frigates()
move_all_pieces(US_FRIGATES, game.where, MALTA_HARBOR);
@@ -1787,9 +1884,10 @@ states.the_philadelphia_runs_aground = {
view.prompt = "Tripolitania: The Philadelphia Runs Aground.";
if (is_inactive_player(current))
return;
- view.prompt += " You may play \"Uncharted Waters\"."
- if (game.tr.hand.includes(UNCHARTED_WATERS))
+ view.prompt += " You may play \"Uncharted Waters\".";
+ if (game.tr.hand.includes(UNCHARTED_WATERS)) {
gen_action(view, 'card_event', UNCHARTED_WATERS);
+ }
gen_action(view, 'next');
},
card_event: function (card) {
@@ -2236,9 +2334,10 @@ states.burn_the_philadelphia = {
view.prompt = "United States: Burn the Philadelphia.";
if (is_inactive_player(current))
return;
- view.prompt += " You may play \"The Daring Stephen Decatur\"."
- if (game.us.hand.includes(THE_DARING_STEPHEN_DECATUR))
+ view.prompt += " You may play \"The Daring Stephen Decatur\".";
+ if (game.us.hand.includes(THE_DARING_STEPHEN_DECATUR)) {
gen_action(view, 'card_event', THE_DARING_STEPHEN_DECATUR);
+ }
gen_action(view, 'next');
},
card_event: function (card) {
@@ -2293,9 +2392,10 @@ states.launch_the_intrepid = {
view.prompt = "United States: Launch the Intrepid.";
if (is_inactive_player(current))
return;
- view.prompt += " You may play \"The Daring Stephen Decatur\"."
- if (game.us.hand.includes(THE_DARING_STEPHEN_DECATUR))
+ view.prompt += " You may play \"The Daring Stephen Decatur\".";
+ if (game.us.hand.includes(THE_DARING_STEPHEN_DECATUR)) {
gen_action(view, 'card_event', THE_DARING_STEPHEN_DECATUR);
+ }
gen_action(view, 'next');
},
card_event: function (card) {