diff options
-rw-r--r-- | rules.js | 162 |
1 files changed, 131 insertions, 31 deletions
@@ -359,12 +359,6 @@ function gen_action_undo(view) { view.actions.undo = 0; } -function gen_action_pass(view, text) { - if (!view.actions) - view.actions = {} - view.actions['pass'] = text; -} - function gen_action(view, action, argument) { if (!view.actions) view.actions = {} @@ -473,6 +467,20 @@ function move_all_pieces(list, from, to) { } } +function fire_3(what, n) { + let hits = 0; + for (let i = 0; i < n; ++i) { + let a = roll_d6(); + let b = roll_d6(); + let c = roll_d6(); + if (a == 6) ++hits; + if (b == 6) ++hits; + if (c == 6) ++hits; + log(what + " fires " + a + ", " + b + ", " + c + "."); + } + return hits; +} + function fire_2(what, n) { let hits = 0; for (let i = 0; i < n; ++i) { @@ -876,16 +884,17 @@ states.raid_before_intercept = { if (is_inactive_player(current)) return view.prompt; view.prompt += " You may play \"Lieutenant Sterett in Pursuit\"."; - if (game.us.hand.includes(LIEUTENANT_STERETT_IN_PURSUIT)) + if (game.us.hand.includes(LIEUTENANT_STERETT_IN_PURSUIT)) { gen_action(view, 'card_event', LIEUTENANT_STERETT_IN_PURSUIT); - gen_action(view, 'pass'); + } + gen_action(view, 'next'); }, card_event: function (card) { play_battle_card(game.us, LIEUTENANT_STERETT_IN_PURSUIT); game.active = TR; goto_pirate_raid_intercept(3); }, - pass: function () { + next: function () { game.active = TR; goto_pirate_raid_intercept(2); }, @@ -917,14 +926,23 @@ states.raid_before_hunt = { view.prompt = "Pirate Raid in " + SPACES[game.where] + "."; if (is_inactive_player(current)) return view.prompt; - view.prompt += " You may play \"US Signal Books Overboard\" and/or \"Happy Hunting\"."; - if (count_corsairs(harbor) > 0) - if (game.tr.hand.includes(HAPPY_HUNTING)) - gen_action(view, 'card_event', HAPPY_HUNTING); - if (count_american_frigates(patrol_zone) > 0) - if (game.tr.hand.includes(US_SIGNAL_BOOKS_OVERBOARD)) - gen_action(view, 'card_event', US_SIGNAL_BOOKS_OVERBOARD); - gen_action(view, 'pass'); + if (count_corsairs(harbor) > 0) { + if (is_card_unplayed(HAPPY_HUNTING)) { + view.prompt += " You may play \"Happy Hunting\"."; + if (game.tr.hand.includes(HAPPY_HUNTING)) { + gen_action(view, 'card_event', HAPPY_HUNTING); + } + } + } + if (count_american_frigates(patrol_zone) > 0) { + if (is_card_unplayed(US_SIGNAL_BOOKS_OVERBOARD)) { + view.prompt += " You may play \"US Signal Books Overboard\"."; + if (game.tr.hand.includes(US_SIGNAL_BOOKS_OVERBOARD)) { + gen_action(view, 'card_event', US_SIGNAL_BOOKS_OVERBOARD); + } + } + } + gen_action(view, 'next'); }, card_event: function (card) { play_battle_card(game.tr, card); @@ -938,7 +956,7 @@ states.raid_before_hunt = { return goto_pirate_raid_hunt(true); } }, - pass: function () { + next: function () { goto_pirate_raid_hunt(false); }, } @@ -969,16 +987,17 @@ states.raid_after_hunt = { if (is_inactive_player(current)) return view.prompt; view.prompt += " You may play \"Merchant Ship Converted\"."; - if (game.tr.hand.includes(MERCHANT_SHIP_CONVERTED)) + if (game.tr.hand.includes(MERCHANT_SHIP_CONVERTED)) { gen_action(view, 'card_event', MERCHANT_SHIP_CONVERTED); - gen_action(view, 'pass'); + } + gen_action(view, 'next'); }, card_event: function (card) { play_battle_card(game.tr, MERCHANT_SHIP_CONVERTED); move_one_piece(TR_CORSAIRS, TRIPOLITAN_SUPPLY, TRIPOLI_HARBOR); end_pirate_raid(); }, - pass: function () { + next: function () { end_pirate_raid(); }, } @@ -1164,13 +1183,82 @@ function end_naval_bombardment() { // NAVAL BATTLE function goto_naval_battle(space) { + game.save_active = game.active; game.where = space; log("Naval battle in " + SPACES[game.where] + "."); - // TODO: battle cards - naval_battle_round(); + goto_naval_battle_american_card(); +} + +function goto_naval_battle_american_card() { + game.prebles_boys_take_aim = false; + if (BATTLE_SPACES.includes(game.where)) { + if (is_card_unplayed(PREBLES_BOYS_TAKE_AIM)) { + game.active = US; + game.state = 'naval_battle_american_card'; + return; + } + } + goto_naval_battle_tripolitan_card(); } -function naval_battle_round() { +states.naval_battle_american_card = { + prompt: function (view, current) { + view.prompt = "Naval Battle in " + SPACES[game.where] + "."; + if (is_inactive_player(current)) + return; + view.prompt += " You may play \"Preble's Boys Take Aim\"."; + if (game.us.hand.includes(PREBLES_BOYS_TAKE_AIM)) { + gen_action(view, 'card_event', PREBLES_BOYS_TAKE_AIM); + } + gen_action(view, 'next'); + }, + card_event: function (card) { + play_battle_card(game.us, PREBLES_BOYS_TAKE_AIM); + game.prebles_boys_take_aim = true; + goto_naval_battle_tripolitan_card(); + }, + next: function (card) { + goto_naval_battle_tripolitan_card(); + }, +} + +function goto_naval_battle_tripolitan_card() { + game.the_guns_of_tripoli = false; + if (game.where == TRIPOLI_HARBOR) { + if (is_card_unplayed(THE_GUNS_OF_TRIPOLI)) { + game.save_active = game.active; + game.active = TR; + game.state = 'naval_battle_tripolitan_card'; + return; + } + } + goto_naval_battle_round(); +} + +states.naval_battle_tripolitan_card = { + prompt: function (view, current) { + view.prompt = "Naval Battle in " + SPACES[game.where] + "."; + if (is_inactive_player(current)) + return; + view.prompt += " You may play \"The Guns of Tripoli\"."; + if (game.tr.hand.includes(THE_GUNS_OF_TRIPOLI)) { + gen_action(view, 'card_event', THE_GUNS_OF_TRIPOLI); + } + gen_action(view, 'next'); + }, + card_event: function (card) { + play_battle_card(game.tr, THE_GUNS_OF_TRIPOLI); + game.the_guns_of_tripoli = true; + goto_naval_battle_round(); + }, + next: function (card) { + goto_naval_battle_round(); + }, +} + +function goto_naval_battle_round() { + game.active = game.save_active; + let n_us_frigates = count_american_frigates(game.where); let n_us_gunboats = count_american_gunboats(game.where); let us_hitpoints = n_us_frigates * 2 + n_us_gunboats; @@ -1180,12 +1268,17 @@ function naval_battle_round() { let tr_hitpoints = n_tr_frigates * 2 + n_tr_corsairs + n_al_corsairs; game.n_tr_hits = 0; - game.n_tr_hits += fire_2("American frigate", n_us_frigates); + if (game.prebles_boys_take_aim) + game.n_tr_hits += fire_3("American frigate", n_us_frigates); + else + game.n_tr_hits += fire_2("American frigate", n_us_frigates); game.n_tr_hits += fire_1("American gunboat", n_us_gunboats); if (game.n_tr_hits > tr_hitpoints) game.n_tr_hits = tr_hitpoints; game.n_us_hits = 0; + if (game.the_guns_of_tripoli) + game.n_us_hits += fire_1("The Guns of Tripoli", 12); game.n_us_hits += fire_2("Tripolitan frigate", n_tr_frigates); game.n_us_hits += fire_1("Tripolitan corsair", n_tr_corsairs); game.n_us_hits += fire_1("Allied corsair", n_al_corsairs); @@ -1343,6 +1436,10 @@ function remove_damaged_frigates() { } function end_naval_battle() { + delete game.the_guns_of_tripoli; + delete game.prebles_boys_take_aim; + delete game.save_active; + remove_damaged_frigates() move_all_pieces(US_FRIGATES, game.where, MALTA_HARBOR); @@ -1787,9 +1884,10 @@ states.the_philadelphia_runs_aground = { view.prompt = "Tripolitania: The Philadelphia Runs Aground."; if (is_inactive_player(current)) return; - view.prompt += " You may play \"Uncharted Waters\"." - if (game.tr.hand.includes(UNCHARTED_WATERS)) + view.prompt += " You may play \"Uncharted Waters\"."; + if (game.tr.hand.includes(UNCHARTED_WATERS)) { gen_action(view, 'card_event', UNCHARTED_WATERS); + } gen_action(view, 'next'); }, card_event: function (card) { @@ -2236,9 +2334,10 @@ states.burn_the_philadelphia = { view.prompt = "United States: Burn the Philadelphia."; if (is_inactive_player(current)) return; - view.prompt += " You may play \"The Daring Stephen Decatur\"." - if (game.us.hand.includes(THE_DARING_STEPHEN_DECATUR)) + view.prompt += " You may play \"The Daring Stephen Decatur\"."; + if (game.us.hand.includes(THE_DARING_STEPHEN_DECATUR)) { gen_action(view, 'card_event', THE_DARING_STEPHEN_DECATUR); + } gen_action(view, 'next'); }, card_event: function (card) { @@ -2293,9 +2392,10 @@ states.launch_the_intrepid = { view.prompt = "United States: Launch the Intrepid."; if (is_inactive_player(current)) return; - view.prompt += " You may play \"The Daring Stephen Decatur\"." - if (game.us.hand.includes(THE_DARING_STEPHEN_DECATUR)) + view.prompt += " You may play \"The Daring Stephen Decatur\"."; + if (game.us.hand.includes(THE_DARING_STEPHEN_DECATUR)) { gen_action(view, 'card_event', THE_DARING_STEPHEN_DECATUR); + } gen_action(view, 'next'); }, card_event: function (card) { |