diff options
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 56 |
1 files changed, 35 insertions, 21 deletions
@@ -1190,11 +1190,9 @@ function goto_naval_battle_round() { let n_us_frigates = count_american_frigates(game.where); let n_us_gunboats = count_american_gunboats(game.where); - let us_hitpoints = n_us_frigates * 2 + n_us_gunboats; let n_tr_frigates = count_tripolitan_frigates(game.where); let n_tr_corsairs = count_tripolitan_corsairs(game.where); let n_al_corsairs = count_allied_corsairs(game.where); - let tr_hitpoints = n_tr_frigates * 2 + n_tr_corsairs + n_al_corsairs; game.n_tr_hits = 0; if (game.prebles_boys_take_aim) @@ -1202,8 +1200,6 @@ function goto_naval_battle_round() { else game.n_tr_hits += fire_2("American frigate", n_us_frigates); game.n_tr_hits += fire_1("American gunboat", n_us_gunboats); - if (game.n_tr_hits > tr_hitpoints) - game.n_tr_hits = tr_hitpoints; game.n_us_hits = 0; if (game.the_guns_of_tripoli) @@ -1211,8 +1207,6 @@ function goto_naval_battle_round() { game.n_us_hits += fire_2("Tripolitan frigate", n_tr_frigates); game.n_us_hits += fire_1("Tripolitan corsair", n_tr_corsairs); game.n_us_hits += fire_1("Allied corsair", n_al_corsairs); - if (game.n_us_hits > us_hitpoints) - game.n_us_hits = us_hitpoints; if (game.active == US) goto_allocate_american_hits(); @@ -1437,6 +1431,7 @@ states.land_battle_move_frigates = { next: function () { let n = count_american_frigates(game.where); log(n + " American frigates move to " + SPACES[game.where] + "."); + move_all_pieces(US_GUNBOATS, MALTA_HARBOR, game.where); goto_land_battle(); }, undo: pop_undo @@ -1605,8 +1600,6 @@ function apply_tr_hits(n) { } function apply_us_hits(total) { - // TODO: let the player choose victims? - let n = total; let max_ar = count_arab_infantry(game.where); if (n > max_ar) @@ -1624,18 +1617,6 @@ function apply_us_hits(total) { move_one_piece(US_MARINES, game.where, UNITED_STATES_SUPPLY); } -// ASSAULT ON TRIPOLI - -states.assault_on_tripoli = { - prompt: function (view, current) { - view.prompt = "United States: Assault on Tripoli."; - if (is_inactive_player(current)) - return view.prompt; - // TODO: assault on tripoli - }, - // TODO: battle event -- Send in the Marines -} - // TRIPOLITAN EVENTS function can_play_tripolitan_event(card) { @@ -1750,7 +1731,40 @@ function can_play_murad_reis_breaks_out() { function play_murad_reis_breaks_out() { log("Two Tripolitan corsairs move from Gibraltar Harbor to Tripoli Harbor."); - // TODO: intercept! + game.where = GIBRALTAR_PATROL_ZONE; + if (can_play_lieutenant_sterett_in_pursuit()) { + game.active = US; + game.state = 'murad_reis_breaks_out'; + } else { + end_murad_reis_breaks_out(); + move_all_pieces(TR_CORSAIRS, GIBRALTAR_HARBOR, TRIPOLI_HARBOR); + end_tripolitan_play(); + } +} + +states.murad_reis_breaks_out = { + prompt: function (view, current) { + view.prompt = "Murad Reis Breaks Out."; + if (is_inactive_player(current)) + return view.prompt; + view.prompt += " You may play \"Lieutenant Sterett in Pursuit\"."; + if (game.us.hand.includes(LIEUTENANT_STERETT_IN_PURSUIT)) + gen_action(view, 'card_event', LIEUTENANT_STERETT_IN_PURSUIT); + gen_action(view, 'next'); + }, + card_event: function (card) { + play_battle_card(game.us, LIEUTENANT_STERETT_IN_PURSUIT); + game.active = TR; + end_murad_reis_breaks_out(3); + }, + next: function () { + game.active = TR; + end_murad_reis_breaks_out(2); + }, +} + +function end_murad_reis_breaks_out(us_dice) { + interception_roll(GIBRALTAR_HARBOR, GIBRALTAR_PATROL_ZONE, us_dice); move_all_pieces(TR_CORSAIRS, GIBRALTAR_HARBOR, TRIPOLI_HARBOR); end_tripolitan_play(); } |