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-rw-r--r--rules.js56
1 files changed, 35 insertions, 21 deletions
diff --git a/rules.js b/rules.js
index d697368..80d70fb 100644
--- a/rules.js
+++ b/rules.js
@@ -1190,11 +1190,9 @@ function goto_naval_battle_round() {
let n_us_frigates = count_american_frigates(game.where);
let n_us_gunboats = count_american_gunboats(game.where);
- let us_hitpoints = n_us_frigates * 2 + n_us_gunboats;
let n_tr_frigates = count_tripolitan_frigates(game.where);
let n_tr_corsairs = count_tripolitan_corsairs(game.where);
let n_al_corsairs = count_allied_corsairs(game.where);
- let tr_hitpoints = n_tr_frigates * 2 + n_tr_corsairs + n_al_corsairs;
game.n_tr_hits = 0;
if (game.prebles_boys_take_aim)
@@ -1202,8 +1200,6 @@ function goto_naval_battle_round() {
else
game.n_tr_hits += fire_2("American frigate", n_us_frigates);
game.n_tr_hits += fire_1("American gunboat", n_us_gunboats);
- if (game.n_tr_hits > tr_hitpoints)
- game.n_tr_hits = tr_hitpoints;
game.n_us_hits = 0;
if (game.the_guns_of_tripoli)
@@ -1211,8 +1207,6 @@ function goto_naval_battle_round() {
game.n_us_hits += fire_2("Tripolitan frigate", n_tr_frigates);
game.n_us_hits += fire_1("Tripolitan corsair", n_tr_corsairs);
game.n_us_hits += fire_1("Allied corsair", n_al_corsairs);
- if (game.n_us_hits > us_hitpoints)
- game.n_us_hits = us_hitpoints;
if (game.active == US)
goto_allocate_american_hits();
@@ -1437,6 +1431,7 @@ states.land_battle_move_frigates = {
next: function () {
let n = count_american_frigates(game.where);
log(n + " American frigates move to " + SPACES[game.where] + ".");
+ move_all_pieces(US_GUNBOATS, MALTA_HARBOR, game.where);
goto_land_battle();
},
undo: pop_undo
@@ -1605,8 +1600,6 @@ function apply_tr_hits(n) {
}
function apply_us_hits(total) {
- // TODO: let the player choose victims?
-
let n = total;
let max_ar = count_arab_infantry(game.where);
if (n > max_ar)
@@ -1624,18 +1617,6 @@ function apply_us_hits(total) {
move_one_piece(US_MARINES, game.where, UNITED_STATES_SUPPLY);
}
-// ASSAULT ON TRIPOLI
-
-states.assault_on_tripoli = {
- prompt: function (view, current) {
- view.prompt = "United States: Assault on Tripoli.";
- if (is_inactive_player(current))
- return view.prompt;
- // TODO: assault on tripoli
- },
- // TODO: battle event -- Send in the Marines
-}
-
// TRIPOLITAN EVENTS
function can_play_tripolitan_event(card) {
@@ -1750,7 +1731,40 @@ function can_play_murad_reis_breaks_out() {
function play_murad_reis_breaks_out() {
log("Two Tripolitan corsairs move from Gibraltar Harbor to Tripoli Harbor.");
- // TODO: intercept!
+ game.where = GIBRALTAR_PATROL_ZONE;
+ if (can_play_lieutenant_sterett_in_pursuit()) {
+ game.active = US;
+ game.state = 'murad_reis_breaks_out';
+ } else {
+ end_murad_reis_breaks_out();
+ move_all_pieces(TR_CORSAIRS, GIBRALTAR_HARBOR, TRIPOLI_HARBOR);
+ end_tripolitan_play();
+ }
+}
+
+states.murad_reis_breaks_out = {
+ prompt: function (view, current) {
+ view.prompt = "Murad Reis Breaks Out.";
+ if (is_inactive_player(current))
+ return view.prompt;
+ view.prompt += " You may play \"Lieutenant Sterett in Pursuit\".";
+ if (game.us.hand.includes(LIEUTENANT_STERETT_IN_PURSUIT))
+ gen_action(view, 'card_event', LIEUTENANT_STERETT_IN_PURSUIT);
+ gen_action(view, 'next');
+ },
+ card_event: function (card) {
+ play_battle_card(game.us, LIEUTENANT_STERETT_IN_PURSUIT);
+ game.active = TR;
+ end_murad_reis_breaks_out(3);
+ },
+ next: function () {
+ game.active = TR;
+ end_murad_reis_breaks_out(2);
+ },
+}
+
+function end_murad_reis_breaks_out(us_dice) {
+ interception_roll(GIBRALTAR_HARBOR, GIBRALTAR_PATROL_ZONE, us_dice);
move_all_pieces(TR_CORSAIRS, GIBRALTAR_HARBOR, TRIPOLI_HARBOR);
end_tripolitan_play();
}