diff options
author | Tor Andersson <tor@ccxvii.net> | 2021-06-10 16:44:16 +0200 |
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committer | Tor Andersson <tor@ccxvii.net> | 2023-02-18 12:12:42 +0100 |
commit | f481d263508bdf25d8dedb4e98e3ba3d80817eec (patch) | |
tree | 3b534c6d9ff7fccb8a666bf45534f4210f7b36fd /rules.js | |
parent | 821ceb5624fd90311c47fa8fda1369151e2dda3f (diff) | |
download | shores-of-tripoli-f481d263508bdf25d8dedb4e98e3ba3d80817eec.tar.gz |
tripoli: UI tweaks.
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 135 |
1 files changed, 72 insertions, 63 deletions
@@ -330,23 +330,16 @@ function roll_d6() { return Math.floor(Math.random() * 6) + 1; } -function reset_deck() { - let deck = []; - for (let c = 1; c <= 27; ++c) - deck.push(c); - return deck; -} - -function reshuffle_discard(deck, discard) { +function reshuffle_discard(draw, discard) { while (discard.length > 0) - deck.push(discard.pop()); + draw.push(discard.pop()); } -function draw_cards(hand, deck, n) { +function draw_cards(hand, draw, n) { for (let i = 0; i < n; ++i) { - let c = Math.floor(Math.random() * deck.length); - hand.push(deck[c]); - deck.splice(c, 1); + let c = Math.floor(Math.random() * draw.length); + hand.push(draw[c]); + draw.splice(c, 1); } } @@ -360,10 +353,10 @@ function discard_random_card(hand, discard) { function is_not_removed(card) { return game.us.hand.includes(card) || - game.us.deck.includes(card) || + game.us.draw.includes(card) || game.us.discard.includes(card) || game.tr.hand.includes(card) || - game.tr.deck.includes(card) || + game.tr.draw.includes(card) || game.tr.discard.includes(card); } @@ -389,7 +382,9 @@ function play_card(player, card) { log(game.active + " plays \"" + CARD_NAMES[card] + "\"."); remove_from_array(player.core, card); remove_from_array(player.hand, card); - if (!REMOVE_AFTER_PLAY.includes(card)) + if (REMOVE_AFTER_PLAY.includes(card)) + game.removed.push(card); + else player.discard.push(card); game.active_card = card; } @@ -398,6 +393,7 @@ function play_battle_card(player, card) { log(""); log(game.active + " plays \"" + CARD_NAMES[card] + "\"."); remove_from_array(player.hand, card); + game.removed.push(card); } function deploy(piece_name, space) { @@ -610,18 +606,18 @@ function start_of_year() { move_all_pieces(TR_FRIGATES, YEAR_TURN_TRACK[game.year], TRIPOLI_HARBOR); if (game.year <= 1804) { - draw_cards(game.us.hand, game.us.deck, 6); - draw_cards(game.tr.hand, game.tr.deck, 6); + draw_cards(game.us.hand, game.us.draw, 6); + draw_cards(game.tr.hand, game.tr.draw, 6); } if (game.year == 1805) { - reshuffle_discard(game.us.deck, game.us.discard); - draw_cards(game.us.hand, game.us.deck, 6); - reshuffle_discard(game.tr.deck, game.tr.discard); - draw_cards(game.tr.hand, game.tr.deck, 6); + reshuffle_discard(game.us.draw, game.us.discard); + draw_cards(game.us.hand, game.us.draw, 6); + reshuffle_discard(game.tr.draw, game.tr.discard); + draw_cards(game.tr.hand, game.tr.draw, 6); } if (game.year == 1806) { - draw_cards(game.us.hand, game.us.deck, game.us.deck.length); - draw_cards(game.tr.hand, game.tr.deck, game.tr.deck.length); + draw_cards(game.us.hand, game.us.draw, game.us.draw.length); + draw_cards(game.tr.hand, game.tr.draw, game.tr.draw.length); } goto_american_discard(); @@ -654,7 +650,8 @@ states.american_discard = { prompt: function (view, current) { if (is_inactive_player(current)) return view.prompt = "American hand limit."; - view.prompt = "American hand limit: discard down to eight cards in hand."; + let n = game.us.hand.length - 8; + view.prompt = "American hand limit: discard " + n + " cards."; gen_action_undo(view); if (game.us.hand.length > 8) { for (let c of game.us.hand) @@ -679,7 +676,8 @@ states.tripolitan_discard = { prompt: function (view, current) { if (is_inactive_player(current)) return view.prompt = "Tripolitan hand limit."; - view.prompt = "Tripolitan hand limit: discard down to eight cards in hand."; + let n = game.tr.hand.length - 8; + view.prompt = "Tripolitan hand limit: discard " + n + " cards."; gen_action_undo(view); if (game.tr.hand.length > 8) { for (let c of game.tr.hand) @@ -852,18 +850,14 @@ states.raid_before_intercept = { } function goto_pirate_raid_intercept(us_dice) { + game.happy_hunting = false; let patrol_zone = game.where; let harbor = HARBOR[patrol_zone]; interception_roll(harbor, patrol_zone, us_dice); - if (can_play_happy_hunting(harbor)) { - game.state = 'raid_before_hunt'; - return; - } - if (can_play_us_signal_books_overboard(patrol_zone)) { + if (can_play_happy_hunting(harbor) || can_play_us_signal_books_overboard(patrol_zone)) game.state = 'raid_before_hunt'; - return; - } - goto_pirate_raid_hunt(); + else + goto_pirate_raid_hunt(); } states.raid_before_hunt = { @@ -888,25 +882,26 @@ states.raid_before_hunt = { if (card == US_SIGNAL_BOOKS_OVERBOARD) { let c = discard_random_card(game.us.hand, game.us.discard); log("United States discards \"" + CARD_NAMES[c] + "\"."); - // allow playing happy hunting too! } if (card == HAPPY_HUNTING) { - // TODO: allow play of Happy Hunting before US Signal Books Overboard - return goto_pirate_raid_hunt(true); + game.happy_hunting = true; } + if (!can_play_happy_hunting() && !can_play_us_signal_books_overboard()) + goto_pirate_raid_hunt(); }, next: function () { - goto_pirate_raid_hunt(false); + goto_pirate_raid_hunt(); }, } -function goto_pirate_raid_hunt(happy_hunting) { +function goto_pirate_raid_hunt() { let patrol_zone = game.where; let harbor = HARBOR[patrol_zone]; let corsairs = count_corsairs(harbor); let merchants = capture("Corsair", corsairs); - if (happy_hunting) + if (game.happy_hunting) merchants += capture("Happy Hunting", 3); + delete game.happy_hunting; log("Merchant ships captured: " + merchants + "."); give_gold(merchants); if (check_gold_victory()) @@ -967,23 +962,20 @@ function interception_roll(harbor, patrol_zone, us_dice) { } // AMERICAN NAVAL MOVEMENT -// TODO: click 'from' location to go back to selecting source? -// TODO: select multiple frigates then destination? function goto_move_up_to_n_american_frigates(n) { game.moves = n; game.active = US; game.state = 'move_us_frigate_from'; - push_undo(); } states.move_us_frigate_from = { prompt: function (view, current) { if (is_inactive_player(current)) - return view.prompt = "United States: Move up to " + game.moves + " frigates."; - view.prompt = "United States: Move up to " + game.moves + " frigates." + return view.prompt = "United States: Naval Movement."; + view.prompt = "United States: Naval Movement. " + game.moves + " moves left."; if (game.moves > 0) { - view.prompt += " Select a frigate to move."; + view.prompt += " Select an origin."; for (let space of FRIGATE_SPACES) { if (count_american_frigates(space) > 0) gen_action(view, 'space', space); @@ -1009,20 +1001,31 @@ states.move_us_frigate_from = { states.move_us_frigate_to = { prompt: function (view, current) { if (is_inactive_player(current)) - return view.prompt = "United States: Move up to " + game.moves + " frigates."; - view.prompt = "United States: Move up to " + game.moves + " frigates. Select a destination."; + return view.prompt = "United States: Naval Movement."; + view.prompt = "United States: Naval Movement. " + game.moves + " moves left. Select a destination."; for (let space of FRIGATE_SPACES) - if (space != game.where) - gen_action(view, 'space', space); + gen_action(view, 'space', space); + gen_action(view, 'next'); gen_action_undo(view); }, space: function (space) { - log(game.active + " moves a frigate from " + SPACES[game.where] + " to " + SPACES[space] + "."); - move_one_piece(US_FRIGATES, game.where, space); - --game.moves; + push_undo(); + if (space != game.where) { + log(game.active + " moves a frigate from " + SPACES[game.where] + " to " + SPACES[space] + "."); + move_one_piece(US_FRIGATES, game.where, space); + --game.moves; + if (count_american_frigates(game.where) > 0 && game.moves > 0) + return; + } game.where = null; game.state = 'move_us_frigate_from' }, + next: function () { + if (count_naval_battle_or_bombardment_locations() > 0) + goto_allocate_gunboats(); + else + end_american_play(); + }, undo: pop_undo } @@ -2402,6 +2405,7 @@ function play_corsairs_confiscated() { move_all_pieces(TR_CORSAIRS, GIBRALTAR_HARBOR, TRIPOLITAN_SUPPLY); log("\"Murad Reis Breaks Out\" card removed."); remove_from_array(game.tr.core, MURAD_REIS_BREAKS_OUT); + game.removed.push(MURAD_REIS_BREAKS_OUT); end_american_play(); } @@ -2675,16 +2679,17 @@ exports.setup = function (scenario, players) { us: { core: [], hand: [], - deck: [], + draw: [], discard: [], }, tr: { core: [], hand: [], - deck: [], + draw: [], discard: [], gold: 0, }, + removed: [], where: null, undo: [], }; @@ -2701,8 +2706,8 @@ exports.setup = function (scenario, players) { game.us.core.push(HAMETS_ARMY_CREATED); for (let i = 4; i <= 27; ++i) { - game.us.deck.push(i); - game.tr.deck.push(i+27); + game.us.draw.push(i); + game.tr.draw.push(i+27); } deploy("us_frigate_1", GIBRALTAR_HARBOR); @@ -2798,31 +2803,35 @@ exports.view = function(state, current) { actions: null, tr: { core: game.tr.core, - deck: game.tr.deck.length, + draw: game.tr.draw.length, discard: game.tr.discard.length, hand: game.tr.hand.length, gold: game.tr.gold, }, us: { core: game.us.core, - deck: game.us.deck.length, + draw: game.us.draw.length, discard: game.us.discard.length, hand: game.us.hand.length, }, card: game.active_card, + removed: game.removed, where: game.where, }; states[game.state].prompt(view, current); - if (current == US && game.state == 'bainbridge_supplies_intel') + if (current == US && game.state == 'bainbridge_supplies_intel') { view.hand = game.us.discard; - else if (current == US) + } else if (current == US) { view.hand = game.us.hand; - else if (current == TR) + view.core = game.us.core; + } else if (current == TR) { view.hand = game.tr.hand; - else + view.core = game.tr.core; + } else { view.hand = []; + } return view; } |