diff options
author | Tor Andersson <tor@ccxvii.net> | 2021-06-10 16:44:16 +0200 |
---|---|---|
committer | Tor Andersson <tor@ccxvii.net> | 2023-02-18 12:12:42 +0100 |
commit | f481d263508bdf25d8dedb4e98e3ba3d80817eec (patch) | |
tree | 3b534c6d9ff7fccb8a666bf45534f4210f7b36fd | |
parent | 821ceb5624fd90311c47fa8fda1369151e2dda3f (diff) | |
download | shores-of-tripoli-f481d263508bdf25d8dedb4e98e3ba3d80817eec.tar.gz |
tripoli: UI tweaks.
-rw-r--r-- | play.html | 124 | ||||
-rw-r--r-- | rules.js | 135 | ||||
-rw-r--r-- | ui.js | 143 |
3 files changed, 248 insertions, 154 deletions
@@ -46,6 +46,10 @@ border-radius: 12px; } +.card.blank { + background-color: dimgray; +} + .card_info .card { margin: 15px auto; width: 100px; @@ -53,6 +57,13 @@ border-radius: 5px; } +.card_separator { + margin-top: 130px; + user-select: none; + font-size: 48px; + color: aliceblue; +} + .card_info .card:hover { transform: scale(2) translateY(-30px); } @@ -92,48 +103,65 @@ transition-timing-function: ease; } -#map .harbor { - fill: white; - fill-opacity: 0.3; +#map use { + pointer-events: none; +} + +#map use.highlight { + pointer-events: all; + cursor: pointer; stroke: white; - stroke-width: 2; - opacity: 0; } -#map .harbor.highlight { - opacity: 1 +#map use.highlight.damaged { + stroke: lightgray; } -#map .harbor.where, #map .patrol_zone.where { - opacity: 1; - stroke: yellow; - fill: yellow; +.us_frigate { fill: #0977bd; } +.us_gunboat { fill: #0977bd; } +.se_frigate { fill: #fdd527; } +.tr_frigate { fill: #de333e; } +.tr_corsair { fill: #de333e; } +.al_corsair { fill: #f39331; } +.us_marine { fill: #0977bd; } +.ar_infantry { fill: #e0e0e0; } +.tr_infantry { fill: #de333e; } + +.us_frigate.damaged { fill: #005577; } +.tr_frigate.damaged { fill: #881111; } + +.harbor { + fill-opacity: 0; + stroke: white; + stroke-width: 4; + opacity: 0; } -#map .patrol_zone { - fill: white; - fill-opacity: 0.3; +.patrol_zone { + fill-opacity: 0; stroke: white; - stroke-width: 2; + stroke-width: 4; opacity: 0; } -#map .patrol_zone.highlight { - opacity: 1 +.patrol_zone.highlight, .harbor.highlight { + opacity: 1; + cursor: pointer; } -#map .us_frigate { fill: #0977bd; } -#map .us_gunboat { fill: #0977bd; } -#map .se_frigate { fill: #fdd527; } -#map .tr_frigate { fill: #de333e; } -#map .tr_corsair { fill: #de333e; } -#map .al_corsair { fill: #f39331; } -#map .us_marine { fill: #0977bd; } -#map .ar_infantry { fill: #e0e0e0; } -#map .tr_infantry { fill: #de333e; } +#map .harbor.where { + opacity: 1; + fill-opacity: 0.5; + fill: gold; + stroke: gold; +} -#map .us_frigate.damaged { fill: #005577; } -#map .tr_frigate.damaged { fill: #881111; } +#map .patrol_zone.where { + opacity: 1; + fill-opacity: 0.5; + fill: gold; + stroke: white; +} /* CARD ACTION POPUP MENU */ @@ -262,7 +290,7 @@ </div> </div> - <div class="image_button" onclick="toggle_fit()"><img src="/images/earth-africa-europe.svg"></div> + <div class="image_button" onclick="toggle_fit()"><img src="/images/magnifying-glass.svg"></div> <div class="image_button" onclick="toggle_log()"><img src="/images/scroll-quill.svg"></div> <div class="image_button chat_button" onclick="toggle_chat()"><img src="/images/chat-bubble.svg"></div> @@ -296,16 +324,21 @@ <svg id="map" class="fit" viewBox="0 0 2476 801"> <defs> <symbol id="corsair" x="-15" y="-13" width="33.2" height="27" viewBox="0 0 332 270"> -<path d="M113.3 16.2c-.4.7-1 38.5-1.1 84-.2 45.6-.5 82.9-.5 83-.1.1-20.1.5-44.4.8-55.9.6-50.8-2.4-50.8 30.3 0 23.2 0 23.2 2.7 27.7 3.4 5.8 6.3 8.4 11.8 10.9 4.4 1.9 7.6 2 114.5 2.3 110 .3 110 .3 114.9-2 8.5-3.9 12.4-8 22.1-22.7 10.4-15.7 16.4-22.4 23.4-25.9 7.6-3.9 9.6-6.8 9.6-13.6 0-4.8-.4-6.3-2.3-8.3-4-4.2-7.4-5.1-14.5-3.8-18.5 3.5-96.7 6.9-96.7 4.3 0-.7 1.5-3.6 3.4-6.5 6.2-9.6 8.1-17.3 8.1-32.2-.1-10.5-.5-14.6-2.4-21.5-2.8-10.3-10-25.6-17.2-36.5C178 62.1 148.6 34.9 120 18c-5.9-3.5-5.6-3.4-6.7-1.8z" stroke-width="10"/> +<path d="M113.3 16.2c-.4.7-1 38.5-1.1 84-.2 45.6-.5 82.9-.5 83-.1.1-20.1.5-44.4.8-55.9.6-50.8-2.4-50.8 30.3 0 23.2 0 23.2 2.7 27.7 3.4 5.8 6.3 8.4 11.8 10.9 4.4 1.9 7.6 2 114.5 2.3 110 .3 110 .3 114.9-2 8.5-3.9 12.4-8 22.1-22.7 10.4-15.7 16.4-22.4 23.4-25.9 7.6-3.9 9.6-6.8 9.6-13.6 0-4.8-.4-6.3-2.3-8.3-4-4.2-7.4-5.1-14.5-3.8-18.5 3.5-96.7 6.9-96.7 4.3 0-.7 1.5-3.6 3.4-6.5 6.2-9.6 8.1-17.3 8.1-32.2-.1-10.5-.5-14.6-2.4-21.5-2.8-10.3-10-25.6-17.2-36.5C178 62.1 148.6 34.9 120 18c-5.9-3.5-5.6-3.4-6.7-1.8z" stroke-width="15"/> </symbol> <symbol id="frigate" x="-20" y="-15" width="42.9" height="29.6" viewBox="0 0 428 296"> -<path d="M153.5 17.2c-.3.7-.6 42.7-.8 93.3l-.2 92-16.2.3c-9.3.1-16.3-.1-16.3-.7 0-.5 1.1-3.7 2.4-7.2 4-10.6 5.1-23.4 3.3-36.4-5.2-36.2-28-73.7-63.4-104.4-11.9-10.4-10.8-17.6-11.1 71.7L51 203h-9.6c-7.9 0-10.1.3-12.4 2-4.9 3.5-5.1 5.5-4.8 35.1.3 26.9.3 27.5 2.7 31.6 1.4 2.4 4.3 5.5 6.5 7 4 2.6 4.7 2.7 22.1 3.4 9.9.4 61.2.8 114 .8 101 .1 104 0 117-4.4 14-4.8 26.4-13.8 37-27.1 11.3-14 15.9-17.5 36.1-27.8 9.8-5.1 23.3-12 30-15.4 12.6-6.5 14.4-8.2 14.4-14.2 0-6.3-4.5-11-10.5-11-2.2 0-33.6 10.1-48.5 15.6-10.6 3.9-24 5.6-24 3.1 0-.7.4-1.7.9-2.3 1.9-1.9 5-13.7 6.2-23.3 1.3-10.6.3-24.7-2.7-37.6-4.9-21.7-19.8-50.7-37.4-72.7-6.8-8.6-29.4-30.8-31.3-30.8-.8 0-1.8.7-2.1 1.6-.3.9-.6 38.7-.6 84V203h-18c-9.9 0-18-.2-18-.5 0-.2 1.4-3.9 3-8.1 1.7-4.2 3.7-11.1 4.5-15.3 2.9-15.2 1.3-42.1-3.4-56.9-1.2-3.5-2.6-8.2-3.2-10.5-.6-2.3-3.1-8.9-5.5-14.6-11.7-27.2-26.7-49.6-48.1-71.9-8.7-9-10.9-10.5-11.8-8z" stroke-width="10"/> +<path d="M153.5 17.2c-.3.7-.6 42.7-.8 93.3l-.2 92-16.2.3c-9.3.1-16.3-.1-16.3-.7 0-.5 1.1-3.7 2.4-7.2 4-10.6 5.1-23.4 3.3-36.4-5.2-36.2-28-73.7-63.4-104.4-11.9-10.4-10.8-17.6-11.1 71.7L51 203h-9.6c-7.9 0-10.1.3-12.4 2-4.9 3.5-5.1 5.5-4.8 35.1.3 26.9.3 27.5 2.7 31.6 1.4 2.4 4.3 5.5 6.5 7 4 2.6 4.7 2.7 22.1 3.4 9.9.4 61.2.8 114 .8 101 .1 104 0 117-4.4 14-4.8 26.4-13.8 37-27.1 11.3-14 15.9-17.5 36.1-27.8 9.8-5.1 23.3-12 30-15.4 12.6-6.5 14.4-8.2 14.4-14.2 0-6.3-4.5-11-10.5-11-2.2 0-33.6 10.1-48.5 15.6-10.6 3.9-24 5.6-24 3.1 0-.7.4-1.7.9-2.3 1.9-1.9 5-13.7 6.2-23.3 1.3-10.6.3-24.7-2.7-37.6-4.9-21.7-19.8-50.7-37.4-72.7-6.8-8.6-29.4-30.8-31.3-30.8-.8 0-1.8.7-2.1 1.6-.3.9-.6 38.7-.6 84V203h-18c-9.9 0-18-.2-18-.5 0-.2 1.4-3.9 3-8.1 1.7-4.2 3.7-11.1 4.5-15.3 2.9-15.2 1.3-42.1-3.4-56.9-1.2-3.5-2.6-8.2-3.2-10.5-.6-2.3-3.1-8.9-5.5-14.6-11.7-27.2-26.7-49.6-48.1-71.9-8.7-9-10.9-10.5-11.8-8z" stroke-width="15"/> </symbol> <symbol id="infantry" x="-10" y="-10" width="21" height="21" viewBox="0 0 105 105"> -<path d="M8 53v44h89V9H8v44z" stroke-width="5"/> +<path d="M8 53v44h89V9H8v44z" stroke-width="6"/> </symbol> </defs> <image href="map.jpg" x="0" y="0" width="2476" height="801" /> +<path class="patrol_zone" d="M184.82 276.533a136 136 0 00-136 136 136 136 0 0073.566 120.69c1.096.19 2.461.65 4.215 1.378 3.6 1.5 4.499 1.5 10.399.1 3.6-.9 10.3-2.1 15-2.7 4.7-.7 12.3-2.601 16.9-4.301 7.3-2.8 9.3-4.1 15.5-10.2 3.9-3.9 10-8.7 13.6-10.7 4.5-2.5 8.9-6.3 14-12 3.316-3.722 7.856-8.463 11.225-11.737a92.27 92.27 0 01-19.04-55.945 92.27 92.27 0 0192.075-92.26 136 136 0 00-111.44-58.325z" id="tangier_patrol_zone"/> +<path class="patrol_zone" d="M615.705 21.148c-2.433.155-2.407.483-1.205 1.352 3.9 2.8 4.2 3.4 4.1 7.7-.2 4.9-1.2 7.1-2.8 6.2-.6-.4-2-.7-3.2-.8-1.7-.1-2.1-.7-1.9-2.9.2-2.4 0-2.7-1.3-1.6-1.7 1.4-.9 7.5 1.3 9.7 1.6 1.7 1.6 1.7-.2 5.1-.8 1.7-1.2 4.2-.9 6.3.5 2.9.3 3.5-2 4.6-2.8 1.3-5.4 5.7-4.1 7 .4.4 1 .1 1.2-.6.3-.6 1.1-1.2 1.9-1.2 1.9 0 1.9 6.4-.1 8-1.9 1.6-1.9 3 .1 4.5 1.4.9 1.4 1.6.5 3.3-1.4 2.7-.6 4.3 1.6 3.5 1.4-.5 1.5-.1.9 2.8-.5 1.9-.8 3.8-.8 4.4 0 1.8 2 12.9 2.7 15.1.5 1.8.1 2.3-2.6 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class="harbor" id="benghazi_harbor" r="92" cy="583" cx="1877"/> <circle class="harbor" id="alexandria_harbor" r="92" cy="454.5" cx="2335.5"/> <circle class="harbor" id="tripoli_harbor" r="128" cy="604.5" cx="1416"/> -<path class="patrol_zone" d="M184.82 276.533a136 136 0 00-136 136 136 136 0 0073.566 120.69c1.096.19 2.461.65 4.215 1.378 3.6 1.5 4.499 1.5 10.399.1 3.6-.9 10.3-2.1 15-2.7 4.7-.7 12.3-2.601 16.9-4.301 7.3-2.8 9.3-4.1 15.5-10.2 3.9-3.9 10-8.7 13.6-10.7 4.5-2.5 8.9-6.3 14-12 3.316-3.722 7.856-8.463 11.225-11.737a92.27 92.27 0 01-19.04-55.945 92.27 92.27 0 0192.075-92.26 136 136 0 00-111.44-58.325z" id="tangier_patrol_zone"/> -<path class="patrol_zone" d="M615.705 21.148c-2.433.155-2.407.483-1.205 1.352 3.9 2.8 4.2 3.4 4.1 7.7-.2 4.9-1.2 7.1-2.8 6.2-.6-.4-2-.7-3.2-.8-1.7-.1-2.1-.7-1.9-2.9.2-2.4 0-2.7-1.3-1.6-1.7 1.4-.9 7.5 1.3 9.7 1.6 1.7 1.6 1.7-.2 5.1-.8 1.7-1.2 4.2-.9 6.3.5 2.9.3 3.5-2 4.6-2.8 1.3-5.4 5.7-4.1 7 .4.4 1 .1 1.2-.6.3-.6 1.1-1.2 1.9-1.2 1.9 0 1.9 6.4-.1 8-1.9 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id="season" r="26" cx="893" cy="728"/> @@ -395,7 +423,13 @@ </g> </svg> -<div id="hand" class="hand"> +<div id="core" class="hand"> +<div id="tr_card_1" class="show card tr_card_1"></div> +<div id="tr_card_2" class="show card tr_card_2"></div> +<div id="tr_card_3" class="show card tr_card_3"></div> +<div id="us_card_1" class="show card us_card_1"></div> +<div id="us_card_2" class="show card us_card_2"></div> +<div id="us_card_3" class="show card us_card_3"></div> <div id="tr_card_4" class="card tr_card_4"></div> <div id="tr_card_5" class="card tr_card_5"></div> <div id="tr_card_6" class="card tr_card_6"></div> @@ -446,20 +480,6 @@ <div id="us_card_27" class="card us_card_27"></div> </div> -<div id="tr_table" class="hand"> -<div id="tr_card_deck" class="show card tr_card_back">24</div> -<div id="tr_card_1" class="show card tr_card_1"></div> -<div id="tr_card_2" class="show card tr_card_2"></div> -<div id="tr_card_3" class="show card tr_card_3"></div> -</div> - -<div id="us_table" class="hand"> -<div id="us_card_deck" class="show card us_card_back">24</div> -<div id="us_card_1" class="show card us_card_1"></div> -<div id="us_card_2" class="show card us_card_2"></div> -<div id="us_card_3" class="show card us_card_3"></div> -</div> - <div id="popup" onmouseleave="hide_popup_menu()"> <div id="menu_card_event" onclick="on_card_event()">Play Event</div> <div id="menu_card_take" onclick="on_card_take()">Place in hand</div> @@ -330,23 +330,16 @@ function roll_d6() { return Math.floor(Math.random() * 6) + 1; } -function reset_deck() { - let deck = []; - for (let c = 1; c <= 27; ++c) - deck.push(c); - return deck; -} - -function reshuffle_discard(deck, discard) { +function reshuffle_discard(draw, discard) { while (discard.length > 0) - deck.push(discard.pop()); + draw.push(discard.pop()); } -function draw_cards(hand, deck, n) { +function draw_cards(hand, draw, n) { for (let i = 0; i < n; ++i) { - let c = Math.floor(Math.random() * deck.length); - hand.push(deck[c]); - deck.splice(c, 1); + let c = Math.floor(Math.random() * draw.length); + hand.push(draw[c]); + draw.splice(c, 1); } } @@ -360,10 +353,10 @@ function discard_random_card(hand, discard) { function is_not_removed(card) { return game.us.hand.includes(card) || - game.us.deck.includes(card) || + game.us.draw.includes(card) || game.us.discard.includes(card) || game.tr.hand.includes(card) || - game.tr.deck.includes(card) || + game.tr.draw.includes(card) || game.tr.discard.includes(card); } @@ -389,7 +382,9 @@ function play_card(player, card) { log(game.active + " plays \"" + CARD_NAMES[card] + "\"."); remove_from_array(player.core, card); remove_from_array(player.hand, card); - if (!REMOVE_AFTER_PLAY.includes(card)) + if (REMOVE_AFTER_PLAY.includes(card)) + game.removed.push(card); + else player.discard.push(card); game.active_card = card; } @@ -398,6 +393,7 @@ function play_battle_card(player, card) { log(""); log(game.active + " plays \"" + CARD_NAMES[card] + "\"."); remove_from_array(player.hand, card); + game.removed.push(card); } function deploy(piece_name, space) { @@ -610,18 +606,18 @@ function start_of_year() { move_all_pieces(TR_FRIGATES, YEAR_TURN_TRACK[game.year], TRIPOLI_HARBOR); if (game.year <= 1804) { - draw_cards(game.us.hand, game.us.deck, 6); - draw_cards(game.tr.hand, game.tr.deck, 6); + draw_cards(game.us.hand, game.us.draw, 6); + draw_cards(game.tr.hand, game.tr.draw, 6); } if (game.year == 1805) { - reshuffle_discard(game.us.deck, game.us.discard); - draw_cards(game.us.hand, game.us.deck, 6); - reshuffle_discard(game.tr.deck, game.tr.discard); - draw_cards(game.tr.hand, game.tr.deck, 6); + reshuffle_discard(game.us.draw, game.us.discard); + draw_cards(game.us.hand, game.us.draw, 6); + reshuffle_discard(game.tr.draw, game.tr.discard); + draw_cards(game.tr.hand, game.tr.draw, 6); } if (game.year == 1806) { - draw_cards(game.us.hand, game.us.deck, game.us.deck.length); - draw_cards(game.tr.hand, game.tr.deck, game.tr.deck.length); + draw_cards(game.us.hand, game.us.draw, game.us.draw.length); + draw_cards(game.tr.hand, game.tr.draw, game.tr.draw.length); } goto_american_discard(); @@ -654,7 +650,8 @@ states.american_discard = { prompt: function (view, current) { if (is_inactive_player(current)) return view.prompt = "American hand limit."; - view.prompt = "American hand limit: discard down to eight cards in hand."; + let n = game.us.hand.length - 8; + view.prompt = "American hand limit: discard " + n + " cards."; gen_action_undo(view); if (game.us.hand.length > 8) { for (let c of game.us.hand) @@ -679,7 +676,8 @@ states.tripolitan_discard = { prompt: function (view, current) { if (is_inactive_player(current)) return view.prompt = "Tripolitan hand limit."; - view.prompt = "Tripolitan hand limit: discard down to eight cards in hand."; + let n = game.tr.hand.length - 8; + view.prompt = "Tripolitan hand limit: discard " + n + " cards."; gen_action_undo(view); if (game.tr.hand.length > 8) { for (let c of game.tr.hand) @@ -852,18 +850,14 @@ states.raid_before_intercept = { } function goto_pirate_raid_intercept(us_dice) { + game.happy_hunting = false; let patrol_zone = game.where; let harbor = HARBOR[patrol_zone]; interception_roll(harbor, patrol_zone, us_dice); - if (can_play_happy_hunting(harbor)) { - game.state = 'raid_before_hunt'; - return; - } - if (can_play_us_signal_books_overboard(patrol_zone)) { + if (can_play_happy_hunting(harbor) || can_play_us_signal_books_overboard(patrol_zone)) game.state = 'raid_before_hunt'; - return; - } - goto_pirate_raid_hunt(); + else + goto_pirate_raid_hunt(); } states.raid_before_hunt = { @@ -888,25 +882,26 @@ states.raid_before_hunt = { if (card == US_SIGNAL_BOOKS_OVERBOARD) { let c = discard_random_card(game.us.hand, game.us.discard); log("United States discards \"" + CARD_NAMES[c] + "\"."); - // allow playing happy hunting too! } if (card == HAPPY_HUNTING) { - // TODO: allow play of Happy Hunting before US Signal Books Overboard - return goto_pirate_raid_hunt(true); + game.happy_hunting = true; } + if (!can_play_happy_hunting() && !can_play_us_signal_books_overboard()) + goto_pirate_raid_hunt(); }, next: function () { - goto_pirate_raid_hunt(false); + goto_pirate_raid_hunt(); }, } -function goto_pirate_raid_hunt(happy_hunting) { +function goto_pirate_raid_hunt() { let patrol_zone = game.where; let harbor = HARBOR[patrol_zone]; let corsairs = count_corsairs(harbor); let merchants = capture("Corsair", corsairs); - if (happy_hunting) + if (game.happy_hunting) merchants += capture("Happy Hunting", 3); + delete game.happy_hunting; log("Merchant ships captured: " + merchants + "."); give_gold(merchants); if (check_gold_victory()) @@ -967,23 +962,20 @@ function interception_roll(harbor, patrol_zone, us_dice) { } // AMERICAN NAVAL MOVEMENT -// TODO: click 'from' location to go back to selecting source? -// TODO: select multiple frigates then destination? function goto_move_up_to_n_american_frigates(n) { game.moves = n; game.active = US; game.state = 'move_us_frigate_from'; - push_undo(); } states.move_us_frigate_from = { prompt: function (view, current) { if (is_inactive_player(current)) - return view.prompt = "United States: Move up to " + game.moves + " frigates."; - view.prompt = "United States: Move up to " + game.moves + " frigates." + return view.prompt = "United States: Naval Movement."; + view.prompt = "United States: Naval Movement. " + game.moves + " moves left."; if (game.moves > 0) { - view.prompt += " Select a frigate to move."; + view.prompt += " Select an origin."; for (let space of FRIGATE_SPACES) { if (count_american_frigates(space) > 0) gen_action(view, 'space', space); @@ -1009,20 +1001,31 @@ states.move_us_frigate_from = { states.move_us_frigate_to = { prompt: function (view, current) { if (is_inactive_player(current)) - return view.prompt = "United States: Move up to " + game.moves + " frigates."; - view.prompt = "United States: Move up to " + game.moves + " frigates. Select a destination."; + return view.prompt = "United States: Naval Movement."; + view.prompt = "United States: Naval Movement. " + game.moves + " moves left. Select a destination."; for (let space of FRIGATE_SPACES) - if (space != game.where) - gen_action(view, 'space', space); + gen_action(view, 'space', space); + gen_action(view, 'next'); gen_action_undo(view); }, space: function (space) { - log(game.active + " moves a frigate from " + SPACES[game.where] + " to " + SPACES[space] + "."); - move_one_piece(US_FRIGATES, game.where, space); - --game.moves; + push_undo(); + if (space != game.where) { + log(game.active + " moves a frigate from " + SPACES[game.where] + " to " + SPACES[space] + "."); + move_one_piece(US_FRIGATES, game.where, space); + --game.moves; + if (count_american_frigates(game.where) > 0 && game.moves > 0) + return; + } game.where = null; game.state = 'move_us_frigate_from' }, + next: function () { + if (count_naval_battle_or_bombardment_locations() > 0) + goto_allocate_gunboats(); + else + end_american_play(); + }, undo: pop_undo } @@ -2402,6 +2405,7 @@ function play_corsairs_confiscated() { move_all_pieces(TR_CORSAIRS, GIBRALTAR_HARBOR, TRIPOLITAN_SUPPLY); log("\"Murad Reis Breaks Out\" card removed."); remove_from_array(game.tr.core, MURAD_REIS_BREAKS_OUT); + game.removed.push(MURAD_REIS_BREAKS_OUT); end_american_play(); } @@ -2675,16 +2679,17 @@ exports.setup = function (scenario, players) { us: { core: [], hand: [], - deck: [], + draw: [], discard: [], }, tr: { core: [], hand: [], - deck: [], + draw: [], discard: [], gold: 0, }, + removed: [], where: null, undo: [], }; @@ -2701,8 +2706,8 @@ exports.setup = function (scenario, players) { game.us.core.push(HAMETS_ARMY_CREATED); for (let i = 4; i <= 27; ++i) { - game.us.deck.push(i); - game.tr.deck.push(i+27); + game.us.draw.push(i); + game.tr.draw.push(i+27); } deploy("us_frigate_1", GIBRALTAR_HARBOR); @@ -2798,31 +2803,35 @@ exports.view = function(state, current) { actions: null, tr: { core: game.tr.core, - deck: game.tr.deck.length, + draw: game.tr.draw.length, discard: game.tr.discard.length, hand: game.tr.hand.length, gold: game.tr.gold, }, us: { core: game.us.core, - deck: game.us.deck.length, + draw: game.us.draw.length, discard: game.us.discard.length, hand: game.us.hand.length, }, card: game.active_card, + removed: game.removed, where: game.where, }; states[game.state].prompt(view, current); - if (current == US && game.state == 'bainbridge_supplies_intel') + if (current == US && game.state == 'bainbridge_supplies_intel') { view.hand = game.us.discard; - else if (current == US) + } else if (current == US) { view.hand = game.us.hand; - else if (current == TR) + view.core = game.us.core; + } else if (current == TR) { view.hand = game.tr.hand; - else + view.core = game.tr.core; + } else { view.hand = []; + } return view; } @@ -21,7 +21,16 @@ function create_piece_list(n, name) { const US_FRIGATES = create_piece_list(8, 'us_frigate_'); const TR_FRIGATES = create_piece_list(2, 'tr_frigate_'); +const SE_FRIGATES = create_piece_list(2, 'se_frigate_'); +const US_GUNBOATS = create_piece_list(3, 'us_gunboat_'); +const TR_CORSAIRS = create_piece_list(9, 'tr_corsair_'); +const AL_CORSAIRS = create_piece_list(9, 'al_corsair_'); +const US_MARINES = create_piece_list(4, 'us_marine_'); +const AR_INFANTRY = create_piece_list(10, 'ar_infantry_'); +const TR_INFANTRY = create_piece_list(20, 'tr_infantry_'); + const FRIGATES = US_FRIGATES.concat(TR_FRIGATES); +const CORSAIRS = TR_CORSAIRS.concat(AL_CORSAIRS); const ALEXANDRIA_HARBOR = get_space_id("Alexandria Harbor"); const ALGIERS_HARBOR = get_space_id("Algiers Harbor"); @@ -111,7 +120,29 @@ function build_map() { } } +const CARD_ACTIONS = [ + 'card_build_corsair', + 'card_build_gunboat', + 'card_event', + 'card_move_frigates', + 'card_pirate_raid', + 'card_take', + 'discard', +]; + +function is_card_enabled(c) { + if (game.actions) + for (let a of CARD_ACTIONS) + if (game.actions[a] && game.actions[a].includes(c)) + return true; + return false; +} + function update_card(c, show) { + if (is_card_enabled(c)) + ui.cards[c].classList.add('enabled'); + else + ui.cards[c].classList.add('enabled'); if (show) ui.cards[c].classList.add('show'); else @@ -119,11 +150,9 @@ function update_card(c, show) { } function update_cards() { - document.getElementById("us_card_deck").textContent = game.us.deck; - document.getElementById("tr_card_deck").textContent = game.tr.deck; for (let i = 1; i <= 3; ++i) { - update_card(i, game.us.core.includes(i)); - update_card(i+27, game.tr.core.includes(i+27)); + update_card(i, game.core.includes(i)); + update_card(i+27, game.core.includes(i+27)); } for (let i = 4; i <= 27; ++i) { update_card(i, game.hand.includes(i)); @@ -135,20 +164,18 @@ function update_cards() { function tr_info() { let text = ""; - if (game.tr.hand == 1) - text += "1 card in hand"; - else - text += game.tr.hand + " cards in hand"; - text += "\n$" + game.tr.gold; + text += "Hand: " + game.tr.hand + "\n"; + text += "Draw: " + game.tr.draw + "\n"; + text += "Discard: " + game.tr.discard + "\n"; + text += "Gold: " + game.tr.gold + "\n"; return text; } function us_info() { let text = ""; - if (game.us.hand == 1) - text += "1 card in hand"; - else - text += game.us.hand + " cards in hand"; + text += "Hand: " + game.us.hand + "\n"; + text += "Draw: " + game.us.draw + "\n"; + text += "Discard: " + game.us.discard + "\n"; return text; } @@ -160,7 +187,9 @@ function on_update() { document.getElementById("tr_info").textContent = tr_info(); document.getElementById("us_info").textContent = us_info(); - if (game.card == "United States") + if (game.card == undefined) + document.getElementById("active_card").className = "card show blank"; + else if (game.card == "United States") document.getElementById("active_card").className = "card show us_card_back"; else if (game.card == "Tripolitania") document.getElementById("active_card").className = "card show tr_card_back"; @@ -194,37 +223,67 @@ function set_piece_xy(p, x, y) { e.setAttribute("y", y); } -function layout_space(location, s, x0, y0, wrap, dx=45, dy=30) { - let n = 0; - for (let p = 0; p < PIECES.length; ++p) - if (location[p] == s) - ++n; - let rows = Math.ceil(n / wrap); - let cols = rows == 1 ? n : wrap; - let y = y0 - (rows-1)/2 * dx; - let x = x0 - (cols-1)/2 * dx; - let k = 0; +function layout_space(location, s, x0, y0, size) { + const LOUT_W = { se_f:46, us_f:46, tr_f:46, us_g:36, tr_c:36, al_c:36, us_m:28, ar_i:28, tr_i:28 }; + const LOUT_H = { se_f:32, us_f:32, tr_f:32, us_g:28, tr_c:28, al_c:28, us_m:28, ar_i:28, tr_i:28 }; + function lout(row, prefix) { + row.w = LOUT_W[prefix]; + row.h = LOUT_H[prefix]; + return row; + } + + let pps = { se_f:[], us_f:[], us_g:[], us_m:[], ar_i:[], tr_f:[], tr_c:[], al_c:[], tr_i:[] }; for (let p = 0; p < PIECES.length; ++p) { if (location[p] == s) { - set_piece_xy(p, x + k * dx, y); - if (++k == wrap) { - y += dy; - k = 0; + let prefix = PIECES[p].substring(0,4); + if (prefix == 'se_f') prefix = 'us_f'; + if (prefix == 'al_c') prefix = 'tr_c'; + pps[prefix].push(p); + } + } + + let rows = []; + for (let prefix in pps) { + let row = pps[prefix]; + if (row.length > 0) { + let wrap = (prefix == 'ar_i' || prefix == 'tr_i') ? size+1 : size; + if (row.length > wrap*2) { + rows.push(lout(row.slice(0,wrap), prefix)) + rows.push(lout(row.slice(wrap,wrap*2), prefix)) + rows.push(lout(row.slice(wrap*2), prefix)) + } else if (row.length > wrap) { + rows.push(lout(row.slice(0,wrap), prefix)) + rows.push(lout(row.slice(wrap), prefix)) + } else { + rows.push(lout(row, prefix)); } } } + + let h = rows.reduce((acc, row) => acc + row.h, 0); + let y = y0 - h / 2; + for (let r = 0; r < rows.length; ++r) { + let row = rows[r]; + let w = row.w * row.length; + let x = x0 - w / 2 + row.w/2; + for (let c = 0; c < row.length; ++c) { + let p = row[c]; + set_piece_xy(p, x + c * row.w, y + row.h/2); + } + y += row.h; + } } function update_pieces() { - layout_space(game.location, UNITED_STATES_SUPPLY, 1933, 180, 6, 38, 26); - layout_space(game.location, TRIPOLITAN_SUPPLY, 2195, 180, 6, 38, 26); + layout_space(game.location, UNITED_STATES_SUPPLY, 1933, 180, 6); + layout_space(game.location, TRIPOLITAN_SUPPLY, 2195, 180, 6); - layout_space(game.location, TRACK_1801, YEAR_X[1801], 625, 1); - layout_space(game.location, TRACK_1802, YEAR_X[1802], 625, 1); - layout_space(game.location, TRACK_1803, YEAR_X[1803], 625, 1); - layout_space(game.location, TRACK_1804, YEAR_X[1804], 625, 1); - layout_space(game.location, TRACK_1805, YEAR_X[1805], 625, 1); - layout_space(game.location, TRACK_1806, YEAR_X[1806], 625, 1); + layout_space(game.location, TRACK_1801, YEAR_X[1801], 625, 2); + layout_space(game.location, TRACK_1802, YEAR_X[1802], 625, 2); + layout_space(game.location, TRACK_1803, YEAR_X[1803], 625, 2); + layout_space(game.location, TRACK_1804, YEAR_X[1804], 625, 2); + layout_space(game.location, TRACK_1805, YEAR_X[1805], 625, 2); + layout_space(game.location, TRACK_1806, YEAR_X[1806], 625, 2); layout_space(game.location, ALEXANDRIA_HARBOR, 2335, 454, 3); layout_space(game.location, ALGIERS_HARBOR, 883, 318, 3); @@ -233,13 +292,13 @@ function update_pieces() { layout_space(game.location, GIBRALTAR_HARBOR, 374, 216, 3); layout_space(game.location, MALTA_HARBOR, 1592, 189, 3); layout_space(game.location, TANGIER_HARBOR, 296, 426, 3); - layout_space(game.location, TRIPOLI_HARBOR, 1416, 604, 4); + layout_space(game.location, TRIPOLI_HARBOR, 1416, 604, 5); layout_space(game.location, TUNIS_HARBOR, 1232, 278, 3); layout_space(game.location, ALGIERS_PATROL_ZONE, 875, 170, 3); layout_space(game.location, GIBRALTAR_PATROL_ZONE, 560, 245, 3); layout_space(game.location, TANGIER_PATROL_ZONE, 125, 410, 3); - layout_space(game.location, TRIPOLI_PATROL_ZONE, 1575, 390, 6); + layout_space(game.location, TRIPOLI_PATROL_ZONE, 1575, 420, 5); layout_space(game.location, TUNIS_PATROL_ZONE, 1300, 130, 3); for (let p of FRIGATES) { @@ -248,6 +307,13 @@ function update_pieces() { else ui.pieces[p].classList.remove("damaged"); } + + for (let p = 0; p < PIECES.length; ++p) { + if (game.actions && game.actions.piece && game.actions.piece.includes(p)) + ui.pieces[p].classList.add("highlight"); + else + ui.pieces[p].classList.remove("highlight"); + } } function update_spaces() { @@ -260,7 +326,6 @@ function update_spaces() { } if (game.actions && game.actions.space) { for (let space of game.actions.space) { - console.log("enable space " + space); ui.spaces[space].classList.add('highlight'); } } |