diff options
author | Tor Andersson <tor@ccxvii.net> | 2021-06-12 20:17:13 +0200 |
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committer | Tor Andersson <tor@ccxvii.net> | 2023-02-18 12:12:42 +0100 |
commit | c12653cd4287e3ab628eaca2b827023900ac3ba7 (patch) | |
tree | 4f19d9ed52a62892a519cdbfcce6fef6a1c130a0 /rules.js | |
parent | 0757dc37aae809924d22f38c9d53ca7fe1e14e53 (diff) | |
download | shores-of-tripoli-c12653cd4287e3ab628eaca2b827023900ac3ba7.tar.gz |
tripoli: Pause after each land battle round.
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 218 |
1 files changed, 99 insertions, 119 deletions
@@ -395,7 +395,6 @@ function count_pieces(list, where) { } function discard_card(player, card, reason = "") { - log(""); log(game.active + " discards a card" + reason + "."); remove_from_array(player.hand, card); player.discard.push(card); @@ -403,7 +402,6 @@ function discard_card(player, card, reason = "") { } function play_card(player, card) { - log(""); log(game.active + " plays \"" + CARD_NAMES[card] + "\"."); remove_from_array(player.core, card); remove_from_array(player.hand, card); @@ -415,7 +413,6 @@ function play_card(player, card) { } function play_battle_card(player, card) { - log(""); log(game.active + " plays \"" + CARD_NAMES[card] + "\"."); remove_from_array(player.hand, card); game.removed.push(card); @@ -573,8 +570,8 @@ function can_pirate_raid_from_tripoli() { } function start_of_year() { - log(""); log("Start of " + game.year + "."); + log(""); game.season = SPRING; @@ -675,6 +672,7 @@ states.tripolitan_discard = { } function end_american_play() { + log(""); clear_undo(); game.where = null; game.active = TR; @@ -682,6 +680,7 @@ function end_american_play() { } function end_tripolitan_play() { + log(""); clear_undo(); game.where = null; end_of_season(); @@ -735,7 +734,6 @@ states.american_play = { }, card_event: play_american_event, pass: function () { - log(""); log(game.active + " passes."); end_american_play(); } @@ -774,7 +772,6 @@ states.tripolitan_play = { }, card_event: play_tripolitan_event, pass: function () { - log(""); log(game.active + " passes."); end_tripolitan_play(); } @@ -1193,34 +1190,20 @@ function goto_naval_battle_round() { log("United States scores " + game.n_tr_hits + (game.n_tr_hits == 1 ? " hit." : " hits.")); log("Tripolitania scores " + game.n_us_hits + (game.n_us_hits == 1 ? " hit." : " hits.")); - if (game.active == US) + if (game.save_active == US) goto_allocate_american_hits(); else goto_allocate_tripolitan_hits(); } function goto_allocate_american_hits() { - if (game.n_us_hits > 0) { - game.active = US; - game.state = 'allocate_us_hits'; - } else if (game.n_tr_hits > 0) { - game.active = TR; - game.state = 'allocate_tr_hits'; - } else { - resume_naval_battle(); - } + game.active = US; + game.state = 'allocate_us_hits'; } function goto_allocate_tripolitan_hits() { - if (game.n_tr_hits > 0) { - game.active = TR; - game.state = 'allocate_tr_hits'; - } else if (game.n_us_hits > 0) { - game.active = US; - game.state = 'allocate_us_hits'; - } else { - resume_naval_battle(); - } + game.active = TR; + game.state = 'allocate_tr_hits'; } states.allocate_us_hits = { @@ -1264,12 +1247,10 @@ states.allocate_us_hits = { clear_undo(); if (check_frigate_victory()) return; - if (game.n_tr_hits > 0) { - game.active = TR; - game.state = 'allocate_tr_hits'; - } else { + if (game.save_active == US) + goto_allocate_tripolitan_hits(); + else resume_naval_battle(); - } }, undo: pop_undo } @@ -1320,12 +1301,10 @@ states.allocate_tr_hits = { }, next: function () { clear_undo(); - if (game.n_us_hits > 0) { - game.active = US; - game.state = 'allocate_us_hits'; - } else { + if (game.save_active == TR) + goto_allocate_american_hits(); + else resume_naval_battle(); - } }, undo: pop_undo } @@ -1362,15 +1341,16 @@ function resume_naval_battle() { log("The American fleet has been eliminated."); return goto_game_over(TR, "Assault on Tripoli failed."); } + log(""); log("Naval battle continues..."); return goto_naval_battle_round(); } delete game.save_active; - remove_damaged_frigates() + remove_damaged_frigates(); - move_all_pieces(US_FRIGATES, game.where, MALTA); + move_all_pieces(US_FRIGATES, game.where, MALTA); move_all_pieces(US_GUNBOATS, game.where, MALTA); if (game.where == TRIPOLI_PATROL_ZONE) { @@ -1524,53 +1504,64 @@ states.land_battle_tripolitan_card = { } function goto_land_battle_round() { + delete game.flash; game.active = US; - for (;;) { - let n_us_mar = count_american_marines(game.where); - let n_ar_inf = count_arab_infantry(game.where); - let n_tr_inf = count_tripolitan_infantry(game.where); - - if (n_us_mar + n_ar_inf == 0) { - delete game.marine_sharpshooters; - delete game.lieutenant_obannon_leads_the_charge; - return goto_game_over(TR, "Hamet's Army has been eliminated."); - } - if (n_tr_inf == 0) { - log("Americans have captured " + SPACES[game.where] + "."); - delete game.marine_sharpshooters; - delete game.lieutenant_obannon_leads_the_charge; - if (game.active_card == ASSAULT_ON_TRIPOLI) - return goto_game_over(US, "Assault on Tripoli."); - return end_american_play(); - } + let n_us_mar = count_american_marines(game.where); + let n_ar_inf = count_arab_infantry(game.where); + let n_tr_inf = count_tripolitan_infantry(game.where); - log("Land battle round."); + if (n_us_mar + n_ar_inf == 0) { + delete game.marine_sharpshooters; + delete game.lieutenant_obannon_leads_the_charge; + return goto_game_over(TR, "Hamet's Army has been eliminated."); + } - let n_tr_hits = 0; - if (game.lieutenant_obannon_leads_the_charge && n_us_mar > 0) { - if (game.marine_sharpshooters) { - n_tr_hits += roll_many_dice("Lieutenant O'Bannon: ", 3, 5); - n_tr_hits += roll_many_dice("American marines: ", n_us_mar - 1, 5); - } else { - n_tr_hits += roll_many_dice("Lieutenant O'Bannon: ", 3, 6); - n_tr_hits += roll_many_dice("American marines: ", n_us_mar - 1, 6); - } + if (n_tr_inf == 0) { + log("Americans have captured " + SPACES[game.where] + "."); + delete game.marine_sharpshooters; + delete game.lieutenant_obannon_leads_the_charge; + if (game.active_card == ASSAULT_ON_TRIPOLI) + return goto_game_over(US, "Assault on Tripoli."); + return end_american_play(); + } + + log("Land battle round."); + + let n_tr_hits = 0; + if (game.lieutenant_obannon_leads_the_charge && n_us_mar > 0) { + if (game.marine_sharpshooters) { + n_tr_hits += roll_many_dice("Lieutenant O'Bannon: ", 3, 5); + n_tr_hits += roll_many_dice("American marines: ", n_us_mar - 1, 5); } else { - if (game.marine_sharpshooters) - n_tr_hits += roll_many_dice("American marines: ", n_us_mar, 5); - else - n_tr_hits += roll_many_dice("American marines: ", n_us_mar, 6); + n_tr_hits += roll_many_dice("Lieutenant O'Bannon: ", 3, 6); + n_tr_hits += roll_many_dice("American marines: ", n_us_mar - 1, 6); } - n_tr_hits += roll_many_dice("Arab infantry: ", n_ar_inf); + } else { + if (game.marine_sharpshooters) + n_tr_hits += roll_many_dice("American marines: ", n_us_mar, 5); + else + n_tr_hits += roll_many_dice("American marines: ", n_us_mar, 6); + } + n_tr_hits += roll_many_dice("Arab infantry: ", n_ar_inf); - let n_us_hits = roll_many_dice("Tripolitan infantry: ", n_tr_inf); + let n_us_hits = roll_many_dice("Tripolitan infantry: ", n_tr_inf); - let msg = "Losses:"; - msg += apply_tr_hits(n_tr_hits); - msg += apply_us_hits(n_us_hits); - log(msg); - } + game.flash = apply_tr_hits(n_tr_hits) + apply_us_hits(n_us_hits); + log("Losses: " + game.flash); + game.state = 'land_battle_results'; +} + +states.land_battle_results = { + prompt: function (view, current) { + view.prompt = "Land Battle Round in " + SPACES[game.where] + ": " + game.flash; + if (is_inactive_player(current)) + return; + gen_action(view, 'next'); + }, + next: function (card) { + goto_land_battle_round(); + }, } function apply_tr_hits(n) { @@ -1579,7 +1570,7 @@ function apply_tr_hits(n) { n = max; for (let i = 0; i < n; ++i) move_one_piece(TR_INFANTRY, game.where, TRIPOLITAN_SUPPLY); - return "\n" + n + " Tripolitan infantry" + return "\n" + n + " Tripolitan infantry," } function apply_us_hits(total) { @@ -1589,7 +1580,7 @@ function apply_us_hits(total) { n = max_ar; for (let i = 0; i < n; ++i) move_one_piece(AR_INFANTRY, game.where, UNITED_STATES_SUPPLY); - let msg = "\n" + n + " Arab infantry" + let msg = "\n" + n + " Arab infantry," n = total - n; let max_us = count_american_marines(game.where); @@ -1598,9 +1589,9 @@ function apply_us_hits(total) { for (let i = 0; i < n; ++i) move_one_piece(US_MARINES, game.where, UNITED_STATES_SUPPLY); if (n == 1) - return msg + "\n" + n + " American marine" + return msg + "\n" + n + " American marine." else - return msg + "\n" + n + " American marines" + return msg + "\n" + n + " American marines." } // TRIPOLITAN EVENTS @@ -1874,23 +1865,21 @@ states.storms = { }, space: function (space) { let six = false; - let n = count_american_frigates(space); - for (let i = 0; i < n; ++i) { - let roll = roll_d6(); - if (roll == 6) { - if (!six) { - log("Storm roll " + roll + ": American frigate sinks."); - move_one_piece(US_FRIGATES, space, TRIPOLITAN_SUPPLY); - six = true; - } else { - log("Storm roll " + roll + ": American frigate is damaged."); - if (game.year == 1806) - move_one_piece(US_FRIGATES, space, UNITED_STATES_SUPPLY); - else - move_one_piece(US_FRIGATES, space, YEAR_TURN_TRACK[game.year+1]); - } - } else { - log("Storm roll " + roll + ": No effect."); + let n = roll_many_dice("Storms: ", count_american_frigates(space), 6); + if (n > 0) { + log("One American frigate sinks."); + move_one_piece(US_FRIGATES, space, TRIPOLITAN_SUPPLY); + } + if (n > 1) { + if (n == 2) + log("One American frigate is damaged."); + else + log(n + " American frigates are damaged."); + for (let i = 1; i < n; ++i) { + if (game.year == 1806) + move_one_piece(US_FRIGATES, space, UNITED_STATES_SUPPLY); + else + move_one_piece(US_FRIGATES, space, YEAR_TURN_TRACK[game.year+1]); } } if (check_frigate_victory()) @@ -2411,25 +2400,25 @@ function end_burn_the_philadelphia(two) { let roll = roll_d6(); if (two) { let b = roll_d6(); - log("United States raids the harbor of Tripoli: " + roll + ", " + b + "."); + log("Burn the Philadelphia: " + roll + ", " + b + "."); if (b > roll) roll = b; } else { - log("United States raids the harbor of Tripoli: " + roll + "."); + log("Burn the Philadelphia: " + roll + "."); } switch (roll) { case 1: case 2: - log("The raid is a failure."); + log("1-2: The raid is a failure."); break; case 3: case 4: - log("A Tripolitan frigate is damaged."); + log("3-4: A Tripolitan frigate is damaged."); if (game.year == 1806) move_one_piece(TR_FRIGATES, TRIPOLI, TRIPOLITAN_SUPPLY); else move_one_piece(TR_FRIGATES, TRIPOLI, YEAR_TURN_TRACK[game.year + 1]); break; case 5: case 6: - log("A Tripolitan frigate is sunk."); + log("5-6: A Tripolitan frigate is sunk."); move_one_piece(TR_FRIGATES, TRIPOLI, TRIPOLITAN_SUPPLY); break; } @@ -2471,37 +2460,28 @@ function end_launch_the_intrepid(two) { let roll = roll_d6(); if (two) { let b = roll_d6(); - log("United States raids the harbor of Tripoli: " + roll + ", " + b + "."); + log("Launch the Intrepid: " + roll + ", " + b + "."); if (b > roll) roll = b; } else { - log("United States raids the harbor of Tripoli: " + roll + "."); + log("Launch the Intrepid: " + roll + "."); } switch (roll) { case 1: case 2: - log("The raid is a failure."); + log("1-2: The raid is a failure."); break; case 3: case 4: - if (count_tripolitan_corsairs(TRIPOLI) > 0) { - log("One Tripolitan corsair is sunk."); - move_one_piece(TR_CORSAIRS, TRIPOLI, TRIPOLITAN_SUPPLY); - } else { - log("No corsairs to sink."); - } + log("3-4: One Tripolitan corsair is sunk."); + move_one_piece(TR_CORSAIRS, TRIPOLI, TRIPOLITAN_SUPPLY); break; case 5: case 6: if (count_tripolitan_frigates(TRIPOLI) > 0) { - log("One Tripolitan frigate is sunk."); + log("5-6: One Tripolitan frigate is sunk."); move_one_piece(TR_FRIGATES, TRIPOLI, TRIPOLITAN_SUPPLY); - } else if (count_tripolitan_corsairs(TRIPOLI) >= 2) { - log("Two Tripolitan corsairs are sunk."); - move_one_piece(TR_CORSAIRS, TRIPOLI, TRIPOLITAN_SUPPLY); + } else { + log("5-6: Two Tripolitan corsairs are sunk."); move_one_piece(TR_CORSAIRS, TRIPOLI, TRIPOLITAN_SUPPLY); - } else if (count_tripolitan_corsairs(TRIPOLI) >= 1) { - log("One Tripolitan corsair is sunk."); move_one_piece(TR_CORSAIRS, TRIPOLI, TRIPOLITAN_SUPPLY); - } else { - log("No corsairs to sink."); } break; } |