diff options
Diffstat (limited to 'rules.ts')
-rw-r--r-- | rules.ts | 33 |
1 files changed, 11 insertions, 22 deletions
@@ -1,24 +1,12 @@ "use strict" -// TODO: log end victory conditions at scenario start -// TODO: check all who = NOBODY etc resets - -// TODO: check interaction of Naval Blockade with Great Ships when parleying across multiple seas - -// TODO: [Influence] button instead of [Pay] when paying influence (or [Pay influence])? - -// TODO: logcap hidden or not hidden checks -// TODO: log IP changes right aligned (like in Algeria)? - -// TODO: routed lords panel in UI -// TODO: show fled retinue backsides - /* EVENTS and CAPABILITIES trigger - Pass instead of Done Review all undo steps. Review all states for needless pauses. Review all states for adding extra pauses to prevent loss of control. + Review all who = NOBODY etc resets Review all prompts. Review all inactive prompts. @@ -252,7 +240,6 @@ interface State { end_array?(): void, end_battle_round?(): void, end_command?(): void, - end_discard?(): void, end_feed?(): void, end_muster?(): void, end_spoils?(): void, @@ -3361,6 +3348,7 @@ states.levy_lord_at_seat = { } } + game.who = NOBODY goto_the_kings_name("Levy Lord") }, } @@ -3398,6 +3386,7 @@ states.levy_vassal = { check(spend) { if (roll_influence_check("Levy V" + game.vassal, game.command, spend, vassal_ic)) { muster_vassal(game.vassal, game.command) + game.vassal = NOVASSAL goto_the_kings_name("Levy Vassal") } else { resume_muster_lord() @@ -9200,19 +9189,17 @@ function goto_reset() { log_h2_common("Reset") set_active(P2) game.state = "reset" + if (current_hand().length === 0) + end_reset() } states.reset = { inactive: "Reset", prompt() { view.prompt = "Reset: You may discard any held Arts of War cards desired." - if (game.active === YORK) - for (let c of game.hand_y) - gen_action_card(c) - if (game.active === LANCASTER) - for (let c of game.hand_l) - gen_action_card(c) - view.actions.end_discard = 1 + for (let c of current_hand()) + gen_action_card(c) + view.actions.done = 1 }, card(c) { push_undo() @@ -9220,7 +9207,7 @@ states.reset = { set_delete(game.hand_y, c) set_delete(game.hand_l, c) }, - end_discard() { + done() { end_reset() }, } @@ -9229,6 +9216,8 @@ function end_reset() { set_active_enemy() if (game.active === P2) goto_advance_campaign() + else if (current_hand().length === 0) + end_reset() } // === 5.1 CAMPAIGN VICTORY === |