summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--play.css4
-rw-r--r--play.js1
-rw-r--r--rules.ts33
3 files changed, 15 insertions, 23 deletions
diff --git a/play.css b/play.css
index d494de6..25b7fe3 100644
--- a/play.css
+++ b/play.css
@@ -193,6 +193,10 @@ body.Lancaster #event_header, body.Lancaster #hand_header, body.Lancaster #plan_
/* PLAN */
+#plan_panel {
+ max-width: fit-content;
+}
+
#plan_actions {
background-color: #444;
min-height: 130px;
diff --git a/play.js b/play.js
index 4e9b8f1..7775f56 100644
--- a/play.js
+++ b/play.js
@@ -1564,7 +1564,6 @@ function on_update() {
action_button("end_array", "End Array")
action_button("end_battle_round", "End Round")
action_button("end_command", "End Command")
- action_button("end_discard", "End Discard")
action_button("end_feed", "End Feed")
action_button("end_muster", "End Muster")
action_button("end_pay", "End Pay")
diff --git a/rules.ts b/rules.ts
index 173d009..d991fa9 100644
--- a/rules.ts
+++ b/rules.ts
@@ -1,24 +1,12 @@
"use strict"
-// TODO: log end victory conditions at scenario start
-// TODO: check all who = NOBODY etc resets
-
-// TODO: check interaction of Naval Blockade with Great Ships when parleying across multiple seas
-
-// TODO: [Influence] button instead of [Pay] when paying influence (or [Pay influence])?
-
-// TODO: logcap hidden or not hidden checks
-// TODO: log IP changes right aligned (like in Algeria)?
-
-// TODO: routed lords panel in UI
-// TODO: show fled retinue backsides
-
/*
EVENTS and CAPABILITIES trigger - Pass instead of Done
Review all undo steps.
Review all states for needless pauses.
Review all states for adding extra pauses to prevent loss of control.
+ Review all who = NOBODY etc resets
Review all prompts.
Review all inactive prompts.
@@ -252,7 +240,6 @@ interface State {
end_array?(): void,
end_battle_round?(): void,
end_command?(): void,
- end_discard?(): void,
end_feed?(): void,
end_muster?(): void,
end_spoils?(): void,
@@ -3361,6 +3348,7 @@ states.levy_lord_at_seat = {
}
}
+ game.who = NOBODY
goto_the_kings_name("Levy Lord")
},
}
@@ -3398,6 +3386,7 @@ states.levy_vassal = {
check(spend) {
if (roll_influence_check("Levy V" + game.vassal, game.command, spend, vassal_ic)) {
muster_vassal(game.vassal, game.command)
+ game.vassal = NOVASSAL
goto_the_kings_name("Levy Vassal")
} else {
resume_muster_lord()
@@ -9200,19 +9189,17 @@ function goto_reset() {
log_h2_common("Reset")
set_active(P2)
game.state = "reset"
+ if (current_hand().length === 0)
+ end_reset()
}
states.reset = {
inactive: "Reset",
prompt() {
view.prompt = "Reset: You may discard any held Arts of War cards desired."
- if (game.active === YORK)
- for (let c of game.hand_y)
- gen_action_card(c)
- if (game.active === LANCASTER)
- for (let c of game.hand_l)
- gen_action_card(c)
- view.actions.end_discard = 1
+ for (let c of current_hand())
+ gen_action_card(c)
+ view.actions.done = 1
},
card(c) {
push_undo()
@@ -9220,7 +9207,7 @@ states.reset = {
set_delete(game.hand_y, c)
set_delete(game.hand_l, c)
},
- end_discard() {
+ done() {
end_reset()
},
}
@@ -9229,6 +9216,8 @@ function end_reset() {
set_active_enemy()
if (game.active === P2)
goto_advance_campaign()
+ else if (current_hand().length === 0)
+ end_reset()
}
// === 5.1 CAMPAIGN VICTORY ===