diff options
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 16 |
1 files changed, 8 insertions, 8 deletions
@@ -449,7 +449,7 @@ const EVENT_LANCASTER_WARDEN_OF_THE_MARCHES = L16 const EVENT_LANCASTER_MY_CROWN_IS_IN_MY_HEART = L17 const EVENT_LANCASTER_PARLIAMENT_VOTES = L18 const EVENT_LANCASTER_HENRYS_PROCLAMATION = L19 -const EVENT_LANCASTER_PARLIAMENT_TRUCE = L20 // TODO +const EVENT_LANCASTER_PARLIAMENTS_TRUCE = L20 // TODO // Can be played during Levy and Campaign // Read L11 Basically it forbids to go to locales where enemy are as long as // this event is active (until end of this campaign) @@ -491,7 +491,7 @@ const EVENT_YORK_BLOCKED_FORD = Y11 // TODO // Blocked ford basically force the player being approached to choose battle rather // then exile. // Be careful about interaction aswell with EVENT FLANK ATTACK -const EVENT_YORK_PARLIAMENT_TRUCE = Y12 // TODO +const EVENT_YORK_PARLIAMENTS_TRUCE = Y12 // TODO // Can be played during Levy and Campaign // Read L11 Basically it forbids to go to locales where enemy are as long as // this event is active (until end of this campaign) @@ -4066,9 +4066,9 @@ function can_play_held_event(c) { return can_play_rebel_supply_depot() case EVENT_LANCASTER_SURPRISE_LANDING: return can_play_surprise_landing() - /* case EVENT_LANCASTER_PARLIAMENT_TRUCE: + /* case EVENT_LANCASTER_PARLIAMENTS_TRUCE: return can_play_l_parliament_truce() - case EVENT_YORK_PARLIAMENT_TRUCE: + case EVENT_YORK_PARLIAMENTS_TRUCE: return can_play_y_parliament_truce()*/ case EVENT_YORK_ASPIELLES: return can_play_y_aspielles() @@ -4195,8 +4195,8 @@ function can_play_l_flank_attack() { if (game.active === LANCASTER && game.state === "intercept" && game.who !== NOBODY - && !is_event_in_play(EVENT_YORK_PARLIAMENT_TRUCE) - && !is_event_in_play(EVENT_LANCASTER_PARLIAMENT_TRUCE)) + && !is_event_in_play(EVENT_YORK_PARLIAMENTS_TRUCE) + && !is_event_in_play(EVENT_LANCASTER_PARLIAMENTS_TRUCE)) { return true } @@ -4207,8 +4207,8 @@ function can_play_y_flank_attack() { if (game.active === YORK && game.state === "intercept" && game.who !== NOBODY - && !is_event_in_play(EVENT_YORK_PARLIAMENT_TRUCE) - && !is_event_in_play(EVENT_LANCASTER_PARLIAMENT_TRUCE)) + && !is_event_in_play(EVENT_YORK_PARLIAMENTS_TRUCE) + && !is_event_in_play(EVENT_LANCASTER_PARLIAMENTS_TRUCE)) { return true } |