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-rw-r--r--rules.js16
1 files changed, 8 insertions, 8 deletions
diff --git a/rules.js b/rules.js
index f5568ce..157874d 100644
--- a/rules.js
+++ b/rules.js
@@ -449,7 +449,7 @@ const EVENT_LANCASTER_WARDEN_OF_THE_MARCHES = L16
const EVENT_LANCASTER_MY_CROWN_IS_IN_MY_HEART = L17
const EVENT_LANCASTER_PARLIAMENT_VOTES = L18
const EVENT_LANCASTER_HENRYS_PROCLAMATION = L19
-const EVENT_LANCASTER_PARLIAMENT_TRUCE = L20 // TODO
+const EVENT_LANCASTER_PARLIAMENTS_TRUCE = L20 // TODO
// Can be played during Levy and Campaign
// Read L11 Basically it forbids to go to locales where enemy are as long as
// this event is active (until end of this campaign)
@@ -491,7 +491,7 @@ const EVENT_YORK_BLOCKED_FORD = Y11 // TODO
// Blocked ford basically force the player being approached to choose battle rather
// then exile.
// Be careful about interaction aswell with EVENT FLANK ATTACK
-const EVENT_YORK_PARLIAMENT_TRUCE = Y12 // TODO
+const EVENT_YORK_PARLIAMENTS_TRUCE = Y12 // TODO
// Can be played during Levy and Campaign
// Read L11 Basically it forbids to go to locales where enemy are as long as
// this event is active (until end of this campaign)
@@ -4066,9 +4066,9 @@ function can_play_held_event(c) {
return can_play_rebel_supply_depot()
case EVENT_LANCASTER_SURPRISE_LANDING:
return can_play_surprise_landing()
- /* case EVENT_LANCASTER_PARLIAMENT_TRUCE:
+ /* case EVENT_LANCASTER_PARLIAMENTS_TRUCE:
return can_play_l_parliament_truce()
- case EVENT_YORK_PARLIAMENT_TRUCE:
+ case EVENT_YORK_PARLIAMENTS_TRUCE:
return can_play_y_parliament_truce()*/
case EVENT_YORK_ASPIELLES:
return can_play_y_aspielles()
@@ -4195,8 +4195,8 @@ function can_play_l_flank_attack() {
if (game.active === LANCASTER
&& game.state === "intercept"
&& game.who !== NOBODY
- && !is_event_in_play(EVENT_YORK_PARLIAMENT_TRUCE)
- && !is_event_in_play(EVENT_LANCASTER_PARLIAMENT_TRUCE))
+ && !is_event_in_play(EVENT_YORK_PARLIAMENTS_TRUCE)
+ && !is_event_in_play(EVENT_LANCASTER_PARLIAMENTS_TRUCE))
{
return true
}
@@ -4207,8 +4207,8 @@ function can_play_y_flank_attack() {
if (game.active === YORK
&& game.state === "intercept"
&& game.who !== NOBODY
- && !is_event_in_play(EVENT_YORK_PARLIAMENT_TRUCE)
- && !is_event_in_play(EVENT_LANCASTER_PARLIAMENT_TRUCE))
+ && !is_event_in_play(EVENT_YORK_PARLIAMENTS_TRUCE)
+ && !is_event_in_play(EVENT_LANCASTER_PARLIAMENTS_TRUCE))
{
return true
}