summaryrefslogtreecommitdiff
path: root/rules.ts
diff options
context:
space:
mode:
authorTor Andersson <tor@ccxvii.net>2024-05-05 16:12:47 +0200
committerTor Andersson <tor@ccxvii.net>2024-05-05 16:12:47 +0200
commitce494357d4af3245e4df609a9bb08c5054bc4845 (patch)
tree54ff1128ac4c2fea309f2ab6c3f143d122da757b /rules.ts
parent88714ac3c1b1b8aa4be0c9c7591dd38f6cab7643 (diff)
downloadplantagenet-ce494357d4af3245e4df609a9bb08c5054bc4845.tar.gz
Use " instead of ` for static strings.
Diffstat (limited to 'rules.ts')
-rw-r--r--rules.ts78
1 files changed, 39 insertions, 39 deletions
diff --git a/rules.ts b/rules.ts
index 5d16de9..4335f4d 100644
--- a/rules.ts
+++ b/rules.ts
@@ -2278,7 +2278,7 @@ states.levy_arts_of_war_first = {
lord(lord) {
push_undo()
let c = game.arts_of_war.shift()
- log(`Assign Capability.`)
+ log("Assign Capability.")
add_lord_capability(lord, c)
capability_muster_effects_common(lord, c)
resume_levy_arts_of_war_first()
@@ -2353,7 +2353,7 @@ states.levy_arts_of_war = {
},
hold() {
let c = game.arts_of_war.shift()
- log(`Held Event.`)
+ log("Held Event.")
if (game.active === YORK)
set_add(game.hand_y, c)
else
@@ -2645,7 +2645,7 @@ states.pay_lords = {
}
if (done) {
- view.prompt = `Pay Lords: All done.`
+ view.prompt = "Pay Lords: All done."
view.actions.done = 1
} else {
view.prompt = `Pay Lords: Pay influence or disband your lords. Pay ${total} for all lords.`
@@ -3213,7 +3213,7 @@ states.muster_lord = {
take_ship() {
push_undo()
push_the_kings_name()
- log(`Levy Transport.`)
+ log("Levy Transport.")
if (can_naval_blockade(get_lord_locale(game.command)))
game.state = "blockade_levy_ship"
else
@@ -3223,7 +3223,7 @@ states.muster_lord = {
take_cart() {
push_undo()
push_the_kings_name()
- log(`Levy Transport.`)
+ log("Levy Transport.")
add_lord_assets(game.command, CART, 2)
goto_the_kings_name("Levy Cart")
},
@@ -3231,14 +3231,14 @@ states.muster_lord = {
levy_troops() {
push_undo()
push_the_kings_name()
- log(`Levy Troops.`)
+ log("Levy Troops.")
do_levy_troops()
},
levy_beloved_warwick() {
push_undo()
push_the_kings_name()
- log(`Levy Troops.`)
+ log("Levy Troops.")
logcap(AOW_YORK_BELOVED_WARWICK)
add_lord_forces(game.command, MILITIA, 5)
end_levy_troops()
@@ -3247,7 +3247,7 @@ states.muster_lord = {
levy_irishmen() {
push_undo()
push_the_kings_name()
- log(`Levy Troops.`)
+ log("Levy Troops.")
logcap(AOW_YORK_IRISHMEN)
add_lord_forces(game.command, MILITIA, 5)
end_levy_troops()
@@ -3256,7 +3256,7 @@ states.muster_lord = {
soldiers_of_fortune() {
push_undo()
push_the_kings_name()
- log(`Levy Troops.`)
+ log("Levy Troops.")
logcap(AOW_YORK_SOLDIERS_OF_FORTUNE)
game.state = "soldiers_of_fortune"
},
@@ -3264,7 +3264,7 @@ states.muster_lord = {
commission_of_array() {
push_undo()
push_the_kings_name()
- log(`Levy Troops.`)
+ log("Levy Troops.")
logcap(AOW_LANCASTER_COMMISSION_OF_ARRAY)
game.state = "commission_of_array"
},
@@ -3272,7 +3272,7 @@ states.muster_lord = {
capability() {
push_undo()
push_the_kings_name()
- log(`Levy Capability.`)
+ log("Levy Capability.")
game.state = "levy_capability"
},
@@ -4362,7 +4362,7 @@ states.sail = {
let overflow_cart = (cart / 2 - ships) * 2
if (overflow_prov <= 0 && overflow_cart <= 0) {
- view.prompt = `Sail: Choose a destination port or sea.`
+ view.prompt = "Sail: Choose a destination port or sea."
for (let to of find_sail_locales(here)) {
if (to === here)
continue
@@ -4467,7 +4467,7 @@ function goto_confirm_approach_sail() {
states.confirm_approach_sail = {
inactive: "Sail",
prompt() {
- view.prompt = `Sail: Approach enemy?`
+ view.prompt = "Sail: Approach enemy?"
view.group = game.group
view.actions.approach = 1
},
@@ -5162,7 +5162,7 @@ states.march_haul = {
view.group = game.group
view.where = game.march.to
- view.prompt = `March: Haul.`
+ view.prompt = "March: Haul."
if (prov > transport) {
let overflow_prov = prov - transport
@@ -5480,7 +5480,7 @@ states.intercept_haul = {
view.group = game.intercept
- view.prompt = `Intercept: Haul.`
+ view.prompt = "Intercept: Haul."
if (prov > transport) {
let overflow_prov = prov - transport
@@ -5783,7 +5783,7 @@ function list_spoils() {
else if (game.spoils[CART] > 0)
return `${game.spoils[CART]} carts`
else
- return `nothing`
+ return "nothing"
}
function prompt_spoils() {
@@ -6947,7 +6947,7 @@ function end_culverins_and_falconets() {
states.culverins_and_falconets = {
inactive: "Culverins and Falconets",
prompt() {
- view.prompt = `Culverins and Falconets: You may discard capability to add missile hits.`
+ view.prompt = "Culverins and Falconets: You may discard capability to add missile hits."
for (let p of battle_strike_positions) {
let lord = game.battle.array[p]
@@ -7305,7 +7305,7 @@ function goto_select_engagement() {
states.select_engagement = {
inactive: "Engagement",
prompt() {
- view.prompt = `Battle: Choose the next engagement.`
+ view.prompt = "Battle: Choose the next engagement."
for (let eng of game.battle.engagements) {
for (let pos of eng) {
@@ -8067,7 +8067,7 @@ function has_defeated_lords() {
// === 4.4.3 ENDING THE BATTLE: INFLUENCE ===
function goto_battle_influence() {
- log_h4(`Influence`)
+ log_h4("Influence")
if (game.battle.loser !== BOTH) {
set_active_loser()
@@ -8176,7 +8176,7 @@ function goto_battle_losses_victor() {
set_active_victor()
game.who = NOBODY
if (has_battle_losses())
- log_h4(`Losses`)
+ log_h4("Losses")
resume_battle_losses()
}
@@ -8353,7 +8353,7 @@ states.death_check = {
inactive: "Death Check",
prompt() {
if (game.who === NOBODY) {
- view.prompt = `Death Check: Routed lords now die or disband.`
+ view.prompt = "Death Check: Routed lords now die or disband."
prompt_held_event_at_death_check()
@@ -8613,7 +8613,7 @@ function goto_play_escape_ship() {
}
states.escape_ship = {
- inactive: `Escape ship`,
+ inactive: "Escape Ship",
prompt() {
view.prompt = "Escape Ship: Choose lords to go to exile."
for (let lord of game.battle.routed)
@@ -8920,7 +8920,7 @@ states.feed = {
// Pillage
if (done) {
- view.prompt = `Feed: Pillage with lords who have unfed troops.`
+ view.prompt = "Feed: Pillage with lords who have unfed troops."
for (let lord of all_friendly_lords()) {
if (is_lord_unfed(lord) && can_pillage(get_lord_locale(lord))) {
gen_action_lord(lord)
@@ -8931,7 +8931,7 @@ states.feed = {
// Disband
if (done) {
- view.prompt = `Feed: Disband lords who have unfed troops.`
+ view.prompt = "Feed: Disband lords who have unfed troops."
for (let lord of all_friendly_lords()) {
if (is_lord_unfed(lord)) {
gen_action_lord(lord)
@@ -10834,7 +10834,7 @@ states.soldiers_of_fortune = {
states.commission_of_array = {
inactive: "Muster",
prompt() {
- view.prompt = `Commission of Array: Levy troops from an adjacent friendly stronghold.`
+ view.prompt = "Commission of Array: Levy troops from an adjacent friendly stronghold."
let here = get_lord_locale(game.command)
for (let next of data.locales[here].adjacent) {
if (is_friendly_locale(next) && !has_enemy_lord(next))
@@ -10971,7 +10971,7 @@ states.merchants_1 = {
states.merchants_2 = {
inactive: "Merchants",
prompt() {
- view.prompt = `Merchants: Remove 2 depleted or exhausted markers.`
+ view.prompt = "Merchants: Remove 2 depleted or exhausted markers."
let here = get_lord_locale(game.command)
if (has_exhausted_marker(here) || has_depleted_marker(here))
gen_action_locale(here)
@@ -11387,7 +11387,7 @@ function end_lancaster_event_french_troops() {
states.french_troops = {
inactive: "French Troops",
prompt() {
- view.prompt = `French Troops: Add up to 2 men-at-arms and up to 2 militia to a lord at a port.`
+ view.prompt = "French Troops: Add up to 2 men-at-arms and up to 2 militia to a lord at a port."
if (game.who === NOBODY) {
for (let lord of all_friendly_lords()) {
if (is_lord_on_map(lord) && is_seaport(get_lord_locale(lord))) {
@@ -11456,7 +11456,7 @@ function goto_warwicks_propaganda() {
states.warwicks_propaganda = {
inactive: "Warwick's Propaganda",
prompt() {
- view.prompt = `Warwick's Propaganda: Select 3 Yorkist strongholds.`
+ view.prompt = "Warwick's Propaganda: Select 3 Yorkist strongholds."
view.where = game.event_propaganda
for (let loc of all_locales) {
if (game.count < 3 && has_york_favour(loc) && !is_exile_box(loc) && !is_propaganda_target(loc)) {
@@ -11727,7 +11727,7 @@ function goto_yorkist_aragne() {
states.aragne_2 = {
inactive: "L'Universelle Aragne",
prompt() {
- view.prompt = `L'Universelle Aragne: Check influence for each selected vassal.`
+ view.prompt = "L'Universelle Aragne: Check influence for each selected vassal."
let done = true
for (let v of game.event_aragne) {
gen_action_vassal(v)
@@ -11794,7 +11794,7 @@ function goto_lancaster_event_to_wilful_disobedience() {
states.wilful_disobedience = {
inactive: "To wilful disobedience",
prompt() {
- view.prompt = `To wilful disobedience: Remove Yorkist favour from 2 strongholds.`
+ view.prompt = "To wilful disobedience: Remove Yorkist favour from 2 strongholds."
for (let loc of all_locales) {
if (
game.count < 2 &&
@@ -11921,7 +11921,7 @@ function goto_lancaster_event_tudor_banners() {
states.tudor_banners = {
inactive: "Tudor banners",
prompt() {
- view.prompt = `Tudor Banners: Mark strongholds adjacent to Henry Tudor with Lancastrian favour.`
+ view.prompt = "Tudor Banners: Mark strongholds adjacent to Henry Tudor with Lancastrian favour."
let here = get_lord_locale(LORD_HENRY_TUDOR)
let done = true
for (let next of data.locales[here].adjacent) {
@@ -12065,7 +12065,7 @@ function goto_york_event_london_for_york() {
states.london_for_york = {
inactive: "London for York",
prompt() {
- view.prompt = `London for York: Add a second favour marker at London.`
+ view.prompt = "London for York: Add a second favour marker at London."
gen_action_locale(LOC_LONDON)
},
locale(loc) {
@@ -12134,9 +12134,9 @@ states.richard_leigh = {
inactive: "Sir Richard Leigh",
prompt() {
if (has_lancaster_favour(LOC_LONDON))
- view.prompt = `Sir Richard Leigh: Remove Lancastrian favour from London.`
+ view.prompt = "Sir Richard Leigh: Remove Lancastrian favour from London."
else
- view.prompt = `Sir Richard Leigh: Place Yorkist favour at London.`
+ view.prompt = "Sir Richard Leigh: Place Yorkist favour at London."
gen_action_locale(LOC_LONDON)
},
locale(loc) {
@@ -12198,7 +12198,7 @@ function goto_dubious_clarence() {
states.dubious_clarence = {
inactive: "Dubious Clarence",
prompt() {
- view.prompt = `Dubious Clarence: Edward IV may attempt to disband Clarence.`
+ view.prompt = "Dubious Clarence: Edward IV may attempt to disband Clarence."
prompt_influence_check(game.who)
view.actions.pass = 1
},
@@ -12309,7 +12309,7 @@ function goto_the_kings_name(_action_name) {
states.the_kings_name = {
inactive: "The King's Name",
prompt() {
- view.prompt = `The King's Name: You may pay 1 influence to cancel the last levy action.`
+ view.prompt = "The King's Name: You may pay 1 influence to cancel the last levy action."
view.actions.pass = 1
view.actions.pay = 1
},
@@ -12376,7 +12376,7 @@ function goto_the_commons() {
states.the_commons = {
inactive: "The Commons",
prompt() {
- view.prompt = `The Commons: Add up to 2 militia.`
+ view.prompt = "The Commons: Add up to 2 militia."
view.actions.add_militia = 1
view.actions.add_militia2 = 1
view.actions.pass = 1
@@ -13531,8 +13531,8 @@ exports.fuzz_log = function (fuzz_info) {
if (false)
if (log_sanity.every(l => l === fuzz_info.state.state)) {
- console.log(`STATE`, fuzz_info.state)
- console.log(`VIEW`, fuzz_info.view)
+ console.log("STATE", fuzz_info.state)
+ console.log("VIEW", fuzz_info.view)
throw new Error("Too many times in the same state.")
}
}