From ce494357d4af3245e4df609a9bb08c5054bc4845 Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Sun, 5 May 2024 16:12:47 +0200 Subject: Use " instead of ` for static strings. --- rules.ts | 78 ++++++++++++++++++++++++++++++++-------------------------------- 1 file changed, 39 insertions(+), 39 deletions(-) (limited to 'rules.ts') diff --git a/rules.ts b/rules.ts index 5d16de9..4335f4d 100644 --- a/rules.ts +++ b/rules.ts @@ -2278,7 +2278,7 @@ states.levy_arts_of_war_first = { lord(lord) { push_undo() let c = game.arts_of_war.shift() - log(`Assign Capability.`) + log("Assign Capability.") add_lord_capability(lord, c) capability_muster_effects_common(lord, c) resume_levy_arts_of_war_first() @@ -2353,7 +2353,7 @@ states.levy_arts_of_war = { }, hold() { let c = game.arts_of_war.shift() - log(`Held Event.`) + log("Held Event.") if (game.active === YORK) set_add(game.hand_y, c) else @@ -2645,7 +2645,7 @@ states.pay_lords = { } if (done) { - view.prompt = `Pay Lords: All done.` + view.prompt = "Pay Lords: All done." view.actions.done = 1 } else { view.prompt = `Pay Lords: Pay influence or disband your lords. Pay ${total} for all lords.` @@ -3213,7 +3213,7 @@ states.muster_lord = { take_ship() { push_undo() push_the_kings_name() - log(`Levy Transport.`) + log("Levy Transport.") if (can_naval_blockade(get_lord_locale(game.command))) game.state = "blockade_levy_ship" else @@ -3223,7 +3223,7 @@ states.muster_lord = { take_cart() { push_undo() push_the_kings_name() - log(`Levy Transport.`) + log("Levy Transport.") add_lord_assets(game.command, CART, 2) goto_the_kings_name("Levy Cart") }, @@ -3231,14 +3231,14 @@ states.muster_lord = { levy_troops() { push_undo() push_the_kings_name() - log(`Levy Troops.`) + log("Levy Troops.") do_levy_troops() }, levy_beloved_warwick() { push_undo() push_the_kings_name() - log(`Levy Troops.`) + log("Levy Troops.") logcap(AOW_YORK_BELOVED_WARWICK) add_lord_forces(game.command, MILITIA, 5) end_levy_troops() @@ -3247,7 +3247,7 @@ states.muster_lord = { levy_irishmen() { push_undo() push_the_kings_name() - log(`Levy Troops.`) + log("Levy Troops.") logcap(AOW_YORK_IRISHMEN) add_lord_forces(game.command, MILITIA, 5) end_levy_troops() @@ -3256,7 +3256,7 @@ states.muster_lord = { soldiers_of_fortune() { push_undo() push_the_kings_name() - log(`Levy Troops.`) + log("Levy Troops.") logcap(AOW_YORK_SOLDIERS_OF_FORTUNE) game.state = "soldiers_of_fortune" }, @@ -3264,7 +3264,7 @@ states.muster_lord = { commission_of_array() { push_undo() push_the_kings_name() - log(`Levy Troops.`) + log("Levy Troops.") logcap(AOW_LANCASTER_COMMISSION_OF_ARRAY) game.state = "commission_of_array" }, @@ -3272,7 +3272,7 @@ states.muster_lord = { capability() { push_undo() push_the_kings_name() - log(`Levy Capability.`) + log("Levy Capability.") game.state = "levy_capability" }, @@ -4362,7 +4362,7 @@ states.sail = { let overflow_cart = (cart / 2 - ships) * 2 if (overflow_prov <= 0 && overflow_cart <= 0) { - view.prompt = `Sail: Choose a destination port or sea.` + view.prompt = "Sail: Choose a destination port or sea." for (let to of find_sail_locales(here)) { if (to === here) continue @@ -4467,7 +4467,7 @@ function goto_confirm_approach_sail() { states.confirm_approach_sail = { inactive: "Sail", prompt() { - view.prompt = `Sail: Approach enemy?` + view.prompt = "Sail: Approach enemy?" view.group = game.group view.actions.approach = 1 }, @@ -5162,7 +5162,7 @@ states.march_haul = { view.group = game.group view.where = game.march.to - view.prompt = `March: Haul.` + view.prompt = "March: Haul." if (prov > transport) { let overflow_prov = prov - transport @@ -5480,7 +5480,7 @@ states.intercept_haul = { view.group = game.intercept - view.prompt = `Intercept: Haul.` + view.prompt = "Intercept: Haul." if (prov > transport) { let overflow_prov = prov - transport @@ -5783,7 +5783,7 @@ function list_spoils() { else if (game.spoils[CART] > 0) return `${game.spoils[CART]} carts` else - return `nothing` + return "nothing" } function prompt_spoils() { @@ -6947,7 +6947,7 @@ function end_culverins_and_falconets() { states.culverins_and_falconets = { inactive: "Culverins and Falconets", prompt() { - view.prompt = `Culverins and Falconets: You may discard capability to add missile hits.` + view.prompt = "Culverins and Falconets: You may discard capability to add missile hits." for (let p of battle_strike_positions) { let lord = game.battle.array[p] @@ -7305,7 +7305,7 @@ function goto_select_engagement() { states.select_engagement = { inactive: "Engagement", prompt() { - view.prompt = `Battle: Choose the next engagement.` + view.prompt = "Battle: Choose the next engagement." for (let eng of game.battle.engagements) { for (let pos of eng) { @@ -8067,7 +8067,7 @@ function has_defeated_lords() { // === 4.4.3 ENDING THE BATTLE: INFLUENCE === function goto_battle_influence() { - log_h4(`Influence`) + log_h4("Influence") if (game.battle.loser !== BOTH) { set_active_loser() @@ -8176,7 +8176,7 @@ function goto_battle_losses_victor() { set_active_victor() game.who = NOBODY if (has_battle_losses()) - log_h4(`Losses`) + log_h4("Losses") resume_battle_losses() } @@ -8353,7 +8353,7 @@ states.death_check = { inactive: "Death Check", prompt() { if (game.who === NOBODY) { - view.prompt = `Death Check: Routed lords now die or disband.` + view.prompt = "Death Check: Routed lords now die or disband." prompt_held_event_at_death_check() @@ -8613,7 +8613,7 @@ function goto_play_escape_ship() { } states.escape_ship = { - inactive: `Escape ship`, + inactive: "Escape Ship", prompt() { view.prompt = "Escape Ship: Choose lords to go to exile." for (let lord of game.battle.routed) @@ -8920,7 +8920,7 @@ states.feed = { // Pillage if (done) { - view.prompt = `Feed: Pillage with lords who have unfed troops.` + view.prompt = "Feed: Pillage with lords who have unfed troops." for (let lord of all_friendly_lords()) { if (is_lord_unfed(lord) && can_pillage(get_lord_locale(lord))) { gen_action_lord(lord) @@ -8931,7 +8931,7 @@ states.feed = { // Disband if (done) { - view.prompt = `Feed: Disband lords who have unfed troops.` + view.prompt = "Feed: Disband lords who have unfed troops." for (let lord of all_friendly_lords()) { if (is_lord_unfed(lord)) { gen_action_lord(lord) @@ -10834,7 +10834,7 @@ states.soldiers_of_fortune = { states.commission_of_array = { inactive: "Muster", prompt() { - view.prompt = `Commission of Array: Levy troops from an adjacent friendly stronghold.` + view.prompt = "Commission of Array: Levy troops from an adjacent friendly stronghold." let here = get_lord_locale(game.command) for (let next of data.locales[here].adjacent) { if (is_friendly_locale(next) && !has_enemy_lord(next)) @@ -10971,7 +10971,7 @@ states.merchants_1 = { states.merchants_2 = { inactive: "Merchants", prompt() { - view.prompt = `Merchants: Remove 2 depleted or exhausted markers.` + view.prompt = "Merchants: Remove 2 depleted or exhausted markers." let here = get_lord_locale(game.command) if (has_exhausted_marker(here) || has_depleted_marker(here)) gen_action_locale(here) @@ -11387,7 +11387,7 @@ function end_lancaster_event_french_troops() { states.french_troops = { inactive: "French Troops", prompt() { - view.prompt = `French Troops: Add up to 2 men-at-arms and up to 2 militia to a lord at a port.` + view.prompt = "French Troops: Add up to 2 men-at-arms and up to 2 militia to a lord at a port." if (game.who === NOBODY) { for (let lord of all_friendly_lords()) { if (is_lord_on_map(lord) && is_seaport(get_lord_locale(lord))) { @@ -11456,7 +11456,7 @@ function goto_warwicks_propaganda() { states.warwicks_propaganda = { inactive: "Warwick's Propaganda", prompt() { - view.prompt = `Warwick's Propaganda: Select 3 Yorkist strongholds.` + view.prompt = "Warwick's Propaganda: Select 3 Yorkist strongholds." view.where = game.event_propaganda for (let loc of all_locales) { if (game.count < 3 && has_york_favour(loc) && !is_exile_box(loc) && !is_propaganda_target(loc)) { @@ -11727,7 +11727,7 @@ function goto_yorkist_aragne() { states.aragne_2 = { inactive: "L'Universelle Aragne", prompt() { - view.prompt = `L'Universelle Aragne: Check influence for each selected vassal.` + view.prompt = "L'Universelle Aragne: Check influence for each selected vassal." let done = true for (let v of game.event_aragne) { gen_action_vassal(v) @@ -11794,7 +11794,7 @@ function goto_lancaster_event_to_wilful_disobedience() { states.wilful_disobedience = { inactive: "To wilful disobedience", prompt() { - view.prompt = `To wilful disobedience: Remove Yorkist favour from 2 strongholds.` + view.prompt = "To wilful disobedience: Remove Yorkist favour from 2 strongholds." for (let loc of all_locales) { if ( game.count < 2 && @@ -11921,7 +11921,7 @@ function goto_lancaster_event_tudor_banners() { states.tudor_banners = { inactive: "Tudor banners", prompt() { - view.prompt = `Tudor Banners: Mark strongholds adjacent to Henry Tudor with Lancastrian favour.` + view.prompt = "Tudor Banners: Mark strongholds adjacent to Henry Tudor with Lancastrian favour." let here = get_lord_locale(LORD_HENRY_TUDOR) let done = true for (let next of data.locales[here].adjacent) { @@ -12065,7 +12065,7 @@ function goto_york_event_london_for_york() { states.london_for_york = { inactive: "London for York", prompt() { - view.prompt = `London for York: Add a second favour marker at London.` + view.prompt = "London for York: Add a second favour marker at London." gen_action_locale(LOC_LONDON) }, locale(loc) { @@ -12134,9 +12134,9 @@ states.richard_leigh = { inactive: "Sir Richard Leigh", prompt() { if (has_lancaster_favour(LOC_LONDON)) - view.prompt = `Sir Richard Leigh: Remove Lancastrian favour from London.` + view.prompt = "Sir Richard Leigh: Remove Lancastrian favour from London." else - view.prompt = `Sir Richard Leigh: Place Yorkist favour at London.` + view.prompt = "Sir Richard Leigh: Place Yorkist favour at London." gen_action_locale(LOC_LONDON) }, locale(loc) { @@ -12198,7 +12198,7 @@ function goto_dubious_clarence() { states.dubious_clarence = { inactive: "Dubious Clarence", prompt() { - view.prompt = `Dubious Clarence: Edward IV may attempt to disband Clarence.` + view.prompt = "Dubious Clarence: Edward IV may attempt to disband Clarence." prompt_influence_check(game.who) view.actions.pass = 1 }, @@ -12309,7 +12309,7 @@ function goto_the_kings_name(_action_name) { states.the_kings_name = { inactive: "The King's Name", prompt() { - view.prompt = `The King's Name: You may pay 1 influence to cancel the last levy action.` + view.prompt = "The King's Name: You may pay 1 influence to cancel the last levy action." view.actions.pass = 1 view.actions.pay = 1 }, @@ -12376,7 +12376,7 @@ function goto_the_commons() { states.the_commons = { inactive: "The Commons", prompt() { - view.prompt = `The Commons: Add up to 2 militia.` + view.prompt = "The Commons: Add up to 2 militia." view.actions.add_militia = 1 view.actions.add_militia2 = 1 view.actions.pass = 1 @@ -13531,8 +13531,8 @@ exports.fuzz_log = function (fuzz_info) { if (false) if (log_sanity.every(l => l === fuzz_info.state.state)) { - console.log(`STATE`, fuzz_info.state) - console.log(`VIEW`, fuzz_info.view) + console.log("STATE", fuzz_info.state) + console.log("VIEW", fuzz_info.view) throw new Error("Too many times in the same state.") } } -- cgit v1.2.3