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authorteisuru <31881306+teisuru@users.noreply.github.com>2023-09-27 00:16:42 +0200
committerTor Andersson <tor@ccxvii.net>2023-12-10 18:16:55 +0100
commite9907b006be7b244319876e348074d4731202230 (patch)
tree8c0ddf6a87ac7387af16a0da9c14dc39cdcb42da /rules.js
parent18283cc5115f7637a66321a832f46bae381e9681 (diff)
downloadplantagenet-e9907b006be7b244319876e348074d4731202230.tar.gz
capabilities part 4
L19, L22, L23, L26, L27, L32, L35, Y17, Y22, Y24
Diffstat (limited to 'rules.js')
-rw-r--r--rules.js145
1 files changed, 116 insertions, 29 deletions
diff --git a/rules.js b/rules.js
index dcf7507..16d7a88 100644
--- a/rules.js
+++ b/rules.js
@@ -27,7 +27,7 @@ function range(x) {
case 3: return "1-3"
case 4: return "1-4"
case 5: return "1-5"
- case 6: return "1-6"
+ case 6: return "Automatic success"
}
}
@@ -370,23 +370,23 @@ const AOW_LANCASTER_KINGS_PARLEY = L15 // TODO
const AOW_LANCASTER_NORTHMEN = L16 // TODO
const AOW_LANCASTER_MARGARET = L17 // TODO
const AOW_LANCASTER_COUNCIL_MEMBER = L18 // TODO
-const AOW_LANCASTER_ANDREW_TROLLOPE = L19 // TODO VASSAL LEVY ONLY
+const AOW_LANCASTER_ANDREW_TROLLOPE = L19
const AOW_LANCASTER_VETERAN_OF_FRENCH_WARS = L20
-const AOW_LANCASTER_MY_FATHERS_BLOOD = L21 // TODO VASSAL LEVY ONLY
+const AOW_LANCASTER_MY_FATHERS_BLOOD = L21
const AOW_LANCASTER_STAFFORD_ESTATES = L22 // TODO
-const AOW_LANCASTER_MONTAGU = L23 // TODO VASSAL LEVY ONLY
+const AOW_LANCASTER_MONTAGU = L23
const AOW_LANCASTER_MARRIED_TO_A_NEVILLE = L24
const AOW_LANCASTER_WELSH_LORD = L25 // TODO
-const AOW_LANCASTER_EDWARD = L26 // TODO VASSAL LEVY ONLY
-const AOW_LANCASTER_BARDED_HORSE = L27 // TODO
+const AOW_LANCASTER_EDWARD = L26
+const AOW_LANCASTER_BARDED_HORSE = L27
const AOW_LANCASTER_LOYAL_SOMERSET = L28
const AOW_LANCASTER_HIGH_ADMIRAL = L29
const AOW_LANCASTER_MERCHANTS = L30 // TODO
const AOW_LANCASTER_YEOMEN_OF_THE_CROWN = L31 // TODO
-const AOW_LANCASTER_TWO_ROSES = L32 // TODO
+const AOW_LANCASTER_TWO_ROSES = L32
const AOW_LANCASTER_PHILIBERT_DE_CHANDEE = L33 // TODO
const AOW_LANCASTER_PIQUIERS = L34 // TODO
-const AOW_LANCASTER_THOMAS_STANLEY = L35 // TODO
+const AOW_LANCASTER_THOMAS_STANLEY = L35
const AOW_LANCASTER_CHEVALIERS = L36
const AOW_LANCASTER_MADAME_LA_GRANDE = L37 // TODO
@@ -405,15 +405,15 @@ const AOW_YORK_SCOURERS = Y13
const AOW_YORK_BURGUNDIANS = [ Y14, Y23 ] // TODO
const AOW_YORK_NAVAL_BLOCKADE = Y15 // TODO
const AOW_YORK_BELOVED_WARWICK = Y16 // TODO
-const AOW_YORK_ALICE_MONTAGU = Y17 // TODO
+const AOW_YORK_ALICE_MONTAGU = Y17
const AOW_YORK_IRISHMEN = Y18 // TODO
const AOW_YORK_WELSHMEN = Y19 // TODO
const AOW_YORK_YORKS_FAVOURED_SON = Y20
const AOW_YORK_SOUTHERNERS = Y21 // TODO
-const AOW_YORK_FAIR_ARBITER = Y22 // TODO
-const AOW_YORK_HASTINGS = Y24 // TODO
+const AOW_YORK_FAIR_ARBITER = Y22
+const AOW_YORK_HASTINGS = Y24
const AOW_YORK_PEMBROKE = Y25 // TODO
-const AOW_YORK_FALLEN_BROTHER = Y26 // TODO
+const AOW_YORK_FALLEN_BROTHER = Y26
const AOW_YORK_PERCYS_NORTH1 = Y27 // TODO
const AOW_YORK_FIRST_SON = Y28 // TODO
const AOW_YORK_STAFFORD_BRANCH = Y29 // TODO
@@ -1149,7 +1149,9 @@ function set_vassal_unavailable(vassal) {
function muster_vassal(vassal, lord) {
set_vassal_with_lord(vassal, lord)
- if (data.vassals[vassal].service !== 0)
+ if (data.vassals[vassal].service !== 0 && lord_has_capability(lord, AOW_YORK_ALICE_MONTAGU))
+ set_vassal_on_calendar(vassal, current_turn() + (6 - data.vassals[vassal].service) + 1)
+ else if (data.vassals[vassal].service !== 0)
set_vassal_on_calendar(vassal, current_turn() + (6 - data.vassals[vassal].service))
}
@@ -1700,6 +1702,7 @@ exports.setup = function (seed, scenario, options) {
flags: {
first_action: 0,
first_march_highway: 0,
+ free_levy: 0,
},
command: NOBODY,
@@ -2323,6 +2326,48 @@ function action_shift_cylinder_lordship() {
// === CAPABILITIES ===
+
+function capability_muster_effects(lord, c) {
+ if (c === AOW_LANCASTER_MONTAGU)
+ muster_vassal(VASSAL_MONTAGU, game.who)
+
+ if (c === AOW_LANCASTER_MY_FATHERS_BLOOD)
+ muster_vassal(VASSAL_CLIFFORD, game.who)
+
+ if (c === AOW_LANCASTER_ANDREW_TROLLOPE)
+ muster_vassal(VASSAL_TROLLOPE, game.who)
+
+ if (c === AOW_LANCASTER_EDWARD)
+ muster_vassal(VASSAL_EDWARD, game.who)
+
+ if (c === AOW_LANCASTER_THOMAS_STANLEY) {
+ muster_vassal(VASSAL_THOMAS_STANLEY, game.who)
+ game.flags.free_levy = 1
+ }
+
+ if (c === AOW_YORK_HASTINGS) {
+ add_lord_forces(game.who, MEN_AT_ARMS, 2)
+ muster_vassal(VASSAL_HASTINGS, game.who)
+ }
+ if (c === AOW_YORK_FAIR_ARBITER && (is_friendly_locale(get_lord_locale(LORD_SALISBURY)))) {
+ game.count +=1
+ }
+ if (c === AOW_YORK_FALLEN_BROTHER && !is_lord_in_play(LORD_CLARENCE)) {
+ game.count +=1
+ }
+}
+
+function lordship_effects(lord) {
+ if (is_friendly_locale(get_lord_locale(lord)) && lord_has_capability(lord, AOW_YORK_FAIR_ARBITER))
+ game.count +=1
+
+ if (lord_has_capability(lord, AOW_YORK_FALLEN_BROTHER) && !is_lord_in_play(LORD_CLARENCE))
+ game.count +=1
+
+
+}
+
+
// === LEVY: ARTS OF WAR (FIRST TURN) ===
function draw_two_cards() {
@@ -2382,6 +2427,7 @@ states.levy_arts_of_war_first = {
let c = game.what.shift()
log(`${game.active} deployed Capability.`)
add_lord_capability(lord, c)
+ capability_muster_effects(game.who, c)
resume_levy_arts_of_war_first()
},
deploy() {
@@ -2485,11 +2531,14 @@ function end_levy_arts_of_war() {
function goto_levy_muster() {
for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) {
clear_lords_moved()
- }
+ if (lord_has_capability(lord, AOW_LANCASTER_THOMAS_STANLEY ))
+ game.flags.free_levy = 1
+ }
if (game.active === YORK)
log_h2("York Muster")
else
log_h2("Lancaster Muster")
+
game.state = "levy_muster"
}
@@ -2512,7 +2561,7 @@ states.levy_muster = {
let done = true
for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) {
- if (is_lord_at_friendly_locale(lord) && !get_lord_moved(lord) && !is_lord_on_calendar(lord)) {
+ if (is_lord_at_friendly_locale(lord) && !is_lord_on_calendar(lord) && (!get_lord_moved(lord) || game.flags.free_levy === 1)) {
gen_action_lord(lord)
done = true
}
@@ -2528,6 +2577,7 @@ states.levy_muster = {
push_state("levy_muster_lord")
game.who = lord
game.count = data.lords[lord].lordship
+ lordship_effects(lord)
},
end_muster() {
clear_undo()
@@ -2538,7 +2588,8 @@ states.levy_muster = {
function resume_levy_muster_lord() {
--game.count
- if (game.count === 0) {
+
+ if (game.count === 0 && game.flags.free_levy === 0 && (can_add_troops(game.who, get_lord_locale(game.who)))) {
set_lord_moved(game.who, 1)
pop_state()
}
@@ -2586,6 +2637,10 @@ states.levy_muster_lord = {
view.actions.parley = 1
}
+ if (game.count === 0 && game.flags.free_levy === 1 && (can_add_troops(game.who, get_lord_locale(game.who)))) {
+ view.actions.levy_troops = 1
+ }
+
view.actions.done = 1
},
@@ -2644,6 +2699,12 @@ states.levy_muster_lord = {
add_lord_forces(game.who, MILITIA, 1)
break
}
+
+ if (game.flags.free_levy === 1) {
+ ++game.count
+ game.flags.free_levy = 0
+ }
+
resume_levy_muster_lord()
},
@@ -2843,6 +2904,7 @@ states.muster_capability = {
card(c) {
if (data.cards[c].this_lord) {
add_lord_capability(game.who, c)
+ capability_muster_effects(game.who, c)
}
pop_state()
resume_levy_muster_lord()
@@ -3015,6 +3077,8 @@ function goto_command() {
game.actions += 1
if (lord_has_capability(game.command, AOW_YORK_YORKS_FAVOURED_SON))
game.actions += 1
+ if (lord_has_capability(game.command, AOW_YORK_HASTINGS))
+ game.actions += 1
game.group = [ game.command ]
@@ -3172,6 +3236,10 @@ function influence_capabilities(lord, score) {
score += 1
if (get_lord_locale(LORD_WARWICK_L) === here && lord_has_capability(game.group,AOW_LANCASTER_MARRIED_TO_A_NEVILLE) && is_friendly_locale(here))
score += 2
+ if (is_friendly_locale(here) && lord_has_capability(lord, AOW_YORK_FAIR_ARBITER))
+ score += 1
+ if (lord_has_capability(AOW_YORK_FALLEN_BROTHER) && !is_lord_in_play(LORD_CLARENCE))
+ score += 2
return score
}
@@ -3191,11 +3259,13 @@ function count_influence_score() {
let here = get_lord_locale(game.group)
let score = game.check.reduce((p,c) => p+c.modifier, 0)
score = influence_capabilities(game.group, score)
+
if (score > 5)
score = 5
if (score < 1)
score = 1
-
+ if (lord_has_capability(game.who, AOW_LANCASTER_TWO_ROSES))
+ score = 6
return score
}
@@ -3238,6 +3308,8 @@ function add_influence_check_distance(distance) {
}
function prompt_influence_check() {
+
+
if (!game.check.some(c => c.source === "add")) {
gen_action("spend1")
gen_action("spend3")
@@ -3456,23 +3528,26 @@ function end_levy_muster_vassal() {
end_influence_check()
resume_levy_muster_lord()
}
-
states.levy_muster_vassal = {
inactive: "Levy Vassal",
prompt() {
view.prompt = `Levy Vassal ${data.vassals[game.what].name}. `
-
prompt_influence_check()
},
spend1:add_influence_check_modifier_1,
spend3:add_influence_check_modifier_2,
check() {
let results = do_influence_check()
- log(`Attempt to levy V${game.what} ${results.success ? "Successful" : "Failed"}: (${range(results.rating)}) ${results.success ? HIT[results.roll] : MISS[results.roll]}`)
-
+ if (score < 6) {
+ log(`Attempt to levy V${game.what} ${results.success ? "Successful" : "Failed"}: (${range(results.rating)}) ${results.success ? HIT[results.roll] : MISS[results.roll]}`)
+ }
+ else {
+ log(`Automatic Success`)
+ }
if (results.success) {
muster_vassal(game.what, game.who)
}
+
end_levy_muster_vassal()
}
}
@@ -4002,9 +4077,9 @@ states.sail = {
let here = get_lord_locale(game.command)
let ships = count_group_ships()
- // TODO CAPABILITY SHIPS x2
let prov = count_group_assets(PROV)
let cart = count_group_assets(CART)
+
let overflow_prov = 0
@@ -5176,6 +5251,14 @@ function check_protection_capabilities(protection) {
if (lord_has_capability(game.who, AOW_LANCASTER_MONTAGU))
protection += 1
}
+ if ((game.what === RETINUE || game.what === VASSAL) && is_archery_step()) {
+ if (lord_has_capability(game.who, AOW_LANCASTER_BARDED_HORSE))
+ protection -=1
+ }
+ if ((game.what === RETINUE || game.what === VASSAL) && is_melee_step()) {
+ if (lord_has_capability(game.who, AOW_LANCASTER_BARDED_HORSE))
+ protection +=1
+ }
if (game.what === MEN_AT_ARMS) {
if (lord_has_capability(game.who, AOW_YORK_BARRICADES) && has_favoury_marker(here))
@@ -6302,21 +6385,25 @@ function end_reset() {
if (game.active === P2)
goto_plow_and_reap()
else
- goto_advance_campaign()
+ tides_of_war()
}
// === END CAMPAIGN: RESET (ADVANCE CAMPAIGN) ===
+function tides_of_war() {
+ goto_advance_campaign()
+}
+
+states.tides_of_war = {
+ inactive:"Tides of War"
+}
+
+
function goto_advance_campaign() {
game.turn++
log_h1("Levy " + current_turn_name())
-
- // First turns of late winter
- if (current_turn() === 5 || current_turn() === 13)
- goto_discard_crusade_late_winter()
- else
- goto_levy_arts_of_war()
+ goto_levy_arts_of_war()
}
// === GAME OVER ===