diff options
author | teisuru <31881306+teisuru@users.noreply.github.com> | 2023-09-27 00:16:42 +0200 |
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committer | Tor Andersson <tor@ccxvii.net> | 2023-12-10 18:16:55 +0100 |
commit | e9907b006be7b244319876e348074d4731202230 (patch) | |
tree | 8c0ddf6a87ac7387af16a0da9c14dc39cdcb42da | |
parent | 18283cc5115f7637a66321a832f46bae381e9681 (diff) | |
download | plantagenet-e9907b006be7b244319876e348074d4731202230.tar.gz |
capabilities part 4
L19, L22, L23, L26, L27, L32, L35, Y17, Y22, Y24
-rw-r--r-- | rules.js | 145 |
1 files changed, 116 insertions, 29 deletions
@@ -27,7 +27,7 @@ function range(x) { case 3: return "1-3" case 4: return "1-4" case 5: return "1-5" - case 6: return "1-6" + case 6: return "Automatic success" } } @@ -370,23 +370,23 @@ const AOW_LANCASTER_KINGS_PARLEY = L15 // TODO const AOW_LANCASTER_NORTHMEN = L16 // TODO const AOW_LANCASTER_MARGARET = L17 // TODO const AOW_LANCASTER_COUNCIL_MEMBER = L18 // TODO -const AOW_LANCASTER_ANDREW_TROLLOPE = L19 // TODO VASSAL LEVY ONLY +const AOW_LANCASTER_ANDREW_TROLLOPE = L19 const AOW_LANCASTER_VETERAN_OF_FRENCH_WARS = L20 -const AOW_LANCASTER_MY_FATHERS_BLOOD = L21 // TODO VASSAL LEVY ONLY +const AOW_LANCASTER_MY_FATHERS_BLOOD = L21 const AOW_LANCASTER_STAFFORD_ESTATES = L22 // TODO -const AOW_LANCASTER_MONTAGU = L23 // TODO VASSAL LEVY ONLY +const AOW_LANCASTER_MONTAGU = L23 const AOW_LANCASTER_MARRIED_TO_A_NEVILLE = L24 const AOW_LANCASTER_WELSH_LORD = L25 // TODO -const AOW_LANCASTER_EDWARD = L26 // TODO VASSAL LEVY ONLY -const AOW_LANCASTER_BARDED_HORSE = L27 // TODO +const AOW_LANCASTER_EDWARD = L26 +const AOW_LANCASTER_BARDED_HORSE = L27 const AOW_LANCASTER_LOYAL_SOMERSET = L28 const AOW_LANCASTER_HIGH_ADMIRAL = L29 const AOW_LANCASTER_MERCHANTS = L30 // TODO const AOW_LANCASTER_YEOMEN_OF_THE_CROWN = L31 // TODO -const AOW_LANCASTER_TWO_ROSES = L32 // TODO +const AOW_LANCASTER_TWO_ROSES = L32 const AOW_LANCASTER_PHILIBERT_DE_CHANDEE = L33 // TODO const AOW_LANCASTER_PIQUIERS = L34 // TODO -const AOW_LANCASTER_THOMAS_STANLEY = L35 // TODO +const AOW_LANCASTER_THOMAS_STANLEY = L35 const AOW_LANCASTER_CHEVALIERS = L36 const AOW_LANCASTER_MADAME_LA_GRANDE = L37 // TODO @@ -405,15 +405,15 @@ const AOW_YORK_SCOURERS = Y13 const AOW_YORK_BURGUNDIANS = [ Y14, Y23 ] // TODO const AOW_YORK_NAVAL_BLOCKADE = Y15 // TODO const AOW_YORK_BELOVED_WARWICK = Y16 // TODO -const AOW_YORK_ALICE_MONTAGU = Y17 // TODO +const AOW_YORK_ALICE_MONTAGU = Y17 const AOW_YORK_IRISHMEN = Y18 // TODO const AOW_YORK_WELSHMEN = Y19 // TODO const AOW_YORK_YORKS_FAVOURED_SON = Y20 const AOW_YORK_SOUTHERNERS = Y21 // TODO -const AOW_YORK_FAIR_ARBITER = Y22 // TODO -const AOW_YORK_HASTINGS = Y24 // TODO +const AOW_YORK_FAIR_ARBITER = Y22 +const AOW_YORK_HASTINGS = Y24 const AOW_YORK_PEMBROKE = Y25 // TODO -const AOW_YORK_FALLEN_BROTHER = Y26 // TODO +const AOW_YORK_FALLEN_BROTHER = Y26 const AOW_YORK_PERCYS_NORTH1 = Y27 // TODO const AOW_YORK_FIRST_SON = Y28 // TODO const AOW_YORK_STAFFORD_BRANCH = Y29 // TODO @@ -1149,7 +1149,9 @@ function set_vassal_unavailable(vassal) { function muster_vassal(vassal, lord) { set_vassal_with_lord(vassal, lord) - if (data.vassals[vassal].service !== 0) + if (data.vassals[vassal].service !== 0 && lord_has_capability(lord, AOW_YORK_ALICE_MONTAGU)) + set_vassal_on_calendar(vassal, current_turn() + (6 - data.vassals[vassal].service) + 1) + else if (data.vassals[vassal].service !== 0) set_vassal_on_calendar(vassal, current_turn() + (6 - data.vassals[vassal].service)) } @@ -1700,6 +1702,7 @@ exports.setup = function (seed, scenario, options) { flags: { first_action: 0, first_march_highway: 0, + free_levy: 0, }, command: NOBODY, @@ -2323,6 +2326,48 @@ function action_shift_cylinder_lordship() { // === CAPABILITIES === + +function capability_muster_effects(lord, c) { + if (c === AOW_LANCASTER_MONTAGU) + muster_vassal(VASSAL_MONTAGU, game.who) + + if (c === AOW_LANCASTER_MY_FATHERS_BLOOD) + muster_vassal(VASSAL_CLIFFORD, game.who) + + if (c === AOW_LANCASTER_ANDREW_TROLLOPE) + muster_vassal(VASSAL_TROLLOPE, game.who) + + if (c === AOW_LANCASTER_EDWARD) + muster_vassal(VASSAL_EDWARD, game.who) + + if (c === AOW_LANCASTER_THOMAS_STANLEY) { + muster_vassal(VASSAL_THOMAS_STANLEY, game.who) + game.flags.free_levy = 1 + } + + if (c === AOW_YORK_HASTINGS) { + add_lord_forces(game.who, MEN_AT_ARMS, 2) + muster_vassal(VASSAL_HASTINGS, game.who) + } + if (c === AOW_YORK_FAIR_ARBITER && (is_friendly_locale(get_lord_locale(LORD_SALISBURY)))) { + game.count +=1 + } + if (c === AOW_YORK_FALLEN_BROTHER && !is_lord_in_play(LORD_CLARENCE)) { + game.count +=1 + } +} + +function lordship_effects(lord) { + if (is_friendly_locale(get_lord_locale(lord)) && lord_has_capability(lord, AOW_YORK_FAIR_ARBITER)) + game.count +=1 + + if (lord_has_capability(lord, AOW_YORK_FALLEN_BROTHER) && !is_lord_in_play(LORD_CLARENCE)) + game.count +=1 + + +} + + // === LEVY: ARTS OF WAR (FIRST TURN) === function draw_two_cards() { @@ -2382,6 +2427,7 @@ states.levy_arts_of_war_first = { let c = game.what.shift() log(`${game.active} deployed Capability.`) add_lord_capability(lord, c) + capability_muster_effects(game.who, c) resume_levy_arts_of_war_first() }, deploy() { @@ -2485,11 +2531,14 @@ function end_levy_arts_of_war() { function goto_levy_muster() { for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) { clear_lords_moved() - } + if (lord_has_capability(lord, AOW_LANCASTER_THOMAS_STANLEY )) + game.flags.free_levy = 1 + } if (game.active === YORK) log_h2("York Muster") else log_h2("Lancaster Muster") + game.state = "levy_muster" } @@ -2512,7 +2561,7 @@ states.levy_muster = { let done = true for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) { - if (is_lord_at_friendly_locale(lord) && !get_lord_moved(lord) && !is_lord_on_calendar(lord)) { + if (is_lord_at_friendly_locale(lord) && !is_lord_on_calendar(lord) && (!get_lord_moved(lord) || game.flags.free_levy === 1)) { gen_action_lord(lord) done = true } @@ -2528,6 +2577,7 @@ states.levy_muster = { push_state("levy_muster_lord") game.who = lord game.count = data.lords[lord].lordship + lordship_effects(lord) }, end_muster() { clear_undo() @@ -2538,7 +2588,8 @@ states.levy_muster = { function resume_levy_muster_lord() { --game.count - if (game.count === 0) { + + if (game.count === 0 && game.flags.free_levy === 0 && (can_add_troops(game.who, get_lord_locale(game.who)))) { set_lord_moved(game.who, 1) pop_state() } @@ -2586,6 +2637,10 @@ states.levy_muster_lord = { view.actions.parley = 1 } + if (game.count === 0 && game.flags.free_levy === 1 && (can_add_troops(game.who, get_lord_locale(game.who)))) { + view.actions.levy_troops = 1 + } + view.actions.done = 1 }, @@ -2644,6 +2699,12 @@ states.levy_muster_lord = { add_lord_forces(game.who, MILITIA, 1) break } + + if (game.flags.free_levy === 1) { + ++game.count + game.flags.free_levy = 0 + } + resume_levy_muster_lord() }, @@ -2843,6 +2904,7 @@ states.muster_capability = { card(c) { if (data.cards[c].this_lord) { add_lord_capability(game.who, c) + capability_muster_effects(game.who, c) } pop_state() resume_levy_muster_lord() @@ -3015,6 +3077,8 @@ function goto_command() { game.actions += 1 if (lord_has_capability(game.command, AOW_YORK_YORKS_FAVOURED_SON)) game.actions += 1 + if (lord_has_capability(game.command, AOW_YORK_HASTINGS)) + game.actions += 1 game.group = [ game.command ] @@ -3172,6 +3236,10 @@ function influence_capabilities(lord, score) { score += 1 if (get_lord_locale(LORD_WARWICK_L) === here && lord_has_capability(game.group,AOW_LANCASTER_MARRIED_TO_A_NEVILLE) && is_friendly_locale(here)) score += 2 + if (is_friendly_locale(here) && lord_has_capability(lord, AOW_YORK_FAIR_ARBITER)) + score += 1 + if (lord_has_capability(AOW_YORK_FALLEN_BROTHER) && !is_lord_in_play(LORD_CLARENCE)) + score += 2 return score } @@ -3191,11 +3259,13 @@ function count_influence_score() { let here = get_lord_locale(game.group) let score = game.check.reduce((p,c) => p+c.modifier, 0) score = influence_capabilities(game.group, score) + if (score > 5) score = 5 if (score < 1) score = 1 - + if (lord_has_capability(game.who, AOW_LANCASTER_TWO_ROSES)) + score = 6 return score } @@ -3238,6 +3308,8 @@ function add_influence_check_distance(distance) { } function prompt_influence_check() { + + if (!game.check.some(c => c.source === "add")) { gen_action("spend1") gen_action("spend3") @@ -3456,23 +3528,26 @@ function end_levy_muster_vassal() { end_influence_check() resume_levy_muster_lord() } - states.levy_muster_vassal = { inactive: "Levy Vassal", prompt() { view.prompt = `Levy Vassal ${data.vassals[game.what].name}. ` - prompt_influence_check() }, spend1:add_influence_check_modifier_1, spend3:add_influence_check_modifier_2, check() { let results = do_influence_check() - log(`Attempt to levy V${game.what} ${results.success ? "Successful" : "Failed"}: (${range(results.rating)}) ${results.success ? HIT[results.roll] : MISS[results.roll]}`) - + if (score < 6) { + log(`Attempt to levy V${game.what} ${results.success ? "Successful" : "Failed"}: (${range(results.rating)}) ${results.success ? HIT[results.roll] : MISS[results.roll]}`) + } + else { + log(`Automatic Success`) + } if (results.success) { muster_vassal(game.what, game.who) } + end_levy_muster_vassal() } } @@ -4002,9 +4077,9 @@ states.sail = { let here = get_lord_locale(game.command) let ships = count_group_ships() - // TODO CAPABILITY SHIPS x2 let prov = count_group_assets(PROV) let cart = count_group_assets(CART) + let overflow_prov = 0 @@ -5176,6 +5251,14 @@ function check_protection_capabilities(protection) { if (lord_has_capability(game.who, AOW_LANCASTER_MONTAGU)) protection += 1 } + if ((game.what === RETINUE || game.what === VASSAL) && is_archery_step()) { + if (lord_has_capability(game.who, AOW_LANCASTER_BARDED_HORSE)) + protection -=1 + } + if ((game.what === RETINUE || game.what === VASSAL) && is_melee_step()) { + if (lord_has_capability(game.who, AOW_LANCASTER_BARDED_HORSE)) + protection +=1 + } if (game.what === MEN_AT_ARMS) { if (lord_has_capability(game.who, AOW_YORK_BARRICADES) && has_favoury_marker(here)) @@ -6302,21 +6385,25 @@ function end_reset() { if (game.active === P2) goto_plow_and_reap() else - goto_advance_campaign() + tides_of_war() } // === END CAMPAIGN: RESET (ADVANCE CAMPAIGN) === +function tides_of_war() { + goto_advance_campaign() +} + +states.tides_of_war = { + inactive:"Tides of War" +} + + function goto_advance_campaign() { game.turn++ log_h1("Levy " + current_turn_name()) - - // First turns of late winter - if (current_turn() === 5 || current_turn() === 13) - goto_discard_crusade_late_winter() - else - goto_levy_arts_of_war() + goto_levy_arts_of_war() } // === GAME OVER === |