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authorteisuru <31881306+teisuru@users.noreply.github.com>2024-03-25 15:59:14 +0100
committerteisuru <31881306+teisuru@users.noreply.github.com>2024-03-25 15:59:14 +0100
commitf6e51dc5f8e9c1e44cc79fb45229d87763539807 (patch)
treee34441b72588fc15bd9caf624a536c8d7d1bd759
parent18948cf81df3217baa13bb3f483deeec023ac898 (diff)
downloadplantagenet-f6e51dc5f8e9c1e44cc79fb45229d87763539807.tar.gz
L12 ravine
still need to add it in the battle itself
-rw-r--r--rules.js85
1 files changed, 42 insertions, 43 deletions
diff --git a/rules.js b/rules.js
index f0282a9..9da4c13 100644
--- a/rules.js
+++ b/rules.js
@@ -356,7 +356,7 @@ const AOW_LANCASTER_IN_THE_NAME_OF_THE_KING = L11
const AOW_LANCASTER_COMMISION_OF_ARRAY = L12 // TODO
const AOW_LANCASTER_EXPERT_COUNSELLORS = L13
const AOW_LANCASTER_PERCYS_POWER = L14
-const AOW_LANCASTER_KINGS_PARLEY = L15 // TODO
+const AOW_LANCASTER_KINGS_PARLEY = L15
const AOW_LANCASTER_NORTHMEN = L16
const AOW_LANCASTER_MARGARET = L17
const AOW_LANCASTER_COUNCIL_MEMBER = L18
@@ -393,7 +393,7 @@ const AOW_YORK_YORKISTS_NEVER_WAIT = Y11
const AOW_YORK_SOLDIERS_OF_FORTUNE = Y12
const AOW_YORK_SCOURERS = Y13
const AOW_YORK_BURGUNDIANS = [ Y14, Y23 ]
-const AOW_YORK_NAVAL_BLOCKADE = Y15 // TODO AFTER ALL OTHER ACTIONS
+const AOW_YORK_NAVAL_BLOCKADE = Y15 // TODO DEBUG pop_state() going into parley and not after province selection
const AOW_YORK_BELOVED_WARWICK = Y16
const AOW_YORK_ALICE_MONTAGU = Y17
const AOW_YORK_IRISHMEN = Y18
@@ -417,8 +417,7 @@ const AOW_YORK_VANGUARD = Y36 // TODO AFTER ALL OTHER BATTLE PROMPTS TO SEE WHER
const AOW_YORK_PERCYS_NORTH2 = Y37
const EVENT_LANCASTER_LEEWARD_BATTLE_LINE = L1
-const EVENT_LANCASTER_FLANK_ATTACK = L2 // TODO
-// Hold event. Play during the intercept state EXCEPT when Y12 or L20 Parliament truce is active. Automatic success. Instant battle with playing side as attacker
+const EVENT_LANCASTER_FLANK_ATTACK = L2
const EVENT_LANCASTER_ESCAPE_SHIP = L3
const EVENT_LANCASTER_BE_SENT_FOR = L4
const EVENT_LANCASTER_SUSPICION = L5
@@ -428,18 +427,7 @@ const EVENT_LANCASTER_FORCED_MARCHES = L8
const EVENT_LANCASTER_RISING_WAGES = L9
const EVENT_LANCASTER_NEW_ACT_OF_PARLIAMENT = L10
-const EVENT_LANCASTER_BLOCKED_FORD = L11 // TODO
-// Hold event. Play during APPROACH. This one is a bit tricky as it has odd interaction with EVENT PARLIAMENT'S TRUCE and CAPABILITY KING'S PARLEY
-// basically at best, you want the player that when he approaches,
-// he plays BLOCKED ford or not.
-// but without the enemy knowing this.
-// Then, the opponent may play PARLIAMENT'S TRUCE/KING'S PARLEY to cancel that approach
-// and consider BLOCKED FORD to not have been used.
-// Blocked ford basically force the player being approached to choose battle rather
-// then exile.
-// Be careful about interaction aswell with EVENT FLANK ATTACK
-// also note that there is a confirm_approach_sail state aswell.
-
+const EVENT_LANCASTER_BLOCKED_FORD = L11
const EVENT_LANCASTER_RAVINE = L12 // TODO
// Play at start of Battle after BATTLE ARRAY basically like Nevsky's Ambush
const EVENT_LANCASTER_ASPIELLES = L13
@@ -449,10 +437,7 @@ const EVENT_LANCASTER_WARDEN_OF_THE_MARCHES = L16
const EVENT_LANCASTER_MY_CROWN_IS_IN_MY_HEART = L17
const EVENT_LANCASTER_PARLIAMENT_VOTES = L18
const EVENT_LANCASTER_HENRYS_PROCLAMATION = L19
-const EVENT_LANCASTER_PARLIAMENTS_TRUCE = L20 // TODO
-// Can be played during Levy and Campaign
-// Read L11 Basically it forbids to go to locales where enemy are as long as
-// this event is active (until end of this campaign)
+const EVENT_LANCASTER_PARLIAMENTS_TRUCE = L20
const EVENT_LANCASTER_FRENCH_FLEET = L21
const EVENT_LANCASTER_FRENCH_TROOPS = L22
const EVENT_LANCASTER_WARWICKS_PROPAGANDA = L23
@@ -472,8 +457,7 @@ const EVENT_LANCASTER_TALBOT_TO_THE_RESCUE = L36
const EVENT_LANCASTER_THE_EARL_OF_RICHMOND = L37
const EVENT_YORK_LEEWARD_BATTLE_LINE = Y1
-const EVENT_YORK_FLANK_ATTACK = Y2 // TODO
-// Hold event. Play during the intercept state EXCEPT when Y12 or L20 Parliament truce is active. Automatic success. Instant battle with playing side as attacker
+const EVENT_YORK_FLANK_ATTACK = Y2
const EVENT_YORK_ESCAPE_SHIP = [Y3 , Y9]
const EVENT_YORK_JACK_CADE = Y4
const EVENT_YORK_SUSPICION = Y5
@@ -482,31 +466,15 @@ const EVENT_YORK_YORKISTS_BLOCK_PARLIAMENT = Y7
const EVENT_YORK_EXILE_PACT = Y8
const EVENT_YORK_TAX_COLLECTORS = Y10
-const EVENT_YORK_BLOCKED_FORD = Y11 // TODO
-// Hold event. Play during APPROACH. This one is a bit tricky as it has odd interaction with EVENT PARLIAMENT'S TRUCE and CAPABILITY KING'S PARLEY
-// basically at best, you want the player that when he approaches,
-// he plays BLOCKED ford or not.
-// but without the enemy knowing this.
-// Then, the opponent may play PARLIAMENT'S TRUCE/KING'S PARLEY to cancel that approach
-// and consider BLOCKED FORD to not have been used.
-// Blocked ford basically force the player being approached to choose battle rather
-// then exile.
-// Be careful about interaction aswell with EVENT FLANK ATTACK
-
-const EVENT_YORK_PARLIAMENTS_TRUCE = Y12 // TODO
-// Can be played during Levy and Campaign
-// Read L11 Basically it forbids to go to locales where enemy are as long as
-// this event is active (until end of this campaign)
+const EVENT_YORK_BLOCKED_FORD = Y11
+const EVENT_YORK_PARLIAMENTS_TRUCE = Y12
const EVENT_YORK_ASPIELLES = Y13
const EVENT_YORK_RICHARD_OF_YORK = Y14
-const EVENT_YORK_LONDON_FOR_YORK = Y15
+const EVENT_YORK_LONDON_FOR_YORK = Y15 // TODO PROTECTION AND UI
const EVENT_YORK_THE_COMMONS = Y16
const EVENT_YORK_SHEWOLF_OF_FRANCE = Y17
const EVENT_YORK_SUCCESSION = Y18
-const EVENT_YORK_CALTROPS = Y19 // TODO
-// Play in Battle after BATTLE ARRAY. Select a FRIENDLY LORD
-// for him to produce 2 more melee hits in his engagements (he may chose 1 on 2 different engagements)
-// the lancastrianw ill himself put the hits between his lords
+const EVENT_YORK_CALTROPS = Y19
const EVENT_YORK_YORKIST_PARADE = Y20
const EVENT_YORK_SIR_RICHARD_LEIGH = Y21
const EVENT_YORK_LOYALTY_AND_TRUST = Y22
@@ -7695,12 +7663,20 @@ states.naval_blockade = {
}
else {
logi(`Failed C${AOW_YORK_NAVAL_BLOCKADE}`)
+ if (game.what === "levy parley") {
+ pop_state()
+ }
+ if (game.what === "campaign parley") {
+ pop_state()
+ }
}
if (game.what === "levy parley") {
pop_state()
resume_levy_muster_lord()
}
if (game.what === "campaign parley") {
+ pop_state()
+ --game.count
resume_command()
}
if (game.what === "levy ship") {
@@ -8493,7 +8469,7 @@ function action_battle_events(c) {
game.state = "for_trust_not_him"
break
case EVENT_LANCASTER_RAVINE:
- // game.state = "ravine"
+ game.state = "ravine"
break
case EVENT_YORK_LEEWARD_BATTLE_LINE:
break
@@ -8510,6 +8486,28 @@ function action_battle_events(c) {
}
}
+// === EVENT : RAVINE ===
+
+states.ravine = {
+ inactive: "Ravine",
+ prompt() {
+ view.prompt = "Ravine: Select an enemy lord to ignore that Lord round 1"
+ for (let lord of game.battle.array) {
+ if (is_enemy_lord(lord)) {
+ gen_action_lord(lord)
+ }
+ }
+ },
+ lord(lord) {
+ push_undo()
+ game.battle.ravine = lord
+ resume_battle_events()
+ logi(`${data.lords[lord].name} ignored for Engage and Strike Round 1`)
+ logevent(EVENT_LANCASTER_RAVINE)
+ },
+}
+
+
// === EVENT : CALTROPS ===
states.caltrops = {
@@ -8530,6 +8528,7 @@ states.caltrops = {
logevent(EVENT_YORK_CALTROPS)
},
}
+
// === EVENT : SUSPICION ===
function can_play_suspicion() {