diff options
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 85 |
1 files changed, 42 insertions, 43 deletions
@@ -356,7 +356,7 @@ const AOW_LANCASTER_IN_THE_NAME_OF_THE_KING = L11 const AOW_LANCASTER_COMMISION_OF_ARRAY = L12 // TODO const AOW_LANCASTER_EXPERT_COUNSELLORS = L13 const AOW_LANCASTER_PERCYS_POWER = L14 -const AOW_LANCASTER_KINGS_PARLEY = L15 // TODO +const AOW_LANCASTER_KINGS_PARLEY = L15 const AOW_LANCASTER_NORTHMEN = L16 const AOW_LANCASTER_MARGARET = L17 const AOW_LANCASTER_COUNCIL_MEMBER = L18 @@ -393,7 +393,7 @@ const AOW_YORK_YORKISTS_NEVER_WAIT = Y11 const AOW_YORK_SOLDIERS_OF_FORTUNE = Y12 const AOW_YORK_SCOURERS = Y13 const AOW_YORK_BURGUNDIANS = [ Y14, Y23 ] -const AOW_YORK_NAVAL_BLOCKADE = Y15 // TODO AFTER ALL OTHER ACTIONS +const AOW_YORK_NAVAL_BLOCKADE = Y15 // TODO DEBUG pop_state() going into parley and not after province selection const AOW_YORK_BELOVED_WARWICK = Y16 const AOW_YORK_ALICE_MONTAGU = Y17 const AOW_YORK_IRISHMEN = Y18 @@ -417,8 +417,7 @@ const AOW_YORK_VANGUARD = Y36 // TODO AFTER ALL OTHER BATTLE PROMPTS TO SEE WHER const AOW_YORK_PERCYS_NORTH2 = Y37 const EVENT_LANCASTER_LEEWARD_BATTLE_LINE = L1 -const EVENT_LANCASTER_FLANK_ATTACK = L2 // TODO -// Hold event. Play during the intercept state EXCEPT when Y12 or L20 Parliament truce is active. Automatic success. Instant battle with playing side as attacker +const EVENT_LANCASTER_FLANK_ATTACK = L2 const EVENT_LANCASTER_ESCAPE_SHIP = L3 const EVENT_LANCASTER_BE_SENT_FOR = L4 const EVENT_LANCASTER_SUSPICION = L5 @@ -428,18 +427,7 @@ const EVENT_LANCASTER_FORCED_MARCHES = L8 const EVENT_LANCASTER_RISING_WAGES = L9 const EVENT_LANCASTER_NEW_ACT_OF_PARLIAMENT = L10 -const EVENT_LANCASTER_BLOCKED_FORD = L11 // TODO -// Hold event. Play during APPROACH. This one is a bit tricky as it has odd interaction with EVENT PARLIAMENT'S TRUCE and CAPABILITY KING'S PARLEY -// basically at best, you want the player that when he approaches, -// he plays BLOCKED ford or not. -// but without the enemy knowing this. -// Then, the opponent may play PARLIAMENT'S TRUCE/KING'S PARLEY to cancel that approach -// and consider BLOCKED FORD to not have been used. -// Blocked ford basically force the player being approached to choose battle rather -// then exile. -// Be careful about interaction aswell with EVENT FLANK ATTACK -// also note that there is a confirm_approach_sail state aswell. - +const EVENT_LANCASTER_BLOCKED_FORD = L11 const EVENT_LANCASTER_RAVINE = L12 // TODO // Play at start of Battle after BATTLE ARRAY basically like Nevsky's Ambush const EVENT_LANCASTER_ASPIELLES = L13 @@ -449,10 +437,7 @@ const EVENT_LANCASTER_WARDEN_OF_THE_MARCHES = L16 const EVENT_LANCASTER_MY_CROWN_IS_IN_MY_HEART = L17 const EVENT_LANCASTER_PARLIAMENT_VOTES = L18 const EVENT_LANCASTER_HENRYS_PROCLAMATION = L19 -const EVENT_LANCASTER_PARLIAMENTS_TRUCE = L20 // TODO -// Can be played during Levy and Campaign -// Read L11 Basically it forbids to go to locales where enemy are as long as -// this event is active (until end of this campaign) +const EVENT_LANCASTER_PARLIAMENTS_TRUCE = L20 const EVENT_LANCASTER_FRENCH_FLEET = L21 const EVENT_LANCASTER_FRENCH_TROOPS = L22 const EVENT_LANCASTER_WARWICKS_PROPAGANDA = L23 @@ -472,8 +457,7 @@ const EVENT_LANCASTER_TALBOT_TO_THE_RESCUE = L36 const EVENT_LANCASTER_THE_EARL_OF_RICHMOND = L37 const EVENT_YORK_LEEWARD_BATTLE_LINE = Y1 -const EVENT_YORK_FLANK_ATTACK = Y2 // TODO -// Hold event. Play during the intercept state EXCEPT when Y12 or L20 Parliament truce is active. Automatic success. Instant battle with playing side as attacker +const EVENT_YORK_FLANK_ATTACK = Y2 const EVENT_YORK_ESCAPE_SHIP = [Y3 , Y9] const EVENT_YORK_JACK_CADE = Y4 const EVENT_YORK_SUSPICION = Y5 @@ -482,31 +466,15 @@ const EVENT_YORK_YORKISTS_BLOCK_PARLIAMENT = Y7 const EVENT_YORK_EXILE_PACT = Y8 const EVENT_YORK_TAX_COLLECTORS = Y10 -const EVENT_YORK_BLOCKED_FORD = Y11 // TODO -// Hold event. Play during APPROACH. This one is a bit tricky as it has odd interaction with EVENT PARLIAMENT'S TRUCE and CAPABILITY KING'S PARLEY -// basically at best, you want the player that when he approaches, -// he plays BLOCKED ford or not. -// but without the enemy knowing this. -// Then, the opponent may play PARLIAMENT'S TRUCE/KING'S PARLEY to cancel that approach -// and consider BLOCKED FORD to not have been used. -// Blocked ford basically force the player being approached to choose battle rather -// then exile. -// Be careful about interaction aswell with EVENT FLANK ATTACK - -const EVENT_YORK_PARLIAMENTS_TRUCE = Y12 // TODO -// Can be played during Levy and Campaign -// Read L11 Basically it forbids to go to locales where enemy are as long as -// this event is active (until end of this campaign) +const EVENT_YORK_BLOCKED_FORD = Y11 +const EVENT_YORK_PARLIAMENTS_TRUCE = Y12 const EVENT_YORK_ASPIELLES = Y13 const EVENT_YORK_RICHARD_OF_YORK = Y14 -const EVENT_YORK_LONDON_FOR_YORK = Y15 +const EVENT_YORK_LONDON_FOR_YORK = Y15 // TODO PROTECTION AND UI const EVENT_YORK_THE_COMMONS = Y16 const EVENT_YORK_SHEWOLF_OF_FRANCE = Y17 const EVENT_YORK_SUCCESSION = Y18 -const EVENT_YORK_CALTROPS = Y19 // TODO -// Play in Battle after BATTLE ARRAY. Select a FRIENDLY LORD -// for him to produce 2 more melee hits in his engagements (he may chose 1 on 2 different engagements) -// the lancastrianw ill himself put the hits between his lords +const EVENT_YORK_CALTROPS = Y19 const EVENT_YORK_YORKIST_PARADE = Y20 const EVENT_YORK_SIR_RICHARD_LEIGH = Y21 const EVENT_YORK_LOYALTY_AND_TRUST = Y22 @@ -7695,12 +7663,20 @@ states.naval_blockade = { } else { logi(`Failed C${AOW_YORK_NAVAL_BLOCKADE}`) + if (game.what === "levy parley") { + pop_state() + } + if (game.what === "campaign parley") { + pop_state() + } } if (game.what === "levy parley") { pop_state() resume_levy_muster_lord() } if (game.what === "campaign parley") { + pop_state() + --game.count resume_command() } if (game.what === "levy ship") { @@ -8493,7 +8469,7 @@ function action_battle_events(c) { game.state = "for_trust_not_him" break case EVENT_LANCASTER_RAVINE: - // game.state = "ravine" + game.state = "ravine" break case EVENT_YORK_LEEWARD_BATTLE_LINE: break @@ -8510,6 +8486,28 @@ function action_battle_events(c) { } } +// === EVENT : RAVINE === + +states.ravine = { + inactive: "Ravine", + prompt() { + view.prompt = "Ravine: Select an enemy lord to ignore that Lord round 1" + for (let lord of game.battle.array) { + if (is_enemy_lord(lord)) { + gen_action_lord(lord) + } + } + }, + lord(lord) { + push_undo() + game.battle.ravine = lord + resume_battle_events() + logi(`${data.lords[lord].name} ignored for Engage and Strike Round 1`) + logevent(EVENT_LANCASTER_RAVINE) + }, +} + + // === EVENT : CALTROPS === states.caltrops = { @@ -8530,6 +8528,7 @@ states.caltrops = { logevent(EVENT_YORK_CALTROPS) }, } + // === EVENT : SUSPICION === function can_play_suspicion() { |